Transmedia in Education

14
Contact [email protected] USA: +1 415 287 4150 Europe: +44 207 193 4567 Case Study: Educational ARG Alternate Reality Game

description

This presentation highlights the power to engage students through transmedia storytelling. For three weeks in Feb 2012, 600 students across Florida worked in teams of five to role-play c-level executives of a space cargo company. When one of their rockets crashes into a local town causing environmental damage, the students much decide how their company should respond. Conducttr is a pervasive entertainment platform - a revolutionary technology for telling stories across social media, email, mobile and more. The platform simulated a real-life disaster scenario emailing the students as employees in their own company and tweeting and updating Facebook as members of the local community. http://tstoryteller.com

Transcript of Transmedia in Education

Page 1: Transmedia in Education

[email protected]

USA: +1 415 287 4150Europe: +44 207 193 4567

Case Study:Educational ARG

Alternate Reality Game

Page 2: Transmedia in Education

About the Client

• Doubletake Studios (DS) is a creative agency based in Tampa, Florida

• DS pitched and won a project to provide a connected learning experience to 13-17 year olds across 17 schools in the state of Florida

• DS handled all client liaison

• DS created all story and production content

• Transmedia Storyteller Ltd worked with DS as silent partner providing consultancy and our Conducttr platform as a managed service to deliver the learning experience

Doubletake Studios

Page 3: Transmedia in Education

Background and Results• Production Team

– 1 fulltime person at Doubletake Studios (plus team as needed for story, web design, video & graphics production)

– 1 person part-time from Transmedia Storyteller Ltd

• Results– More that 600 students took part

– Conducttr handled more than 4000 character-to-student interactions

– Engagement: 38%

Engagement measured as ratio of student action to character call-to-action.

Page 4: Transmedia in Education

Workflow timeline

• Aug 2011 Doubletake Studios consult with Transmedia

• Sept 2011 Doubletake Studios wins the project

• Dec 2011 First play test for teachers and DS’ client

• Jan 2012 Second play test for project financial sponsors

• Feb 2012 Live with students Feb 6th-Feb 24th (3 weeks)

Storyteller Ltd on use of Conducttr

In the play test, the 3 week experience is compressed to 3 days with one day = 1 week. After each test the experience is reset to be run again.

Page 5: Transmedia in Education

Story

• Cosmic Voyager Enterprises (CVE) is a space cargo company based in Florida.

• CVE employs many people in the neighboring towns and takes its corporate social responsibility seriously

• On Feb 6th 2012 a CVE rocket crashes into the small town of Millisville, FL causing physical and possible long-term environment damage from the payload

• The CVE executive team must complete a report for the board & investors that explains their action plan.

Page 6: Transmedia in Education

Experience• Students form into teams of five to play a C-level executive role:

CEO/COO/CMO/CFO/GC

• Communications come from fictional characters inside and outside the company

• Each student gets role-specific communications (e.g. the CEO only gets information intended for the CEO)

• Students must collaborate inside the classroom to share knowledge and discuss solutions

• They are given a fictional budget that is insufficient to cover all their needs. Hence they are forced to make compromises which generates ethical and financial discussions

• Business partners from the local community visited classrooms to support teachers.

Page 7: Transmedia in Education

Learning objectives

• Teach ethics and economics

• Simulation of real-life scenario

• Self-guided problem solving

• Collaborative working

• New media comprehension

Page 8: Transmedia in Education

EngagementINTERACTION

• Personalized replies to incoming emails & Tweets from fictional characters

ETHICAL DECISIONS

• “The Whistleblower”• Employee who contacts the students claiming that the payload was over

weight

• “The Extortionist”• Dept. Environment agent that proposes a pay-off for him to write a more

favorable report.

GAME-STYLE REWARDS

• Rewards based on involvement:– “I like what you’re doing, I’ve recommend a bonus increase at the next pay

review board”

– “You’re asking great questions, you can have use of the company seats behind the catcher…”

Page 9: Transmedia in Education

Production materials

• Videos – YouTube and embedded on website

• Facebook & Twitter profiles

• “Corporate website”

• Report documents (PDFs)

• Teacher & project funder support– Lesson guide

– Weekly advanced “cheat sheet”

• Interactive communications– Emails, Tweets, Facebook status updates

Page 10: Transmedia in Education

Students love to role-play

Fictional environmental activist

Page 11: Transmedia in Education
Page 12: Transmedia in Education

Conducttr

• Manages all student registrations– “I want to register as CEO for Royal Palm Beach”

– students tagged by role and school

• Manages all teacher registrations and assistance– “tell me the story so far” -

• Manages all social media and email communications

• Allows re-run of experience after tests & annually

• Produces all performance metrics

Page 13: Transmedia in Education

Next steps

• Re-run the experience for new students

• Create new stories & scenarios

• Tackle new topics & learning objectives

Page 14: Transmedia in Education

Contact

• Conducttr: Transmedia Storyteller Ltd

• Educational ARG: Doubletake Studios

Transmedia Storyteller LtdRobert Pratten, CEO

[email protected]: +1 415 287 4150

Europe: +44 207 193 4567

Doubletake StudiosTerri Hall, President

105 S. Fielding Ave. Suite BTampa, FL 33606Tel: 813-251-6308