THE SOCIO-ECONOMIC IMPACT OF GAMBLING IN THE EASTERN CAPE ...€¦ · the socio-economic impact of...

126
THE SOCIO-ECONOMIC IMPACT OF LEGALIZED GAMBLING IN THE EASTERN CAPE PROVINCE ISBN: 978-0-621-39980-6

Transcript of THE SOCIO-ECONOMIC IMPACT OF GAMBLING IN THE EASTERN CAPE ...€¦ · the socio-economic impact of...

THE SOCIO-ECONOMIC IMPACT OF LEGALIZED GAMBLING IN THE EASTERN CAPE

PROVINCE

ISBN: 978-0-621-39980-6

2

2009

Acknowledgements

The Board of Directors of the Eastern Cape, led by former Chairperson Mr Sipho Luyolo Mtika Majombozi, has always wanted to gain an understanding of the industry. This, they believed, would assist in gambling policy formulation, overall regulation of the industry as well as assist in planning and formulating interventions, such as responsible gambling programmes, avail empirical data about the industry in the province.

After successfully establishing a research unit the Board managed to commission a study which was undertaken by TNS Research Survey, one of South Africa‟s leading market research companies. They were assisted by a well known gaming industry experts, Economic Information Services based in Cape Town.

The Board would like to extend a special gratitude to the gambling industry in the province for willingly participating and contributing valuable data as required by the project.

This report was compiled by TNS Research Surveys (Political and Social Unit) and Economics Information Services.

Contact Person: Kim Larsen (Business Head, TNS Research Surveys), Tel: 011 778 7500

Authors: Megan van Vuuren, Barry Standish, Antony Boting, Brian Swing, Lesley Powell and Kim Larsen

The project was managed by Monde Duma, Manager: Research and Communication (ECGBB), Tel: 043 7028300

EXCLUSION OF CLAIMS

Despite all efforts to ensure accuracy in the assembly of information and data or the compilation thereof, ECGBB is unable to warrant the accuracy of the information, data and compilations as contained in this report. Readers are deemed to have waived and renounced all rights to any claim against the above-mentioned institution and their officers for any loss or damage of any nature whatsoever arising from the use or reliance upon such information, data or compilations.

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FOREWORD

BY ECGBB CHIEF EXECUTIVE OFFICER, MABUTHO ZWANE

The gambling industry in the Eastern Cape has emerged from a disjointed past,

with gambling having been legal in the two former „homelands‟ of Transkei and

Ciskei, and betting allowed in the „Republic of South Africa‟ - as life was

ordered under apartheid.

Under these arrangements, illegal gambling proliferated. The advent of a

democracy order saw a liberalization of the industry and its harmonization to

allow for uniform regulation, which enabled the government to achieve broader

economic objectives including employment creation and economic

empowerment. Thus the National Gambling Act of 1996 came into effect,

repealed and replaced by National Gambling Act of 2004, followed by similar

pieces of legislation in the nine provinces.

In the Eastern Cape, the Eastern Cape Gambling and Betting Act came into

effect in 1997 establishing the Eastern Cape Gambling and Betting Board

(ECGBB). The ECGBB was allocated a total of five casino licenses for the

province, and was in that way enjoined to use them in promotion of the

endeavor to attain developmental and economic objectives. Furthermore, the

National Gambling Board also gave the ECGBB the go ahead to rollout 6 000

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Limited Payout Machines (LPM‟s) and the concomitant right to license. Since

then, the main gambling modes that the ECGBB has regulated are the casino,

horseracing as well as the Limited Payout Machine industries, and related

activity.

Since then, no empirical data existed to guide either policy formulation in the

province or to shed enlightenment on gambling operations in general. The

commitment of the Board of Directors of ECGBB to efficiently regulating the

industry on an informed basis, and to place on a higher plane the enterprise of

regulating for socio-economic development led to the commissioning of this

report.

The study was designed to be representative of the Eastern Cape adult

population and was conducted in all six district municipalities of the province.

The study covers, inter alia, the following critical areas:

attitudes towards gambling,

participation in gambling activities,

economic impact of gambling and

the extent of problem gambling.

The study contains invaluable information and serves as an important baseline

data reference for all efforts at monitoring and evaluating progress made in our

implementation of ECGBB mandate.

The information contained in the report will be found useful by various

stakeholders and role players including government, the gambling industry,

the public, research organizations, academic institutions, and by many

others.

On behalf of the Eastern Cape Gambling and Betting Board I am exceedingly

pleased to, in presenting the report, extend appreciation to the following for the

professionalism with which they approached this important assignment: the

consortium members of TNS Research Surveys and EIS – Mrs Megan van

Vuuren, Ms Kim Larsen, Messrs Brian Swing and Lesley Powell;

economists – Messrs Antony Boting and Barry Standish; Professor Peter

Collins for his expert guidance on methodology and questions.

Monde Duma is the research manager of the ECGBB. He coordinated the

whole enterprise and over-extended himself in the process to ensure the

delivery of a credible, if authoritative, product.

____________________________ RM ZWANE CHIEF EXECUTIVE

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CONTENTS

EXECUTIVE SUMMARY ..................................................................................................... 14 Attitudes to gambling ..................................................................................................... 16 Economic impact ..................................................................................................... 16 Macro economic contribution ............................................................................................ 16 Job creation ....................................................................................................................... 17 Corporate social investment ............................................................................................. 17 Contribution to tourism ...................................................................................................... 18 Property prices .................................................................................................................. 18 Displacement effects ......................................................................................................... 18 Income levels of gamblers ................................................................................................ 19 SECTION A (The Background) ............................................................................................. 21 1. INTRODUCTION ............................................................................................................... 22 1.1 The provincial context .............................................................................................. 22 1.2 The legislative framework ........................................................................................ 23 1.3 Concerns with gambling ........................................................................................... 25 1.4 Reseach objective .................................................................................................... 27 1.5 The structure of this report ....................................................................................... 28 2. THE METHODOLOGICAL APPROACH .......................................................................... 29 2.1 Frameworks for determining the socio-economic impact of gambling ..................... 29 2.2 Determining the costs and benefits of gambling ...................................................... 32 2.3 Indicators used in the 2009 Eastern Cape gambling survey ................................... 34 2.4 Econometric data ..................................................................................................... 35 2.5 Household survey .................................................................................................... 36 2.6 Intercept survey ..................................................................................................... 40 2.7 Qualitative data collection approaches .................................................................... 41 SECTION B (Gambling Participation) .................................................................................. 44 3. PARTICIPATION IN GAMBLING ACTIVITIES ................................................................ 45 3.1 The gambling industry in the Eastern Cape ............................................................. 45 3.2 Participation in gambling activities ........................................................................... 46 3.3 Commitment to gambling mode ............................................................................... 48 3.4 Demographic character of gambling participants..................................................... 51 3.5 Conclusion ................................. .................................................................... 62 SECTION C (The Social Impact of Gambling) ..................................................................... 66 4. PROBLEM GAMBLING.................................................................................................... 67 4.1 Incidence of problem gambling across studies ....................................................... 69 4.2 Problem gambling across modes ............................................................................ 70 4.3 Demographic profile of problem gamblers .............................................................. 73 4.4 Gambling risk (CPGI) .............................................................................................. 78 4.5 Reasons for gambling ............................................................................................. 80 4.6 Conclusion ............................................................................................................... 81

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5. ATTITUDES TO GAMBLING ........................................................................................... 82 5.1 Acceptability of gambling......................................................................................... 82 5.2 The importance of gambling as a form of leisure .................................................... 85 5.3 Reasons for gambling ............................................................................................. 86 5.4 Attitudes to youth gambling ..................................................................................... 89 6. PERSPECTIVES OF THE IMPACT OF GAMBLING ....................................................... 91 6.1 Gambling Impact Index ........................................................................................... 91 6.2 Attitudes to gambling ............................................................................................... 92 6.3 Attitudes to gambling by demographic criteria ........................................................ 98 6.4 Attitudes to gambling by CPGI risk segments ......................................................... 99 6.5 Attitudes towards winning and losing ...................................................................... 99 6.6 Attitudes towards discipline ................................................................................... 101 6.7 Attitudes towards gambling and substance abuse ................................................ 102 6.8 Gambler self-reported impact ................................................................................ 103 6.9 The impact of gambling on the household ............................................................ 105 6.10 The regulation of the gambling industry ................................................................ 105 6.11 Conclusion ............................................................................................................. 107 SECTION D (The Economic Impact of Gambling) ............................................................ 109 7. THE MACRO ECONOMIC IMPACT OF GAMBLING .................................................... 110 7.1 Gross Domestic Product (GDP) ............................................................................ 110 7.2 Gross Geographic Product (GGP) ........................................................................ 111 7.3 Gaming Taxes ....................................................................................................... 111 7.4 Indirect household income .................................................................................... 112 7.5 Job creation ........................................................................................................... 112 7.6 Corporate social investment .................................................................................. 113 7.7 Tourism.................................................................................................................. 113 7.8 Property values ..................................................................................................... 115 8. DISPLACEMENT EFFECTS .......................................................................................... 118 8.1 Displacement by essential versus non-essential spending ................................... 119 8.2 Gambling expenditure ........................................................................................... 120 SECTION E (SUMMARY) ..................................................................................................... 122 9. SUMMARY ...................................................................................................................... 123 9.1 Incidence of gambling ........................................................................................... 123 9.2 Perceptions of gambling ........................................................................................ 123 9.3 Youth and gambling .............................................................................................. 123 9.4 Informal gambling .................................................................................................. 124 9.5 Problem gambling ................................................................................................. 124 9.6 Economic impact of gamnling ............................................................................... 124

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LIST OF TABLES

Table 1 The sample

Table 2 Profile of participation across gambling modes

Table 3 Profile of most often participation across gambling modes

Table 4 Participation across informal gambling modes

Table 5 Participation by area type across gambling modes

Table 6 Location of gambling activities

Table 7 Frequency of participation in gambling modes located less than 10

minutes from home

Table 8 Desire for more gambling sites by district

Table 9 Participation by gambling mode and gender

Table 10 Participation by gambling mode across race groups

Table 11 Incidence of problem gambling by mode

Table 12 Gambling frequency

Table 13 CPGI risk segments by gambling mode

Table 14 Reasons for gambling

Table 15 Acceptability of gambling across gambler types

Table 16 Acceptability of gambling by importance of religion

Table 17 Importance of gambling as a form of entertainment

Table 18 Attitudes towards gambling – the positives: gamblers compared to

non-gamblers

Table 19 Attitudes towards gambling – the negatives: gamblers compared to

non-gamblers

Table 20 Self-reported gambling impact

Table 21 Awareness of gambling entities and support programmes

Table 22 Contribution to GDP

Table 23 Contribution to Eastern Cape GGP

Table 24 Contribution to direct and indirect taxes

Table 25 Contribution to indirect household income

Table 26 Contribution to direct and indirect job creation

Table 27 Contribution to corporate social investment

Table 28 Source of Wild Coast Sun GGR in 2007

Table 29 Boardwalk property price premium

Table 30 Hemingways property price premium

Table 31 Mean gambling spend

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Table 32 Median gambling spend

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LIST OF FIGURES

Figure 1 Frequency of participation across gambling modes

Figure 2 Commitment to gambling mode

Figure 3 Profile of participation by area type

Figure 4 Profile of participation by proximity to nearest bar or pub with slot

machines

Figure 5 Profile of participation by proximity to nearest horse or sports

betting outlet

Figure 6 Profile of participation by proximity to nearest casino

Figure 7 Profile of participation by gender

Figure 8 Profile of participation across age groups

Figure 9 Age at which gamblers started gambling regularly

Figure 10 Participation by mode amongst youth gamblers

Figure 11 Profile of participation across work status groups

Figure 12 Profile of participation across education levels

Figure 13 Profile of participation across monthly household income levels

Figure 14 Median monthly household income by gambling mode

Figure 15 Profile of participation across race groups

Figure 16 Profile of participation across religious groups

Figure 17 Profile of participation by importance of religion

Figure 18 Overview of gambling participation in the Eastern Cape

Figure 19 Comparative profiles of gambling trialists vs. non-trialists

Figure 20 Comparative profiles of regular gamblers vs. irregular gamblers

Figure 21 Incidence of problem gambling

Figure 22 Gambling and problem gambling participation compared

Figure 23 Gambling and problem gambling most often participation compared

Figure 24 Profile of problem gambling participation by area type

Figure 25 Incidence of problem gambling by district

Figure 26 Incidence of gambling more often if gambling site within 10 minutes

Figure 27 Profile of problem gambling participation by gender

Figure 28 Profile of problem gambling participation across age groups

Figure 29 Age at which problem gamblers started gambling regularly

Figure 30 Profile of problem gambling participation across work status groups

Figure 31 Profile of problem gambling participation across education levels

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Figure 32 Profile of problem gambling participation across monthly household

income levels

Figure 33 Profile of problem gambling participation across race groups

Figure 34 CPGI risk segments

Figure 35 Acceptability of gambling

Figure 36 Against any form of gambling by gender

Figure 37 Against any form of gambling by area type

Figure 38 Against any form of gambling by age

Figure 39 Leisure activities enjoyed at least once every three months

Figure 40 Factors prompting the initiation into gambling

Figure 41 Six degrees of separation for non-gamblers

Figure 42 Reasons for gambling

Figure 43 Reasons for never trying gambling

Figure 44 Attitudes towards under-aged gambling

Figure 45 Gambling Impact Index

Figure 46 Associations with gambling held by the Eastern Cape population

Figure 47 Attitudes towards gambling – the positives

Figure 48 Attitudes towards gambling – the negatives

Figure 49 Profiling the Gambling Impact Index

Figure 50 How attitudes differ across CPGI segments

Figure 51 Attitudes towards winning

Figure 52 Attitudes towards losing

Figure 53 Attitudes towards discipline

Figure 54 Attitudes towards various aspects of gambling

Figure 55 Attitudes towards substances used when gambling

Figure 56 Statements about gamblers in the household

Figure 57 Displacement across categories

Figure 58 Displacement by essential versus non-essential expenditure

Figure 59 Gambling spend from most recent gambling activity

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GLOSSARY

CONSUMER SURPLUS: The difference between the amount that a person

pays for a product and the maximum amount that the consumer is prepared to

pay rather than do without it.

GAMBLING: An activity in which something valuable is staked in the hope of

winning something of greater value and where the outcome is unknown to

participants. Investing on the stock market is excluded but playing the lottery,

bingo and charity „jackpots‟ in newspapers are included as well as Fafi,

scratch-cards, casino games and betting on horses and other sporting events.1

In the context of this study, bingo and charity „jackpots‟ in newspapers are

excluded.

GAMBLERS: In this report, Gamblers are defined as individuals who engage in

formal or informal gambling (as outlined above) at least once every three

months.

GAMBLING PARTICIPATION: The percentage of people who gamble at least

once every three months. This may be expressed as a percentage of the entire

population of the Eastern Cape, or as a percentage within certain defined

demographic or geographic cohorts (for example, within the Nelson Mandela

District Municipality or within the 18-24 year age group).

PROBLEM GAMBLING: Gambling behaviour where the individual gambles

excessively and thereby causes significant harm to themselves and to others

and fails to control this excessive behaviour.2

In this study, Problem Gamblers have been identified according to responses

to the 20 questions offered by Gamblers Anonymous (GA).

NON-GAMBLERS: Non-gamblers either never engage in gambling, or gamble

less than once every three months.

1 As applied in Collins and Barr (2006) 2 Derived from Collins and Barr (2006)

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ACRONYMS

CASA Casino Association of South Africa

CPGI Canadian Problem Gambling Index

ECGBB Eastern Cape Gambling and Betting Board

GA Gamblers Anonymous

GDP Gross Domestic Product

GGP Gross Geographic Product

GGR Gross Gaming Revenue

LPMs Limited Payout Machines

NRGP National Responsible Gambling Programme

SAM Social Accounting Matrix

SU Small Urban

FY Financial Year

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REPORT NOTES

This report exists as a synthesis of the reports produced during the 12 months

of the study on the socio-economic impact of the gambling industry in the

Eastern Cape. It draws liberally from the existing reports and frequently

references and refers the reader to these reports. The synthesis report

highlights the key findings and should be read in conjunction with the

background reports which exist as appendices to this document. These reports

are:

APPENDIX A: The economic impact of gambling in the Eastern Cape

APPENDIX B: The socio-economic impact of gambling in the Eastern Cape:

Findings of the qualitative study

APPENDIX C: The social impact of gambling in the Eastern Cape: Key

quantitative findings

Please note that all economic data presented, unless otherwise stated, refers

to gaming and gambling as it takes place in the casino, LPM and horse racing

industries in the Eastern Cape.

Also, the study focused on legal gambling, whilst participation and awareness

of illegal gambling is also reported on, online gambling was not a focus of the

study.

Small base sizes

Base sizes are reflected throughout the report and in some cases, an asterisk

will appear next to a base size. This indicates a small base size which must be

treated with caution.

*Note: Small base size

**Note: Extremely small base size – results indicative only

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EXECUTIVE SUMMARY

Legalised gambling, with the exception of horse racing which has always been

legal, has been legal for more than a decade now. Since the legalization of

gambling in the Eastern Cape in 1997, all but one of the five provincial casino

licences have been issued and, of the 2 000 LPM licences awarded to the

province, a total of 1 345 LPMs have been rolled out that function across 252

LPM sites. The number these sites has since been reduced to 110 due to

liquidation of one of the two route operators in 2009.

Two legal casinos, the Wild Coast Sun and the Fish River Sun, were in the

Eastern Cape when gambling was liberalised. Today there are four casinos

with a fifth licence pending. These are the Wild Coast Sun in Bizana; Queens

Casino in Queenstown; Hemmingway's Casino Resort in East London; and

Boardwalk Casino and Entertainment World in Port Elizabeth. A pending

licence is expected to be located in Zone 4 (Mthatha or surrounding areas).

The Fish River Sun continues to operate as a holiday resort but no longer has

a casino licence.

The LPM industry is made up of route operators and site operators. Site

operators are the premises at which the LPMs are located which, in this

province, are taverns, clubs and pubs. The route operators lease the machines

to the site operators and give them logistical and other support. All sites are

linked electronically to the route operator. There are two route operators in the

Eastern Cape: Vukani and Luck At It. Luck At It has since been liquidated.

The horse racing industry is a wide and disparate industry that is made up of

horse breeders, horse trainers and racers, the race courses themselves (of

which there are two, Arlington and Fairview, both in Port Elizabeth) and the

betting industry. There are two types of betting operations: totalisator (tote)

betting and fixed odds betting. The difference between the two is that the tote is

a pool from all bets taken on a specific race while fixed odds betting is,

accurate to the description, a wager with fixed odds. Phumelela and Gold

Circle are the only licensed racing tote betting operators in South Africa

although only Phumelela is active in the Eastern Cape. There are seven fixed

odds bookmakers in the province.

Fifty six percent of the Eastern Cape population has gambled at some time in

their life and 39% can be considered regular gamblers (gamble at least once

every three months). The key difference between regular gamblers (gamblers)

and those who gamble less than once every three months rests in the

following:

Proximity to gambling site: Gamblers tend to live closer to gambling sites

Household income: Gamblers tend to be in the mid-range income band

(R1,200-R6,400 per month) whereas those who gamble less than once every

three months tend to be in the low income band (less than R1,200 per month)

Race and gender: Gamblers are most likely to be male and Coloured, while

those who gamble less than once every three months are most likely to be

female

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Participation in gambling modes other than the lottery is undertaken by those

who have limited access to lottery, generally because they live in rural areas;

they are more likely to be young (18-24 years), black, have a low level of

education and limited income (LSM 1-3, not working). They tend to resort to

informal gambling, particularly dice games.

Those who only participate in the National Lottery and not any other forms of

gambling are more likely to be females, divorced, separated or widowed. Those

who participate in the lottery and other forms of gambling tend to live in

metropolitan areas (all forms of gambling easily accessible); are more likely to

be high income (LSM 7-10), working, educated and non-black.

The Eastern Cape has a problem gambling incidence of 2.8% which has

declined since 2001 when it had an incidence of 7.3% and 2003 when it had an

incidence of 4.1%.

The highest incidences of problem gambling are found amongst gamblers who

play at LPMs (28%), who play card games (25%) and who play dice games

(24%). The lowest is amongst gamblers who play the lottery (7%) and amongst

those who play scratch cards (8%).

Males have a greater propensity to become problem gamblers with 61% of

problem gamblers being male and 39% female. The highest incidence of

problem gambling of 5% is seen amongst Coloured people. White people have

the lowest incidence at 1%.

Attitudes to gambling

Attitudes to gambling in the province exist along a continuum from positive to

negative with a Gambling Impact Index score midway between positive and

negative (although leaning slightly towards the negative) of 48.6. The overall

attitude to gambling is strongly shaped by the individual‟s gambling behaviour

with the score derived from the responses provided by non-gamblers being

45.5, that from gamblers being more positive at 52.8 and the score from the

responses provided by problem gamblers being even more positive at 59.3.

The attitude is also shaped by proximity to others who gamble. Thirty eight

percent of non-gamblers who live with a gambler provided at least one negative

experience related to gambling, with 22% indicating that the gambler living in

their household has gambled until their last Rand was gone; 21% that gambling

makes them depressed; 19% that the gambler gambles to get money to pay

their debts and solve their financial problems, 16% that gambling leads to more

frequent drinking and smoking and 15% that gambling leads to arguments

about money in the home.

Negative attitudes to gambling are influenced by the harmful effects of

gambling on the individual and on society with key aspects being: (i) The

dangers involved in gambling; (ii) The costs of gambling and the implications

for gamblers who either cannot afford to gamble or, who are gambling in

excess of the money that they can afford to use for gambling; (iii) The

marketing of gambling which focuses on the positives of gambling and on the

possibility of winning without warning of the risks involved in gambling; and (iv)

The ease with which an individual can become addicted to gambling.

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Positive attitudes are influenced by the entertainment value that the gambling

industry provides to individuals and the economic benefits of the industry to the

province. Specifically, the following key aspects were highlighted as positive

for the industry: (i) The industry provides entertainment that is fun, harmless

when used responsibly and that is safe for family and friends to enjoy together;

(ii) The gambling industry contributes to the community through local

investment and social corporate investment; and (iii) The gambling industry

makes a contribution to the local economy through casino revenue, the

provision of jobs and through attracting tourists into the Eastern Cape.

Almost half (49%) of the Eastern Cape population believe that gambling is

harmless when it is done responsibly; 44% believe that it is a fun leisure activity

and 42% that the gambling industry provides employment in the region.

Economic impact

The shift to legalised gambling and the growth in the sector since then have

been beneficial in several ways. First, they have given consumers an additional

choice of entertainment. Second, they have largely eradicated the illegal

(casino type) gambling industry and generated considerable tax revenue of

various sorts. Third, they have funded other infrastructure including roads and

hotels. The casinos in both Nelson Mandela Bay Metro and Buffalo City

brought about major regeneration in their local areas. There has also been

considerable spending on corporate social investment of various types.

Incomes have been generated, jobs created and a tourist attraction has been

established in Port Elizabeth.

The casino industry dominates the gambling industry and there has been a

relative decline in the contribution from horse racing. In 2000/1 total gross

gaming revenue (GGR) was a little over R500m with racing contributing

R70.1m. By 2008/9 GGR had grown to R1.1bn with LPMs making a R108m

contribution and racing a R120m contribution. In 2000/1 racing contributed

14.2% of GGR while by 2008/9 this share had fallen to 10.7%. At the same

time the LPM contribution had grown to 9.6%.

Macro-economic contribution

The most all encompassing measure of macroeconomic economic contribution

is contribution to Gross Domestic Product (GDP). This is reported as well as

contribution to Eastern Cape Gross Geographic Product (GGP), which is the

provincial share of GDP, contribution to taxes and contribution to indirect

household income.

In the 2008 financial year the Eastern Cape Gambling and Betting Board

(ECGBB), casinos, LPMs and the horse racing industry contributed R1.578bn

to GDP. Of this R34.3m was by the ECGBB itself; R1 175.7m by casinos

(includes an estimate of the contribution by concessionaires); R113.9m by

LPMs; and R254.2m from the horse racing industry. This contribution to GDP is

the equivalent of 0.8% of the overall Eastern Cape economy. Between 2001

and 2008 the cumulative contribution to GDP totalled R9.7bn.

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GGP is the provincial equivalent of GDP. Total contribution to Eastern Cape

GGP amounted to R85.2m in FY2001, before dropping off to R49.6m in

FY2002. The high contribution in FY2001 was due the construction of The

Boardwalk and Hemingways. Contribution to GGP has then shown a steady

increase from R49.6m in FY2002 to R87.0m in FY2008. Between FY2001 and

FY2008 the gambling industry made a cumulative contribution to Eastern Cape

GGP of R545.2m.

The gaming industry in the Eastern Cape has contributed to both direct and

indirect taxes. Gaming levies and VAT payments have increased from R68.0m

in FY2001 to R203.7m in FY2008. At the same time other forms of direct

revenue to the government, such as company tax and PAYE, increased from

R30.8m to R127.0m. Total direct taxes in FY2008 amounted to R330.7m.

Indirect taxes, generated through the multiplier effect and linkages in the

economy, have increased from R216.9m in FY2001 to R318.6m in FY2008.

Total direct and indirect taxes amounted to R649.3m in FY2008, while the

cumulative contribution to all forms of taxes since FY2001 exceeds R3.3bn.

Indirect household income is generated through the multiplier effects. In

FY2008 the gaming industry in the province generated R796.8m in indirect

household income. Between FY2001 and FY2008 there was a cumulative

increase in indirect household income of over R5bn.

Job creation

The gambling industry has created and sustained three types of jobs. The first

are jobs in the provincial construction industry where the construction and

ongoing maintenance have sustained jobs in the industry. The second type of

jobs are those due to the ongoing running of the industry. The third type of jobs

are the so-called indirect jobs which are the result of the multiplied spending on

construction and operations.

The construction of The Boardwalk and Hemingways in FY2001 was a major

contributor to the 8 941 direct jobs created in that year. Employment by the

gambling industry has sustained over 4 000 for most years between FY2001

and FY2008. A total of 4 568 direct jobs were sustained in FY2008. This is the

equivalent of 0.3% of all formal employment in the Eastern Cape.

The LPM part of the industry is estimated to employ about 169 people. This is

up from an estimated 40 in 2005 when the first LPMs were installed. The horse

racing industry is estimated to employ about 329 people. This is up from 301 in

2001.

In FY2008 7 503 indirect jobs were created, with the majority resulting from the

casinos. Total contribution to jobs (both direct and indirect) totalled 12 070 in

FY2008.

Corporate social investment

The total value of corporate social investment (CSI) increased from R30 000 in

FY2001 to over R5.6m in FY2008. Most of this comes from casino

contributions. Total contribution to CSI since FY2001 exceeded R16.7m. We

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were unable to source CSI by Luck At It or the horse racing industry. Anecdotal

evidence suggests that Phumelela donates all racing gate money to charity, but

we were not able to verify this.

CSI expenditure by the casino industry covers a wide range of initiatives.

These include community support like HIV/AIDs, supporting orphanages and

youth hostels; supporting local sports clubs and music events. There is poverty

alleviation; support for education; and promotion of arts and culture.

Contribution to tourism

There is general consensus amongst role players that the Eastern Cape has

significant tourism potential but this potential is not currently being put to good

use. The Boardwalk has added significant value to Port Elizabeth‟s tourism

sector and has enhanced Port Elizabeth‟s tourist appeal. The Boardwalk was,

at the time, the largest tourism investment in the Eastern Cape. Over 22 million

people have visited The Boardwalk since its opening which, after the beaches,

is the most popular tourism venue in the city. It is the only pure entertainment

venue in Port Elizabeth. Entertainment and shopping has consistently been the

second most important reason why people visit the Nelson Mandela Bay Metro.

Furthermore, the proportion of visitors coming primarily for the region‟s

entertainment and shopping almost doubled to 27% during the summer of

2007/8 compared to around 16% previously. The Boardwalk, after the beaches,

featured second on the list of the top 10 favourite attractions of visitors to

Nelson Mandela Bay, outranking Bayworld in third place.

The Wild Coast Sun is a well known destination casino that draws patrons from

far and wide. In doing this it helps promote tourism. In particular most of the

gambling taxes that accrue to the Eastern Cape come from people living in

other provinces. In 2007 the bulk of people visiting the Wild Coast Sun were

from KwaZulu Natal, with 31% originating from the Durban metropolitan area. It

can be safely assumed that these people would have spent a night or two at

the resort. Surprisingly 16% were from Gauteng and only 3% from the Eastern

Cape.

Property prices

The analysis of property value changes was limited to the three new casinos.

To quantify the impacts on property values, estate agents operating in the

areas surrounding the three new casinos were asked whether the casino had

changed property values and by how much. In total, property prices have

increased by about R1 084m on average as a result of the building of the three

new casinos.

Displacement effects

When people choose to gamble they are making choices within a finite amount

of disposable income. If people do choose to gamble with their money then

they choose not to spend it on other things. What does this mean for jobs and

expenditure? Any increase in jobs and expenditure which will occur as a result

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of the establishment of a casino, for example, will be offset, to a larger or lesser

extent, by a loss of jobs in other sectors.

There are three circumstances when a casino will not displace other forms of

economic activity. The first is when there is a general increase in income. The

second is when the operation of the casino itself leads to an increase in

income. The third is when the displacement reduces imports from other

provinces or countries.

Survey results for the Eastern Cape, which were done as part of this study

reveal the following types of displacement.

The highest incidence of displacement is food for the household with 274

responses. This is followed by the „nothing specific‟ category with 111

responses. Other categories include:

Other entertainment with 107 responses

Transport had 53 responses

Savings or stokvel clubs 48 responses

Alcohol and housing 47 each

Medical aid or expenses and children/grandchildren received the least

responses with one and two respectively

Gambling displaces essential spending more than non-essential spending.

There were 468 essential and 154 non-essential responses, while „nothing

specific‟ received 111. The „other‟ and „don‟t know‟ categories received 13 and

34 responses respectively. This information was analysed in more detail and

the more important findings are:

While essential spending is the major category across all forms of gambling, it

is more prevalent for informal gambling and scratch cards, at about 65%. In

both cases household food is the category with the highest incidence

Displacement of essential spending is proportionately the lowest for casino

spending, at 50%. Casino spending is also the type of gambling where

displacement of non-essential spending is the highest, at 28%

The „nothing specific‟ category varies from 9.9% for other formal gambling to

14.9% for the lottery. The „other‟ category varies from 1.0% for casinos to 2.9%

for informal gambling, while the „don‟t know‟ category varies from 2.9% for

informal gambling to 8.1% for casinos

Gamblers in the 18 to 24 year and 40 to 49 year age groups are less inclined to

use essential spending than gamblers in the 25 to 39 year and over 50 year

age groups. The incidence of non-essential spending remains more or less

constant across all age groups

The incidence of essential spending declines as household incomes increase.

The incidence of non-essential spending fluctuates but tends to exhibit an

increase as household incomes increase. The „don‟t know‟ category shows an

increase with household incomes

20

The incidence of essential spending increases from around 55% for working

people to 67% for non-working people. The incidence of non-essential

spending compensates for this increase in essential spending, and decreases

from around 24% for working people to 14% for non-working people. The

„nothing specific‟, „other‟ and „don‟t know‟ categories are similar for both

working and non-working people

Income levels of gamblers

Part of the survey focused on the income levels of gamblers and what kind of

gambling they indulged in. There were two types of surveys, a household

survey (households generally) and an intercept survey (where people were

interviewed at the place where they were gambling).

The following characteristics were revealed by the household survey:

The majority of casino gamblers (53%) fall into the income categories of

R3 201 to R12 800 per month. Very few gamblers at casinos (6%) earned more

than R12 800 a month

About 89% of people who gamble on other formal types of gambling earned

between R801 to R12 800 per month, with the highest proportion (22%) being

in the R3 201 to R6 400 category

LPMs show a normal distribution about the R1 201 to R1 600 and R1 601 to

R3 200 per month income groups

Gamblers participating in horse betting are fairly well distributed across all

income groups up to R12 800 per month, with spikes in the R801 to R1 200

income group and the R3 201 to R6 400 income group. About 11% of all horse

gamblers fall into the up to R400 monthly income category

The majority of sports betting gamblers fall into the R801 to R12 800 income

categories, with the peak of 35% occurring in the R3 201 to R6 400 income

group

21

SECTION A

The Background

22

1. INTRODUCTION

Legalised gambling has grown markedly over the past decade. Since the

passing of the National Gambling Act in 1996, the industry has extended from

horse-racing to include casinos, bingo, sports betting, national lottery and,

recently, Limited Payout Machines (LPMs). It has grown from a limited activity

to one that is commonplace with almost half the South African population

having engaged in some form of gambling.3 As legalised gambling continues to

grow in popularity and prevalence, and new forms of gaming are introduced

and expanded, there is much public debate about the costs and benefits of this

sector to our society and to our economy.

It is against this backdrop that the Eastern Cape Gambling and Betting Board

(ECGBB) commissioned an assessment of the socio-economic impact of the

Eastern Cape gambling sector. While national studies to the effect have been

undertaken by the National Gambling Board (NGB); small sample sizes

disallow disaggregation by province, area (metropolitan, small urban or rural)

and by demographic variables such as race, gender, age, employment status

and income.

This report sets out to determine the extent and manner in which legalised

gambling has impacted, both socially and economically, on the Eastern Cape.

The specific impact referred to is one that touches the individual gambler, the

household and the community in the province and focuses on the positive and

negative impacts of legalised gambling and, in particular, the preventable

negative consequences.

1.1 The provincial context

The Eastern Cape is a predominantly rural province with a largely agro-based

economy; other key drivers being tourism and motor-car manufacturing. The

province consists of seven district municipalities with thirty eight local

municipalities. It has a population of over six and a half million and is regarded

as one of the poorer provinces in the country; more than half the population are

unemployed and 71% live in extreme poverty.

Further exacerbating the socio-economic challenges of the province is the

global crisis which has resulted in a decline in the motor manufacturing industry

internationally, in South Africa, and in the Eastern Cape. In a province where

the motor industry is a major employer and key contributor to the GDP, the

effects are ravaging. It is estimated, that the Eastern Cape will lose between 14

000 and 39 000 jobs this year. 4

Contrary to the economic decline experienced in the motor and construction

industries, the legalised gaming and gambling industry has achieved significant

growth since 1997/8, when first legalised in the Eastern Cape. Since then it has

made a noteworthy mark on the economy; during the 2007/8 financial year, a

total of R67.3 million was collected between April and December 2008 as

3. National Gambling Board (2005) indicates that at least half of the population, over the age of 18 had engaged in gambling activities in the three months prior to the study 4. http://www.info.gov.za/speeches/2009/09063016451002.htm

23

gambling taxes and fees from the gambling industry in the province. This is a

huge growth when compared to the R27 million collected in 1997/8.

It is for these reasons that the Honourable MEC, Mcebisi Jonas, suggests that

the Eastern Cape explore alternatives for expanding the gaming and gambling

industry in a manner that supports and facilitates economic development.

“Currently the Eastern Cape Gambling and Betting Board (ECGBB) are

making a substantial contribution towards the fiscus in a very effective and

efficient manner. We believe that the expansion and optimal regulation of

a number of potential new gambling activities such as traditional horse

racing and the development of the on-line gaming industry in the province,

will lead to an increase in the revenue base of the province.” 5

Notwithstanding this, the MEC recognises that the economic gains of the

gambling industry need to be measured and balanced against the social costs

of the industry. In this regard, the gambling sector has always been viewed as

different from other sectors of the economy. Unlike other industries in which the

market is the principal determinant of supply and demand, government

decisions have largely determined the size and form of the legalised gambling

sector. The result being that the gambling sector in the Eastern Cape, in South

Africa, and for that matter the rest of the world, exists as one of the most highly

regulated economic sectors; together with the alcohol and tobacco industries.6

1.2 The legislative framework

The framework for legalised gambling in South Africa was provided in 1996 by

the National Gambling Act (No. 33 of 1996)7 which aimed to consolidate and

harmonize the control of gambling activities in the Republic. This was

superseded, repealed and replaced by the National Gambling Act (No. 7 of

2004). These legislations aim to establish the principles and mechanisms by

which legalised gambling is regulated, controlled, policed and licensed and by

so doing to bring about uniformity in the legislation relating to gambling in the

Republic and in the provinces.

In the Eastern Cape, the gaming and gambling industry was legalised under

the „homelands governments‟ of Transkei and Ciskei. Gambling in Eastern

Cape areas administered then under the Cape Province continued to be illegal

with the exception of horse racing which was always legal. Legalised gambling

in the Eastern Cape was established in 1997 through the Eastern Cape

Gambling and Betting Act (No. 5 of 1997) which aimed to implement the

national regulatory framework as set out in the National Gambling Act (No. 33

of 1996) in the Eastern Cape.

This legislation, together with the National Gambling Regulations (2004), seeks

to protect the public from „over-stimulation of the latent demand for gambling‟.8

It does so by establishing a number of restrictions and guidelines including,

inter-alia, the following: (i) The protection of minors by limiting their access and

5. http://www.info.gov.za/speeches/2009/09063016451002.htm 6. Casino Association South Africa (2005): The National Gambling Act. http://www.casasa.org.za/newact.htm 7. This bill replaced The Lotteries and Gambling Board Act (No. 210 of 1993) 8. National Gambling Act (No. 33 of 1996)

24

ensuring that gambling premises are at specified distances away from schools;

(ii) Restrictions on the granting of credit or discounts to gamblers and

limitations on the directions to and distances from auto banking facilities; (iii)

Restricting the content of advertising for gambling activities; (iv) Ensuring that

gambling premises close for a minimum of six hours in every 24 hours; (v)

Enabling self exclusion from gambling and (vi) Making the posting of notices

announcing the dangers of gambling a prerequisite at licenced premises.

The Act (2004) includes a description – in relation to the norms and standards

of gambling – of the roles, functions and limitations of the Minister, the National

Gambling Policy Council and the National and Provincial Gambling Boards.

The legislation allows the Minister to establish limits on the total licences in

South Africa by providing the Minister the responsibility of determining the

maximum number of licences to be granted in the Republic and in each

province.9

At the provincial level, gambling and betting boards were established under

provincial gambling and betting legislations. In the Eastern Cape, the Eastern

Cape Gambling and Betting Board (ECGBB) was established as a statutory

body under the ECGB Act (No.5 of 1997). The most important functions of the

Board are the licensing of the legal gambling industry, the regulation of licence

holders, the collection of gambling taxes on behalf of the Province and

ensuring the abolition of unlicensed gambling.10 The control of gambling and

betting activity allows for the exclusion of problem gamblers, protection of the

public against unscrupulous gambling practices and the general control of

gambling activities in the Eastern Cape. Further, it is the responsibility of the

Board to ensure that a responsible legal gambling industry exists in the

province and that internationally recognised standards are complied with.11 The

Eastern Cape was granted five casino licenses under the National Gambling

Act to dispense. The province has been divided into five zones for these

purposes, with the objective of granting one license per zone. Currently, there

are four casinos operating in the province with one licence unallocated. The

Eastern Cape was provided licences for 2 000 LPMs of which 1 345 have been

allocated.

A more recent development in the gambling industry is that of online gambling.

The National Gambling Bill 48 of 2003 defines online gambling, or „interactive

gambling‟ as it is otherwise known, as „gambling games played or available to

be played through the mechanism of an electronic agent accessed over the

Internet‟. Interactive gambling was outlawed by the National Gambling Act of

2004 because government considered that more time was needed to conduct

research into this form of gaming. The National Gambling Amendment Bill

submitted to parliament in 2008 served to address this thorny issue by

providing for the licensing and regulation of interactive gambling within the

republic; putting in place effective mechanisms to control online gambling;

preventing gambling from becoming a source of crime and money laundering

and providing protection for vulnerable persons such as youth and problem

9. National Gambling Act (No. 33 of 1996) 10. ECGBB Terms of Reference 11. ECGBB Terms of Reference

25

gamblers. The nuts and bolts of implementing the regulation needs much work

and further debate.

One explanation for the high degree of regulation of the gambling sector is the

history of gambling and associated therewith moral objections to gambling as a

legitimated form of entertainment. Another is concern that legalised gambling

would produce a number of negative effects on society. These include the

negative consequences for gamblers themselves, such as the financial and

family distress caused by problem gambling and the negative externalities

imposed on society, such as increased poverty and crime.

1.3 Concerns with gambling

These concerns are not necessarily without merit. Wits Enterprise (2004), in a

study on the participation of under 18 year olds (school students) in gambling,

found that 13.5% exhibited what can be described as a mild predisposition to

gambling, whilst 5.1% indicated a strong predisposition to gambling. The study

found that students with a strong predisposition to gamble were

disproportionately more likely to be victims of physical assault (from both

parents and teachers), and to live in families where alcohol and gambling were

widely tolerated. Students who gambled excessively were also more likely to

hold strongly narcissistic and fatalistic views on life, which typically

underpinned attitudes to sex and HIV-AIDS and other risk-taking behavior. The

study did, however, argue that the findings are consistent with international

trends where some under-age gambling is experienced in the gambling

industry, given difficulties in enforcing age restrictions and monitoring individual

activity.12 Similar to this, the NGB (2003) found that gambling activity across all

modes of gambling decreases in proportion to age, with the prevalence of

gambling strongest in the 18 to 30 year old category.

The NGB (2005) looked at the prevalence of problem gambling in South Africa

and concluded that 0.52% of all respondents who gambled could be classified

as problem gamblers, suggesting an approximate 0.26% of all South Africans.13

In the same study, respondents were asked to comment on the extent to which

gambling by members within the household had a negative impact on their

household welfare. While the large majority of respondents did not report a

negative impact, a significant minority of 6,7% confirmed that gambling had a

negative impact on their households.14

Cosatu, coming from an economic rather than moral perspective, argued in

their 2003 submission to the Portfolio Committee on Trade and Industry that

gambling contributes negatively to the socio-economic wellbeing of the country

in that it increases poverty by encouraging poor people to „sink their hard-

earned money into gambling operations and gambling machines in the hope

that they will win‟.15 They provided, as an example, the Mpumalanga province

12. http://www.ecgbb.co.za 13. The report indicates that approximately half of South Africans engaged in gambling. As such, to determine the total % of problem gamblers the total percentage was halved. 14. NGB (2005): Socio economic impact of gambling 15. Cosatu submission on the National Gambling Bill to the Portfolio Committee on Trade and Industry, 2003.

26

which they argued granted casino licences despite being aware that a sizable

displacement of household expenditure was the main income for these

casinos. Similarly, the Northern Cape where pensioners gambled with the little

pension money that they have in the hope that they will be lucky and win the

funds that they need. With respect to Lotto, they stated that 40% of the adults

who buy Lotto tickets earn between R800 and R4000 a month, and 11% earn

under R800 a month with some admitting that they cut spending on necessities

like food and clothing in order to play the Lotto.

In support of Cosatu‟s argument of 2003, the NGB (2005) found that less

affluent members of the South African population are important participants in

gaming activities: 27,2% of gambling participants were unemployed; 13,5%

occupied part time jobs; almost 4% had no formal schooling; almost 13% had

only primary school qualifications and just over half earned less than R1 000

per month. Among low income earners and the unemployed, purchase of lotto

tickets comprised the large majority of gambling activity (just under three

quarters).

On the other side of the debate, supporters of legalised gambling recognize the

increase in consumer welfare for those who enjoy gambling and participate

„responsibly‟ in gambling as a choice of leisure entertainment. Further, the

importance of a legalised gaming and gambling industry for the eradication of

potential economic benefits, including job creation and development. Those in

favor of expanded gambling operations point to the revenue-generating

potential for lotteries and the taxation of casino revenues. As stated by the

Casino Association of South Africa,

By its very nature, gambling in some sectors of society remains a

controversial issue, although independent research commissioned by the

NGB shows that 73% of South Africans believe gaming is acceptable, and

89% do not have a moral, philosophical or religious objection to this form

of entertainment. About one in eight South Africans (12.2%) are opposed

to gaming, while the rest may choose not to gamble, but have no objection

if others do so.

In line with its role, the NGB has undertaken a number of studies assessing

trends in gambling activity since the early 2000‟s. The first major study of the

socio-economic impact of gambling, conducted in 2002, revealed a developing

gambling market showing considerable levels of volatility.16 A follow up impact

assessment in 2005 indicated maturation of the gambling market with a decline

in the number of people participating in the various legalised forms of gambling

available in the country.17

http://docs.google.com/gview?a=v&q=cache:K4dbpWCIR5cJ:www.cosatu.org.za/docs/2003/NatGamblingBill.B.pdf+cosatu+gambling&hl=en&gl=za 16. http://www.ecgbb.co.za 17. http://www.ecgbb.co.za

27

1.4 Research objective

This study, as the first study into the socio-economic impact of the legalised

gambling industry specifically in the Eastern Cape, provides a baseline on

which future policy decisions can be determined and from which changes in the

gambling industry can be monitored. The research outcomes of the study are

to determine awareness and participation in gambling; to assess the social and

economic impact of legalised gambling and to devise a replicable methodology

that can be used to monitor the sector in the future, highlight and identify

preventable negative consequences of legalised gambling, and make

recommendations as to how these might be addressed. As a first socio-

economic impact assessment of gambling in the Eastern Cape these research

outcomes have been achieved by addressing, inter alia, the following:

The awareness of legal and illegal gambling activities

Attitudes to legalised gambling by determining personal views of the

acceptability of gambling; the importance of gambling for recreation purposes;

the motives and perceived benefits from gambling and the negative and

positive impacts of gambling for the household, the community and the

province

The level of participation in legal and illegal gambling activies by understanding

the mindsets regarding participation in various modes of gambling and reasons

for participation or abstaining from doing so

Prevalence of problem and compulsive gambling by determining problem

gambling incidence and prevalence rates; possible negative impact of gambling

on household welfare levels and awareness of assistance available to and for

problem gambling

Prevalence of youth participation in gambling and the specific modes – both

legal and illegal - in which they engage and the motives for such.

The socio-economic contributions of gambling since its legalization. In order to

do so, the study will apply socio-economic indicators that can be used in the

future for monitoring the socio-economic impact of gambling. These will

include, inter-alia, the following:

With respect to impact on the economy: turnover and gross gaming revenue

(GGR); total winning payouts; government revenues from gambling including

taxation; contributions to capital expenditure including, where possible, analysis

of capital gains to consumers and industry including increases in private and

commercial property values related to gambling venues and development;

direct, indirect and induced contributions to the GDP; social corporate

investments made by the gambling industry; net growth in revenue and sales

from spill-off or feeder sectors

With respect to impact on household expenditure: Propensity to spend on

gambling; gambling expenditure in comparison with and as a proportion of

other household expenditure items; expenditure displacement effects;

household expenditure replacement analysis; allocation of winnings and

incidence of impulsive gambling expenditure

28

With respect to impact on development: Direct and indirect employment (and

the nature of such); job intensity: gambling related jobs created per R1 million

of gambling income (or GDP) compared with other sectors in the economy;

changes in employment and unemployment rates resulting directly from the

gaming industry development and the gambling tourism rate used to determine

the extent to which the gambling industry enhances tourism in the province

1.5 The structure of this report

The report consists of FIVE sections.

Section A provides the background to the study and contains the introduction

and the methodology chapters. The methodology chapter provides the

methodological basis for the study. It presents the methodological

assumptions, the sampling frame and the assumptions underlying the

methodology.

Section B focuses on gambling particiaption. It provides a description of the

gambling industry in the Eastern Cape, the participation therein and the

attitudes thereto.

Section C examines the impact of gambling in the Eastern Cape. It examines

the social impacts by presenting the perspectives of Eastern Cape residents on

the gambling industry overall; by focusing on problem gambling, youth

gambling and illegal gambling and the economic impacts of gambling.

Section D examines the impact of gambling in the Eastern Cape. It examines

the social impacts by presenting the perspectives of Eastern Cape residents on

the gambling industry overall; by focusing on problem gambling, youth

gambling and illegal gambling and the economic impacts of gambling

Section E examines the impact of gambling in the Eastern Cape. It examines

the social impacts by presenting the perspectives of Eastern Cape residents on

the gambling industry overall; by focusing on problem gambling, youth

gambling and illegal gambling and the economic impacts of gambling

29

2. THE METHODOLOGICAL APPROACH

Studies on the socio-economic impact of gambling rest on the theoretical

foundations of social cost estimations combined with cost-benefit analysis. In

terms of social cost estimations the focus is on the way in which the behavioral

outcomes of gambling impact on communities. Cost benefit analysis, on the

other hand, focuses specifically on the financial costs and benefits of gambling.

These quantitative measures are supported by qualitative studies that

determine the day to day lived experience of gamblers and the perspectives of

communities.

2.1 Frameworks for determining the socio-economic impact of gambling

A number of research frameworks exist for determining the socio-economic

impact of gambling. Where appropriate, this study drew from the lessons of

these research frameworks, most notable for this study are the Socio-

Economic Impact of Gambling (SEIG) framework developed in Canada, the

approach utilised in New Zealand and the method used by the National

Gambling Board in South Africa.

Socio-Economic Impact of Gambling (SEIG) framework

The Socio-Economic Impact of Gambling (SEIG) framework was developed by

Aneilski for the gambling sector in Canada to help researchers report on the

social and economic impact – both positive (benefits) and negative (costs) – of

gambling in Canada‟.18 It aims, because of the nature of the gambling, to

determine an actual, authentic and unbiased manner in which the worth of the

gambling industry can be determined.19

The methodology represents, according to the authors, „the highest standard

yet attained for a measurement methodology of assessment‟. The authors

expect that „the framework will assume the recognized and accepted position

as the preferred methodology for assessing the gaming industry‟s impact on

the individual and on society‟20. The SEIG framework reflects the

interdisciplinary and complex nature of gambling and takes a broad and

integrated systems approach to measuring impact.21 It consists of six impact

themes each with underlying variables and indicators that allow the positive

and negative impact to be determined. These themes are:

Impact Theme One: Health and Wellbeing

Impact Theme Two: Economic and Financial

Impact Theme Three: Employment and Education

Impact Theme Four: Recreation and Tourism

18. Ibid 19. Ibid 20. Ibid 21. SEIG

30

Impact Theme Five: Legal and Justice

Impact Theme Six: Culture

The methodology, whilst widely used in Canada, contains a number of

limitations and challenges that are worth noting as these were pertinent to the

transferability of the framework to the South African context and to this study in

particular. The first and most important challenge is the absence in South

Africa of adequately robust data to populate the various impact domains. The

framework provides the highest possible ambition in terms of variables and

data. Within the South African context data limitations are a major concern in

the implementation of the model as many of the variables and indicators

highlighted are not routinely collected and if so, certainly not validated and

acceptable for research purposes. The data required is for the full range of

social, economic and health aspects including co-morbidity, depression and

suicide. Much of this data would need to be collected from health clinics which

would be costly, time consuming and would exist as a large and challenging

research project in its own right.

The framework does not impose a hierarchy of variables. While this enables

the framework to be transferable and flexible, it makes it almost impossible to

determine the importance of variables as compared to each other as all

variables are provided equal weight. As such, the framework fails to provide a

streamlined approach to be used in the context of limited data, restricted time

and tight budgets – a description that best describes the South African context.

The challenge of estimating the full monetized cost and benefits of gambling on

a society is a challenge for any framework. While conventional cost-benefit

analyses are beneficial, there is still considerable disagreement among

economists as to the taxonomy of cost and benefit for gambling and how to

measure the impact.

The model is not concerned with transfers; for example, the impact on the

educational status of children of gamblers versus the impact on the educational

status of the children of employees of gambling institutions. In the Eastern

Cape, where social development is a key aspect, this is an important failing of

the model.

Nonetheless, and despite the concerns raised with the framework, the SEIG

framework provided the study with a systematic systems approach by providing

key analytic tools drawn from multiple disciplines and highlighting a set of

indicators to be considered when assessing the socio-economic impact of

gambling.

The New Zealand approach

Massey University developed an approach to determine the propensity for and

the socio-economic impact of gambling in New Zealand. In doing so they

adopted the following useful steps which they recommend for defining and

refining the methodology to be utilized. First, a review of the literature is to be

undertaken. This is followed by interviews with key informants. Data available

in a number of impact categories is then assessed. These categories overlap

very closely with that developed by the SEIG framework and might very well

31

have been drawn from the SEIG framework. Finally, a draft quantitative

instrument is developed which is piloted and then finalised.

The New Zealand approach provided the study with a useful approach to

finalizing the methodology and the instruments used in this study. It suggested

that the development of a methodology should be undertaken as a study in its

own right to ensure that the variables collected and the instruments utilized are

appropriate for the long term monitoring and assessment of the impact of

gambling in the region. While this was clearly a luxury that this study could not

afford, we used this research opportunity as an opportunity to test, pilot and

refine key research tools to be used by the ECGGB for the monitoring and

assessment of the impact of gambling in the future.

The National Gambling Board

The National Gambling Board (NGB) provided the study with an approach

piloted within the South African context. The NGB study was based on a

household survey combined with qualitative focus groups with gamblers and

the general public. It focused on:

Awareness of, attitudes to and participation (including the frequency of

participation) in gambling and in different modes of gambling

Negative social impacts of gambling such as the belief that gambling can lead

to negative social behavior and have negative impacts on the community

The extent to which respondents believe that gambling as a leisure activity is

valuable and furthermore, perspectives on the adequacy of gambling outlets

The incidence of problem gambling including youth gambling. Here the focus,

was on the impact on personal health, interpersonal relationships, work,

studies, crime and the financial well being of the person, the family and the

community

Household expenditure which included the total expenditure on gambling, i.e.

propensity to gamble; household expenditure displacement; allocation of

winnings and the extent to which gambling expenditure is budgeted or due to

impulsive spending

Analysis was undertaken by key demographics such as age, employment

status, educational level, race, gender, income

The approach utilized by the NGB provided an excellent case study of the data

available to the study of gambling in South Africa. This study, together with the

work undertaken by Collins and Barr (2001) and (2006) on problem gambling

was widely used in the design of this study.

32

2.2. Determining the costs and benefits of gambling

As provided by the studies above, particularly by the SEIG framework, an

analysis of the socio-economic impact of gambling should take into account all

the costs and all the benefits associated with gambling.

The benefits

In this regard, the benefits of the gambling industry would include job creation,

the generation of incomes and consumer surplus where consumer surplus is

defined as the difference between the amount that a person pays for a product

and the maximum amount that the consumer is prepared to pay rather than do

without it. In the context of this study consumer surplus refers to the

entertainment value that people derive from gambling which is just as important

as the pleasure and enjoyment that people derive from watching movies, going

to the theatre or engaging in sport.

The social costs of gambling

The benefits of gambling need to be balanced against the social costs of

gambling, some of which are quantifiable and some of which are not. One of

the most concerning is problem gambling and the impact that it has on the life

of the individual, that of the family unit and on the community. The definition of

problem gambling developed by Collins and Barr (2006) and the NGB (2005) is

applied in this report. In terms of this definition, problem gamblers are people

who,

“spend so much money and/or time gambling that they do significant

damage to themselves in areas of their lives which are important to them,

notably their personal relationships, their work, their sense of security or

self-respect find it difficult to control their gambling without assistance”.22

In addition to these characteristics, problem gamblers “… are obsessed with

gambling and think about it for much of the time when they are not gambling”

and use gambling “not as a means of enhancing the pleasure in their lives but

as a means of escaping pain”. 23

The challenge facing research into problem gambling lies not only in defining it,

but also in identifying the problem gambler. Here the difficulty lies in the

reluctance of the problem gambler to talk truthfully to strangers and even to

themselves, as addicts often lie to themselves about their problem. The

Gamblers Anonymous 20 Questions are used for this purpose in this report.

For the purposes of analysis seven affirmative responses were used to identify

problem gamblers and 14 affirmatives to determine pathological problem

gamblers. Furthermore, the Canadian Problem Gambling Index (CPGI) was

used to segment gamblers into groups using the following scoring regime: No

risk = score of 0, Low risk = score of 1 to 2, Moderate risk = score of 3 to 7 and

High risk = score of 8 to 27.

The Gamblers Anonymous 20 Questions were used by the National Gambling

Board in their national studies on gambling in South Africa and by the National

22 Collins and Barr (2006): p.30 23 Collins and Barr (2006): p.31

33

Centre for the Study of gambling. Using this framework made it possible to

compare the findings from the Eastern Cape to other studies undertaken in the

country.

Internationally there have been many attempts to measure the cost of problem

gambling. Aspects included in the assessment are increases in law

enforcement costs, in healthcare costs, in welfare payments and in other social

services costs. Other negative impacts which may or may not be thought of as

social costs include job losses, bankruptcies, family breakdown, personal

unhappiness and community breakdown. This is similarly so for determining

the negative impacts on local communities where it is probably fair to list the

negative social impacts and to add numbers where appropriate, including costs

to taxpayers.

The key questions that underlie studies on problem gambling rotate around the

concern of what would happen in the absence of legalized gambling? Would

the negative impacts have been the same, or would they have been greater or

lesser? This, as stated by Collins and Barr (2006), is the $64 000 question:

„Does increased availability of gambling opportunities lead to an increase in the

prevalence of problem gambling?‟ A large number of studies exist that present

a strong correlation between proximity to gambling sites and problem gambling.

On the surface of it, these findings suggest that an increase in gambling

opportunities does indeed result in an increase in problem gambling. Collins

and Barr (2006) suggest that this is „an over-simplification‟. Citing the work of

Volberg (2004) they argue increased problem gambling with increased

gambling opportunities is not a foregone conclusion, rather that the correlation

between the two depends on how the society regulates the increased gambling

and what else is done in terms of communication and education to combat

problem gambling. 24

“If a jurisdiction introduces new forms of gambling and does nothing else it

will most likely experience an increase in the incidence of problem

gambling. However, if the jurisdiction combines the introduction of new

forms of gambling especially with an effective public awareness campaign

about the dangers of gambling and how to avoid them, it is likely to

experience a decrease in problem gambling numbers and even in the

numbers of people who gamble regularly as well.” 25

Another possible negative consequence of gambling is the skewed

distributional effects which result in poor and middle class people, who tend to

gamble more, carrying the burden of gambling tax, as compared to wealthy

people who tend to not gamble as frequently. Further, even though problem

gamblers constitute only a small proportion of gamblers, their contribution to

gross gaming revenue could be significant as the Australian Productivity

Commission found to be in Australia.

These negative distribution effects need to be balanced against positive

effects. In South Africa the awarding of casino licences in a manner that

promotes black economic empowerment and encouraging licensees to

24 Collins and Barr (2006): p.6 25 Collins and Barr (2006): p.6

34

contribute to social development have both conferred positive distributional

effects.

Another possible negative consequence is the displacement effect where poor

people gamble with money that would otherwise be utilised for necessities such

as food and clothing. In terms of displacement effects, some studies suggest

that displacement effects should not be considered a cost. Rather, these

studies suggest that displacements are an expected aspect of a dynamic

economy. As tastes change and as new opportunities become available, so

people change their spending patterns. The challenge with this idea in South

Africa, and elsewhere in the developing world, is that the notion of

displacement effects is so pervasive that it would be hard to ignore it.26 Hence,

displacement effects have been included in the Eastern Cape study, but with a

caveat.

2.3 Indicators used in the 2009 Eastern Cape gambling survey

Constraints in budget, time and available data disallowed this study from

undertaking a full cost-benefit analysis as outlined above. Rather, with respect

to the economic analysis the study focuses on job creation and income

generation. It assesses the contribution to tourism and changes in property

values in areas where new casinos have been located.

On the negative side, the incidence of displacement effects is reported. It is

important to note that it has been argued that the capital costs, the running

costs, the jobs and the associated multiplier effects should not be considered

benefits in developed contexts. The reason for this is that developed

economies are close to full employment and therefore the resources utilised in

the gambling industry would, by and large, be used elsewhere resulting in a

zero sum gain. While this might be true for developed economies it is unlikely

to be true for South Africa where it is not at all clear that the resources used in

the casino industry would have been used elsewhere in the economy.

With respect to the social aspects the study focuses on the impact to

communities, problem gambling, impact on youth and the impact on

households and families.

For the purpose of this study a number of impact areas have been identified,

drawing from the SEIG framework, the NGB studies, other international studies

and, most importantly, experience of gambling studies undertaken in the

developing context. These have been grouped, for understanding and

convenience, into four impact themes:

Impact Theme One, Impact on the economy. Key indicators reported on

include: (i) Turnover and gross gaming revenue (GGR); (ii) Total winning

payouts; (iii) Net contribution to GDP which would be capital and operating

expenditure of gambling outlets and other infrastructure, international

convention business, organic growth in national convention business, induced

tourism from convention business less any displacement effects; (iv)

Cumulative costs and benefits over time and net contribution to GDP over time;

(v) Growth in international tourism or tourist spending; (vi) Net contribution to

26 See for example Collins and Barr 2003: p.34 and Ligthelm and Mabaso 2003: p.46

35

taxes; (vii) Changes in property values; (viii) Contributions to the social

corporate investment made by the gambling industry; (ix) Net growth in

revenue and sales from spill-off or feeder sectors and (x) Positive and negative

distributional effects

Impact Theme Two, Impact on household expenditure. Key indicators reported

on include: (i) Propensity to spend on gambling, i.e. the percentage of

household cash expenditure allocated to gambling; (ii) Gambling expenditure in

comparison with and as a proportion of other household expenditure items; (iii)

Expenditure displacement effects; (iv) Total expenditure on gambling; and (v)

Budgetary provision for expenditure on gambling

Impact Theme Three, Problem gambling: Key indicators reported on include: (i)

The incidence of problem gambling; (ii) Possible negative impact of gambling

on household welfare levels; (iii) Negative consequences of problem gambling

to the individual and (iv) Youth gambling including the awareness thereof and

the attitudes thereto

Impact Theme Four, Impact on development: (i) Contribution to employment

and job creation in terms of: direct employment (and the nature of such) in the

gaming industry and indirect employment related to the gaming industry; (ii)

Nature of the employment: Annual and hourly wages for gambling industry

employees; (iii) Changes in employment and unemployment rates resulting

directly from gaming industry development; (iv) Gambling tourism rate:

percentage of patrons/ visitors from outside the region/ community/ province

making trips to a local gaming venue; and (v) Tourism citing gambling as the

primary reason to visit the region

2.4 Econometric data

The gambling analyzed in this project refers primarily to legalised gaming

authorized by the Eastern Cape Gambling and Betting Board with a focus on

casino-type gambling, horse racing and LPMs.

Much of the econometric information that is used in this study was supplied

directly by operators in the industry. It was cross checked against ECGBB

information and other secondary sources. As a result we are confident that the

bulk of the results that are reported here are accurate within a 5% margin of

error. This is particularly true of the casino industry where all four casino

operators supplied the data that was requested. In the LPM industry, Vukani

supplied the requested data but the remaining operator, Luck-at-It, did not. We

understand that Luck-at-It is in the process of being sold and it was this that

constrained their ability to supply information.

The most problematic area for data was for the horse racing industry. While we

had very positive cooperation from the horse breeding and training industry

both nationally and in the province, there is no systematic data on training and

breeding in the province. As a result we have worked from a number of

different sources in order to establish an estimate of the size of the industry.

This is described in detail in the economic report attached as Appendix A.

Similar, albeit lesser, problems were encountered with the horse betting

industry. We did not receive any information from the tote and race course

36

operator. Our approach in making estimates for this part of the industry is

described in further detail in the economic report attached as Appendix A.

Analysis includes an estimation of the size of the gambling sector, expressed in

terms of GDP, fixed investment, tax contribution and employment. In addition,

the multiplier effects of the gambling sector, in respect of GDP, employment,

labour, remuneration and government taxes is discussed. Furthermore, and

where possible, the economic analysis includes examination of the growth of

the gambling sector since 1994 (dependent on access to historical data from

the NGB and the ECGBB), and the characteristics of the gambling market in

respect of its level of development.

For this component of the study, we drew on the National Gambling Statistics

for the 2006/7 Financial Year and previous years. These statistics are compiled

on an annual basis and are based on data received from the Provincial

Licensing Authorities. The National Gambling Statistics Database focuses

mainly on primary statistics such as turnover, gross gambling revenue, and tax

contributions by gambling establishments. Provincial Licensing Authorities are

required to submit the primary statistics to the ECGBB for analysis on a

quarterly basis. The ECGBB calculates the return to player percentage per

gambling mode, based on these primary statistics. The database comprises

comparative statistics for the years 1999 to 2007. Statistics are available by

province, by gambling mode, and according to institution type. The ECGBB

provided access to this data to TNS Research Surveys.

2.5 Household survey

A 30 minute household survey amongst 1 500 respondents was undertaken.

The survey was administered face to face. This is a marked difference from

the national gambling study undertaken in previous years by the National

Gambling Board where a proportion of the study was undertaken through face

to face interviewing and others through telephonic interviewing. Our reasons

for electing this approach are as follows:

In a study of this sort, covering a sensitive issue about which respondents may

have fairly strong feelings, it is likely that the responses received from

individuals answering questions over the phone may be significantly different to

the responses received from individuals answering the questions face to face.

In this context, the data generated through the two different survey methods

may not be strictly directly comparable.

Conducting the entire survey using face to face interviews avoids any potential

sample bias, and ensures that survey conditions are standard for all

respondents.

Given that only a limited proportion of the population has access to landlines in

their homes (29% of the urban population in South Africa according to the 2007

AMPS database) the cost saving of a combined approach is limited. This is

more so in the Eastern Cape where 13% of the total population, according to

2007 AMPS data, has access to landlines in their homes. Twenty eight percent

of the metropolitan population has access to landlines in their homes, 17% of

the small urban population and only 4% of the rural population.

37

A further benefit of face to face surveys for this study is that they enabled

interviewers to administer the gambling survey in respondents‟ homes and in

their home language.

The sample

A representative sample of n=1 500 members of the Eastern Cape population,

aged 18 years+, were interviewed across all key demographics and across all

seven districts.

The sample was systematically drawn from the sampling frame. In order to

achieve a truly representative sample we use randomisation techniques to limit

the subjectivity in the selection of areas and respondents. A complex sample

design was used that included stratification and a multi-stage sampling

procedure.

First, we drew a sample stratified by districts. This approach ensured that the

metropolitan as well as small urban and rural populations of the Eastern Cape

were sufficiently covered. Within each sub-sample, the primary sampling unit,

the suburb, was sampled through an approach known as “probability

proportional to size” (PPS). Here suburbs were listed along with their

associated populations. In line with this approach, the probability of a suburb

being selected is then proportional to its population size.

Once the suburbs had been selected, maps were produced by our in-house

Geographical Information System expert to support our field force in identifying

households for selection in each suburb. Interviewers used random rules to

identify five visiting points (households or dwellings) within each suburb. At

each visiting point they obtained an interview with the head of the household. If

there was more than one head of the household, the person to be interviewed

was objectively selected applying the “birthday rule”. In other words, the

interview was conducted with the head of household who celebrates their

birthday next.

In summary, the sample was stratified by area in order to divide the sample into

more homogenous strata that ensured lower within-strata variability. Probability

sampling was then conducted within each stratum. This was followed by a

multi-stage approach where the suburbs were selected through the PPS

approach, then households within the suburbs through random rules in field,

and then within the households the head of the household was chosen, using

the birthday rule if there was more than one head of the household.

If the selected person was unavailable, then up to two recalls at different times

of the day and week were carried out to maintain the integrity of the sample. If

a person was repeatedly unavailable or refused participation, then very strict

substitution rules were applied. The substitute was also chosen using

randomisation techniques. No substitution of individuals within a household

was allowed.

Since the approach to interview in non-metropolitan areas is cost-intensive we

over-sampled the major metropolitan areas and under-sampled non-

metropolitan areas. The returned data was then weighted back to be

representative. This strategy makes sense from the point of view that

38

households in the major metropolitan areas are, according to NGB (2005)

higher participants in gambling.

Our returns, the weights applied thereto and the weighted data are provided in

Table 1.

Table 1: The sample

AREA RETURNS WEIGHTS APPLIED

WEIGHTED RETURNS

Alfred Nzo District Municipality (Rural) 48 1.56 75

Amatole District Municipality (Metro,EL) 290 0.62 180

Amatole District Municipality (Rural) 96 1.59 153

Amatole District Municipality (SU) 64 1.53 98

Cacadu District Municipality (Rural) 24 1.67 40

Cacadu District Municipality (SU) 72 1.49 107

Chris Hani District Municipality (Rural) 32 1.66 53

Chris Hani District Municipality (SU) 64 1.45 93

Nelson Mandela Metro (SU) 8 1.53 12

O.R Tambo District Municipality (SU) 32 1.59 51

O.R.Tambo District Municipality (Rural) 120 1.61 193

Nelson Mandela Metro (PE) 610 0.628 383

Ukhahlamba District Municipality (Rural) 16 2 32

Ukhahlamba District Municipality (SU) 24 1.25 30

1 500 1 500

The questionnaire

The questionnaire was designed to derive information relating to the key

indicators listed earlier. We were particularly mindful of the importance of

tracking trends in gambling behaviours and perceptions over time. The

following key issues were incorporated into the household survey

questionnaire:

Socio-demographic information about the respondent

The extent and frequency with which the respondent has engaged in a range of

gambling modes

The respondent‟s personal views on gambling

Propensity to gamble

Respondent spend on gambling and how this relates to their income and

expenditure more broadly

Household expenditure displacement effects

Volatility/stability of household expenditure

Application of winnings

Household welfare impacts

Impact on interpersonal relationships

Impact on work or studies

39

Perceptions regarding responsible gambling

The extent to which respondents display addictive or problem gambling

behaviours

Respondent‟s awareness of programmes to assist addictive or problem

gamblers

Attitude to the impact of gambling, specifically in terms of the impact on the

individual‟s health, the legal impact, and the impact on the local community

Understanding of the probability of winning and games of skill

Respondent‟s knowledge of the addictive potential of gambling

Respondent‟s perceptions about responsible gambling

Respondent‟s views on how to encourage responsible gambling behaviour

among young people

The influence of adverts, media and promotions on young people‟s perceptions

of gambling

Respondent‟s reports on parental and peer group attitudes toward gambling

TNS Research Surveys conducted pilot interviews to test the effectiveness of

the questionnaire and to ensure that fieldworkers were familiar with the

instrument prior to the commencement of the survey. Pilots included young

people, gamblers and the broader population. Pilots were conducted in a metro

location, in close proximity to gambling establishments.

The field managers in each location provided detailed feedback on the pilot

process to the research team. The questionnaire was refined on the basis of

this feedback.

Data capture

TNS Research Surveys has a dedicated and experienced data-capturing

department located in Cape Town. Dedicated supervisors oversee the coding

and capturing processes. Once questionnaires were received from the

individual field teams, they were checked to ensure that the overall quotas had

been correctly completed. All questionnaires were captured and coded in this

department. All capturing and primary data analysis would be done in

SurveyCraft. SPSS, Quantum and other programmes were used depending on

the analysis requirements. Data specifications were set up according to the

questionnaire and questionnaire instructions, allowing a clean data entry

system.

40

2.6 Intercept survey

To ensure that an adequate number of „gamblers‟ would be achieved by the

study, an intercept survey amongst 200 gamblers, using face to face

interviews, was undertaken as a „booster‟ study.

Interviews were conducted in the vernacular allowing the respondent to answer

in a language that they felt comfortable conversing in. Interviewers were

stationed outside selected gambling sites and intercepted customers as they

exited the site. Interviews were conducted at different times of the day to gain

representation of different customer types such as working and non-working.

The questionnaire

Questions focused on:

Extent and frequency of gambling activities

Impact of gambling in their personal lives in terms of:

Expenditure (Respondent‟s spend on gambling and how this relates to their

income and expenditure more broadly)

Social relations

Family relations

Employment

Personal health

Household expenditure displacement effects

Application of winnings

The extent to which respondents display addictive or problem gambling

behaviours

Respondent‟s awareness of programmes to assist addictive or problem

gamblers

Perceptions regarding measures to encourage responsible gambling and

reduce problem gambling

41

2.7 Qualitative data collection approaches

Apart from the many intrinsic benefits of qualitative research for the study at

hand, there were three primary reasons for recommending qualitative research.

The method offered a medium in which to gain the insight and understanding

into the scope of awareness, participation and attitudes to gambling activities

as well as the values underpinning such.

Second, the discussion provided a context in which recommendations and

actions could be established.

Third, since qualitative research is less structured than quantitative research, it

offered the flexibility to ask people to explain opinions and behaviours and to

explore pertinent issues that may not necessarily have been anticipated, hence

ensuring that nothing important was missed in the quantitative instrument. It

also enabled the study to experience how the public talk about these issues

using their own words, so that we can ensure that the quantitative

measurement tool used terminology that is easy for the respondents to

understand.

The focus groups

The qualitative component consisted of seven focus groups broken down as

follows: four were held with the general public and three with gamblers. Four of

the focus groups were held in metropolitan areas and three in non-metropolitan

areas.

Discussion groups were approximately two hours long and included discussion

on participation in gambling and perspectives of the socio economic impact of

gambling. Discussions that last longer than this result in respondent fatigue and

a corresponding decline in the quality of the information gathered. During the

focus group, a moderator used a discussion guide to facilitate and guide the

discussions, while at the same time, using the flexibility of the guide to allow for

discussions on pertinent issues that respondents raised that might not be on

the discussion guide.

It is important to note that the topic of gambling is a sensitive one as it is

possible that it is perceived to be amoral and socially irresponsible behaviour,

particularly if leading to problem gambling. To address this, a non directive

approach was adopted for the discussion guide, which demanded that

respondents speak of the experience of others and reflect, in a simulated

context, on the experience of others rather than share their own experience.

The discussion guide that the moderator followed included discussion on:

Knowledge, attitudes and perceptions of gambling

Incidence of problem gambling

Reported incidence of youth gambling

Impact on personal health

Impact on interpersonal relationships

Impact on work or studies

42

Financial impact

Legal impact

Youth gambling

Socio-demographic information about respondent‟s families

Access to gambling establishments for under-age participants and monitoring

of age limits

Respondent‟s understanding of the probability of winning and games of skill

Respondent‟s knowledge of the addictive potential of gambling

Respondent‟s perceptions about responsible gambling

Respondent‟s views on how to encourage responsible gambling behaviour

among young people

The influence of adverts, media and promotions on young people‟s perceptions

of gambling

Respondent‟s reports on parental and peer group attitudes toward gambling

In-depth interviews

Seven in-depth interviews were held with key stakeholders and gambling

licence holders. These were broken down as follows: two with casino licence

holders, two with route operators, one with a totaliser, one with a tourism

representative and one with a problem gambling counsellor. We included

research amongst gambling licensees and key stakeholders as we believed

them to be critical role players in identifying and addressing the negative

impacts of gambling.

The aim of these interviews was to determine from the perspective of gambling

site holders and other key stakeholders the impact of gambling on the socio-

economy of the Eastern Cape.

The discussion guide allowed for discussion on the social impact of gambling in

the province and the steps undertaken to address the potential negative

consequences of gambling. Specifically, the following aspects were addressed:

Knowledge, attitudes and perceptions of gambling

Incidence of problem gambling

Reported incidence of youth gambling

Impact on personal health

Impact on interpersonal relationships and family

Impact on work or studies

Legal impact, the impact on crime

In addition, perspectives of the economic impact of gambling in the province

and reported steps undertaken to address the potential negative consequences

of gambling in relation to these were also covered in the discussion guide:

Financial impact

43

Development impact in terms of tourism

Job creation and employment trends

Contributions to social corporate expenditure

Legal impact

44

SECTION B

Gambling Participation

45

3. PARTICIPATION IN GAMBLING ACTIVITIES

This chapter discusses participation in gambling activities amongst the Eastern

Cape population as a whole, as well as within various demographic and

geographic cohorts.

3.1 The gambling industry in the Eastern Cape

Legalised gambling, with the exception of horse racing which was always legal,

has been legal for more than a decade now. Since the legalization of gambling

in the Eastern Cape in 1997, all but one of the five provincial casino licences

been issued and, of the 2 000 LPM licences awarded to the province, a total of

1 345 LPMs have been rolled out that function across 252 LPM sites. The

number of LPM sites has now dropped to 110 after Luck At It was liquidated.

Two legal casinos, the Wild Coast Sun and the Fish River Sun, were in the

Eastern Cape when gambling was liberalised. Today there are four casinos

with a fifth licence pending. These are the Wild Coast Sun in Bizana; Queens

Casino in Queenstown; Hemmingway's Casino Resort in East London; and

Boardwalk Casino and Entertainment World in Port Elizabeth. A pending

licence is expected to be located in Mthatha. The Fish River Sun continues to

operate as a holiday resort but no longer has a casino licence.

The LPM industry is made up of route operators and site operators. Site

operators are the premises at which the LPMs are located which, in this

province, are taverns, clubs and pubs. The route operators lease the machines

to the site operators and give them logistical and other support. All sites are

linked electronically to the route operator. There are two route operators in the

Eastern Cape: Vukani and Luck At It, the latter has since been liquidated.

The horse racing industry is a wide and disparate industry that is made up of

horse breeders, horse trainers and racers, the race courses themselves (of

which there are two, Arlington and Fairview, both in Port Elizabeth) and the

betting industry. There are two types of betting operations: totalisator (tote)

betting and fixed odds betting. The difference between the two is that the tote is

a pool from all bets taken on a specific race while fixed odds betting is,

accurate to the description, a wager with fixed odds. Phumelela and Gold

Circle are the only licensed racing tote betting operators in South Africa

although only Phumelela is active in the Eastern Cape. There are seven fixed

odds bookmakers in the province.

46

3.2 Participation in gambling activities

More than half (56%) of the Eastern Cape‟s population have engaged in

gambling activities at some point in their life and almost four in ten (39%) of the

population are gamblers, defined as those who engage in gambling activities at

least once every three months.

The most popular gambling activity is the National Lottery with a third of the

Eastern Cape population (33%) buying lottery tickets at least once every three

months. The lottery‟s popularity is followed by that of scratch cards, with 14%

of the province‟s population buying scratch cards at least once every three

months. Four percent of the population plays slot machines in casinos and 4%

participate in pool/billiards betting at least once every three months.

Less than 1% of the Eastern Cape population regularly participates in internet

gambling, roulette in casinos and fafi/iChina.

Gamblers participate in an average of 1.7 forms of gambling every three

months.

Table 2: Profile of participation across gambling modes

GAMBLING MODE

TOTAL POPULATION

(n=1500) GAMBLERS

(n=642)

Lottery/Lotto 33% 87%

Scratch cards 14% 35%

Slot machines in casinos 4% 11%

Pool/billiards betting 4% 11%

Card games for money 2% 5%

Horse betting 2% 4%

Sports betting 2% 4%

LPMs in bars and pubs 1% 4%

Dice games for money 1% 4%

Poker in casinos 1% 2%

Blackjack in casinos 1% 2%

Roulette in casinos 0% 1%

Fafi/iChina 0% 1%

Internet horse or sports betting 0% 0%

Other gambling on the Internet 0% 0%

47

Gambling activities participated in most often

Gamblers were asked to indicate the type of gambling they engage in most

frequently.

The Lottery leads with 73% of gamblers buying lottery tickets most frequently,

followed by 10% buying scratch cards most often.

Table 3: Profile of most often participation across gambling modes

GAMBLING MODE GAMBLERS

(n=642)

Lottery/Lotto 73%

Scratch cards 10%

Pool/billiards betting 6%

Slot machines in casinos 3%

LPMs in bars and pubs 2%

Dice games for money 2%

Horse betting 1%

Sports betting 1%

Card games for money 1%

Frequency of participation

Amongst gamblers, pool/billiards betting is engaged in most frequently (on

average 3.6 times a month), while lottery tickets are purchased on average 3.4

times a month.

Figure 1: Frequency of participation across gambling modes (n=642)

3.6 3.4

2.62.3

2.0 1.9 1.9 1.7

1.0

Pool/bill

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Lottery

Card

gam

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money LP

Ms

Scra

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Dic

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am

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money

Sport

s b

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Hors

e b

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Slo

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48

3.3 Commitment to gambling mode

The Conversion Model™ was used in this study. The Conversion Model™ is

the world‟s leading measure of commitment, to understand the relationships

that people form with brands, products, services, jobs, governments, religions -

virtually any type of relationship people enter, and the impact of these

relationships on subsequent behaviour and attitudes.

Explaining the Conversion ModelTM

The Conversion ModelTM was used in this study to measure the gambler‟s

commitment to the mode of gambling in which they engage in. At the heart of

the Conversion ModelTM is the concept of relevant advantage. The

psychological attachment that a person has to a brand, organisation, service

or, as in this case, a gambling mode, will be a function of how relevant it is to

them (does it touch on things that are really important to them?), and how big

its advantage is (how much better is it seen to be than all other gambling

modes or gambling sites?). To establish this for each gambling mode in the

gambling industry, the following measures are necessary:

„Needs-values‟ fit: How well does the person rate each gambling mode they

participate in, in terms of its ability to deliver on the needs and values they seek

to satisfy?

„Involvement‟: Is this a category that is important to them? Is the gambling

activity important to them or do they simply not care?

„Attraction to competitors: How highly do they rate relevant competitors (other

gambling modes) in terms of their perceived ability to deliver against key needs

and values?

Each gambling activity is rated. Comparing the ratings tells us the positive (or

negative) extent of each mode‟s competitive advantage relative to each other.

The answer to the second question then tells us whether these are things that

the gambler cares about or not.

The inter-play between the first and third questions leads to a fourth dimension:

ambivalence. A person‟s ambivalence arises whenever two choices are tied.

So we need to measure the depth of this „tie‟ in order to know whether or not

the tie can be broken. The „extent of ambivalence‟ is the extent to which a

person, on balance, is incapable of making up their minds about which option

they prefer.

The relationship weakens as long as it fails in terms of any one of the above

dimensions. It may be weak if the brand (service, organisation) or, as in this

case, gambling mode, is seen not to deliver (classic dissatisfaction). Or it may

be weak if the person simply does not care. Or it may be weak if other options

are seen to be better with respect to attributes that matter.

Asking these questions allows us to place each person into a segment for each

gambling activity. The segment the person ends up in accurately captures how

strong their relationship is with a particular gambling mode or activity.

It seems counter-intuitive that the answer to just three questions: a general

favourability rating; a question about involvement; and a question about

49

ambivalence, should provide a reliable and valid measure of the strength of the

attachment that every person has to a particular gambling activity. But we

have shown this to be true in over 8 500 projects in more than 350 product

categories in over 80 countries worldwide, over a period of nineteen years. As

a result, the Conversion Model™ is seen as the world‟s top model of

commitment.

In this study, we used this measure to understand the relationships that

gamblers have with the gambling activity that they engage in. The model

segments gamblers into eight categories (which we tend to collapse into four

for ease of analysis). The segments represent commitment to the gambling

activity, on the one hand, and the attraction of trying a new or other forms of

gambling activities, on the other. Figure 2 shows the resultant segmentation for

gamblers.

Uncommitted gamblers are gamblers who have a weak relationship with the

gambling mode that they are engaging in and may already be seeking

alternatives. Committed gamblers are strongly committed to the gambling

mode that they engage in.

Commitment to gambling mode

Figure 2 provides a measure of the commitment of gamblers to the gambling

modes that they currently engage in. Overall, 80% of gamblers are committed

to the gambling mode that they engage in most often. Seventy three percent of

gamblers who buy lottery tickets are committed to the buying of lottery tickets.

Twenty seven percent are not committed and could decide to stop buying

lottery tickets, either because they wish to engage in a different form of

gambling or because they wish to stop gambling altogether.

The lowest commitment is for sports betting where only 24% of the gamblers

who engage in sports betting are committed and 76% are uncommitted. This is

similarly so for the buying of scratch cards where 28% are committed and 72%

uncommitted.

More than half the gamblers who cited playing dice games for money and

engaging in pool/ billiards betting are committed to the form of gambling.

50

Illegal gambling

Although 70% of the total population is aware of modes of gambling such as

the playing of dice and card games for money, pool/billiards betting and

fafi/iChina, only 45% of the Eastern Cape population knows at least one of

these to be illegal.

In total, 6% of the population, or 17% of gamblers, engage in informal/illegal

forms of gambling at least once every three months. This percentage is even

higher amongst problem gamblers.

Table 4: Participation across informal gambling modes

GAMBLING MODE

TOTAL POPULATION

(n=1500) GAMBLERS

(n=642)

PROBLEM GAMBLERS

(n=48*)

Informal (nett) 6% 17% 38%

Pool/billiards betting 4% 11% 21%

Card games for money 2% 5% 16%

Dice games for money 1% 4% 13%

Fafi/iChina 0% 1% 0%

Figure 2: Commitment to gambling mode

24

23

23

19

19

27

28

25

41

5

8

14

18

19

23

32

32

35

33

34

30

27

23

24

8

15

41

39

36

37

36

31

25

35

13

Sports betting (n:26**)

Scratch cards (n:219)

Slot machines in casinos (n:90)

Card games for money (n:29**)

Limited payout machines (n:24**)

Horse betting (n:28**)

Pool/billiards betting (n:66)

Dice games for money (n:30*)

Lottery/Lotto (n:565)

% Committed

73

57

51

46

37

33

31

28

24

27

43

49

44

63

67

69

72

76

Entrenched Average Shallow Convertible

Committed

Uncommitted

% Uncommitted

51

3.4 Demographic character of gambling participants

Geographic area

Gamblers are more inclined to live in metropolitan areas, whereas non-

gamblers tend to live in non-metropolitan (small urban or rural) areas. Forty-

nine percent of gamblers live in metropolitan areas compared to only 30% of

non-gamblers. In contrast, 41% of non-gamblers live in rural areas compared to

only 30% of gamblers.

Figure 3: Profile of participation by area type

Amongst those living in metropolitan areas (n=900), the gambling participation

rate is 50%, whereas this rate of participation is 32% amongst the non-

metropolitan population (n=600).

Participation in gambling differs markedly by district with the Amatole district

having the highest participation rate of 49%, followed by the Nelson Mandela

district with a participation rate 47%. The Chris Hani and Cacadu districts have

the lowest participation rates of 23% and 25% respectively.

The mode of gambling differs substantially by area with 9% of the metropolitan

population gambling at casinos compared to 4% in small urban areas and 1%

in rural areas, in line with the accessibility of casinos.

Lottery is the most popular form of gambling across all area types, yet the

incidence of Lottery participation is significantly higher amongst metropolitan

residents compared to non-metropolitan residents.

38

49

3026

2129

3630

41

0

20

40

60

80

100

Tota

l (n

=1500)

Gam

ble

rs (

n=

642)

Non

-gam

ble

rs

(n=

858)

Metro Small urban Rural

52

Table 5: Participation by area type across gambling modes

GAMBLING MODE METROPOLITAN

(n=900) SMALL URBAN

(n=264) RURAL (n=336)

Lottery/Lotto 45% 29% 25%

Scratch cards 16% 10% 13%

Slot machines in casinos 9% 4% 0%

Pool/billiards betting 5% 2% 5%

Dice games for money 3% 0% 1%

LPMs 2% 2% 1%

Horse betting 2% 2% 1%

Card games for money 2% 1% 2%

Sports betting 2% 1% 1%

Poker in casinos 2% 0% 0%

Blackjack in casinos 1% 0% 0%

Roulette in casinos 1% 0% 0%

Fafi/iChina 1% 0% 0%

Location of gambling activities

Table 6 gives an indication of the location of gambling activities. Lottery tickets

and scratch cards are usually bought at supermarkets. Pool/billiards betting

and LPM participation generally takes place in bars, while dice and card games

for money are normally played in home. Betting outlets such as Tab, Tatter-

salls and Tote are generally used for horse betting. Sports betting usually

occurs at bars, sports clubs or in home.

Table 6: Location of gambling activities

LO

TT

ER

Y

(n=

56

5)

SC

RA

TC

H

CA

RD

S

(n=

21

9)

PO

OL

/

BIL

LIA

RD

S

BE

TT

ING

(n=

66

)

DIC

E

GA

ME

S

(n=

29

**)

CA

RD

GA

ME

S

(n=

29

**)

HO

RS

E

BE

TT

ING

(n=

28

**)

SP

OR

TS

BE

TT

ING

(n=

26

**)

LP

MS

(n=

24

**)

Super-markets 92% 90% 3% 3% 5% 3% 16% 7%

Garage shops 7% 5% 0% 0% 0% 0% 0% 0%

Post office 3% 4% 0% 0% 0% 0% 0% 0%

Café 2% 2% 1% 0% 0% 0% 3% 0%

Bars, pubs, taverns or shebeens

1% 0% 85% 6% 11% 5% 28% 94%

Sports and social clubs

0% 1% 7% 6% 2% 3% 27% 13%

Race course 0% 0% 0% 0% 0% 9% 0% 0%

Own or friend’s home

0% 0% 2% 51% 77% 0% 28% 0%

Betting outlets 0% 0% 1% 0% 0% 92% 15% 0%

Internet 0% 0% 1% 0% 0% 0% 0% 0%

Other 2% 2% 1% 37% 11% 0% 9% 0%

53

Proximity to gambling sites is a key factor determining gambling participation.

Figure 4 shows that 38% of gamblers live less than 30 minutes away from bars

with LPMs, compared to 19% of non-gamblers. The mean travel time from

home to the nearest bar with slot machines is 36 minutes for non-gamblers, 28

minutes for gamblers and only 22 minutes for problem gamblers.

As proximity to bars with slot machines increases, so too does participation.

Figure 4: Profile of participation by proximity to nearest bar or pub with slot machines

This is similarly so for horse and sports betting outlets where a much higher

percentage of gamblers compared to non-gamblers live less than 30 minutes

away. Non-gamblers would need to travel for an average of 38 minutes to

reach the nearest horse or sports betting outlet compared to gamblers who

would need to travel for an average of 32 minutes.

Figure 5: Profile of participation by proximity to nearest horse or sports betting outlet

15

2734

1015

23

11 9 9

0

20

40

60

80

100

Non-gamblers (n=858)

Gamblers (n=642) Problem gamblers (n=48*)

Less than 30 minutes 31 - 60 minutes More than an hour

19

38

56

12 14 1311 8 4

0

20

40

60

80

100

Non-gamblers (n=858)

Gamblers (n=642) Problem gamblers (n=48*)

Less than 30 minutes 31 - 60 minutes More than an hour

54

Proximity is less of an issue when it comes to casino participation as people

are more willing to travel to casinos.

The mean travel time from home to the nearest casino is 45 minutes for non-

gamblers and 42 minutes for gamblers.

Figure 6: Profile of participation by proximity to nearest casino

When asked what the impact of having a casino, LPM or horse/sports betting

site within 10 minutes of their home would be on gambling behaviour, 29% of

gamblers indicated that they would gamble more often at casinos should the

nearest casino be less than 10 minutes from their home; 16% that they would

gamble more often at LPMs should the nearest bar with LPMs be within 10

minutes from their home and 11% that they would gamble more frequently at

horse/sports betting outlets should these be less than 10 minutes from their

home.

Table 7: Frequency of participation in gambling modes located less than 10 minutes from home

GAMBLING SITE MORE OFTEN

SAME AS NOW

LESS OFTEN

DON’T KNOW

Casinos Gamblers (n=642) 29% 29% 14% 28%

Non-gamblers (n=858) 8% 22% 13% 57%

Bars with LPMs Gamblers (n=642) 16% 34% 12% 38%

Non-gamblers (n=858) 3% 22% 9% 65%

Horse/sports betting Gamblers (n=642) 11% 27% 14% 47%

Non-gamblers (n=858) 3% 21% 11% 66%

1627

191523

41

27 2833

0

20

40

60

80

100

Non-gamblers (n=858)

Gamblers (n=642) Problem gamblers (n=48*)

Less than 30 minutes 31 - 60 minutes More than an hour

55

Twenty eight percent of the Eastern Cape population believes there should be

more gambling sites in the province, 38% believe there should not be and 35%

are unsure.

This differs markedly across the province with 42% of Alfred Nzo‟s population

and 39% of O.R. Tambo residents agreeing there should be more gambling

sites in the province, compared to only 18% of those living in the Amatole

district believing there should be more gambling sites.

Table 8: Desire for more gambling sites by district

DISTRICT YES,

MORE NO

MORE UNSURE

Alfred Nzo District Municipality (n=48*) 42% 23% 35%

Amatole District Municipality (n=450) 18% 45% 37%

Cacadu District Municipality (n=96) 24% 37% 40%

Chris Hani District Municipality (n=96) 27% 20% 53%

Nelson Mandela Metropolitan Municipality (n=618) 30% 45% 25%

O.R. Tambo District Municipality (n=152) 39% 31% 30%

Ukhahlamba District Municipality (n=40*) 34% 28% 38%

Total Eastern Cape (n=1500) 28% 38% 35%

Impact of gender

Males have a far greater propensity to gamble than females. Of gamblers, 63%

are male, while 37% are female.

Figure 7: Profile of participation by gender

50

63

4250

37

58

0

20

40

60

80

100

Tota

l (n

=1500)

Gam

ble

rs (

n=

642)

Non-g

am

ble

rs

(n=

858)

Male Female

56

Table 9 shows that males dominate all forms of gambling, particularly

pool/billiards betting (95% of these participants are male), dice games for

money (94%), horse betting (90%) and sports betting (89%). A relatively high

proportion of females participate in slot machines in casinos (43%) and scratch

cards (42%).

Table 9: Participation by gambling mode and gender

GAMBLING MODE MALE FEMALE

Pool/billiards betting (n=66) 95% 5%

Dice games for money (n=29**) 94% 6%

Horse betting (n=28**) 90% 10%

Sports betting (n=26**) 89% 11%

LPMs (n=24**) 81% 19%

Card games for money (n=29**) 65% 35%

Lottery/Lotto (n=565) 63% 37%

Scratch cards (n=219) 58% 42%

Slot machines in casinos (n=90) 57% 43%

Impact of age

The age profile of gamblers is in line with that of the total Eastern Cape

population, with a slightly higher incidence of 30-34 year olds gambling (17%)

than fall into this age group at a total level (14%).

Figure 8: Profile of participation across age groups

2015 14 12

19 202015 17

1218 19

0

20

40

60

80

100

18 -

24 y

ears

25 -

29 y

ears

30 -

34 y

ears

35 -

39 y

ears

40 -

49 y

ears

50 y

ears

or

old

er

Total (n=1500) Gamblers (n=642)

57

A large proportion of gamblers (21%) start gambling regularly as soon as they

reach legal age (18-20 year age group) with the mean starting age being 25

years old. Four percent begin gambling before they are 18 years old.

No correlation exists between the age at which the gambler starts gambling

and the development of problems with gambling.

Figure 9: Age at which gamblers started gambling regularly (n=642)

Popular gambling activities amongst youth gamblers (18 to 24 year olds) are in

line with the total Eastern Cape gambling population. Lottery is most popular

with over three-quarters (77%) buying lottery tickets at least once every three

months, followed by scratch cards (32%) and pool/billiards betting (19%).

Figure 10: Participation by mode amongst youth gamblers (n=106)

77

32

1911 8 5

0

20

40

60

80

100

Lo

tte

ry

Scra

tch

ca

rds

Po

ol/b

illia

rds b

ett

ing

Card

ga

me

s fo

r m

on

ey

Sp

ort

s b

ett

ing

Slo

t m

ach

ine

s in

ca

sin

os

4

21

6 8 7 5

49

0

20

40

60

80

100

Und

er

18

ye

ars

18

-20

ye

ars

21

-24

ye

ars

25

-29

ye

ars

30

-39

ye

ars

40

ye

ars

or

old

er

Do

n’t k

no

w

58

Impact of working status

In terms of working status, the profile of gamblers is in line with that of the total

Eastern Cape population, with the exception of those working full-time. Thirty-

nine percent of gamblers work full-time, as opposed to 32% of the Eastern

Cape population, indicating a higher participation rate within this group.

Figure 11: Profile of participation across work status groups

Impact of education level

Figure 12 shows that gambling participation is relatively low amongst those

with limited education and starts to increase once high school is completed

(35% of gamblers have completed high school as opposed to 28% of the total

Eastern Cape population). This ties in with most gamblers starting to gamble

when they reach legal age.

32

21 25

9 8 6

39

20 22

8 8 5

0

20

40

60

80

100

Work

ing full-

tim

e

Work

ing p

art

-tim

e

Unem

plo

yed

Retire

d

Stu

dent

Housew

ife

Total (n=1500) Gamblers (n=642)

59

Figure 12: Profile of participation across education levels

Impact of household income

A strong correlation exists between household income and gambling

participation. From the R1,601 per month mark, participation increases as

household income increases.

Figure 13: Profile of participation across monthly household income levels

29 10

39

28

3 4 60

6 8

37 35

3 48

0

20

40

60

80

100

No form

al schoolin

g

Som

e p

rim

ary

school

Prim

ary

school com

ple

ted

So

me

hig

h s

ch

oo

l

Hig

h s

chool com

ple

ted

Som

e u

niv

ers

ity e

ducatio

n

Univ

ers

ity e

ducatio

n

com

ple

ted

Oth

er

post m

atr

ic

qualif

icatio

ns

Total (n=1500) Gamblers (n=642)

4 7

2013

2216

72 14 6

14 13

2520

93 1

0

20

40

60

80

100

Up t

o R

40

0

R401 -

R800

R801 -

R1,2

00

R1,2

01 -

R1,6

00

R1,6

01 -

R3,2

00

R3,2

01 -

R6,4

00

R6,4

01 -

12,8

00

R12,8

01 -

R25,6

00

R25,6

01+

Total (n=1500) Gamblers (n=642)

60

Those who gamble at casinos at least once every three months have the

highest median monthly household income of R4,425. Median incomes are

very similar for those who participate in “other formal”, informal, lottery and

scratch card gambling modes.

Figure 14: Median monthly household income by gambling mode

Impact of race

Figure 15 shows gambling participation is relatively low amongst the black

population (83% of the Eastern Cape population are black, while only 80% of

gamblers are black) and relatively high amongst Coloureds (9% of the Eastern

Cape population are Coloured, while 11% of gamblers are Coloured).

Figure 15: Profile of participation across race groups

R 4 425

R 2 233 R 2 137R 2 385 R 2 424

R 0

R 1 000

R 2 000

R 3 000

R 4 000

R 5 000C

asin

o (

n=

96

)

Oth

er

form

al (n

=6

8)

Info

rma

l (n

=1

07

)

Lo

tte

ry (

n=

56

5)

Scra

tch

ca

rds (

n=

21

9)

83

9 8

80

11 9

0

20

40

60

80

100

Bla

ck

Colo

ure

d

White

Total (n=1500) Gamblers (n=642)

61

Race is also a determinant of participation in the various gambling modes.

Participation in pool/billiards and sports betting skews towards the black

population group, with 89% of those participating in pool/billiards betting being

black and 84% of those participating in sports betting being black.

Dice games for money are particularly favoured by Coloureds, with 20% of dice

games participants falling within this population group.

White gamblers are strongly associated with casino participation, and

particularly slot machines in casinos. Of those who play slot machines in

casinos at least once every three months, 28% are white.

Table 10: Participation by gambling mode across race groups

GAMBLING MODE BLACK COLOURED WHITE

Pool/billiards betting (n=66) 89% 6% 5%

Sports betting (n=26**) 84% 8% 8%

Lottery/Lotto (n=565) 79% 12% 10%

Scratch cards (n=219) 78% 13% 8%

Card games for money (n=29**) 77% 16% 7%

Dice games for money (n=29**) 74% 20% 6%

Horse betting (n=28**) 72% 15% 13%

LPMs (n=24**) 72% 14% 14%

Slot machines in casinos (n=90) 56% 15% 28%

Impact of religion

Religious beliefs are a significant factor impacting on gambling behavior. Those

who do not subscribe to any religion are more inclined to gamble, with 11% of

gamblers having no religion compared to 9% of the total Eastern Cape

population.

Figure 16: Profile of participation across religious groups

88

29

1

86

2

11

1

0

20

40

60

80

100

Christia

n

Oth

er

None

Refu

sed

Total (n=1500) Gamblers (n=642)

62

The importance of religion to the individual is also strongly correlated with

gambling participation. Those to whom religion is very important are less likely

to gamble, while the opposite is true for those who are not as religious.

Figure 17: Profile of participation by importance of religion

3.5 Conclusion

The gambling behaviour of the Eastern Cape population is depicted in Figure

18 which shows that the Eastern Cape population falls into two broad

categories in terms of their gambling behaviour: those who have gambled at

some point in their life (56%) and those who have never gambled (44%). Those

who have gambled at some point in their life fall into two categories: “gamblers”

who gamble at least once every three months (39% of the population) and

those who have tried gambling but do not gamble regularly (17% of the

population). Those who have tried gambling but do not gamble regularly, along

with those who have never gambled comprise “non-gamblers” (61% of the

population).

68

17

50

10

60

21

71

12

0

20

40

60

80

100V

ery

im

port

ant

Fa

irly

im

port

ant

Not very

im

port

ant

Not at all

import

ant

No r

elig

ion/r

efu

sed

Total (n=1500) Gamblers (n=642)

63

Figure 18: Overview of gambling participation in the Eastern Cape

The core differences between those who have gambled at some point in their

life (trialists) compared to those who have never gambled in their life (non-

trialists) are outlined below:

Trialists are more likely to live in metropolitan areas (47%) compared to non-

trialists (25%)

There is a higher incidence of trialists living within 30 minutes of casinos,

betting outlets and bars with slot machines, whereas non-trialists are more

likely to not have any gambling sites within 30 minutes of their home

Trialists are more likely to be working (57%) than non-trialists (49%)

Consequently, trialists are more likely to have a higher median monthly income

(R2,164) compared to non-trialists (R1,515)

Trialists tend to be more educated than non-trialists, with 46% of trialists having

a Matric or higher qualification compared to only 35% of non-trialists

There is a higher incidence of trialists being male (57%) compared to non-

trialists (41%)

Compared to non-trialists, trialists are more likely to be open to gambling,

involved in other forms of entertainment such as going to movies, bars,

restaurants and live sports matches, and to claim that religion is not important

to them

64

Figure 19: Comparative profiles of gambling trialists vs. non-trialists

Focusing on trialists, when comparing gamblers (regular gamblers) with those

who have gambled at some point in their life but don‟t gamble regularly

(irregular gamblers), the following differences in characteristics are evident:

Regular gamblers are more likely to live within 30 minutes of casinos and bars

with slot machines, whereas irregular gamblers are more likely to not have any

gambling sites within 30 minutes of their home

Regular gamblers tend to have a higher median monthly income (R2,312)

compared to irregular gamblers (R1,484)

There is a higher incidence of regular gamblers being male (63%) compared to

irregular gamblers (44%)

With regards to mindset, regular gamblers are more likely to be open to

gambling, involved in other forms of entertainment such as going to movies,

bars, restaurants and live sports matches, and to claim not to have a religion

65

Figure 20: Comparative profiles of regular gamblers vs. irregular gamblers

66

SECTION C

The Social Impact of

Gambling

67

4. PROBLEM GAMBLING

One of the tasks of the Eastern Cape Gambling and Betting Board is to monitor

the social impact of gambling including the identification of problem gambling

and the causes, patterns and consequences of such.

Determining the extent to which gambling has leaked into the area of problem

gambling is a complex concern which is impacted on by “moral judgements,

which vary in different cultures, at different points in history and among different

individuals”27. For the purpose of this report, the definition of problem gambling

utilized by the Ferris and Wynne (2001) is utilized. The definition focuses on

the consequences of problem gambling for the individual and for society at

large by defining problem gambling as: “gambling behaviour that creates

negative consequences for the gambler, others in his or her social network, or

for the community"28. This is similar to the definition adopted by the NGB

(2005) which states that “gambling behaviour should be viewed as problematic

when gamblers gamble excessively and thereby cause significant harm to

themselves and to others and when gamblers fail to control this excessive

behaviour by themselves or without assistance”. In accordance with this

understanding of problem gambling, this report segments the Eastern Cape

gambling population into three categories in relation to gambling behaviour29:

Gamblers are recreational gamblers who gamble on social occasions with

family, friends or colleagues. For the purposes of this report, this category is

defined as those who gamble at least once every three months. Generally, they

have predetermined acceptable losses and, by and large, their gambling

activities cause little harm, being recreational in approach.

Problem gamblers are gamblers who gamble frequently and beyond their

means, and whose behaviour causes harm both to themselves and to others.

Pathological problem gamblers have a psychiatric disorder diagnosable by

strict criteria. It is regarded as a disorder of impulse control in that such

gamblers are unable to control their gambling, with consequent significant

damage to themselves and others. No pathological gamblers were identified

through the household survey. A small percentage of pathological gamblers

were identified through the intercept survey. While incidence of pathological

gamblers cannot be presented in this chapter, the views and experience of

pathological gamblers are shared in this chapter where sufficient returns allow

valid data analysis.

27 NGB (2005): 54 28 Ferris, J., & Wynne, H. (2001). The Canadian Problem Gambling Index: Final report. Ottawa, ON: Canadian Centre on Substance Abuse. 29 The three categories of gamblers utilised in this report are drawn from the NGB (2005). The motive for using these categories are as follows: (I) It is allows this report to make comparisons with the national norm and (ii) The data falls naturally into these three categories.

68

There are a number of challenges to measuring problem gambling and to

determining the extent of it. These include the following:

Problem gambling, existing as a social construct, is a difficult behaviour to

measure as the line between regular gambling and problem gambling is a shifty

and shifting one. The biggest concern with understandings of problem

gambling that define gambling as behaviour that causes problem for the

individual, his or her family or for society in general is that the definition

depends on the extent to which the circumstances of that individual (or society)

can tolerate a greater or lesser expenditure in terms of time and money on

gambling activity.30 For the purposes of this study, the Gamblers Anonymous

(GA) twenty questions were used to determine problem and pathological

problem gamblers. Seven or more questions answered affirmatively in the GA

test indicate problem gamblers and 14 or more questions answered

affirmatively in the GA test indicate pathological problem gamblers

The survey approach rests on self reported concerns that the respondent might

have with his or her own gambling behaviour which is likely to result in under

reporting as addicts are frequently unwilling to expose their behaviour to other

people and are frequently unaware of the consequences of their behaviour. To

address the former aspect, respondents were given the option to self-complete

the 20 GA questions in confidence

As a result, estimates provided in this report (and in fact all reports on problem

gambling) should be regarded as estimates that capture the direction and

estimated degree of the problem.

The twenty questions offered by GA and used in this report to determine

problem gambling are:

Do you miss work to go gambling?

Is gambling making your home life unhappy?

Is gambling giving you a bad reputation?

Have you ever felt remorse after gambling?

Do you ever gamble to get money to pay debts or solve financial difficulties?

Does gambling reduce your ambition or efficiency?

After losing, do you feel you must return as soon as possible to win back your

losses?

After a win, do you have a strong urge to return and win more?

Do you often gamble until your last Rand has gone?

Do you ever borrow money to finance your gambling?

Have you ever sold anything to finance your gambling?

Are you reluctant to use “gambling money” for other expenses?

Does gambling make you neglect yourself or your family?

30 Elena Svetieva & Michael Walker (2008): Inconsistency between concept and measurement: The Canadian Problem Gambling Index (CPGI). Journal of Gambling Issues: Issue 22, December

69

Do you ever gamble longer than planned?

Do you ever gamble to escape worry or trouble?

Have you ever committed, or considered committing, an illegal act to finance

gambling?

Does gambling cause you to have difficulty in sleeping?

Do arguments, disappointments or frustrations make you want to gamble?

Do you ever have the desire to celebrate any good fortune by gambling for a

few hours?

Have you ever considered suicide as a result of your gambling?

4.1 Incidence of problem gambling across studies

Figure 21 shows a 2.8% incidence of problem gambling in the Eastern Cape

according to the number of affirmative responses to the Gamblers Anonymous

20 questions. This is far lower than the 7.3% cited for 2001 by Colins and Barr

for the Eastern Cape and the 4.1%. The data suggests a steady decline in

problem gambling in the province since 2003.31

This trend is in alignment with the findings of Colins and Barr (2006) who show

a decline in the proportion of the population identified as problem gamblers as

identified by the GA survey on the basis of answering affirmatively more than

one third of the Gamblers Anonymous 20 Questions.

31 Collins and Barr (2006)

2.8%

4.1%

7.3%

0.0%

2.0%

4.0%

6.0%

8.0%

2001 Survey 2003 Survey 2009 Survey

Figure 21: Incidence of problem gambling

70

4.2 Problem gambling across modes

Figure 22 shows, as is to be expected, higher participation rates amongst

problem gamblers compared to gamblers across all gambling modes with the

exception of lottery, blackjack in casinos and fafi.

The biggest differences can be found in the playing of slot machines in casinos

where participation is 11% amongst gamblers compared to 22% amongst

problem gamblers; pool/billiards betting where 11% of gamblers bet compared

to 21% of problem gamblers; card games for money where 5% of gamblers

play versus 16% of problem gamblers; playing at LPMs where participation is

4% amongst gamblers and 15% amongst problem gamblers; and dice games

for money where 4% of gamblers participate versus 13% of problem gamblers.

The purchasing of lottery tickets is slightly higher amongst gamblers (87%)

compared to problem gamblers (86%), as is participation in fafi, being 1%

amongst gamblers and 0% amongst problem gamblers. Participation in

blackjack in casinos is equal amongst gamblers and problem gamblers at 2%.

Figure 22: Gambling and problem gambling participation compared

87

35

11 115 4 4 4 4 2 2 1 1

86

41

22 2116 15 13 9 7 8

2 2 00

20

40

60

80

100

Lo

tte

ry/L

ott

o

Scra

tch

ca

rds

Slo

t m

ach

ine

s in

ca

sin

os

Po

ol/b

illia

rds b

ett

ing

Ca

rd g

am

es fo

r m

on

ey

LP

Ms

Dic

e g

am

es fo

r m

on

ey

Hors

e b

ett

ing

Sp

ort

s b

ett

ing

Po

ke

r in

ca

sin

os

Bla

ckja

ck in

ca

sin

os

Rou

lett

e in

ca

sin

os

Fa

fi/iC

hin

a

Gamblers (n=642) Problem gamblers (n=48*)

71

Problem gambling by mode

Table 11 indicates the incidence of problem gambling by each gambling mode.

Although base sizes are small and results indicative, problem gambling is

highest amongst those who play LPMs (28%), card games for money (25%)

and dice games for money (24%).

These findings, similar to those provided by other prevalence studies such as

the British Gambling Prevalence Survey, show a high correlation between

problem gambling and games that are fast and involve continual staking; that

involve a level of perceived skill and that create near misses or the illusion of

having „almost won‟.

Problem gambling is lowest amongst lottery and scratch card participants (7%

and 8% respectively).

Table 11: Incidence of problem gambling by mode

GAMBLING MODE INCIDENCE OF

PROBLEM GAMBLING

LPMs (n=24**) 28%

Card games for money (n=29**) 25%

Dice games for money (n=29**) 24%

Casino tables nett (n=24**) 17%

Pool/billiards betting (n=66) 14%

Slot machines in casinos (n=90) 14%

Horse betting (n=28**) 14%

Sports betting (n=26**) 12%

Scratch cards (n=219) 8%

Lottery/Lotto (n=565) 7%

A similar picture is revealed when looking at gambling activities participated in

most often, with problem gamblers more likely than gamblers to mostly participate

in dice games for money, LPMs and card games for money, while gamblers are

more likely than problem gamblers to participate in the lottery and scratch cards

most often.

Two percent of gamblers participate in dice games for money most often,

compared to 10% of problem gamblers; 2% of gamblers mostly play LPMs versus

7% of problem gamblers; and 1% of gamblers play card games for money most

often, compared to 8% of problem gamblers.

With regards to the lottery, most often participation is 73% amongst gamblers and

58% amongst problem gamblers. Most often scratch card participation is 10%

amongst gamblers compared to 5% amongst problem gamblers.

72

Figure 23: Gambling and problem gambling most often participation compared

Frequency of gambling

Table 12 details the frequency of gambling amongst the gambling trialists and

problem gambling trialists of each gambling mode, represented in the form of a

mean number of times per month. Although some of the base sizes are

extremely small, particularly amongst problem gamblers, this provides a clear

indication that in general, problem gamblers gamble far more frequently than

regular gamblers.

For example, gamblers play card games for money on average 2.6 times every

month, while problem gamblers participate on average 5.4 times a month.

Table 12: Gambling frequency (mean times per month)

GAMBLING MODE GAMBLERS

PROBLEM GAMBLERS

Pool/billiards betting n=91 3.6 n=13** 3.6

Lottery n=590 3.4 n=43* 3.8

Card games for money n=69 2.6 n=12** 5.4

LPMs n=38* 2.3 n=8** 3.2

Scratch cards n=276 2.0 n=18** 2.8

Dice games for money n=65 1.9 n=9** 4.3

Sports betting n=41* 1.9 n=8** 2.2

Horse betting n=64 1.7 n=5** 1.3

Slot machines in casinos n=177 1.0 n=13** 1.3

Roulette in casinos n=21** 0.7 n=2** 1.0

Fafi/iChina n=29** 0.7 n=3** 0.1

Poker in casinos n=31* 0.5 n=6** 1.0

Blackjack in casinos n=25** 0.4 n=1** 0.3

73

106 3 2 2 1 1 1

58

5 5 510 7 8

2 00

20

40

60

80

100

Lo

tte

ry/L

ott

o

Scra

tch

ca

rds

Po

ol/b

illia

rds b

ett

ing

Slo

t m

ach

ine

s in

ca

sin

os

Dic

e g

am

es fo

r m

on

ey

LP

Ms

Ca

rd g

am

es fo

r m

on

ey

Ho

rse

be

ttin

g

Sp

ort

s b

ett

ing

Gamblers (n=642) Problem gamblers (n=48*)

73

4.3 Demographic profile of problem gamblers

Geographic area

When compared to the total population, gamblers are more inclined to live in

metropolitan areas. This is even more pronounced amongst problem gamblers.

Thirty-eight percent of the total Eastern Cape population lives in metropolitan

areas, with this figure being higher amongst gamblers (49%) and even higher

amongst problem gamblers (55%).

Figure 24: Profile of problem gambling participation by area type

In line with these findings, the incidence of problem gambling is 2.8% amongst

the total Eastern Cape population, 4.0% amongst those living in metropolitan

areas and 2.0% amongst those living in non-metropolitan areas.

Problem gambling is most prevalent amongst those living in the Alfred Nzo

district (8.3%) and amongst those living in the Nelson Mandela district (5.4%).

The lowest incidence of problem gambling is amongst residents of the OR

Tambo district (0.7%).

38

4955

2621 22

3630

24

0

20

40

60

80

100

Tota

l (n

=1500)

Gam

ble

rs (

n=

642)

Pro

ble

m g

am

ble

rs

(n=

48**

)

Metro Small urban Rural

74

Figure 25: Incidence of problem gambling by district

Proximity to gambling sites

Problem gamblers currently gamble more frequently than gamblers and would

do so to an even greater extent if the gambling facility were nearer home: 57%

of problem gamblers indicated they would gamble more often if the nearest

casino was less than 10 minutes from their home; 34% would gamble more

often in the event of bars and pubs with slot machines being within 10 minutes

from home; and 21% would gamble more frequently if the nearest horse/ports

betting outlet was less than 10 minutes from their home.

Figure 26: Incidence of gambling more often if gambling site within 10 minutes

2.8

8.3

5.4

3.2

2.0 2.0

1.0 0.7

0

2

4

6

8

10

Tota

l (n

=1500)

Alfre

d N

zo (

n=

48*)

Nels

on M

andela

(n=

618)

Ukh

ah

lam

ba

(n

=4

0*)

Chris H

ani (n

=96)

Cacadu (

n=

96)

Am

ato

le (n=

450)

OR

Tam

bo (

n=

152)

57

34

21

0

20

40

60

80

100

Casin

o

Ba

r/p

ub

with

slo

t m

ach

ine

s

Hors

e/s

po

rts b

ett

ing

ou

tle

t

75

Gender

In line with the profile of gamblers, problem gamblers tend to be male (61%)

rather than female (39%).

Figure 27: Profile of problem gambling participation by gender

Age

Almost two-thirds of problem gamblers (64%) are 40 years or older, with 39%

falling into the age cohort of 40-49 years.

Figure 28: Profile of problem gambling participation across age groups

50

63 61

50

37 39

0

20

40

60

80

100

Tota

l (n

=1500)

Gam

ble

rs (

n=

642)

Pro

ble

m g

am

ble

rs

(n=

48**

)

Male Female

2015 14 12

19 202015 17

1218 1916

8 11

2

39

24

0

20

40

60

80

100

18 -

24 y

ears

25 -

29 y

ears

30 -

34 y

ears

35 -

39 y

ears

40 -

49 y

ears

50 y

ears

or

old

er

Total (n=1500) Gamblers (n=642) Problem gamblers (n=48**)

76

With regards to the age at which problem gamblers started gambling regularly,

a relatively high proportion (9%) started gambling before turning 18. On the

other side of the spectrum, however, 10% of problem gamblers started

gambling regularly between the ages of 30 and 39 years, while 11% started at

40 years or older.

Figure 29: Age at which problem gamblers started gambling regularly

Working status

Compared to gamblers, problem gamblers tend to have more time on their

hands as they are less likely to work full-time (27%) or to be students (0%), and

are more likely to work part-time (28%), be unemployed (27%) or be a

housewife (11%).

Figure 30: Profile of problem gambling participation across work status groups

4

21

6 8 7 5

49

9

20

7 510 11

37

0

20

40

60

80

100

Under

18 y

ears

18-2

0 y

ears

21-2

4 y

ears

25-2

9 y

ears

30-3

9 y

ears

40 y

ears

or

old

er

Don’t k

now

Gamblers (n=642) Problem gamblers (n=48**)

32

21 25

9 8 6

39

20 22

8 8 5

27 28 27

70

11

0

20

40

60

80

100

Work

ing full-

tim

e

Work

ing p

art

-tim

e

Unem

plo

yed

Retire

d

Stu

dent

Housew

ife

Total (n=1500) Gamblers (n=642) Problem gamblers (n=48*)

77

Education level

In terms of education, the profile of problem gamblers is in line with the total

Eastern Cape population, however, compared to gamblers, problem gamblers

are less educated, with 61% not having matriculated.

Figure 31: Profile of problem gambling participation across education levels

Household income

The median monthly household income for problem gamblers at R2,085 is

lower than that for gamblers at R2,312. Figure 32 highlights the lower income

profile of problem gamblers, with 71% of problem gamblers earning R3,200 or

less a month, compared to 61% of gamblers.

Figure 32: Profile of problem gambling participation across monthly household income levels

59

41

50 50

61

39

0

20

40

60

80

100

Belo

w M

atr

ic

Matr

ic o

r hig

her

Total (n=1500) Gamblers (n=642) Problem gamblers (n=48*)

4 7

2013

2216

72 14 6

14 13

2520

93 10

1018

14

30

16

70 0

0

20

40

60

80

100

Up to R

400

R401 -

R800

R801 -

R1,2

00

R1,2

01 -

R1,6

00

R1,6

01 -

R3,2

00

R3,2

01 -

R6,4

00

R6,4

01 -

12,8

00

R12,8

01 -

R25,6

00

R25,6

01+

Total (n=1500) Gamblers (n=642) Problem gamblers (n=48*)

78

Race

A relatively high proportion of problem gamblers are Coloured (17%), while a

low proportion are White (3%).

Figure 33: Profile of problem gambling participation across race groups

4.4 Gambling risk (CPGI)

The Canadian Problem Gambling Index (CPGI) was used in this report to

determine risk categories that gamblers fall into. The CPGI favours a view of

problem gambling as a social issue with public (health) consequences. It

consists of nine core questions that focus on gambling behaviour during the

12 months prior to the survey. The nine questions are as follows:

Have you bet more than you could really afford to lose?

Have you needed to gamble with larger amounts of money to get the same

feeling of excitement?

When you gambled, did you go back another day to try to win back the money

you lost?

Have you borrowed money or sold anything to get money to gamble?

Have you felt that you might have a problem with gambling?

Has gambling caused you any health problems, including stress or anxiety?

Have people criticized your betting or told you that you had a gambling

problem, regardless of whether or not you thought it was true?

Has your gambling caused any financial problems for you or your household?

Have you felt guilty about the way you gamble or what happens when you

gamble?

83

9 8

80

11 9

80

17

3

0

20

40

60

80

100

Bla

ck

Colo

ure

d

White

Total (n=1500) Gamblers (n=642) Problem gamblers (n=48*)

79

In this survey, Question 4 was believed to be very similar to the Gamblers

Anonymous (GA) Question 10 (“Do you ever borrow money to finance your

gambling?”) and was therefore excluded in the questionnaire. However, it is

important to note that the CPGI scoring regime included the response to the

GA Question 10 in order to correctly classify gamblers.

Similarly, CPGI Question 1 replaced GA Question 9 (“Do you often gamble until

your last Rand is gone?”); CPGI Question 3 replaced GA Question 7 (“After

losing, do you feel you must return as soon as possible to win back your

losses?”); and CPGI Question 9 replaced GA Question 4 (“Have you ever felt

remorse after gambling?”). All replacements were to minimize duplication and

limit frustration on the respondent‟s part, particularly in light of the sensitivity of

these questions.

Responses to the CPGI questions were scored in a manner that allowed

gamblers to be segmented according to their level of risk from no risk to high

risk. This revealed that 5% of gamblers fall into the high risk category, in

comparison to the 7% of gamblers who were identified as problem gamblers

according to the GA scoring regime.

Figure 34: CPGI risk segments

Table 13 indicates the breakdown of gambling risk categories by each

gambling mode. Although base sizes are small and results indicative, activities

carrying the highest risk appear to be LPMs (23% of participants are high risk,

13% are moderate risk), horse betting (3% of participants are high risk, 47%

are moderate risk), card games for money (7% of participants are high risk,

45% are moderate risk) and dice games for money (9% of participants are high

risk, 46% are moderate risk).

Buying lottery tickets, scratch cards and betting at pool are low risk activities,

with half, or almost half, the gamblers who buy lottery tickets (50%), scratch

cards (46%) and who bet at pool (48%) falling into the “no risk” category.

No risk49%

Low risk27%

Moderate risk19%

High risk5%

80

Table 13: CPGI risk segments by gambling mode

CA

SIN

O

– S

LOT

S

(n=

90)

CA

SIN

O –

TA

BLE

S

(n=

24**

)

LPM

S (

n=24

**)

HO

RS

E

BE

TT

ING

(n=

28**

)

LOT

TE

RY

(n=

565)

SC

RA

TC

H

CA

RD

S

(n=

219)

SP

OR

TS

B

ET

TIN

G

(n=

26**

)

CA

RD

G

AM

ES

(n=

29**

)

DIC

E

GA

ME

S

(n=

29**

)

PO

OL

BE

TT

ING

(n=

66)

Problem gamblers (GA) 14% 17% 28% 14% 7% 8% 12% 25% 24% 14%

No risk 41% 28% 23% 26% 50% 46% 34% 29% 21% 48%

Low risk 26% 28% 42% 24% 26% 31% 30% 20% 25% 29%

Moderate risk 22% 30% 13% 47% 19% 19% 33% 45% 46% 18%

High risk 11% 14% 23% 3% 5% 4% 3% 7% 9% 5%

4.5 Reasons for gambling

“The chance of winning big money” is the primary motive cited for gambling,

and this is irrespective of the type of gambling participated in. Four in five

(80%) of gamblers and 86% of problem gamblers claimed the chance of

winning big money is very important to them.

A comparison between gamblers and problem gamblers shows that problem

gamblers have greater expectations of winning money and experience greater

excitement and enjoyment from gambling.

Table 14: Reasons for gambling

Scores for “Very important”:

Gamblers

(n=642)%

Problem

gamblers(n=48*)

%

The chance of winning big money 80 86

The enjoyment of the game 51 78

Relaxation 44 47

The exciting atmosphere 42 65

The social contact with other people 40 71

The excitement of taking risks 35 36

The escape from boredom 21 26

81

4.6 Conclusion

The Eastern Cape has a problem gambling incidence of 2.8% which has

declined since 2001 (7.3%) and 2003 (4.1%).

The incidence of problem gambling is highest amongst gamblers who play

LPMs, card games for money and dice games for money. Problem gambling is

lowest amongst lottery and scratch card participants.

When compared to the total population, gamblers are more inclined to live in

metropolitan areas.

Problem gambling is most prevalent amongst those living in the Alfred Nzo

district and amongst those living in the Nelson Mandela district.

In line with the profile of gamblers, problem gamblers tend to be male rather

than female.

82

5. ATTITUDES TO GAMBLING

This chapter discusses the perspectives held by the Eastern Cape public with

regard to gambling. The chapter draws from the results of the quantitative

household survey (n=1,500) as well as the findings of the qualitative survey

encompassing interviews undertaken with key stakeholders and focus groups

conducted amongst the Eastern Cape general public.

5.1 Acceptability of gambling

Respondents were asked to provide their personal views towards gambling.

Sixteen percent feel that all forms of gambling are okay; 53% feel that some

forms of gambling are okay, while others are not; and 31% percent are against

any form of gambling.

Figure 35: Acceptability of gambling (n=1500)

Gambling behaviour

A correlation exists between gambling participation and attitude to gambling

with 9% of non-gamblers feeling that all forms of gambling are acceptable, a

much higher 27% of gamblers feeling this way and an even higher 44% of

problem gamblers believing that all forms of gambling are okay with them.

All OK

16%

Against all

31%

Some OK

53%

83

Table 15: Acceptability of gambling across gambler types

NON-GAMBLERS (n=858)

GAMBLERS (n=642)

PROBLEM GAMBLERS (n=48*)

All forms of gambling are okay with you

9% 27% 44%

Some forms of gambling are okay with you, while others are not

41% 72% 54%

You are against any form of gambling

50% 1% 2%

Religious belief

A strong correlation exists between people who are against any form of

gambling and those to whom their religious beliefs are important. Table 16

shows that 32% of those to whom religion is important are against any form of

gambling, compared to only 18% amongst those who don‟t view religion as

being important.

Table 16: Acceptability of gambling by importance of religion

RELIGION IMPORTANT (n=1278)

RELIGION NOT IMPORTANT (n=88)

All forms of gambling are okay with you

16% 17%

Some forms of gambling are okay with you, while others are not

52% 65%

You are against any form of gambling

32% 18%

Gender

Females are generally more conservative about gambling compared to males:

39% of females are against all forms of gambling, while this is true of only 24%

of males.

Figure 36: Against any form of gambling by gender

24

39

0

20

40

60

80

100

Male

(n=

748)

Fe

male

(n=

752)

84

Geographic area

Residents of small urban and rural areas are far more anti gambling than those

who live in metropolitan areas: 44% of small urban residents and 32% of rural

residents are against all forms of gambling, compared to 22% who live in

metropolitan areas.

Figure 37: Against any form of gambling by area type

Age

Gambling becomes less acceptable as people get older: 27% of 18-24 year

olds are against all forms of gambling, compared to 38% of those who are 50

years or older.

Figure 38: Against any form of gambling by age

22

44

32

0

20

40

60

80

100

Metr

o (

n=

900)

Sm

all

urb

an (

n=

264)

Rura

l (n

=336)

2731 29

38

0

20

40

60

80

100

18-2

4 y

ears

(n=

279)

25-3

9 y

ears

(n=

622)

40-4

9 y

ears

(n=

283)

50+

years

(n=

316)

85

5.2 The importance of gambling as a form of leisure

As can be expected, problem gamblers are significantly more likely than

gamblers to feel that gambling is very important in their lives relative to other

forms of entertainment. Twenty-nine percent of gamblers feel that gambling is

very important to them, compared to 61% of problem gamblers.

Table 17: Importance of gambling as a form of entertainment

GAMBLERS (n=642)

PROBLEM GAMBLERS (n=48*)

Very important 29% 61%

Fairly important 44% 23%

Not very important 19% 13%

Not at all important 7% 3%

Figure 39 shows the leisure activities enjoyed by the Eastern Cape population,

and compares activities enjoyed by non-gamblers with those enjoyed by

gamblers.

Attending social events organized by a church or community centre is

universally enjoyed, with 56% of Eastern Cape residents, regardless of whether

they are gamblers or not, enjoying these events at least once every three

months.

Gamblers generally have a wider repertoire of leisure activities than non-

gamblers as not only do they include gambling in their repertoire, but they are

also more likely to frequent restaurants, bars, sports events and cinemas.

Sixty-four percent of gamblers regularly go to restaurants and cafés compared

to 49% of non-gamblers. Just over half (51%) of those who gamble regularly

also go to bars, pubs, taverns and shebeens regularly, versus just 26% of non-

gamblers. This trend is even more pronounced amongst problem gamblers,

68% of whom regularly go to restaurants and 63% of whom regularly go to

bars. Forty-four percent of gamblers attend live sports events, while 25% of

non-gamblers do the same. Twenty-two percent of gamblers watch movies at

cinemas or go to theatres compared to 14% of non-gamblers.

When considering this, it is important to note that gamblers are more likely than

non-gamblers to live in metropolitan areas, and therefore have better access to

restaurant, bar, sports and cinema facilities.

86

Figure 39: Leisure activities enjoyed at least once every three months

Twenty-seven percent of gamblers claim that gambling is their first choice of

entertainment and this is even higher amongst problem gamblers (58%).

5.3 Reasons for gambling

Factors influencing the start of gambling

Almost four in ten gamblers (39%) were influenced by their friends to start

gambling. Almost a third (32%) were motivated to start gambling after hearing

about people who had won large sums of money – and this is significantly

higher amongst problem gamblers (45%). Advertising is the next strongest

influencer, with 27% claiming they were influenced to start gambling because

of gambling advertising they had seen or heard.

Seventy-five percent of those who were influenced by hearing about people

who had won large sums of money, and 78% of gamblers who were influenced

by advertising, agree that gambling advertising only shows people winning.

56

55

39

36

32

17

%

56%

64%

100%

51%

44%

22%

Total (n=1500):

Gamblers

(n=642):

Church/community centre social events

Restaurants/cafes

Gambling

Bars/pubs/taverns/shebeens

Attend live sport

Cinema/theatre

56%

49%

0%

26%

25%

14%

Non-gamblers

(n=858):

63%

68%

100%

63%

31%

22%

Problem

gamblers(n=48*):

87

Figure 40: Factors prompting the initiation into gambling

The qualitative component highlighted the distance that an individual has with

other gamblers as an important factor prompting the individual‟s gambling

behaviour. Here it was found that non-gamblers have few close connections to

people who gamble, while gamblers generally have close links with people who

gamble, be it their friends, spouse or partner, siblings or parents. Gambling

plays a primary role in gamblers‟ lives as it is believed to support family

relationships and friendships.

16

Non-gamblers

6 degrees of separation – have few close

connections to people who gamble

Gamblers

1 degree of separation – gambling links are closer

Gambling plays a primary role in their lives as it is

believed to establish and support relationships

ParentsMe

Me

Gambling

Friends

Spouse/partner

Siblings

Figure 41: Six degrees of separation for non-gamblers

39

32

27

7

4

3

2

9

Your friends

Hearing about people who'd

won large sums of money

Advertising

Other family members

Your brothers and sisters

Your spouse or partner

Your parents

Don't know/can't remember

%

40%

45%

25%

3%

2%

0%

2%

8%

Gamblers (n=642): Problem gamblers

(n=48*):

88

Reasons for gambling

The chance of winning big money (80%) is the primary reason for gambling,

irrespective of the mode of gambling engaged in. Fifty-one percent gamble for

the enjoyment of the game, 44% because they find it relaxing and 42%

because they enjoy the exciting atmosphere.

Figure 42: Reasons for gambling (n=642)

Eastern Cape residents indicated that a level of trust is created by the

introduction into gambling by a close friend or family member, which creates a

sense of „normality‟ around gambling activities with many having had positive

first time experiences such as winning a sum of money and thereafter always

looking to recreate the first „high‟ (or winning sensation).

Reasons for not gambling

Non-gamblers elect not to gamble primarily because they consider gambling to

be a waste of money:

“You can use your money in a more constructive way than gambling”

(Black respondent, LSM 5-7, 18-24 years, living in PE)

Gambling is also thought to be a waste of time, else people have simply not

considered it, or it doesn‟t appeal:

“It will distract you from studying; instead of focusing on school work you‟ll

be thinking about gambling” (Black respondent, LSM 5-7, 18-24 years,

living in PE)

“It‟s not that I don‟t like it, it has not crossed my mind” (Black respondent,

LSM 5-7, 18-24 years, living in PE)

When looking at quantitative data, almost half of those who don‟t gamble (46%)

feel that gambling is a waste of money, a third (34%) indicated that it doesn‟t

80

5144 42 40

35

21

0

20

40

60

80

100

Chance o

f w

innin

g b

ig

money

Enjo

yment

of th

e g

am

e

Rela

xation

Excitin

g a

tmosphere

Socia

l conta

ct

with

oth

er

people

Excitem

ent of

takin

g

risks

Escape f

rom

bore

dom

89

appeal to them, 27% claimed they had never thought about it and 19% feel it is

a waste of time.

Seventeen percent claim gambling is against their religion – the vast majority of

these people (94%) feel that religion is very important in their life and the

remaining 6% feel that religion is fairly important in their life. Ninety-one percent

of those who feel gambling is against their religion are Christian and the rest

Muslim or another religion.

Twelve percent believe that gambling is not available in their area – 88% of

these people don‟t have gambling sites within 30 minutes of their home, 75% of

these people live in rural areas and 24% live in small urban areas.

Figure 43: Reasons for never trying gambling (n=580)

5.4 Attitudes to youth gambling

A key aspect of the Eastern Cape Gambling and Betting Act (No.5 of 1997) is

the protection of minors. The Act limits minors‟ access and ensures that

gambling premises are at specified distances away from schools.

Figure 44 shows that half of the Eastern Cape population (50%) agree that

18 year olds are responsible enough to manage their own money. This feeling

is slightly stronger amongst gamblers (54%), and significantly stronger

amongst problem gamblers (69%). Not surprisingly, a much higher percentage

of 18-24 year-olds compared to those 25 years or older feel that 18 year-olds

are responsible enough to manage their own money (63% versus 47%,

respectively).

Seventeen percent of Eastern Cape residents know of people under the age of

18 who gamble. Again, this is higher amongst gamblers (24%) and even higher

amongst problem gamblers (33%). Youth are more inclined than older people

to know of under-aged gamblers (30% versus 14%, respectively).

Eight percent of the Eastern Cape population feels that people under the age of

18 should be allowed to gamble, with 87% disagreeing. Gamblers are slightly

more open-minded with 11% of them and 13% of problem gamblers agreeing

46

3427

19 1712 8 5 3 3 2

0

20

40

60

80

100

Wa

ste

of

mo

ne

y

Do

esn

't

app

ea

l to

me

Ne

ve

r th

ou

gh

t

abo

ut

it

Wa

ste

of

tim

e

Aga

inst

my

relig

ion

No

t a

va

ilab

le

in m

y a

rea

Do

n't

und

ers

tand

how

it

wo

rks

Kno

w o

f

peo

ple

harm

ed

Dis

tracts

fro

m

wo

rk/s

tudyin

g

Oth

er

Do

n't k

now

/no

sp

ecific

rea

so

n

90

to this statement. Again, 18-24 year-olds are more likely than older people to

feel that people under 18 should be allowed to gamble (16% versus 7%,

respectively).

Figure 44: Attitudes towards under-aged gambling

8

17

50

87

70

40

4

14

10

People under 18

should be allowed to

gamble

You know of people

under 18 who gamble

18 year olds are

responsible enough

to manage their own

money

Agree Disagree Don't know

Total (n=1500):Gamblers

(n=642):

Problem

gamblers (n=48*):

54%

24%

11%

69%

33%

13%

Agreement (%):

Youth

(18-24) (n=279):

63%

30%

16%

%

Older

(25+) (n=1221):

47%

14%

7%

91

6. PERSPECTIVES OF THE IMPACT OF GAMBLING

A key concern of gambling is the balance between the positive and negative

impacts of the industry. It is necessary to determine the extent to which the

social costs from the industry outweigh the economic benefits and the benefits

from gambling as a leisure activity.

Econometric analysis, combined with the household survey and stakeholder

interviews were used to develop an understanding of this aspect. This chapter

presents the key findings.

6.1 Gambling Impact Index

A Gambling Impact Index was developed as a tool to determine, from the

perspective of the Eastern Cape population, the extent to which the gambling

industry has a positive or negative impact on the Eastern Cape.

The index, presented in Figure 45, assigns a one number score to each

respondent along a continuum from 0 to 100, with 0 representing the extreme

of the negative socio-economic impacts of gambling and 100 the extreme of

the positive socio-economic impacts in the province. An overall mean score of

48.6 was achieved in this study. This score, situated midway in the index is a

neutral score suggesting – as the data will support later - that some members

of the public are neutral about gambling in the province and that the balance of

those who are strongly against gambling is equaled by those who are strongly

in support of gambling.

A mean score of 45.5 is evident amongst non-gamblers, with a higher, more

positive score recorded amongst gamblers (52.8) and an even more positive

score noted amongst problem gamblers (59.3).

Gambling Impact IndexSource: Q21

Household study

n=1313

Filter: Disagree to all statements

610

1621 21

167

3 1

0-10 10.1-

20

20.1-

30

30.1-

40

40.1-

50

50.1-

60

60.1-

70

70.1-

80

80.1-

90

90.1-

100

This index has been constructed using agreement with statements relating to people‟s

perceptions of gambling in the Eastern Cape

Eastern Cape residents fall along a continuum as follows:

Gambling perceived to have a

negative socio-economic

impact in the province

Gambling perceived to have a

positive socio-economic impact

in the province

Mean impact scores:

HH sample (total) = 48.6

HH non-gamblers = 45.5

HH gamblers = 52.8

HH problem gamblers = 59.3

Mean 48.6

Figure 45: Gambling Impact Index

92

6.2 Attitudes to gambling

The responses to gambling in the province exist along a continuum from

positive to negative. Figure 46 was developed from a correlation analysis of

various associations with gambling.

Negative associations encompass the harmful effects of gambling on the

individual and on society with key aspects being:

The dangers involved in gambling

The costs of gambling and the implications for gamblers who either cannot

afford to gamble or, who are gambling in excess of the money that they can

afford to use for gambling

The marketing of gambling which focuses on the positives of gambling and on

the possibility of winning without warning of the risks involved in gambling

The ease with which an individual can become addicted to gambling

Positive associations include the entertainment value that the gambling

industry provides to individuals and the economic benefits of the industry to the

province. Specifically, the following key aspects were highlighted as positive

for the industry:

The industry provides entertainment that is fun, harmless when conducted

responsibility and a good way for family and friends to spend time together

The gambling industry contributes to the community through local investment

and corporate social investment

The gambling industry makes a contribution to the local economy through

casino revenue, the provision of jobs and by attracting tourists to the Eastern

Cape

93

Almost half of the Eastern Cape population (49%) believes that gambling is

harmless when people behave responsibly; 44% believe that it is a fun leisure

activity and 42% agree that the gambling industry provides employment in the

region.

The highest level of disagreement is for the statement “gambling is a good way

to spend time with your family and friends” – here 41% of the Eastern Cape

population disagrees and only 26% agree with this statement.

With regard to the control of gambling in the province, 30% feel that the

Eastern Cape gambling sector is well controlled, 23% believe there are good

systems in place to help those with gambling problems and 20% agree that

good measures are taken to prevent problem gambling.

Figure 46: Associations with gambling held by the Eastern Cape population

94

Figure 47: Attitudes towards gambling – the positives (n=1500)

20

23

25

26

30

30

33

36

39

42

44

49

26

24

20

41

18

27

22

19

18

22

26

19

54

53

54

33

52

43

46

46

44

36

30

32

Good measures to prevent problem

gambling

Good systems to help those with gambling

problems

Casinos and other sites give back to EC

community

Gambling is good way to spend time with

family/friends

EC gambling sector well controlled

Entertainment centres cater for whole

family

Tourists come to EC for gambling facilities

Money made by casinos is good for EC

economy

Casinos offer variety of entertainment

The EC gambling industry provides jobs

Gambling is a fun leisure activity

Gambling is harmless when responsible

Agree Disagree Don't know

95

Table 18 shows that gamblers are generally more positive than non-gamblers

about almost every aspect of gambling, with positive feelings even stronger

amongst problem gamblers. While over one third of non-gamblers (38%)

believe that gambling is harmless when people behave responsibly, two thirds

of gamblers (67%) and 80% of problem gamblers feel this way. This is similarly

so for the notion of gambling being a fun leisure activity: 29% of non-gamblers

responded that gambling is a fun leisure activity compared to 67% of gamblers

and 89% of problem gamblers.

Table 18: Attitudes towards gambling – the positives: gamblers compared to

non-gamblers

Non-gamblers

(n=858):

Gamblers

(n=642):

38%

29%

36%

30%

28%

27%

23%

22%

17%

21%

19%

15%

67%

67%

52%

53%

48%

41%

42%

44%

40%

33%

30%

28%

Agreement:Problem

gamblers

(n=48*):

80%

89%

72%

77%

71%

62%

61%

58%

74%

67%

34%

52%

Gambling is harmless when responsible

Gambling is a fun leisure activity

The EC gambling industry provides jobs

Casinos offer variety of entertainment

Money made by casinos is good for EC economy

Tourists come to EC for gambling facilities

Entertainment centres cater for whole family

EC gambling sector well controlled

Gambling is good way to spend time with family/friends

Casinos and other sites give back to EC community

Good systems to help those with gambling problems

Good measures to prevent problem gambling

96

The strongest negatives associated with gambling are that it is easy to become

addicted to gambling and that gambling advertising only shows people winning.

Almost two thirds (64%) of Eastern Cape residents voiced these concerns.

Figure 48: Attitudes towards gambling – the negatives (n=1500)

37

46

47

49

64

64

21

21

20

16

11

11

42

32

33

35

26

25

Gambling is

dangerous,

causes problems

in EC

Gambling leads to

poverty in EC

Not enough

education about

risks of gambling

Many people who

gamble can't

afford to

Gambling

advertising only

shows people

winning

Easy to become

addicted to

gambling

Agree Disagree Don't know

97

Again, a marked difference exists in the attitudes of non-gamblers compared to

gamblers and problem gamblers. Interestingly, gamblers and even more so

problem gamblers, are inclined to agree with negative statements regarding

gambling. While 60% of non-gamblers feel it is easy to become addicted to

gambling, this is significantly higher amongst gamblers (71%) and problem

gamblers (89%).

It appears that even though gamblers recognise the risks involved in gambling,

this does not deter them from participating.

Table 19: Attitudes towards gambling – the negatives: gamblers compared to

non-gamblers

60%

59%

45%

42%

46%

37%

71%

71%

55%

54%

47%

37%

Non-gamblers

(n=858):

Gamblers

(n=642):

89%

82%

53%

57%

53%

41%

Problem

gamblers

(n=48*):

Agreement:

Easy to become addicted to gambling

Gambling advertising only shows people winning

Many people who gamble can't afford to

Not enough education about risks of gambling

Gambling leads to poverty in EC

Gambling is dangerous, causes problems in EC

98

6.3 Attitudes to gambling by demographic criteria

The Gambling Impact Index was divided into three main segments – those who

believe gambling has a predominantly negative impact on the Eastern Cape,

those who are “middle of the road” in their views, and those who feel gambling

has a positive impact on the province.

Each of these segments was then profiled to highlight the key demographic

characteristics of each.

To be expected, those in the “Negative” segment are most likely to be non-

gamblers (73%), and 53% of people in this segment are against all forms of

gambling. This segment skews white (21%) and female (52%), with people

either falling into LSM 1-3 (25%) or LSM 7-10 (34%).

In contrast, those in the “Positive” segment tend to be gamblers (65%) and

problem gamblers (8%) who feel that all forms of gambling are acceptable

(28%). This segment skews male (65%) and towards those in LSM 4-6 (74%).

Figure 49: Profiling the Gambling Impact Index

99

6.4 Attitudes to gambling by CPGI risk segments

Gambling behaviour is remarkably different between gamblers who fall into the

CPGI high risk categories and those who fall into the low risk categories. Figure

50 was developed from a correlation analysis of various behaviours and

attitudes towards gambling amongst gamblers falling into the four CPGI risk

segments.

This shows that high risk gamblers are more likely to agree that gambling is

their first choice of entertainment, they often spend more than planned and

when they lose, they drink alcohol and get upset and angry. Those who are not

at risk tend to be more financially disciplined (agree that they only gamble

when they have spare cash, they decide on the maximum amount they want to

spend) and take losing less seriously.

Figure 50: How attitudes differ across CPGI segments (n=642)

6.5 Attitudes towards winning and losing

The majority of gamblers accept that some people are luckier than others, and

that the odds are generally against you.

100

Figure 51: Attitudes towards winning (n=642)

Just over three quarters of gamblers (77%) agree that when you lose, it is just

bad luck. Negative behavior is fairly limited with 27% of gamblers admitting to

getting upset or angry after losing. Other negative behaviours displayed include

eating and drinking a lot straight after losing, and blaming other people for

losses.

Figure 52: Attitudes towards losing (n=642)

101

6.6 Attitudes towards discipline

A large majority of gamblers (84%) indicated that they decide on the maximum

amount they are prepared to spend before they go gambling. Sixty seven

percent of gamblers agree they would gamble less often if they had less money

and 60% claim they only gamble when they have spare cash.

Dangerous behaviour displayed includes spending more than originally

planned and using credit rather than cash when gambling, however, this is

limited.

Figure 53: Attitudes towards discipline (n=642)

102

6.7 Attitudes towards gambling and substance abuse

Sixty two percent of gamblers generally plan to go gambling, however, 44%

tend to go gambling on the spur of the moment.

Figure 54: Attitudes towards various aspects of gambling (n=642)

With regards to other addictive behaviour in conjunction with gambling,

gamblers were asked whether people they knew engaged in drinking, smoking

or taking drugs while gambling. Due to the sensitive nature of this question, it

was phrased in such a way as to be projective so that if respondents

themselves engaged in this behaviour, they were encouraged to answer to the

affirmative.

Figure 55 shows a high incidence of smoking and drinking while gambling, with

46% of gamblers saying they know a lot of people who enjoy smoking while

they gamble and 45% saying they know a lot of people who enjoy drinking

when they gamble. Thirty-one percent of gamblers know people who often

gamble after having too much to drink and 11% know people who take drugs

when they gamble.

103

Figure 55: Attitudes towards substances used when gambling (n=642)

6.8 Gambler self-reported impact

Table 20 provides responses to the GA and CPGI statements by gamblers,

problem gamblers and the few pathological problem gamblers that were

identified in the Intercept survey. Statements have been grouped into themes

to aid understanding of the issues covered.

The negative impact of gambling on the lives of gamblers is minimal, with the

most concerning aspects being the urge to return and win more after a

gambling win (33%), gambling to get money to pay debts and solve financial

difficulties (17%) and the tendency to gamble longer than planned (17%).

As expected, problem gamblers and particularly pathological problem

gamblers, are impacted more negatively by the effects of gambling.

With regard to the financial implications of gambling, 71% of problem gamblers

gamble to get money to pay debts and solve financial difficulties, 64% are

reluctant to use “gambling money” for other expenses and 47% return after a

big loss to try and win money back. Thirty-two percent of problem gamblers

have borrowed money to finance their gambling, 29% have needed to gamble

with larger amounts of money in order to get the same feeling of excitement

and 28% have bet more than they could afford to lose.

A concerning 83% of problem gamblers gamble longer than planned and 81%

have a strong urge to return and win more after a win. Two thirds (67%)

gamble to escape worry or trouble.

104

Negative impacts of gambling extend to health problems (36% of problem

gamblers have difficulty sleeping), a decline in productivity (38% recognise that

gambling reduces their ambition and efficiency) and neglect (26% of problem

gamblers admit that gambling makes them neglect themselves and their

family).

The situation with pathological problem gamblers is chronic with 100% of them

claiming to have tried to stop or cut down on their gambling in the past – this is

compared to 42% of problem gamblers. Sixty percent of pathological problem

gamblers admit to having a problem with gambling (compared to 30% of

problem gamblers) and 40% of pathological problem gamblers have

considered suicide as a result of gambling (compared to 17% of problem

gamblers).

Table 20: Self-reported gambling impact

Gamblers

(n=642)

%

Problem gamblers

(n=48*)

%

Pathological

problem gamblers

(n=5**)

%

Financial implications:

Do you ever gamble to get money to pay debts or solve

f inancial dif f iculties?17 71 100

Are you reluctant to use "gambling money" for other expenses? 11 64 60

When you gambled, did you go back another day to try to win

back the money you lost?10 47 80

Have you bet more than you could really af ford to lose? 6 28 60

Do you ever borrow money to f inance your gambling? 5 32 60

Have you needed to gamble with larger amounts of money to

get the same feeling of excitement?5 29 60

Have you ever sold anything to f inance your gambling? 1 5 80

Have you ever committed, or considered committing, an illegal

act to f inance gambling?1 6 40

Has your gambling caused any f inancial problems for you or

your household?1 8 40

Personal impact:

Is gambling giving you a bad reputation? 5 31 60

Does gambling cause you to have dif f iculty in sleeping? 5 36 100

Have you ever considered suicide as a result of your

gambling?2 17 40

Has gambling caused you any health problems, including

stress or anxiety?1 6 20

Have you felt guilty about the way you gamble or what

happens when you gamble?1 10 40

Household impact:

Does gambling make you neglect yourself or your family? 4 26 20

Is gambling making your home life unhappy? 3 19 80

Productivity impact:

Does gambling reduce your ambition or ef f iciency? 9 38 80

Do you miss work to go gambling? 2 12 60

Admission/action:

Have you ever tried to stop or cut down on your gambling in

the past?8 42 100

Have you felt that you might have a problem with gambling? 2 30 60

Have you ever sought professional help for gambling related

problems?0 2 0

General impact:

After a win, do you have a strong urge to return and win more? 33 81 100

Do you ever gamble longer than planned? 17 83 80

Do you ever have the desire to celebrate any good fortune by

gambling for a few hours?14 64 100

Do you ever gamble to escape worry or trouble? 10 67 60

Do arguments, disappointments or f rustrations make you want

to gamble?6 53 80

Have people criticized your betting or told you that you had a

gambling problem, regardless of whether or not you thought it

was true?

1 14 60

105

6.9 The impact of gambling on the household

Non-gamblers who live with gamblers were asked to provide their experience

of the gambler(s) living in their household. Figure 56 shows the “yes”

responses to questions about the gamblers lived with.

While 62% of non-gamblers living with gamblers answered “no” to all

statements, 38% answered “yes” to at least one, highlighting the negative

impact of gambling on many households.

Twenty-two percent of non-gamblers living with gamblers indicated that

gamblers in their household have in the past gambled until their last Rand was

gone; 21% feel that gambling is making gamblers in their household

depressed; 19% believe the gamblers in their household gamble to get money

to pay debts and solve financial difficulties.

6.10 The regulation of the gambling industry

Managing and controlling the gambling industry in the Eastern Cape is the core

remit of the ECGBB. As previously mentioned in this report, 30% of the Eastern

Cape public feels that the province‟s gambling sector is well controlled, 23%

believe there are good systems in place to help those with gambling problems

and 20% agree there are good measures in place to prevent problem

gambling. On the negative side, 64% of the population feels that gambling

advertising only shows people winning and 47% think there is not enough

education about the risks of gambling.

22

21

19

16

15

13

11

10

7

5

3

1

1

62

Household study

n=62

Filter: Non-gamblers with people in household

who gamble regularly

Have they ever gambled until their last Rand was gone?

Is gambling making them depressed?

Do they ever gamble to get money to pay debts/solve financial difficulties?

Does gambling lead them to drink and smoke more often?

Does gambling lead to arguments about money in your home?

Is their gambling making your home life unhappy?

Do they ever borrow money to finance their gambling?

Do they miss work to go gambling?

Has your family ever been without food because of gambling?

Does gambling make them neglect themselves or their family?

Have they ever lost their job due to gambling?

Have they ever sold anything to finance their gambling?

Has gambling led to violence in your home?

No to all

Figure 56: Statements about gamblers in the household (n=62)

Figure 6.9 Impact of gambling on the household

106

Gambling licence holders spoke of the need for consistency in terms of

advertising approval turnaround times, with respondents noting that Queens

Casino generally experiences a 24 hour turnaround time for advertising

approval while Phumelela claimed they had had a bad experience which

involved “chasing the ECGBB after three weeks” for one of their adverts.

Other concerns raised involved the high levels of staff turnover at the ECGBB

with licence holders unsure as to who the best person to contact at the ECGBB

would be. A direct result of the high turnover is the instability of the inspectorate

which, according to licence holders, should be skilled and should have direct

relationships with gambling sites, particularly casinos.

While only 28% of the population would like to see further growth in the

gambling industry, participants in the qualitative focus groups and stakeholders

interviewed expressed the belief that further growth in the industry was

possible particularly in terms of the casino industry and in terms of LPMs.

Nonetheless, people recognise the societal risks of gambling, particularly

amongst the poorer residents of the Eastern Cape:

“Eastern Cape is one of the poorer provinces… it should be protected from

putting more casinos out there, to protect the lower income residents.”

(Casino operator)

Others expressed concern about the saturation point of the gambling industry

believing that the gambling industry has reached the maximum size that the

Eastern Cape economy can currently service.

Awareness of gambling regulatory boards and support programmes increases

as the relevance and need for such programmes increases, however, there is

generally a low level of awareness with 60% of gamblers unaware of any

boards or support programmes.

A quarter of gamblers (25%) have heard of the National Gambling Board, 17%

are familiar with the ECGBB and 17% are aware of the National Responsible

Gambling Programme. Awareness is higher amongst problem gamblers: 30%

are familiar with the National Gambling Board, 31% are aware of the ECGBB

and 28% have heard of the National Responsible Gambling Programmes.

While awareness figures improve amongst problem gamblers, the level of

unawareness amongst these gamblers and amongst non-gamblers living with

gamblers, is of great concern.

Although the base size for pathological problem gamblers is extremely small, it

is still concerning to note that awareness levels for each of the following are

only at 20%: National Gambling Board, ECGBB, the Problem Gambling

Counselling toll-free help line, the Responsible Gambling website and the

gambling self-exclusion programme. More encouraging is that all pathological

problem gamblers in the sample were aware of the National Responsible

Gambling Programme.

107

Table 21: Awareness of gambling entities and support programmes

6.11 Conclusion

The responses to gambling in the province exists along a continuum from

positive to negative with a Gambling Impact Index score midway between

positive and negative (although leaning slightly towards the negative) of 48.6.

The overall attitude to gambling is strongly shaped by the individuals gambling

behaviour with the score derived from the responses provided by non gamblers

being 45.5, that from gamblers being 52.8 and the score from the responses

provided by problem gamblers being 59.3.

The attitude is also shaped by proximity to others who gamble. Thirty eight

percent of respondents who live with a gamblers provided at least one negative

experience related to gambling with 22% indicated that the gambler living in

their household has gambled until their last rand was gone; 21% that gambling

makes them depressed; 19% that the gambler gambles to get money to solve

their debts and financial problems,, 16% that gambling leads to drinking and

smoking and 15% that gambling leads to fighting in the home.

Negative attitudes to gambling are influenced by the harmful effects of

gambling on the individual and on society with key aspects being: (i) The

dangers involved in gambling; (ii) The costs of gambling and the implications

for gamblers who either cannot afford to gamble or, who are gambling in

excess of the money that they can afford to use for gambling; (iii) The

marketing of gambling which focuses on the positives of gambling and on the

possibility of winning without warning of the risks involved in gambling; and (iv)

The ease with which an individual can become addicted to gambling.

Positive attitudes are influenced by the entertainment value that the gambling

industry provides to individuals and the economic benefits of the industry to the

province. Specifically, the following key aspects were highlighted as positive

for the industry: (i) The industry provides entertainment that is fun, harmless

when used responsibility and safe for family and friends to enjoy together; (ii)

108

The gambling industry contributes to the community through local investment

and social corporate investment; and (iii) The gambling industry makes a

contribution to the local economy through casino revenue, the provision of jobs

and through attracting tourists into the Eastern Cape.

Almost half (49%) of the Eastern Cape population believe that gambling is

harmless when it is responsibly done; 44% believe that it is a fun leisure activity

and 42% that the gambling industry provides employment in the region.

109

SECTION D

The Economic Impact

of Gambling

110

7. THE MACRO ECONOMIC IMPACT OF GAMBLING

This section presents the macroeconomic contribution of the gambling industry

in the Eastern Cape. It reports on aggregated findings for the casino, LPM and

horse racing industries. It also reports on the contribution made by the

gambling industry to tourism, property values and corporate social investment.

The economic contributions reported include the contribution to Gross

Domestic Product (GDP), to Eastern Cape Gross Geographic Product (GGP),

which is the provincial share of GDP, to taxes and to indirect household

income.

7.1 Gross Domestic Product (GDP)

The most all encompassing measure of macroeconomic contribution is

contribution to GDP. The contribution of the ECGBB, casinos, LPMs and the

horse racing industry in the Eastern Cape to GDP is presented in Table 22. It

can be seen from the table that casinos make the largest contribution, followed

by the horse racing industry and then LPMs. All amounts are presented in

nominal terms.

The contributions to GDP for the 2008 financial year amounted to R1.578bn

with casinos making the largest contribution of R1 175.7m (including an

estimate of the contribution by concessionaires and the Fish River Sun); a

contribution of R34.3m from the ECGBB; LPMs making a contribution of

R113.9m and R254.2m from the horse racing industry.

What is immediately apparent from the table is the dominance of casinos in the

overall industry and the relative decline of the horse racing industry. In 2000/1

racing contributed 14.2% of GGR while by 2008/9 this share had fallen to

10.7%. At the same time the LPM contribution had grown to 9.6%.

Between 2001 and 2008 the cumulative contribution to GDP by the Eastern

Cape gambling industry totalled R9.8bn.

Table 22: Contribution to GDP

RAND MILLION, NOMINAL PRICES

FY

2001

FY

2002

FY

2003

FY

2004

FY

2005

FY

2006

FY

2007

FY

2008

ECGBB 18.7 17.2 17.7 19.8 21.5 24.2 34.6 34.3

Casinos 1,345.5 778.6 897.3 786.8 876.5 939.7 1,198.9 1,175.7

LPMs 12.5 59.1 113.8 113.9

Horse racing industry 149.1 112.1 111.4 116.7 191.9 196.1 200.3 254.2

Total 1,513.3 907.8 1,026.5 923.3 1,102.5 1,219.2 1,547.5 1,578.1

Cumulative 1,513.3 2,421.1 3,447.6 4,370.9 5,473.4 6,692.6 8,240.1 9,818.2

111

7.2 Gross Geographic Product (GGP)

GGP is the provincial equivalent of GDP and is indicated in Table 23. The total

contribution to Eastern Cape GGP amounted to R85.2m in FY2001, before

dropping to R49.6m in FY2002. The spike in FY2001 was due to expenditure

on the construction of the Boardwalk and Hemingways casinos. Contribution to

GGP has since then increased from R49.6m in FY2002 to R87.0m in FY2008.

Table 23: Contribution to Eastern Cape GGP

RAND MILLION, NOMINAL PRICES

FY

2001

FY

2002

FY

2003

FY

2004

FY

2005

FY

2006

FY

2007

FY

2008

ECGBB 1.0 1.0 1.0 1.1 1.2 1.4 1.9 1.9

Casinos 74.7 41.5 49.0 41.8 47.8 51.7 65.3 63.7

LPMs 0.6 2.9 5.6 5.3

Horse racing industry 9.4 7.2 7.1 7.5 12.2 12.5 12.8 16.1

Total 85.2 49.6 57.2 50.4 61.8 68.5 85.5 87.0

Cumulative 85.2 134.8 191.9 242.4 304.2 372.7 458.2 545.2

In 2008 the contribution to Eastern Cape GGP was as follows:

R1.9m by the ECGBB

R63.7m by the casinos

R5.3m by the LPMs

R16.1m by the horse racing industry

Between FY2001 and FY2008 the gambling industry made a cumulative

contribution to Eastern Cape GGP of R545.2m

7.3 Gaming taxes

The gaming industry in the Eastern Cape has contributed to both direct and

indirect taxes. Gaming levies and VAT payments have increased from R68.0m

in FY2001 to R203.7m in FY2008. At the same time other forms of direct

revenue to the government, such as company tax and PAYE, increased from

R30.8m to R127.0m. Total direct taxes in FY2008 amounted to R330.7m

(Table 24).

Indirect taxes, generated through the multiplier effect and linkages in the

economy, have increased from R216.9m in FY2001 to R318.6m in FY2008.

Total direct and indirect taxes amounted to R649.3m in FY2008, while the

cumulative contribution to all forms of taxes since FY2001 exceeds R3.3bn.

112

Table 24: Contribution to direct and indirect taxes

RAND MILLION, NOMINAL PRICES

FY

2001

FY

2002

FY

2003

FY

2004

FY

2005

FY

2006

FY

2007

FY

2008

Gaming levies and VAT 68.0 70.2 86.4 101.3 127.5 148.1 182.0 203.7

Other direct taxes 30.8 30.8 28.4 52.5 75.0 88.1 109.0 127.0

Total direct taxes 98.9 101.0 114.9 153.9 202.5 236.2 291.0 330.7

ECGBB 1.8 1.7 1.7 1.9 2.1 2.3 3.4 3.3

Casinos 200.8 148.4 184.1 172.8 202.1 214.0 258.5 279.2

LPMs 1.3 5.8 11.6 11.6 Horse racing industry 14.3 10.7 10.6 11.1 18.4 18.8 19.2 24.4

Total indirect taxes 216.9 160.8 196.5 185.9 223.9 240.9 292.6 318.6

Total direct and indirect taxes 315.8 261.8 311.4 339.7 426.3 477.0 583.7 649.3 Cumulative direct and indirect taxes 315.8 577.6 888.9 1,228.7 1,655.0 2,132.0 2,715.7 3,364.9

7.4 Indirect household income

Indirect household income is generated through the multiplier effects. In

FY2008 the gaming industry in the province generated R796.8m in indirect

household income. Between FY2001 and FY2008 there was a cumulative

increase in indirect household income of over R5bn.

Table 25: Contribution to indirect household income

RAND MILLION, NOMINAL PRICES

FY

2001

FY

2002

FY

2003

FY

2004

FY

2005

FY

2006

FY

2007

FY

2008

ECGBB 9.1 8.4 8.7 9.7 10.5 11.8 16.9 16.7

Casinos 729.4 412.0 467.4 414.7 457.0 487.5 629.9 611.0

LPMs 6.4 28.1 54.6 53.9

Horse racing industry 67.5 50.6 50.2 52.5 86.8 88.5 90.4 115.1

Total 806.1 470.9 526.2 476.8 560.6 615.9 791.8 796.8

Cumulative 806.1 1,277.0 1,803.3 2,280.1 2,840.7 3,456.7 4,248.5 5,045.3

7.5 Job creation

The gambling industry has sustained and created three types of jobs: (i) Jobs

in the provincial construction industry where the construction and ongoing

maintenance of casino complexes have sustained jobs in the industry; (ii) Jobs

due to the ongoing operation of the industry; and (iii) So-called indirect jobs

which are the result of the multiplied spending on construction and operations.

113

These jobs are shown in Table 26 which provides the total number of direct

and indirect jobs. Total contribution to jobs (both direct and indirect) has grown

to 12 070 in FY2008. In FY2001 about 17 700 jobs were created during the

construction of The Boardwalk and Hemingways.

Table 26: Contribution to direct and indirect job creation

NUMBER OF JOBS

FY

2001

FY

2002

FY

2003

FY

2004

FY

2005

FY

2006

FY

2007

FY

2008

ECGBB 75 71 66 71 73 79 91 86

Casinos 16,876 10,016 9,757 8,751 9,458 9,513 12,508 10,791

LPMs 68 245 469 372

Horse racing industry 739 575 540 569 781 739 715 822

Total 17,690 10,661 10,363 9,391 10,380 10,576 13,783 12,070

7.6 Corporate social investment

This section reports on the corporate social investment (CSI) that has been

made by the industry. We were unable to source CSI by Luck-At-It or the horse

racing industry. Anecdotal evidence suggests that Phumelela donate all racing

gate money to charity but this could not be verified.

The total value of this CSI is given in Table 27. CSI increased from R30 000 in

FY2001 to over R5.6m in FY2008, with the majority coming from casinos. Total

contribution to CSI since FY2001 exceeds R16.7m. As mentioned this excludes

the horse racing industry and only represents the CSI by one of the LPM

operators.

Table 27: Contribution to corporate social investment

RAND MILLION, NOMINAL PRICES

FY

2001

FY

2002

FY

2003

FY

2004

FY

2005

FY

2006

FY

2007

FY

2008

Casinos 0.03 0.44 0.15 0.66 2.75 2.48 4.16 5.04

LPMs 0.00 0.10 0.28 0.62

Total 0.03 0.44 0.15 0.66 2.75 2.58 4.44 5.66

Cumulative 0.03 0.47 0.62 1.28 4.03 6.61 11.05 16.71

7.7 Tourism

People used to travel to visit resort casinos before the liberalisation of

gambling. In the Eastern Cape the Wild Coast Sun and Fish River Sun were

the resort casinos. Today, however, because of the large number and wide

spread distribution of casinos, people do not really travel extensively to gamble.

Today the only component of the gambling industry that is likely to contribute

to tourism is casinos that have significant „add-ons‟ and act as tourism

attractors, on the one hand, or resort casinos, on the other.

114

Three casinos in the Eastern Cape have such characteristics – The Boardwalk,

the Wild Coast Sun and, possibly, Queens. Hemingways, being a smaller

urban casino, does not currently have sufficient „add-on‟ to attract tourists to

the area although there can be little doubt that tourists might pay the casino a

visit when they are in the area. The Queens Casino which features the 32-room

Queens Casino Hotel and includes a 200 seat conference centre is the only

hotel in Queenstown. It is aimed at attracting tourists as well as business

travellers. It is too early to determine this casino‟s impact on tourism, given the

recent opening of Queens Casino.

There is a general consensus amongst role players that the Eastern Cape has

significant tourism potential but this potential is not being put to good use. The

province captures a very low percentage of all foreign visitors and this share

has been falling. In 2002 only 7.8% of all foreign visitors to South Africa visited

the Eastern Cape. By 2008 this share had fallen to 5.0%. The most alarming

statistic is the rather static nature of foreign visitor spending in the province with

this having fallen from R3.7m in 2002 to R3.5m by 2007. Not to put too fine a

point on it, from a domestic tourism perspective the province captured only

17% of all domestic tourists in 2008. In 2007 nearly 70% of these were from the

Eastern Cape itself with this rising to 72% in 2008.

Of all of this foreign and domestic tourism spending it appears that the lion‟s

share accrues to Nelson Mandela Bay Metro. In 2007 foreign visitors spent

R3.5bn in the province of which 74% was spent in Nelson Mandela Bay. In

other words, the rest of the province received only 26% of foreign spending in

the province. Things are not quite as bleak from a domestic tourism

perspective. In 2007 there were 6.2m domestic visits in the province of which

1.9m were by people from other provinces. Nelson Mandela Bay accounted for

a third of all visits and accounted for a little over a quarter of visitors from

outside of the Eastern Cape.

The Boardwalk has added significant value to Port Elizabeth‟s tourism sector

and has enhanced Port Elizabeth‟s tourist appeal. The Boardwalk was, at the

time, the largest tourism investment in the Eastern Cape. Over 22 million

people have visited The Boardwalk since opening which, after the beaches, is

the most popular tourism attraction in the city. It is the only pure entertainment

venue in Port Elizabeth. Entertainment and shopping has consistently been

the second-most important reason why people visit the Nelson Mandela Bay

Metro. Furthermore, the proportion of visitors coming primarily for the region‟s

entertainment and shopping almost doubled to 27% during the summer of

2007/8 compared to around 16% in 2004/5. The Boardwalk, after the beaches,

featured second on the list of the top 10 favourite attractions of visitors to

Nelson Mandela Bay, outranking Bayworld in third place.

The Wild Coast Sun is a well-known destination casino that draws patrons from

far and wide. In doing this it helps promote tourism. In particular most of the

gambling taxes that accrue to the province come from people living in other

provinces. In 2007 the bulk of people visiting the Wild Coast Sun were from

KwaZulu Natal, 31% originated from the Durban Metropolitan area. It can be

safely assumed that these people would have spent a night or two at the resort.

Surprisingly 16% were from as far as Gauteng and only 3% from the Eastern

Cape.

115

Table 28: Source of Wild Coast Sun GGR in 2007

Source %

South Coast 36

Durban metropolitan region 31

Rest of KwaZulu Natal 3

Total KwaZulu Natal 70

Gauteng 16

Western Cape 3

Eastern Cape 3

Rest of South Africa 5

Unknown 2

7.8 Property values

Changes in property values were not assessed for the facilities that existed

when gambling was liberalised. The analysis of property value changes was

limited to the three new casinos. To quantify the impacts on property values,

estate agents operating in the areas surrounding the three new casinos were

asked whether property values had changed.

The original interviews for The Boardwalk were conducted in 2007. Estate

agents felt that The Boardwalk's impact had been positive and that prices had

increased between 5% and 10% depending on the property's closeness to the

development. Given the approximate number of properties and their average

prices in both Summerstrand and Humewood, The Boardwalk's once-off

property price premium amounts to between R385m and R769m, or an

average of R577m in 2007 values. By applying a property price index

adjustment this is the 2009 equivalent of between R574m and R1.14bn, with an

average of R861m.

116

Table 29: Boardwalk property price premium

NO. OF UNITS AFFECTED

AVG VALUE OF UNITS (R)

TOTAL VALUE OF UNITS AFFECTED (RM)

% PREMIUM DUE TO BOARDWALK

VALUE OF PREMIUM (RM)

Min. Max. Min. Max. Avg.

Houses 2000 2,250,000 4,500 5% 10% 225 450 338

Townhouses 1000 1,750,000 1,750 5% 10% 88 175 131

Apartments 300 1,000,000 300 5% 10% 15 30 23 Subtotal Summerstrand 6,550 328 655 491

Houses 250 2,000,000 500 5% 10% 25 50 38

Townhouses 200 1,600,000 320 5% 10% 16 32 24

Apartments 400 800,000 320 5% 10% 16 32 24 Subtotal Humewood* 1,140 57 114 86

Total (2007 values) 7,690 385 769 577 Total (2009 values) 11,481 574 1148 861 *Between Walmer Boulevard and Settlers Way only

Hemingways Casino is some distance from residential areas. Dorchester

Heights, the closest neighbourhood is 300-400 metres away on the northern

outskirts of East London. Other surrounding neighbourhoods are Vincent,

Nahoon Valley Park and Abbotsford.

Based on interviews with a sample of local estate agents, Table 30 provides an

estimate of the minimum, maximum and average range of the casino's impact

on surrounding residential property prices. According to local property experts,

the property premium associated with the casino ranged between 5% and 10%.

Multiplied by the total value of affected units of R2.65bn this amounts to

between R133m and R266m or an average of R199m.

117

Table 30: Hemingways property price premium

NO. OF UNITS AFFECTED

AVG VALUE OF UNITS (R)

TOTAL VALUE OF UNITS AFFECTED (RM)

% PREMIUM DUE TO HEMINGWAYS

VALUE OF PREMIUM (RM)

Min. Max. Min. Max. Avg. Dorchester Heights (houses)

800 1,700,000 1,360 5% 10% 68 136 102

Nahoon Valley Park (houses)

400 1,250,000 500 5% 10% 25 50 38

Abbotsford (houses)

600 800,000 480 5% 10% 24 48 36

Vincent (houses)

200 1,050,000 210 5% 10% 11 21 16

Vincent (apartments)

150 700,000 105 5% 10% 5 11 8

Total (2009 values)

2,150 2,655 133 266 199

Source: East London estate agents (value of units), Google Earth (number of units)

Currently under construction next door to Hemingways is the Hemingways

Mall. It is intended to be the flagship of East London's malls and to provide “the

ultimate shopping experience” in the area. Discussions with the developer

revealed that the decision to locate the mall in that particular location had less

to do with the casino and more to do with the fact that the area is an

established residential and business node. It is next to the N2 highway and

within easy reach from East London's main roads and the airport. As a result,

the value of this development has not been included in the analysis.

The final property value changes are those in Queenstown. Based on the

opinions of local property agents, the Queens Casino and Hotel has had only a

limited effect on Queenstown property prices. Some houses close to the casino

have been converted to offices and a few bed and breakfast establishments

have opened up in the hope of providing accommodation for out-of-town

gamblers.

Residential properties in the immediate vicinity of the casino along Ebden

Street have experienced a rise in value. According to local estate agents, the

roughly 200 properties on Ebden Street and close to the casino have

appreciated by an average of 20%. Multiplying the property premium by the

number of properties and the average price of R600 000 in the surrounding

area, the total direct property impact is an estimated R24m.

In total therefore property prices have increased by about R1 084m on average

as a result of the building of the three new casinos.

118

8. DISPLACEMENT EFFECTS

This section reports on the analysis of the survey into displacement effects.

Figure 57 illustrates the percentage of spending on various items that is

displaced by gambling spend. Gamblers were not limited to one category and

on average each gambler listed 1.35 categories.

Figure 57: Displacement across categories (n=642)

The category showing the highest displacement is food for the household – a

concerning 47% of gamblers spend money they would otherwise have spent on

food for the household on gambling.

Nineteen percent of gamblers spend money on gambling that would otherwise

have been spent on another form of entertainment, and 19% claim they would

have otherwise spent the gambling money on “nothing specific”.

47

19

9 8 8 83 3 1

19

26

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40

60

80

100

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119

8.1 Displacement by essential versus non-essential spending

Figure 58 presents the same set of results but in a slightly different format.

Here categories have been aggregated as “essential” or “non-essential”

spending categories. Alcohol and other entertainment are considered to be

non-essential spending, while household food, transport, savings or stokvel

clubs, housing costs (rent, rates and taxes, water and electricity), school fees,

furniture and appliances, clothing, medical aid/expenses and money spent on

children/grandchildren all form part of essential spending. The “nothing

specific”, “other” and “don't know” categories have been kept separate and

therefore do not form part of the essential or non-essential spending

categories.

What is now apparent is that essential spending rather than non-essential

spending is being displaced by gambling. Fifty-eight percent of gamblers are

using money that would otherwise be used for essential items on gambling.

This is compared to 25% of gamblers who spend money that would otherwise

have been used for non-essential items on gambling.

Figure 58: Displacement by essential versus non-essential expenditure (n=642)

58

2519

26

0

20

40

60

80

100

Essentia

l

Non-e

ssentia

l

Noth

ing s

pecific

Oth

er

Don't k

now

120

8.2 Gambling expenditure

Figure 59 shows the gambling spend as determined from the most recent

gambling activity. The vast majority of gamblers (87%) started with less than

R100 and almost half (47%) ended with nothing. This is similar for problem

gamblers.

Figure 59: Gambling spend from most recent gambling activity

121

Table 31 provides the average (mean) expenditure from the most recent

gambling activity. Gamblers started with an average of R61 and ended with an

average amount of R76, realizing an average win of R15.

Problem gamblers were more successful, enjoying an average win of R30.

Table 31: Mean gambling spend

Table 32 shows a different, but probably more realistic picture of gambling

spend. This table provides the median, or mid-point, of amounts spent the last

time respondents gambled.

Gamblers began with a median of R20 and ended with nothing, amounting to a

loss of R20. Similarly, problem gamblers started with R48, ended with nothing

and therefore made a median loss of R48.

Table 32: Median gambling spend

Gamblers

(n=642)

%

Problem

gamblers

(n=48*)

%

Amount started with R61 R127

Amount ended with R76 R157

Net win/loss R15 R30

Amount spent on food and drinks R10 R31

Gamblers

(n=642)

%

Problem

gamblers

(n=48*)

%

Amount started with R20 R48

Amount ended with R0 R0

Net win/loss -R20 -R48

Amount spent on food and drinks R0 R0

122

SECTION E

Summary

123

9. SUMMARY

9.1 Incidence of gambling

The research has revealed 39% of the adult population (18 years and above) in

the Eastern Cape has taken part in a gambling activity. Most of these people

have taken part in the lottery (33%), scratch cards (14%), informal gambling

(6%), casino gambling (5%) and other formal gambling (4%). The highest

participation in gambling activities is in metropolitan areas (Nelson Mandela

and Amatole districts). The chance of winning big money is the primary

motivator for gambling.

Forty-four percent of Eastern Cape residents have never tried gambling.

Reasons for this include gambling being perceived to be a waste of money, an

activity that lacks appeal or having never considered it. Twelve percent of

those who never tried gambling say gambling is not available in their area

(75% of these people live in rural areas). The greatest desire for more

gambling sites amongst residents is in the OR Tambo and Alfred Nzo

districts.

9.2 Perceptions of gambling

Gambling is generally perceived to be acceptable (69%) by most adults of

the province. However, attitudes vary greatly between gamblers and non-

gamblers, with only 50% of non-gamblers feeling it is acceptable.

Overall gambling is seen to have a socio-economic impact score of 48.6,

where the higher the score, the more positive the perceived impact.

The regulation and control of the gambling industry in the province is

perceived positively. Responsible gambling campaigns and marketing of

ECGBB as the regulator needs to be heightened as 60% of gamblers (and 45%

of problem gamblers) are unaware of any gambling entities or support

programmes. Only 17% of gamblers were familiar with the Eastern Cape

Gambling and Betting Board, however, 44% of gamblers feel the Eastern

Cape gambling sector is well controlled. The research reveals though ECGBB

may not be known by name, its contribution to the gambling industry is

recognized.

9.3 Youth and gambling

In the Eastern Cape 38% of the youth (18-24 year olds) do take part in

gambling activities. They are more likely than older gamblers to participate in

informal gambling, particularly pool betting and card games for money. A

large proportion of youth start gambling regularly as soon as they reach the

legal age. They tend to feel that 18 year olds are responsible enough to

manage their own money and that those still under the age of 18 years should

be allowed to gamble.

124

9.4 Informal gambling

This was framed to reflect participation in illegal gambling activities. The

research reveals that there is six percent informal gambling participation in the

Eastern Cape. There was no informal gambling participation amongst

pathological problem gamblers in the intercepts sample. Ninety-three percent

of pool betters are unaware that this mode is illegal.

On the other hand, a large portion of other informal gamblers are aware their

modes are illegal and yet continue playing (possibly due to lack of regulated

gambling sites in their area). Nearly half (49%) of informal gamblers believe

gambling modes are only illegal if you can get arrested for participating in

them. Forty-four percent feel that many illegal types of gambling should be

made legal.

9.5 Problem gambling

Only 2.8% of the sample could be classified as problem gamblers – way below

the national average of approximately 4%. The incidence of problem gambling

seems to be higher amongst people who live in Port Elizabeth and the Alfred

Nzo district, who are in LSM 4-6, aged 40-49 years and are frequent gamblers.

These people tend to claim that gambling is their first choice of entertainment

and that gambling is very important in their lives.

9.6 Economic impact of gambling

Like throughout the world, casinos dominate the gambling landscape in the

Eastern Cape. Liberalized gambling has had significant economic benefits.

On the whole it is not the poor who gamble at casinos, LPMs or on betting.

The research did indicate that, perhaps, displacement of essential spending

can be a cause for concern.

9.6.1 Job creation

The gambling industry created and sustains three types of jobs. These are:

a) Provincial construction industry where the construction and ongoing

maintenance have sustained jobs in the industry.

b) Those jobs due to the ongoing running of the industry.

c) Those jobs that are the so-called indirect jobs which are the result of the

multiplied spending on construction and operations.

Employment by the gambling industry has sustained over 4 000 in the

province. A total of 4 568 direct jobs were sustained in the financial year of

2008/2009. This is the equivalent of 0.3% of all formal employment in the

Eastern Cape. In the same period, 7 503 indirect jobs were created, with the

majority resulting from the casinos. Total contribution to jobs (both direct and

indirect) totalled 12 070.

125

9.6.2 Corporate social investment

The total value of corporate social investment (CSI) increased from R30 000 in

2001 to over R5.6m in 2008. Most of this comes from casino contributions.

Total contribution to CSI since 2001 exceeded R16.7m.

CSI expenditure by the casino industry covers a wide range of initiatives.

These include community support like HIV/AIDs, supporting orphanages and

youth hostels; supporting local sports clubs and music events. There is poverty

alleviation; support for education; and promotion of arts and culture.

9.6.3 Contribution to tourism

Casino development has stimulated tourism in place like The Boardwalk and

Wild Coast Sun. The Boardwalk has added significant value to Port Elizabeth‟s

tourism sector and has enhanced Port Elizabeth‟s tourist appeal. Over 22

million people have visited The Boardwalk since its opening. It featured

second, after the beaches, on the list of the top 10 favourite attractions of

visitors to Nelson Mandela Bay, outranking Bayworld in third place.

The Wild Coast Sun is a well known destination casino that draws patrons from

far and wide. In particular most of the gambling taxes that accrue to the

Eastern Cape come from people living in other provinces. In 2007 the bulk of

people visiting the Wild Coast Sun were from KwaZulu-Natal, with 31%

originating from the Durban metropolitan area. Surprisingly 16% were from

Gauteng and only 3% from the Eastern Cape.

9.6.4 Property prices

In total, property prices have increased by about R1 084m on average as a

result of the building of the three new casinos.

9.6.5 Contribution to revenue

The gambling industry revenue has increased over the year - in 2000/01 the

total gross gaming revenue (GGR) was a little over R500m with racing

contributing R70.1m. By 2008/9 the GGR had grown to R1.1bn with LPMs

making a R108m contribution and racing a R120m contribution. Similarly

gambling taxes collected grew from R26m in 2001 to R87m in 2008/09.

9.6.6 Macro-economic contribution

In the 2008 financial year the Eastern Cape Gambling and Betting Board

(ECGBB), casinos, LPMs and the horse racing industry contributed R1.578bn

to GDP. Between 2001 and 2008 the cumulative contribution to GDP totalled

R9.7bn. The total contribution to Eastern Cape GGP amounted to R85.2m in in

2001 and R87.0m in 2008. Between 2001 and 2008 the gambling industry

made a cumulative contribution to Eastern Cape GGP of R545.2m.

The gaming industry in the Eastern Cape has contributed to both direct and

indirect taxes. Gaming levies and VAT payments have increased from R68.0m

in 2001 to R203.7m in 2008. At the same time other forms of direct revenue to

126

the government, such as company tax and PAYE, increased from R30.8m to

R127.0m. Total direct taxes in 2008 amounted to R330.7m. Indirect taxes,

generated through the multiplier effect and linkages in the economy, have

increased from R216.9m in 2001 to R318.6m in 2008. Total direct and indirect

taxes amounted to R649.3m in 2008, while the cumulative contribution to all

forms of taxes since 2001 exceeds R3.3bn.