Tim Wicksteed @ twicecircled

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Tim Wicksteed @twicecircled 29/08/13 Making…

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Making…. Tim Wicksteed @ twicecircled. 29/08/13. The Checklist. We need to think about the following: Idea Platform/Tools/Market Development Testing Monetisation Launch. 1. Idea. Mechanics Story Aesthetics Technology. “… Be a pretentious creative not a corporate handle turner.” - PowerPoint PPT Presentation

Transcript of Tim Wicksteed @ twicecircled

Page 1: Tim  Wicksteed @ twicecircled

Tim Wicksteed@twicecircled

29/08/13

Making…

Page 2: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

The Checklist

We need to think about the following:1. Idea2. Platform/Tools/Market3. Development4. Testing5. Monetisation6. Launch

29/08/2013

Page 3: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

1. Idea

• Mechanics• Story• Aesthetics• Technology

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“… Be a pretentious creative not a corporate handle turner.”- Tim Wicksteed 2013

#bapcnacht

Page 4: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

2. Platform/Tools/Market

• Match to your game idea… I didn’t• Java/Android– Large and growing– Development was easy– Not cross platform– Difficult to port– Difficult user base

• Build own engine/use someone else’s?• Next game? Unity/PC probably…

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Page 5: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

3. Development

• Fixed deadlines – flexible scope• Endless or level based• Multi-player considerations

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Page 6: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

4. Testing

• Minimum viable product• Welcome critical feedback• …but the user’s not always right• Use to build fanbase/promote early• Dev diaries

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Page 7: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

5. Monetisation

• Ionage is F2P:–Seems right for Android–It’s about your user, not you–Maximum exposure–Doesn’t have to be ‘evil’–Probably needs social mechanics–Waste time on free users

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Page 8: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

6. Launch

• Big gaming news sites• Smaller review sites• Gaming podcasts• Write articles• Get others to write articles• Reddit

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Page 9: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

Numbers 26/08/13 (1 month after launch):• Downloads – 8500• Total revenue – £458• Per day – ~£15• Conversion rate – 2.3% (3.7% in UK*)• ARPU – 5p• Engagement – ~10% current users play each day• User reviews – 87% gave 5*• Critical reviews – generally positive, 4*

Conclusion/Numbers

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Page 10: Tim  Wicksteed @ twicecircled

Get the slides from http://www.twicecircled.com

References

• The Art of Game Design by Jesse Schell• Getting Real by 37 Signals

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