Think Free DC: The New Economy

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    THE COLONYOne Place :: One Space

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    Think FreeDC

    a collaborative

    free.think model

    The myth that you have to be in Silicon Valley to besuccessful is idiotic, says David

    Cohen, the founder and CEO of TechStars.

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    B.UILDING

    C.REATIVE E.CONOMIES

    The creative economy brings together ideas about the creative industries, thecultural industries, creative cities, clusters and the creative class.

    -T.he Creative Colony

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    35%

    26%

    19%

    10% 6%3%

    Fashion Digital Media

    Furniture and Home Furnishings Architecture and Interior DesignCommunication Visual | Performing Arts

    W.ASHINGTOND.C

    Industry Snapshot

    CreativeEconomy

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    Washington DC

    C.reative E.conomy E.mployment and R.evenue

    7,500: Total Jobs

    D.irect Jobs: 4,300

    I.ndirect Jobs: 3,200

    A.verage Salary: 72,340

    S.elf Employed: 1200

    E.stablishments: 7400

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    S.ELF-E.MPLOYEDTHE LARGEST SEGMENT OF SELF-EMPLOYED PEOPLE ARE INDEPENDENT

    ARTIST, WRITERS, AND PERFORMERS

    Architecture and Design

    Entertainment

    Communication Art

    Art Galleries

    Fashion

    Visual and Performing Arts

    employeesnon-employees

    3.8:1

    1.4:1

    1.5:1

    8.3:1

    1:1.8 1:2.2

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    v.i.s.i.o.nenabling.perpetual.ideations

    THECOLONY

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    [F.ACT]

    Washington DC is the Worlds LargestIntellectual Container.

    DC is resident to over 8 privateuniversities and 3 public Universities.

    Every year, DC produces a total of 35kcollege graduates.

    DC has a 85% retention Rate on RecentCollege Graduates.

    Less than 2% of the graduating populationconsider creating new technology

    based businesses.

    Fact:Apple Inc. currently has more USDthan the U.S.A Federal Reserve.

    technology is the new manufacturing model-Ronald Dixon

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    think.free.dc.comE.XPAND your G.ENIUS

    Create a Creative Economy.

    Connect Free Thinkers to Free Funders.

    Collect Granular Data from YourFree Thinkers.

    Host Free Think Data on BottomlessServers.

    Produce curriculum for generationfree.think from middle school tocollege.

    Crea te a seamless fund ingmechanism for free thinkers.

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    think.freedc.a think.free society

    def: a licensing and funding facilitator forfree.thinkers to create technologies withinthe mainframe of collaboration orindependence.

    def: a facility that operates as an enablerfor free.thinkers to collaborate.

    def: a city based 5 year plan to pronounceDC as the number one technology transferregion in the word

    def: a formidable infrastructure thatconnects licensing to idea - then idea tofunding -followed by branding to marketfor further commercialization.

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    [d.elima]

    seed funding is the most fundamentalaspect of economic growth.

    the average company requires 2000 hoursof sweat equity for product beta launch.

    5000k is a required deposit for ideation

    acceleration.

    a conceivable idea in a global economy hasless than 72 hours hours to becomecompetitive.

    98% of ideas are lost due to inappropriatefunding models.

    : a seed funding network thatw i l l s eamles s l y connec tfreethinkers with seed moneyand incubation.

    [def.seed.fund.dc]

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    dc.server.us

    By creating the infrastructure forlocalized data storage, our clients willbe able to collaborate at a higher

    rate.

    fact: The average constituent utilizes 10 gigs

    of data per day.

    Google is the largest server repositoryin the world 2,000.000k terabytes andcounting.

    def:dc.server.ushas a goal to acquire10000k terabyte capacity over the

    next 5 years for hosting technologyinitiatives: Partnership with Google.

    Googles data center electricity use isabout 0.01% of total worldwide electricityuse and less than 1 percent of global datacenter electricity use in 2010. This result isin part a function of the ... lower electricityuse per server for Googles highlyoptimized servers.

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    THECOLONYWE B.REED Y.O.UR N.EEDS

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    THE COLONYWEALTH | CAPITAL | WAGES | ENTERPRISE

    THE C.OLONY is a MULTI-FACETED campus to be located inWashington DC.

    Our vision is to create an all in onefacility that will afford freethinkers theability to CREATE, COLLABORATE,PRODUCE, and finally MARKET theirideas for funding and eventualcommercialization.

    Washington DC is PRIMED for an allin one location to facilitate, retain, andcommercialize its free thinkers.

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    P.RODUCTION

    music and concerts

    film | video | photography

    websites | podcasting

    narration | sound branding

    audio/video editing | packaging

    graphic design | new media

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    B.ROADCASTING

    radio

    television

    webscast|webinars

    online media

    mobile simulcast streaming

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    P.ROMOTION

    social media management

    online | print marketing

    advertising

    marketing | branding | merchandising

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    T.ECHNOLOGY

    app dev | mobile | touch devices

    cloud storage | management

    robotics | industrial design

    energy|emerging markets

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    P.UBLISHING

    eBooks | smart books

    interactive newsletters | magazines

    info products | infomercials

    online instructional courses

    audio books|digital interactivity

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    T.HE C.OLONYO.pportunities A.bound

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    G.raphic D.esigner

    For a Free Thinking Graphic Designer,

    Access to top quality software andhardware is always an issue.

    Workspace becomes a vital criteria pointfor producing qualityrenderings in a timelyfashion.

    Projects that require multi-level productionfrom Adobe Photoshop / Illustrator CSS toLarge Scale Graphic Printouts are all

    conceivable at THE COLONY.

    Our facility will provide an umbrella ofrelevant high end software and hardwarefor scalable productions on multiplecreative levels.

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    M.ediaP.roducer

    Our capabilities are on the cusp of

    cutting edgedigitalmedia productionand rendering.

    The World We Know is nowDigital.Movies, Commercials, Music Videos,Web Series, Viral Campaigns.

    THE COLONY is an all inclusivedigitally enhanced facility for producers

    and digital editors.

    Produce| Edit| Render| Distribute| Showcase

    Post Production and rendering is allfacilitated under one roof. Adequatepersonnel, hardware, software and datastorage are on demand.

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    S.ound S.tageA State of the Art Acoustic Space

    T H E C O L O N Y S O U N D i s acombination of hi-def recording studioand performance venue.

    COLONY THEORY: WHYLEAVE?

    Musicians requiring professional digital-audio services have full access to an all

    inclusive in native facility

    Public | Private Performances areseamless. Extended amenities include

    Recording | Streaming | Realtime

    Social Media Interaction | ServerData Storage | Post Editing |Broadcasting.

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    Ph h

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    P.hotography

    M.ixed M.edia A.rt

    V.isual A.rt

    Over the course of the last 10 years, we have

    witnessed the convergence of three visualdisciplines: Photograph, Fine art and the newlydefined Mixed Media Arts into the digital arena.

    Digital Media is now considered the nexus bywhich all media forms and disciplines areresident. Although conventional styles ofreproducing images remain popular, artist arenow recognizing the benefits of digitalremastering allowing seamless distribution tointeractive networks.

    The Creative Colony is a Digital Repository of

    Equipment, Wi-Fi Networks and Storage Space.Artist of all disciplines are able to take fulladvantage of our digital capabilities enhancingtheir creative genius.

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    C.REATIVE E.CONOMY

    work.force solutions

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    G.enius F.ederation

    def: g.enius.federation is an onlineprograming channe l prov id ingtechnology ideation curriculum forstudents and teachers.

    M o b i l e T e c h n o l o g yi n c r e a s e s s t u d e n t

    retention by 30 percentor more.

    The C.reative E.conomy

    begins with the Teacher

    and the Student.

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    N.ewE.conomy

    The emerging Creative Economyoffers the opportunity to develop theexisting talent pool of both the K-12public schools (DCPS and Public

    Charter Schools) and the Public PostSecondary.

    W.orkF.orce

    Establishing and nurturing the talents ofthe residents of the District, we improve

    Quality of Life outcomes for ourcitizens while expanding the citys tax

    base and reducing the poverty taxes.

    The Accelerator Managementteam will reach out to local high

    schools with focus on STEM likeFriendship Collegiate HS and McKinleyHigh School to create pilots that offersummer internships that focus on workplace applications

    The Accelerator Project holds thepotential for systematically linking a

    range of innovation partners toeducation in efforts support a workforce

    development agenda for the twentyfirst century.

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    \

    Mobile Device Programs are becoming

    powerful learning strategies in todaysschools and more and more districts areusing touch devices as dynamic andengaging learning tools.

    These devices allow for 24/7 learning,increased collaboration, up-to-datedigita l textbooks, and teachingresponsible digital citizenship.

    B y c o m b i n i n g m o b i l e d e v i c emanagement, content filtering, and

    hosted email, our program will be acomprehensive and easy-to-use wayfor budget and time constrained schoolsto manage iPad deployments large orsmall.

    M.obile P.rogramming

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    T.he C.olony

    A Formidable Business Venture

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    Membership (Tiered or Sponsored)

    Virtual Currency via Membership Card

    Training Ground for .edu, .gov. .com, .mil (military)

    Subscription for monthly or quarterly use of facility

    White Label App LicensingVirtual Marketplace for product / service from members

    Professional Studio Production / Post Production

    Concerts / Conference Venues / Membership Recitals /

    Gallery Openings

    Brick and Mortar store for Industrial Design Sales and VisualArt

    Facility Rentals

    R&D: Intellectual Property Exploitation

    R.evenue S.treams and C.apabilities

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    M.embership

    Applicants will be evaluated on:

    Product / Service

    Collaboration PotentialTechnology

    Business Viability | SustainabilityMarket Opportunity

    Licensing | IP ExploitationMembership will be based

    upon the APPLICANTS abilityto create valuable productand / or services within theirrespective Creative Space.

    The Colony is a RevenueG.enerat ing Faci l i ty . OurBusiness Model is anchored toour ability to maximize space,creativity, and talent.

    Membership Fees will beTiered according to theamount of amenities requiredfrom the applicant.

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    C.reativeC.olony

    Membership PrivilegesMembers of The Colony are issued a

    Colony Card. The card will allow access tonumerous modules of the facilitydepending on their tiered subscription.

    The Colony Card will also allow forpurchases within the facility of servicesand addit ional products us ing aproprietary virtual currency.

    The Colony will pursue partnerships withvendors within the District and at our LA

    an NYC venues.

    The Colony Card will work in-sync withour White Label Mobile App. Members willbe informed when potential collaboratorsare at the facility and communicate with

    them seamlessly.

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    Virtual Merchant Store

    The Creative Colony Store is a Virtual MarketPlace powered by The Colony. Membership willinclude an account, marketing and promotion,

    as well as the seamless ability to mail theirmerchandise from the facility.

    Members have access to their account via theirMembership Card. Seamless transfer of fundsaccrued are available for ATM withdraw

    The Department of Commerce announced that

    the estimate of U.S. retail e-commerce sales forthe second quarter of 2012 was $54.8 billion, anincrease of 3.3 percent from the first quarter of2012. Total retail sales for the second quarter of2012 were estimated at $1,076.9 billion, Thesecond quarter 2012 e-commerce estimateINCREASED 15.3 percent E-commerce sales inthe second quarter of 2012 accounted for 5.1percent of total sales.

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    T i i G d

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    Training Ground.edu .gov .mil .com

    What we need are the people to train, update, and manage the technology in

    classrooms, otherwise, as a teacher, I'm spending my conferring time withstudents as a tech trouble-shooter, as opposed to teaching them content.

    DCPS Teacher

    The Colony will serve as a training facility for the

    Districts top five sectors. We will employ technololgistand creative thinkers providing hands on training on howto use collaboration and media to your advantage for thegreater good. Clients will be charged depending on thesize of the class and number of instructors assigned.

    .org

    Over the years the logical/analytical left brain has dominatedbusiness decision making. Skills that utilize intuition,inspiration, and active imagination havent found a home within

    the corporate world. Many employees have equally separatedtheir love of creativity and the arts, and a chasm existsbetween their right and left brains. The arts convey storiesand the opportunity to enter a place where all is possible. Themajor obstacles corporations currently face, such as diversity,cross-group collaboration, and work/life balance, all can be

    met with an increased focus on the arts.

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    W.hite L.abel M.obile A.pps

    The Creative Colony App is designed to

    i nc rea se t he amoun t o f po t en t i a lcollaborations from our members and beyond.

    Studio 202 Mobile App is an all inclusiveplatform allowing clients to distribute,promote, and merchandize their commodities.

    By creating White Label Mobile Apps, TheCreative Colony will increase sustainablerevenue streams from its member andmembers of the media sector.

    Subscribers will pay on a tiered system inaccordance to the amount of services theyrequire per mobile app.

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    S.tudio 202 App

    Digital Distribution of Media is the norm. WiFi isthe highway by which media is traveling directly to

    mobile devices. 24 Hour access to media hasbecome a staple of consumption for theconsumer.

    Studio 202 App is a White Label platformfacilitating an all in one delivery of media from theproducer to the market. We envision movie,

    sitcom, sound stage production, and web episodedigital licensing as a foundation for modern daymedia consumption.

    Free thinkers are able to utilize our Mobile App asa mechanism to self publish while seamlesslycollecting revenue. Our Colony Card will allow for

    immediate monetary transactions and auditcapabilities.

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    Th C l W ll

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    The Colony Wall

    The Colony App is tethered to multiple LCD screensthroughout the facility.

    Once a member enters the facility via the ColonyCard, additional members on campus and beyond willbe updated to their location and collaborative projects.

    The Colony App is a data vessel. We analyze the workflow and collaboration methodology of members toincrease productivity. Data is available to members in

    real time for immediate engagement.

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    [I] ndustrial [D] esign

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    [I].ndustrial[D].esign

    Architect Framework

    Industrial Design Specs: The objective of this area is

    to study both function and form, and the connectionbetween product, the user and the environment. In thiscase, the only difference is Industrial Designersparticipate in the process that specializes in small scaledesign making collaboration and space more reasonable.

    Creative Collaboration: Industrial designers do notdesign the gears or motors that make machines move, orthe circuits that control the movement (that task isusually attributed to engineers), but they can affecttechnical aspects through usability design and formrelationships. Engineers and Marketers are normallycalled in for late stage commercialization.

    The Creative Cooperative Space is modulated to

    accommodate all facets of design creation. Our vision isto render a space where industrial designers have theability to form ideations and concepts into workable,scalable models along side of architect surveyors anddrafters.

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    S d S | P d F l

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    Industry Specs:Hollywood has mutated from an

    industry of classic huge, vertically integrated corporationsinto the worlds best example of a network economy.Eventually, every knowledge-intensive industry will end upin the same flattened, atomized state. Hollywood just hasgotten there first.

    Def: The Colony Sound Stage and Productionfacilities is a high revenue vertical for the

    District. Our

    vision is to provide pre and post production capabilities

    from music to digital pre and post pre production toresident members in addition to transplants from LosAngeles, New York City, Atlanta, and Boston.

    Concerts, Conferencesand

    Private Eventsare all

    scalable and afforded the best amenities that

    entertainment has to offer. Our Motto is Why Leave.Within The Colony all things are possible.

    S.ound Stage | P.roduction FacilityW.HY L.EAVE

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    S i l M di A lifi d

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    The Colony App is our white label mobile application thatwill incorporate social media fundamentals seamlessly intomembership collaborative projects. Numerous social mediamobile applications allow for designers to utilize their API(Blue-Print Code) allowing for a combination of servicestethered to existing accounts. Currently, Google Places API isthe engine behind SCVNGR - a highly successful mobile

    location application that allows for people to check in tolocations and also set up virtual tours.

    Def: Social Media are media for social interaction, that usesweb-based technologies to turn communication into

    interactive dialogue. Today, with the fast-growing mobileplatforms, more people are logging into various social-networking sites to share thoughts and ideas with otherpeople on a real time global level. Due to this popularity,mobile developers have found ways to link popular social-media to their products and services creating an interactive -merchant based - conversation that is limitless.

    S.ocial M.edia A.mplified

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    C.reative C.olony

    T.echnology T.ransfer

    D.iffusion of I.nnovation

    Idea to Market

    Market to Community

    R.esearch & D.evelopment

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    C.reative C.olony

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    Ideation

    Trade Secrets

    Provisional Patent

    Diffusion of Innovation

    Licensing

    Invention

    Commercialization

    Prior Art

    Product Evaluation

    Trademark

    Funding

    C.reative C.olony

    Technology Transfer Value Chain

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    D l P bl h

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    D.igital P.ublishingThe Creative Colony is a manufacturer ofdigital content. Currently, we have over [100terabytes] and counting of digital medial via our

    flagship vessel Blis.fm as well as conferencerecordings from our DGI initiatives. By utilizingthe facility for membership production, ourmodel will allow for seamless pre production,mastering, and finally the digital distribution ofmedia via our white label 202 app available on

    iTunes, Droid and Amazon Kindle devices.

    The District sectors such as the Non-Profit,Government, Private, Education, and Militaryare currently transitioning to full blown digitalframeworks. Cloud technology has now made

    collaboration the status quo of deliveringcontent to clients and beyond. Our trainingfacility will enable clients of all sizes to learn thespecifics and benefits of digital publishing whilealso providing the equipment and expertise toensure top quality deliverables.

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    If a competitive edge is what you desire,Research and Development is required. The

    Colony is a firm advocate of expanding theResearch and Development continuum inefforts to extend the revenue forecast ofinnovative concepts and business models.

    R.esearch and D.evelopment

    R&D covers activities such as basic research, fundamental

    research, technology development, advanced development,concept development, new product development, processdevelopment, prototyping, R&D portfolio management, andtechnology transfer,

    Not having a plan for the next 100 years is how

    an industry can be blindsided. The Colony willutilize its membership card and white label appto follow the progress of members andcollaborators assuring the correct amount ofresources are afforded to projects as theychannel forward through the commercializationprocess.

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    Technology Transfer is defined as the process

    of facilitating a concept from ideation toproduction, then subsequently to licensingand commercialization for market evaluation.

    T.echnology T.ransfer

    The Patent and Trade Mark sector is theepicenter of revenue for The Colony. Memberswill benefit from our qualified nested team ofIntellectual Property enablers - eliminatingbureaucracy while increasing efficiency.

    The Colony is a privatized Tech TransferFacilitator. Our in house council of

    professional attorneys and draft agents areequipped with the knowledge base to secureintellectual property for members.

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    Diff i f I i M h i

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    1. Knowledge: In this stage the individual is first exposed toan innovation but lacks information about the innovation. Duringthis stage of the process the individual has not been inspired tofind more information about the innovation.

    2. Persuasion: In this stage the individual is interested in theinnovation and actively seeks information/detail about theinnovation.

    3. Decision: In this stage the individual takes the concept ofthe change and weighs the advantages/disadvantages of using theinnovation and decides whether to adopt or reject theinnovation. Due to the individualistic nature of this stage Rogersnotes that it is the most difficult stage to acquire empiricalevidence .

    4. Implementation: In this stage the individual employs theinnovation to a varying degree depending on the situation. During

    this stage the individual determines the usefulness of theinnovation and may search for further information about it.

    5. Confirmation: Although the name of this stage may bemisleading, in this stage the individual finalizes his/her decision tocontinue using the innovation and may end up using it to its fullestpotential.

    Diffusion of Innovation: Mechanism

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    D.iffusion ofI.nnovation

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    1. Innovators: Innovators are the first individuals toadopt an innovation. Innovators are willing to take risks,

    youngest in age, have the highest social class have greatfinancial lucidity, very social and have closest contact toscientific sources and interaction with other innovators.Risk tolerance has them adopting technologies which mayultimately fail. Financial resources help absorb thesefailures.

    2. Early Adopters: This is the second fastest category ofindividuals who adopt an innovation. These individuals have thehighest degree of opinion leaders among the other adoptercategories. Early Adoptersare typically younger in age, have a highersocial status, have more financial lucidity, advanced education, andare more socially forward than late adopters. More discrete inadoption choices than innovators. They judicious choice of adoptionwill help them maintain central communication position

    3. Early Majority:Individuals in this category adopt an

    innovation after a varying degree of time. This time ofadoption is significantly longer than the innovators and earlyadopters. Early Majority tend to be slower in the adoptionprocess, have above average social status, contact with earlyadopters, and seldom hold positions of opinion leadership ina system

    4. Late Majority: Individuals in this category will adopt an

    innovation after the average member of the society. Theseindividuals approach an innovation with a high degree of skepticismand after the majority of society has adopted the innovation. LateMajority are typically skeptical about an innovation, have belowaverage social status, very little financial lucidity, in contact withothers in late majority and early majority, very little opinionleadership.

    5. Laggards: Individuals in this category are the last to adopt aninnovation. Unlike some of the previous categories, individuals in thiscategory show little to no opinion leadership. These individuals typicallyhave an aversion to change-agents and tend to be advanced in age.Laggards typically tend to be focused on "traditions", likely to have lowestsocial status, lowest financial fluidity, be oldest of all other adopters, incontact with only family and close friends.

    A.dopters C.ategory

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    A.CCELERATOR

    C.ASES.TUDY

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    Top 12 National Accelerator Groups in U.S.A.

    YCombinator

    TechStars

    KickLabs

    i/oVentures

    ExcelerateLabs

    AngelPadBostonLaunchpad

    LA500Startups

    DreamItVentures

    NYCSeedStart

    EntrepreneursRoundtableAccelerator

    TheBrandery

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    http://brandery.org/http://brandery.org/http://eranyc.com/http://eranyc.com/http://www.nycseedstart.com/http://www.nycseedstart.com/http://dreamitventures.com/http://dreamitventures.com/http://500.co/startup-profiles/nettle/http://500.co/startup-profiles/nettle/http://www.launchpadventuregroup.com/http://www.launchpadventuregroup.com/http://angelpad.org/http://angelpad.org/http://exceleratelabs.com/http://exceleratelabs.com/http://www.ventures.io/http://www.ventures.io/http://www.techstars.com/http://www.techstars.com/http://%20http//www.techstars.com/http://%20http//www.techstars.com/http://ycombinator.com/http://ycombinator.com/
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    Accelerators are Ranked Based Upon 6 Criteria Points

    Qualified Exits

    Reputation with Leading Venture Capitalist

    Stipend

    Qualified Financial Activity

    Alumni Network

    Equity Taken

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    Qualified Exits

    Qualified Exit occurs when a portfolio company eitherissues an IPO or is acquired for an amount such that the

    founders earn at least $1M.

    A qualified exit indicates that the company has matured to

    the point where the entrepreneur and other investors can

    cash out if they wish.

    The $1M threshold represents a sum of money that

    would materially affect an entrepreneurs life.

    The ranking utilizes the percentage of program alumnicompanies that had a qualified exit.

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    Reputation with Leading Venture Capitalist

    Reputation with VCs is determined by systematically

    coding interviews with VCs.

    For each VC participating, the coding scheme assessed

    and scored the accelerator based on the level of VC

    awareness regarding the program and the VCs

    assessment of aspects of the program such as the quality

    of mentorship or usefulness of alumni network.

    Multiple VCs across the US were interviewed in order for this

    portion of the ranking, as well as to understand their

    perspective of what makes for a successful acceleratorprogram.

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    Alumni Network

    Alumni Network is the number of companies that have

    graduated from the program;

    A strong alumni network serves as a significant asset and

    offers an important base of contacts and resources for

    future business development.

    In this study, we evaluated accelerators that had a

    minimum of 10 alumni by the end of 2011.

    56

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    Equity Taken

    Equity Taken by the accelerator is the percentage of

    company equity that the startup gives to the accelerator

    in return for the stipend and program participation.

    57

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    StipendStipend is the dollar amount of cash provided by the

    accelerator to the entrepreneurs to support their

    activities and living expenses during the program.

    58

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    yCombinator

    rtup funding. Twice a year we invest a smallof startups (currently 82).

    Each cycle culminates in Demo Day, when the startups

    present to a large audience of investors.

    Y Combinator also has the largest alumni networkamong the accelerators ranked in this study. Founded in

    2005, Y Combinator has nearly three times the number

    of alumni of all four Tech Stars locations put together as

    of year-end of 2011.

    Y Combinator program stands out as having the highest

    reputation and quality among the accelerators, with a

    number of our interviewees viewing them as being in a

    league of their own.

    59

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    Since 2005 yCombinator has funded over 460 startups,

    including Loopt, Reddit, Clustrix, Wufoo, Scribd, Xobni,

    Omgpop,Weebly, Songkick, Disqus, Dropbox, ZumoDrive,

    Justin.tv, Heroku, A Thinking Ape, Machine Zone,Posterous, Airbnb, Heyzap, Cloudkick, DailyBooth,WePay,

    Bump, Stripe, CarWoo, MixPanel, Cardpool, Optimizely,

    AeroFS, ElaCarte, and Hipmunk.

    Y Combinator: Investment

    Top Venture Raisers: Scribd ($25.8 million),Disqus ($10.5million), andPosterous($10.1 million)This is the latest eye-popping number from Y Combinator,

    following Forbes report in April that Y Combinator

    companies were worth a total of $7.78 billion.

    http://hipmunk.com/http://hipmunk.com/http://elacarte.com/http://elacarte.com/http://aerofs.com/http://aerofs.com/http://optimizely.com/http://optimizely.com/http://cardpool.com/http://cardpool.com/http://mixpanel.com/http://mixpanel.com/http://carwoo.com/http://carwoo.com/http://stripe.com/http://stripe.com/http://bu.mp/http://bu.mp/http://wepay.com/http://wepay.com/http://dailybooth.com/http://dailybooth.com/http://cloudkick.com/http://cloudkick.com/http://heyzap.com/http://heyzap.com/http://airbnb.com/http://airbnb.com/http://posterous.com/http://posterous.com/http://machinezone.com/http://machinezone.com/http://athinkingape.com/http://athinkingape.com/http://heroku.com/http://heroku.com/http://justin.tv/http://justin.tv/http://zumodrive.com/http://zumodrive.com/http://dropbox.com/http://dropbox.com/http://disqus.com/http://disqus.com/http://songkick.com/http://songkick.com/http://weebly.com/http://weebly.com/http://omgpop.com/http://omgpop.com/http://xobni.com/http://xobni.com/http://scribd.com/http://scribd.com/http://wufoo.com/http://wufoo.com/http://clustrix.com/http://clustrix.com/http://reddit.com/http://reddit.com/http://loopt.com/http://loopt.com/