UNSC Fleet List

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    This is the fleet list for the UNSC, the human faction in Halo. They waged a losing

    war against a genocidal alien empire known as the Covenant. However when the

    Covenant fell into civil war and the Covenant Separatists allied with the UNSC, the

    conflict ended with victory for the UNSC and the Separatists.

    UNSC Technologies:

    The vast majority of UNSC weaponry is self-explanatory, and is fairly conventional,

    with the exception of Magnetic Accelerator Cannons, which are coilguns, and

    the Deck Guns on the Phoenix class/Spirit of Fire, which are railguns.

    The Shaw-Fujikawa Translight Engine is the FTL drive used by the UNSC,

    and allows UNSC vessels to enter Slipspace, which is more or less another

    dimension. Essentially, this drive works like the hyperspace drive from

    Babylon 5.

    The Prowlers stealth ability is achieved through using stealth ablative coating,

    which refracts sensors, and in combination with the ships texture buffers also hides

    the vessel from visual perception.

    UNSC Initiative: +1

    Dropships:

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    D82-EST Darter

    D82-EST Darter Patrol (Wing of Two Flights)

    Speed 12 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 6 Troops 4 In Service Human-Covenant War

    Special Rules Atmospheric, Dodge 2+

    D96-TCE Albatross

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    D96-TCE Albatross Patrol (Wing of Two Flights)

    Speed 10 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 7 Troops 6 In Service Human-Covenant War

    Special Rules Atmospheric, Dodge 1+

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    D77H-TCI Pelican

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    D77H-TCI Pelican Patrol (Wing of Two Flights)

    Speed 14 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 5 Troops 3 In Service 2552-?

    Special Rules Atmospheric, Dodge 3+

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    D77-TC Pelican

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    D77-TC Pelican Patrol (Wing of Three Flights)

    Speed 13 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 5 Troops 2 In Service 26th

    century

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    Special Rules Atmospheric, Dodge 3+

    Fighters and Bombers:

    YSS-1000 Sabre

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    YSS-1000 Sabre Patrol (Wing of Four Flights)

    Speed 15 Damage - Craft -

    Turn SM Crew - Dogfight 3+

    Hull 4 Troops None In Service Human-Covenant War

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    Special Rules Atmospheric, Dodge 4+, Fighter, Energy Shield 3/1

    Weapon Range Arc AD SpecialM1024

    ASW/AC

    30mm MLA

    cannons

    3 T 3 Twin-Linked

    ST/Medusa

    Missile pods

    8 T 5 AP

    *The Sabre can increase its speed to 17 with its afterburner. It can use this once

    every two turns.

    GA-TL1 Longsword

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    GA-TL1 Longsword Patrol (Wing of Two Flights)

    Speed 14 Damage - Craft -

    Turn SM Crew - Dogfight 1+

    Hull 7 Troops None In Service Insurrection-Human-Covenant

    War

    Special Rules Atmospheric, Dodge 3+, Fighter

    Weapon Range Arc AD Special

    Shiva-class

    Nuclear

    Missile (1)

    9 T 8 Quad Damage,

    Super AP

    Moray SpaceMines

    9* T 5 AP

    110mm

    rotary

    cannons

    4 T 4 Double

    Damage

    ASGM-10

    Missiles

    9 T 6 AP

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    120mm

    ventral gun

    5 F, S, P 5 Double

    Damage

    120mm

    ventral gun

    5 F, S, P 5 Double

    Damage

    *The Longsword simply lays these mines and lets them do their work. The range is

    the mines own attack range.

    B-65 Shortsword

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    B-65 Shortsword Patrol (Wing of Two Flights)

    Speed 14 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 7 Troops None In Service Human-Covenant War

    Special Rules Atmospheric, Dodge 3+

    Weapon Range Arc AD Special

    Nuclear

    payload

    11 T 10 Quad Damage,

    Super AP,

    Orbital Bomb

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    Frigates:

    UNSC Frigate

    UNSCFrigate Skirmish

    Speed 11 Damage 19/4 Craft 2 Fighter Flights, 3 Dropship

    Flights

    Turn 2/45 Crew 25/4

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    Hull 5 Troops 4 In Service Insurrection?-Human-Covenant War

    Special Rules Atmospheric, Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa

    Translight Engine, Dodge 1+

    Weapon Range Arc AD SpecialArcher

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Magnetic

    Accelerator

    Cannon

    12 F 10 AP, Double

    Damage, Slow-

    Loading

    Shiva-class

    Nuclear

    Missiles (3)

    16 F,A,S,P 16 Super AP,

    Quad Damage,

    Slow-Loading

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Harpoon

    nuclear

    missiles (6)

    16 F,A,S,P 13 Super AP,

    Quad Damage,

    Slow-Loading

    Charon-class Light Frigate

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    Charon-class Light Frigate Skirmish

    Speed 12 Damage 14/2 Craft 3 Dropship Flights

    Turn 2/45 Crew 20/2

    Hull 5 Troops 5 In Service Insurrection?-Human-Covenant War

    Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-Fujikawa

    Translight Engine, Dodge 1+

    Weapon Range Arc AD Special

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Magnetic

    Accelerator

    Cannon

    11 F 9 AP, Double

    Damage, Slow-

    Loading

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    APArcher

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Stalwart-class Light Frigate

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    Stalwart-class Light Frigate Skirmish

    Speed 12 Damage 14/2 Craft 2 Dropship Flights

    Turn 2/45 Crew 20/2

    Hull 5 Troops 3 In Service Insurrection?-Human-Covenant War

    Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-FujikawaTranslight Engine, Dodge 1+

    Weapon Range Arc AD Special

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

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    Magnetic

    Accelerator

    Cannon

    11 F 9 AP, Double

    Damage, Slow-

    Loading

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Archer

    missile pods

    16 F,A,S,P 8 Precise, Super

    AP

    Paris-class Heavy Frigate

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    Paris-class Heavy Frigate Skirmish

    Speed 10 Damage 24/5 Craft 4 Dropship Flights

    Turn 2/45 Crew 30/5

    Hull 5 Troops 5 In Service 2552-?

    Special Rules Atmospheric, Anti-Fighter 4, Interceptors 4, Shaw-Fujikawa

    Translight Engine, Dodge 1+

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    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    13 F 12 AP, Double

    Damage, Slow-

    Loading

    UNSC Prowler

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    UNSCProwler Patrol

    Speed 13 Damage 9/2 Craft -

    Turn 2/90 Crew 8/2 Dogfight -

    Hull 4 Troops 1 In Service Human-Covenant War

    Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Dodge+2, Scout, Anti-Fighter 1, Interceptors 1, Stealth 3+

    Weapon Range Arc AD Special

    HORNET

    Mines*

    15 F 15 Super AP,

    Quad Damage,

    Slow-Loading

    Shiva-classNuclear

    Missile

    15 F 15 Super AP,Quad Damage,

    Slow-Loading

    Pulse Laser

    Turret

    7 F,A,S,P 7 Double

    Damage, Slow-

    Loading, Mini-

    Beam

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    Pulse Laser

    Turret

    7 F,A,S,P 7 Double

    Damage, Slow-

    Loading, Mini-

    Beam

    *The Prowler simply lays these nuclear mines and lets them do their work. The

    range is the mines own attack range. These mines have Stealth 3+.

    Destroyers:

    UNSC Destroyer

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    UNSCDestroyer Raid

    Speed 9 Damage 29/5 Craft 5 Dropship Flights

    Turn 2/45 Crew 35/5

    Hull 6 Troops 6 In Service Insurrection Era-Human-Covenant

    War

    Special Rules Anti-Fighter 5, Interceptors 5, Shaw-Fujikawa Translight

    Engine, Atmospheric

    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    14 F 14 AP, Double

    Damage, Slow-

    Loading

    Over-sized 17 F,A,S,P 10 Precise, Super

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    Archer

    missile pods

    AP

    Shiva-class

    Nuclear

    Missiles (3)

    17 F,A,S,P 17 Super AP,

    Quad Damage,

    Slow-Loading

    Magnetic

    Accelerator

    Cannon

    14 F 14 AP, Double

    Damage, Slow-

    Loading

    Over-sized

    Archer

    missile pods

    17 F,A,S,P 10 Precise, Super

    AP

    Over-sized

    Archer

    missile pods

    17 F,A,S,P 10 Precise, Super

    AP

    Over-sizedArcher

    missile pods

    17 F,A,S,P 10 Precise, SuperAP

    Cruisers:

    Halcyon-class Light Cruiser

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    Halcyon-class Light Cruiser Battle

    Speed 8 Damage 35/5 Craft 4 Longsword Fighter Flights, 6

    Pelican Dropship Flights

    Turn 1/45 Crew 40/5

    Hull 8 Troops 7 In Service Human-Covenant War

    Special Rules Anti-Fighter 6, Interceptors 6, Shaw-Fujikawa Translight

    Engine, Atmospheric, Command +1

    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    15 F 16 AP, Double

    Damage, Slow-

    Loading

    Archer

    missile pods

    18 F,A,S,P 12 Precise, Super

    AP

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    Shiva-class

    Nuclear

    Missiles (4)

    18 F,A,S,P 18 Super AP,

    Quad Damage,

    Slow-Loading

    Archer

    missile pods

    18 F,A,S,P 12 Precise, Super

    AP

    Marathon-class Heavy Cruiser

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    Marathon-class Heavy Cruiser War

    Speed 7 Damage 41/5 Craft 5 Longsword Fighter Flights, 7

    Pelican Dropship Flights

    Turn 1/45 Crew 46/5

    Hull 9 Troops 9 In Service Human-Covenant War

    Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight

    Engine, Atmospheric, Command +3

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    UNSC Pillar of Autumn

    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    17 F 20 AP, Double

    Damage, Slow-

    LoadingOver-sized

    Archer

    missile pods

    20 F,A,S,P 16 Precise, Super

    AP

    Fusion

    Rockets (5)

    20 F 22 Super AP,

    Quad Damage

    Over-sized

    Archer

    missile pods

    20 F,A,S,P 16 Precise, Super

    AP

    Over-sized

    Archer

    missile pods

    20 F,A,S,P 16 Precise, Super

    AP

    Over-sized

    Archer

    missile pods

    20 F,A,S,P 16 Precise, Super

    AP

    Magnetic

    Accelerator

    Cannon

    17 F 20 AP, Double

    Damage, Slow-

    Loading

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    UNSC Pillar of Autumn Battle

    Speed 8 Damage 36/5 Craft 4 Longsword Fighter Flights, 6

    Pelican Dropship Flights

    Turn 1/45 Crew 41/5

    Hull 8 Troops 8 In Service Human-Covenant War

    Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight

    Engine, Atmospheric, Command +2

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    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    16 F 18 AP, Double

    Damage

    Archer

    missile pods

    19 F,A,S,P 14 Precise, Super

    AP

    Shiva-class

    Nuclear

    Missiles (3)

    19 F,A,S,P 20 Super AP,

    Quad Damage

    Archer

    missile pods

    19 F,A,S,P 14 Precise, Super

    AP

    Archer

    missile pods

    19 F,A,S,P 14 Precise, Super

    AP

    Archer

    missile pods

    19 F,A,S,P 14 Precise, Super

    AP

    Carriers:

    UNSC Carrier

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    UNSCCarrier War

    Speed 8 Damage 35/5 Craft 8 Longsword Fighter Flights, 8

    Pelican Dropship Flights, 4 Shortsword Bomber Flights

    Turn 1/45 Crew 40/5

    Hull 8 Troops 7 In Service Insurrection Era-Human-Covenant

    War

    Special Rules Anti-Fighter 9, Interceptors 9, Shaw-Fujikawa Translight

    Engine, Atmospheric, Carrier 5, Command +4

    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    18 F 22 AP, Double

    Damage, Slow-

    Loading

    Archer

    missile pods

    18 F,A,S,P 6 Precise, Super

    AP

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    Fusion

    Rockets (2)

    19 F 19 Super AP,

    Quad Damage

    Archer

    missile pods

    18 F,A,S,P 6 Precise, Super

    AP

    Archer

    missile pods

    18 F,A,S,P 6 Precise, Super

    AP

    Archer

    missile pods

    18 F,A,S,P 6 Precise, Super

    AP

    Shiva-class

    Nuclear

    Missiles (7)

    20 F,A,S,P 24 Super AP,

    Quad Damage

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    Colony Ships:

    Phoenix-class Colony Ship

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    Phoenix-class Colony Ship War

    Speed 7 Damage 30/5 Craft 4 Albatross Dropship Flights, 5

    Pelican Dropship Flights

    Turn 1/45 Crew 37/5

    Hull 6 Troops 8 In Service Human-Covenant War

    Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight

    Engine, Atmospheric

    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    10 F 4 AP, Double

    Damage

    Archer

    missile pods

    17 F,A,S,P 5 Precise, Super

    AP

    Heavy Deck

    Guns

    9 F,A,S,P 3 Double

    Damage

    Heavy Deck

    Guns

    9 F,A,S,P 3 Double

    Damage

    Heavy Deck

    Guns

    9 F,A,S,P 3 Double

    Damage

    Heavy DeckGuns

    9 F,A,S,P 3 DoubleDamage

    Archer

    missile pods

    17 F,A,S,P 5 Precise, Super

    AP

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    UNSC Spirit of Fire

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    UNSC Spirit of Fire War

    Speed 7 Damage 31/5 Craft 4 Albatross Dropship Flights, 5

    Pelican Dropship Flights, 3 Shortsword Bomber Flights

    Turn 1/45 Crew 38/5

    Hull 6 Troops 9 In Service 2473-2531?

    Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight

    Engine, Atmospheric

    Weapon Range Arc AD Special

    Magnetic

    Accelerator

    Cannon

    11 F 5 AP, Double

    Damage

    Deck Guns 10 F,A,S,P 4 DoubleDamage

    Deck Guns10 F,A,S,P 4 Double

    Damage

    Deck Guns 10 F,A,S,P 4 DoubleDamage

    Deck Guns 10 F,A,S,P 4 DoubleDamage

    ATAF

    missile

    turrets

    18 F,A,S,P 6 Precise, Super

    AP

    ATAF

    missile

    turrets

    18 F,A,S,P 6 Precise, Super

    AP

    HAVOK

    Variant V

    nuclear

    missiles

    19 F,A,S,P 19 Super AP,

    Quad Damage

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    Support Ships:

    UNSC Shield Generator Ship

    UNSC Shield Generator Ship Patrol

    Speed 13 Damage 9/2 Craft -

    Turn 2/90 Crew 8/2 Dogfight -

    Hull 4 Troops 1 In Service Human-Covenant War

    Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Anti-Fighter 1, Interceptors 1

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    Parabola-class Freighter

    Parabola-class Freighter 2 CFP

    Speed 9 Damage 29/5 Craft -

    Turn 2/45 Crew 35/5

    Hull 6 Troops 3 In Service Insurrection Era-Human-Covenant

    War

    Special Rules Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa TranslightEngine, Atmospheric

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    Space Stations:

    UNSC Hopeful

    UNSC Hopeful Battle

    Speed 9 Damage 600/300/150 Craft -

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    Hull 3 Troops 5 In Service Insurrection Era-Human-Covenant

    War

    Special Rules Anti-Fighter 1, Interceptors 1, Space Station, Targets 2Shaw-Fujikawa Translight Engine

    Refit Station

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    UNSCRefit Station Battle

    Damage 600/300/150 Craft 2 YSS-1000 Sabre Fighter Flights

    Hull 4 Troops 25 In Service Human-Covenant War (at least)

    Special Rules Anti-Fighter 2, Interceptors 2, Carrier 2, Immobile, Space

    Station, Targets 3

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    Anchor 9

    Anchor 9 Battle

    Damage 600/300/150 Craft 3 YSS-1000 Sabre Fighter Flights

    Hull 4 Troops 30 In Service Human-Covenant War (at least)

    Special Rules Anti-Fighter 3, Interceptors 3, Carrier 3, Immobile, Space

    Station, Targets 4

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    UNSC Cradle

    UNSC Cradle Battle

    Speed 9 Damage 600/300/150 Craft -

    Hull 4 Troops 5 In Service Human-Covenant War (at least)

    Special Rules Anti-Fighter 2, Interceptors 2, Space Station, Targets 3, Shaw-

    Fujikawa Translight Engine

    Orbital Defense Platform

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    Orbital Defense Platform War

    Damage 800/400/200 Craft 12 Longsword Fighter Flights

    Hull 5 Troops 40 In Service Human-Covenant War

    Special Rules Carrier 4, Command +5, Immobile, Space Station, Targets 5

    Weapon Range AD Special

    Super

    Magnetic

    Accelerator

    Cannon

    22 24 Super AP,

    Quad Damage,

    Slow-Loading

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