To Mobile Or Not To Mobile? Digital Strategies for Advertisers September 2009
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Transcript of To Mobile Or Not To Mobile? Digital Strategies for Advertisers September 2009
Confidential & Proprietary© 2008 The Nielsen Company
To Mobile Or Not To Mobile?Digital Strategies for Advertisers
September 2009
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What we’ll be covering today . . . .
Mobile Subscriber
Landscape
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Mobile consists of a diverse set of media vehicles, each with their own unique reach and opportunities
259 263 267 272 277
200 203213
224
109 115127 130
57 60 64 66 71
145158 162
174
15 16 18 19 20
223
102
135
Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009
Total US subs Text messaging Internet
Downloads Multimedia messaging Video
Mobile Subscribers (in millions)Q2 2008– Q2 2009, National
132M (60%)
68M (31%)
55M (25%)
Audio 39M (18%)
Apps 27M (12%)
Games 23M (10%)
6.8M + 8.4M via web (7%)
UNIQUE USERS (%)
221M
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Total Smartphone subscribers increased 72% from Q2 2008 – Q2 2009
Smartphone Subscribers and Device PenetrationQ2 2008 – Q2 2009, All Mobile Subscribers
15.2
18.921.4
24.226.1
10.3%
12.8%
14.5%
16.0%
16.9%
5
10
15
20
25
30
35
Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009
0%
5%
10%
15%
20%
TotalSmartphoneSubscribers
SmartphonePenetration
(In
Mill
ion
s)
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Smartphone Device Penetration Among Recent Handset Acquirers
Acquired device in the past 6 months, Q2 2008 – Q2 2009
2.5% 2.9%
5.4% 5.7%4.5%
5.0%5.7%
7.8%8.4%
8.8%
8.1%
9.1%
8.5%8.0% 9.2%
Q2 2008 Q3 2008 Q4 2008 Q1 2009 Q2 2009
All Other
Blackberry
Apple iPhone
Smartphone penetration continues to grow steadily among recent acquirers; nearly one-fourth of new handsets are smartphones
15.6%
17.7%
21.7%22.1% 22.5%
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Smartphone Penetration Across Global MarketsAll Subscribers
Smartphone penetration varies by country; Italy and Spain lead the way
*Smartphone penetration represents Q1 2009 data due to survey cadence variances
Question used: B1900Source: Nielsen Mobile Insights, US, Q2 2009; Nielsen Mobile Insights, Canada, Q1 2009; Nielsen Mobile Insights, Europe, Q1 2009
User Profile
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The major difference between iPhone users and all smartphone users are Income and Business vs. Personal Usage
Gender
83
119
81
121
40
100
160
220
Femal
eM
ale
Age
86
125
165
105
53
86
150
171
97
53
Income
54
77
95
123
174
46
69
84
115
200
< 35
k
35k-
50k
50k-
75k
75k-
100k
100k
+
Usage
78
158
220
88
137
160
Mobile Demographics, Q2 2009
All Smartphones iPhone
Mobile Media Consumption
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$35.40$45.10 $42.00
$6.20
$8.00$8.90
$12.10
$28.20 $37.60
$3.40
$7.90
($5.40) ($4.90)($3.20)
$4.80
$3.10
$5.10
$1.00
$89.35
$57.04
$88.85
($5)
$5
$15
$25
$35
$45
$55
$65
$75
$85
$95
All Subscribers Blackberry iPhone
Total other charges
Data extras
Voice extras
Total taxes & fees
Monthly voice plancharge (MRC)
Service credits
iPhone owners spend nearly as much on data charges ($37.60) as voice plan charges ($42.00) each month
Average Billed Revenue Per Subscriber ComponentAll Lines, Q1 2009, National
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6.5%
8.7%
14.7%
13.3%
23.4%
21.3%
29.6%
26.3%
35.7%
31.4%
38.0%19.5%
Advanced DataUser
InstantMessenger User
Online GamePlayer
Mobile InternetUser
StreamingMusic User
Software/AppDownloader
iPhone Other Smartphone
User Composition by Advanced Data FeatureQ2 2009
Over 23% of all Streaming Audio users and 13% of mobile Internet users have an iPhone
32%
5%
17%
6%
51%
89%98%
1%1%
All Subscribers All Smartphone iPhone
Advanced DataUser
Voice/SMS User
Voice-Only User
Data vs. Voice-Only UsersQ2 2009
27.8%
38.3%
41.0%
49.0%
54.8%
57.5%
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46%
89%
98%
44%43%39%38%
87%84%
81%79%
98%97%96%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Q2 2007 Q4 2007 Q2 2008 Q4 2008 Q2 2009
All Feature Phones
All Smartphones
iPhone
Advanced data usage is not limited to early adopters; “If you pay for it you will use it”
Advanced Data User PenetrationQ2 2007 – Q2 2009
*iPhone launched in June 2007
*iPhone launched in June 2007
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Media UsageQ2 2009
iPhone owners over index on both music downloads and video viewing; built-in handset features are emphasized as well
Features Regularly Used on HandsetQ2 2009
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SMS Usage Penetration Across Global MarketsAll Subscribers
Mobile media adoption occurs at different rates depending on country; China in particular is adopting SMS and Internet
Mobile Internet Usage Penetration Across Global MarketsAll Subscribers
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AT&T subscribers send/receive more text messages than voice calls; iPhone users even more so – especially teens
275 244 216 195147
1,810
696
234124
38
235134
492
358
Age <12 Age 13-17 Age 18-24 Age 25-34 Age 35-44 Age 45-54 Age 55-64
# of Calls Sent/Received
# of Billed SMS Sent/Received
Average Number of Monthly Calls vs. Text Messages – All AT&T Subscribers
Q1 2009, National
248 232 201 198 170
2,608
775
350
214120
291
69
559601
Age <12 Age 13-17 Age 18-24 Age 25-34 Age 35-44 Age 45-54 Age 55-64
# of Calls Sent/Received
# of Billed SMS Sent/Received
Average Number of Monthly Calls vs. Text Messages – iPhone Users
Q1 2009, National
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62,195
93,066
740,485
78,537
108,935
119,371
134,643
465,292
256,611
1,269,744Twitter
FOX
4INFO
ESPN
The WeatherChannel
ChaCha
43Kix
The Coca-ColaCompany
Top Standard Rate SMS by Transactions (000s)AT&T and Verizon, Q2 2009
Top performing SMS campaigns are coming from a wide variety of sources and genres
Unique Users by SMS Brand
Title # of Unique Users (’000)Transactions per
User
All Titles 50,162 85
Twitter 3,676 345
FOX 4,129 179
Facebook 5,610 83
4INFO 4,617 56
ESPN 805 167
Google 3,796 31
The Weather Channel 1,096 99
ChaCha 2,317 40
43Kix 352 223
The Coca-Cola Company 2,333 27
Source: Mobile Media Measurement – Media SMS Report
Unique Users (000s) by SMS BrandAT&T and Verizon, Q2 2009
4.2B Total Standard Rate
Transactions in Q2 2009
4.2B Total Standard Rate
Transactions in Q2 2009
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113%
57% 55% 51% 49% 49% 48% 47% 45% 42% 39% 38% 36% 35% 33% 32% 31% 30%24% 19%
9%
187%
Soc
ial N
etw
orki
ng
Sea
rch
New
s &
Cur
rent
Eve
nts
Ban
king
/Onl
ine
Tra
ding
Ent
erta
inm
ent
E-M
ail
Por
tals
Edu
catio
n/E
mpl
oym
ent
Tec
hnol
ogy/
Sci
ence
Bus
ines
s/F
inan
ceN
ews
Sho
ppin
g/A
uctio
ns
Wea
ther
Vid
eos/
Mov
ies
City
Gui
des/
Map
s
Gam
es
Foo
d/D
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Spo
rts
Aut
omot
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Mus
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Hea
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itnes
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Tra
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Rea
l Est
ate
Mobile Internet Audience Growth by CategoryJuly 2008 – July 2009, National
Social networking is driving mobile Internet growth
Category / Site# of Unique Users and
Reach
All Mobile Sites 56.2M (100%)
All Social Networking 18.3M (32%)
Facebook 14.7M (26%)
MySpace 7.1M (13%)
Twitter 4.1M (7%)
Mobile Social Networking audience up from 6.4M in
Jul-08 to 18.3M in Jul-09
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Over 91M subscribers recall seeing some form of mobile advertising
Mobile Advertising Exposure (in millions)National – All Mobile Subscribers
42.4
76.8
91.1
17.9%
29.6%
32.9%
10
20
30
40
50
60
70
80
90
100
Q2 2007 Q2 2008 Q2 2009
0%
5%
10%
15%
20%
25%
30%
35%
Total MobileAdvertisingExposure (inMillions ofSubscribers)
Penetration ofMobileAdvertising
(In Millions)
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SMS and MMS are the most popular forms of mobile advertising responses
67%
17%
16%
Q2 2009
Viewed Ad,Responded
Viewed Ad, Did NotRespond
Did Not View Ad
Ad Recall and Response Q2 2009
Top Responses Among Ad RespondersQ2 2009
26.0%
14.0%
11.0%
9.0%
8.0%
5.0%
5.0%
5.0%
4.0%
Sent SMS
Sent a Picture or MMS Message
Sent an email (PC or mobile)
Visited internet or mobileinternet site
Click to call
Entered Sweepstakes
Used / Requested mobilecoupon
Searched for location /directions
Made a purchase via mobilephone
47% of ad viewers made a response
in Q2
47% of ad viewers made a response
in Q2
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Teens are most accepting of mobile advertising
Perceptions of Mobile AdvertisingUS Q2 09
45%
17%
16%
37%
16%
15%
29%
12%
12%
24%
8%
8%
20%
7%
7%
17%
5%
5%
32%
49%
33%
Mobile Advertising isAcceptable if it lowers my bill
Mobile Advertising isAcceptable if it improves
content
Mobile Advertising isAcceptable if it is relevant to
me
13-17
18-24
25-34
35-44
45-54
55-64
65+
2222
Outlook
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Garter predicts a large increase in smartphone adoption over the next few years
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The previous digital revolution could give us clues as to how the Mobile trajectory will play out over the next few years
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Internet Audience by Category
20092003
Source: Nielsen Netview
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The previous digital revolution could give us clues as to how the Mobile trajectory will play out over the next few years
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Internet Audience by Category
20092003
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The previous digital revolution could give us clues as to how the Mobile trajectory will play out over the next few years
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Internet Audience by Category
20092003
Mobile ----------- ?
------- 2009 ------- 2015
Mobile Trajectory
Lag effect of 1-2 year contracts
Wide array of “connected” mobile devices
Falling prices
Mobile commerce
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Mandate
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The way we’re thinking about mobile marketing
High Intensity Research
Low Intensity Research
Retail
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The important Mobile Marketing activities can be aligned with consumers’ interactions with devices
The Mobile Advantage
Utility Anytime, anywhere exchanging of information
Enrichment Anytime, anywhere rich media consumption, self-broadcast, instant information access
SMS
Taking pictures
Basic mobile internet (email, IM)
App downloads
Mobile Video/TV
Full track music downloads
Advanced mobile internet (social
networking, LBS)
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As Smartphone penetration and engagement rises, there will be greater opportunity to capitalize on the dynamic features of these devices
20092009 20152015
Utility Utility
EnrichmentEnrichment
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Best Practices: Provide information to Support a Purchase
What is it?What is it?
Why we like itWhy we like it
Barnes & Noble iPhone AppsBarnes & Noble iPhone AppsBarnes & Noble offers two mobile applications, allowing consumers use their phones to
•Buy and read books (eReader)
•Browse virtual bookshelves
Barnes & Noble offers two mobile applications, allowing consumers use their phones to
•Buy and read books (eReader)
•Browse virtual bookshelvesLimits Need for Planning in Advance – Reference book reviews and recommendations on-the-go
Supports In-Store Experience – Reserve copies at brick & mortar location
Innovative – Take photo of book cover with phone and get access to reviews, product details and more
Personalized – Location-based: get directions to nearest store, find local events
Inspirational – Watch video interviews, browse recommendations
Limits Need for Planning in Advance – Reference book reviews and recommendations on-the-go
Supports In-Store Experience – Reserve copies at brick & mortar location
Innovative – Take photo of book cover with phone and get access to reviews, product details and more
Personalized – Location-based: get directions to nearest store, find local events
Inspirational – Watch video interviews, browse recommendations
For whom?For whom? Shoppers looking to make informed purchase decisions quickly, without having to set aside time for researching before heading to the store
Shoppers looking to make informed purchase decisions quickly, without having to set aside time for researching before heading to the store
Who should be doing it?Who should be doing it?
Retailers (e.g. Consumer Electronics Retailers)Retailers (e.g. Consumer Electronics Retailers)
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Best Practices: Coupons, Discounts
What is it?What is it?
Why we like itWhy we like it
Mobile CouponsMobile Coupons
Upload digital coupons to cell phones via coupon aggregators (e.g. shortcut$.com, Cellfire) or retailers/manufacturers (e.g. P&G eSaver)
Upload digital coupons to cell phones via coupon aggregators (e.g. shortcut$.com, Cellfire) or retailers/manufacturers (e.g. P&G eSaver)
Limits Need for Planning in Advance – Allows shoppers to find the best deals on-the-go
Easy & Green – Eliminates clipping and printing coupons
Accessible – Platform can be SMS or MMS, making it a viable option even for those without smartphones
Personalized – Location-based: get directions to nearest store carrying product of interest
Limits Need for Planning in Advance – Allows shoppers to find the best deals on-the-go
Easy & Green – Eliminates clipping and printing coupons
Accessible – Platform can be SMS or MMS, making it a viable option even for those without smartphones
Personalized – Location-based: get directions to nearest store carrying product of interest
For whom?For whom? Cost conscious shoppers looking for the best deal on-the-go, without having to set aside time to hunt for coupons/deals before heading to the store
Cost conscious shoppers looking for the best deal on-the-go, without having to set aside time to hunt for coupons/deals before heading to the store
Who should be doing it?Who should be doing it?
Retailers, Low Intensity Research Manufacturers (e.g. Mass Merchants, Packaged Goods)Retailers, Low Intensity Research Manufacturers (e.g. Mass Merchants, Packaged Goods)
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Best Practices: Information & Inspiration
What is it?What is it?
Why we like itWhy we like it
Kraft’s iFood AppKraft’s iFood App
Kraft’s iPhone/iPod Touch application offers recipes, simplifies grocery shopping Kraft’s iPhone/iPod Touch application offers recipes, simplifies grocery shopping
Limits Need for Planning in Advance – On-the-go recipes and grocery list functionality save time, reducing need to plan before heading to the store
Inspirational – Recipes, how-to videos
Personalized – Location-based: get directions to nearest store carrying product of interest; store grocery lists; stick to a set budget
Integrated – Linked to Kraftfoods.com
Limits Need for Planning in Advance – On-the-go recipes and grocery list functionality save time, reducing need to plan before heading to the store
Inspirational – Recipes, how-to videos
Personalized – Location-based: get directions to nearest store carrying product of interest; store grocery lists; stick to a set budget
Integrated – Linked to Kraftfoods.com
For whom?For whom? Power Moms who do not have time to set aside for meal planning before heading to the storePower Moms who do not have time to set aside for meal planning before heading to the store
Who should be doing it?Who should be doing it?
Retailers, Low Intensity Research Manufacturers (e.g. Pharmacies, Packaged Goods)Retailers, Low Intensity Research Manufacturers (e.g. Pharmacies, Packaged Goods)
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Best Practices: Sponsorship
What is it?What is it?
Why we like itWhy we like it
Pepsi Sponsors “Drink Up, Rock Out”Pepsi Sponsors “Drink Up, Rock Out”
As part of its joint sponsorship of “Drink Up, Rock Out” with MTV and the Rock Band game, Pepsi has an iPhone app that lets users turn photos of themselves or friends into their favorite rock stars
As part of its joint sponsorship of “Drink Up, Rock Out” with MTV and the Rock Band game, Pepsi has an iPhone app that lets users turn photos of themselves or friends into their favorite rock stars
Interactive & Fun – Application allows users to share their creations
Taps into Engaged Fan Base – Spreads awareness by appealing to music enthusiasts and gamers
Timely – Tied to highly anticipated release of The Beatles: Rock Band
Interactive & Fun – Application allows users to share their creations
Taps into Engaged Fan Base – Spreads awareness by appealing to music enthusiasts and gamers
Timely – Tied to highly anticipated release of The Beatles: Rock Band
For whom?For whom? Consumers who enjoy using their mobile devices for entertainmentConsumers who enjoy using their mobile devices for entertainment
Who should be doing it?Who should be doing it?
Retailers and all types of Manufacturers (e.g. Automotive Manufacturers, Consumer Electronics Retailers)
Retailers and all types of Manufacturers (e.g. Automotive Manufacturers, Consumer Electronics Retailers)
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Best Practices: Fun & Useful Apps
What is it?What is it?
Why we like itWhy we like it
InformationInformation
Companies provide category-relevant mobile games or applications
•Gillette’s uArt iPhone/iPod Touch application allows men to test out facial hairstyles
•Charmin sponsors Sit or Squat, a bathroom-finder application
Companies provide category-relevant mobile games or applications
•Gillette’s uArt iPhone/iPod Touch application allows men to test out facial hairstyles
•Charmin sponsors Sit or Squat, a bathroom-finder application
Tongue-In-Cheek, But Relevant – Applications provide value, beyond marketing brand
Sharable – Gillette application allows men to share their creations, spreading awareness of Gillette
Tongue-In-Cheek, But Relevant – Applications provide value, beyond marketing brand
Sharable – Gillette application allows men to share their creations, spreading awareness of Gillette
For whom?For whom? Consumers who enjoy using their mobile devices as a one-stop-shop throughout the day, ranging from practical activities to entertainment
Consumers who enjoy using their mobile devices as a one-stop-shop throughout the day, ranging from practical activities to entertainment
Who should be doing it?Who should be doing it?
Retailers and all types of Manufacturers (e.g. Apparel Retailers, Packaged Goods)Retailers and all types of Manufacturers (e.g. Apparel Retailers, Packaged Goods)
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Key Takeaways
• The key driver of mobile growth is good devices and fast, affordable data. If people have it, they will use it…a lot.
• Smartphones are poised for serious growth in sales over the next few years. If you don’t have already have a mobile strategy, it is time to start thinking about one.
• It isn’t just about apps. There are a wide array of mobile marketing activities that can work well for your brand.
• The key to unlocking Mobile is to take advantage of its unique anytime/anywhere enablement of information exchange.
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