Unity での asset bundle による追加コンテンツの扱い方

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    28-May-2015
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Unity3Dでスマートフォンゲームを作る際のアセットバンドル使用のポイントについて

Transcript of Unity での asset bundle による追加コンテンツの扱い方

  • 1. Unity AssetBundle Aiming 2012/10/28

2. 3. http://www.facebook.com/kouji.hosoda Aiming 4. http://lordofknights.jp 5. Unity3D 6. Unity3D( ) 7. Unity3D iPhone, Android C# .Net AssetBundle 8. Unity3D 9. ( ) 10. 50MB wifi iPhone10 11. 12. 13. 14. Unity3D 15. AssetBundle wifi 50MB AssetBundle 16. AssetBundle 17. 1. 2. 3. 4.iPhoneAndroid 5. 6. Editor Tips 1. 2. 3. 18. Unity GameObjectMaterialTexturePrefab Unity Asset HTTP AssetBundle Unity Pro Only 19. 20. 1. AssetBundle memorywww Material,GameObject,etc.AssetBundleLoad Load 21. 2. WWW.LoadFromCacheOrDownload WWW.assetBundle Resources.Load http://www.slideshare.net/ppcchan/async-design- with-unity3d 22. 3. 500Kb 23. 4.iPhoneAndroid /assets_root/iPhone/Card_001.asset /assets_root/Android/Card_001.asset 24. 5. WWW.LoadFromCacheOrDownload http://www.foo.com/foo.asset?time=20121028 25. 6. AssetBundle iPhone NG GameObject.AddComponent GameObject 26. Editor Tips 27. Editor Tips 1. Editor AssetPostprocessor 28. Editor Tips 2. Editor BuildPipeline.BuildAssetBundle 29. Editor Tips 3. AssetServer !! AssetBundle PC AssetServer 1 30. 31. 32. 33.