U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... ·...

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Your practice starts at soccerplans.com U8 Curriculum Manual

Transcript of U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... ·...

Page 1: U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... · Information about what U6, U8 and U10 soccer players are able to do physically,

Your practice starts at soccerplans.com

U8 Curriculum Manual

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Contents Introduction

What soccerplans.com is about

Disclaimer – modification may be necessary

Credit and acknowledgements

Characteristics of U6, U8, and U10 Soccer Players

What is developmentally appropriate training?

Information about what U6, U8 and U10 soccer players are able to

do physically, cognitively, and socially.

Age Group Curriculum

U6 – U18 curriculum document outlining when players should be

introduced to different techniques and tactical ideas. I’ve included

the entire curriculum to provide a reference of where the players

have been and where they should be going!

Developmental Philosophy

Suggested guidelines on playing time, starters, and having players

play different positions to maximize skill development and FUN!

Methods of Coaching

Information about how to coach during a training session

A Model Practice

Review of information on what a typical practice should consist of

Curriculum Overview

A few words about the age group curriculum

Listing of the plans included

Practice Plans

All the practice plans in PDF format for the age group curriculum

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Thanks for checking out this soccerplans.com resource! The mission of soccerplans.com is to provide

developmentally appropriate soccer activities and coaching information to youth soccer coaches,

for free! Check out the soccerplans.com website for:

Practice plans

General soccer coaching information

A forum to ask and answer questions

Links to other great resources

Much more!

Email me with any questions, comments, or suggestions for improvement!

Matt Callahan

[email protected]

***Disclaimer***

One of the biggest mistakes beginning coaches make (and experienced coaches as well) is not

understanding that CHILDREN ARE NOT LITTLE ADULTS. Children do not have the same physical,

mental, and social abilities that adults do. When coaches don't take into the actual ability of their

players and attempt to teach players techniques and/or tactical concepts that the players are not

physically, cognitively, or socially ready to learn, this creates a frustrating experience for both the

coach and the players. Included in this manual you will find information about what youth players

are capable of doing physically and cognitively at the different ages.

I would like to start by emphasizing that THESE ARE GUIDELINES! Every child is different and grows at a

different rate. Typically, I've been told that a player can differ in ability in relation to their age by 3

years. For example, a child can be chronologically 8 but have the social ability of a 5 year old, the

cognitive ability of a 7 year old, and the motor ability of an 11 year old. This can make running a

practice for young players difficult. Well-designed practices allow all players to participate at an

appropriate level and to be challenged at an appropriate level. Great soccer coaches take into

consideration the general characteristics of their soccer players, tweak them based upon the actual

level of their players, and design practices based upon what their players can do!

Credit and Acknowledgments!

I learned most of the ideas presented within through my attendance at the US Soccer and

US Youth Soccer coaching education courses. Much of the information can be found by

reading the "US Youth Soccer Player Development Model: A Player Centered Curriculum for

US Youth Soccer Clubs" which was prepared by Sam Snow, the Director of Coaching for US

Youth Soccer. I would highly recommend reading the document in its entirety. It can be

downloaded at www.usyouthsoccer.org or the soccerplans.com website.

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Characteristics of U6, U8, and U10 Soccer Players

Children are not miniature adults! Youth soccer players do not have all the physical, cognitive, and

social abilities that adult soccer players have. Developmentally appropriate activities take into

consideration what players can actually do and base training around those abilities. These

characteristics are from the “US Youth Soccer Player Development Curriculum”1. All children differ

(+/- up to 3 years), these are merely general characteristics!

U6 Characteristics

Short attention span

o Get to activities right away = avoid long explanations of games (sometimes explain a

few parts of a game, enough to get them going, and then stop the team later to add

on)

o In a physical activity setting with grass that can be pulled, other distractions, etc. you

probably have about 15 seconds before kids are going to start to gaze off. Check out

the Planning page of soccerplans.com for tips to keep attention.

Kids are individually orientated

o That's an understatement

o Most youth players have their name on their ball = it's theirs and they don't want to

share

o Kids don't want to pass the ball, they want to play with it and don't think giving it to

someone else is fun.

Psychologically easily bruised

o Feedback should be positive

o If you tell the players to find a partner they will find their "best friend" each time...if you

have an odd number of players the same kid will be left out each time

o Kids pick up on our reaction to winning AND losing.

Eye hand and eye foot coordination is primitive

o Players are limited on what they can actually do

In practice some activities are designed to improve body awareness and coordination

o Kids this age love to run around, jump, roll on the ground, etc - so let them!

No sense of pace, players will go 100% until they reach exhaustion.

U8 Characteristics

Attention span is longer than a U6 layer but still not very long

o Rather than 15 seconds you have about 20...use that extra five seconds wisely!

SOME children will start to be interested in working with another kid (pairs) = primitive passing

o The person they tend to want to work with is their best friend. Player C could be wide

open but the player with the ball might try to pass it to their best friend Player B who has

three people covering them. That's okay! Compliment them for being willing to pass the

ball (maybe some of the other players will pick up on that and want to pass the ball)

and as they get older/smarter they will figure out who to pass the ball to.

SOME children become obsessed with the rules

o "They touched the ball with their hands...they are cheating!

U8 players are beginning to develop coordination

Boys and girls at this age are still fairly even in terms of physical development. However, boys

tend to like playing with boys and girls tend to like playing with girls.

U10 Characteristics

Memory ability develops

o Players will remember games from one practice to the next so games can be repeated

easier

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o Players are more capable of learning techniques as they can remember what they are

supposed to be doing

Attention span increases quite a bit

o Players can perform activities longer without getting bored so practices tend to have

less activities.

o Even though they can focus for longer doesn't mean coaches should be giving

lectures.

Abstract thought kicks in: A leads to B and B leads to C....necessary to play "soccer"

Players begin to think like adults

o Sometimes this is a good thing

o Often U10 players need a reason to do something - Why are we doing this today, how

does this fit into the big picture of becoming a better soccer player???

Players get the "team" concept but still struggle to make complex "team" decisions during a

game

Motor skills improve...A LOT! U10-U14 is the "Golden Age of Motor Learning" in which players are

most capable of learning new motor movements.

o Getting a good picture of how to do a technique is important. If you haven't played

soccer, consider asking a player on the team to demonstrate that can already do the

skill or bring in older players that can do the skill already.

Some players are going to succeed solely based on their athletic ability. It is important to

challenge them to use skill as for most people eventually everyone else catches up athletically

(and then the player that relied only on athletic ability doesn't have the skill to succeed

anymore).

1Us Youth Soccer Player Development Model: A Player-Centered Curriculum for US Youth Soccer Clubs. Prepared by Sam

Snow, Director of Coaching for US Youth Soccer and the Coaching Education Department, available for download at

www.usyouthsoccer.org.

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SoccerPlans.com Age Group Curriculum

Age  Group   Technical   Tactical   Physical/Psychological  

U6  1  practice  for  every  game  Ball/Player  Ratio  =  1:1  

Ball  size  =  3  Practice  length=  ≤  45  mins  

Dribbling  with  various  parts  of  the  feet  –  Striking  the  ball  –  Turning  while  dribbling  

What  do  the  out  of  bounds  lines  mean  –  Which  goal  to  attack  –  No  positions,  instead  reference  a  shape  (triangle)  

Movement  education  taking  place  within  the  practice  (balance,  jumping,  twisting,  etc.)  –  Sharing    –  FUN!!    

U7/U8  1  practice  for  every  game  

Ball/Player  Ratio  =  1:1  to  1:2  Ball  size  =  3  

Practice  length=  ≤  60  mins  

Reinforce  previous  skills  –  Juggling  –  block  tackle  –  receiving  ground  balls  with  the  inside  of  both  feet  –  shooting  with  the  inside  of  the  foot  –  dribbling  and  changing  directions  –  intro  push  pass  

Intro  to  “lines”,  a  back  line  and  a  forward  line  -­‐  1v1  attacking  (dribble  vs.  pass)  

Play  games  that  promote  agility,  eye-­‐foot  and  eye-­‐hand  coordination,  balance,  etc.  –  Players  will  begin  to  be  able  to  work  in  pairs  

U9/U10  2  practices  for  every  game  Ball/Player  Ratio  =  1:1  to  1:4  

Ball  size  =  4  Practice  Length=    ≤  75  mins  

Reinforce  previous  skills  –  Dribbling  for  speed  –  passing  with  the  inside  and  outside  of  the  feet  –  instep  drive  –  receiving  ground  balls  with  the  outside  of  the  foot  –  receiving  bouncing  balls  with  the  instep,  inside,  and  outside  of  the  feet  –  dribbling  fakes    

Reinforce  previous  tactics  –  1v1  defending  –  roles  of  1st  attacker  and  defender  –  2v1  attacking  –  getting  goal  side  –  shape  in  three  players  –  intro  support  play  –  play  a  variety  of  positions  –  principles  of  attack  

Intro  the  concept  of  cooling  down  –  Players  can  now  work  in  groups  of  3  and  4.  Continue  to  reinforce  sportsmanship    –  Nutrition  

U11/U12  2/3  practices  for  every  game  Ball/Player  Ratio  =  1:1  to  1:6  

Ball  size  =  4  Practice  length  =  ≤  90  mins  

Reinforce  previous  skills  –  intro  heading  and  crossing  –  moving  throwing  in  –  dribbling  feints  –  receiving  air  balls  with  the  chest  and  thigh  –  1st  touch  receiving  –  outside  of  foot  passing  –  receiving  with  either  foot  –  passing  with  both  feet  –  introduce  chipping  and  volleying  (1/2  and  full)  

Reinforce  previous  tactics  –  2v1  defending,  2v2  attacking  and  defending,  roles  of  2nd  attacker  and  defender  –  man  to  man  defense  –  combination  passing  –  support  play  –  verbal  &  visual  communication  –  half-­‐time  analysis  –  wall  pass  –  principles  of  defense  

Players  should  know  how  to  warm-­‐up  and  cool-­‐down.  Self-­‐motivation  –  how  to  learn  from  each  match  

U13/U14  3  practices  for  every  game  Ball/Player  Ratio  =  1:1  to  1:7  

Ball  size  =  5  Practice  Length=  ≤  90  mins  

Reinforce  previous  skills  –  introduce  bending  balls  –  chipping  to  pass  –  variety  of  crosses  (placement)  –  ½  and  full  volley  shooting  –  heading  to  pass  –  outside  of  the  foot  shot  –  intro  chipping  to  shoot    

Reinforce  previous  tactics  –  delay,  depth,  and  balance  in  defense  –  compactness  –    3rd  defender  role  –  recovery  runs  –  support  play  –  restarts  –  defending  in  the  different  1/3’s  –  attacking  in  the  attacking  ½  –  checking  runs  –  takeovers  –  switching  positions  during  play  –  zone  defense  –  post  match  analysis  –  intro  transition  

Static  stretching  during  the  cool-­‐down  –  fitness  work  with  a  ball  –  introduce  the  need  to  rest  to  recover    

U15-­‐U18  3  to  5  practices  for  every  game  Ball/Player  Ratio  =  1:1  to  1:10  

Ball  size  =  5  Practice  Length=  ≤  90  mins  

Mastery  of  previous  skills  –  position  specific  skills  –  Chipping  to  score    

Reinforce  previous  tactics  –  able  to  adapt  tactics  during  the  run  of  play  –  rhythm  of  play  –  role  of  the  3rd  attacker  –  principles  of  attack  and  defense  –  diagonal  passing  –  overlapping  runs  –  switching  the  point  of  attack  

Time  off  for  rest  –  soccer  specific  weight  training  

Info  adapted  from  the  “US  Youth  Soccer  Player  Development  Model”  by  Sam  Snow  and  the  USYSA  Coaching  Education  Department  as  well  as  the  Madison  Area  Youth  Soccer  Association  (MAYSA)  Age  Groups  Curriculum:  Developing  Players  Within  the  Team  Concept  which  was  written  by  Chris  Lay  and  the  WYSA  directors  of  coaching.      

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Developmental Philosophy

Age Group

Playing Time Starters Playing Different Positions

Youth U6/U8

As equal as possible amongst all players

Starters are picked on a rotational basis – all players start an equal

number of games throughout season (as

equal as possible)

U6/U8 players should be allowed to play freely and not asked to play a position. At

restarts players can be asked to form a shape (triangle/diamond) but they shouldn’t be

expected to stay in that shape.

Youth U10

As equal as possible amongst all players

Starters are picked on a rotational basis – all players start an equal

number of games throughout season (as

equal as possible)

U10 teams that play 5v5+GK’s will typically have a 3-2 (3 defenders, 2 attackers)

formation or a 2-3. Players should spend equal time being an attacker and defender.

Encourage GK play but don’t force players to be a GK.

U11 As equal as possible amongst all players

Starters are picked on a rotational basis – all players start an equal

number of games throughout season (as

equal as possible)

Every player will rotate playing an attacking position and a defending position in every

game. Players willing to play GK will be rotated throughout the year and may receive

more playing time in games they play GK (for ½ the game).

U12 As equal as possible amongst all players

Starters are picked on a rotational basis – all players start an equal

number of games throughout season (as

equal as possible)

Every player will play an attacking and a defending position in each game but not

necessarily equally. If the ability/preference of the players allows, players will play

approximately 2/3 of the game in their “best” position (determined by coach) and 1/3 of

the time in another position. Players willing to play GK will rotate throughout the season

and may receive more playing time in the games they play GK for a half.

U13

Some players will begin to play more

than others which may be influenced by the commitment to the team (attendance at practice/games) and

skill level

Some players may begin to start more games than

others. This will be based upon skill level

and commitment to team (will be outlined by coach

at pre-season parent meeting).

Players will begin to play a specific position. Players may still play other positions in

various game situations (winning by a lot) but not necessarily in every game. Ideally a few players will begin to standout as future

GK’s.

U14+

State League Teams

Players will play more than others

The starting line-up for each game will be based

upon player commitment and performance. Some players may start every

game and others may not or may take turns

starting depending upon their weekly performance

in training.

Players will play a specific position. In certain situations players may play other

positions but they will typically have a specific role they will play on the team.

Ideally the team will have two GK’s.

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Methods of Coaching – A Coach’s Toolkit 1,2

A soccer coach can "teach" in many different ways. The coach must decide which method

is best to use at any particular time. Below are some common examples of when coaching

takes place during a soccer practice as well as a discussion on each method.

***Coaches also need to keep in mind it is important for players to have some flow within a

soccer practice as well as to have time to figure out soccer problems on their own. If the

coach interjects too much in a practice the amount of learning can actually decrease. The

methods are organized in the manner of the least disruptive to the training session on top to

the most disruptive to the training session towards the bottom.

1. The Game is the Best Teacher: This is a popular saying of the US Soccer Federation.

Players do learn just by playing soccer with no formal coaching. The players gets touches

on the ball which will help improve their technical ability and over time players will begin

to figure out different ways to solve some of the soccer problems (tactics). A coach can

manipulate different variables of a soccer practice though to emphasize a certain

aspect of the game to improve learning. For example, requiring players to play 2-touch

will force them to support earlier, get their body into a better position so they can play

quicker, increase the speed of play, etc. Conditions and restrictions, even with no

coaching, can encourage players to play a certain way!

2. Coaching Within the Flow: For this method the coach doesn't stop play but rather gives

instructions to individual players, groups of players, or the team as the activity continues.

This is an excellent way for coaches to convey information to the players without

disrupting the flow of the practice. Coaches do need to make sure they are not giving

instructions constantly or players will eventually tune them out.

3. Pull a player to the side: If a specific player could benefit from additional instruction the

coach can stop that player and coach them while the rest of the players continue to

play. The coach needs to be able to make the coaching points brief though so the

player can join his or her team.

4. Coach at Natural Stoppages: Another time to give instruction without disrupting the flow

of the practice too much is to coach at natural stoppages of the practice such as during

water breaks, when the ball goes out of bounds, or if a player is injured.

5. "Freeze" Method: If a large number of players are having an issue with a technique/tactic

the coach can use this method. The coach yells "freeze" and all the players stop moving.

The coach can then address a technical issue or guide players to solve a tactical

problem that presented itself. Because the players are frozen it can be easier for the

players to see what their options are and to make a better decision. The freeze method

used to be the most common and encouraged method of coaching but that has

changed because when overused it can become very frustrating for the players as it

disrupts the flow of the practice.

1 Us Youth Soccer Player Development Model: A Player-Centered Curriculum for US Youth

Soccer Clubs. Prepared by Sam Snow, Director of Coaching for US Youth Soccer and the

Coaching Education Department. Available for download at www.usyouthsoccer.org.

2 USSF “D” Candidate Manual. Available for download at www.ussoccer.com.

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A Model Youth Practice

Practice Length 1: A well-planned practice that keeps the players moving and is economical

(works on multiple components of soccer at once) should not need to be very long. The

suggested times are below:

U6: ≤ 45 minutes (1 practice per game)

U8: ≤ 60 minutes (1 practice per game)

U10: ≤ 75 minutes (2 practices per game)

Guidelines to Follow 1: A good practice follows these guidelines:

Developmentally appropriate: Takes into consideration what players are capable of doing

and designs a practice accordingly. Resist the urge to try to teach players techniques and

tactical abilities that are suggested for older players. Introducing skills earlier does not mean

the players will become better. Often, if the players are not ready/capable of learning a

skill they will become frustrated. If this happens frequently they will not want to continue to

play.

Appropriate information: Not too much (over-coaching), relevant to age level curriculum

Economical: Select activities that address as many components of soccer as possible at the

same time. A great activity allows a player to make decisions (tactical component) while

using technique (technical component) and keeps the players moving so they are getting

“game fitness” (physical component) at the same time.

Typical Practice Progression

Instant activity – something for the players to do as everyone is arriving at practice. One

everyone has arrived or it is time to start then the players are already ready to go. Possible

instant activities include:

o Scrimmaging (as more players arrive make the field bigger, add more goals and

soccer balls as necessary, etc.)

o Juggling

o Playing a favorite game that everyone is familiar with

Developmentally appropriate activities – select games that will keep kids moving!

o Most U6 games should have a 1:1 ball to player ratio. U8 activities can be a 1:2 ball

to player ratio but can also include 1:1 games. U10 activities are between 1:1 and

1:4 ball to player ratio.

o Due to the short attention span of young players, several different games will have to

be played depending upon the length of the practice.

o Give frequent water breaks!

Scrimmage – age appropriate

o The scrimmage could take on many different forms. Doing an age appropriate

scrimmage is the best time to work in the “rules” of how to play soccer such as what

happens when the ball goes out of bounds, after a goal, etc. A scrimmage could be

1v1, 2v2, 3v3, 4v4, etc. Often with U6 and U8 players I’ll start the scrimmage phase by

playing a 1v1 or 2v2 game and then end the practice with a full age appropriate

scrimmage (3v3 for U6, 4v4 for U8, etc.)

1 Us Youth Soccer Player Development Model: A Player-Centered Curriculum for US Youth Soccer

Clubs. Prepared by Sam Snow, Director of Coaching for US Youth Soccer and the Coaching

Education Department. Available for download at www.usyouthsoccer.org.

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U8 Curriculum Overview

Below is the listing of practices included in this curriculum packet. I have selected these practices in

terms of what I feel is appropriate for U8 soccer player. Because some U8 some players begin to pass,

many activities have a ball to player ratio of 1:2. Other activities still have a 1:1 ball to player ratio to

maximize individual skill development. Each practice has several fun games and ends with a

scrimmage game. You may need to add or delete practices based upon the length of your season.

I hope this resource is useful to you! If you have any questions or comments please don’t hesitate to

email me at: [email protected].

Matt Callahan

1. U8 #1

2. U8 #2

3. U8 #3

4. U8 #4

5. U8 #5

6. U8 #6

7. U8 #7

8. U8 #8

9. U8 #9

10. U8 #10

11. U8 #11

12. U8 #12

13. U8 #13

14. U8 #14 (Vince Ganzberg)

In addition to the topics addressed in the practices above, the tactical ideas below should be

worked into the scrimmage part of practices: How to play the game (what happens when the ball

goes out of bounds, what happens after a goal, etc.), shape=diamond, when to dribble vs. when to

pass (intro)

Page 11: U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... · Information about what U6, U8 and U10 soccer players are able to do physically,

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Gates  Dribbling:  The  coach  sets  up  several  small  goals  or  gates  (two  cones  a  yard  apart)  inside  a  larger  area.    There  should  be  at  least  one  or  two  more  gates  than  there  are  players.    Have  the  players  try  to  dribble  through  as  many  gates  as  they  can  in  60  seconds.    Repeat  for  round  2  and  see  if  the  players  can  beat  their  OWN  record.    Coaching  Points:  After  dribbling  through  a  gate,  look  up  to  see  open  space  and  the  next  gate.  Dribbling  technique.  

 

Pirates  with  Gates:  Set-­‐up  gates  (two  disc  cones  two  steps  apart)  randomly  in  a  large  grid.    The  players  try  to  dribble  through  as  many  gates  as  they  can.  Two  players  are  “Pirates”.    The  “pirates”  run  around  the  grid  and  try  to  steal  some  treasure  (soccer  ball)  from  another  player.    When  a  player  had  their  treasure  taken  they  have  to  become  a  pirate.    No  tag  backs.    When  a  player  gets  their  ball  taken  they  have  to  go  get  someone  else’s  ball/treasure.    Add  more  pirates  to  make  the  game  more  difficult.        Coaching  Points:  Vision  –  see  the  pirates  and  the  open  space.    Dribbling  technique.  

   

   

   

1v1  to  Gate  Goals:  Using  the  same  set-­‐up  as  above,  all  the  players  find  a  partner  and  play  1v1.    The  player  with  the  ball  scores  by    dribbling  through  a  gate  goal.    When  they  score,  they  stop  the  ball  and  their  partner  gets  to  start  with  it.    Progress  to  when  a  player  scores  they  just  keep  going.    Coaching  Points:  Shield  the  ball,  dribble  it  so  it  is  on  the  far  side  of  your  body  away  from  the  defender.  

 

Get  Outta  There:  Circles  attack  the  right  goal.    Squares  attack  the  left  goal.    The  coach  rolls/tosses  a  ball  into  play  and  the  first  person  from  each  line  runs  into  the  game  and  plays  1v1.    If  a  ball  goes  out  of  bounds  or  over  a  sideline  both  players  are  “outta  there”  and  a  new  ball  is  served  for  the  next  two  people  in  line.    If  a  player  scores  they  stay  in  the  game  and  go  against  a  new  defender.    This  should  be  VERY  fast  paced.    Progress  to  playing  2v2.      

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #1 Activity   Diagram  

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Switcheroo:  Each  player  has  a  ball.    Players  dribble  around  in  a  grid  and  listen  for  the  coach  to  shout  out  a  word.    When  that  word  is  yelled  out  the  players  have  to  stop  their  ball,  and  then  run  to  another  ball.    Once  the  players  get  the  hang  of  it,  the  coach  could  yell  out  different  body  parts  (elbow,  forehead,  bottom,  etc.).    The  players  then  have  to  stop  the  ball  with  that  body  part  and  then  move  to  a  different  ball.    Once  getting  to  the  new  ball  the  players  start  dribbling  around  right  away  until  they  hear  the  word  shouted  out.  again        Coaching  Points:  Head  up,  find  a  ball  that  is  open  and  accelerate  to  it.  

 

Everybody’s  It:  Each  player  has  a  ball  and  each  player  is  it.    The  point  of  the  game  is  to  tag  as  many  different  players  as  possible.  Tag  should  be  shoulders  or  below  and  a  player  can’t  tag  the  same  player  twice  in  a  row.    Coaching  Points:  Vision  –  head  up  while  dribbling.  Keep  the  ball  close  so  you  can  change  direction  quickly!  

           

Storm  the  Castle:  Split  the  team  into  two  teams  and  divide  the  field  into  two  halves.    Each  team  has  some  tall  cones  spread  out  in  the  field.    Play  a  regular  soccer  game  but  to  score  a  player  tries  to  knock  a  cone  over  of  the  other  team  (players  can  go  on  either  side).    When  a  players  knocks  over  a  cone  of  the  other  teams  they  get  to  pick  it  up  and  put  it  someplace  in  their  half  of  the  field.      Coaching  Points:  Look  for  defenders  and  avoid  them!  

 

Multiple  1v1’s:  Make  a  field  that  is  25  yards  long  and  35  yards  wide.    Place  3  cone  goals  (2  disc  cones  2-­‐3  steps  apart)  on  each  side  of  the  grid.    Each  player  finds  a  partner  that  they  play  against.    One  player  attacks  one  side  and  the  other  attacks  the  other  side.  Players  can  score  in  any  of  the  3  goals  on  the  side  they  are  attacking.  Just  as  in  regular  soccer  when  a  goal  is  scored  the  other  partner  starts  with  the  ball.        Coaching  Points:  Dribbling!!  Be  deceptive.    See  the  open  space  behind  the  defender.  

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #2 Activity   Diagram  

Page 13: U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... · Information about what U6, U8 and U10 soccer players are able to do physically,

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Bob  the  Builder:  Split  the  players  into  two  groups,  bulldozers  and  builders.    Set  up  a  lot  of  tall  cones  (regular  cones,  not  disc  cones)  throughout  the  area.    The  bulldozers  dribble  their  ball  around  and  use  it  to  knock  over  cones  (kick  at  cones  or  just  dribble  right  through  them).    The  builders  run  around  and  pick  up  the  cones.    Switch  roles  after  30  seconds  to  a  minute.    You  may  need  to  play  with  the  numbers  a  bit  (the  number  of  builders  vs.  bulldozers)  depending  upon  the  skill  level  (split  into  three  groups,  two  groups  of  bulldozers  and  one  group  of  builders  for  example).    To  make  the  game  hard  have  the  builders  dribble  a  ball  as  they  pick  up  the  cones.    Could  have  the  players  flip  disc  cones  over  (right  side  up  vs.  upside  down)  if  tall  cones  are  not  available.  

 

Pac  Man:  One  player  starts  with  a  ball  in  a  grid  (usually  one  of  the  better  players).  All  the  others  start  in  the  grid  without  their  balls  (placed  just  outside  the  grid  within  easy  reach).  When  the  game  begins  the  player  with  the  ball  has  to  dribble  the  ball  under  control  while  attempting  to  tag  others.  If  he  does  then  they  also  get  their  ball  and  attempt  the  same.  Variation:  The  Pac  Man  passes  the  ball  off  the  other  players  below  their  knees.    Coaching  Points:  Pac  man  –  keep  the  ball  close  so  you  can  strike  it  at  any  time.    Use  of  feints  to  make  the  players  jump  (hit  them  as  they  land).  

           

Chaotic  Countdown:  Players  have  to  transfer  soccer  balls  from  one  side  of  the  grid  to  the  other  and  then  shoot  them  into  the  goal.    A  few  players  don’t  have    a  soccer  ball  and  are  “defenders”  that  try  to  steal  a  ball  of  someone  that  is  dribbling.    If  they  can  do  so  they  kick  it  back  towards  the  pile.    Play  for  90-­‐120  seconds  and  then  switch  defenders.  Progress  to  having  players  find  a  partner  they  can  work  together  with  to  get  past  the  defenders.        Coaching  points:  Encourage  and  acknowledge  passing!  

 

Multiple  2v2’s:  Set  up  multiple  small  fields  and  play  several  2v2  games  at  the  same  time.    Use  cones,  flags,  or  PUGG  goals  for  goals.    Play  short  games  and  rotate  who  is  playing  who.    You  could  also  have  multiple  games  of  2v2  going  on  in  the  same  field  (less  space  requires  them  to  get  there  head  up,  this  also  takes  less  space).      

 Finish  with  an  age  appropriate  scrimmage!    

 

Youth Practice Plan – U8 #3 Activity   Diagram  

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Zookeeper:  Use  disc  cones  to  make  a  rectangular  area  that  is  the  “zoo”.    Have  each  player  come  up  with  an  animal  that  they  are  going  to  pretend  to  be.    Each  animal  needs  to  have  a  ball.    Have  two  players  without  soccer  balls  start  off  as  zoo  keepers.    The  zoo  keepers  run  around  and  try  to  steal  the  soccer  balls  from  the  animals  and  kick  them  in  the  cage  (goal,  small  PUGG  goal,  or  through  a  cone  goal).    When  an  animal  has  their  ball  taken  they  become  a  zoo  keeper  as  well.    Play  several  rounds  and  switch  who  gets  to  start  as  the  zoo  keeper.  Variations:  When  a  player  has  their  ball  stolen  they  can  try  to  win  it  back  before  it  is  kicked  into  the  “cage”.  To  make  the  game  easier  have  the  players  switch  roles  when  the  ball  is  kicked  into  the  goal  rather  than  having  both  be  zookeepers.  

 

Ships  and  Subs:  One  team  is  designated  the  “Ships,”  and  they  shield  their  balls  from  the  other  team  which  is  designated  the  “Subs.”  The  “Subs”  attempt  to  strike  their  balls  into  the  “Ships’”  balls.  Each  “Sub”  keeps  track  of  the  number  of  balls  they  hit  in  1  minute.  Switch  roles  and  see  which  team  makes  the  most  “direct  hits.”    Coaching  Points:  Keep  the  ball  close  so  you  can  pass  it  (subs)  at  a  seconds  notice  or  change  direction  quickly  (ships).  

           

Passing  Pac  Man:  Everyone  has  a  ball  inside  a  grid.    Two  players  are  “it”  and  wear  a  pinnie.    The  players  that  are  it  try  to  pass  their  ball  so  it  hits  someone  else’s  ball  that  isn’t  it.    When  a  player  gets  their  ball  hit  they  have  to  go  get  a  pinnie  and  join  the  team  of  “Ghosts”.    The  last  two  or  three  people  that  haven’t  had  their  ball  get  hit  yet  start  the  next  round  as  the  “Ghosts”.    Coaching  Points:  Same  as  above.    Vision.    Movement!  

 

3v3  to  2  Goals:  Use  disc  cones  to  make  two  2-­‐yard  goals  on  each  endline.    Players  play  3v3  (set  up  multiple  fields)  and  can  score  by  passing  (2  points)  or  dribbling  (1  point)  through  one  of  the  opponent’s  goals.        Coaching  Points:  Head  up  to  see  which  goal  would  be  the  easiest  to  score  on..  

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #4 Activity   Diagram  

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Pirates:  This  game  is  played  in  a  fairly  large  grid.    Two  players  are  “Pirates”.    The  “pirates”  run  around  the  grid  and  try  to  steal  some  treasure  (soccer  ball)  from  another  player.    When  a  player  had  their  treasure  taken  they  have  to  become  a  pirate.    No  tag  backs.    When  a  player  gets  their  ball  taken  they  have  to  go  get  someone  else’s  ball/treasure.    Add  more  pirates  to  make  the  game  more  difficult.    Coaching  Points:  Keep  the  ball  on  the  far  side  of  your  body  away  from  the  defenders.    Stay  sideways  on  so  you  can  see  the  ball  and  the  defender.          

 

Partner  Tag:  Every  player  gets  a  ball  and  a  partner.    One  partner  is  “it”  and  tries  to  dribble  their  ball  and  tag  their  partner.    If  they  tag  their  partner  then  the  player  that  was  tagged  does  3  jumping  jacks  (gives  other  player  a  chance  to  get  away)  before  giving  chase.  

           

Two-­‐Headed  Shark:  Everyone  finds  a  partner.    One  pair  is  holding  a  towel  between  them  and  is  the  two  headed  shark.    The  other  pairs  have  a  ball  between  them  and  are  passing  and  moving.    If  a  player  with  a  ball  is  tagged  by  the  shark  then  they  join  their  partner  and  become  a  two  headed  shark  as  well.    Encourage  players  to  check  to  the  ball  when  their  teammates  is  under  pressure  and  spreading  out  when  possible.      Coaching  Points:  Off  the  ball  movement  –  move  for  your  partner  when  the  “shark”  is  trying  to  tag  them.    

 

2v2  to  Endzones:  Play  2v2  on  a  15  yard  wide  by  25  yard  long  field.  Use  cones  to  make  an  “endzone”  on  each  end  of  the  field.    Teams  score  one  point  by  dribbling  into  the  endzone  and  3  points  if  they  can  pass  the  ball  to  their  teammate  in  the  endzone.    Coaching  Points:  Encourage  passing.  

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #5 Activity   Diagram  

Page 16: U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... · Information about what U6, U8 and U10 soccer players are able to do physically,

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Tail  Tag:  Each  player  takes  a  pinnie  (practice  jersey)  and  tucks  it  into  the  back  of  their  shorts.    Everyone  runs  around  trying  to  grab  a  tail  away  from  someone  else.    When  your  tail  gets  taken,  keep  going  and  try  to  grab  other  tails.    You  can  only  grab  tails  that  are  tucked  in.    Start  without  a  ball  and  then  add  a  ball.    Progress  to  playing  with  a  partner  (no  soccer  balls).    The  partners  each  have  a  tail  but  have  to  link  elbows  or  hold  hands  (for  round  1  both  partners  are  facing  the  same  way,  for  round  2  the  partners  are  facing  opposite  directions).  

 

Partner  Keep-­‐Away:  Players  find  a  partner  and  a  ball  between  the  pair.    The  player  with  the  ball  tries  to  keep  possession  of  the  ball  while  their  partner  attempts  to  gain  possession  of  the  ball.        Coaching  Points:  Keep  the  ball  from  your  partner  by  shielding  it  (keeping  it  on  the  far  side  of  the  body)  or  by  dribbling  away.    Stay  sideways  on  when  shielding  so  you  can  see  the  ball  and  the  defender.  

           

Marbles:  Players  are  in  pairs,  each  with  a  ball.  One  player  plays  out  their  ball  (using  the  inside  of  the  foot)  and  the  partner  passes  their  own  ball  in  an  attempt  to  strike  the  ball  their  partner  played  out.  Immediately  after  the  player  passed  their  ball  to  try  to  hit  their  partners’  ball,  then  their  partner  runs  to  their  ball  and  tries  to  do  the  same  thing.  Players  should  keep  track  of  how  many  times  they  hit  their  partner’s  ball.  Point  system:  If  a  player  hits  their  partners  ball  after  it  has  stopped  moving  it  is  worth  one  point.    If  a  player  hits  their  partners’  ball  while  it  is  still  rolling  it  is  worth  two  points.        Coaching  Points:  Passing  technique.  

 

4  Goal  Soccer:  Place  one  goal  on  each  endline  of  a  large  rectangle  (maybe  30  x  40  yards).    Players  each  have  a  ball  and  try  to  score  as  many  goals  as  possible  in  one  minute.    After  scoring  a  goal,  the  player  should  get  their  ball  out  of  the  net  and  then  go  score  on  a  DIFFERENT  goal.    Use  cones,  flags,  or  PUGG  goals  for  the  goals.      Progress  to  playing  a  game  in  which  each  team  has  3  players.    Assign  each  team  a  goal  and  play  with  several  soccer  balls.    When  a  player  gets  a  ball,  they  can  score  in  any  goal  except  their  own.  

 Finish  with  an  age  appropriate  scrimmage!    

 

Youth Practice Plan – U8 #6 Activity   Diagram  

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  P-­‐E-­‐L-­‐E:  Two  or  more  players  needed.  The  first  player  juggles  one,  the  second  player  has  to  match.  The  first  player  then  juggles  two  and  the  second  player  has  to  match  again.  The  first  player  then  juggles  three  and  so  on.  When  a  player  misses,  the  other  player  gets  a  letter  –  first  P,  then  E,  then  L,  then  E.  After  awarding  a  letter,  the  players  start  out  at  one  again.  The  first  player  to  spell  PELE  is  the  winner.  This  game  can  be  played  with  thighs  only,  feet  only,  head  only  or  any  combination.    Coaching  Points:  Balance  –  put  your  feet  down  after  touching  the  ball  to  regain  your  balance.  

 

Gates  Passing:  Players  find  a  partner  and  pass  their  ball  through  as  many  gates  as  possible  in  60  seconds.    If  players  begin  to  go  back  and  forth  through  the  same  gate  congratulate  them  for  creative  thinking  and  then  tell  them  they  can’t  do  that  anymore.    Play  more  rounds  and  challenge  the  pairs  to  beat  their  OWN  record.    Coaching  Points:  Passing  technique  (ankle  locked  =  toes  up,  following  through  at  target,  hips  square  to  target).  

     

     

Gates  Passing  with  Defenders:  Set  up  gates  throughout  an  area.    Partners  have  a  ball  and  pass  through  as  many  gates  as  they  can.    Have  a  few  pairs  (vary  the  number  to  add  or  decrease  challenge)  without  a  ball  that  are  defenders.    When  a  defender  steals  a  ball  they  have  to  communicate  with  their  partner  that  they  did  so  and  then  the  pair  of  defenders  now  keeps  the  ball.    The  pair  that  lost  the  ball  now  becomes  defenders.    Coaching  Points:  Vision,  where  are  the  defenders.    Communication  with  partner.    

 

Crossfire:  Make  a  grid  (size  depends  on  skill  level)  that  is  a  square.    Break  the  team  into  4  teams  and  have  each  team  stand  on  one  side  of  the  grid  with  a  ball.    Place  a  ball  that  stands  out  in  the  middle  of  the  square.    Teams  try  to  kick  their  ball  so  it  hits  the  ball  in  the  middle.    When  a  ball  goes  past  a  team’s  line  they  get  a  point  and  the  ball  is  put  back  in  the  middle.    At  the  end  of  the  game  the  team  with  the  fewest  points  wins.    Teams  can’t  touch  the  ball  to  stop  it  from  going  past  their  line,  they  can  only  kick  a  ball  at  it.    After  kicking  a  ball  players  can  go  and  get  it  but  must  be  behind  their  line  before  kicking  again.          

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #7 Activity   Diagram  

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Pairs  Ball  Retrieval:  Players  have  a  partner  and  one  ball.    The  player  with  the  ball  HANDS  their  soccer  ball  to  the  coach  who  specifies  how  the  ball  must  be  brought  back  (“Bring  it  back  with  two  foreheads”)  .    After  the  players  get  their  ball  they  bring  it  back  in  the  manner  asked  by  the  coach  and  then  hands  their  ball  back  to  the  coach,  who  tosses  it  randomly  into  an  open  area  where  the  players  have  to  go  retrieve  it  and  bring  it  back  again.  Be  creative  with  how  you  ask  the  players  to  bring  the  ball  back!  Also,  move  around  the  area  so  the  players  have  to  be  actively  looking  for  you.      

 

The  Big  Drop:  Split  the  team  into  two  groups.    One  group  has  a  soccer  ball  at  their  feet,  the  other  group  has  a  soccer  ball  in  their  hands.    When  the  game  begins,  the  group  of  players  with  the  soccer  balls  at  their  feet  starts  to  dribble  around  the  area.    The  group  of  players  with  the  soccer  balls  in  their  hands  tries  to  run  around  and  drop  their  ball  on  a  ball  of  someone  that  is  dribbling  around.    If  that  happens,  the  player  that  dropped  the  ball  gets  a  point  and  the  player  that  got  their  ball  dropped  on  keeps  going.    Play  for  60  seconds  and  then  switch  the  “droppers”  and  “dribblers”.    Coaching  Points:  Keep  the  ball  on  the  far  side  of  your  body.  Vision  to  see  people  coming.  

   

     

 

Knockaway:  Everyone  has  a  ball  and  is  dribbling  in  a  grid.    The  object  of  the  game  is  to  try  to  kick  another  player’s  soccer  ball  out  of  the  grid  while  keeping  possession  of  yours.    If  a  player  gets  their  ball  kicked  out  they  do  an  exercise  like  5  ball  taps  and  then  they  come  back  in.  Variation:  If  they  can  get  to  their  ball  before  it  stops  rolling  they  don’t  have  to  do  any  exercise  before  coming  back  in.  The  “traditional”  way  to  play  eliminates  a  player  when  their  ball  is  kicked  out.    The  bad  thing  about  playing  that  way  is  the  players  that  need  the  most  practice  get  eliminated  immediately  and  then  sit  out.  

 

3v3  to  Endzones:  Play  3v3  on  a  20  yard  wide  by  30  yard  long  field.  Use  cones  to  make  an  “endzone”  on  each  end  of  the  field.    Teams  score  one  point  by  dribbling  into  the  endzone  and  3  points  if  they  can  pass  the  ball  to  their  teammate  in  the  endzone.    Coaching  Points:  When  to  dribble  vs.  when  to  pass?  Look  at  what  is  behind  the  pressuring  defender…space  =  dribble  at  them,  other  defenders  =  pass!  

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #8 Activity   Diagram  

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Instant  activity  for  when  the  players  arrive  such  as  juggling  or  scrimmaging!  Blackjack:  Play  with  two  or  more  players.  The  first  player  juggles  as  many  touches  as  they  can  and  keeps  track  of  the  count.  The  second  player  begins  after  the  first  player  misses.  After  the  second  player  misses,  the  first  player  starts  again,  starting  the  count  where  they  missed  in  their  first  turn.  For  example,  if  a  player  got  five  touches  before  missing  in  their  first  turn,  they  would  begin  the  second  turn  at  six.  The  first  player  to  21  wins.  This  game  also  can  be  made  more  challenging  be  restricting  it  to  certain  body  parts.    Coaching  Points:  Balance  –  put  your  feet  down  after  kicking  the  ball  to  regain  balance.  Try  to  keep  the  ball  low.    

 

Bases:  Make  a  30  x  30  grid  with  5  yard  bases  in  each  corner.    Designate  a  few  players  as  being  “it”  and  they  try  to  tag  the  other  players.    When  tagged  they  switch  roles,  no  tag  backs.    Players  can  be  safe  in  one  of  the  corner  bases  but  only  one  player  is  allowed  in  a  base  at  a  time.    When  someone  comes  into  the  base  then  the  player  already  in  there  has  to  leave.      Coaching  Points:  Vision  –  see  the  taggers.    Dribbling  ability  to  get  past  the  taggers  (change  speed  and  pace).  

           

Blob  Tag:  All  players  dribble  a  ball  around  in  an  area  except  for  two  players  that  are  the  “blob”.    The  blob  has  to  remain  holding  hands  and  tries  to  tag  players  dribbling  around.    If  a  player  is  tagged  they  kick  their  ball  out  of  the  area  and  join  the  blob.    When  the  blob  gets  to  be  four  people  it  can  break  into  two  little  blobs  of  two  people.            Coaching  Points:  Dribbling  deception,  quick  changes  of  direction  and  pace  to  get  away  from  the  blob.  Vision  to  see  where  the  blob  is  at  all  times.    

 

4v4  to  Lines:  Play  4v4  on  a  regulation  sized  4v4  field  but  instead  of  scoring  by  kicking  into  a  goal  players  score  by  dribbling  across  the  other  teams’  endline.    Coaching  Points:  When  to  dribble  vs.  when  to  pass.    Introduce  different  game  concepts  such  as  what  to  do  when  the  ball  goes  out  of  bounds,  etc.      

 

Finish  with  an  age  appropriate  scrimmage!      

Youth Practice Plan – U8 #9 Activity   Diagram  

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Instant activity for when the players arrive such as juggling or scrimmaging!

Bumper Cars: All players dribble a ball around in an area. Each player tries to kick his or her ball and have it hit another player’s ball. If they hit someone else’s ball they get a point. Progression: Form two teams. You only try to kick your ball off of the other team. Progression 2: one team is “it” and the other team is dribbling away. The team that is “it” tries to kick their soccer balls off of someone’s ball from the other team. Play for 60 seconds and then switch which team is “it”.

Sharks and Minnows: The game takes place in a rectangle; all the players start off on one side of the rectangle and are minnows while two players start in the middle and are sharks. The sharks yell out “swim” and the minnows have to try to dribble their (minnow food) ball to the other side of the grid (across the ocean). When a minnow is tagged they become a shark as well. Play until only two children are left. Those children become the sharks for the next game. Variations: Sharks have to steal a ball to catch a minnow. Sharks have to steal a ball and dribble it out of the grid. If the minnow can steal it back before the shark gets out of the grid they get their ball back. To make the game easier, when a minnow is captured by a shark they switch places with them so the game will only have two taggers at all times.

1v1 Inside the Square: Have 2 pairs play 1v1 inside a 15 x 15 yard square. Put a 2 yard cone goal in the middle of each endline. Players score by dribbling through a goal outside the grid. After scoring, the other player gets the ball and can score in any of the other three goals. Variation: Add additional points…when a player is scored on and they start with the ball, they get 2 points of they can dribble past the other defender and score behind them (ideal), or 1 point if they dribble around them and score in one of the side goals.

Multiple 1v1’s: Make a field that is 25 yards long and 35 yards wide. Place 3 cone goals (2 disc cones 2-3 steps apart) on each side of the grid. Each player finds a partner that they play against. One player attacks one side and the other attacks the other side. Players can score in any of the 3 goals on the side they are attacking. Just as in regular soccer when a goal is scored the other partner starts with the ball.

Finish with an age appropriate scrimmage!

Youth Practice Plan – U8 #10 Activity Diagram

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Instant activity for when the players arrive such as juggling or scrimmaging!

Pairs – Paint the Grid: Players find a partner and share a ball. They use their ball (paintbrush) to paint as much of the grid as possible! Start by having the pairs in separate grids and then remove the lines between the grids and have the pairs pass and move amongst each other. Coaching Points: Passing technique = ankle locked, follow through at target

Pairs Moving Target: Players have a partner and share a ball in an area. Two coaches hold a practice vest or a pool noodle between them, forming a goal. The players must try to pass their ball and kick their ball through the goal. However, the coaches should move around into open space so that the players have to dribble around and kick their ball through a moving target. Coaching and variations: To encourage passing, players get one point if they pass the ball through and 2 points if they pass it through to their partner. Passing technique.

Two-Headed Shark: Everyone finds a partner. One pair is holding a towel between them and is the two headed shark. The other pairs have a ball between them and are passing and moving. If a player with a ball is tagged by the shark then they join their partner and become a two headed shark as well. Encourage players to check to the ball when their teammates is under pressure and spreading out when possible. Coaching Points: Can you move to help your partner out so they can pass the ball to you. Passing technique.

2v2 to Endzones: Play 2v2 on a 15 yard wide by 25 yard long field. Use cones to make an “endzone” on each end of the field. Teams score one point by dribbling into the endzone and 3 points if they can pass the ball to their teammate in the endzone.

Finish with an age appropriate scrimmage!

Youth Practice Plan – U8 #11 Activity Diagram

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Instant activity for when the players arrive such as juggling or scrimmaging!

Hospital Tag: Each player has a ball and is moving in a grid. Just as in everybody’s it, anybody can tag anybody. When tagged, the player takes one of their band-aids (hands) and covers their “injury”. When a player is tagged for a second time they use their other hand to cover up that injury. When a player is tagged for a third time they have to go to the hospital (small grid in the corner) and do an exercise (ball taps, juggling, jumping jacks) before coming back in.

Battleships: Each player has a ball. Space several disc cones throughout an area. Players (submarines) have to dribble around the area. The submarines shoot a torpedo (their soccer ball) at a battleship (cone). Players then go get their ball and move to a different battleship. How many battleships can you hit with your torpedo in 30 seconds? Coaching Points: Introduce ball striking technique (could use various surfaces, inside of foot or laces).

Chaotic Countdown: Players have to transfer soccer balls from one side of the grid to the other and then shoot them into the goal. A few players don’t have a soccer ball and are “defenders” that try to steal a ball of someone that is dribbling. If they can do so they kick it back towards the pile. Play for 90-120 seconds and then switch defenders. Progress to having players find a partner they can work together with to get past the defenders. Coaching Points: Passing technique. When to pass vs. when to dribble.

4 Goal Soccer: Place one goal on each endline of a large rectangle (maybe 30 x 40 yards). Players each have a ball and try to score as many goals as possible in one minute. After scoring a goal, the player should get their ball out of the net and then go score on a DIFFERENT goal. Use cones, flags, or PUGG goals for the goals. Progress to playing a game in which each team has 3 players. Assign each team a goal and play with several soccer balls. When a player gets a ball, they can score in any goal except their own.

Finish with an age appropriate scrimmage!

Youth Practice Plan – U8 #12 Activity Diagram

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Instant activity for when the players arrive such as juggling or scrimmaging!

Attack of the Ants: Spread disc cones out all over the field and tell the players they are anthills. In order to “close” an anthill so the ants can’t attack they must dribble their ball around the cone and then pick it up. Play to see who can pick up the most cones. Variations: Use different colored cones and players have to do different skills to pick up each color (red-juggle 4 times, blue-dribble around, etc.) Coaching Points: Dribbling technique, use of various parts of the foot to move the ball.

Stinger Tag: The coach has a pool noodle and attempts to tag a players’ soccer ball. If a player has their ball tagged they have to do 5 jumping jacks to get the venom out. Coaching Points: Use of various parts of the foot to move the ball away from the defender (coach with the noodle). Shield the ball or accelerate away from the defender when under pressure.

1v1 to Gate Goals: Using the same set-up as above, all the players find a partner and play 1v1. The player with the ball scores by dribbling through a gate goal. When they score, they stop the ball and their partner gets to start with it. Progress to when a player scores they just keep going. Coaching Points: Head up…see behind the defender and know where the open space and goals are.

Get Outta There: Circles attack the right goal. Squares attack the left goal. The coach rolls/tosses a ball into play and the first person from each line runs into the game and plays 1v1. If a ball goes out of bounds or over a sideline both players are “outta there” and a new ball is served for the next two people in line. If a player scores they stay in the game and go against a new defender. This should be VERY fast paced. Progress to playing 2v2.

Finish with an age appropriate scrimmage!

Youth Practice Plan – U8 #13 Activity Diagram

Page 24: U8 Curriculum Manual - Griswold Soccer Clubgriswoldsoccer.org/2e5ca83d-a7fd-45d1-95f7-8735947... · Information about what U6, U8 and U10 soccer players are able to do physically,

© Fox Valley Soccer Training LLC (FVST) and soccerplans.com. Distribution prohibited without the consent of FVST and soccerplans.com.

Instant activity for when the players arrive such as juggling or scrimmaging!

“The Network” – Place disc cones throughout a grid (two different colors of cones). Players start at one color and then move to another color, repeat continuously. Start without a ball first…run to a cone and touch it with your hand…then touch with your knee…then jog backwards to the next cone…then add a ball and dribble to the next cone… Encourage players to have a head like a windshield wiper (always scanning back and forth). Use “pinky toe” to dribble (not inside of foot = looks like a penguin dribbling).

“Drag Races” – Players find a partner and get two cones that they spread out about 5 yards apart. The partners start next to one of the cones and on the “go” signal they dribble to the other cone, make their ball touch it, do pullbacks to drag the ball back to the first cone, and then repeat once more to be done. (players are using the bottom of their feet to drag the ball back)

“Nascar” – Same set-up as above but now players have to dribble around the cones twice to finish the race. (players are using the inside of their feet to turn around the cone)

“Gates” – Spread out several 1-2 yard gates throughout an area. Players try to dribble through as many of the gates as they can. Play for 45-60 seconds to have them set a baseline and then have them go again to see if they can beat THEIR record.

“3 – Touches” – 3 players have a ball in a 10x10 grid with one defender. If the defender can touch a dribbler’s soccer ball 3 times then they switch places.

“Cross the River” – Make a 10x10 grid and have one defender in the middle and three players on the outside standing by one of the lines. The players on the outside attempt to dribble through the grid to get to another outside (doesn’t have to be straight across). If the defender steals I then they switch players. Encourage players to be brave, can you make it straight across past the defender? Encourage players to use the correct foot when dribbling past a defender (if dribbling on left use the left foot so your body is between the defender and the ball).

Finish with an age appropriate scrimmage!

Youth Practice Plan Activity Diagram

Drag Races Nascar

= Disc cone