The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone
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Transcript of The Unity Android Build: Manipulating the Interface on the Google Nexus One Phone
The Unity Android Build: Manipulating the Interface on the
Google Nexus One Phone
Dr. Monica M. McGillBradley University
Peoria, Illinois
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December 2010
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
? ? ?
December 2010
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Will the number of OS releases impact the
development of your game?
Smartphone PenetrationApril 2009 – June 2010
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Source:The Nielsen CompanyApril 2010
SmartPhone OS Share: January - March 2010
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Smartphone OS Share:October 2010
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Platform Carriers and OS Releases (US)
Verizon, Sprint, AT&T, T-Mobile, (various phones for each)
2.3 (Gingerbread), 12/102.2 (FroYo), 5/102.1 (Éclair), 10/091.6 (Donut), 9/091.5 (Cupcake), 4/09
AT&T
iOS 4.2.1iOS 4.1iOS 3.1.3iOS 3.0iOS 2.0
AT&T (Torch, Bold, Curve, Pearl)Verizon (Storm, Curve, Tour)Sprint (Curve, Tour)T-Mobile (Bold, Curve)
Blackberry 6 OS
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December 2010
Will the number of OS releases impact the
development of your game?
What features do the different handsets
offer?
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What delivery method does your operating
system have available for your game?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Is the game purely for entertainment or do you
have a marketing initiative for click-through
ads?
December 2010
August, 2010
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December 2010
Will the number of OS releases impact the
development of your game?
What features do the different handsets
offer?
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What delivery method does your operating
system have available for your game?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Is the game purely for entertainment or do you
have a marketing initiative for click-through
ads?
Specifications
• Display type– AMOLED capacitive touch screen, 16M colors– 480 X 800 pixels, 3.7 inches
• Interface– Multi-touch input method (via firmware update)– Accelerometer sensor for UI auto-rotate– Touch-sensitive control– Trackball navigation– Proximity sensor for auto turn-off
• Sound– Vibration and MP3 ringtone alerts– Speakerphone with 3.5mm audio jack
• Memory – Internal 512MB RAM, 512MB ROM– Card slot – microSD, up to 32GB , 4GB included
• Android OS, v2.1 (Éclair)• CPU – Quallcomm Snapdragon QSD8250 1 GHz processor
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December 2010
What choices do you have for the platform’s game
development environment?
Will the number of OS releases impact the
development of your game?
What features do the different handsets
offer?
Will your game be released in the US or
internationally? Which carriers offer devices for
the platform?
What delivery method does your operating
system have available for your game?
What type of game do you want to develop? Will
this be impacted by screen size? Processing
Speed? GUI Limitations?
How many handsets are available for the operating system?
Is the game purely for entertainment or do you
have a marketing initiative for click-through
ads?
Mobile Game Platforms
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Unity
December 2010
Example of a Unity Game Build
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Contact Information
Dr. Monica McGillLead, Game Design ConcentrationDepartment of Interactive Media
Bradley UniversityPeoria, Illinois [email protected]
December 2010
Sources and Additional Reading• http://www.infoworld.com/d/developer-world/how-choose-mobile-development-platform-077
• http://gigaom.com/2010/08/02/android-sales-overtake-iphone-in-the-u-s/
• http://gizmodo.com/5556346/iphone-os-triples-androids-market-share-for-now
• http://www.burtonsmediagroup.com/blog/2010/06/game-engines-for-iphone-ipad-android-cocos2d-corona-torque-unity-3d/
• http://unity3d.com/
• http://www.google.com/phone/detail/nexus-one• http://www.google.com/phone/detail/nexus-s
• http://chitika.com/research/2010/android-users-80-more-valuable-than-iphone-users/
• http://comscore.com/Press_Events/Press_Releases/2010/5/comScore_Reports_March_2010_U.S._Mobile_Subscriber_Market_Share
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