The virtual market place - dojit
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![Page 1: The virtual market place - dojit](https://reader035.fdocuments.net/reader035/viewer/2022080906/55a26d661a28ab970a8b458c/html5/thumbnails/1.jpg)
The Virtual Market Place
“Just Sit Back and Let the Money flow
in”
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what is dojit?
• we are a handheld games
– developer
– publisher
– brand management
• target gamers
– newbies
– casual
– girl
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The Freemium Apps Lifecycle
Develop
Promote
Launch
Acquire
Retain
Monetize
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develop
• Who are your target customers?
• Pricing Strategy
• Game feature roadmap
• Graphics build aligning with marketing
collateral
• Its all in a name
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Who is our customer
• In 15,000 iphone,
• Average apps per device is 65
• Average spend per iphone on apps is $80
• Average price paid for apps is $1.56, including free apps
• Average price paid for apps is $2.87, excluding free apps
• Median price, most representative $0.99
• Free apps vs paid on each phone is 54%
• Users who have only free apps are 7%
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Stats
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Selecting your market
• Strategy based on
– No1 in a country
• Canada, Australia, UK,
– Pure Downloads
• USA,
– Language Support
• Germany, France, Italy, Spain
– Genre Sales
• Platform, RPG, Puzzle
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promote
• Informal
– Beta testers
– Demo video
– Journalists
– Announcements
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Launch thursday
• Marketing Material– 10 In game images
– 50 game images
– Short, Medium, Long Text
– 5 Blogs
– Video:• 1 Advert
• 5 Demo/Tips/Best Sequences/
– 100 Twitters
– Press Release
– Music Download
Ho
w m
any
dis
cove
ry p
oin
ts c
an y
ou
cre
ate
on
th
e in
tern
et?
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Acquire
• What do others do?
– 2% Email Friend Invite
– 34% Game Networks
– 42% In House Cross promo
– 14% 3rd Party Cross Promo
• What are your discovery points?
• What is your customer journey?
Source: Top iphone Freemium Apps
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Retain
• You have to keep your players
coming back
Source: Top iphone Freemium Apps
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Weekend Promotions
• The Plan:– Wednesday
• Drop Price of full title to 0.69, promote to all players and via app blog, monitoring sites
– Thursday• Offer extra in game point if they promote the title to their friends
via email,sms,facebook,twitter(FF)
– Friday• Promotion goes viral on social media.
– Saturday• Message freeium players, only 24 hours left to buy
– Sunday• Put Game back to full price, having achieved No1 in this market
• Up date sales material to reflect this
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Monetize
• From our 50 top downloaded
apps:
– 17% No Monetization
– 18% Ads
– 20% in App Purchase
Source: Top iphone Freemium Apps
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Develop x2
• Up version every 5 -12 weeks
• Depends on
– Current Sales
– Reviews / Features Required
– Marketplace Plan
– Holidays
– New Market Places / Countries
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The Up Version Strategy
• ?
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contact
web: www.dojit.com
email: [email protected]
twitter: @dojitgames
submit game concept:
http://www.dojit.com/game-submission/