Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

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MICHAEL ROLLER #IDSAAUSTIN14 1 “People are very open-minded about new things–so long as they are exactly like the old ones.” –Charles F. Kettering

description

Insights from the fields of behavioral science and evolutionary psychology can rock the foundation upon which good design is built (beauty and function). Learn three counterintuitive truths that reframe the definition of good design while applying them through a simple framework that maps the typical and novel properties of products or concepts to identify strategies for refinement. As a conclusion, this framework draws upon the structure of a joke to compare the similarities between humor and innovation.

Transcript of Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

Page 1: Three Counterintuitive Truths of Good Design (Why A Designer Would Make a Bad Caveman)

michael roller #idsaaustin14 1

“ People are very open-minded about new things–so long as they are exactly like the old ones.”

–charles F. Kettering

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michael roller #idsaaustin14 2

michael rollerdesign director, lPKuniversity oF cincinnatiFlicKr image by m nine

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good design doesn’t empower people...Good design lets people be lazy.

three counterintuitive truths about design:

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the most typical design (not the most beautiful or functional) will be the one people choose most.

three

truly unique design won’t get noticed,it will get ignored.

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michael roller #idsaaustin14 4michael roller #idsaaustin14 4FlicKr image by i am allan

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counterintuitive truth:

good designs don’t empower people...Good designs let people be lazy.

95% of decisions are made subconsciously...

michael roller #idsaaustin14 FlicKr image by i am allan 5

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michael roller #idsaaustin14 6michael roller #idsaaustin14 6FlicKr image by riebart

new design can fight against our nature to survive.

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if it takes effort to understand it,we might just ignore it.

michael roller #idsaaustin14 7FlicKr image by waFerbaby

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laZiness, client variation:

can you make itlook more like...

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michael roller #idsaaustin14 9michael roller #idsaaustin14 9FlicKr image by shaggyhill, guysie

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counterintuitive truth:

the most typical design(not the most beautiful or functional)will be the one people choose most.

michael roller #idsaaustin14 10

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colorshape

sizetexture

location

Blueberry

michael roller #idsaaustin14 11FlicKr image by simPlybiKe

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change the color,change the category

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typical atypicalstrong cues:

wire face maskFull coverage

medium cues:

smooth texturemin. surface changes

weaK cues:

ventingear, eye details

helmet design by clinton denlinger

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but what about breakthroughs like these?

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Novel experiences are adaptive.they teach us something new.

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Perceived benefits must outweigh potential risks.

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counterintuitive truth:

truly unique design won’t get noticed,it will get ignored.

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michael roller #idsaaustin14 18michael roller #idsaaustin14 18FlicKr image by Paxtons camera

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typi

cal

novel

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typi

cal

novel

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typi

cal

novel

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typicalsituation

unexpectedtwist (novelty)

Perfectlylogical (aha)

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michael rollerdesign director, lPKuniversity oF cincinnati

“ People are very open-minded about new things–so long as they are exactly like the old ones.”

–charles F. Kettering