Thus far we’ve been talking about motion in the x direction independently from motion in the...

53
Thus far we’ve been talking about motion in the x direction independently from motion in the y- direction. In the real world motion occurs in a combination of Object Moving in the x Direction Object Falling in the y Direction Kinematic Equations Δx = V i t + ½at 2 V f 2 = V i 2 + 2aΔx V f = V i + at V ave = Δx/t V ave = (V i + V f ) / 2 a = (Vf – Vi) / t R = (V i 2 /g) sin(2θ)

Transcript of Thus far we’ve been talking about motion in the x direction independently from motion in the...

Page 1: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Thus far wersquove been talking about motion in the x

direction independently from motion in the y-direction

In the real world motion occurs in a combination of

directions

Object Moving in the x Direction

Object Falling in the y DirectionKinematic Equations

Δx = Vit + frac12at2

Vf2

= Vi2 + 2aΔx

Vf = Vi + atVave = ΔxtVave = (Vi + Vf) 2a = (Vf ndash Vi) tR = (Vi

2g) sin(2θ)

Imagine trying to swim directly across a river that has a current flowing

perpendicular to your motion

Push a light box with 50N of force to the right and it moves to

the right

50N

Lift a light box with 50N of force

upwards and it moves up

50N

Lift and push a box at the same time and it will move to the right

and upward at the same time

50N

50N

The box moves in this direction

The red arrows graphically represent the magnitude

and direction of the applied forces and are called

component VECTORS

The black arrow is the RESULTANT vector It is a combination of the two

other vectors

50N

50N

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 2: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Imagine trying to swim directly across a river that has a current flowing

perpendicular to your motion

Push a light box with 50N of force to the right and it moves to

the right

50N

Lift a light box with 50N of force

upwards and it moves up

50N

Lift and push a box at the same time and it will move to the right

and upward at the same time

50N

50N

The box moves in this direction

The red arrows graphically represent the magnitude

and direction of the applied forces and are called

component VECTORS

The black arrow is the RESULTANT vector It is a combination of the two

other vectors

50N

50N

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 3: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Push a light box with 50N of force to the right and it moves to

the right

50N

Lift a light box with 50N of force

upwards and it moves up

50N

Lift and push a box at the same time and it will move to the right

and upward at the same time

50N

50N

The box moves in this direction

The red arrows graphically represent the magnitude

and direction of the applied forces and are called

component VECTORS

The black arrow is the RESULTANT vector It is a combination of the two

other vectors

50N

50N

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 4: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Lift a light box with 50N of force

upwards and it moves up

50N

Lift and push a box at the same time and it will move to the right

and upward at the same time

50N

50N

The box moves in this direction

The red arrows graphically represent the magnitude

and direction of the applied forces and are called

component VECTORS

The black arrow is the RESULTANT vector It is a combination of the two

other vectors

50N

50N

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 5: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Lift and push a box at the same time and it will move to the right

and upward at the same time

50N

50N

The box moves in this direction

The red arrows graphically represent the magnitude

and direction of the applied forces and are called

component VECTORS

The black arrow is the RESULTANT vector It is a combination of the two

other vectors

50N

50N

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 6: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

The red arrows graphically represent the magnitude

and direction of the applied forces and are called

component VECTORS

The black arrow is the RESULTANT vector It is a combination of the two

other vectors

50N

50N

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 7: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 8: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 50N Which direction does it move

N

S

EW

50N East

50N NorthNortheast

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 9: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 10: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

You are looking down on an orange box on a blue floor and it is being pulled to the east with a force of 50N while simultaneously being pulled North with a force of 25N Which direction does it move

N

S

EW

50N East

25N North

Because you are pulling stronger in an eastward direction the box will move more towards the east than the North

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 11: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

ldquoI go by Vector Its a mathematical term represented by an arrow with both direction and magnitude Vector Thats me because I commit crimes with both direction and magnitude Oh yeahrdquo The length of the arrow represents the magnitude and the direction

its pointed in represents the direction

A scalar is a quantity with magnitude only

SCALAR

Img via career pivot

Velocity Force Acceleration Displacement Momentum Time Mass Volume Temperature Length Speed

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 12: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A person briskly walks across a 10m room and halfway back in 5 seconds What is their average speed and average velocity

Room is 10 meters long

Speed is a scalar and uses total distance travelled It is not concerned with direction

Velocity is a vector an uses displacement It is concerned with direction

Displacement ne distance Displacement is how far you are from your initial position

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 13: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Determining the Resultant Vector of the two component vectors below

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 14: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

bull Hopefully you realize that since the two sides are equal in magnitude the angles must both be 45deg

bull We can use the Pythagorean theorem (A2 + B2 = C2) to determine the magnitude of the resultant or any of the Trig Functions

50N

50N50N

50N

RESULTANT

bull The Resultant is a simplification or combination of the other two vectorsbull Now you can do some trigonometry (SOHCAHTOA) and figure out magnitude

and direction of the resultant vector (I know this makes you happy)

45deg

45deg71N

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 15: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

2ms

25ms2ms

Determining the Resultant

Tail to Tip Method1) Start with any component vector2) Place the tail of any unused vector at the tip of it3) Connect the tail of the first vector to the tip of the last vector

25ms

This is not a right triangle so more information would be helpful

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 16: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

50N

50N50N

50N

RESULTANT

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 17: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Determining the Resultant Vector of the two component vectors below

Parallelogram Method1) The tail of both vectors originate at the same point2) Draw in your parallelogram3) The resultant vector goes from the tail of both vectors

to the opposite side

2ms

25ms

2ms

25ms

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 18: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Parallelogram 1) All angles must add up to 360deg2) Opposite Angles are Equal3) Opposite Sides are Equal

θ

θθ = θ

θ = θθ

θ

A

A

A = AB

B

B = BUse Law of Cosines to Calculate the Resultant

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 19: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

2ms

Graphical Method of Vector Resolution

1) Draw the vectors to scale with a ruler using tail to tip2) Draw in your resultant vector3) Measure its distance with a ruler and convert it back4) Use a protractor to determine the angle

4ms

2in

4in

45in

45in = 45ms

634deg

θ = Tan-1(42)

Check with trig

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 20: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

[1] Find the resultantVector 1 9m eastVector 2 8m north

[2] Find the resultantVector 1 4ms westVector 2 5ms south

[3] Find the resultantVector 1 10N westVector 2 6N eastVector 3 7N north

Vector Resolution ProblemsFor each problem draw the resultant using 1 the tail to tip method2 the parallelogram method3 graphically using a ruler and protractorDetermine the magnitude and direction using trigonometry

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 21: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 22: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A

100mCurrent

2ms

08ms

Tail to Tip

2ms

08ms

Resultant

Use Pythagorean theorem andor SOHCAHTOA to determine the magnitude and direction of the resultant vectorbull Tan-1 (OA) = Tan-1 (082) =218degbull Sin(218deg) = 08H thus H = 22ms

218deg

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant)

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 23: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A

100mCurrent

2ms

08ms

The current is pushing you downstream due East whereas you are swimming due north Your speed across the river is unaffected by the current since it has no impact on the North South Direction You are crossing the river at a speed of 08ms and it has it has a distance across of 100m This is a simple speed problem

S = dt so 08ms = 100mt

t = 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 24: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A

100mCurrent

2ms

08ms

Since we now know that your total time in the water was 125s and that that your rate downstream was 2ms we can very easily determine how far down stream you ended up

S = dt and d = st2ms x 125s = 250m

So the river pushes you downstream 250m in 125s

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d) At what angle should you swim to end up

directly across from a

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 25: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A

100m

2ms

08ms

Donrsquot misunderstand a resultantYour South to North component of motion (08ms) and your West to East component of motion (2ms) never changes The resultant is a combination of the two Its simply stating that the addition of both of those vectors results in a direction of motion that looks like the resultantBut you can still treat that motion individually as we just did

22ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 26: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A

100mCurrent

2ms

08ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms a) Determine the magnitude and direction of

your motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t = 125s

c) How far downstream do you end up d= 250md) At what angle should you swim to end up

directly across from a

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 27: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

A

100m 2ms08ms

This is a trick question You can NEVER reach the point directly across from A

The current is moving faster downstream than you can swim so even if you swam directly upstream the current would still win

The 08ms upstream would cancel with some of the 2ms and result in a vector of 12ms downstream

Resultant is 12ms

A river is 1000m wide and is flowing at rate of 20ms downstream You want to cross the river at point A and can swim at a rate of 080 ms How far downstream do you end up and how long does it take you cross the river a) Determine the magnitude and direction of your

motion with respect to the earth (get the Resultant) 22ms 218deg

b) How long does it take to cross the river t= 125sc) How far downstream do you end up 250md) At what angle should you swim to end up

directly across from a Impossible

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 28: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Breaking a Vector into Components

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

300ms

30deg

Use Sin to get y-component

Use Cos to get x-component

150msVy

260msVx

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 29: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Breaking a Vector into Components

300ms

30deg

150msVy

260msVx

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 30: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

The ball is going upwards initially at 15ms and will rise until gravity slows It to a complete stop at its highest point It will then fall and increase its velocity until it strikes the ground with the same magnitude it was launched with but in the opposite direction The only acceleration in the y direction is g (-10ms2) and we know initial and final velocity so we can figure out the time it will take the ball to land using

Vf = Vi +at -15ms = 15ms -10ms2 t

t = 3s

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 31: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

At its highest point the final velocity of the ball in the y direction will be 0 So we know initial and final velocity and acceleration and time if we cut the three seconds in half so there are several ways we could solve this

V2f = V2

i +2aΔy Vf = 0 Vi =15ms a = -10ms2

y = 113m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 32: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Breaking a Vector into Components

Now that you know the horizontal and vertical components of motion you could answer questions such as

bull How long will the ball be in the airbull How high with ball getbull How far away from the spot it was

hit will it land

Since we know the total time of flight and the velocity of the ball in the horizontal direction we can use the following formula

Δx = vt V = 26ms t =3s

x = 78m

300ms

30deg

150msVy

260msVx

A golf ball is hit eastward at an angle of 30deg with respect to the ground with an initial velocity of

300ms What are are the horizontal and vertical components of the golf ballrsquos motion

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 33: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Determine the ComponentsFor each image below determine the x and y components using trig

250m

40deg

Y-component

X-component

[1]22

ms

67deg

Y-component

X-component

[2]

250m40deg

Y-component

X-component

[3]

250m

30deg

Y-component

X-component

[4]

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 34: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Adding and Subtracting Vectors

bull It takes longer to fly to California than it does to fly back Whybull Wind usually moves from West to East Across the United States (think

about where most of our storms come from)bull When you fly West you are usually flying into the windbull When you fly East the wind is at your back pushing you

Img via physicsclassroom Img via physicsclassroom

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 35: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)Think of vector addition in terms of tug of war or pushing and pulling a box

10N10N

Net force = 0

10N5N

Net force = 5N to the right

10N

5NNet force = 15N to the right

10N

5N

Net force = 7N to the right

8N

3N7N

4N=+

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 36: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Two people are pulling a box as depicted in the image on the left Find the Resultant

The red vector is in component form and is fine We need to determine the components of the other vector fist

10N

45degY component

x component

= 7N

= 7N

So now we have 3 component vectors

10N

7N 7N

Add the red vectors

17N

7N

Use tail to tip for resultant

7N

17N

Use trig to get the magnitude and angle

Tan-1 = 7N17N = 22deg Sin(22deg)= 7NH H=19N

19N

22deg

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 37: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

5N5N

45deg

Find the Resultant 5N

45deg

Y component

x component

Resultant

45deg

5N

45deg

Y component

x component

Y = 35N northX = 35N west

Y = 35N northX = 35N eastOur Four Components

35N 35N

35N 35N

+ = 7N

The end result is that the box moves as if one force is pulling it to the North with a force of 7N

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 38: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Rules for adding and subtracting vectors1) Vectors must be parallel or in the same line to directly add or subtract them2) If not you must break a vector into components first3) Then you add and subtract vector components4) Then you get the resultant of those components (tail to tip)

10N

10N

45deg

Find the resultant

10N 10N

45deg45deg

8N

40deg

Find the resultant

9N

Find the resultant

8N

40deg40deg

8N

7N5N

3N

Find the resultant

[1]

[2]

[3]

[4]

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 39: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

NASA

A EC DB

600ms 700ms 600ms400ms800ms 400ms

1 List all the asteroids that are moving towards the ship

2 List all the asteroids that are moving away from the ship

3 Explain your reasoning

You have 5 asteroids all moving in the same direction as a rocket ship with the speeds listed below

Modified from TIPERs

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 40: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Vt = 24ms Vt = 30ms

Vt = 20ms Vt = 16ms

Vp = 8ms Vp = 10ms

Vp = 12ms Vp = 4ms

or

1 2 3 4 All the same

All Zero Cannot Determine

Greatest Least

A B

C D

Rank the velocity of the runners from the perspective of an outside observer standing besides the tracks Explain

Four cases where a person is running on a flatbed train In cases C

and D the person is running in the same

direction as the train In cases A and B the person is running in a direction opposite of the trainrsquos motion An observer is

standing outside the tracks watching

Modified from TIPERs

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 41: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Ntipers Vector Question2-SCT08 ADDING TWO VECTORSmdashMAGNITUDE OF THE RESULTANT 111308811130881113088 Three students are discussing the magnitude of t he resultant of the addition of the vectors A and B Vector A has a 1113088 magnitude of 5 cm and vector B has a magnitude of 3 cm

Alexis ldquoWersquod have to know the directions of the vectors to know how big the resultant is going to berdquo Bert ldquoSince we are only asked about the magnitude we donrsquo t have to worry about the directions The magnitude is just the size so to find the magnitude of the resultant we just have to add the sizes of the vectors The magnitude of the resultant in this case is 8 cmrdquo Cara ldquoNo these are vectors and to find the magnitude you have to use the Pythagorean theorem In this case the magnitude is the square root of 34 a little less than 6 cmrdquo Dacia ldquoThe resultant is the vector that you have to add to the first vector to get the second vector In this case the resultant is 2rdquo

With which if any of these students do you agree Alexis _____ Bert _____ Cara _____ Dacia_____ None of them_____

Explain your reasoning

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 42: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

(a) List all the velocities that have a zero x-component (b) List all the velocities that have a zero y-component(c) List all the velocities that have an x-component pointing in the positive x-direction (d) List all the velocities that have a y-component pointing in the negative y-direction

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 43: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Compressed String

If you simultaneously drop an object and shoot an object horizontally from the same height which one hits the ground first

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 44: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

0 s

1 s

2 s

3 s

DroppedThrown

They hit at the same time The vertical component of motion has nothing to do with how fast an object falls The only acceleration in that scenario is gravity and it acts exclusively in the y direction

4 s

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 45: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

RangeAssumptionsbull Earth is flatbull Uniform gravitational fieldbull No air resistancebull Launch height = landing height

If you know initial velocity and the angle of launch the range formula simplifies finding horizontal displacement assuming the following conditions are true

1 A golf ball is driven off of a tee with an initial velocity of 70ms at an angle of 12deg with respect to the ground How far does it go

2 A football is kicked with an initial velocity of 23 ms at an angle of 43deg with respect to the ground how far away will it land

3 A long jumper has an initial velocity of 11 ms at an angle of 26deg How far can he jump

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 46: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

bull Range and Max Height

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 47: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Img via httpsshareehsuenorg

A ramp is elevated so that a ball rolls down it without slipping and then off of a table Just upon reaching the bottom of the ramp the ball has a horizontal velocity of 5ms You need to calculate where it will land and then place a cup in that spot Then we will test your calculations

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
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  • Slide 8
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  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 48: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Img via httpsshareehsuenorg

Angle of the Ramp

Horizontal Velocity

Average Vx

20deg

30deg

40deg

50deg

Horizontal Displacement Δx = Vixt

Vertical Free Fall TimeΔy = Viyt + frac12at2

Calculate the horizontal velocity of a projectile that rolls down an inclined plane with our different elevations Conduct 5 trials for each angle and get an average value Make sure you redo any ldquooutliersrdquo

Create a graph of elevation angle vs horizontal velocity Is it linear Can you infer anything about the angle of an inclined plane and acceleration

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 49: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Img via httpsshareehsuenorg

A ball rolls down a 1m down a ramp elevated at 45deg without slipping and then falls off a 1m high table Where it will land

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
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  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD
Page 50: Thus far we’ve been talking about motion in the x direction independently from motion in the y-direction. In the real world motion occurs in a combination.

Bullet Drop in Battlefield vs CoD

bull None in CoDbull Battlefield is not necessary more accuratebull Sure they have bullet drop but they often inflate it

due to small map sizesbull Game files show g as being 15ms2

bull Why When playing TDM type games the maps are so small and the guns so powerful and have such a high muzzle velocity that the bullet drop has to be exaggerated to be relevant

  • Slide 1
  • Imagine trying to swim directly across a river that has a curre
  • Slide 3
  • Slide 4
  • Slide 5
  • Slide 6
  • Slide 7
  • Slide 8
  • Slide 9
  • Slide 10
  • Slide 11
  • Slide 12
  • Slide 13
  • Slide 14
  • Slide 15
  • Slide 16
  • Slide 17
  • Slide 18
  • Slide 19
  • Slide 20
  • Slide 21
  • Slide 22
  • Slide 23
  • Slide 24
  • Slide 25
  • Slide 26
  • Slide 27
  • Breaking a Vector into Components
  • Breaking a Vector into Components (2)
  • Breaking a Vector into Components (3)
  • Breaking a Vector into Components (4)
  • Breaking a Vector into Components (5)
  • Slide 33
  • Adding and Subtracting Vectors
  • Slide 35
  • Slide 36
  • Slide 37
  • Slide 38
  • Slide 39
  • Slide 40
  • Ntipers Vector Question
  • Slide 42
  • Slide 43
  • Slide 44
  • Slide 45
  • Slide 46
  • Slide 47
  • Range
  • Slide 49
  • Slide 50
  • Slide 51
  • Slide 52
  • Bullet Drop in Battlefield vs CoD