The vtv converging media product - presentation (2)

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Enabling you to physically step into the world of gaming… The VTV virtual television hologram experience USP - A product of the Future

Transcript of The vtv converging media product - presentation (2)

Page 1: The vtv   converging media product - presentation (2)

Enabling you to physically step into the world of gaming…

The VTV

virtual television hologram experience

USP - A product of the Future

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The idea of this product is that essentially you are enabled to enter in to a virtual world of gaming and interact as yourself, entering inside the game.

This would work by having one large curved 3D TV screen, with a treadmill attached to it, allowing easy movement and navigation within the game.

The idea is that you get on the treadmill and enter into your game in a 3D form, so that you are actually in it and enter into the screen; functioning moving around and playing the game within this virtual experience.

It can also be used for exercise and fitness as well as Gaming, all in a controlled and comfortable environment; - In the commodity of your home.

Allowing one to physically immerge in the whole experience and really bring it to life.

What is The VTV & it’s Features

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Why is the VTV a converging media product…

This product would count as a converging media product, as it is a fusion of both television & gaming, as well as amplified sound and of course it is interactive.

Gone are the days of the conventional form of gaming. I.e.:

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Functions

Gaming - Virtual experience Television - Integrated smart TV featuresInterlinked treadmill - Fitness & Exercise Hologram & 3D Effect created from the

screen – which surrounds you during gaming

Amplified super sonic surround sound Shudder and motion effects during

gaming from the treadmill, for a further enhanced virtual experience of the game.

Sensor control – As you are enabled to control your actions throughout the game, using just your body movement and actions whilst on the treadmill.

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Visual examples of the product

The large 3D hologram enabled TV screen – Also Inc. Smart TV features

Built in Surround sound – Repels off of the walls

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The Interlinked Treadmill A unique motion technique, so that when you are engaging in your game, you are actually active and moving around – walking into the abyss of your gaming experience; rather than just having to remain in one place, this incorporated device to this product, enables you to be mobile.

Motion effects – Shudders, Shaking, Rumbles

Lights Water effects –

Virtual rain drops/splashes

Virtual weather effects– e.g. Wind, with air firing out of the device

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3D Slick Glasses

Male design

Female design

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Evolution • The Evolution of gaming, like much of the technology

sectors - has seen a big change in quite a short period of time.

• Over the years we’ve seen this increase of games becoming more and more interactive and the brands trying to accommodate and realise this illusion of trying to merge reality & gaming. In the bid to try and make the experience more tactile and real for the consumer.

• -Interactive Gaming – Such as The wii – Xbox Kinnect – Allow for easy interactive playing which can be indulged amongst family & friends, getting everyone involved. Bringing people together almost.

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Market Research

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o Customer Insights

o Data Analysis

o Product Validation

o Testing

o Research

o Software Engineering

o Marketing

o Design

o Product Manager

Job Roles

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Product sales

Partnerships (On demand channels, Movie sites etc.)

& downloads (E.g. iTunes) - As it is also a Smart TV

Revenues Streams

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Gaming fanatics

Children

Fitness addicts

Entertainment indulgers

Gadget gizmos

New Audiences

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A great virtual gaming experience

Extremely high standard of quality

High spec resolution & picture for the gaming

That the functions & uses of the product fulfil the value of the product

Well built and constructed

Excellent high quality – Not flimsy at all

Nice appearance

User Expectations

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https://www.google.co.uk/search?q=3d+virtual+experience+gaming&source=lnms&tbm=isch&sa=X&ei=MypLUpSwGdHOswb5soEY&ved=0CAkQ_AUoAQ&biw=1424&bih=724&dpr=1#facrc=_&imgdii=_&imgrc=-RtS_KZ-3DTQrM%3A%3BuC_Tumad0BvcEM%3Bhttp%253A%252F%252Fqzprod.files.wordpress.com%252F2013%252F08%252Foculus-rift-viewing-angle.jpg%253Fw%253D600%2526h%253D357%3Bhttp%253A%252F%252Fqz.com%252F112903%252Fjohn-carmack-legendary-pioneer-of-3d-gaming-is-now-head-of-technology-at-virtual-reality-company-oculus-rift%252F%3B600%3B357

https://www.google.co.uk/search?q=3d+virtual+experience+gaming&source=lnms&tbm=isch&sa=X&ei=MypLUpSwGdHOswb5soEY&ved=0CAkQ_AUoAQ&biw=1424&bih=724&dpr=1#imgdii=_

Bibliography