Trinity Continuum: Aberrant (Interactive version by Mr.Gone)

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Aim: Athletics: Close Combat: Command: Culture: Empathy: Enigmas: Humanities: Integrity: Larceny: Medicine: Persuasion: Pilot: Science: Survival: Technology: N ame: Player: Concept: Origin Path: Role Path: Society Path: SKILLS ATTRIBUTES Force Intellect Might Presence Mega Intellect Mega Might Mega Presence Finesse Cunning Dexterity Manipulation Mega Cunning Mega Dexterity Mega Manipulation Resilience Resolve Stamina Composure Mega Resolve Mega Stamina Mega Composure QUANTUM TRANSCENDENCE PATH CONTACTS ASPIRATIONS Additional Paths: Moment of Inspiration Quantum Points: Flux: Transformations: temp temp

Transcript of Trinity Continuum: Aberrant (Interactive version by Mr.Gone)

Page 1: Trinity Continuum: Aberrant (Interactive version by Mr.Gone)

Aim: Athletics: Close Combat: Command: Culture: Empathy: Enigmas: Humanities:

Integrity: Larceny: Medicine: Persuasion: Pilot: Science: Survival: Technology:

N ame: Player: Concept:

Origin Path: Role Path: Society Path:

SKILLS

ATTRIBUTES Force Intellect Might Presence

Mega Intellect Mega Might Mega Presence

Finesse Cunning Dexterity ManipulationMega Cunning Mega Dexterity Mega Manipulation

Resilience Resolve Stamina ComposureMega Resolve Mega Stamina Mega Composure

QUANTUM

TRANSCENDENCE

PATH CONTACTS

ASPIRATIONS

Additional Paths: Moment of Inspiration

Quantum Points:

Flux: Transformations:

temptemp

Page 2: Trinity Continuum: Aberrant (Interactive version by Mr.Gone)

SPECIALTIES/SKILL TRICKS

EDGES

MEGA EDGES

Defense = Appropriate Resilience Attribute Armor: Experience:

ARMORArmor Base Hard Soft

QUANTUM POWERSName Powers Min Action Cost Pool Range Duration Tags

INJURY CONDITIONS Bruised +1 Bruised +1 Injured +2 Injured +2 Maimed +4

Taken Out