Health-related Behaviour Change through Technology 2 nd annual UBhave meeting.
The Ubhave Framework
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Transcript of The Ubhave Framework
Ubiquitous and Social Computing for Positive Behaviour Change
UBHave's
...aim is to investigate the power and challenges of using mobile phones and social networking for Digital Behaviour Change Interventions (DBCIs), and to contribute to creating a scientifc foundation for digitally supported behaviour change.
Digital Behaviour Change Interventions
...focus on delivering `information' via digital means (e.g., a web site) in order to support intents to change behaviour
AccelerometerMicrophoneCameraGPSCompassGyroscopeWi-FiBluetoothProximityNFCLight
“...each of these transactions leaves digital traces that can be compiled into comprehensive pictures of both individual and group behaviour...
“Computational Social Science” Lazer et. al
Monitor
Learn
Deliver
MobileIntervention
“Smartphones for Large-Scale Behaviour Change Interventions”. IEEE Pervasive 2013.
“...sampling to capture data from the sensors of the phone cannot be performed continuously, as this will drain the battery rapidly. However, conservative sampling leads to the loss of valuable behavioural data...”
K. Rachuri
“Study fndings suggested that young, currently healthy adults have some interest in apps that attempt to support health-related behaviour change [...] The ability to record and track behaviour and goals and the ability to acquire advice and information “on the go” were valued. Context-sensing capabilities and social media features tended to be considered unnecessary and off-putting.”
“Opportunities and Challenges for Smartphone Applications in Supporting Health Behavior Change: Qualitative Study” Dennison et. al
Monitor
Learn
Deliver
MobileIntervention
Design
Towards a framework...
Mobile Web App
Native Mobile App
ReconfgurableInterfaces
Dynamic Content
SensingNotifcations
{
“intervention_id”:”my_intervention”,
“questions”: [ … ]
“diary”: [ …]
“sensors”: [ …],
“trigger”:[
{“accelerometer”:”moving”, “survey”:”physical_activity”}
]
}
...that can be 'authored'
Using well-known mobile app design patterns
Native app's benefts, web apps' benefts:
● Questionnaires● Feedback● Sensor data collection & management
Part of the path so far...
Mostly measurement. (experience sampling)
Building from a subset of the functionality:
Emotion Sense
● Battery-friendly sensor data collection● Triggering notifcations● Data storage & transmission
“Reinventing the Wheel”
All smartphone-based research needs to begin by engineering solutions for:
● Pull Sensors– Accelerometer, Location, Microphone– Wi-Fi, Bluetooth, Camera– Active apps, SMS/Call Log Content
● Push Sensors– Battery, Connection State
– Proximity, Screen– Phone Calls/SMS Events
Everything as a 'Sensor'
Open Source Android Smartphone Libraries
http://emotionsense.orghttps://github.com/nlathia/SensorManager https://github.com/nlathia/TriggerManager https://github.com/nlathia/SensorDataManager
● How can we keep users engaged in a seemingly repetitive task?– Diversify and sample from the questions as a
“journey” of unlocking feedback
– User needs vs. research needs
● How can we effciently collect sensor data?– First deployment took a naïve approach– Current implementation focuses on CPU time
rather than sensor strategy
Design Challenges
Sensor & Emotion Data
Valence vs. Sociability Self-Report:r = 0.0581
Valence vs. SMS Events:r = 0.2154
“Can I run an ESM study like Emotion Sense?”
Generalise sensor-enhanced experience sampling tool. Currently in alpha testing.
Smartphone Libraries:
Sensing, Triggers, Data Management
Emotion Sense
Easy M
Sensing
Apps &
ESM
Research
towards ubhave's
intervention framework
Research