UE Agile and Lean
-
Upload
jtrimble25 -
Category
Design
-
view
2.267 -
download
1
description
Transcript of UE Agile and Lean
User Experience Agile & Lean
for Lean UX SF
NASA Ames Research Center 9-27-12
Thursday, September 27, 12
Product Target Environment
• Mission Control for NASA and Commercial Space Missions
Thursday, September 27, 12
Product Mission
• Develop a modular software architecture for mission control applications that allows users to compose their own software using drag and drop from a single integrated user environment
• See the results at https://github.com/nasa/mct
Thursday, September 27, 12
In the Beginning
• Delivery cycle = 6 months
• Customer contact with product unsatisfactory
• Progress measurements uncertain
• Long and formal design specs
Thursday, September 27, 12
The Long Road• Four six-
month deliverables
• One UE Spec
• We are not going to get there from here
Subsystem1 Subsystem2 Subsystem3 Subsystem4
6 Months 6 Months 6 Months 6 Months
Module 1
Thursday, September 27, 12
Time for Changes
• Fix the problems iteratively, without a broad proclamation of methodology, i.e. “we are going to be agile” or “we are going to be “lean”
• Just fix the problems
Thursday, September 27, 12
Incremental Improvements• Six week delivery cycle
• Prioritization of work at the start of each six-week iteration
• User Experience spec for every iteration due one week before iteration start
• UE testing and design session during coding period of each iteration
Thursday, September 27, 12
Almost There
• Better, but still not where we need to be
• Six week iterations are focused on subsystem capabilities, they lack user-focus
• Customers see progress every six-weeks, this is not often enough
Thursday, September 27, 12
Getting Agile• Deliver to
customer every 3 weeks
• Nightly build
• Release every 3 months
Release n
Iteration 1 Iteration 2 Iteration 3 Iteration 4
Release to Mission Control User Test Community
Release to Mission Control User Test Community
Release to Mission Control User Test Community
Release to Mission Control Ops
3 Weeks 6 Weeks 9 Weeks 12 Weeks
Thursday, September 27, 12
We’re There• User-focused iterations
• Customer gives daily feedback using nightly build
• Delivery for feature verification every three-weeks
• Full release every four iterations
• The measure of progress is working code
• Constant customer-design/dev team interaction
• Test features as they rollout using internal QA, get customer feedback from nightly build
Thursday, September 27, 12
User Feedback
3 Weeks Iteration n
Daily iteration nBuild to Customer
TestFeature mods/additions,bug fixes
Optional Mid-Iteration Hackathon tests bigfeatures
Pre-ShipHackathon
Priorities/JIRARankings
Nightly Build/Internal testing as features roll out
Coding
Issue Tracking Updates/Priorities/RankingsUE & Tech Spec dates driven by coding dependencies
Deliver to customer
Agile Development Iteration
Code Freeze (-3 days)
Feature Freeze(-7 days)
Customer triages issues it discovered
Customer acceptance test
Customer verification of closed JIRA issues
Customer installsiteration n-1
Optionally, hot patch
Iteration n+1
Start 24 hour test (-2 day)
Thursday, September 27, 12
Evolution
• Discrete event iterations
• Integrated iterations
Code iteration nStack Rank UE Spec
UE Testing iteration n-1
UE Design/Testing Iteration n
Coding ongoing
UE designs set by UE/dev agreement
Test features at roll-out
TestDesign
Deliver
Deliver
Thursday, September 27, 12
Lean Principles & Our Practice
• Principle
• Tight collaboration of UX, Product Mgmt, Developer
• Know your customers and their needs
• Prioritize to reduce wasted effort
• Practice
• Integrated team, shared workspace, morning tagups, constant feedback
• Participatory Design
• Stack ranking, constant prioritization, tackle hard problems first
Thursday, September 27, 12
Lean Principles & Our Practice
• Principle
• Focus releases on specific user goals
• Externalize your ideas and your process
• Test design hypotheses rapidly and repeatedly
• Observing, learning, and adjusting with rapid cycles of Think--Make--Check
• Practice
• Each iteration has clearly defined user-focused goals
• Shared workspace/lab
• Participatory design, daily build, customer feature verification
• Team de-brief session every release, process adjustments as needed
Thursday, September 27, 12
Work Environment
Thursday, September 27, 12
Design Sessions
• Task flows
• Common mental model
• Task objects
• UI Objects
Thursday, September 27, 12
The Customer is part of the Team
• Feature development
• Participatory design, facilitated by designers, customers part of design team
• Testing
• Feature test at rollout by internal QA, immediate feedback from customer via nightly build, customer acceptance at iteration delivery
Thursday, September 27, 12
Lessons
• Iterations focused on engineering needs can provide UE designers a breather
• The train leaves the station at regular intervals. Features that are ready ship, those that aren’t get on the next train
• The measure of progress is working code
• Rank issues, always work in order of priority, resist the urge to do the easy things first
Thursday, September 27, 12
Lessons
• Minimize documentation, maximize customer interaction with the team and the product
• Keep the state of the product visible always
Thursday, September 27, 12