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8/26/15, 11:57 AMDigital Cities: 'sense-able' urban design (Wired UK)

Page 1 of 9http://www.wired.co.uk/magazine/archive/2009/11/features/digital-cities-sense-able-urban-design

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8/26/15, 11:57 AMDigital Cities: 'sense-able' urban design (Wired UK)

Page 2 of 9http://www.wired.co.uk/magazine/archive/2009/11/features/digital-cities-sense-able-urban-design

The full Digital Cities package: - Networked information will reshape our cities (/wired-magazine/archive/2009/11/features/digital-cities-words-on-the-street.aspx) - London after the great 2047 flu outbreak (/wired-magazine/archive/2009/11/features/digital-cities-london-after-the-great-2047-flu-outbreak.aspx) - Your neighbourhood is now Facebook Live (/wired-magazine/archive/2009/11/features/digital-cities-your-neighbourhood-is-now-facebook-live.aspx) - The transport of tomorrow is already here (/wired-magazine/archive/2009/11/features/digital-cities-the-transport-of-tomorrow-is-already-here.aspx)

Scholars back in 1995 speculated about the impact of the ongoingdigital revolution on the viability of cities. Only 14 years ago, themainstream view was that, as digital media and the internet hadkilled distance, they would also kill cities. Technology writerGeorge Gilder proclaimed that "cities are leftover baggage from theindustrial era" and concluded that "we are headed for the death ofcities", due to the continued growth of personal computing,telecommunications and distributed production. At the same time,MIT Media Lab's Nicholas Negroponte wrote in Being Digital that"the post-information age will remove the limitations of geography.Digital living will include less and less dependence upon being in aspecific place at a specific time, and the transmission of place itselfwill start to become possible."

In fact, cities have never prospered as much as they have over thepast couple of decades. China is currently building more urbanfabric than has ever been built by humanity. And a particularlynoteworthy moment occurred last year: for the first time in historymore than half the world's population - 3.3 billion people - lived inurban areas.

The digital revolution did not end up killing our cities, but neitherdid it leave them unaffected. A layer of networked digital elementshas blanketed our environment, blending bits and atoms togetherin a seamless way. Sensors, cameras and microcontrollers are usedever more extensively to manage city infrastructure, optimisetransportation, monitor the environment and run securityapplications. Advances in microelectronics now make it possible tospread "smart dust" networks of tiny, wireless,microelectromechanical system (MEMS) sensors, robots or devices.

8/26/15, 11:57 AMDigital Cities: 'sense-able' urban design (Wired UK)

Page 3 of 9http://www.wired.co.uk/magazine/archive/2009/11/features/digital-cities-sense-able-urban-design

Most noticeable is the explosion in mobile-phone use around theglobe. More than four billion mobile phones were in use worldwideby early 2009. Across socioeconomic classes and five continents,mobile phones are ubiquitous: they allow us not only tocommunicate with each other in unprecedented ways, but to createa pervasive sensing network that covers the whole globe.

One consequence of this process is particularly important: citiescan start to work as real-time control systems, regulated by anumber of feedback loops. In past decades, real-time controlsystems have been developed in a variety of engineeringapplications. In so doing, they have dramatically increased theefficiency of systems through energy savings, regulation ofdynamics, increased robustness and disturbance tolerance. Now:can you have a city that performs as a real-time control system?

The city already contains actuators such as traffic lights, remotelyupdated street signage, etc. More profound actuation is relativelyproblematic: for instance, we cannot double the size of a street inreal time if we detect traffic congestion. However, unlike other real-time control systems, cities have a special feature: citizens. Byreceiving real-time information, appropriately visualised anddisseminated, citizens themselves can become distributedintelligent actuators, who pursue their individual interests in co-operation and competition with others, and thus become primeactors on the urban scene. Processing urban information capturedin real time and making it publicly accessible can enable people tomake better decisions about the use of urban resources, mobilityand social interaction.

This feedback loop of digital sensing and processing can begin toinfluence various complex and dynamic aspects of the city,improving the economic, social and environmental sustainabilityof the places we inhabit. For example, an automated trip plannerthat relies on real-time information about bus, train and taxilocation, as well as congestion and pollution levels, can helppeople find not only the fastest travel route, but the one that alsohas the least impact on air quality. A simple real-time feedbackmechanism between citizens and emergency-rescue units couldavoid the repeat of tragic mistakes like those that affected NewOrleans before and after Hurricane Katrina in 2005. Feedbackloops could grow inside each other: buildings could becomeprobes and ambient displays, but also evolve into real-time,responsive devices in their own right.

8/26/15, 11:57 AMDigital Cities: 'sense-able' urban design (Wired UK)

Page 4 of 9http://www.wired.co.uk/magazine/archive/2009/11/features/digital-cities-sense-able-urban-design

The implications for architectural aesthetics are interesting. Forseveral years now architecture has attempted to mimic in formalterms the rapid flow of digital information. We can think of anynumber of fluid buildings. Unfortunately, once built, shapes thatare designed to look fluid tend to end up frozen in concrete orsteel. Antoine Picon, professor of the history of architecture andtechnology at the Harvard Graduate School of Design, haspredicted that with the city incorporating digital technology intoits very body, architecture itself will conversely become morerestrained.

Picon's view is heretical. He compares work by architects such asZaha Hadid to the Baroque architects of the 17th and 18thcenturies who were "obsessed by questions like the trajectory oflight inside churches and its spiritual meaning". Like ourcontemporaries, says Picon, Baroque architects preferred to imitatemovement in their work rather than create buildings that mademovement easier. Picon predicts a return to the Neo-Classicalapproach. We'll see more "compositions that remain voluntarilyrigid in order to be functionally more efficient" and a"digital/minimal attitude in which unwanted agitation issuspended".

In 1963, the British architect Cedric Price created the idea of a FunPalace. "Every town should have a space... where the latestdiscoverings of engineering and science can provide anenvironment for pleasure and discovery," he said. We need FunPalaces for the post-digital era.

Carol Ratti is an architect and director of the SENSEable City Lab atMIT

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8/26/15, 11:57 AMDigital Cities: 'sense-able' urban design (Wired UK)

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