Uncharted Seas Background and Chronology
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Transcript of Uncharted Seas Background and Chronology
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AN INTRODUCTIONTo The UncharTed SeaS
The islands and oceans of The Uncharted Seas areabout to boil and burn with strife and war, as theHuman, Orc, Dwarf and Elf adventurers from the OldWorld collide with the Ancient Rulers of the Land, theDragon Lords.
A dwarf sea captain named Crooked Rollo sailedinto the Uncharted Seas in 2706 by the Old Worldcalendar (4357 as the Dragon Lords record time).Rollo landed on the south coast of Armidia to makerepairs to his iron ship, the Leather Head, and
returned to Kulloria to give a full report to his liege,King Ringvald the Stout of Kulloria, of the lands andpeople.
King Ringvald realised the potential that the Uncharted Seas presented for expanding thepower and inuence of the dwarves of Kulloria, andassembled a eet of ships to sail west from the OldWorld, and settle on its islands. His eet landed atAron-delf and Gelf on Karneia in 2708 (4359), andquickly followed by building settlements on Helg(2715), Demaros (2716) and Lamorna (2718). The
dwarves were the rst of the Old World races to fullyexplore the Uncharted Seas, but their example wasrepeated by the Humans in Armidia, the Orcs in TheDarnak Cluster and the Elves on Trelang.
These adventurers have come to the UnchartedSeas for various different reasons, like the IronDwarves who have come to create new townships,while the Imperial Humans has come to escape thestrict rule of the Imperial Overlord in the ImperialCity. The Orc Raiders have come for plunder withthe Goblins of Morcas and the Gnomes of Ungnir chasing in the wake of their raiding ships, and theThaniras Elves have come in search of new sorceriesto enhance their power.
During the 10 years that followed the accidentalrediscovery of the Uncharted Seas by CrookedRollo, these rival factions had little contact. Theyhave begun to call the region the Broad Blue like thelocals, because it is so expansive and the horizonalmost endless.
For a while, the Broad Blue was big enough tocontain the Old World adventurers without conict,but now they are ghting like rats in a barrel, and their eets are engaged in great battles throughout theregion. The waters of The Karneian Sea, The Boiling
Seas and the Strait of Cerac now provide the settingfor devastating broadsides, brutal boarding actionsand narrow escapes from certain death.
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In the Old World, the Humans, Orcs and Dwarvesare at war with the Elves, whose kingdom has grownat the expense of its neighbours. In the islands of the Uncharted Seas the Elves are at a disadvantagebecause their rivals have been in the Broad Blue for longer, and have committed more of their forces tosettling in the region. The enmities of the Old World have little sway here, as the Dwarves are neutral tothe presence of the Orcs, and the Orcs are in tacit
alliance with the Humans. It is only the Elves whoremain hated by everyone, and hate them backequally.
The naval battles continue though, because the OldWorld adventurers are ghting over control of theislands of the Broad Blue, regardless of changes in
their opinion of each other. This bickering is a fatalweakness, as the Dragon Lords have noticed their intrusion into the lands that pay the Dragon Lordstribute. If the four Great Houses of the Dragon Lordswere to unite against these interlopers they wouldcrush them, but the Great Houses are suspiciousof each other, and the vassal nations of the DragonLord Empire are at risk of throwing off their ancientyoke of slavery.
GOING NATIVE
The Dragon Lords call their vassal races Subasha,and include among their number the reptilian races of the Old Kreel and the Helganth Warriors, as well as
the Vyrdam Humans. These three are all slave races,though many Kreel and Helganth live free of DragonLord interference among the Thousand Bandits.The Shroud Mages of Mysonnia are also Subasha,though they enjoy many freedoms under the rule of the Dragon Lords, so long as they swear fealty.
The Old Kreel live all across the islands of the BroadBlue except for in The Voskian Wastes, they providemanual labour for the Dragon Lords and march intheir armies, but the Kreel that are free of slaveryght the Dragon Lords at every opportunity. TheKreel are in cautious dialogue with the Iron Dwarvesin Karneia, they are engaged in a guerrilla war against the Imperial Humans in Armidia, and ght for the Thousand Bandits in some of their raiding eets.
The Helganth Warriors have spread across the Uncharted Seas since they abandoned their homeland and their capital Dracinia. Some of themhave settled in the forests of Traal and Sorylia under the rule of the Dragon Lords, but many more have joined the Thousand Bandits, or live a continuousexistence on the sea. They trade with the IronDwarves, and ght at any opportunity against theBone Griffons, Vyrdam Humans, Northern Vosk and
Shroud Mages when they meet them.
The Vyrdam Humans have fought for the DragonLords in campaigns against the Northern Vosk andthe Helganth Warriors. They have a large trading eetand a prosperous citizenry that has come into conictwith the Iron Dwarves and Imperial Humans who
have settled on Vyrdam. Since the arrival of theseintruders the Vyrdam nobility has begun to consider ghting against the Dragon Lords, and buildingVyrdam into a strong independent nation.
The Shroud Mages settled in Mysonnia over twohundred years ago, after sailing from the Old World as passengers on the rst iron ships. They havealmost a free hand to do as they wish, so long asthey defend the south east waters of Dragon Lordterritory against the Thousand Bandits and the BoneGriffons. The Shroud Mages are cunning diplomatsand powerful mages who use bribes to divide their rivals, and elemental magic to confuse their enemies.
HIDDEN PERILSThe Uncharted Seas are home to dangerous factionsthat owe no fealty to the Dragon Lords, they areweaker than the Dragon Lords but powerful enoughto maintain their freedom. The adventurers of theOld World have yet to encounter them in strength,and are foolish if they choose to underestimate them.These factions include the undead Bone Griffons,the Thousand Bandits, the Northern Vosk and themercenary Sky Pirates.
The Bone Griffons were enemies of the Dragon Lordsthousands of years ago, but they were defeatedin battle and cursed by Dragon Lord mages. Their homeland Sancerac was swallowed by the sea and
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became The Shifting Shores. The Bone Griffonsdisappeared for centuries, but now they have returnedto reap vengeance on the Dragon Lords.
The Northern Vosk spend their winters secluded in
their settlements in the cold wastes of the tundra. Inthe spring and summer they are the scourge of theBroad Blue, as they raid across the coastlines of its many islands. In the autumn they sail home withplunder and slaves, to the safety of their homes.
The Sky Pirates command ships that y in the sky,held aloft by balloons lled with arcane energies.There are several splinter groups within the SkyPirates who ght amongst themselves when they arenot hiring themselves as mercenaries to the eets of the Broad Blue. The Sky Pirates take the money of
the Dragon Lords, Shroud Mages, Vyrdam Humans,Iron Dwarves, Orc Raiders and Imperial Humans,but treat the Northern Vosk, Thaniras Elves andThousand Bandits as sworn enemies.
The Thousand Bandits comprise many differentcommunities living in The Thousand Islands. Theyare led by independent captains who owe nominalallegiance to the Bandit King, Drak the Toothless.They include Dragon Lord outcasts and Helganthexiles, as well as fugitive Kreel and mutinous Orcs.The Thousand Bandits have some dealings withthe Shroud Mages, but are at constant war with the
Orc Raiders, Imperial Humans, Bone Griffons, IronDwarves and Dragon Lords.
THE DRAGON LORD’S CHRONOLOGYOF THE UNCHARTED SEAS
0 – The year that is recognised among Dragon LordScholars as the rst year in the reign of the GreatAncient Lord Anas Imor, founder of the kingdom of Principia, and the rst of the Great Lords to tame theFire Dragons.
401 – The Ancients conquer all the lands of Shenerac(now called The Thousand Islands and The Darnak Cluster ). The rst, and most venerated ruler of their great empire, is King Shen Shen.
670 – The Helganth found the city of Dracinia andsettle the region now called the Shrouded Isles),their scholars travel far and wide to collect knowledge
from other cultures.
994 to 2494 – A period that is called The Long War bythe scholars of Dracinia, they recorded almost everymajor siege, battle and assassination and palacecoup that occurred among the Dragon Lords and theAncients. They were almost constantly at each othersthroats, and during the fteen hundred years of TheLong War the Helganth knew relative peace, beforethe two Great Rivals dragged them into the violenceand sowed the seeds of their downfall.
2871 – A heavily armed merchant eet from the Old
World builds a settlement on Armidia and trades withthe Helganth. They defeat a Dragon Lord scoutingforce, and supported by additional warships make
Copyright Spartan Games (C) 2009
All the ships in this document have been
painted by Roger Dixon, one of our forum
members, who we would like to thank for
letting us use the images. Roger is a big
fan of the Uncharted Seas and collects
just about everything we make!
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raids on Dragon Lord garrisons on Karneia during thefollowing years.
2897 – The Ancients defeat the Old World settlerson Armidia and destroy their warships, but spare thesurvivors and assemble a great war eet.
2899 – The Ancients war eet sails east with thesurvivors of the defeat on Armidia, it then sails along
the coast of the Old World displaying its weapons,banners and troops to all those that it passes. Duringits journey, the survivors are released and Ancientsenvoys speak with the rulers of the Imperial Navy andIron Dwarves. The envoys decree that the westernseas are forbidden to them, and that any sea captainsthat sail to the Forbidden Isles will be slain.
3580 – The War of the Wyrm, the Ancients land onPrincipia supported by their allies the Vyrcerac andSancerac, they defeat House Melkharn on land andHouse Traal at sea, while House Kalath and HouseMorgloth march or sail towards their enemies.
3581 – The Griffons of Sancerac slaughter theAncestor Dragons, assisted by the greatest mages of the Ancients. In revenge the Dragon Lord high magessummon the Auspicious Withering , and smite their enemies with sickness, disease and plague.
3583 – The Vyrcerac armies return to their homeland,the Dragon Lords follow them and conquer the land.They declare that the Vyrcerac have no kingdom, andare nothing more than Subasha, a vassal people,and rename their territories as Vyrdam.
3584 – The Curse of the Sands is laid on the Griffonterritory of Sancerac, whose wizards succeed inhalting their deaths due to the Withering, but theycontinue to exist as the undead. Their kingdom sinksbelow the seas and their cities are often smothered insand. This region is now called The Shifting Shores.
3588 – The beginning of The Exodus of the Ancientsfrom the Uncharted Seas, they seek to escape thewrath of the Dragon Lords, already weakened asthey are by the deaths caused by the Withering.
3590 – The Ancients homeland is ooded andruined by its own sorcerers, to deny its rich valleys
and fertile plains to their enemy the Dragon Lords.Thus Shenerac becomes what is now known as theThousand Islands and the Darnak Cluster .
3604 – The city of Dracinia dies as the Helganthnobility are killed by the Withering , and their peopleee across the seas in all directions in search of aland that is safe from the Winds of Death that bringthe Withering with it. Their priests engage ritual to
make the lands of the Helganth safe from invasion,bringing supernatural mist and fog to the region, sothat it is called The Shrouded Isles.
3736 – The rise of the Thousand Bandits, a periodin which Ancients stragglers band together withDragon Lord outcasts and Helganth exiles in order toraid merchant vessels in the Strait of Cerac.
3877 – The Vosk appear in the northern wastes, andbuild several settlements.
4083 – Return of the undead warriors of Sancerac,
as their lands rise again from the seas, they now ythe banner of the Bone Griffons, and seek revengeon the Dragon Lords, both for the shame of their defeat during the War of the Wyrm and their longexile beneath the waves.
4154 – The Shroud Mages slowly gain the trust of the Dragon Lords after several campaigns in theThousand Islands, and receive Mysonnia as a tokenof their patronage in return for their fealty against allenemies of the Dragon Lords.
4357 – The Uncharted Seas are rediscovered bya dwarf sea captain called Crooked Rollo, after heblunders through The Boiling Seas in a foul storm.
4370 – A Tepes expeditionary eet encounters aDragon Lord scout eet led by Jester Scormas of theMelkharn, it is the rst time that the Dragon Lordshave been seen. The Tepes eet is all but destroyed,and its commander Ousmanri Tepes is captured. Heis a valuable prisoner for the Dragon Lords as heis the second son of the head of the Tepes family,Faisal Tepes.
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Names and Locations
The Old World and the Uncharted Seas are made
up of many kingdoms and empires, all with their
own languages and terminology. Some even have
more than one name for the same thing, whether it
is an individual, a faction, or a place or region on a
map. They often have a common prex or sufx so
that several names sound might very similar, often
making it confusing if those names refer to completely
different subject matter.
All information provided here is taken from either the
libraries of the Imperial City, the halls of the Great
Houses, or the catacombs of Dracinia. Therefore
many of the terms that are given here conict with
each other, but are also self-referential. The charts
and tomes used as resource material often mention
places and factions only briey, and provide no clues
as their origin or content.
This glossary is compiled not only from the invaluable
resources present in these locations, but thepersonal notes of many travellers of the Old World
and Uncharted Seas. Their input is vital in regards
to dialect and colloquialisms, and has been greatly
enhanced by cooperation with the Idsith scholars of
the Kreel.
The Kreel have settlements throughout the Uncharted
Seas, and have at one time or another been both
vassals and slaves of the Dragon Lords. Their
spoken tradition of story telling is much like that of
the Svanurgast, and is a deep well of history.
It was not an intention to provide a comprehensive list
of place names in this scroll, only locations that have
two or more names, or have a peculiar quirk to their
nature. There are only a few mentions of particular
individuals, as there are many hundreds of notable
personalities alive and dead in both the Old World
and the Uncharted Seas, all of which deserve more
detailed reference in longer scrolls.
GLOSSARY OF TERMSAncients
A term used to refer to the people of Shenerac, who
left the Uncharted Seas.
Arkos
One of the families of the Imperial State, their most
senior noble is Duke Vir Dequene.
Armouries
The individual ofces and cabinets of the dwarf
kings.
Arthris
One of the city factions of Vyrdam, they are led by
Ren Hordras.
Aslauga
One of the orc tribes of The Great East Spur, they
are led by Chief Grudoc Grum.
Bekel
A term used to refer to the people of Bekel in the
Old World.
Bone Griffons
Originally the loyal vassals of the Ancients, theDragon Lords infected them with a plague which
turned them into undead. They are neutral to the
Vyrdam Humans, Northern Vosk, Imperial Navy,
Iron Dwarves and Old Kreel, but are at war with the
Dragon Lords, Thaniras Elves, Thousand Bandits,
Shroud Mages and Orc Raiders.
Bransgar (Brans-gar)
A term used to refer to the burly humanoids of
Svanurgast.
Cabals
Political factions within the Dragon Lord hierarchy.
Cadres
The senior families of the Dragon Lords.
Canthus (Kan-thuss)
One of the elf clans, they are led by Morwyn
Ormyre.
Celos (Kel-loss)
One of the elf clans, they are led by Ketarine
Erithmis.
Corvus/Corvinus (Kor-veen-uss)
One of the families of the Imperial State, their most
GLOSSARYa QUick GUide To Who iS Who in The
UncharTed SeaS
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senior noble is Duke Emin Kostic.
Dark Ones
A term used by the Dragon Lords to refer to the
Shroud Mages.
Dawn City
One of the city factions of Vyrdam, they are led by
Keros Tellemion, but the city is commanded by RynDrantre, a Kindrake commander.
Dead City/Dracinia (Drat-sinnia)
A millennia old acropolis on Wyron, it spans fty
miles of the coastline, and has several layers of
deep catacombs.
Delfdran
One of the three dwarf kingdoms, it is ruled by King
Ingvar Wyrmson.
Disciples
The warrior caste of the Dragon Lords.
Dragon Lords
The ancient race that rules the Uncharted Seas,
commanding their vassals, the Kindrake, Subasha
and Saahdas. It is at war with the Iron Dwarves, Orc
Raiders, Imperial Navy, Thaniras Elves, Northern
Vosk, Old Kreel, Thousand Bandits and the Bone
Griffons, but has the Vyrdam Humans and Shroud
Mages as their allies.
Dragutin (Drag-ootin)
One of the families of the Imperial State, their most
senior noble is Oleg Thematz.
Great Divide
A term used to describe the separation of Delfdran
from Venvalder and Kulloria in 2569.
Great East Spur/The Spur
The south eastern continent of the Old World.
Great Houses
The four ruling factions of the Dragon Lords.
Great Lord
The ruling individual of each Dragon Lord faction.
Grennam
One of the city factions of Vyrdam, they are led by
Sorith Kiades.
Grotheperga (Groth-perga)A term used to refer to a period in Old World history.
Groth/Grothgarda (Groth-garda)
The most powerful and advanced orc tribe of The
Great East Spur in the Old World.
Guild/Guildhouse/Guilder
The foundation of dwarf society, an organisation of
workers with common interests that can range in
size from a small collective to an extensive network
of communities.
Hamatcha (Ham-at-cha)This is the name of a race of lizardmen in the Old
World, it is also name of a swamp.
Helganth
Helganth was the weakest of three kingdoms that
ruled over The Uncharted Seas in ancient times.
It is now a term used to refer to the descendents of
the Helganth, who live among the Dragon Lords and
the Old World invaders.
Hilmegga
One of the orc tribes of The Great East Spur, they
are led by Chief Aurolfa the Eagle.
House Moriarnus (Mori-arn-uss)
The most respected faction of the Shroud Mages.
Idsith (Id-zith)
The scholars and story tellers of the Kreel.
Imperials
An abbreviation used to refer to citizens of the
Imperial State.
Imperial Council
The kingdom of the Imperial Overlord.
Imperial Legislature
The laws and bureaucracy of the Imperial State.
Imperial Navy
The representative military force of the Imperial
State within the Uncharted Seas. They are at war
with the Dragon Lords, Shroud Mages, ThanirasElves, Old Kreel and Vyrdam Humans, while they
have an uneasy alliance with the Iron Dwarves.
Their ships frequently ght with Orc Raider vessels,
but avoid conict with the ships of The Kingdom, the
most powerful faction within the Orc Raider eets.
Imperial Overlord
The supreme ruler of the Imperial State.
Imperial State
The collective of the Overlord, Council andLegislature.
Iron Dwarves
The common name given to the dwarves of Kulloria
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in the Old World, the same term is used to refer to
the Venvalder and Delfdran dwarves. They have
an uneasy alliance with the Imperial Navy, and
have occasional dealings with the Orc Raiders
and Old Kreel, but they are at war with the Shroud
Mages, Thaniras Elves, Thousand Bandits, Vyrdam
Humans, Northern Vosk and Dragon Lords.
KalathOne of the Great Houses of the Dragon Lords, it is
ruled by Great Lord Mesmar Grukarren
Kasmyr/Kasmyrians (Kaz-meer-rienz)
A term used to refer to the people of Kasmyria in the
Old World.
Kindrake
The elite warriors and sailors of the Dragon Lords,
they are not Dragon Lords themselves, but hold high
rank among their masters.
Kulloria (Kull-or-ria)
One of the three dwarf kingdoms, it is ruled by King
Ringvald the Stout.
Lamorna
One of the city factions of Vyrdam, they are led by
Glaumus Kethre.
Laushema (Low-shema)
One of the city factions of Vyrdam, they are led by
Hanni Orthrus.
League
A term that is used to refer to a collective of guilds.
Lethrenn
One of the elf clans, they are led by Arias Hedren.
Magus/Council of Elders
A term used to refer to the most respected artisans
and elders of the dwarves, the Forgemasters,
Smithsons and Anvilelders, who left the Old World in2410 shortly before the fall of Shandelfan.
Mashosh (Mash-osh)
A liquid that is made from Shadow Coil, and used on
Dragon Lord ships.
Melkharn (Mel-karn)
One of the Great Houses of the Dragon Lords, it is
ruled by Great Lord Senan san Garran.
MorcasA term used to refer to the goblins of the city of
Morcas in the Old World, they are led by King
Dretch the Reaver.
Morgloth (Mor-gloth)
One of the Great Houses of the Dragon Lords, it is
ruled by Great Lord Thulen Hallur.
Northern Vosk
They are the hunters and warriors of the Voskian
Wastes, who raid and plunder the coasts of the
lands in the Uncharted Sea. They are at war with
the Dragon Lords, Vyrdam Humans, Thaniras Elvesand Iron Dwarves, but have little contact with the
other factions.
Old Kreel
The name of the lizardmen that live throughout the
Uncharted Seas, some of whom are slaves, some
are vassals and some live free. They are allied
to the Thousand Bandits, neutral to the Northern
Vosk, Bone Griffons and Iron Dwarves, but are at
war with the Dragon Lords, Orc Raiders, Imperial
Navy, Thaniras Elves, Shroud Mages and Vyrdam
Humans.
Orc Raiders
The orcs are a mixed bag of different tribes,
including the Aslauga, Hilmegga and Wechtas,
who are nominally commanded by the Grothgarda
orcs of The Kingdom. They have dealings with the
Imperial Navy, and have some contact with the Iron
Dwarves, but they are at war with the Dragon Lords,
Shroud Mages, Thaniras Elves, Thousand Bandits,
Bone Griffons, Old Kreel and the Vyrdam Humans.
Reithanir (Rei-than-ear)
A term used to refer to the elves of the White Plains,
and the elves of the Kingdom of Thaniras.
Rhyss/Rhyssinicans (Riss-ini-cans)
A term used to refer to the people of Rhyssinica in
the Old World.
Saahdas (Sar-dass)
A term used by the Dragon Lords to refer to the
citizens of their vassal states.
Salath (Sal-lath)
A powerful composite bow used by the Dragon
Lords.
Sancerac (San-ker-rac)
This is the original name for the land that is now The
Shifting Shores, it is also used to refer to the people
of Sancerac, and is occasionally used to refer to the
Bone Griffons.
Scathawes (Scath-ors)
A term used to refer to the treelike woodland
creatures of the Uncharted Seas, from which the
Dragon Lords harvest the timber to use for the
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masts of their magical dragon hide sails.
Sea Haven
The original name of the Imperial City.
Selethian (Sel-ee-thian)
One of the elf clans, they are led by Frea Yaldoran,
who is also Queen of the Thaniras Kingdom.
Shadow Coil
A liquid derived from Mashosh, used on the timber
of Dragon Lord ships.
Shandelfan
A term used to refer to a period in Old World history,
also the name of a collection of dwarf kingdoms.
Sharack Rock
A mountain that rose up into the sky as a side effect
of the sorcery cast by the Ancients in 3590 that
ooded the lands of Shenerac, it is the home of the
Skyborn Pirates, who sail ying ships.
Shenerac (Shen-er-rac)
This was the name of the empire of the Ancients,
and is the original name for the land that is now The
Thousand Islands and The Darnak Cluster.
Shroud Mages
These dwarves were once citizens of the
Shandelfan Kingdoms in the Old World, and
settled in Mysonnia centuries ago. They are alliedto the Dragon Lords and Vyrdam Humans, they
also have dealings with the Thousand Bandits and
Orc Raiders, but are at war with the Iron Dwarves,
Imperial Navy, Bone Griffons, Old Kreel and
Thaniras Elves.
Shrouded Isles
This region is mostly unsettled and almost
impossible to navigate safely. There is an almost
constant mist, there are eerie noises day and night,
ships sink without explanation and their crews diesuddenly.
Subasha (Soo-basha)
A term used by the Dragon Lords to refer to the
warriors of their vassal states.
Subiran (Soo-bi-ran)
A term used to refer to the clans of the elves.
Svanurgast (Svan-er-gast)
A term used to refer to the people of Svanurgast, aregion in the Old World.
Tepes (Tep-ech)
One of the families of the Imperial State, their most
senior noble is Faisal Tepes.
Thaniras (Than-ear-rass)
One of the elf clans, they are led by Irna Sonnekhet.
It is also a term used to refer collectively to the elves
of the Old World in the Uncharted Seas, which is a
misnomer given that the Thaniras Subiran does not
have a presence in that region. They are at war with
all of the factions of the Uncharted Seas, thoughthey rarely encounter those of the southern lands.
Thaniras Kingdom
A term used to refer to a period in Old World
history, it is also the collective name for the united
Subiran of the elves under one monarch.
The Auspicious Withering/The Withering
A term used to describe an event brought about by
the sorcery of the Dragon Lords in 3581, in which
a plague was spread across the Uncharted Seas,
killing hundreds of thousands.
The Broad Blue
A term used by sailors to describe the seas and
oceans of the Uncharted Seas.
The Cabal
The Shroud Mage council that rules over Mysonnia.
The Cluster
An abbreviation used to refer to The Darnak Cluster.
The Curse of the Sands/The Curse
A term used to refer to an event brought about by
the sorcery of the Dragon Lords in 3584, in which
the region of Sancerac was sunk below the sea and
smothered with sand.
The Exodus
A term used to describe an event when the Ancients
left the Uncharted Seas in 3588.
The Forbidden IslesA term used by the Imperial State and the Kullorians
for the Uncharted Seas.
The Kingdom
The empire of the Grothgarda orcs in the Old World,
it is ruled by King Lothar.
The Thousand Bandits
A term used to refer to the different factions of
Dragon Lord outcasts, Ancients stragglers, Helganth
exiles and Kreel that live in The Thousand Isles, andprey on ships that pass near their hideouts. They
have some dealings with the Shroud Mages and Old
Kreel, but are at war with the Orc Raiders, Imperial
Navy, Bone Griffons, Iron Dwarves, Vyrdam Humans
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and Dragon Lords.
Traal (Tra-al)
One of the Great Houses of the Dragon Lords, it is
ruled by Great Lord Vannos san Nar.
Travellers/Travelers
A term used to refer to adventurous Imperial
scholars.
Ungnir (Ung-near)
A term used to refer to the gnomes of the Ungnir
Mountains, they are led by King Bran Rhew.
Vaka
One of the families of the Imperial State, their most
senior noble is Anthonas Vaka.
Venvalder
One of the three dwarf kingdoms, it is ruled by King
Bold Bruin.
Verdam
One of the city factions of Vyrdam, they are led by
Byrel Paniskles.
Vianden (Vee-and-en)
One of the clans of the elves, they are led by
Gormlaitha Began.
Volgothra
A monstrous creature that grows from a composite
of several sunken Dragon Lord ships.
Vosk/Voskians
A term used to refer to a barbarous faction of
warriors and hunters.
Vyrcerac (Vear-ke-rak)
This is the original name for Vyrdam, it is also
used to refer to the people of Vyrcerac, and is
occasionally used to refer to the people of Vyrdam.
Vyrdam Humans (Vear-dam)
The inhabitants of Vyrdam, they are a nation of
peoples who are subservient to the Dragon Lords,
and are referred to as Subasha as an insult to
their rank (or lack thereof). They are allied with the
Shroud Mages and Dragon Lords, but are at war
with the Iron Dwarves, Imperial Navy, Thaniras
Elves, Northern Vosk, Old Kreel, Thousand Bandits
and Orc Raiders.
Wechtas (Vek-tass)
One of the orc tribes of The Great East Spur, it is led
by Chief Red Thori.
C i h S G (C) 2009