The Shrine of Vivisa 11

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  • The Shrine of Vivisa

    Level 11

    General Dungeon Walls Hewn Stone (Climb DC 25)

    Dungeon Floor Smooth Stone

    Temperature Very Hot (creatures must succeed on a Fortitude saving throw each hour(DC 15, +1 per previous check) or take 1d4 points of non-lethal damage;creatures wearing heavy clothing or any type of armor take a -4 penalty ontheir saves; a creature that takes any non-lethal damage from heatexposure suffers from heatstroke and is fatigued)

  • Illumination Average (shadowy in corridors, lamps or torches in most rooms)

    WanderingMonsters

    1 1 x Devourer, scavenging for food and treasure

    2 4 x Mohrg, searching for an object stolen from their lair

    3 3 x Mohrg, scouting from another part of the dungeon

    4 12 x Minotaur Zombie, returning to their lair with plunder

    5 15 x Wraith, consumed by disease and madness

    6 1 x Young Adult Green Dragon, wandering senselessly

    Room #1 Room Features A chute falls into the room from above, A toppled statue lies in the northside of the room

    Monster 1 x Stone Golem

    Stone golem: CR 11; Large construct; HD 14d10+30; hp 107; Init -1; Spd 20ft. (4 squares); AC 26 (-1 size, -1 dex, +18 natural), touch 8, flat-footed 26;Base Atk +10; Grp +23; Atk +18 melee (2d10+9, slam); Full Atk +18 melee(2d10+9, 2 slams); Space/Reach 10 ft./10 ft.; SA Slow; SQ Construct traits,damage reduction 10/adamantine, darkvision 60 ft., immunity to magic,low-light vision; AL N; SV Fort +4, Ref +3, Will +4; Str 29, Dex 9, Con -, Int-, Wis 11, Cha 1

    Skills and Feats: -; -

    Room #2 Room Features The north and east walls have been engraved with incoherent labyrinths,The north and west walls are covered with sword cuts

    Room #3 Room Features A chute descends from the room into a magical cyst below, Anunidentifiable odor fills the south-west corner of the room

    Room #4 Room Features An altar of evil sits in the north-west corner of the room, Numeroushumanoid skulls are scattered throughout the room

    Room #5 Room Features A ladder ascends to a wooden platform in the east side of the room, Thesouth and west walls are covered with mold

    Room #6 Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

    Room #7 Room Features The floor is covered in perfect hexagonal tiles, An iron cauldron andseveral stools sit in the east side of the room

    Room #8

  • Room #8 Monster 10 x Gargoyle

    Gargoyle: CR 4; Medium monstrous humanoid (earth); HD 4d8+19; hp 37;Init +2; Spd 40 ft. (8 squares), fly 60 ft. (average); AC 16 (+2 dex, +4natural), touch 12, flat-footed 14; Base Atk +4; Grp +6; Atk +6 melee(1d4+2, claw); Full Atk +6 melee (1d4+2, 2 claws) and +4 melee (1d6+1,bite) and +4 melee (1d6+1, gore); Space/Reach 5 ft./5 ft.; SA -; SQ Damagereduction 10/magic, darkvision 60 ft., freeze; AL CE; SV Fort +5, Ref +6,Will +4; Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7

    Skills and Feats: Hide +7*, Listen +4, Spot +4; Multiattack, Toughness

    Treasure: 1200 gp; Fiery Yellow Corundum (1300 gp), Freshwater Pearl (7gp), Obsidian (11 gp); Divine Scroll (Cure Light Wounds (25 gp), DetectChaos/Evil/Good/Law (25 gp), Bear's Endurance (150 gp)) (total 200 gp), Oilof Bless Weapon (100 gp), Potion of Bear's Endurance (300 gp), Wand ofCat's Grace (39 of 50 charges) (design provides clue to function) (3510 gp);hoard total 6628 gp

    Room #9 Room Features The floor is covered in square tiles, alternating white and black, Someonehas scrawled "Glivada fell here, her luck ran out before her arrows" indraconic script on the south wall

    Room #10 Room Features Various torture devices are scattered throughout the room, A pile of brokenglass lies in the south-east corner of the room

    Room #11 Room Features Spirals of black stones cover the floor, An acrid odor fills the west side ofthe room

    Room #12 Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

    Room #13 Room Features Spirals of yellow stones cover the floor, Several pieces of torn paper arescattered throughout the room

    Room #14 Room Features A shallow pit lies in the north-west corner of the room, The scent of smokefills the room

    Monster 3 x Erinyes (devil)

    Erinyes: CR 8; Medium outsider (evil, extraplanar, lawful); HD 9d8+45; hp85; Init +5; Spd 30 ft. (6 squares), fly 50 ft. (good); AC 23 (+5 dex, +8natural), touch 15, flat-footed 18; Base Atk +9; Grp +14; Atk +14 melee(1d8+5/19-20, longsword) or +1 +15 ranged (1d8+6/x3 plus 1d6 fire) flamingcomposite longbow (+5 Str bonus,) or +14 ranged (entangle, rope); Full Atk+14 /+9 melee (1d8+5/19-20, longsword) or +1 +15/+10 ranged (1d8+6/x3plus 1d6 fire) flaming composite longbow (+5 Str bonus,) or +14 ranged(entangle, rope); Space/Reach 5 ft./5 ft.; SA Entangle, spell-like abilities,summon devil; SQ Damage reduction 5/good, darkvision 60 ft., immunity tofire and poison, acid resistance 10, cold resistance 10, see in darkness,spell resistance 20, telepathy 100 ft., true seeing; AL LE; SV Fort +11, Ref+11, Will +10; Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20

  • Skills and Feats: Concentration +17, Diplomacy +7, Escape Artist +17, Hide+17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14,Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5(+7 with bindings); Dodge, Mobility, Point Blank Shot, Precise Shot, RapidShot, Shot on the Run

    Treasure: None

    Room #15 Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

    Room #16 Monster 11 x Minotaur Zombie

    Minotaur zombie: CR 4; Large undead; HD 12d8+3; hp 81; Init -1; Spd 30 ft.(6 squares; can't run); AC 16 (-1 size, -1 dex, +8 natural), touch 8, flat-footed 16; Base Atk +6; Grp +15; Atk +10 melee (3d6+7/x3, greataxe) or+10 melee (1d8+5, gore) or +10 melee (1d8+5, slam); Full Atk +10 melee(3d6+7/x3, greataxe) or +10 melee (1d8+5, gore) or +10 melee (1d8+5,slam); Space/Reach 10 ft./10 ft.; SA -; SQ Single actions only, damagereduction 5/slashing, darkvision 60 ft., undead traits; AL NE; SV Fort +4,Ref +3, Will +8; Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1

    Skills and Feats: -; Toughness

    Room #17 Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

    Room #18 Room Features A magical mosaic on the east wall depicts the betrayal of whomever viewsit, A fountain of water sits against the east wall

    Room #19 Room Features A mural of ghoulish carnage covers the ceiling, A stack of rotting woodencrates stands against the east wall

    Monster 4 x Stone Giant

    Stone giant: CR 8 (elder 9); Large giant (earth); HD 14d8+56; hp 119; Init+2; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 25 (-1 size,+2 dex, +11 natural, +3 hide), touch 11, flat-footed 23; Base Atk +10; Grp+22; Atk +17 melee (2d8+12, greatclub) or +17 melee (1d4+8, slam) or +11ranged (2d8+12, rock); Full Atk +17 /+12 melee (2d8+12, greatclub) or +17

  • ranged (2d8+12, rock); Full Atk +17 /+12 melee (2d8+12, greatclub) or +17melee (1d4+8, 2 slams) or +11 ranged (2d8+12, rock); Space/Reach 10 ft./10ft.; SA Rock throwing; SQ Darkvision 60 ft., low-light vision, rock catching;AL N; SV Fort +13, Ref +6, Will +7; Str 27, Dex 15, Con 19, Int 10, Wis 12,Cha 11

    Skills and Feats: Climb +11, Hide +6*, Jump +11, Spot +12; CombatReflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot

    Treasure: 3000 gp; Alexandrite (500 gp), Black Star Sapphire (800 gp),Carnelian (60 gp), Rich Purple Corundum (1200 gp), Star Ruby (700 gp),White Opal (1200 gp), White Pearl (90 gp), Zircon (40 gp); Arcane Scroll(Magic Missile (25 gp)) (total 25 gp), Arcane Scroll (Command Undead (150gp)) (total 150 gp), Arcane Scroll (Flare (12 gp 5 sp), Bull's Strength (150gp), Enthrall (200 gp)) (total 362 gp 5 sp), Full Plate (Medium) (+1 armor)(2650 gp), Oil of Magic Weapon (50 gp); hoard total 10827 gp 5 sp

    Room #20 Empty

    Room #21 Hidden Treasure Hidden (Search DC 20) Locked Good Wooden Chest (Open Lock DC 25,break DC 18; hard 5, 15 hp)

    2100 gp; Bolt of Fine Steel Cloth (800 gp), Carved Wooden Rod (140 gp),Gilded Wooden Stele wreathed in White Continual Flame (6000 gp),Porcelain Coffer inlaid with Platinum (1600 gp); hoard total 10640 gp

    Room #22 Room Features A magical mural on the west wall can be used as a portal to any knownlocation within the dungeon, A pair of dice lies in the south side of theroom

    Monster 7 x Minotaur Zombie

    Minotaur zombie: CR 4; Large undead; HD 12d8+3; hp 81; Init -1; Spd 30 ft.(6 squares; can't run); AC 16 (-1 size, -1 dex, +8 natural), touch 8, flat-footed 16; Base Atk +6; Grp +15; Atk +10 melee (3d6+7/x3, greataxe) or+10 melee (1d8+5, gore) or +10 melee (1d8+5, slam); Full Atk +10 melee(3d6+7/x3, greataxe) or +10 melee (1d8+5, gore) or +10 melee (1d8+5,slam); Space/Reach 10 ft./10 ft.; SA -; SQ Single actions only, damagereduction 5/slashing, darkvision 60 ft., undead traits; AL NE; SV Fort +4,Ref +3, Will +8; Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1

    Skills and Feats: -; Toughness

    Room #23 Room Features Several headless statues are scattered throughout the room, The walls arecovered with cracks

    Monster 5 x Mohrg

    Mohrg: CR 8; Medium undead; HD 14d12; hp 91; Init +9; Spd 30 ft. (6squares); AC 23 (+4 dex, +9 natural), touch 14, flat-footed 14; Base Atk +7;Grp +12; Atk +12 melee (1d6+7, slam) or +12 melee (paralysis, tongue);Full Atk +12 melee (1d6+7, slam) and +12 melee (paralysis, tongue);Space/Reach 5 ft./5 ft.; SA Improved grab, paralyzing touch, create spawn;SQ Darkvision 60 ft., undead traits; AL CE; SV Fort +4, Ref +10, Will +9; Str21, Dex 19, Con -, Int 11, Wis 10, Cha 10

    Skills and Feats: Climb +13, Hide +21, Listen +11, Move Silently +21, Spot+15, Swim +9; Alertness, Dodge, Improved Initiative, Lightning Reflexes,Mobility

    Hidden Treasure Hidden (Search DC 30) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)

    2600 gp; Box of Perfumed Candles (50 gp), Electrum Brooch (200 gp), FineCloth Robe trimmed with Leopard Fur (500 gp), Leather Belt with CopperBuckle (60 gp), Platinum Cloth Robe set with Amber (1000 gp); hoard total4410 gp

    Room #24 Trap Freeze Ray Trap: CR 13; magic device; visual trigger (arcane eye); noreset; freeze ray (13d6 cold damage and grappled, DC 16 Reflex save forhalf damage only, otherwise Escape Artist DC 28 to escape grapple);

  • half damage only, otherwise Escape Artist DC 28 to escape grapple);Search DC 28; Disable Device DC 28

    Room #25 Monster 4 x Hellwasp Swarm

    Hellwasp swarm: CR 8; Diminutive magical beast (extraplanar, evil,swarm); HD 12d10+27; hp 93; Init +10; Spd 5 ft. (1 square), fly 40 ft.; AC20 (+4 size, +6 dex), touch 20, flat-footed 14; Base Atk +12; Grp -; AtkSwarm (3d6 plus poison); Full Atk Swarm (3d6 plus poison); Space/Reach 10ft./0 ft.; SA Distraction, inhabit, poison; SQ Damage reduction 10/magic,darkvision 60 ft., hive mind, immune to weapon damage, fire resistance 10,low-light vision, swarm traits; AL LE; SV Fort +10, Ref +14, Will +7; Str 1,Dex 22, Con 14, Int 6, Wis 13, Cha 9

    Skills and Feats: Hide +19, Listen +10, Spot +10; Ability Focus (poison),Alertness, Improved Initiative, Iron Will, Toughness

    Room #26 Trap Poisoned Spiked Pit Trap: CR 10; mechanical; location trigger; manualreset; hidden lock bypass (Search DC 25, Open Lock DC 30); DC 20 Reflexsave avoids; 50 ft. deep (5d6, fall); multiple targets (first target in each oftwo adjacent 5 ft. squares); pit spikes (Atk +10 melee, 1d4 spikes per targetfor 1d4+5 plus poison each); poison (purple worm poison [injury, Fort DC24, 1d6 Str/2d6 Str]); Search DC 16; Disable Device DC 25

    Hidden Treasure Hidden (Search DC 30) Unlocked Strong Wooden Chest (hard 5, 20 hp)

    250 pp; Dragonscale Talisman (400 gp), Fine Cloth Vest trimmed with Sable(400 gp), Silver Chain set with Moss Agate (100 gp); Arcane Scroll (MageArmor (25 gp), Cat's Grace (150 gp)) (total 175 gp), Arcane Scroll (Sleep(25 gp), Calm Emotions (200 gp), Ghoul Touch (150 gp)) (total 375 gp);hoard total 3950 gp

    Room #27 Room Features Several square holes are cut into the ceiling and floor, Someone hasscrawled "Upon the third day of the Year of Mirrors, when the Black Ferretlies in blood and song becomes silence, the House of Swords shall besundered" on the south wall

    Trap Bolter Turret: CR 11; mechanical; visual trigger (arcane eye); duration 5rounds; manual reset; Atk +12 ranged (10d6/x3); multiple targets (up tothree targets within 10 ft. of each other); Search DC 28; Disable DeviceDC 28

    Hidden Treasure Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break DC 28;hard 10, 60 hp)

    1300 gp; Aquamarine (500 gp), Citrine (70 gp), Malachite (12 gp);Adamantine Battleaxe (3010 gp) (Small) (sheds light); hoard total 4892 gp

    Room #28 Room Features The sound of chimes can be heard in the north-west corner of the room, Apile of trash lies in the north side of the room

    Room #29 Monster 13 x Wight

    Wight: CR 3; Medium undead; HD 4d12; hp 26; Init +1; Spd 30 ft. (6squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2;Grp +3; Atk +3 melee (1d4+1 plus energy drain, slam); Full Atk +3 melee(1d4+1 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Create spawn,energy drain; SQ Darkvision 60 ft., undead traits; AL LE; SV Fort +1, Ref+2, Will +5; Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15

    Skills and Feats: Hide +8, Listen +7, Move Silently +16, Spot +7; Alertness,Blind-Fight

    Room #30 Room Features A rope ascends to a catwalk hanging between the north and south walls,Several headless statues are scattered throughout the room

    Room #31 Room Features The floor is covered in perfect hexagonal tiles, Several iron cages are

  • Room #31 Room Features The floor is covered in perfect hexagonal tiles, Several iron cages arescattered throughout the room

    Room #32 Monster 2 x Greater Shadow

    Greater shadow: CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init+2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporealtouch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporealtraits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7;Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

    Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness,Dodge, Mobility, Spring Attack

    Room #33 Room Features A simple fireplace sits against the east wall, The sound of rushing waterfills the room

    Trap Lightning Turret: CR 11; magic device; proximity trigger (alarm); duration 6rounds; no reset; lightning bolt (12d6 electricity damage, DC 14 Reflexsave for half damage); multiple targets (all targets in a 40 ft. line); SearchDC 26; Disable Device DC 28

    Room #34 Room Features A group of draconic faces have been carved into the east wall, The ceilingis covered with bloodstains

    Monster 6 x Otyugh

    Otyugh: CR 4; Large aberration; HD 6d8+9; hp 36; Init +0; Spd 20 ft. (4squares); AC 17 (-1 size, +8 natural), touch 9, flat-footed 17; Base Atk +4;Grp +8; Atk +4 melee (1d6, tentacle); Full Atk +4 melee (1d6, 2 tentacles)and -2 melee (1d4, bite); Space/Reach 10 ft./10 ft. (15 ft. with tentacle); SAConstrict 1d6, disease, improved grab; SQ Darkvision 60 ft., scent; AL N;SV Fort +3, Ref +2, Will +6; Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6

    Skills and Feats: Hide -1*, Listen +6, Spot +6; Alertness, Toughness,Weapon Focus (tentacle)

    Treasure: 1000 gp; Fire Opal (1100 gp), Silver Pearl (90 gp), Violet Garnet(500 gp); hoard total 2690 gp

    Room #35 Room Features The room has a high domed ceiling, A fountain decorated with tormentedfaces sits in the north-east corner of the room

    Room #36 Room Features A magical mosaic on the south wall can be used to scry upon any knownindividual within the dungeon, A tile mosaic of geometric patterns coversthe floor

    Monster 2 x Aboleth and 13 x Skum

    Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17

    Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will

    Treasure: Blue Quartz (10 gp), Coral (70 gp), Deep Blue Spinel (700 gp),Freshwater Pearl (10 gp), Golden Yellow Topaz (700 gp); Arcane Scroll(Hold Portal (25 gp), Magic Weapon (25 gp)) (total 50 gp), 2 x Potion ofCure Light Wounds (50 gp), Sovereign Glue (2400 gp), Wand of Invisibility(7 of 50 charges) (design provides clue to function) (630 gp); hoard total4670 gp

    Skum: CR 2; Medium aberration (aquatic); HD 2d8+2; hp 11; Init +1; Spd 20ft. (4 squares), swim 40 ft.; AC 13 (+1 dex, +2 natural), touch 11, flat-footed

  • ft. (4 squares), swim 40 ft.; AC 13 (+1 dex, +2 natural), touch 11, flat-footed12; Base Atk +1; Grp +5; Atk +5 melee (2d6+4, bite); Full Atk +5 melee(2d6+4, bite) and +0 melee (1d4+2, 2 claws); Space/Reach 5 ft./5 ft.; SARake 1d6+2; SQ Darkvision 60 ft., amphibious; AL LE; SV Fort +1, Ref +1,Will +3; Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6

    Skills and Feats: Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim+12; Alertness

    Room #37 Room Features The north and west walls have been engraved with glowing runes,Numerous humanoid skulls are scattered throughout the room

    Monster 2 x Mohrg

    Mohrg: CR 8; Medium undead; HD 14d12; hp 91; Init +9; Spd 30 ft. (6squares); AC 23 (+4 dex, +9 natural), touch 14, flat-footed 14; Base Atk +7;Grp +12; Atk +12 melee (1d6+7, slam) or +12 melee (paralysis, tongue);Full Atk +12 melee (1d6+7, slam) and +12 melee (paralysis, tongue);Space/Reach 5 ft./5 ft.; SA Improved grab, paralyzing touch, create spawn;SQ Darkvision 60 ft., undead traits; AL CE; SV Fort +4, Ref +10, Will +9; Str21, Dex 19, Con -, Int 11, Wis 10, Cha 10

    Skills and Feats: Climb +13, Hide +21, Listen +11, Move Silently +21, Spot+15, Swim +9; Alertness, Dodge, Improved Initiative, Lightning Reflexes,Mobility

    Room #38 Room Features Someone has scrawled "This is not a secret door" on the south wall, Severalpieces of rotten leather are scattered throughout the room

    Monster 1 x Colossal Monstrous Spider (vermin)

    Colossal monstrous spider: CR 11; Colossal vermin; HD 32d8+64; hp 208;Init +2; Spd 30 ft. (6 squares), climb 20 ft.; AC 22 (-8 size, +2 dex, +18natural), touch 4, flat-footed 20; Base Atk +24; Grp +50; Atk +26 melee(4d6+15 plus poison, bite); Full Atk +26 melee (4d6+15 plus poison, bite);Space/Reach 40 ft./30 ft.; SA Poison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; AL N; SV Fort +20, Ref +12, Will +10; Str31, Dex 15, Con 14, Int -, Wis 10, Cha 2

    Skills and Feats: Climb +16, Hide -10*, Jump +10*, Spot +7*; -

    Treasure: 8 pp; Polished Stone Scroll Case (80 gp); Oil of Magic Weapon(50 gp), Potion of Enlarge Person (250 gp); hoard total 460 gp

    Room #39 Room Features A group of draconic faces have been carved into the east wall, An altar ofevil sits in the north side of the room

    Monster 3 x Stone Giant

    Stone giant: CR 8 (elder 9); Large giant (earth); HD 14d8+56; hp 119; Init+2; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 25 (-1 size,+2 dex, +11 natural, +3 hide), touch 11, flat-footed 23; Base Atk +10; Grp+22; Atk +17 melee (2d8+12, greatclub) or +17 melee (1d4+8, slam) or +11ranged (2d8+12, rock); Full Atk +17 /+12 melee (2d8+12, greatclub) or +17melee (1d4+8, 2 slams) or +11 ranged (2d8+12, rock); Space/Reach 10 ft./10ft.; SA Rock throwing; SQ Darkvision 60 ft., low-light vision, rock catching;AL N; SV Fort +13, Ref +6, Will +7; Str 27, Dex 15, Con 19, Int 10, Wis 12,Cha 11

    Skills and Feats: Climb +11, Hide +6*, Jump +11, Spot +12; CombatReflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot

    Treasure: Arcane Scroll (Protection from Chaos/Evil/Good/Law (25 gp))(total 25 gp), Arcane Scroll (Endure Elements (25 gp), Enlarge Person (25gp)) (total 50 gp), Arcane Scroll (Eagle's Splendor (150 gp), Resist Energy(150 gp)) (total 300 gp), Robe of Bones (2400 gp); hoard total 2775 gp

    Room #40 Empty

    Room #41 Room Features Part of the south wall has collapsed into the room, Someone has scrawled"door, straight, door, right" on the east wall

  • Room #42 Empty

    Room #43 Monster 14 x Ogre

    Ogre: CR 3; Large giant; HD 4d8+11; hp 29; Init -1; Spd 30 ft. in hide armor(6 squares); base speed 40 ft.; AC 16 (-1 size, -1 dex, +5 natural, +3 hidearmor), touch 8, flat-footed 16; Base Atk +3; Grp +12; Atk +8 melee (2d8+7,greatclub) or +1 ranged (1d8+5, javelin); Full Atk +8 melee (2d8+7,greatclub) or +1 ranged (1d8+5, javelin); Space/Reach 10 ft./10 ft.; SA -; SQDarkvision 60 ft., low-light vision; AL CE; SV Fort +6, Ref +0, Will +1; Str21, Dex 8, Con 15, Int 6, Wis 10, Cha 7

    Skills and Feats: Climb +5, Listen +2, Spot +2; Toughness, Weapon Focus(greatclub)

    Treasure: 1700 gp; hoard total 1700 gp

    Trap Poisoned Net Trap: CR 9; mechanical; location trigger; manual reset; Atk+13 ranged (grappled, Escape Artist DC 22 to escape, plus poison); contactpoison (Malyass Root Paste); multiple targets (all targets in a 10 ft. squarearea); Search DC 26; Disable Device DC 26

    Hidden Treasure Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 30, break DC 28;hard 10, 60 hp)

    2700 gp; Aquamarine (700 gp), Pink Pearl (90 gp), Red Spinel (130 gp),Rose Quartz (60 gp), Sardonyx (30 gp), Violet Garnet (400 gp); ArcaneScroll (Comprehend Languages (25 gp), Silence (200 gp)) (total 225 gp);hoard total 4335 gp

    Room #44 Room Features The floor is covered in perfect hexagonal tiles, The floor is covered withbloodstains

    Room #45 Empty

    Room #46 Monster 1 x Clay Golem

    Clay golem: CR 10; Large construct; HD 11d10+30; hp 90; Init -1; Spd 20 ft.(4 squares); AC 22 (-1 size, -1 dex, +14 natural), touch 8, flat-footed 22;Base Atk +8; Grp +19; Atk +14 melee (2d10+7 plus cursed wound, slam);Full Atk +14 melee (2d10+7 plus cursed wound, 2 slams); Space/Reach 10ft./10 ft.; SA Berserk, cursed wound; SQ Construct traits, damage reduction10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity tomagic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 25, Dex 9,Con -, Int -, Wis 11, Cha 1

    Skills and Feats: -; -

    Room #47 Room Features Someone has scrawled "There is no way out" on the north wall, Mournfulweeping can be faintly heard near the south wall

    Room #48 Room Features Someone has scrawled "The Silver Crown is lost" on the south wall, A pileof broken glass lies in the south-west corner of the room

    Room #49 Room Features A magical mural on the south wall depicts the betrayal of whomever viewsit, A pile of spoiled meat lies in the south side of the room

    Monster 9 x Centipede Swarm

    Centipede swarm: CR 4; Diminutive vermin (swarm); HD 9d8-9; hp 31; Init+4; Spd 20 ft. (4 squares), climb 20 ft.; AC 18 (+4 size, +4 dex), touch 18,flat-footed 14; Base Atk +6; Grp -; Atk Swarm (2d6 plus poison); Full Atk

  • flat-footed 14; Base Atk +6; Grp -; Atk Swarm (2d6 plus poison); Full AtkSwarm (2d6 plus poison); Space/Reach 10 ft./0 ft.; SA Distraction, poison;SQ Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense30 ft., vermin traits; AL N; SV Fort +5, Ref +7, Will +3; Str 1, Dex 19, Con8, Int -, Wis 10, Cha 2

    Skills and Feats: Climb +12, Spot +4; Weapon Finesse

    Room #50 Monster 12 x Minotaur Zombie

    Minotaur zombie: CR 4; Large undead; HD 12d8+3; hp 81; Init -1; Spd 30 ft.(6 squares; can't run); AC 16 (-1 size, -1 dex, +8 natural), touch 8, flat-footed 16; Base Atk +6; Grp +15; Atk +10 melee (3d6+7/x3, greataxe) or+10 melee (1d8+5, gore) or +10 melee (1d8+5, slam); Full Atk +10 melee(3d6+7/x3, greataxe) or +10 melee (1d8+5, gore) or +10 melee (1d8+5,slam); Space/Reach 10 ft./10 ft.; SA -; SQ Single actions only, damagereduction 5/slashing, darkvision 60 ft., undead traits; AL NE; SV Fort +4,Ref +3, Will +8; Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1

    Skills and Feats: -; Toughness

    Room #51 Monster 4 x Aboleth and 17 x Skum

    Aboleth: CR 7; Huge aberration (aquatic); HD 8d8+40; hp 76; Init +1; Spd10 ft. (2 squares), swim 60 ft.; AC 16 (-2 size, +1 dex, +7 natural), touch 9,flat-footed 15; Base Atk +6; Grp +22; Atk +12 melee (1d6+8 plus slime,tentacle); Full Atk +12 melee (1d6+8 plus slime, 4 tentacles); Space/Reach15 ft./10 ft.; SA Enslave, psionics, slime; SQ Aquatic subtype, darkvision60 ft., mucus cloud; AL LE; SV Fort +7, Ref +3, Will +11; Str 26, Dex 12,Con 20, Int 15, Wis 17, Cha 17

    Skills and Feats: Concentration +16, Knowledge (any one) +13, Listen +16,Spot +16, Swim +8; Alertness, Combat Casting, Iron Will

    Treasure: Chain Shirt (Medium) (+3 armor, Ghost Touch) (design providesclue to function) (36250 gp), Universal Solvent (50 gp); hoard total 36300gp

    Skum: CR 2; Medium aberration (aquatic); HD 2d8+2; hp 11; Init +1; Spd 20ft. (4 squares), swim 40 ft.; AC 13 (+1 dex, +2 natural), touch 11, flat-footed12; Base Atk +1; Grp +5; Atk +5 melee (2d6+4, bite); Full Atk +5 melee(2d6+4, bite) and +0 melee (1d4+2, 2 claws); Space/Reach 5 ft./5 ft.; SARake 1d6+2; SQ Darkvision 60 ft., amphibious; AL LE; SV Fort +1, Ref +1,Will +3; Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6

    Skills and Feats: Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim+12; Alertness

    Room #52 Room Features Numerous pillars line the west wall, Someone has scrawled an evil symbolon the north wall

    Room #53 Room Features A chute descends from the room into a plundered tomb below, A toppledstatue lies in the north-west corner of the room

    Monster 1 x Devourer

    Devourer: CR 11; Large undead (extraplanar); HD 12d12; hp 78; Init +4;Spd 30 ft. (6 squares); AC 24 (-1 size, +15 natural), touch 9, flat-footed 24;Base Atk +6; Grp +19; Atk +15 melee (1d6+9, claw); Full Atk +15 melee(1d6+9, 2 claws); Space/Reach 10 ft./10 ft.; SA Energy drain, trap essence,spell-like abilities; SQ Darkvision 60 ft., spell deflection, spell resistance21, undead traits; AL NE; SV Fort +4, Ref +4, Will +11; Str 28, Dex 10, Con-, Int 16, Wis 16, Cha 17

    Skills and Feats: Climb +24, Concentration +18, Diplomacy +5, Jump +24,Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18,Survival +3 (+5 following tracks); Blind-Fight, Combat Casting, CombatExpertise, Improved Initiative, Weapon Focus (claw)

  • Room #54 Monster 5 x Stone Giant

    Stone giant: CR 8 (elder 9); Large giant (earth); HD 14d8+56; hp 119; Init+2; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 25 (-1 size,+2 dex, +11 natural, +3 hide), touch 11, flat-footed 23; Base Atk +10; Grp+22; Atk +17 melee (2d8+12, greatclub) or +17 melee (1d4+8, slam) or +11ranged (2d8+12, rock); Full Atk +17 /+12 melee (2d8+12, greatclub) or +17melee (1d4+8, 2 slams) or +11 ranged (2d8+12, rock); Space/Reach 10 ft./10ft.; SA Rock throwing; SQ Darkvision 60 ft., low-light vision, rock catching;AL N; SV Fort +13, Ref +6, Will +7; Str 27, Dex 15, Con 19, Int 10, Wis 12,Cha 11

    Skills and Feats: Climb +11, Hide +6*, Jump +11, Spot +12; CombatReflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot

    Treasure: 1000 gp; Divine Scroll (Animate Dead (625 gp),Blindness/Deafness (375 gp), Tongues (700 gp)) (total 1700 gp); hoard total2700 gp

    Room #55 Empty

    Room #56 Room Features A stone stair ascends towards the east wall, The ceiling is covered withcracks

    Room #57 Monster 5 x Mohrg

    Mohrg: CR 8; Medium undead; HD 14d12; hp 91; Init +9; Spd 30 ft. (6squares); AC 23 (+4 dex, +9 natural), touch 14, flat-footed 14; Base Atk +7;Grp +12; Atk +12 melee (1d6+7, slam) or +12 melee (paralysis, tongue);Full Atk +12 melee (1d6+7, slam) and +12 melee (paralysis, tongue);Space/Reach 5 ft./5 ft.; SA Improved grab, paralyzing touch, create spawn;SQ Darkvision 60 ft., undead traits; AL CE; SV Fort +4, Ref +10, Will +9; Str21, Dex 19, Con -, Int 11, Wis 10, Cha 10

    Skills and Feats: Climb +13, Hide +21, Listen +11, Move Silently +21, Spot+15, Swim +9; Alertness, Dodge, Improved Initiative, Lightning Reflexes,Mobility

    Room #58 Room Features A stream of blood flows along a channel in the floor, Someone hasscrawled "straight, right, right, straight, straight" in goblin runes on thesouth wall

    Room #59 Empty

    Room #60 Empty

    Room #61 Empty

    Room #62 Room Features The floor is covered in perfect hexagonal tiles, Someone has scrawled "Rixstands here, slain by a basilisk" on the west wall

    Room #63 Room Features A fountain of water sits against the north wall, Several pieces of trash arescattered throughout the room

    Monster 11 x Gargoyle

    Gargoyle: CR 4; Medium monstrous humanoid (earth); HD 4d8+19; hp 37;Init +2; Spd 40 ft. (8 squares), fly 60 ft. (average); AC 16 (+2 dex, +4natural), touch 12, flat-footed 14; Base Atk +4; Grp +6; Atk +6 melee(1d4+2, claw); Full Atk +6 melee (1d4+2, 2 claws) and +4 melee (1d6+1,bite) and +4 melee (1d6+1, gore); Space/Reach 5 ft./5 ft.; SA -; SQ Damagereduction 10/magic, darkvision 60 ft., freeze; AL CE; SV Fort +5, Ref +6,

  • reduction 10/magic, darkvision 60 ft., freeze; AL CE; SV Fort +5, Ref +6,Will +4; Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7

    Skills and Feats: Hide +7*, Listen +4, Spot +4; Multiattack, Toughness

    Treasure: 8000 sp; Carnelian (60 gp), Fire Opal (1100 gp), Moonstone (70gp), Tourmaline (130 gp); Lesser Bracers of Archery (5000 gp), Potion ofCure Light Wounds (50 gp), Potion of Mage Armor (50 gp), Wand of CureModerate Wounds (17 of 50 charges) (Requirement curse) (1530 gp); hoardtotal 8790 gp

    Room #64 Room Features A tile mosaic of ghoulish carnage covers the floor, Someone has scrawled"Don't sleep" in dwarvish runes on the east wall

    Monster 3 x Greater Shadow

    Greater shadow: CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init+2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporealtouch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporealtraits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7;Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

    Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness,Dodge, Mobility, Spring Attack

    Room #65 Room Features A balcony hangs from the west wall, A sundered shield lies in the south-east corner of the room

    Room #66 Monster 2 x Drider and 10 x Medium Monstrous Spider (vermin)

    Drider: CR 7; Large aberration; HD 6d8+18; hp 45; Init +2; Spd 30 ft. (6squares), climb 15 ft.; AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +4; Grp +10; Atk +5 melee (1d6+2/19-20, dagger) or +6melee (1d4+1 plus poison, bite) or +5 ranged (1d8/x3, shortbow); Full Atk+3 melee (1d6+2/19-20, 1d6+1/19-20, 2 daggers) and +1 melee (1d4+1 pluspoison, bite) or +5 ranged (1d8/x3, shortbow); Space/Reach 10 ft./5 ft.; SASpells, spell-like abilities, poison; SQ Darkvision 60 ft., spell resistance17; AL CE; SV Fort +5, Ref +4, Will +8; Str 15, Dex 15, Con 16, Int 15, Wis16, Cha 16

    Skills and Feats: Climb +14, Concentration +9, Hide +10, Listen +9, MoveSilently +12, Spot +9; Combat Casting, Two-Weapon Fighting, WeaponFocus (bite)

    Treasure: Arcane Scroll (Minor Image (150 gp)) (total 150 gp), Ring ofClimbing (2500 gp), Wand of Summon Monster I (11 of 50 charges) (165gp); hoard total 2815 gp

    Medium monstrous spider: CR 1; Medium vermin; HD 2d8+2; hp 11; Init +3;Spd 30 ft. (6 squares), climb 20 ft.; AC 14 (+3 dex, +1 natural), touch 13,flat-footed 11; Base Atk +1; Grp +1; Atk +4 melee (1d6 plus poison, bite);Full Atk +4 melee (1d6 plus poison, bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N;SV Fort +4, Ref +3, Will +0; Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2

    Skills and Feats: Climb +11, Hide +7*, Jump +0*, Spot +4*; Weapon Finesse

    Treasure: 110 gp; Arcane Scroll (Spider Climb (150 gp)) (total 150 gp),Potion of Bear's Endurance (300 gp), Ring of Minor Sonic Resistance (12000gp); hoard total 12560 gp

    Room #67 Room Features A simple fireplace sits against the south wall, Several corpses are impaledupon iron spikes on the ceiling

    Room #68 Room Features Numerous pillars line the walls, Someone has scrawled "This paladin isdead" on the east wall

    Monster 2 x Stone Giant

    Stone giant: CR 8 (elder 9); Large giant (earth); HD 14d8+56; hp 119; Init

  • Stone giant: CR 8 (elder 9); Large giant (earth); HD 14d8+56; hp 119; Init+2; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 25 (-1 size,+2 dex, +11 natural, +3 hide), touch 11, flat-footed 23; Base Atk +10; Grp+22; Atk +17 melee (2d8+12, greatclub) or +17 melee (1d4+8, slam) or +11ranged (2d8+12, rock); Full Atk +17 /+12 melee (2d8+12, greatclub) or +17melee (1d4+8, 2 slams) or +11 ranged (2d8+12, rock); Space/Reach 10 ft./10ft.; SA Rock throwing; SQ Darkvision 60 ft., low-light vision, rock catching;AL N; SV Fort +13, Ref +6, Will +7; Str 27, Dex 15, Con 19, Int 10, Wis 12,Cha 11

    Skills and Feats: Climb +11, Hide +6*, Jump +11, Spot +12; CombatReflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot

    Treasure: 1200 gp; hoard total 1200 gp

    Room #69 Room Features A tile mosaic of vile acts covers the floor, Mysterious levers andmechanisms cover the north and south walls

    Trap Lightning Turret: CR 11; magic device; proximity trigger (alarm); duration 5rounds; no reset; lightning bolt (10d6 electricity damage, DC 18 Reflexsave for half damage); multiple targets (all targets in a 40 ft. line); SearchDC 26; Disable Device DC 26

    Room #70 Room Features Several alcoves are cut into the east and west walls, A pair of dice lies inthe south-west corner of the room

    Room #71 Monster 1 x Devourer

    Devourer: CR 11; Large undead (extraplanar); HD 12d12; hp 78; Init +4;Spd 30 ft. (6 squares); AC 24 (-1 size, +15 natural), touch 9, flat-footed 24;Base Atk +6; Grp +19; Atk +15 melee (1d6+9, claw); Full Atk +15 melee(1d6+9, 2 claws); Space/Reach 10 ft./10 ft.; SA Energy drain, trap essence,spell-like abilities; SQ Darkvision 60 ft., spell deflection, spell resistance21, undead traits; AL NE; SV Fort +4, Ref +4, Will +11; Str 28, Dex 10, Con-, Int 16, Wis 16, Cha 17

    Skills and Feats: Climb +24, Concentration +18, Diplomacy +5, Jump +24,Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18,Survival +3 (+5 following tracks); Blind-Fight, Combat Casting, CombatExpertise, Improved Initiative, Weapon Focus (claw)

    Hidden Treasure Trapped and Locked Iron Chest (Open Lock DC 25, break DC 28; hard 10,60 hp)

    Ice Dart Trap: CR 9; magic device; visual trigger (arcane eye); no reset;Atk +15 ranged (8d6 cold); Search DC 24; Disable Device DC 22

    190 pp; Copper Scepter (1000 gp), Electrum Framed Painting (1000 gp),Ermine Pouch (200 gp), Gold Sundial wreathed in Continual Flame (6000gp); hoard total 10100 gp

    Room #72 Room Features A fountain and statue of an Undead Goddess sits in the west side of theroom, Someone has scrawled a crude drawing of an orc on the east wall

    Monster 9 x Centipede Swarm

    Centipede swarm: CR 4; Diminutive vermin (swarm); HD 9d8-9; hp 31; Init+4; Spd 20 ft. (4 squares), climb 20 ft.; AC 18 (+4 size, +4 dex), touch 18,flat-footed 14; Base Atk +6; Grp -; Atk Swarm (2d6 plus poison); Full AtkSwarm (2d6 plus poison); Space/Reach 10 ft./0 ft.; SA Distraction, poison;SQ Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense30 ft., vermin traits; AL N; SV Fort +5, Ref +7, Will +3; Str 1, Dex 19, Con8, Int -, Wis 10, Cha 2

    Skills and Feats: Climb +12, Spot +4; Weapon Finesse

    Room #73 Monster 5 x Greater Shadow

  • Greater shadow: CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init+2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporealtouch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporealtraits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7;Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

    Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness,Dodge, Mobility, Spring Attack

    Room #74 Room Features A group of draconic faces have been carved into the west wall, Someonehas scrawled an arrow pointing down on the west wall

    Monster 12 x Vampire Spawn

    Vampire spawn: CR 4; Medium undead; HD 4d12+3; hp 29; Init +6; Spd 30ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; BaseAtk +2; Grp +5; Atk +5 melee (1d6+4 plus energy drain, slam); Full Atk +5melee (1d6+4 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Blooddrain, domination, energy drain; SQ +2 turn resistance, damage reduction5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,electricity resistance 10, spider climb, undead traits; AL NE; SV Fort +1,Ref +5, Will +5; Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14

    Skills and Feats: Bluff +6, Climb +8, Craft or Profession (any one) +4,Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search+8, Sense Motive +11, Spot +11; Alertness, Improved Initiative, LightningReflexes, Skill Focus (selected Craft or Profession skill), Toughness

    Treasure: 1700 gp; Arcane Scroll (Protection from Chaos/Evil/Good/Law (25gp)) (total 25 gp), Chime of Opening (3000 gp), Potion of Magic Fang (50gp), Potion of Misdirection (300 gp); hoard total 5075 gp

    Room #75 Room Features Someone has scrawled an evil symbol on the north wall, Several adventurercorpses are scattered throughout the room

    Room #76 Room Features A wooden platform hangs over a deep pit in the west side of the room, Thenorth and west walls have been engraved with incoherent labyrinths

    Monster 9 x Minotaur

    Minotaur: CR 4; Large monstrous humanoid; HD 6d8+12; hp 39; Init +0; Spd30 ft. (6 squares); AC 14 (-1 size, +5 natural), touch 9, flat-footed 14; BaseAtk +6; Grp +14; Atk +9 melee (3d6+6/x3, greataxe) or +9 melee (1d8+4,gore); Full Atk +9 /+4 melee (3d6+6/x3, greataxe) and +4 melee (1d8+2,gore); Space/Reach 10 ft./10 ft.; SA Powerful charge 4d6+6; SQ Darkvision60 ft., natural cunning, scent; AL CE; SV Fort +6, Ref +5, Will +5; Str 19,Dex 10, Con 15, Int 7, Wis 10, Cha 8

    Skills and Feats: Intimidate +2, Listen +7, Search +2, Spot +7; GreatFortitude, Power Attack, Track

    Treasure: 1200 gp; hoard total 1200 gp

    Room #77 Monster 5 x Destrachan

    Destrachan: CR 8; Large aberration; HD 8d8+24; hp 60; Init +5; Spd 30 ft.(6 squares); AC 18 (-1 size, +1 dex, +8 natural), touch 10, flat-footed 17;Base Atk +6; Grp +14; Atk +9 melee (1d6+4, claw); Full Atk +9 melee(1d6+4, 2 claws); Space/Reach 10 ft./5 ft.; SA Destructive harmonics; SQBlindsight 100 ft., immunities, protection from sonics; AL NE; SV Fort +5,Ref +5, Will +10; Str 18, Dex 12, Con 16, Int 12, Wis 18, Cha 12

    Skills and Feats: Hide +8, Listen +25, Move Silently +7, Survival +9;Dodge, Improved Initiative, Lightning Reflexes

    Room #78 Room Features A group of demonic faces have been carved into the south wall, Someonehas scrawled "Ran out of time" in goblin runes on the south wall

    Monster 2 x Hellwasp Swarm

  • Monster 2 x Hellwasp Swarm

    Hellwasp swarm: CR 8; Diminutive magical beast (extraplanar, evil,swarm); HD 12d10+27; hp 93; Init +10; Spd 5 ft. (1 square), fly 40 ft.; AC20 (+4 size, +6 dex), touch 20, flat-footed 14; Base Atk +12; Grp -; AtkSwarm (3d6 plus poison); Full Atk Swarm (3d6 plus poison); Space/Reach 10ft./0 ft.; SA Distraction, inhabit, poison; SQ Damage reduction 10/magic,darkvision 60 ft., hive mind, immune to weapon damage, fire resistance 10,low-light vision, swarm traits; AL LE; SV Fort +10, Ref +14, Will +7; Str 1,Dex 22, Con 14, Int 6, Wis 13, Cha 9

    Skills and Feats: Hide +19, Listen +10, Spot +10; Ability Focus (poison),Alertness, Improved Initiative, Iron Will, Toughness

    Room #79 Room Features Several square holes are cut into the east and west walls, A metallic odorfills the center of the room

    Monster 8 x Vampire Spawn

    Vampire spawn: CR 4; Medium undead; HD 4d12+3; hp 29; Init +6; Spd 30ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; BaseAtk +2; Grp +5; Atk +5 melee (1d6+4 plus energy drain, slam); Full Atk +5melee (1d6+4 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Blooddrain, domination, energy drain; SQ +2 turn resistance, damage reduction5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,electricity resistance 10, spider climb, undead traits; AL NE; SV Fort +1,Ref +5, Will +5; Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14

    Skills and Feats: Bluff +6, Climb +8, Craft or Profession (any one) +4,Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search+8, Sense Motive +11, Spot +11; Alertness, Improved Initiative, LightningReflexes, Skill Focus (selected Craft or Profession skill), Toughness

    Treasure: Brass Signet Ring (600 gp), Fine Leather Shoes (900 gp), FineSteel Censer inlaid with Gold (1200 gp), Pewter Chime (20 gp), Small Bagof Spices (90 gp), Small Bag of Spices (120 gp); Arcane Scroll (Identify (125gp), Spider Climb (150 gp)) (total 275 gp), Divine Scroll (Command (25 gp),Produce Flame (25 gp), Barkskin (150 gp)) (total 200 gp), Potion of Barkskin(+2) (300 gp), Potion of Hide from Undead (50 gp); hoard total 3755 gp

    Room #80 Room Features A chute descends from the room into a plundered tomb below, An ironchandelier hangs from the ceiling in the center of the room

    Room #81 Room Features A toppled statue lies in the south-west corner of the room, A rotting odorfills the room

    Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

    Room #82 Room Features Someone has scrawled "The Crimson Company looted this place" on thenorth wall, Several iron spikes are scattered throughout the room

    Room #83 Room Features Someone has scrawled "Don't sleep" in goblin runes on the north wall, Arusted breastplate lies in the north-west corner of the room

  • rusted breastplate lies in the north-west corner of the room

    Monster 8 x Centipede Swarm

    Centipede swarm: CR 4; Diminutive vermin (swarm); HD 9d8-9; hp 31; Init+4; Spd 20 ft. (4 squares), climb 20 ft.; AC 18 (+4 size, +4 dex), touch 18,flat-footed 14; Base Atk +6; Grp -; Atk Swarm (2d6 plus poison); Full AtkSwarm (2d6 plus poison); Space/Reach 10 ft./0 ft.; SA Distraction, poison;SQ Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense30 ft., vermin traits; AL N; SV Fort +5, Ref +7, Will +3; Str 1, Dex 19, Con8, Int -, Wis 10, Cha 2

    Skills and Feats: Climb +12, Spot +4; Weapon Finesse

    Room #84 Room Features An iron chandelier hangs from the ceiling in the west side of the room,Several pieces of rotten leather are scattered throughout the room

    Room #85 Room Features Spirals of green stones cover the floor, Someone has scrawled "Deathcomes on silent wings" on the south wall

    Trap Dropping Ceiling: CR 9; mechanical; location trigger; repair reset; ceilingmoves down (12d6, crush); multiple targets (all targets in a 10 ft. by 10 ft.room); never miss; onset delay (1 round); Search DC 20; Disable DeviceDC 16

    Hidden Treasure Hidden (Search DC 20) Unlocked Strong Wooden Chest (hard 5, 20 hp)

    16000 sp; Brown-green Garnet (110 gp), Fiery Yellow Corundum (1300 gp),Lapis Lazuli (7 gp); Divine Scroll (Guidance (12 gp 5 sp)) (total 12 gp 5sp), Divine Scroll (Bless (25 gp), Detect Undead (25 gp), Endure Elements(25 gp)) (total 75 gp), Heavy Steel Shield (Small) (+1 shield) (inscriptionprovides clue to function) (1170 gp), Potion of Endure Elements (50 gp);hoard total 4324 gp 5 sp

    Room #86 Empty

    Room #87 Empty

    Room #88 Room Features A set of demonic war masks hangs on the south wall, The scent of ozonefills the north-west corner of the room

    Monster 4 x Otyugh

    Otyugh: CR 4; Large aberration; HD 6d8+9; hp 36; Init +0; Spd 20 ft. (4squares); AC 17 (-1 size, +8 natural), touch 9, flat-footed 17; Base Atk +4;Grp +8; Atk +4 melee (1d6, tentacle); Full Atk +4 melee (1d6, 2 tentacles)and -2 melee (1d4, bite); Space/Reach 10 ft./10 ft. (15 ft. with tentacle); SAConstrict 1d6, disease, improved grab; SQ Darkvision 60 ft., scent; AL N;SV Fort +3, Ref +2, Will +6; Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6

    Skills and Feats: Hide -1*, Listen +6, Spot +6; Alertness, Toughness,Weapon Focus (tentacle)

    Treasure: 1300 gp; Arcane Scroll (Detect Secret Doors (25 gp)) (total 25gp), Bastard Sword (Medium) (+1 weapon) (2335 gp), Potion of Jump (50 gp),Wand of Owl's Wisdom (42 of 50 charges) (3780 gp); hoard total 7490 gp

    Room #89 Room Features A stone sarcophagus sits in the south side of the room, The floor is coveredwith stone rubble

    Room #90 Room Features A stone dais and throne sits in the center of the room, Someone hasscrawled "You are already dead" on the east wall

    Room #91 Room Features A tapestry of legendary monsters hangs from the north wall, A rusted axelies in the south side of the room

  • lies in the south side of the room

    Monster 5 x Stone Giant

    Stone giant: CR 8 (elder 9); Large giant (earth); HD 14d8+56; hp 119; Init+2; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 25 (-1 size,+2 dex, +11 natural, +3 hide), touch 11, flat-footed 23; Base Atk +10; Grp+22; Atk +17 melee (2d8+12, greatclub) or +17 melee (1d4+8, slam) or +11ranged (2d8+12, rock); Full Atk +17 /+12 melee (2d8+12, greatclub) or +17melee (1d4+8, 2 slams) or +11 ranged (2d8+12, rock); Space/Reach 10 ft./10ft.; SA Rock throwing; SQ Darkvision 60 ft., low-light vision, rock catching;AL N; SV Fort +13, Ref +6, Will +7; Str 27, Dex 15, Con 19, Int 10, Wis 12,Cha 11

    Skills and Feats: Climb +11, Hide +6*, Jump +11, Spot +12; CombatReflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot

    Treasure: 2000 gp; Bolt of Electrum Cloth set with Golden Pearl (2000 gp),Fine Steel Cloth Vest (100 gp), Glass Eye (1100 gp), Marble Holy Symbol(of an Earth God) inlaid with Fine Steel (500 gp), Painted Glass Comb (120gp), Platinum Framed Masterpiece Painting (3000 gp), Silk Tabard threadedwith Gold (800 gp), Small Vial of Perfume (140 gp); Arcane Scroll (Cat'sGrace (150 gp)) (total 150 gp), Arcane Scroll (Fog Cloud (150 gp)) (total150 gp), Potion of Cat's Grace (300 gp); hoard total 10360 gp

    Room #92 Room Features Part of the ceiling has collapsed into the room, Several pieces of rottenfruit are scattered throughout the room

    Room #93 Monster 9 x Vampire Spawn

    Vampire spawn: CR 4; Medium undead; HD 4d12+3; hp 29; Init +6; Spd 30ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; BaseAtk +2; Grp +5; Atk +5 melee (1d6+4 plus energy drain, slam); Full Atk +5melee (1d6+4 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Blooddrain, domination, energy drain; SQ +2 turn resistance, damage reduction5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,electricity resistance 10, spider climb, undead traits; AL NE; SV Fort +1,Ref +5, Will +5; Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14

    Skills and Feats: Bluff +6, Climb +8, Craft or Profession (any one) +4,Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search+8, Sense Motive +11, Spot +11; Alertness, Improved Initiative, LightningReflexes, Skill Focus (selected Craft or Profession skill), Toughness

    Treasure: 15000 sp; Smoky Quartz (40 gp), Star Ruby (1100 gp); ArcaneScroll (Protection from Chaos/Evil/Good/Law (25 gp)) (total 25 gp); hoardtotal 2665 gp

    Room #94 Empty

    Room #95 Room Features Several iron cages are scattered throughout the room, The south and westwalls are covered with mold

    Monster 5 x Mohrg

    Mohrg: CR 8; Medium undead; HD 14d12; hp 91; Init +9; Spd 30 ft. (6squares); AC 23 (+4 dex, +9 natural), touch 14, flat-footed 14; Base Atk +7;Grp +12; Atk +12 melee (1d6+7, slam) or +12 melee (paralysis, tongue);Full Atk +12 melee (1d6+7, slam) and +12 melee (paralysis, tongue);Space/Reach 5 ft./5 ft.; SA Improved grab, paralyzing touch, create spawn;SQ Darkvision 60 ft., undead traits; AL CE; SV Fort +4, Ref +10, Will +9; Str21, Dex 19, Con -, Int 11, Wis 10, Cha 10

    Skills and Feats: Climb +13, Hide +21, Listen +11, Move Silently +21, Spot+15, Swim +9; Alertness, Dodge, Improved Initiative, Lightning Reflexes,Mobility

    Trap Barbed Net Trap: CR 9; mechanical; location trigger; manual reset; Atk +11ranged (grappled, Escape Artist DC 22 to escape); multiple targets (alltargets in a 10 ft. square area); Search DC 26; Disable Device DC 22

    Room #96

  • Room #96 Room Features Spirals of black stones cover the floor, A forge and anvil sit in the center ofthe room

    Room #97 Room Features A narrow ledge runs along the north and east walls, The scent of smokefills the room

    Monster 4 x Hellwasp Swarm

    Hellwasp swarm: CR 8; Diminutive magical beast (extraplanar, evil,swarm); HD 12d10+27; hp 93; Init +10; Spd 5 ft. (1 square), fly 40 ft.; AC20 (+4 size, +6 dex), touch 20, flat-footed 14; Base Atk +12; Grp -; AtkSwarm (3d6 plus poison); Full Atk Swarm (3d6 plus poison); Space/Reach 10ft./0 ft.; SA Distraction, inhabit, poison; SQ Damage reduction 10/magic,darkvision 60 ft., hive mind, immune to weapon damage, fire resistance 10,low-light vision, swarm traits; AL LE; SV Fort +10, Ref +14, Will +7; Str 1,Dex 22, Con 14, Int 6, Wis 13, Cha 9

    Skills and Feats: Hide +19, Listen +10, Spot +10; Ability Focus (poison),Alertness, Improved Initiative, Iron Will, Toughness

    Room #98 Room Features A circle of tall stones stands in the center of the room, The scent of ozonefills the north-east corner of the room

    Room #99 Monster 5 x Erinyes (devil)

    Erinyes: CR 8; Medium outsider (evil, extraplanar, lawful); HD 9d8+45; hp85; Init +5; Spd 30 ft. (6 squares), fly 50 ft. (good); AC 23 (+5 dex, +8natural), touch 15, flat-footed 18; Base Atk +9; Grp +14; Atk +14 melee(1d8+5/19-20, longsword) or +1 +15 ranged (1d8+6/x3 plus 1d6 fire) flamingcomposite longbow (+5 Str bonus,) or +14 ranged (entangle, rope); Full Atk+14 /+9 melee (1d8+5/19-20, longsword) or +1 +15/+10 ranged (1d8+6/x3plus 1d6 fire) flaming composite longbow (+5 Str bonus,) or +14 ranged(entangle, rope); Space/Reach 5 ft./5 ft.; SA Entangle, spell-like abilities,summon devil; SQ Damage reduction 5/good, darkvision 60 ft., immunity tofire and poison, acid resistance 10, cold resistance 10, see in darkness,spell resistance 20, telepathy 100 ft., true seeing; AL LE; SV Fort +11, Ref+11, Will +10; Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20

    Skills and Feats: Concentration +17, Diplomacy +7, Escape Artist +17, Hide+17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14,Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5(+7 with bindings); Dodge, Mobility, Point Blank Shot, Precise Shot, RapidShot, Shot on the Run

    Treasure: 400 pp; Blue Quartz (10 gp), Chalcedony (70 gp), Citrine (70 gp),Deep Blue Spinel (600 gp), Deep Green Spinel (120 gp), Jade (110 gp),Moss Agate (8 gp), Obsidian (9 gp), Onyx (30 gp), Tourmaline (70 gp);hoard total 5097 gp

    Room #100 Room Features A magical statue in the south-west corner of the room speaks riddles andcryptic prophecies, Someone has scrawled a large X on the north wall

    Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

  • Room #101 Room Features Several alcoves are cut into the walls, Spirals of white stones cover thefloor

    Monster 8 x Gargoyle

    Gargoyle: CR 4; Medium monstrous humanoid (earth); HD 4d8+19; hp 37;Init +2; Spd 40 ft. (8 squares), fly 60 ft. (average); AC 16 (+2 dex, +4natural), touch 12, flat-footed 14; Base Atk +4; Grp +6; Atk +6 melee(1d4+2, claw); Full Atk +6 melee (1d4+2, 2 claws) and +4 melee (1d6+1,bite) and +4 melee (1d6+1, gore); Space/Reach 5 ft./5 ft.; SA -; SQ Damagereduction 10/magic, darkvision 60 ft., freeze; AL CE; SV Fort +5, Ref +6,Will +4; Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7

    Skills and Feats: Hide +7*, Listen +4, Spot +4; Multiattack, Toughness

    Treasure: 170 pp; Chrysoberyl (120 gp), Hematite (8 gp), Pink Pearl (80 gp),Silver Pearl (60 gp); Divine Scroll (Bane (25 gp), 2 x Pass without Trace (25gp)) (total 50 gp), Pearl of Power (2nd level) (4000 gp) (inscription providesclue to function); hoard total 6018 gp

    Room #102 Room Features Skeletons hang from chains and manacles against the west wall, Severalsundered shields are scattered throughout the room

    Room #103 Room Features A splashing noise can be faintly heard near the north wall, A ruined chainshirt lies in the south-east corner of the room

    Room #104 Empty

    Room #105 Monster 2 x Erinyes (devil)

    Erinyes: CR 8; Medium outsider (evil, extraplanar, lawful); HD 9d8+45; hp85; Init +5; Spd 30 ft. (6 squares), fly 50 ft. (good); AC 23 (+5 dex, +8natural), touch 15, flat-footed 18; Base Atk +9; Grp +14; Atk +14 melee(1d8+5/19-20, longsword) or +1 +15 ranged (1d8+6/x3 plus 1d6 fire) flamingcomposite longbow (+5 Str bonus,) or +14 ranged (entangle, rope); Full Atk+14 /+9 melee (1d8+5/19-20, longsword) or +1 +15/+10 ranged (1d8+6/x3plus 1d6 fire) flaming composite longbow (+5 Str bonus,) or +14 ranged(entangle, rope); Space/Reach 5 ft./5 ft.; SA Entangle, spell-like abilities,summon devil; SQ Damage reduction 5/good, darkvision 60 ft., immunity tofire and poison, acid resistance 10, cold resistance 10, see in darkness,spell resistance 20, telepathy 100 ft., true seeing; AL LE; SV Fort +11, Ref+11, Will +10; Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20

    Skills and Feats: Concentration +17, Diplomacy +7, Escape Artist +17, Hide+17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14,Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5(+7 with bindings); Dodge, Mobility, Point Blank Shot, Precise Shot, RapidShot, Shot on the Run

    Treasure: 7000 sp; Azurite (9 gp), Black Pearl (400 gp), Blue Star Sapphire(1200 gp), Lapis Lazuli (10 gp), Onyx (40 gp), Star Rose Quartz (30 gp),Turquoise (11 gp); hoard total 2400 gp

    Room #106 Room Features A narrow shaft falls into the room from above, The floor is covered withsand

    Monster 10 x Vampire Spawn

    Vampire spawn: CR 4; Medium undead; HD 4d12+3; hp 29; Init +6; Spd 30ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; BaseAtk +2; Grp +5; Atk +5 melee (1d6+4 plus energy drain, slam); Full Atk +5melee (1d6+4 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Blooddrain, domination, energy drain; SQ +2 turn resistance, damage reduction5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,electricity resistance 10, spider climb, undead traits; AL NE; SV Fort +1,Ref +5, Will +5; Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14

    Skills and Feats: Bluff +6, Climb +8, Craft or Profession (any one) +4,Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search

  • +8, Sense Motive +11, Spot +11; Alertness, Improved Initiative, LightningReflexes, Skill Focus (selected Craft or Profession skill), Toughness

    Treasure: 140 pp; Aquamarine (500 gp), Azurite (9 gp), Banded Agate (11gp), Emerald (1100 gp), Hematite (13 gp), Rose Quartz (40 gp), VioletGarnet (600 gp); Potion of Jump (50 gp); hoard total 3723 gp

    Hidden Treasure Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC 20,break DC 15; hard 5, 10 hp)

    1900 gp; Fine Cloth Tabard threaded with Fine Steel (400 gp), Fine LeatherCorset (900 gp), Gilded Wooden Ring (300 gp), Painted Glass Bowl (90 gp);Arcane Scroll (Shield (25 gp), Darkvision (150 gp)) (total 175 gp); hoardtotal 3765 gp

    Room #107 Room Features Someone has scrawled "Kvacla fell here, her luck ran out before her arrows"on the west wall, A splashing noise can be heard in the south side of theroom

    Monster 3 x Grick

    Grick: CR 3; Medium aberration; HD 2d8; hp 9; Init +2; Spd 30 ft. (6squares), climb 20 ft.; AC 16 (+2 dex, +4 natural), touch 12, flat-footed 14;Base Atk +1; Grp +3; Atk +3 melee (1d4+2, tentacle); Full Atk +3 melee(1d4+2, 4 tentacles) and -2 melee (1d3+1, bite); Space/Reach 5 ft./5 ft.; SA-; SQ Damage reduction 10/magic, darkvision 60 ft., scent; AL N; SV Fort+0, Ref +2, Will +5; Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5

    Skills and Feats: Climb +10, Hide +3*, Listen +6, Spot +6; Alertness, Track

    Treasure: 500 sp; hoard total 50 gp

    Room #108 Room Features Several square holes are cut into the ceiling and floor, Someone hasscrawled "straight, straight, left" on the east wall

    Monster 1 x Stone Golem

    Stone golem: CR 11; Large construct; HD 14d10+30; hp 107; Init -1; Spd 20ft. (4 squares); AC 26 (-1 size, -1 dex, +18 natural), touch 8, flat-footed 26;Base Atk +10; Grp +23; Atk +18 melee (2d10+9, slam); Full Atk +18 melee(2d10+9, 2 slams); Space/Reach 10 ft./10 ft.; SA Slow; SQ Construct traits,damage reduction 10/adamantine, darkvision 60 ft., immunity to magic,low-light vision; AL N; SV Fort +4, Ref +3, Will +4; Str 29, Dex 9, Con -, Int-, Wis 11, Cha 1

    Skills and Feats: -; -

    Room #109 Room Features A stone ramp ascends towards the east wall, Someone has scrawled "TheSentinel of Pipes shall awaken when the Raven is broken" on the south wall

    Monster 10 x Vampire Spawn

    Vampire spawn: CR 4; Medium undead; HD 4d12+3; hp 29; Init +6; Spd 30ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; BaseAtk +2; Grp +5; Atk +5 melee (1d6+4 plus energy drain, slam); Full Atk +5melee (1d6+4 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Blooddrain, domination, energy drain; SQ +2 turn resistance, damage reduction5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,electricity resistance 10, spider climb, undead traits; AL NE; SV Fort +1,Ref +5, Will +5; Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14

    Skills and Feats: Bluff +6, Climb +8, Craft or Profession (any one) +4,Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search+8, Sense Motive +11, Spot +11; Alertness, Improved Initiative, LightningReflexes, Skill Focus (selected Craft or Profession skill), Toughness

    Treasure: 1100 gp; Potion of Fly (750 gp); hoard total 1850 gp

    Room #110 Room Features Spirals of green stones cover the floor, Someone has scrawled "When theTower is broken and the Keep of Chariots is laid to ruin, the line of Honorshall end" in draconic script on the south wall

    Monster 1 x Young Adult Green Dragon

  • Monster 1 x Young Adult Green Dragon

    Young adult green dragon: CR 11; Large dragon (air); HD 17d12+68; hp 178;Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 25 (-1 size, +16natural), touch 9, flat-footed 25; Base Atk +17; Grp +27; Atk +23 melee(2d6+6, bite); Full Atk +23 melee (2d6+6, bite) and +23 melee (1d8+3, 2claws) and +22 melee (1d6+3, 2 wings) and +22 melee (1d8+9, tail slap);Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone ofcorrosive (acid) gas 10d6, DC 22), frightful presence (DC 20); SQBlindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunityto acid, immunity to sleep and paralysis, keen senses, spell resistance 19,spells (caster level 3rd), water breathing; AL LE; SV Fort +14, Ref +10, Will+12; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

    Skills and Feats: Bluff +10, Concentration +13, Diplomacy +11, EscapeArtist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24,Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use MagicDevice +10; Alertness, Hover, Improved Initiative, Power Attack, WeaponFocus (bite), Weapon Focus (claw)

    Treasure: 510 pp; Sardonyx (40 gp), Tourmaline (100 gp), Violet Garnet(500 gp); Potion of Cat's Grace (300 gp), Potion of Sanctuary (50 gp); hoardtotal 6090 gp

    Room #111 Monster 1 x Young Adult Silver Dragon

    Young adult silver dragon: CR 13; Large dragon (cold); HD 19d12+76; hp199; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 27 (-1 size, +18 natural),touch 9, flat-footed 27; Base Atk +19; Grp +29; Atk +25 melee (2d6+6,bite); Full Atk +25 melee (2d6+6, bite) and +25 melee (1d8+3, 2 claws) and+24 melee (1d6+3, 2 wings) and +24 melee (1d8+9, tail slap); Space/Reach10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone of paralyzinggas or 40 ft. cone of cold 10d8, DC 23), frightful presence (DC 23); SQAlternate form, blindsense 60 ft., cloudwalking, damage reduction 5/magic,darkvision 120 ft., feather fall, immunity to acid and cold, immunity tosleep and paralysis, keen senses, spell resistance 20, spells (caster level5th), vulnerability to fire; AL LG; SV Fort +15, Ref +11, Will +15; Str 23,Dex 10, Con 19, Int 18, Wis 19, Cha 18

    Skills and Feats: Bluff +17, Concentration +18, Diplomacy +17, Disguise+17, Escape Artist +13, Intimidate +18, Jump +19, Knowledge (any 2) +26,Listen +28, Search +26, Sense Motive +18, Spot +28, Use Magic Device+17; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack,Weapon Focus (bite), Weapon Focus (claw)

    Treasure: 12000 gp; Rock Crystal (80 gp); Adamantine Dagger (3002 gp)(Small) (sheds light) (Requirement curse), Arcane Scroll (Charm Person (25gp)) (Drawback curse) (total 25 gp), Dagger (Medium) (+1 weapon) (2302gp), Pearl of Power (2nd level) (4000 gp) (design provides clue to function),Potion of Darkvision (300 gp), Wand of Ghoul Touch (29 of 50 charges)(Completely different effect curse) (2610 gp); hoard total 24319 gp

    Room #112 Monster 1 x Stone Golem

    Stone golem: CR 11; Large construct; HD 14d10+30; hp 107; Init -1; Spd 20ft. (4 squares); AC 26 (-1 size, -1 dex, +18 natural), touch 8, flat-footed 26;Base Atk +10; Grp +23; Atk +18 melee (2d10+9, slam); Full Atk +18 melee(2d10+9, 2 slams); Space/Reach 10 ft./10 ft.; SA Slow; SQ Construct traits,damage reduction 10/adamantine, darkvision 60 ft., immunity to magic,low-light vision; AL N; SV Fort +4, Ref +3, Will +4; Str 29, Dex 9, Con -, Int-, Wis 11, Cha 1

    Skills and Feats: -; -

    Room #113 Room Features A sloped pit lined with iron spikes lies in the north side of the room, A foulodor fills the room

    Room #114 Room Features Part of the south wall has collapsed into the room, Burning torches in ironsconces line the south and east walls

    Room #115 Monster 6 x Vampire Spawn

  • Monster 6 x Vampire Spawn

    Vampire spawn: CR 4; Medium undead; HD 4d12+3; hp 29; Init +6; Spd 30ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; BaseAtk +2; Grp +5; Atk +5 melee (1d6+4 plus energy drain, slam); Full Atk +5melee (1d6+4 plus energy drain, slam); Space/Reach 5 ft./5 ft.; SA Blooddrain, domination, energy drain; SQ +2 turn resistance, damage reduction5/silver, darkvision 60 ft., fast healing 2, gaseous form, cold resistance 10,electricity resistance 10, spider climb, undead traits; AL NE; SV Fort +1,Ref +5, Will +5; Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14

    Skills and Feats: Bluff +6, Climb +8, Craft or Profession (any one) +4,Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search+8, Sense Motive +11, Spot +11; Alertness, Improved Initiative, LightningReflexes, Skill Focus (selected Craft or Profession skill), Toughness

    Treasure: 70000 cp; Carnelian (60 gp), Rose Quartz (30 gp); Potion of DelayPoison (300 gp), Potion of Hide from Undead (50 gp); hoard total 1140 gp

    Room #116 Room Features A stair ascends to a balcony hanging from the north wall, Several pieces ofrotten leather are scattered throughout the room

    Monster 1 x Dread Wraith

    Dread wraith: CR 11; Large undead (incorporeal); HD 16d12; hp 104; Init+13; Spd Fly 60 ft. (good) (12 squares); AC 25 (-1 size, +9 dex, +7deflection), touch 25, flat-footed 16; Base Atk +8; Grp -; Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Full Atk +16 melee(2d6 plus 1d8 Constitution drain, incorporeal touch); Space/Reach 10 ft./10ft.; SA Constitution drain, create spawn; SQ Darkvision 60 ft., daylightpowerlessness, incorporeal traits, lifesense 60 ft., undead traits, unnaturalaura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis18, Cha 24

    Skills and Feats: Diplomacy +9, Hide +24, Intimidate +26, Knowledge(religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25,Survival +4 (+6 following tracks); Alertness, Blind-Fight, Combat Reflexes,Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch),Mobility, Spring Attack

    Room #117 Monster 1 x Young Adult Green Dragon

    Young adult green dragon: CR 11; Large dragon (air); HD 17d12+68; hp 178;Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 25 (-1 size, +16natural), touch 9, flat-footed 25; Base Atk +17; Grp +27; Atk +23 melee(2d6+6, bite); Full Atk +23 melee (2d6+6, bite) and +23 melee (1d8+3, 2claws) and +22 melee (1d6+3, 2 wings) and +22 melee (1d8+9, tail slap);Space/Reach 10 ft./5 ft. (10 ft. with bite); SA Breath weapon (40 ft. cone ofcorrosive (acid) gas 10d6, DC 22), frightful presence (DC 20); SQBlindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., immunityto acid, immunity to sleep and paralysis, keen senses, spell resistance 19,spells (caster level 3rd), water breathing; AL LE; SV Fort +14, Ref +10, Will+12; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14

    Skills and Feats: Bluff +10, Concentration +13, Diplomacy +11, EscapeArtist +9, Hide +4, Intimidate +11, Knowledge (any 2) +22, Listen +24,Move Silently +8, Search +22, Sense Motive +11, Spot +24, Use MagicDevice +10; Alertness, Hover, Improved Initiative, Power Attack, WeaponFocus (bite), Weapon Focus (claw)

    Treasure: 3900 gp; Box of Perfumed Candles (100 gp), Onyx Statuette (of aGod of Trickery) (1900 gp), Silk Coat threaded with Gold (900 gp); ArcaneScroll (Silent Image (25 gp), Sleep (25 gp)) (total 50 gp); hoard total 6850gp

    Room #118 Room Features Someone has scrawled "The silver dragon is not a dragon" on the west wall,A pile of barrel staves lies in the north side of the room

    Room #119 Room Features Several square holes are cut into the ceiling and floor, Someone hasscrawled a large X on the west wall

    Hidden Treasure Hidden (Search DC 25) Locked Good Wooden Chest (Open Lock DC 25,break DC 18; hard 5, 15 hp)

  • 250 pp; Deep Blue Spinel (700 gp), Jade (100 gp), Jasper (20 gp), MossAgate (12 gp), Onyx (40 gp), Rhodochrosite (15 gp); Arcane Scroll(Expeditious Retreat (25 gp), Summon Swarm (150 gp)) (total 175 gp); hoardtotal 3562 gp

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