The Usability of eLearning
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Transcript of The Usability of eLearning
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BUsability of Elearning:
effective performance or not
ICELW, New York, June 2009 2
ACHIEVE GOALS
• For successful eLearning solutions
• Design of eLearning materials must enable users and learners to achieve workplace –related goals.
OR
ICELW, New York, June 2009 3
FRUSTRATION
• Poor design means effective learning WON’T happen and result in:
ICELW, New York, June 2009 4
DON’T LEAVE TO CHANCE
• Find out about users and their workplace tasks and needs
• Build into eLearning solutions
ICELW, New York, June 2009 5
INFORMATION GATHERING
•What information to capture?
•Who will you ask?
•What will you ask?
ICELW, New York, June 2009 6
QUESTIONS
• Critical workplace tasks
• Task flow
• How productivity could be improved
• Useful performance support content
• OBSERVE
• RECORD – sequence, techniques
ICELW, New York, June 2009 7
PROFILE
• Questionnaires
• Surveys
• Interviews
• Observation
ICELW, New York, June 2009 8
CONTENT GATHERING
• Outline of eLearn modules required and their curricula
• Content to be included
ICELW, New York, June 2009 9
SCENARIOS
• Stories that assist in understanding tasks and related issues from a user perspective
• Compelling stories that impact on the user experience
• Are relevant to users’ workplace tasks
ICELW, New York, June 2009 10
EASE OF USE & NAVIGATION
• eLearning materials need to be:• Easy to use, navigate and understand
ICELW, New York, June 2009 11
STORYBOARD
• Combine scenario, content and task information
ICELW, New York, June 2009 12
SCHEDULING
• Schedule to ensure adequate timelines for :
• Development,
• Testing, prototyping,
• Review and
• Enhancements
ICELW, New York, June 2009 13
DEVELOPMENT PROCESS
• Project management− Resources
− Timelines
− Version control & naming conventions
• Usability− User & task analysis
• Design− Information structure
− Design conventions
− Content
− Prototyping & testing
• Implementation
• Maintenance
ICELW, New York, June 2009 14
PROTOTYPING
• Schedule time for testing
• Low-fidelity and high fidelity prototypes.
ICELW, New York, June 2009 15
SUMMARY
• Adopt a user-centred design process
• Meet user needs
• Use inputs to focus on job tasks
• Easy to access, understand and navigate
• Usability of eLearning materials
• successful if users can navigate and use to achieve specific workplace performance requirements.
ICELW, New York, June 2009 16
THANK YOU
REFERENCES
Sandler, John ICELW 2009 Proceedings
CONTACT
@greyrab (Twitter)
nohow.wordpress.com (blog)