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    The creation of The Malesquis: an insight intothe evolution of a beast. By John Kearney

    MONSTERCREATIONS

    Photoshop

    Photoshop

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    Workshops

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    his article will provide you

    with a walkthrough of my

    experiences during the

    creation of this project. I hope

    that you pick up some useful tips and

    find it entertaining and informative.

    First, I assess what is required and set

    a few targets. Im being asked to paint a

    striking monster, which immediately

    gives me the main focus of the painting.

    My design has to be solid, unique, andconvincing enough to clearly visualise

    its movement. I want it to look stylish

    and be able to captivate the v iewers

    imaginations. Lastly, I want to place it in

    a setting of some peripheral interest and

    create a composition with visual impact.

    Its good to be ambitious! I realise that

    this is no easy task, and that preparation

    will aid in making my goals a reality. The

    first task is to come up with a scenario.

    Even a basic story will give a design

    purpose and direction. I normallyscribble down some ideas that will be

    John KearneyCOUNTRY: UK

    CLIENTS: Konami, Sky,

    ITV, Empire Interactive

    John has over

    seven years

    experience as

    a 3D graphic

    artist in thevideo games industry. He

    is currently freelancing

    on various projects.

    www.brushsize.com

    DVD AssetsThe files you need

    are on the DVD

    FILES: Hunt_of_the_

    Malesquis_1-5.psd

    FOLDERS:

    Full screenshots

    SOFTWARE:

    Photoshop CS2 (Demo)

    Tused throughout the project as a source

    of inspiration and guidance.

    My beast will be from a breed of alien

    creatures called The Malesquis. They can

    only be found on one planet, a barren

    and desolate place called Arrazine. This

    world is a hostile environment. Its a

    deadly battlefield for warriors and

    hunters brave or stupid enough to enter

    its domain. The deadly Malesquis are

    thus a prize trophy for those wishing tobetter their reputation and wealth.

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    1 The Malesquis conceptIve been given landscape

    dimensions, which influences mydecision to go with a quadruped rather

    than a biped. The monster has to be the

    main focus, and I feel a biped would have

    made the composition potentially

    problematic. Using my story line, Im able

    to get a feel for the kind of beast that

    would work well in a harsh habitat. I

    think the perfect mix would include

    armoured shells, mobile limbs for

    climbing rocks, an impressive arsenal

    of weapons for attack, and a few

    vulnerabilities, indicating that adeptwarriors would be able to challenge them.

    2 Gathering referencematerial for inspirationI write a quick list of insects, animals, and

    anything else that might provide useful

    eye candy. Then I go about searching for

    some reference, both on the internet and

    in my book collection. I end up witha folder packed with numerous

    photographs. Included are scorpions,

    turtles, crabs, earwigs, wasps, rams, and

    even seashells! Many thoughts begin to

    flood my mind, so I take advantage of

    them by knocking out some incredibly

    crude and rudimentary sketches. The

    purpose of this is to begin to get my ideas

    down on paper. I dont worry too much

    about the quality of my initial thumbnail

    sketches; they are just mental notes,

    which are there to be built upon.

    3 Selecting anddeveloping a sketchUsually, I take quite a lot of time to

    develop my chosen sketch. This time, I

    feel impulsive and eager to get straight

    into Photoshop. I choose a thumbnail

    that is barely enough to start with, scan

    it in, and get straight to work. I quickly

    create rough landscape dimensions for

    my canvas and then begin adding to the

    pencil sketch, digitally. I know the pose

    has to be fairly strong and clear enough

    to show off the design, so I get stuck in

    with some basic, loose shapes. A roughimpression of the caves is introduced so

    that the environment is indicated for

    compositional purposes. If ideas are

    flowing, its usually a good idea to go with

    them and capitalise on the inspiration.

    4 Canvas set-upI carefully review the dynamics

    of the creature and think more about

    composition. I also make mental notes of

    places where I could add the hunters and

    then rotate, crop and scale the image tohalf of my intended final resolution. I do

    this for two reasons: I know that I will

    eventually refine and detail the whole

    picture once all the basics are in place

    this is the stage where the resolution

    matters. Secondly, I want to use

    Photoshop quickly during my initial

    sketching. Once I reach a basic milestone,

    I begin to think about brushes that I

    might need during later stages.

    Straightlines

    Shift+click(PCandMa

    c)

    Havetroubledrawingstr

    aight

    lines?HolddownShiftan

    d

    clickatthepointwherey

    ou

    want thelinetoend.

    Etvoila!

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    5Brush management

    Texture is always important to me.

    More often than not, I prefer to manually

    draw a lot of it rather than use large

    brushes; it can make things look linear

    and samey. You can define contour and

    shape much better with smaller brushes

    that are endowed with a hint of texture.

    One of my favourites that I use in 90 per

    cent of my work is the Pastel Brush,

    which ships with Photoshops Natural

    Media Brushes. It gives me a bit of grain

    and a nice shape, which I personally

    prefer for painting. I supplement thiswith custom brushes that I have drawn

    myself, usually with pencil on paper. You

    get a lot of organic grain for free, and this

    makes things look very natural.

    6 Colour andtonal foundationsI consider that tones, values, contrast and

    overall lighting generally take paramount

    importance. Colours can be changed

    incredibly easily when working digitally.

    As long as I am near the mark, I dont

    worry too much about having a palette

    laid out. With the knowledge that new

    light sources will be added at a later stage,

    I proceed to paint some blue hues of

    differing brightness to give me a basic

    ambience and an underpainting on

    which to work. Doing this provides an

    effective starting point, because the

    fundamental tones of the image are set.

    I recommend getting rid of the white

    canvas as quickly as possible.

    7Lighting and colourLighting affects absolutely

    everything, so consider its colour and

    intensity very carefully when selecting

    and mixing surface colours. Think about

    the quality of light and the effect it will

    have on shadows. Light can be used to

    add areas of focus, add contrast, create

    atmosphere, or describe form. Since my

    scene is going to be set in a dark cave, I

    use the foreground hunter as a source of

    light via his weapon. This is planned and

    absolutely necessary, otherwise the

    Malesquis face will be in darkness.

    OptimisingkeyboardshortcutsI dislike using my Intuos

    touch strips and prefer

    keyboard shortcuts. I

    permanently have one

    hand on Ctrl+Z (undo)

    because it often takes

    multiple tries beforehitting the correct

    brushstroke. My most

    used shortcuts are

    dispersed around Ctrl+Z,

    and I find it an

    inconvenience using

    square brackets to

    change brush size.

    Therefore, I have

    remapped brush-size

    shortcuts from the

    square brackets to [Z]

    and [X] which means my

    eyes never have to leave

    the screen.

    PROSECRETS

    8 CompositionalenhancementsStalactites and stalagmites provide ideal

    contrast points against the sky and

    foreground, which frame the picture and

    add more interest. While painting the

    ground, I try to incorporate natural

    patterns that will help lead the viewerseye into the picture and create depth.

    Complementary light sources often add

    some colour interest. If placed correctly,

    they can also provide you with the ability

    to use rim lighting. This enables you to

    highlight one edge, a technique often

    used in film and photography for

    dramatic lighting. Its most striking

    when used in high contrast.

    Preservetransparency/(PCandMac)PreserveTransparency

    (onoroff)fortheworkinglayer.

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    HSB ColourpaletteColour selection is

    incredibly important

    when painting. Making

    sure you have the right

    brightness and hue can

    be time-consuming and

    frustrating, especiallywhen using the default

    RGB Colour Palette. Try

    changing it to the HSB

    Colour Palette by left

    clicking the small arrow

    at the top right of the

    Colour Window. With a

    little practice, you should

    find that colour selection

    becomes much more

    intuitive and accurate.

    PROSECRETS

    9 Improving weak areasand correcting mistakesIts necessary to make some comments

    regarding the organic nature of painting

    fantasy artwork. Making critical decisions

    on the quality of your painting is vital

    every step of the way. Learning to

    critically assess your work is the first step

    in being able to point out problems and

    make corrections. Fantasy artwork is not

    like drawing a portrait. You have no real

    direct reference; as a result, the paintinghas to be given a chance to evolve.

    10 Character and detailconsiderationsI rarely make a proper design for character

    clothing in a painting like this because

    the scale means that most of the detail is

    just suggestive. My initial foreground

    character pose isnt working too well, so I

    change it to something more dynamic.

    The revised characters feet are positioned

    to give the impression that they have slid,with bits of debris spewing up. The

    decorative cloak adds balance to his body

    position. Its important to plant the

    Malesquis front legs into the ground and

    to add further dust and rubble around

    them. I make the landscape fairly

    inhospitable by adding sharp rocks and

    convey depth by drawing a few distance

    layers that gradually fade into the sky.

    11 ComplementaryelementsI always try to think of things that

    will add decorative interest and becomplementary to the look of the

    finished painting. What is

    complementary? It boils down to

    personal preference and artistic vision.

    This is where individuality shines

    through. I decide that crystal sparkles

    from the rocks would work well. Partially

    obscured light sources tend to create glow

    effects on camera lenses, so I decide to

    implement them at the back of the cave.

    Doing so gives the area a cinematic feel

    with a hint of mystery and atmosphere.

    The area that has a rocky stepped

    pathway is one of curiosity and

    encourages the viewers eye to roam

    around the picture. These little touchescan add a lot to a painting.

    12 Adjusting dull sectionsIf an area needs a bit of life or slight

    colour variation, Ill simply create a new

    layer, change it to Overlay or Hard Light,

    and hit this layer with hints of my desired

    colours using a soft-edged brush. This

    keeps the texture you have underneath

    but changes the underlying colour, the

    intensity of it, and adds vibrancy in the

    process. I use this sparingly.

    Screenmode

    [F](PCandMac)

    Forswitchingscreen

    modesa greatwaytos

    ave

    yourselftime when

    working awayon

    yourpicture.

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    13 Its bugging me!If anything is catching my eye and

    annoying me, then I feel compelled to

    change it. The horn crown feels a bit too

    clichd and too similar to a Triceratops

    for my liking. This design doesnt work

    too well when I imagine the Malesquis

    brought to life. If placed in a f ilm orgame, the head movement would have

    looked severely restricted due to the

    horns clashing into the shell. It bugged

    me the whole time, so I decide to try an

    alternative near the very end. It occurs to

    me that the themed muscle tissue might

    work well as a neck and be consistent

    with the design of the limbs and tails.

    The tissue suggests the neck can extend

    out, increasing its manoeuvrability, and

    enabling Malesquis to quickly strike with

    a snap of its jaws. The result is a weirder

    design, similar to a tortoise, but definitely

    more threatening!

    14 Adding effects andfinishing touchesMy custom brushes are used to create the

    debris, dust, and little sparkles. The

    debris/sparkle brush consists of noisy

    smudges and dots. I adjust the Scatter

    and Angle Jitter settings of the brush, so

    its sprayed randomly when painting.

    The dust is created with a brush that I

    demonstrate how to create in my Exodus

    answer in this months Q+A section (see

    page 36). As a final measure, I flattened

    the image and make colour corrections

    using Levels dialog. At this stage, I

    sometimes like to hit the image with a

    few subtle glows in key places. I do this

    by creating a new layer, setting the layer

    mode to Colour Dodge, and painting the

    blooms with a soft-edged brush.

    15 SummaryIt takes a great deal of time andeffort to be able to put something down

    in a way that enables others to capture

    the essence of your idea or fantasy. You

    need to balance technical ability with

    creativity and be willing to suffer plenty

    of frustration in the process. Painting a

    picture is often a struggle against

    yourself, but the sense of achievement

    when you are finished is enough to make

    you go through it all over again.

    Overall, I think I manage to achievequite a few of my goals with my picture

    of The Malesquis, so I am reasonably

    pleased with the result! I hope this article

    has inspired you, and has helped

    demonstrate a workflow for creating

    your own fantastical beasts from concept

    to completion.

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