The XY&Z of Digital Storytelling: Dramaturgy, directionality and design
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Transcript of The XY&Z of Digital Storytelling: Dramaturgy, directionality and design
The XY&Z of Digital StorytellingDramaturgy, directionality and design
Peter Samis Tim SvenoniusAssoc. Curator, Interpretation Senior Content Strategist
Museums & the Web 2015 Chicago April 9, 2012
Source: Bureau of Labor Statistics, via http://www.vox.com/
As of 2013…
19 minutes per day of analog reading…
26 mins/day for box games, card games,
& leisure computer use including web
surfing…
And almost 3 hours for television…
“Part of me believes that if film had
been invented before the book,
books may never have happened.”
–Ken Taylor, Philosophy professor @ Stanford
So what are some implications for the
way we write stories online?
That first moment when the ground falls away…
More bait on the hook: animated data viz.
Moment of Truth
1. Since it was first published in 2012,
how many of you have read Snow Fall?
2. How many of you have finished it?
Speaking of
avalanches, our
attention, too,
gains velocity as
it moves down
the page.
X/Y content model
X = Browse
Y = Deep Dive
Avge Web page
visit: < 1 min.
80.3% of time
spent “above the
fold” –Jakob Nielsen, 2010, 2011
Will anyone reach
the end of the
article?
Or has attention-
deficit behavior
become our new
normal?
With publishers aiding
and abetting,
inserting diversions
along the way?
If so, why are we still telling stories in long columns of
text?
We now specialize in browsing.
Here’s the X-Y playing out in apps and books,
like exhibition catalogs.
Other Models: Matrices
And less time-based, random-access Grids
A vast landscape of teasers.
Retail becomes electric.
“Staff Picks” have turned into an invisible algorithm.
Aggregators offer stories loosely connected by rubric:
And display them in a pleasing, sequential manner…
We have moved into a world of
standardization, which has brought us
great boons:
• Search-Engine optimized
• CSS-conforming
• Cross-platform
• Mobile-compatible
• Plays well with aggregators
• Socially shareable
Is what we’re dealing with simply the
replacement of Flash by WordPress?
Has immersive interactivity become limited to
the world of games and big screen cinema…
…in the theater or at home?
Is it either full Fantasy or sober Journalism?
“Here’s to the crazy ones…”
“They’re not fond of rules.” –Apple ad
From creative improv to a “rappel à l’ordre”
Picasso, Portrait of Wilhelm Uhde, 1911 Picasso, Three Women at the Spring, 1921
Is that where we are today?
Recommender systems and endless browsing
are a weak substitute for deep contact.
There is a pent-up desire for new experience—
an adventure that seduces & draws us along.
Unlike the decay curve of weak ties, we seek a
story that revitalizes and renews our energy.
So if browsing has indeed replaced reading,
what are the implications for storytelling?
One proposal: The Met’s Artist Project
http://artistproject.metmuseum.org/1/walton-ford/
What will be an equivalent that
combines video, text, and image?
“The deepest z-axis
you can ever imagine
is in every artwork.”
–Bill Viola
Nantes Triptych
What we really seek is that elusive Z-
axis, taking us right to the heart of our
attention—
—where it meets the artist’s intention.
Stories where the impetus to move forward is
encoded in the meeting of interface and
content.
“Navigation can become content in itself
& create a reflexive, liquid information
architecture.” -Harald Kraemer
We want intuitive access: the right
balance of
Control
Surprise
Visual
pleasure
Reward
Renewing & replenishing the energy invested.
Where the X of browsing allows for easy Y
plunges without sucking us into long-form text,
and yet delivers a Z of depth…
with economy.
A worthy goal.
Let’s try it.
Thank you.