Unity Training
10
UNITY TRAINING SESSION SP3roguet, Laura Pimiä, Lauri Saarelainen & Sami Soikkeli (an one !"e#ial gue!t in auien#e$ 3% 3 '% )
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Unity Training
Transcript of Unity Training
UNITY TRAINING SESSION SP3roguet, Laura Pimiä, Lauri Saarelainen
& Sami Soikkeli (an one !"e#ial gue!t in auien#e$
3%3'%)
• Grou" #ontain!
• *e are making a game -or Anroi /it2 Unit
• Unit, GIT, Sla#k, Google 4ri0e, (Trello$
• *orking met2oolog
• 4e0elo"ing game! !2oul 5e relati0el ea! on mo5ile
• You #an !"e#i- t2e 5uil target -rom t2e 78uil Setting!96menu
• Per!onal li#en!e i! -ree, until :%%,%%%
• Some #om"onent! mi!!ing (ne;t !lie /ill tell more$
• *e are u!ing <= 0er!ion o- Unit
• >er!ion ) 1u!t #ame out
• U"ate
• ontinuou! LOOP, /2i#2 i! ran /2en game i! on
• *2at i! one e0er loo"
• Pro#e!!ing u!er in"ut!
• *ill u"ate game !tate
• eg in our gameC RUN (running animation, running !"ee$ DU@P (1um" animation, 1um"ing !"ee$(2tt"Cgame"rogramming"attern!#omgame6
loo"2tml$
• Nee! to 5e #oe 5 our!el-
• ontrol! !tate o- t2e game
• Pre0ent! t2e game to 5e in t/o !tate !imultaneou!l
• eg *2en 1um"ing animation i!nt running animation
• *2en mo0ing to iHerent !tate, FS@ /ill u!e tran!ition!
• Ea#2 tran!ition 2a! it! o/n #onition!
YOU *ANT TO @A.E A GA@E
• *2at to take in #on!ieration
• *2at kin o- game ou are making an 2o/ ui#kl ou nee to 5e one
• Team/ork, !ur"ri!e !ur"ri!e it i! ke to e0ert2ing
• S#o"ing, @>P (minimal 0ia5le "rou#t$
$
• Per-or#e So-t/are 2el"! #om"anie! 5uil #om"le; "rou#t! more #olla5orati0el, !e#urel, an eJ#ientl
• T2e 0er6a0erti!e "2!i#all65a!e !2aer i!nt a! goo a! a0erti!e
• I- ou /ant 2ig2 Belit 34 gra"2i#!, Unreal i! t2e 5etter o"tion
3%3'%)
• Grou" #ontain!
• *e are making a game -or Anroi /it2 Unit
• Unit, GIT, Sla#k, Google 4ri0e, (Trello$
• *orking met2oolog
• 4e0elo"ing game! !2oul 5e relati0el ea! on mo5ile
• You #an !"e#i- t2e 5uil target -rom t2e 78uil Setting!96menu
• Per!onal li#en!e i! -ree, until :%%,%%%
• Some #om"onent! mi!!ing (ne;t !lie /ill tell more$
• *e are u!ing <= 0er!ion o- Unit
• >er!ion ) 1u!t #ame out
• U"ate
• ontinuou! LOOP, /2i#2 i! ran /2en game i! on
• *2at i! one e0er loo"
• Pro#e!!ing u!er in"ut!
• *ill u"ate game !tate
• eg in our gameC RUN (running animation, running !"ee$ DU@P (1um" animation, 1um"ing !"ee$(2tt"Cgame"rogramming"attern!#omgame6
loo"2tml$
• Nee! to 5e #oe 5 our!el-
• ontrol! !tate o- t2e game
• Pre0ent! t2e game to 5e in t/o !tate !imultaneou!l
• eg *2en 1um"ing animation i!nt running animation
• *2en mo0ing to iHerent !tate, FS@ /ill u!e tran!ition!
• Ea#2 tran!ition 2a! it! o/n #onition!
YOU *ANT TO @A.E A GA@E
• *2at to take in #on!ieration
• *2at kin o- game ou are making an 2o/ ui#kl ou nee to 5e one
• Team/ork, !ur"ri!e !ur"ri!e it i! ke to e0ert2ing
• S#o"ing, @>P (minimal 0ia5le "rou#t$
$
• Per-or#e So-t/are 2el"! #om"anie! 5uil #om"le; "rou#t! more #olla5orati0el, !e#urel, an eJ#ientl
• T2e 0er6a0erti!e "2!i#all65a!e !2aer i!nt a! goo a! a0erti!e
• I- ou /ant 2ig2 Belit 34 gra"2i#!, Unreal i! t2e 5etter o"tion