UNIT TITLE ANIMATED CULTURES Unit Code FANI5008...

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UNIT TITLE ANIMATED CULTURES Unit Code FANI5008 Location Farnham Level 5 Duration (number of weeks) 28 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version March 2017 Course(s) to which this unit contributes List any other Institutions which franchise and deliver this unit: Name of Institution: UCA unit code: Cyprus Academy of Art IANI5008 CONTENT This unit explores the diverse cultures of animation through key debates, and the work of key practitioners. Technological, social and aesthetic innovations will be explored in relevant critical contexts. We will also consider animation’s wider contexts in moving image, media culture and the visual arts. We will examine the ways in which animation can explore and represent contemporary social, ethical and aesthetic concerns. A recurring theme in this unit is how these discussions and discourses relate to your own evolving animation practice. Finally, we will undertake a series of workshops and lectures in preparation for the dissertation. You will produce a dissertation proposal which identifies a relevant research topic and set of methodologies for you to carry forward into your final year of study. Indicative syllabus content: Narrative, documentary, adaptation and audience engagement Identity, representation, otherness and ‘personal’ filmmaking Innovation, technique and technology in production, distribution, exhibition Contemporary issues and themes in animation Critical and contextual debates in relation to your own practice as an animator Research methods, critical analysis, reading and writing Writing a dissertation proposal. AIMS The aims of this unit are to: A1 Explore animation through the discussion of key historical, aesthetic and theoretical concepts and contexts A2 Provide a context to examine critical approaches to current and historical forms and practices A3 Introduce and consider issues of contemporary production and distribution in animation A4 Further develop and consolidate critical methods and conventions in your academic research and writing

Transcript of UNIT TITLE ANIMATED CULTURES Unit Code FANI5008...

Page 1: UNIT TITLE ANIMATED CULTURES Unit Code FANI5008 …webdocs.ucreative.ac.uk/Animation_BA_4_year_F_year...LO3 Articulate relevant critical approaches to contemporary animation themes,

UNIT TITLE ANIMATED CULTURES Unit Code FANI5008 Location Farnham Level 5 Duration (number of weeks) 28 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version March 2017

Course(s) to which this unit contributes

List any other Institutions which franchise and deliver this unit:

Name of Institution: UCA unit code: Cyprus Academy of Art IANI5008

CONTENT This unit explores the diverse cultures of animation through key debates, and the work of key practitioners. Technological, social and aesthetic innovations will be explored in relevant critical contexts. We will also consider animation’s wider contexts in moving image, media culture and the visual arts. We will examine the ways in which animation can explore and represent contemporary social, ethical and aesthetic concerns. A recurring theme in this unit is how these discussions and discourses relate to your own evolving animation practice. Finally, we will undertake a series of workshops and lectures in preparation for the dissertation. You will produce a dissertation proposal which identifies a relevant research topic and set of methodologies for you to carry forward into your final year of study. Indicative syllabus content:

• Narrative, documentary, adaptation and audience engagement • Identity, representation, otherness and ‘personal’ filmmaking • Innovation, technique and technology in production, distribution, exhibition • Contemporary issues and themes in animation • Critical and contextual debates in relation to your own practice as an animator • Research methods, critical analysis, reading and writing • Writing a dissertation proposal.

AIMS The aims of this unit are to: A1 Explore animation through the discussion of key historical, aesthetic and theoretical

concepts and contexts A2 Provide a context to examine critical approaches to current and historical forms and

practices A3 Introduce and consider issues of contemporary production and distribution in animation A4 Further develop and consolidate critical methods and conventions in your academic research

and writing

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A5 Help you identify a suitable topic and relevant research methodology for the formulation and

proposal of a dissertation. LEARNING OUTCOMES On satisfactory completion of the unit you will be able to: LO1 Engage with key historical/ aesthetic/ theoretical concepts and contexts, and apply these in

your own written analysis and discussion LO2 Demonstrate independent research in the analysis of specific issues, debates, and themes;

and to articulate these successfully in written essay form LO3 Articulate relevant critical approaches to contemporary animation themes, forms and

practices LO4 Apply critical methods and conventions of academic research and writing LO5 Identify a research topic and research methodology suitable for a dissertation project

appropriate to your own interests and/or animation practice. INDICATIVE TEACHING & LEARNING METHODS

No. of hours of scheduled activity 50 No. of hours of independent activity 250 No. of hours of placement activity 0 This will comprise: Lectures, seminars, screenings, essay workshops, group tutorials, independent study and research.

ASSESSMENT REQUIREMENTS Table A1- Assessment Components

Assessment Component

List all separate components

Weighting (%)

Typical Indicative Assessment tasks

Where the component

comprises more than one assessment task

Assessment Type For each component

double click in the box to see options.

The options equate to the assessment types

in table A2

Word Count Approx word count where applicable

Written Assignment

50% 1 Essay 2000-2500 words

Written Assignment (including essay)

2000-2500

Written Assignment

30% 1 Essay 1500-2000 words

Written Assignment (including essay)

1500-2000

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Written Assignment

20% 1 Dissertation Proposal 1000 words

Written Assignment (including essay)

1000

Table A2 – KIS Categories for Assessment

Assessment Type % of assessment Category

Written exam Written

Set exercise (under exam conditions but not testing practical skills)

Written

Written assignment, including essay 100% Coursework

Report Coursework

Dissertation Coursework

Portfolio Coursework

Project output (other than dissertation) Coursework

Set exercise (not under exam conditions, e.g. critiques)

Coursework

Oral assessment and presentation Practical

Practical skills assessment (including production of an artefact)

Practical

Set exercise testing practical skills Practical Table A3 – Summary KIS data

Assessment Category Total % for Unit Written Coursework 100% Practical

Table A4 – Assessment Criteria

CRITERION There should be at least one criteria against each learning outcome for the unit

MAPS TO LEARNING OUTCOME

Engagement with relevant key historical/ aesthetic/ theoretical concepts and contexts of animation production and practice, and appropriate application of these in written analysis and discussion.

LO1

Independent research in analysing and discussing specific issues, debates and themes using appropriate methods and tools.

LO2, LO4

Deployment and discussion of relevant critical approaches to themes, forms and practices in animation.

LO3

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Appropriate academic essay-writing conventions, including structure, written language, argument, referencing and bibliographies.

LO4, LO5

Identification of a suitable research topic, research methodology and resources for the dissertation.

LO5

READING LISTS Essential Beckman, K (ed) (2014) Animating Film Theory Duke University Press Furniss M (ed) (2009) Animation: Art and Industry London, John Libbey Robinson, C (2010) Animators Unearthed: A Guide to the Best of Contemporary Animation New York, Continuum Press Recommended Buchan S (ed) (2013) Pervasive Animation New York & London Routledge Crafton D (2012) Shadow of a Mouse: Performance, Belief, and World-Making in Animation Oakland, University of California Cholodenko, A (ed) (2007) The illusion of life 2: More essays on animation. Sydney: Power Publications, Gehman, C & Reinke, S. (eds) (2005) The Sharpest Point: Animation at the End of Cinema. Canada. YYZ Books Hoeness Roe, A (2013) Animated Documentary London, Palgrave MacMillan Kitson, C (2008) British Animation: The Channel 4 Factor. London: Parliament Hill Publishing Leslie, E (2002) Hollywood Flatlands: Critical Theory, Animation and the Avant- Garde London: Verso

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UNIT TITLE ADVANCED DIGITAL TECHNIQUES Unit Code FANI5006 Location Farnham Level 5 Duration (number of weeks) 29 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version March 2017

Course(s) to which this unit contributes

List any other Institutions which franchise and deliver this unit:

Name of Institution: UCA unit code: Cyprus Academy of Art IANI5506

CONTENT This unit explores advanced 2D and 3D computer animation concepts and methodologies. In part one of the unit, through a series of seminars and workshops, you will look beyond the tools of the software and explore their creative use within the context of your own animated sequences. In part two of the unit you will work in small production teams, where roles and responsibilities reflect that of industry practice. Each team will produce an animated piece using a combination of 2D and 3D software. It is encouraged that the industry standard practices and skills accrued in this unit inform your practice within the other film units on the course. Indicative syllabus content:

• Researching • Storyboarding & animatics • Advanced computer animation practices and workflows • Advanced technical terminology • Either: Techniques of animation in 2D or Techniques of animation in 3D • Professional and best practice • Production Methods • Critical analysis of animated characters and assets

AIMS The aims of this unit are to: A1 Introduce you to, and provide an informed insight to the specialisms of computer animation A2 Introduce advanced technical terminologies common in computer animation production A3 Introduce key software tools and workflows to enable you to generate creative advanced

digital content

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A4 Introduce you to methodologies for both best and professional individual and group

production. LEARNING OUTCOMES On satisfactory completion of the unit you will be able to: LO1 Distinguish between the key characteristics of the specialist pathways in the context of

computer animation LO2 Develop and articulate your understanding of technical terminologies current within

animation production LO3 Identify and employ relevant software techniques and workflows to produce creative digital

animation LO4 Define the means by which you can assess your own skills levels within digital animation and

the means by which these skills can be improved. INDICATIVE TEACHING & LEARNING METHODS

No. of hours of scheduled activity 144 No. of hours of independent activity 156 No. of hours of placement activity 0 This will comprise: Screenings, seminars, technical workshops (including set exercises), tutorials (group and individual), studio work, VLE (MyUCA). Independent study.

ASSESSMENT REQUIREMENTS Table A1- Assessment Components

Assessment Component

List all separate components

Weighting (%)

Typical Indicative

Assessment tasks

Where the component

comprises more than one

assessment task

Assessment Type For each

component double click in the

box to see options.

The options equate to the

assessment types in table A2

Word Count Approx word count

where applicable

Practical Skills assessment

50% Finished Animated sequence delivered to a specified format. PDF

Practical skills assessment (including production of an artefact)

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Document containing specified supporting material.

Portfolio 50% Group Project: Finished Animated sequence delivered to a specified format. PDF document containing specified supporting material

Portfolio

Table A2 – KIS Categories for Assessment

Assessment Type % of assessment Category

Written exam Written

Set exercise (under exam conditions but not testing practical skills)

Written

Written assignment, including essay Coursework

Report Coursework

Dissertation Coursework

Portfolio 50 Coursework

Project output (other than dissertation) Coursework

Set exercise (not under exam conditions, e.g. critiques)

Coursework

Oral assessment and presentation Practical

Practical skills assessment (including production of an artefact)

50 Practical

Set exercise testing practical skills Practical Table A3 – Summary KIS data

Assessment Category Total % for Unit Written Coursework 50 Practical 50

Table A4 – Assessment Criteria

CRITERION MAPS TO LEARNING OUTCOME

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There should be at least one criteria against each learning outcome for the unit

Knowledge of advanced principles, components and properties of digital content creation and advanced creative computer design

LO1, LO3

An understanding of the terminology of advance digital content creation

LO2

The application and full use of a range of technical skills, and an understanding of available tools and workflows and transfer of knowledge

LO3, LO4

READING LISTS Essential Bean, Andy. (2012) 3D Animation Essentials. John Wiley and sons. Beauchamp, Robin (2013) Designing sound for Animation. (2nd edition) CRC Press. Meyer, Chris and Trish. (2010) Creating Motion Graphics with After Effects: Essential and Advanced Techniques 5th Edition. Focal Press. Rodriguez, David (2013) Rigging made easy! Rig Your First 3D Character in Maya. Createspace Shaw, Austin. (2016) Design for motion: fundamentals and techniques of motion design. Focal Press Recommended Brinkman, Ron. (2008) The Art and Science of Digital Compositing 2nd edition. Morgan Kaufmann. Osipa, Jason. (2010) Stop Staring: Facial Modeling and Animation Done Right. (3rd ed.) Sybex Roberts, Steve. (2011) Character Animation: 2D Skills for Better 3D, Second Edition. Focal Press Online Resources www.linkedin.com/learning (Online Video Tutorials) e-stream (Accessed via myUCA) http://www.videocopilot.net/ (Video tutorials and Forums) http://tv.adobe.com/product/after-effects/ (Video tutorials and Forums) http://area.autodesk.com/ (Video tutorials and Forums) http://www.stashmedia.tv/ (Available on campus via online library resources)

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UNIT TITLE SHORT FILM Unit Code FANI5003 Location Farnham Level 5 Duration (number of weeks) 12 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version March 2017

Course(s) to which this unit contributes

List any other Institutions which franchise and deliver this unit:

Name of Institution: UCA unit code: Cyprus Academy of Art IANI5003

CONTENT “Film provides an opportunity to marry the power of ideas with the power of images.” Steven Bochco In this unit you are asked to produce a professionally finished film with the aim of having it screened at a competitive International Animation Festival before the end of your second year. In order to have your film accepted into a Festival it will need to demonstrate a high level of creativity, technical competence and originality whilst communicating a clear idea. All films will be prepared for entry into one or more Festivals. In this project, you can also choose to create work in response to an appropriate external commission or competition. Your work will need to be highly innovative and imaginative and be produced to the professional standards clients demand. During the project you will pitch your film idea at a crit, follow an individual production schedule, develop designs, produce a synopsis, treatment and presentation storyboard and then produce a finished, fully animated short film with sound. AIMS The aims of this unit are to: A1 Understand and apply standards which meet the demands of Festival exhibition and external

clients A2 Recognise the importance of design in relation to creative and original visual communication

and apply the lessons effectively A3 Appreciate specific modes of animation production and apply them to a production

schedule.

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LEARNING OUTCOMES On satisfactory completion of the unit you will be able to: LO1 Demonstrate your understanding of and ability to apply a range of specialist skills and

external critical principles to a short film or commissioned piece of work LO2 Identify and utilise your skills to interpret a brief and produce a creative, and inventive

outcome for an identified audience LO3 Reflect on and evaluate the effectiveness of your response to a brief, and your ability to

manage your time effectively to meet the brief requirements.

INDICATIVE TEACHING & LEARNING METHODS

No. of hours of scheduled activity 156 No. of hours of independent activity 144 No. of hours of placement activity 0 This will comprise: Screenings, tutorials, crit presentations, workshops, seminars, studio work and self-managed study.

ASSESSMENT REQUIREMENTS Table A1- Assessment Components

Assessment Component

List all separate components

Weigh-ting (%)

Typical Indicative Assessment tasks

Where the component comprises more than one assessment task

Assessment Type For each component

double click in the box to see options. The options equate to the assessment types in table A2

Word Count Approx word count where applicable

Portfolio: The Crit 30 • A presentation or ‘pitch’ of your film proposal at the crit. This will include a minimum of a ten second animated test with guide soundtrack delivered on the specified format.

• A printed synopsis and annotated presentation storyboard plus

Portfolio

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other relevant supporting material.

Portfolio: The Short Film

70 • A fully animated finished film with soundtrack titles and credits. A minimum of one minute and a maximum of two minutes, delivered on the specified format.

• A printed treatment and synopsis.

• An industry standard presentation storyboard and portfolio of supporting work.

• A research folder showing all current festival details to include completed application forms and proof of posting certificates.

Portfolio

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Table A2 – KIS Categories for Assessment

Assessment Type % of assessment Category

Written exam Written

Set exercise (under exam conditions but not testing practical skills)

Written

Written assignment, including essay Coursework

Report Coursework

Dissertation Coursework

Portfolio 100 Coursework

Project output (other than dissertation) Coursework

Set exercise (not under exam conditions, e.g. critiques)

Coursework

Oral assessment and presentation Practical

Practical skills assessment (including production of an artefact)

Practical

Set exercise testing practical skills Practical Table A3 – Summary KIS data

Assessment Category Total % for Unit Written Coursework 100 Practical

Table A4 – Assessment Criteria

CRITERION There should be at least one criteria against each learning outcome for the unit

MAPS TO LEARNING OUTCOME

Knowledge of the relationship between the animation industry and festivals and the context of a brief.

LO1, LO2

Understanding of the accepted standards and constraints of contemporary animation production, presentation for exhibition and industry and a creative and imaginative use of the medium.

LO1, LO2, LO3

Application of external critical standards to personal work and the potential and constraints of different methods of production.

LO1, LO2, LO3

READING LISTS Essential Bass, Jennifer. Kirkham, Pat. (2011). Saul Bass: A Life in Film & Design. Laurence King Publishing.

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Culhane, Shamus. (1990). Animation: From Script to Screen. St. Martin’s Press.

Heit, Laura. (2013). Animation Sketchbooks. Thames & Hudson

Kitson, Clare. (2009). British Animation: The Channel 4 factor. Indiana University Press.

Priebe, Ken A. (2010). The Advanced Art of Stop Motion animation. Thomson Course Technology PTR.

Purves, Barry. (2014). Stop-Motion Animation: Frame by Frame Film-making with Puppets and Models. (2nd ed.) AVA Publishing.

Robinson, Chris. (2010). Animators Unearthed: A Guide to the Best of Contemporary Animation. Continuum Publishing Corporation

Robinson, Chris. (2005). Unsung Heroes of animation. John Libbey Cinema and Animation.

Scott, Jeffrey. (2002). How to write for animation Overlook Press

Recommended Amidi, Amid. (2006). Cartoon Modern Style and Design in Fifties Animation. Chronicle Book LLC.

Cook, Benjamin. and Thomas, Gary. (2006) The Animate! Book. LUX.

Beauchamp, Robin (2013) Designing sound for Animation. (2nd edition) CRC Press.

Beck, Jerry. (2003). Outlaw Animation: Cutting-Edge Cartoons from the Spike & Mike Festivals. New York: Harry. N. Abrams.

Faber, Liz and Walters, Helen. (2004). Animation unlimited: Innovative Short Films since 1940. Laurence King Publishing.

Selby, Andrew. (2009). Animation in Process. Laurence King Publishing.

Sullivan, Karen. Alexander, Kate. Mintz, Aubry. Besen, Ellen. (2013). Ideas for the Animated Short: Finding and Building Stories. Focal Press

Wells, Paul. (2015). The Fundamentals of Animation. (2nd ed.) Bloomsbury. – newer edition Wells, Paul with Quinn, Joanna and Mills, Les. (2008) Drawing for Animation. AVA Publishing.

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UNIT TITLE RESEARCH & CONCEPT Unit Code FANI5004 Location Farnham Level 5 Duration (number of weeks) 16 weeks Credit Value 30 Total Learning Hours for Unit 300 Date of approval of this version March 2017

List any other Institutions which franchise and deliver this unit:

Name of Institution: UCA unit code: Cyprus Academy of Art IANI5004

CONTENT “An idea put in a time frame.” Aline Hemke This unit starts with the declared belief that Research is a practical activity which will further your creative, technical and critical abilities. The research you will undertake will be a continuation of the film making skills you acquired in the unit ‘Short Film’ and through feedback and tutorials, individual strengths, weaknesses and interests will be identified and students will be guided towards an individual course of study. In this unit you will further explore the relationship between sound and image. Your soundtracks are a vital component of your films and this is where you will be required to develop a high quality soundtrack from a variety of appropriate sources. Your research may include expanding your existing technical skills or experimenting with new techniques and to this end, a wide range of approaches to animation production will be examined. Through a series of screenings, popular themes within animation will be identified and analysed. Particular emphasis placed on the communication of meaning and the importance of sound within the structure of the film. As in the unit ‘Short Film’, you will be required to produce a completed film on which you can work individually or as part of a group. There is also an opportunity to undertake a self-generated work placement. Indicative syllabus content:

• Research techniques • Writing treatments and synopsis • Storyboard and layout • Presentation techniques • Technical workshops • Production methods • Scripts and soundtracks • Drawing

AIMS

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The aims of this unit are to: A1 Enable you to critically evaluate your work and define an individual course of further

development and study A2 Enable you to produce an original, creative body of work that considers the concept,

meaning and production of animation A3 Enable you to research effective and professional methods of animation production either

individually or within a group A4 Develop your skills to design and produce a soundtrack and to analyse and edit sound to

image. LEARNING OUTCOMES On satisfactory completion of the unit you will be able to: LO1 Define your research objectives and apply relevant research methods LO2 Produce a finished piece of work that considers the concept, meaning and production of

animation LO3 Working either individually or in a group to select and use methods of production that are

effective and professional LO4 Visualise, design and create soundtracks in relation to the moving image. INDICATIVE TEACHING & LEARNING METHODS Option 1 – with work placement

No. of hours of scheduled activity 90 No. of hours of independent activity 170 No. of hours of placement activity 40 This will comprise: Screenings, tutorials, crit presentations, workshops, seminars, studio work and self-managed study. Work placement, as appropriate.

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Option 2 – without work placement

No. of hours of scheduled activity 102 No. of hours of independent activity 198 No. of hours of placement activity This will comprise: Screenings, tutorials, crit presentations, workshops, seminars, studio work and self-managed study.

ASSESSMENT REQUIREMENTS Table A1- Assessment Components

Assessment Component

List all separate components

Weigh-ting (%)

Typical Indicative Assessment tasks

Where the component comprises more than one assessment task

Assessment Type For each component

double click in the box to see options. The options equate to the assessment types in table A2

Word Count Approx word count where applicable

Portfolio: The Crit 30 A presentation of your film proposal at the crit. This will include a minimum 20 second sequence of animation with guide soundtrack, the title and synopsis of your film and an industry standard ‘pitch’ storyboard

Portfolio

Portfolio: The Film 70 • A two minute fully animated film with finished soundtrack and titles, delivered on the specified format.

• A portfolio of supporting work and presentation storyboards and sketchbooks

• A synopsis and treatment

• A statement of intent for third year study

Portfolio

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Table A2 – KIS Categories for Assessment

Assessment Type % of assessment Category

Written exam Written

Set exercise (under exam conditions but not testing practical skills)

Written

Written assignment, including essay Coursework

Report Coursework

Dissertation Coursework

Portfolio 100 Coursework

Project output (other than dissertation) Coursework

Set exercise (not under exam conditions, e.g. critiques)

Coursework

Oral assessment and presentation Practical

Practical skills assessment (including production of an artefact)

Practical

Set exercise testing practical skills Practical Table A3 – Summary KIS data

Assessment Category Total % for Unit Written Coursework 100 Practical

Table A4 – Assessment Criteria

CRITERION There should be at least one criteria against each learning outcome for the unit

MAPS TO LEARNING OUTCOME

• Knowledge of the need for reference and research within animated filmmaking and appropriate content for synopsis and treatment.

• Knowledge of sound visualisation, design, editing and recording relating to the animated sequence.

LO1, LO2, LO4

• Understanding of research as a practical activity and the importance of clarity when communicating ideas

• Understanding of the relationship between research, development and methods of production.

• Understanding the potential and constraints of individual and group working roles.

LO1, LO2, LO3

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• Application of creative and experimental concepts and approaches with regard to production processes.

• Applied technical competence through use of recording equipment and software applications evident in the production of a soundtrack.

LO3, LO4

READING LISTS Essential Beauchamp, Robin (2013) Designing sound for Animation. (2nd edition) CRC Press. Beck, Jerry. (2004) Animation art: from pencil to pixel, the history of cartoon, animé & CGI. Flame Tree. Cartmell, Deborah, Whelehan, Imelda. (1999) Adaptations: from text to screen, screen to text. Routledge. Hart, John. (2007). The Art of the Storyboard: a filmmaker’s introduction. (2nd ed.) Oxford: Focal Press. Hilty, Greg. (2011). Watch me move: The Animation Show. Merrell. James, David E. (2005) Stan Brakhage: filmmaker. Temple University Press Pilling, Jayne. (2001). Animation: 2D and beyond. RotoVision. Theme Ament, Vanessa. (2014). The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. (2nd ed.) Focal Press. Webster, Chris. (2005). Animation: The Mechanics of Motion. Focal Press Visual Effects and Animation Series Elsevier. Wells, Paul. (2007). Scriptwriting. AVA Publishing. Recommended Brierton, Tom. (2006) Stop-motion filming and performance: a guide to cameras, lighting, and dramatic techniques. McFarland. Dreamworks Animation artists. (2011). Moonshine : Dreamworks artists after dark! Titan Books. Heit, Laura. (2013). Animation Sketchbooks. Thames & Hudson

Krasner. Jon S. (2004). Motion graphic design & fine art animation: principles and practice. Gulf Professional Publishing.

Roberts, Steve. (2011). Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Focal Press. – newer edition

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Weis, Elisabeth and Belton, John (eds.) (1985). Film Sound Theory and Practice. Columbia University Press White, Tony. (2006). Animation from pencils to pixels: classical techniques for digital animators. Elsevier Yewdall, David Lewis (2011). Practical art of motion picture sound. (4th ed.) Focal Press

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UNIT TITLE ANIMATED CULTURES: STUDY ABROAD OPTION

Unit Code FANI5009 Location FARNHAM Level 5 Duration (number of weeks) 12 weeks Credit Value 10 Total Learning Hours for Unit 100 Date of approval of this version March 2017

Course(s) to which this unit contributes

CONTENT This unit explores the diverse cultures of animation through key debates, and the work of key practitioners. Technological, social and aesthetic innovations will be explored in relevant critical contexts. We will also consider animation’s wider contexts in moving image, media culture and the visual arts. We will examine the ways in which animation can explore and represent contemporary social, ethical and aesthetic concerns. A recurring theme in this unit is how these discussions and discourses relate to your own evolving animation practice. Indicative Syllabus Content:

• Narrative, documentary, adaptation and ‘personal’ filmmaking • Innovation, technique and technology in production, distribution, exhibition • Identity, representation and contemporary issues and themes in animation • Critical and contextual debates in relation to your own practice as an animator • Research methods, critical analysis, reading and writing

AIMS The aims of this unit are to: A1 Explore animation through the discussion of key contemporary, historical, aesthetic and

theoretical concepts and contexts A2 Provide a context to examine critical approaches to current and historical forms and

practices A3 Further develop and consolidate critical methods and conventions in your academic research

and writing LEARNING OUTCOMES On satisfactory completion of the unit you will be able to: LO1 Engage with key historical/ aesthetic/ theoretical concepts and contexts, and apply these in

your own written analysis and discussion LO2 Demonstrate independent research in the analysis of contemporary animation themes; and

to articulate these successfully in written essay form

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LO3 Apply critical methods and conventions of academic research and writing INDICATIVE TEACHING & LEARNING METHODS

No. of hours of scheduled activity 20 No. of hours of independent activity 80 No. of hours of placement activity 0 This will comprise: Lectures, seminars, screenings, essay workshops, group tutorials, independent study and research.

ASSESSMENT REQUIREMENTS Table A1- Assessment Components

Assessment Component

List all separate components

Weighting (%)

Typical Indicative Assessment tasks

Where the component comprises more than one

assessment task

Assessment Type For each component

double click in the box to see options.

The options equate to the assessment types

in table A2

Word Count Approx word count where applicable

Written Assignment

100% 1 Essay 1500-2000 words

Written Assignment (including essay)

1500-2000

Table A2 – KIS Categories for Assessment

Assessment Type % of assessment Category

Written exam Written

Set exercise (under exam conditions but not testing practical skills)

Written

Written assignment, including essay 100% Coursework

Report Coursework

Dissertation Coursework

Portfolio Coursework

Project output (other than dissertation) Coursework

Set exercise (not under exam conditions, e.g. critiques)

Coursework

Oral assessment and presentation Practical

Practical skills assessment (including production of an artefact)

Practical

Set exercise testing practical skills Practical Table A3 – Summary KIS data

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Assessment Category Total % for Unit Written Coursework 100% Practical

Table A4 – Assessment Criteria

CRITERION There should be at least one criteria against each learning outcome for the unit

MAPS TO LEARNING OUTCOME

Engagement with relevant key historical/ aesthetic/ theoretical concepts and contexts of animation production and practice, and appropriate application of these in written analysis and discussion.

LO1

Independent research in analysing and discussing specific issues, debates and themes using appropriate methods and tools.

LO2, LO3

Appropriate academic essay-writing conventions, including structure, written language, argument, referencing and bibliographies.

LO3,

READING LISTS Essential Beckman, K (ed) (2014) Animating Film Theory Duke University Press Furniss M (ed) (2009) Animation: Art and Industry London, John Libbey Robinson, C (2010) Animators Unearthed: A Guide to the Best of Contemporary Animation New York, Continuum Press Recommended Buchan S (ed) (2013) Pervasive Animation New York & London Routledge Crafton D (2012) Shadow of a Mouse: Performance, Belief, and World-Making in Animation Oakland, University of California Cholodenko, A (ed) (2007) The illusion of life 2: More essays on animation. Sydney: Power Publications, Gehman, C & Reinke, S. (eds) (2005) The Sharpest Point: Animation at the End of Cinema. Canada. YYZ Books Hoeness Roe, A (2013) Animated Documentary London, Palgrave MacMillan Kitson, C (2008) British Animation: The Channel 4 Factor. London: Parliament Hill Publishing Leslie, E (2002) Hollywood Flatlands: Critical Theory, Animation and the Avant- Garde London: Verso

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UNIT TITLE ADVANCED DIGITAL TECHNIQUES : STUDY

ABROAD OPTION Unit Code FANI5010 Location Farnham Level 5 Duration (number of weeks) 12 weeks Credit Value 20 Total Learning Hours for Unit 200 Date of approval of this version March 2017

Course(s) to which this unit contributes

CONTENT This unit gives you the option to explore advanced computer animation concepts and methodologies via either a 2D or 3D pathway. Through a series of seminars and workshops, you will look beyond the tools of the software and explore their creative use within the context of your own animated sequences. You will produce an animated piece using either 2D or 3D software according to your chosen pathway. It is encouraged that the industry standard practices and skills accrued in this unit inform your practice within the other film units on the course. Indicative Syllabus Content:

• Concept design and development • Advanced computer animation practices, terminology and workflows • Either: Techniques of animation in 2D or Techniques of animation in 3D • Professional and best practice • Production Methods

AIMS The aims of this unit are: A1 Introduce advanced technical terminologies and specialisms common in computer animation

production A2 Introduce key software tools and workflows to enable you to generate creative advanced

digital content A3 Introduce you to methodologies for both best and professional production practice. LEARNING OUTCOMES On satisfactory completion of the unit you will be able to:

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LO1 Develop and articulate your understanding of technical terminologies current within

animation production LO2 Identify and employ relevant software characteristics, techniques and workflows to produce

creative digital animation LO3 Define the means by which you can assess your own skills levels within digital animation and

the means by which these skills can be improved. INDICATIVE TEACHING & LEARNING METHODS

No. of hours of scheduled activity 72 No. of hours of independent activity 128 No. of hours of placement activity 0 This will comprise: Screenings, seminars, technical workshops (including set exercises), tutorials (group and individual), studio work, VLE (MyUCA). Independent study.

ASSESSMENT REQUIREMENTS Table A1- Assessment Components

Assessment Component

List all separate components

Weighting (%)

Typical Indicative

Assessment tasks

Where the component comprises

more than one assessment

task

Assessment Type For each component

double click in the box to see options.

The options equate to the assessment types in

table A2

Word Count Approx word count where applicable

Practical Skills assessment

100% Finished Animated sequence delivered to a specified format. PDF Document containing specified supporting material.

Practical skills assessment (including production of an artefact)1

Table A2 – KIS Categories for Assessment

1 Manually type the correct selection from the list available on double clicking in the box

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Assessment Type % of assessment Category

Written exam Written

Set exercise (under exam conditions but not testing practical skills)

Written

Written assignment, including essay Coursework

Report Coursework

Dissertation Coursework

Portfolio Coursework

Project output (other than dissertation) Coursework

Set exercise (not under exam conditions, e.g. critiques)

Coursework

Oral assessment and presentation Practical

Practical skills assessment (including production of an artefact)

100 Practical

Set exercise testing practical skills Practical Table A3 – Summary KIS data

Assessment Category Total % for Unit Written Coursework Practical 100

Table A4 – Assessment Criteria

CRITERION There should be at least one criteria against each learning outcome for the unit

MAPS TO LEARNING OUTCOME

Knowledge of advanced principles, components and properties of digital content creation and advanced creative computer design

LO2

An understanding of the terminology of advance digital content creation

LO1

The application and full use of a range of technical skills, and an understanding of available tools and workflows and transfer of knowledge

LO2, LO3

REFERENCE MATERIAL Essential Bean, Andy. (2012) 3D Animation Essentials. John Wiley and sons. Beauchamp, Robin (2013) Designing sound for Animation. (2nd edition) CRC Press.

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Meyer, Chris and Trish. (2010) Creating Motion Graphics with After Effects: Essential and Advanced Techniques 5th Edition. Focal Press. Rodriguez, David (2013) Rigging made easy!: Rig Your First 3D Character in Maya. Createspace Shaw, Austin. (2016) Design for motion: fundamentals and techniques of motion design. Focal Press Recommended Brinkman, Ron. (2008) The Art and Science of Digital Compositing 2nd edition. Morgan Kaufmann. Osipa, Jason. (2010) Stop Staring: Facial Modeling and Animation Done Right. (3rd ed.) Sybex Roberts, Steve. (2011) Character Animation: 2D Skills for Better 3D, Second Edition. Focal Press Online Resources www.linkedin.com/learning (Online Video Tutorials) e-stream (Accessed via myUCA) http://www.videocopilot.net/ (Video tutorials and Forums) http://tv.adobe.com/product/after-effects/ (Video tutorials and Forums) http://area.autodesk.com/ (Video tutorials and Forums) http://www.stashmedia.tv/ (Available on campus via online library resources)