UrbanGames - Concept and Design

9

Click here to load reader

description

 

Transcript of UrbanGames - Concept and Design

Page 1: UrbanGames - Concept and Design

UrbanGames - Concept and DesignIrene Celino, Simone Contessa,

Marta Corubolo, Daniele Dell'Aglio, Emanuele Della Valle, Stefano Fumeo

Page 2: UrbanGames - Concept and Design

Slide 2 of 9

Agenda

• State of the art

• Food for thought

• Concept generation and evaluation

• Selected concept: Urbanopoly

• Early prototype

• Next steps

PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

Page 3: UrbanGames - Concept and Design

Slide 3 of 9PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

State of the art analysis

• GWAPs & Semantic GWAPs

• Urban location-based games

• Linked data quality

Page 4: UrbanGames - Concept and Design

Slide 4 of 9

Food for thought

• Urban data (maps, POIs, etc.)� inspiration for game purpose

• Urban-related initiatives (History Pin, World without oil, WhaiWhai, etc.)� inspiration for game "mood"

• Traditional game mechanisms (Tower Defense, Monopoly, etc.)� inspiration for game "mechanics"

PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

Page 5: UrbanGames - Concept and Design

Slide 5 of 9

Concept generation and evaluation

Iterative generation and evaluation of concepts

• Generation: starting from simple game ideas to more complex game mechanics

• Evaluation: SWOT analysis and criteria-based assessment

PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

Page 6: UrbanGames - Concept and Design

Slide 6 of 9

Selected concept: Urbanopoly

• Simple check-in and trade operations with challenges as well as random events

• Based on Monopoly mechanics

• Starting from OpenStreetMap data

• "Virtual hotels" and "prestige POIs"

• Purpose: correct/collect reliable information about urban POIs

PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

Page 7: UrbanGames - Concept and Design

Slide 7 of 9

Early prototype ☺☺☺☺

PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

Page 8: UrbanGames - Concept and Design

Slide 8 of 9

Next steps

• Architectural choice: thin vs. thick client

• Incremental implementation

• Incremental testing/assessment

• Target: have a stable version in less than 2 months

• Thourough user evaluation campaign (both for "purpose" and "playability")

PlanetData - UrbanGames - 2012/02/06 Luxembourg meeting

Page 9: UrbanGames - Concept and Design

Thanks for your attention!

Irene Celino

Semantic Web Group

CEFRIEL – ICT Institute,

Politecnico di Milano

[email protected]