Theban Sorcery Quick Guide
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Transcript of Theban Sorcery Quick Guide
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heban SorceryTheban Sorceryis the ritual magic of dark miracles practiced by the Lancea Sanctum (Blood
and Smoke, p. 150). The Discipline has decidedly udgmental o!ertones, combining a focus on"iblical elements #ith a !ery o!ert and occult reliance on righteousness.
The Sanctified #ill not teach Theban Sorcery to those #ho ha!e not pro!en themsel!es #orthy$in terms of game%play, characters cannot learn this Discipline until they ha!e taken at least one dot in
&o!enant Status #ith the Lancea Sanctum. ' Sanctified ritualist must ha!e a (umanity rating eual toor higher than the dot rating of any miracle he #ishes to attempt.
'll Theban Sorcery miracles, regardless of le!el or effect, cost at least one point of *illpo#er
and a sacrificial offering, usually an obect, but sometimes +itae.
The dice pool for Theban Sorcery is Intelligence + Academics + Theban Sorcery.
's of Blood and Smoke, miracles reuire a threshold of successes. or a guide to determining
these thresholds for miracles in older supplements, see Blood Sorcery: Sacraments and Blasphemies.
Blood Sorcery: Sacraments and Blasphemies
Blood Sorcerypresents a system of impro!ised casting and Themes -similar to the 'rcana from
Mage: The Awakening), superseding the rules originally presented in Vampire: The Re!iem. Sincethese systems are significantly more complicated than the core rules, this document does not include
them. (o#e!er, as a uick reference, the follo#ing aspects in the ne# system are specific to Theban
Sorcery. The etended action rules in Blood and Smokereplace those in Blood Sorcery.
The linked Themesof Theban Sorcery are "i#inationand Transm!tation -for more onThemes, see Blood Sorcery, p. 1/). The first dot of Theban Sorcery grants a dot in both of the
linked Themes, as #ell as a dot in the players choice of the other three. Theme dots may be
bought independently of the Discipline for 2periences, but may not eceed it. 2!ery time a
character gains a ne# dot of Theban Sorcery itself, an etra dot is gained in a Theme thecharacter already kno#s.
The Moti$s of Theban Sorcery are%!dgmental, holy, and deliberate -Blood Sorcery, p. 34).
Sorcery dice pools differ depending on #hether they are ritual or impro!ised castingsimpro!ised dice pools differ depending on Theme$
Impro#ised$ 6ntelligence 7 8ccult 7 Theme
&reation$ *its 7 2pression 7 &reation
"estr!ction$ *its 7 6ntimidation 7 Destruction
"i#ination$ 9esol!e 7 6n!estigation 7 Di!ination
'rotection$ 9esol!e 7 6n!estigation 7 :rotection
Transm!tation$ 6ntelligence 7 Science 7 Transmutation
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ist o$ Miracles
Theban Sorcery is a ritual Discipline, #ith more than one miracle per dot. 2ach le!el may be
purchased like an out%of%clan Discipline, #hich gi!es the character access to one free ritual from that
le!el. ;e# miracles are purchased for 3 2periences, pro!ided the character has the prereuisite dots.
Dra#s an insubstantial bird out from the target, symboli=ing her sins, #hich
proceeds to attack her -ancea Sanct!m, p. 1/4).
&!rse o$ Babel> :re!ents a target from saying anything -Blood and Smoke, p. 15).
"amned Radiance> The user sparkles furiously, increasing his :resence in a distressing yet
e!ocati!e #ay -ancea Sanct!m, p. 1/@).
.orbiddance o$ Blood> Locks the Disciplines of a ghoul under +inculum to the caster-/ho!ls, p. @).
iars 'lag!e> 6f the affected attempts to tell a lie, beetles #ill come out of her mouth -Blood
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and Smoke, p. 15).
ightning Rod> :roduces an obect that captures the sleeping dreams and regrets of ?indred,
allo#ing them to regain etra *illpo#er from day sleep -Ancient Mysteries, p. @1).
'rison o$ "enial> :re!ents the target from seeing, speaking of or to, or thinking of a certain
person -ancea Sanct!m, p. 1/@).
Resistance o$ "iscipline> 'llo#s another player to make a second resistance roll against adiscipline that causes a contested action -ancea Sanct!m, p. 1/@).
Sanctity> :rotects a room, and blocks it a#ay from other rooms nearby -ancea Sanct!m, p.
1/@).
Sang!ine 01altation> 'llo#s +itae to be sacrificed in order to increase the effect of Theban
Sorcery miracles -2orld o$ "arkness: &hicago, p. 11/).
Trap o$ Sl!mber> ' mortal or ghoul #ho attempts to disturb a !ampire #hile she is sleeping
#ill also fall asleep -2orld o$ "arkness: &hicago, p. 11/).
2ings o$ the Seraph> 6ncreases the users speed as a function of her le!el in Theban Sorcery--omads, p. /B).
Three*"ot Miracles
Anoint the Spear> 9estores fertility to a male !ampire, allo#ing them to father a Dampyr.
Lasts until the Ccharge has been used, regardless of ho# long it takes --ight ,orrors: The
2icked "ead, p. 155).
The Blessing o$ 3!das Thomas> 'llo#s the affected to uickly become acuainted #ith ne#
surroundings, e!en if they are !ery different -.all o$ the &amarilla, p. 1@E).
ash Beyond "eath> The user may take one additional action immediately after being sent
into torpor or inal Death -ancea Sanct!m, p. 1/E).
egionnaires Blessing> "lesses a #eapon, allo#ing it to deal additional damage based on thepo#er of the Theban Sorcerer -ancea Sanct!m, p. 1/E).
Malediction o$ "espair> &urses a subect, reuiring her to make a chance roll the net time
she attempts a specific action -Blood and Smoke, p. 15B).
Micahs ,ope> *hen faced #ith ones demise as a result of ones faith, the user becomes
empo#ered #ith additional :resence, and can ignore #ound penalties -Re!iem $or Rome, p.11@).
'haraohs 'aces> The caster may not be touched, looked at, or ha!e anyone come near him, asthough he #ere as sacred as the ancient :haraohs -ancea Sanct!m, p. 1/E).
Sang!ine &larity> ' suffusion of +itae in a !ampire entering torpor allo#s it to retain a
slightly higher amount of memories from before the sleep -Ancient Mysteries, p. @3).
Scri#eners 0ye> 'llo#s for the user to uickly read and understand large amounts of #ritten
information #ith perfect accuracy --omads, p. /B).
Vision o$ the 2ill> 'n obect is imbued #ith a !i!id !ision, seen by the net person to touch
it, as determined by the caster -ancea Sanct!m, p. 1//).
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2hispers Thro!gh Time> :laces a memory along #ith +itae into a reliuary, allo#ing both to
be retrie!ed at a later time -Ancient Mysteries, p. @3).
.o!r*"ot Miracles
Blandishment o$ Sin> The net time the target takes lethal damage, it is upgraded to
aggra!ated -Blood and Smoke,p. 15).
&all o$ Amoniel> 'llo#s the user to choose eactly #hen she plans to a#aken from her
daysleep on the follo#ing e!ening -ancea Sanct!m, p. 1//).
"isplay o$ the Beast> The user distorts her image into a representation of the "east, causing
distress to any nearby -ancea Sanct!m, p. 300).
/i$t o$ a4ar!s> 9estores some life to a deceased target, turning them into a uickly
decomposing =ombie -Blood and Smoke, p. 15B).
The In#isible> &auses the user to !anish completely, and sends them into torpor he cannot be
affected by mortal methods until a#akened -Ancient Mysteries, p. @3).
Mark o$ the "amned> :roduces a mark made of +itae that pre!ents outside forces fromentering a (a!en -ancea Sanct!m, p. 300).
'!ri$ying ight> Transforms an enclosed area into a #ell%protected sanctuary against things that
might be outside --omads, p. /5).
Song o$ the 'rey> Lures mortals to the the caster, allo#ing for them to hunt +itae moreefficiently -ancea Sanct!m, p. 301).
Spear o$ .aith> 'llo#s the caster to use the strength of his faith as a lethal #eapon -ancea
Sanct!m, p. 301).
Stigmata> &auses +itae loss or lethal damage emanating from the fi!e #ounds of &hrist
-Blood and Smoke, p. 15B).
.i#e*"ot Miracles
"amneds "ay> "lots out the sun, reducing its effects from aggra!ated damage to lethal
-ancea Sanct!m, p. 301).
The .r!it$!l 2omb> &auses a female target to become pregnant #ith the casters child, if she
is mortal, or her o#n child, if she is ?indred --ight ,orrors: The 2icked "ead, p. 155).
Imprecation o$ Sin> Destroys the beautiful and aesthetically pleasing, imbuing it #ith sin,making it ruined and uninhabitable -ancea Sanct!m, p. 30).
The Martyrs Miracle> Sacrifices ones life in order to pro!ide temporary protection from fire
and sunlight -Re!iem $or Rome, p. 11@).
-ight o$ ,ell> Sends a sleeping or torpid target into an unimaginably long and hellish
nightmare, cursing them #ith a derangement -ancea Sanct!m, p. 30B).
'iece o$ Mind> The mind of someone #ho is fully at peace is de!oured, allo#ing for a
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peaceful torpor #ithout the og of 2ternity -Ancient Mysteries, p. @3).
Rain o$ Blood> &auses a terrifying rain of pure +itae that causes lethal damage to any caught
in it the caster #ishes to harm -ancea Sanct!m, p. 30B).
Trans!bstantiation> Turns any one substance into the same amount of another -Blood and
Smoke, p. 15B).
)bsolete Miracles
The follo#ing miracles are no longer canon due to re!isions to #hat blood sorcery effects canaccomplish. They are presented here for reference$
Blood .ire (5556> "lood that spills out of the caster becomes holy fire, dealing damage to theassailant -ancea Sanct!m, p. 1/@).
.ires o$ Vengeance (555556> Transubstantiates sin into flame, causing more damage the lo#erthe targets morality has fallen -ancea Sanct!m, p. 303).
2rath$!l 3!dgement (555556> or each point of *illpo#er the caster spends, a point of the
targets +itae catches aflame, dealing aggra!ated damage -Vampire: The Re!iem, p. 1BE).