UCLA Anderson Design Thinking Workshop

76
make it better Putting Design to Work Design Thinking, from theory to practice

Transcript of UCLA Anderson Design Thinking Workshop

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Putting Design to WorkDesign Thinking, from theory to practice

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Quick Poll

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Who’s this guy?

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• Web design and development since 1996

• Founded Philosophie in 2008

• Worked on 200+ web/mobile projects

• UXD Instructor, UXDi Curriculum Fellow @ GA

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Why should we care about design?

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What is Design?

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What is UX?

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What most people think UX Design is:

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Field research Face to face interviewing Creation and administering of tests Gathering, organizing, and presenting statistics Documentation of personas and findings Product design Feature writing Requirement writing Graphic arts Interaction design Information Architecture

Usability Prototyping Interface layout Interface design Visual design Taxonomy creation Terminology creation Copy writing Presentation and speaking Working tightly with programmers Brainstorm coordination Company culture evangelism Communication to stakeholders

via helloerik.com/ux-is-not-ui

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What UX Designers think UX Design is:

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Field research Face to face interviewing Creation and administering of tests Gathering, organizing, and presenting statistics Documentation of personas and findings Product design Feature writing Requirement writing Graphic arts Interaction design Information Architecture

Usability Prototyping Interface layout Interface design Visual design Taxonomy creation Terminology creation Copywriting Presentation and speaking Working tightly with programmers Brainstorm coordination Company culture evangelism Communication to stakeholders

via helloerik.com/ux-is-not-ui

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“User experience encompasses all aspects of the end-user’s

interaction with the company, its services, and its products.”

— Donald Norman

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Everything.

created by Information Architects Inc.

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UX: aka “Design”

40s 50s 60s 80s70s

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90s 00s

Human Factors

Ergonomics

Human-Computer In

teraction

Cooperative D

esign

Design Thinking

Interaction D

esign

UX/CX

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So, what is it?

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Design is:

1) a framework for problem solving2) a set of tools for problem solving

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…to be applied to almost anything

• MarComm

• Products

• Services

• Business Process

• Organizational Structures

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…and at any level of detail

• Conceptual

• Prototype

• MVP

• Single Feature

• Microinteraction

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Design Process

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The Double-Diamond Pattern

Discover Define Design DeliverDevelop

diverge converge diverge converge

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via Design Council: http://www.designcouncil.org.uk/sites/default/files/asset/document/ElevenLessons_Design_Council%20%282%29.pdf

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Design Thinking

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Design Thinking

Empathize Define Ideate TestPrototype

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diverge converge diverge converge diverge

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Empathize

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I am not the user.

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“It’s all about People, their Activities, and the

Context of those activities.” — Stephen P. Anderson

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Internal Factors (“People”)

• Personal History

• Mood

• Culture

• Education

• Motivations

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External Factors (“Context”)

• Location

• Distractions

• Devices

• Relationships (objects and people)

• Relationships (people and people)

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Goals and Tasks (“Activities”)

• What does the user want to accomplish?

• What tasks must the user complete to do so?

• How do people accomplish it now?

• What are their pain points?

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How do we obtain that information?

• Secondary research

• Contextual inquiry (field study)

• User interviews

• Focus groups

• Diary studies

• Card sorting

• Analytics

• A/B testing

• Eye tracking

• Surveys

• …and many, many more

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Or, having a genuine conversation with a human.

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Problem Space: Food Technology: Mobile App

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Interview People

4 mins Find a person (not the one sitting next to you) and interview him/her to learn about their issues with food.

1 min Jot down as many relevant points as you can, one per post-it.

4 mins Switch

9 mins Repeat

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Analyze Data

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Affinity Mapping

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Analyze Data

5 mins Arrange your post-its together, grouping similar items

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Personas

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via http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience

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Basic Format

Demographic Info, Sketch

Details, Psychographics, Backstory

Activities, Habits Pain Points

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Create a Persona

3 mins Sketch one persona each

1 mins Describe your persona to your partner

1 mins Switch

2 mins Combine or kill to create a final persona

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Presentations

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Define

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Problem Statements

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Problem statement

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_________________________ needs a way to

______________________________________

Surprisingly/because/but… _____________________________________.

TYPE OF USER

USER’S NEED

INSIGHT

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Create a problem statement

2 mins Write out one or two problem statements for your persona

1 min Decide on which you want to design for

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Problem hypothesis

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We believe that ________________________ needs ________________________________.

We will know this is true if _____________________________________.

TYPE OF USER

USER’S NEED

EVALUATION CRITERIA

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Ideate

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How To Sketch

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Good news

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• Everyone can sketch

• A sketch can look terrible and still be effective

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How to sketch

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How to sketch

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How to sketch

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How to sketch

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How to sketch

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6-ups

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Example: Product Design

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Example: Interface

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Example: Poster

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Example: Storyboard

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Design Studio

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Design Studio: Diverge

5 mins Sketch 4–6 radically different ideas

2 mins Describe each idea to your partner

1 mins Obtain feedback from your partner (focus on the positive)

3 mins Switch

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Design Studio: Converge

5 mins Sketch 2–3 versions of your favorite concept

1 min Describe each idea to your partner

1 min Obtain feedback from your partner (focus on the positive)

2 mins Switch

1 min Decide on the idea you want to prototype for your persona

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Prototype

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Many ways to prototype

• Paper (static)

• Paper (interactive)

• Static comps

• Click-through comps

• Functional wires

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Task Analysis

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Hierarchical Task Analysis

1. Obtain beans

2. Are they ground?

1. If No, grind

3. Put ground beans in coffee maker

4. Turn on

5. Wait 7 minutes

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Hierarchical Task Analysis

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Perform a task analysis

1 min Choose a task associated with the problem you are solving

5 mins Break it down, thinking about all of the logical branches

5 mins Sketch rough interfaces associated with each step of the workflow

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Paper Prototyping

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Paper Prototyping

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Create a prototype

10 mins Refine your UI sketches for the task so they are all mobile app size

5 mins Cut them out and label the backs (with pencil)

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Test

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We test to gauge:

• Comprehension (do you understand this?)

• Perception and opinions (how does this make you feel?)

• Usability (can you use this effectively?)

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What is usability testing?

“Watching people try to use what you’re creating…with the intention of

(a) making it easier for people to use or (b) proving that it is easy to use.”

— Steve Krug

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Conducting a usability test

1. Decide what you want to know

2. Carefully craft your questions

3. Make sure your prototype is in order

4. Ensure the participant knows that you aren’t testing them

5. Listen and observe; prod gently

6. Take notes (and record!)

7. Analyze results

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Run a usability test

5 mins Come up with your questions

1 min Find another group

5 mins Run through one test

5 mins Switch

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Summary

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Patterns to employ design

• Talk Listen to users

• Immerse yourself in qualitative data

• Timeboxing

• Diverge-converge

• Think visually

• Encourage diverse voices and opinions, and be positive

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Further reading/watching

• Rocket Surgery Made Easy, Steve Krug.

• A Closer Look At Personas: What They Are And How They Work

• Todd Zaki Warfel on Design Studio

• Design of Everyday Things, Don Norman

• About Face 3, Alan Cooper

• Lean UX, Jeff Gothelf

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Questions?

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