Unit 1 activity 4

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Unit 1: Assignment 3 Game Research

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Transcript of Unit 1 activity 4

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Unit 1: Assignment 3

Game Research

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Game Research #1 Game title Metroid prime

Publisher Nintendo

System Nintendo ds

Genre Action-adventure platform-adventure

Release date March 19, 1994

Graphical Style exaggerated

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Game Research: Evaluation #1• This game has used Exaggerated as

graphical style, because its out of space game, its already out of the ordinary for us so they have to go and exaggerate the characters and the place, the guns clothing everything does look real but it goes well with the genre of the game. The genre of the game is action adventure and that’s what this game is trying to do, is very adventures and its to good to be true.

• They used this art style because many people play these kind of games that’s over exaggerated to escape the reality of life and like this other life of big aliens laser gun and exaggerated games

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Game Research: Collage #1

This helps me see how my the characters should be dressed in out of space game.

This helps me see how my characters should look like and how over exaggerated they should be.

This shows how over exaggerated the environment is, which helps me with my game because its in space to.

This shows how exaggerated weapons look like.

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Game Research: Review #1

This game is useful to me because it helped me understand how to exaggerate my game, and the graphical styles it used, its science fiction game first person shooter. The characters and the weapons it used has inspired me with my game to get more creative.

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Game Research #2 Game title star trek online

Publisher Perfect world entertainment

System PlayStation 3

Genre Mmorpg= Massively multiplayer online role playing game

Release date February 5 2010

Graphical Style Exaggerated/ photorealistic

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Game Research: Evaluation #2

• The graphical style of this game is Exaggerated/ photorealistic they exaggerated it but not to much because the characters still look human and real but they mostly exaggerate the environment to make it more fun for the players and the weapons they use are usually exaggerated, this game shares the same genre to my science fiction and also same elements I would expect to find in my game such as, futuristic weapons and environment.

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Game Research: Collage #2

If you watch closely to this picture the back you can see the world which links to the photorealistic but then the box before that has laser lighting coming out which links to the exaggerated

This helps me with my game to see how they dress, and use graphical style photorealistic

This shows how they exaggerated they characters.

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Game Research: Review #2

Researching this game has helped me understand how to use photorealistic while using exaggerated at the same time.

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Game Research #3 Game title Starwars battel front

Publisher Electronic arts

System PC

Genre First person/ third person shooter

Release date June 9, 2013.

Graphical Style Photorealstic

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Game Research: Evaluation #3

• the genre of this game is first/third person shooter, and the graphical style is photorealistic this game shows how well the genre and the graphical style work together.

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Game Research: Collage #3

This game helps me understand how I should dress my characters in my game and the weapons they should be using to give that feeling of space.

This picture helps me pick the environment for my game.

This picture shows how the characters are bit exaggerated.

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Game Research: Review #3

The genre of this game and graphical style works well together, its photorealistic and that’s what they keep in mind so they make sure that the characters still remain real and don’t look over exaggerated then, and its also science fiction so it’s similar to my game.

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Questionnaire

Here are all the questions that I have asked and all the answers that I got.

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what art style do you think would work well in action adventure game?

celshadedphoto realisticexaggerated abstract

The genre of my game is, action adventure game and I asked this question just to get different opinions and find out what art style should I use.

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which area of game should have the most focus when it comes to concept art?

environment charactersitemslevel designs

I wanted to find out what area of the game I should focus more on and got great feed backs.

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what weapons do you think my characters are going to need in space?

laer gunlazer swordraygungun

When I was designing my game I struggled with the weapons for my characters and wanted to ask this questions

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what graphical style do you think I need to use for my game in space?

cell shading exaggeration photorealism abstraction

I used cell shading but was still wondering about my audience and what graphical style they would like.

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what style should the aliens be?

humaniodrosswell abstractunhumaniod

My game is going to be in space, and wanted to know what my audience like and the kind of style they would prefer for my aliens to be.

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what clothing do you think my aliens should wear?

naked light cloth armormetal slug futuristic armor

I was very confused about my aliens clothing and was look forward to ask my audience this question to find out what they think.

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Yes - I agree

Yes - I partly agree

No - I partly disagree

No - I disagree

Do you believe the cell shaded art style would suit an alien action adventure game targeted at teenagers 16+

I used cell shaded art style on my game and wanted to know if my audience liked agreed with the idea.

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• This helped me see how my audience want to see my game and made me change couple of things around and try understand other peoples opinions and put it in consideration.

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Conclusion

• All this research and planning help me understand how to design my game, what graphical style I need, how my characters should look, my environment, everything and asking those questions and getting peoples opinion helped me understand my audience and see what most people would like and wouldn't’t like.