Ultimate Rules to the Game of Ultimate Frisbee Rules to the Game of Ultimate Frisbee.

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Ultimate Ultimate Rules to the Game of Ultimate Rules to the Game of Ultimate Frisbee Frisbee

Transcript of Ultimate Rules to the Game of Ultimate Frisbee Rules to the Game of Ultimate Frisbee.

UltimateUltimate

Rules to the Game of Ultimate Rules to the Game of Ultimate FrisbeeFrisbee

The FieldThe Field A rectangular shape with end zones at A rectangular shape with end zones at

each end. A regulation field is 64 each end. A regulation field is 64 meters by 37 meters, with end zones meters by 37 meters, with end zones 23 meters deep.23 meters deep.

Initiate PlayInitiate Play

Each point begins with both teams Each point begins with both teams lining up on the front of their lining up on the front of their respective end zone line. The respective end zone line. The defense throws (“ pulls” ) the disc to defense throws (“ pulls” ) the disc to the offense. A regulation game has the offense. A regulation game has seven players per team.seven players per team.

ScoringScoring Each time the offense completes a Each time the offense completes a

pass in the defense’s end zone, the pass in the defense’s end zone, the offense scores a point. Play is offense scores a point. Play is initiated after each score.initiated after each score.

Movement of the DiscMovement of the DiscMovement of the DiscMovement of the Disc The disc may be advanced in any direction by The disc may be advanced in any direction by

completing a pass to a teammate. Players completing a pass to a teammate. Players may not run with the disc. The person with may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower the disc. The defender guarding the thrower (“marker”) counts out the stall count.(“marker”) counts out the stall count.

Change of PossessionChange of Possession

When a pass is not completed When a pass is not completed (example out of bounds, drop, block, (example out of bounds, drop, block, interception), the defense interception), the defense immediately takes possession of the immediately takes possession of the disc and becomes the offense.disc and becomes the offense.

SubstitutionsSubstitutionsPlayers not in the game may Players not in the game may replace players in the game replace players in the game after a score and during an after a score and during an

injury timeout.injury timeout.

Non-ContactNon-ContactNo physical contact is allowed No physical contact is allowed

between players. Picks and between players. Picks and screens are also prohibited. A foul screens are also prohibited. A foul

occurs when contact is made.occurs when contact is made.

FoulsFoulsWhen a player initiates contact on When a player initiates contact on

another player a foul occurs. When a another player a foul occurs. When a foul disrupts possession, the play foul disrupts possession, the play resumes as if the possession was resumes as if the possession was

retained. If the player committing the retained. If the player committing the foul disagrees with the foul call, the foul disagrees with the foul call, the

play is redone.play is redone.

Self-RefereeingSelf-Refereeing

Players are responsible for their own Players are responsible for their own foul and line calls. Players resolve foul and line calls. Players resolve their own disputes.their own disputes.

Spirit of the Spirit of the GameGame

Ultimate stresses sportsmanship Ultimate stresses sportsmanship and fair play. Competitive play is and fair play. Competitive play is

encouraged, but never at the encouraged, but never at the expense of respect between expense of respect between

players, and the basic joy of the players, and the basic joy of the play.play.

HuckHuck: a long throw, generally at least half a field or more. : a long throw, generally at least half a field or more. Hospital passHospital pass: a throw that stays in the air for a considerable amount of time, allowing : a throw that stays in the air for a considerable amount of time, allowing

multiple players to get under the disc, and therefore leading to a greater chance of injury. multiple players to get under the disc, and therefore leading to a greater chance of injury. Also used to describe a throw that "dies before it gets there [to the intended recipient]". Also used to describe a throw that "dies before it gets there [to the intended recipient]".

To turfTo turf: to throw the disc downwards, so that it hits the ground shortly after being : to throw the disc downwards, so that it hits the ground shortly after being released. released.

The Greatest (or World's Greatest)The Greatest (or World's Greatest): when an offensive player leaps from an in-bounds : when an offensive player leaps from an in-bounds position, catches the disc, and releases a throw again before touching the ground out-of-position, catches the disc, and releases a throw again before touching the ground out-of-bounds, and that throw is caught by a teammate. It becomes a "World's Greatest" if the bounds, and that throw is caught by a teammate. It becomes a "World's Greatest" if the person inbounds who caught it is also in the end zone, thus scoring a point. person inbounds who caught it is also in the end zone, thus scoring a point.

The StupidestThe Stupidest: A term used for someone attempting (and failing) "The Greatest" while : A term used for someone attempting (and failing) "The Greatest" while still inbounds. still inbounds.

BidBid: an aggressive attempt to catch or block the disc, usually diving. : an aggressive attempt to catch or block the disc, usually diving. Going hoGoing ho: the same as a : the same as a bidbid. It is short for . It is short for going going horizontal and is a play on words off ho horizontal and is a play on words off ho

or on the phrase 'gung ho'. or on the phrase 'gung ho'. LayoutLayout: a dive to catch the disc. : a dive to catch the disc. SkySky: leaping and catching the disc at maximum height over an opponent : leaping and catching the disc at maximum height over an opponent PullPull: the long "kick-off" throw that begins every point. : the long "kick-off" throw that begins every point. HotHot: an adjective used to describe good play. : an adjective used to describe good play. SwillSwill: a badly thrown pass. : a badly thrown pass. CallahanCallahan: When an opposing team's pass is intercepted in their end zone, scoring a point : When an opposing team's pass is intercepted in their end zone, scoring a point

for the intercepting team. for the intercepting team.

Grips and ThrowsGrips and Throws Backhand: Most Commonly learned throw Backhand: Most Commonly learned throw

and most powerful. and most powerful. Grip:Grip: Fingers are curled Fingers are curled under the disc's rim, and the thumb is placed under the disc's rim, and the thumb is placed on top of the Frisbee to hold it in place.on top of the Frisbee to hold it in place.

Throw: Throw: The thrower draws their arm across The thrower draws their arm across their body to build velocity for the Frisbee. their body to build velocity for the Frisbee. During this movement, the arm straightens During this movement, the arm straightens out. As the arm becomes straight, the wrist out. As the arm becomes straight, the wrist is flicked, to impart spin. After release, the is flicked, to impart spin. After release, the arm usually points towards the target.  arm usually points towards the target.  

Forehand: Ultimate Frisbee player's delighted Forehand: Ultimate Frisbee player's delighted throw. throw. Grip:Grip: The index finger is extended and laid The index finger is extended and laid against the bottom of the disc to provide stability for against the bottom of the disc to provide stability for the throw, the middle finger is pressed against the the throw, the middle finger is pressed against the rim of the disc, and the edge of the disc is tucked rim of the disc, and the edge of the disc is tucked under the thumb. The Frisbee is cocked back at the under the thumb. The Frisbee is cocked back at the wrist, and the arm is extended out from the body. wrist, and the arm is extended out from the body.

Throw:Throw: A flick of the wrist imparts spin off the A flick of the wrist imparts spin off the middle finger as well as some forward velocity. middle finger as well as some forward velocity. Some snap of the lower arm can provide additional Some snap of the lower arm can provide additional power. After release, your index finger should point power. After release, your index finger should point to your target. to your target.