Unit 10 – Using Multimedia Software A2 GCE Applied ICT.
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Transcript of Unit 10 – Using Multimedia Software A2 GCE Applied ICT.
![Page 1: Unit 10 – Using Multimedia Software A2 GCE Applied ICT.](https://reader035.fdocuments.net/reader035/viewer/2022062217/56649e055503460f94af1770/html5/thumbnails/1.jpg)
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Unit 10 – Using Multimedia Software
A2 GCE Applied ICT
![Page 3: Unit 10 – Using Multimedia Software A2 GCE Applied ICT.](https://reader035.fdocuments.net/reader035/viewer/2022062217/56649e055503460f94af1770/html5/thumbnails/3.jpg)
Introduction
• Multimedia: “Integration of multiple forms of media, including text, graphics, audio, video, etc” (2009, University of Mary Washington)
• You have already had experience of some of the ICT tools needed to develop a multimedia project:
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Introduction 2
• The opportunity to increase your understanding of the features of these tools.... And other software tools
• You will create an interactive multimedia product for a specified target audience
• The objective is to create a solution which communicates your ideas effectively
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Formative & Summative Assessments
• Throughout the development of your work you will need to carry out formative and summative evaluation:
• Formative evaluation: – Ongoing process throughout the development: of your
project– Feedback will help you improve your work
• Summative evaluation:– When your project is complete. – Feedback is useful for your next project
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Who is the most important person to consider in this project?
The User!
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Hardware you will be using....
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Software you will be using...
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Assessment
• The development of a fully working interactive multimedia product
• Internally assessed• Terminology and concepts are important, but
most of the marks will be allocated to the project
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The project
• Must have a clear purpose• Must be sufficiently complex to challenge • It should also encourage you to develop new
skills and techniques
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The Project 2
• You should will also need to set up an e-portfolio on Dreamweaver which includes the following:– A functional specification– An initial design– Evidence of prototyping– Instructions for users– Formative and summative testing
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10.1 Applications of Multimedia
• Serve to communicate a message from the author to his or her audience
• Multimedia products have been used to support:– Education & Training– Entertainment– Marketing and Advertising– Teleconferencing– Publishing– Interactive Television– Product Demonstration
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Education & Training
• An alternative to attending a learning centre is E-Learning
• E-learning is starting to become the norm is schools and colleges across the UK– www.teach-ict.com
• At the moment there are limitations, but this is improving
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Entertainment
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Marketing & Advertising
• Marketing: Planning how to launch a product and bring it to the attention of a potential audience
• Advertising: Putting forward information about a product or service so that its availability is known to potential buyers
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Advertisements
• Newspapers/magazines• Electronic billboards• Websites• E-mail attachments• CDs/USBs• TV/Radio/Cinema
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Teleconferencing
• Allows employees to “meet” without being in the same physical location
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Publishing
• Paper-based publishing is in decline• Publishing houses are looking to digital media• E-Magazines - iGizmo
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Interactive TV
• Red button• On Demand• Interactive programmes• T-Commerce– Click stream analysis– Telepgraphics
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Interactive TV 2
• EPG (electronic programming guide)• ETV (enhanced television)• HDTV (high definition television)• Hypervideo– Video clips are embedded within hotspots and marks,
alongside www links etc• Multi-camera angle (individualised TV)• PVR (personal video recording)• SYNCTV (synchronised TV)
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Product Demonstration
• On a daily basis you are likely to see a multimedia presentation
• Adverts/Explanation of products and services which play in a loop
• The loop time depends on the queue length