The why of HTML5 for games development
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Transcript of The why of HTML5 for games development
The why of HTML5 for games development
Mozilla Labs Game on, London, England, 6/12/10
Shortly before I became a developer...
A war was raging...
about the coolest toy!
Already built and robust but limited.
Building blocks for you to put together.
Components = flexibility
Bespoke development gives you better technology access?
http://www.amazon.com/Book-About-Design-Complicated-Doesnt/dp/0805075755/
http://blog.semisecretsoftware.com/tuning-canabalt
http://www.adamatomic.com/canabalt/
http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html
http://goo.gl/OYus1
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
Angry Birds
What the web already does for Angry Birds...
What the web could do for Angry Birds...
Multiplayer – one player builds fort with pigs, other plays the bird.
Comments and hints
Voting and indexing levels by frustration level (find me a simple level first)
Fan-built levels
Simple re-use across platforms
HTML5 brings higher fidelity to the web...
...without sacrificing its core ideas and principles.
Viral and linked nature of the web as a free add-on.
Simple upgrades and patches.
Easy re-use of code in walled-off environments
http://www.flickr.com/photos/design_inspiration/238542495/
And it gives you all the docs for free!
http://www.flickr.com/photos/bdesham/2432400623/
Pick, connect and play!