TIME TO MAKE OUR FIRST INTERACTIVE SPRITE! LAST WEEK WE WERE MAKING SPRITES, or simple PIXELATED...

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GAMEMAKER! Gamemaker is a wonderful tool for starting out. First load the SPRITES and then create OBJECTS using those sprites that we will attach VARIABLES to.

Transcript of TIME TO MAKE OUR FIRST INTERACTIVE SPRITE! LAST WEEK WE WERE MAKING SPRITES, or simple PIXELATED...

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TIME TO MAKE OUR FIRSTINTERACTIVE SPRITE!

LAST WEEK WE WERE MAKING SPRITES, or simple PIXELATED Graphics of our favorite CHARACTERS. Feel

free to spend some time creating more SPRITES.

As cool as the SPRITES that we painted on CELS are, we really Want to take those designs and create a small photoshop document, Generally 32 pixels wide, with

limited color choices, as well as another SPRITE that is just will be our BARRIER for now…

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GAMEMAKER!

Gamemaker is a wonderful tool for starting out. First load the SPRITES and then create OBJECTS using those sprites

that we will attach VARIABLES to.

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THE BARRIER

The Barrier is easy we just set that OBJECT to be a SOLID.Basically the other object will not be able to move

over it at all.

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LEFT and RIGHT

Our movable object will need to:-Move Left

-Move Right-Jump

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USER CONTROLS

First we will make the object move LEFT and RIGHT. Remember we need to create a ROOM in order for it to

move left and right in.Anyhow, we will be ADDING EVENTS which are all about the CONTROLLER. We can drag certain ACTIONS into the

CONTROLLER once it is set.

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SCREEN SHOTS

ACTION for LEFT and RIGHT-IF a position is collision free

-JUMP to a given position

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JUMP

ACTION for LEFT and RIGHT-IF a position is collision free

-JUMP to a given position

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COLLISIONS

The SPRITE we made will come into contactWith the barrier, so we have to tell it what

To do.

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STEP & GRAVITY

The last few screens are about making the STEP actionFunction correctly. Try and thing out why the

Commands are making our SPRITE do what weAsk it to!

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