Tournament Director Instruction Manual

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Transcript of Tournament Director Instruction Manual

Page 1: Tournament Director Instruction Manual

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Mahjong Tournament Director’s Instruction Manual

This manual is written for the purpose of maintaining our tournament quality from each Mahjong Australia

Tournament Director. Forms and templates are included.

Page | 1

Page 2: Tournament Director Instruction Manual

Mahjong Australia Tournament Director Instruction Manual

Table of Contents

Disclaimer................................................................................................................................................3

Job Description......................................................................................................................................3

Tournament Directors..................................................................................................................3

Tournament Assistants.................................................................................................................3

Job Requirement...................................................................................................................................3

Tournament Director’s Essentials................................................................................................4

Equipment.......................................................................................................................................... 4

Flyers.................................................................................................................................................... 4

Registration Desk............................................................................................................................4

Uniform................................................................................................................................................ 5

Game Operating Procedures...........................................................................................................6

Preparation........................................................................................................................................ 6

Processing New Members................................................................................................................7

New Player’s information.......................................................................................................7

Announcements............................................................................................................................... 7

During the game................................................................................................................................... 8

TD needs to do when the game finished:..............................................................................8

If Tournament Directors are hosting a double game:.....................................................9

Venue Report......................................................................................................................................... 9

For Tournament Director............................................................................................................9

For Operations Manager (uses same document)..............................................................9

How to Score in a Tournament....................................................................................................10

Calculating the Score........................................................................................................................11

Mahjong Australia Scoring System............................................................................................11

Teaching "Learn to Play"................................................................................................................17

Learn to play table.......................................................................................................................17

Display Table..................................................................................................................................17

Introduction of Mahjong................................................................................................................ 18

Mahjong Rules.................................................................................................................................... 20

General Rules................................................................................................................................. 20

Commonly used rules.................................................................................................................21

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Mahjong Australia Tournament Director Instruction Manual

Disclaimer

In order to work for Mahjong Australia as a Tournament Director, you must have an Australian Business Number (ABN).To register and learn more about ABN please visit: https://abr.gov.au/

The work type of Tournament Director is casual contracting, which means Mahjong Australia does not hold any responsibility in providing your personal meal, transportation, medical supplements or insurance.

Mahjong Australia may assist Tournament Directors if they do not have the required equipment such as electronic devices to complete the task.

Payment is made fortnightly by bank transfer to an invoice being received, you will also be responsible for invoicing Mahjong Australia. Payment will not be made unless an invoice has been sent.

The Tournament Director Assistant rate is $80 per tournament ($20/hr), whereas the Tournament Director Host is $100 per tournament ($25/hr).However, it may be negotiable according to situations such as long finals.

Job Description

Tournament Directors

Controls all aspects of a tournament and is responsible to ensure all facilities are brought to every game (i.e. Tables, Tiles, player handbooks, scoring sheets, laptop etc). Tournament Directors take the lead in organizing the event and ensures that the tournament structure is adhered to. Overall responsibility for scoring and resolving queries and disputes is held by the Tournament Director.

Tournament Assistants

Tournament Assistants are helpers who assist in setting up the tournament. They operate as apprentices learning the structure of the tournament, they aid in scoring and training new players to Mahjong Australia scoring system.

Job Requirement

Have a basic knowledge of how Mahjong works. Being able to lift mahjong tables repeatedly for a short period of time. Speaks Mandarin, English and preferably Cantonese or Shanghainese. Presentable, Sociable, Respectful, Friendly, Responsible,

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Mahjong Australia Tournament Director Instruction Manual

Able to use modern technologies such as smartphones. Must be able to do simple calculations. Able to travel to different locations

Tournament Director’s Essentials

EquipmentTournament Directors are required to bring the following equipments to every tournament. Tournament directors are responsible to inform Mahjong Australia to replace any damaged equipment.

Laptop for registration (with charger) Table Cloth Wireless modem router Barcode scanner New membership cards (At least 10) Cleaning cloth “Learn to Play” Banner Spray

FlyersTournament Directors are required to bring all the flyers to the venue every time. They have to be presented on the registration desk. This includes:

Game Schedule Scoring sheet Monthly Final Flyer Mahjong Masters Flyer Facebook subscription form SMS subscription form Newsletter subscription form 4Reward Flyer

Registration Desk

Registration Desk should have Laptop for registration, scanner and flyers on it, any personal belongings or non-work related items should not be placed onto the desk. Here is an example of how a Registration desk should look like:

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Mahjong Australia Tournament Director Instruction Manual

Uniform

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Mahjong Australia Tournament Director Instruction Manual

Game Operating Procedures

Preparation

Tournament Director has to be present in uniform one and half hour before the actual game start.

Tournament Directors should greet the staff at every venue and request politely for any enquires like opening storage, getting a projector set up.

Empty the required area for Mahjong tables, ask for permission first before moving things like bar tables or chairs.

Set up registration desk, tables with number cards and tiles in 30mins according to the venues’ planogram set up.

One tournament director looks after registration while the other one teaches ‘learn to play’ if there are two.

Turn on the laptop and go to any web browser (Suggested: Chrome), select the game you are hosting and log into the Tournament Director system with given username and password.

Connect the scanner and modem router, check its IP address for the game. The IP can be found in the webpage title or wireless properties>details.

Connect to a secondary display such as projector or big TV, set laptop to duplicate display to secondary monitor. This option can be found by right clicking desktop > Screen resolution

Go to “Players Reg List” and double click the space with “MA000” under “Card Number:” let players register with the scanner.

Tell players which table they are in after they register (while Tournament Directors are at the registration desk).

Any late-arrival (within 10 minutes before start) could be accepted as soon as a table of 3 is available, but not when every table is full.

A seating chart needs to be created and presented 10 minutes before game starts on secondary monitor. Change Screen resolution’s “Duplicate” to “Extension”, go to the "R1 Table" and "Seating Chart", then select the numbers of columns and submit.

Tournament Directors need to be connected to the router 5 minutes before game starts. Different IP address will be allocated for each game and Tournament Directors should ensure that they are connected to the correct IP to share the same platform of the computer system.e.g. 192.168.1.6/mas_star/

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Mahjong Australia Tournament Director Instruction Manual

Table 1 should be created from the computer only after all the tables of 3 are being allocated with no blue or red names (Blue: the player has been in a table of 3 within the past 10 days; Red: the player cannot be seated with certain player within the same table). Do not close the pop-up.

If any laptop is broken down and in need of emergencies system, the game could be hosted with our online system with mobile browsers: NSW: mahjong.mahjongaustralia.com.auACT: act.mahjongaustralia.com.auQLD: qld.mahjongaustralia.com.au

However, please inform Steve first when it comes to this last resort.

Listen to any compliant players arise, note them down in venue reports.

Processing New Members

When new customers arrive, tournament director needs to give them registration forms and assist them filling in the form.

New Player’s information

1. First name*2. Last name*3. Home Number4. Mobile Number*5. Address*6. Email7. Mahjong Member Card ID*8. Referrer ID9. Current Club Member ID10. Signature*

(* is compulsory)

Announcements

Right before the game starts, Tournament Director needs to announce:

Welcome to “venue’s name” e.g. St George Leagues Club Announce any new promotions such as the next final or new venues time No talking during the game East and West shuffle only Minimum points for the venue Game starts now

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Mahjong Australia Tournament Director Instruction Manual

During the game

1. Tournament Director Host should random the seats for round 2 after the first round begun and ensure there are no coloured names in the chart. Then he can create the round 2 seating chart to replace the round 1.

2. Approach the player that has a hand up or if they say “Mahjong”

3. Ask if “Wind Pong” (If there is) correspond to seating for extra 10 points.

4. Ask if “All Concealed” when there is no tiles at the corner of the table.

5. Select the correct table on your device and score accurately and make sure the score is given to the correct person with the correct discarder. Ask whenever you are not sure about the player’s name.

6. Ask another Tournament Director to confirm the score if you are not really sure. However, you must be able to tell the values of any hand on the score sheet.

7. Tell players to change seats after scoring the fourth game.

8. Keep an eye on newcomers wondering around the mahjong area and ask them politely if they are interested in joining our mahjong league, tell them it is a free entertainment provided by the venue and hand them a timetable and score sheet.

9. After round 1, Tournament Directors should allow players to check their scores at the computer. Page "Round 2 Search seat" should be opened with scanner enabled on main computer not secondary display.

TD needs to do when the game finished:

Once players have finished their games, they should be told to help putting the tiles and dices into the correct box. Tournament Directors then have to start collecting the number cards, tables and tiles back into the storage room.

Tournament Director Host needs to export the game in excel form and upload the game to sync the database within the system. This exported excel file needs to be renamed with venue's name (day/night), player numbers and date(e.g. stgeorge night 88p210315.xls), this must be sent to Steve, Accounts and [email protected] along with the venue report.

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Mahjong Australia Tournament Director Instruction Manual

If Tournament Directors are hosting a double game:

Tournament Directors need to tell players to cover all the tiles apart from the 4 Wind tiles (For seating) and put them into a 17x8 square at a corner of the table.

There must be at least one tournament director at the registration desk within the registration hour before game. Tournament directors need to ensure every customer is being served when they approach even during break, no exceptions.

Venue Report

A Venue report is required for every game hosted by a Tournament Director to assist the Operations Manager and TD’s with quality control. 90% of all issues and challenges can be resolved within 24 hrs by implementing a venue report.

For Tournament Director

Setup and space challenges (not enough room) Equipment numbers/damage report (Broken tile/table) Venue management concerns and suggestions from venues Players cheating – their name and membership details added to the report Decline in player numbers Marketing material at venue (need new posters, wrong info on posters) Venue manager considers extra games – head office needs to contact venue

For Operations Manager (uses same document)

Are TD”s on time and set up correctly Are they attentive or on their mobiles Are they rushing the game Are the breaks long enough to satisfy venue manager Are they well presented and in uniform Do they venture into the poker machine room Are they constantly outside smoking

Venue report for the Operations Manager is to also highlight the positives. If a TD is doing a great job this needs to be in the report as well.

The venue report is compulsory. Tournament Directors that fail to follow through will be left off the roster.

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Mahjong Australia Tournament Director Instruction Manual

How to Score in a Tournament

1. Only the winning hand is scored. The winning player collects points corresponding to the value of his hand, from the other three players according to the "payoff scheme".

2. The 44 "patterns" are listed below. Each pattern specifies a certain condition; for fulfilling the specified condition, the winning hand scores the specified point value. There are no "basic points" added for winning the hand itself; a hand scores only for the patterns it contains.

3. The patterns are organized into categories and series. In the numbering, the first number indicates the category, and the second number indicates the series (within that category). For example, "3.3" indicates the "Honour Tiles" category and the "Winds" series.

4. Additive Rule: When the winning hand fulfils the conditions for multiple patterns, the value of the hand is generally the sum of the values of the relevant patterns. You can count all patterns contained in the hand (even if one of them "implies" another), provided that they belong to different series. You cannot count multiple patterns from the same series, nor can you count the same pattern more than once. ("3.1 Value Honour" is an exception: you can add 10 points for each set of value honours in your hand.) As an example, a hand with "Four Concealed Triplets" is always also a "Concealed Hand" and an "All Triplets" hand, so such hand always scores at least 125+5+30=160 points.

5. 10-point Minimum Requirement: A regular hand which does not contain any patterns (called a "chicken hand") is allowed to win.

6. Maximum Limit: There is a "limit" of 320 points. If the hand contains multiple patterns of which values add up to 320 or more, the hand scores 320 points (called a "Compound Limit Hand"). But if the hand contains a pattern which has a listed value of 320 or more (called a "Listed Limit Hand"), it scores the single highest-valued pattern in the hand. (It scores for one single pattern only.)

7. For some basic rules on winning and scoring, please see the section on "Scoring the Winning Hand" in the "Mahjong Rules" chapter, in particular the rule on "Freedom of Count".

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Mahjong Australia Tournament Director Instruction Manual

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Mahjong Australia Tournament Director Instruction Manual

Calculating the Score

1. Fixed Income Principle: The total income of the winning player is determined solely by the total value of the patterns in his hand: the income is always 3 times the pattern value. It will not fluctuate just because the player luckily self-draws.The payoff scheme here specifies how this payment should be split among the three other players.

2. Everybody pays the same amount for self-draw: When the winner self-draws, no one is "responsible". When no one is responsible, the payment is split equally among the three other players: each player pays the winner 1 time the total pattern value of his hand.

3. Discarder pays for big hands: When the winner wins on discard, in general the discarder is "responsible" (exception explained below). 30 points is taken to be the standard score value; for small hands of 30 points or less, the three players split the payment equally (regardless of who is responsible), and each player pays the winner 1 time the total hand value. For a hand of over 30 points, each player first pays the winner 30 points, and then the responsible player pays the rest. For example, if the winning hand is 70 points, the two non-responsible players each pay 30 points, and the responsible player pays the remaining 150 points. The winner gets in total 210 points, which is exactly 3 times 70 points.

Mahjong Australia Scoring System

1.0 TRIVIAL PATTERNS 1.1 All Sequences (平和): 5

The hand contains 4 sequences; no triplets/kong.(There are no other restrictions as to the eyes pair, single call, or concealed hand.)

1.2 Concealed Hand (門前清) : 5 The hand is concealed, without melding any exposed sets before winning. Winning on discard is okay. Concealed kongs are okay.

1.3 No Terminals (斷么九) : 5The hand consists entirely of middle number tiles (2 to 8); no terminals or honours.

2.0 ONE-SUIT PATTERNS 2.1.1 Mixed One-Suit (混一色) : 40

The hand consists entirely of number tiles in one suit, plus honour tiles.

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Mahjong Australia Tournament Director Instruction Manual

2.1.2 Pure One-Suit (清一色) : 100 The hand consists entirely of number tiles in one suit.

2.2 Nine Gates (九蓮寶燈) : 480 A 9-way call hand, with "1112345678999" in one suit in your hand, and winning on any one tile in the same suit. (See also "Nine Gates Self-draw rule".)

3.0 HONOR TILES 3.1 Value Honour (番牌) : 10 per set

A triplet/kong of Seat Wind (your own Wind) or Dragons. Note: in World Series of Mahjong Rules System the Prevailing Wind is not recognized.

3.2.1 Small Three Dragons (小三元) : 60 (40+10+10) Two triplet/kong of Dragons, plus a pair of Dragons as the eyes.

(eyes)

3.2.2 Big Three Dragons (大三元) : 160 (130+10+10+10)Three triplet/kong of Dragons.

(This hand always includes three Dragon triplets, so it scores at least 130+10+10+10=160 points.)

3.3.1 Small Three Winds (小三風) : 30 Two triplet/kong of Winds, plus a pair of Winds as the eyes.

(eyes)

3.3.2 Big Three Winds (大三風) : 120 Three triplet/kong of Winds.

3.3.3 Small Four Winds (小四喜) : 320 Three triplet/kong of Winds, plus a pair of Winds as the eyes.

(eyes)

3.3.4 Big Four Winds (大四喜) : 400 Four triplet/kong of Winds.

3.4 All Honours (字一色) : 320

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Mahjong Australia Tournament Director Instruction Manual

The hand consists entirely of honour tiles.

4.0 TRIPLETS AND KONG 4.1 All Triplets (對對和) : 30

The hand contains 4 set of triplets/kong; no sequences.

4.2.1 Two Concealed Triplets (二暗刻) : 5 The hand contains two concealed triplets/concealed kong.

4.2.2 Three Concealed Triplets (三暗刻) : 30 The hand contains three concealed triplets/concealed kong.

4.2.3 Four Concealed Triplets (四暗刻) : 160 (125+30+5) The hand contains four concealed triplets/concealed kong.

4.3.1 One Kong (一槓) : 5 The hand contains one kong. (Irrespective of whether it is exposed or concealed; same below.)

4.3.2 Two Kong (二槓) : 20 The hand contains two kong.

4.3.3 Three Kong (三槓) : 120 The hand contains three kong.

4.3.4 Four Kong (四槓) : 480 The hand contains four kong.

5.0 IDENTICAL SETS Identical sets are sets in the same suit in the same numbers. Obviously, only sequences can be identical.

5.1.1 Two Identical Sequences (一般高) : 10

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Mahjong Australia Tournament Director Instruction Manual

Two sequences in the same suit in the same numbers.

5.1.2 Two Identical Sequences Twice (兩般高) : 55 The hand contains two groups of "Two Identical Sequences".

5.1.3 Three Identical Sequences (一色三同順) : 120 Three sequences in the same suit in the same numbers.

5.1.4 Four Identical Sequences (一色四同順) : 480 Four sequences in the same suit in the same numbers.

6.0 SIMILAR SETSSimilar Sets are sets in the same numbers across 3 different suits.In World Series of Mahjong Rules System, all 3 suits must be present; 2-suit patterns are not recognized.

6.1 Three Similar Sequences (三色同順) : 35 Three sequences in the same numbers across three different suits.

6.2.1 Small Three Similar Triplets (三色小同刻) : 30 Two triplets/kong in the same number in two different suits, and the eye pair in the same number in the third suit.

(eye)6.2.2 Three Similar Triplets (三色同刻) : 120

Three triplets/kong in the same number across three different suits.

7.0 CONSECUTIVE SETSConsecutive sets are sets in the same suit in consecutive numbers. The patterns here require three or more such sets.

7.1 Nine-Tile Straight (一条龙) : 40 A "123" sequence, a "456" sequence, and a "789" sequence, all in the

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Mahjong Australia Tournament Director Instruction Manual

same suit. (The hand must contain exactly the three sequences listed above.)

7.2.1 Three Consecutive Triplets (三連刻) : 100 Three triplets/kong in consecutive numbers in the same suit.

7.2.2 Four Consecutive Triplets (四連刻) : 200 Four triplets/kong in consecutive numbers in the same suit.

8.0 TERMINALSTerminals are the 1 and 9 number tiles.The Greater patterns consist of terminal tiles only, while the Lesser patterns include also "123" and "789" sequences.

8.1.1 Mixed Lesser Terminals (混全帶么) : 40 Every of the 4 sets in the hand, as well as the pair of eyes, includes a terminal tile or an honour tile.

8.1.2 Pure Lesser Terminals (純全帶么) : 50 Every of the 4 sets in the hand, as well as the pair of eyes, includes a terminal number tile.

8.1.3 Mixed Greater Terminals (混么九) : 100 The hand consists entirely of terminal tiles and honour tiles.

8.1.4 Pure Greater Terminals (清么九) : 400 The hand consists entirely of terminal number tiles.

9.0 INCIDENTAL BONUSESLucky bonuses for winning on rare opportunities.

9.1.1 Final Draw (海底撈月) : 10 Self-draw win on the "seabed" tile (the last tile in the wall, excluding the king's tiles).

9.1.2 Final Discard (河底撈魚) : 10 Winning on a discarded "riverbed" tile (the last discard by the player who has drawn the seabed tile).

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Mahjong Australia Tournament Director Instruction Manual

9.2 Win on Kong (嶺上開花) : 10 Self-draw win on a "supplement" tile (after declaring a kong). (If the supplement tile is also the seabed tile, both patterns can be

counted.) 9.3 Robbing a Kong (搶槓) : 10

Winning by robbing a kong (when another player makes a "small exposed kong").

9.4.1 Blessing of Heaven (天和) : 160 East winning with his initial 14-tile hand. (Does not count if East has made a concealed kong.)

9.4.2 Blessing of Earth (地和) : 160 A non-East player calling with his initial 13-tile hand, and winning on East's very first discard. Does not count if East has made a concealed kong.

10.0 IRREGULAR HANDSIrregular Hands are hands that do not consist of 4 sets and a pair.

10.1 Thirteen Terminals (十三么) : 160 Among the 13 types of terminals and honours, the hand contains one pair of one type, and one tile each of the other 12 types.

10.2 Seven Pairs (七對子) : 30The hand consists of seven pairs.

Four identical tiles can count as two pairs as long as kong is not declared. A Seven Pairs hand cannot count those patterns which specifically require triplets, kong or sequences. But it can count other patterns which do not have such requirements. (A Seven Pairs hand is always a "Concealed Hand", so it scores at least 25+5=30 points.)

Teaching "Learn to Play"

Tournament Director should try to request venues to announce that we have mahjong teaching sessions.

Learn to play table

A “Learn to play” table needs to be ready with 4 walls built an hour before actual game starts, it should be positioned close to the registration desk so new guests

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Mahjong Australia Tournament Director Instruction Manual

can be looked after. Any newcomers should be invited to sit at the ‘Learn to play’ table and be given a scoring sheet and a timetable.

Display Table

This is how a Display table should look like:

This table should be set up with four types of tiles in each corner and visible at venues located around the entry of the mahjong area with a banner next to it.

Tournament Directors should start teaching them after all the other tables and tiles are being set, if not then new learners should be told to have a read with the scoring and timetable while all the tables are being set.

Tournament Directors should always try to encourage newcomers to join our league by telling them how beneficial it is socially, financially and healthily. The table can be removed after the first round finished.

Refer to “Introduction to Mahjong” to teach new members how to play.

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Mahjong Australia Tournament Director Instruction Manual

Introduction of Mahjong

This game is called Mahjong and it is similar to a deck of cards, in a deck of card you have 4 main types of number cards, spade, heart, club and diamond, right? In Mahjong there are 3 main types of number tiles and 2 types of special tiles, the 3 main number types are: 1 to 9 in Circles, 1 to 9 in Bamboos and 1 to 9 in Characters, and these are the special tiles that adds more value to your hand, similar to jokers.

These 3 types are very easy to identify as we have got numbers at the corner to show that they are one of those main types. For special tiles there are Wind tiles and Dragon tiles, Wind tiles has a big blue characters on it that represent East, South, West and North. For the Dragon tiles there are Red, Green and White Dragons. All the special tiles are considered as terminal tiles and only 1 and 9 of number tiles are considered as terminal tiles which will be needed for certain formation later on.

To win in Mahjong you will need to build 4 sets and 1 pair, these 4 sets could be either sequence or identical. For sequence sets (Chi) they could only be a set of 3 such as “1-2-3” or “5-6-7” in the same type, and for the identical, it can be done in a set of 3 (Pong) or 4 (Kong).

Pick a Seat

When 4 players come to a table they will have 4 wind tiles covered and they will randomly pick one for each person to allocate their seats. The one that picks the East will become the first dealer and he gets to pick the seat and others will sit according to their tiles, East-South-West-North in anti-clockwise rotation.

Roll some dice s

Each Mahjong game usually involves 4 players and each of them is required to build a 17x2 wall in order to start the game. After the walls are built the dealer will start the game by rolling two dices and the sum of them will choose the wall to open, for example: if the dealer rolls 4+6=10, we will open the south wall because we use 10 to count East 1, South 2, West 3, North 4, East 5, South 6, etc. After choosing which wall to open the player of that wall will roll those dices again, the second roll will decide where in the wall will be opened. For example: if the second number is 3+2=5, this will be added to the previous number 10+5=15 and this means we will open the south wall at the 15th tiles counted with clockwise rotation.

Grab some tiles

The dealer will start by taking 2x2 tiles and the rest will do the same according to their seat order so south will follow up and take the next 2x2 tiles on the right in clockwise rotation. After all 4 players have done this for 3 times, (when all got 12 tiles) the dealer

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will have to do a “jump start” and take the first and third tile on top (Demonstration). The rest will get one each. So the dealer will start with 14 tiles and the rest will have 13.

Game starts

After everyone has arranged their tiles, the dealer will start by discarding a tile as he has one more than others. Then the next player (South) will follow up by picking up a tile (Clockwise) and discarding one then the next one will repeat the same procedures.

Seat changes

After the fourth game finished (when everyone has been a dealer once), the original East will swap seat with North, South will swap with West. Then the 5th game will start with new East dealer (the dealer of 4th game).

Complete your sets even quicker

Those discarded tiles should be lined up in the pool for 6 in a row, the most recent discarded tiles could be taken by other players if one of them say “Pong” (3 of a kind) or “Kong” (4 of a kind) and if someone wins on that tile. If anyone wants to “Pong” or “Kong” he will need 2 or 3 of the same tile in order to take the discarded tile, this is skip the turns of the players between the discarder and the person that “Pong” or “Kong” the tile.

Discarded tile could also be taken as part of your next player’s sequence set (Chi), for example if east discarded a “7” then next player can say “Chi” with “5,6”, “6,8” or “8,9”. However “Chi” can only be done by the next player.

For “Chi” and “Pong”, after taking the discarded tile, you will need to reveal two of your tiles and put them all together on the left hand corner as a set of 3. For “Kong”, after getting the claiming or picking up the fourth identical tile, you will need to put your 4 of a kind onto your left hand corner (with one covered if you had all 4 picked by yourself) and you will have to pick a supplementary tile from the end of the wall and discard one.

Winning the game

After collecting 4 sets and a pair (by self draw or someone discarded the 14th tile) you will need to inform our Tournament Directors by putting up your hand. However, you will need a minimum of 10 points within your set of 14 tiles (refer scoring sheet) in order to win. After the score is being recorded, all the tiles will be shuffled again by the next dealer and the player oppose to him (East and West). Then another game starts with an anti clockwise wind rotation, therefore the previous South will become East, West becomes South, etc.

Congratulations! You now know how to play Mahjong!

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Mahjong Australia Tournament Director Instruction Manual

Mahjong Rules

General Rules

1. No smoking, any food on the table or long interactions with electronic devices such as wearing headphones or watching tablet during the game.

2. No talking after players have revealed at their tiles to themselves.

3. Players must not tell opponents within the same table about their current scores.

4. Minimum 10 points to win a hand.

5. Maximum of a hand is 320 points apart from special hands.

6. Each turn has a limit of 15 seconds: if a player is taking too long to respond, please notify the Tournament Director and they will randomly discard one.

7. Any below 30 points hand will minus all other players the same score, whereas above 30 will concentrate the penalty towards the discarder while other 2 players will have -30 instead.

8. 14 tiles must remain for a table of 4 players, and 24 tiles must remain for a table of 3 players.

9. East and West shuffle, they must not hold onto or separate certain tiles during the shuffle.

10. All tiles must be covered and shuffled for at least 3 seconds before players build the walls.

11. Discarder that caused a winning hand must reveal their tiles to the others.

12. Dealer must pass their dices to the next player after finishing a game.

13. Actions such as “Chi”, “Pong” and “Kong” must be announced in order to take action.

14. Any actions can only be applied to the most recent discarded tile, no exceptions.

15. Finished players should not stay or watch in the Mahjong area while others are still playing.

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Mahjong Australia Tournament Director Instruction Manual

16. Please do not leave any personal belongings behind as you may not be sitting at the same table next round.

17. “Round Winds” are not included.

Commonly used rules

1. If the wall is being opened at the wrong number (not the dice number) then tiles should be restored if none of the tiles are revealed. If all 4 players have already revealed their first 4 tiles then the wall cannot be restored and the game will start regardless unless one of them has not revealed his tiles yet and he can request for a reshuffle if this happens.

2. Anyone extra tiles before the start could be randomly picked by tournament directors back into the end of the wall. Any missing tiles before start could also be restored from the beginning of the wall. However players may not win if it happens during the game.

3. Any tile that is being revealed accidentally can be skipped by player that is meant to pick it. If the tile is being skipped, the one who caused it to reveal has to take it next round.

4. If the winner finishes a game with a tile that has already been discarded by someone else within the same round (The winner have not taken his turn), the previous discarder will be penalized instead of the follower of the tile.

5. Revealed “Kong” could be robbed, that means when someone turns a revealed “Pong” into a “Kong”, but concealed “Kong” cannot be robbed. If a discarded tile got “Kong” as the fourth tile and meanwhile someone wins on that tile, it will not be considered as a “Rob Kong”.

6. If a winning hand is confirmed to be a false win, the false winner will continue the game by discarding whatever he picks up.However, if the false winner has revealed a calling set of tiles that can score over the minimum, he is entitled to win only if he self draw.

7. Wrong “Chi” or “Pong” calls without the correct tiles will not be penalized if no tiles are revealed, but revealed tiles will become penalty tiles.

8. Penalty tiles can only be removed with one chance which is the next discarding turn. After these penalty tiles become locked in, they cannot be used for any actions including calling. That means penalty tiles can only complete a set by self drawing.

9. Any tiles picked wrongly would be considered as correct if the tile is being revealed, but the player must put the tile back if it is not revealed yet.

10. All players should obtain a tile before they discard, if anyone discards before picking a tile they could be considered as forfeiting. He will be not allowed to pick the tile and the next player will take it.

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Mahjong Australia Tournament Director Instruction Manual

11. Every player must wait until their previous player finish their turn before attempting to pick tile or getting their hands ready on the wall.

12. If there is more than one winner for the same discarded tile, the closest upcoming player according to their seating wins (East-South-West-North). (For example, if West discarded a tile and all other 3 wins on that tile, North gets to win regardless of the score.)

Mahjong Australia Venue Report

Name of Venue: _____________________________ Date: ____/_____/20_____

Name of Tournament Directors: ________________________________________________________

Number of Players:__________________________ Time: ___:_____am/pm

Number of New Registered Players:________

Number of Learn to Play:________

Number of Broken Tables:_______

Number of Broken Tiles:_________

Comments

:____________________________________________________________________________________________

_____________________________________________________________________________________________

_____________________________________________________________________________________________

_____________________________________________________________________________________________

_________________________________________________ ________________________________

Suggestions from players:_______________________________________________________________

_____________________________________________________________________________________________

_____________________________________________________________________________________________

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Mahjong Australia Tournament Director Instruction Manual

_____________________________________________________________________________________________

_____________________________________________________________ ________________________________

Signiture:_______________________

MAHJONG AUSTRALIA PRIZE MONEY FORM

1ST PLACEPLAYER NAME :

PRIZE: MEMBERSHIP NO:PHONE: SIGNATURE:

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Mahjong Australia Tournament Director Instruction Manual

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Mahjong Australia Tournament Director Instruction Manual

MAHJONG AUSTRALIA PRIZE MONEY FORM

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