The Road to Friedrichsburga specific item you need to complete a quest, solving a riddle to pass...
Transcript of The Road to Friedrichsburga specific item you need to complete a quest, solving a riddle to pass...
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TheRoadtoFriedrichsburgGameDesignDocumentPreparedby:T.AdamsLaBorde,UnbrokenTreatyGames
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TableofContents
RevisionNotes..........................................................................................................................3
Overview.....................................................................................................................................4Philosophy...........................................................................................................................................4Backstory.............................................................................................................................................4Gameplay.............................................................................................................................................5TargetPlatform/MinimumHardware:....................................................................................5VisualStyle..........................................................................................................................................5AudioStyle...........................................................................................................................................6ConceptArt..........................................................................................................................................6
UI...................................................................................................................................................7MainMenu...........................................................................................................................................7AvatarLeaderboard.........................................................................................................................7In-GameHUD......................................................................................................................................8LevelSelection...................................................................................................................................8LevelTypes..........................................................................................................................................9FullLevelList......................................................................................................................................9
Gameplay.................................................................................................................................11Mechanics.........................................................................................................................................11Controls.............................................................................................................................................12QuestsandAchievements...........................................................................................................12Assets.................................................................................................................................................14Characters........................................................................................................................................................14Environmental...............................................................................................................................................14Audio..................................................................................................................................................................15
BackStory...............................................................................................................................16JohnO.Meusebach.........................................................................................................................16SantaAnna,PenatekaChief........................................................................................................17Kateumsi,PenatekaChief............................................................................................................17Dr.Schubert.....................................................................................................................................17
Cinematics...............................................................................................................................18
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RevisionNotes
Version1.0
• It’sbeenalongday• Allsectionsadded• Somedetailsremaintobefleshedout
Version0.5:
• Addedbackstoryoverview• Addeddetailedbackstorysection
Version0.4:
• Addedphilosophysection
Version0.3:
• Addedassetslists
Version0.2:
• AddedUIsection• Addedadditionallocations
Version0.1.1:
• AddedlocationsDorfheim,Hamburg,andtheAtlantic• Addedtraveldetails• Removedsectionnumbers
Version0.1:
• Foundthistemplateonline• AddedSection1:DesignHistory• AddedSection2:GameOverview• AddedSection3:FeatureSet• BeganSection4:theGameWorld
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OverviewTheRoadtoFriedrichsburgisanadventuregamedesignedasaworkbookreplacement
fortheintermediateGermanclassroom(specificallymeanttobepairedwiththein-classRPG,theUnbrokenTreaty).
PhilosophyFun/LearningBalance Coretothedesignofanygoodeducationalgameisfun.Ifthegameisn’tfunenoughtokeeptheplayerengaged,it’snotfunenoughtoteachthemanythingreliably.Motivationisparticularlyimportantinlanguagelearningandistheveryreasonwebeganexploringacurriculumbuiltfromthegroundupasagame.Ifwelosethatmotivatingfun-factor,we’velosttheentirepointofdevelopingthegametobeginwithandmightaswellreverttotraditionalinstruction.InthecaseofRoadtoFriedrichsburg,thelitmustestisbestsummarizedas:ifIwouldn’tplaythisgameinmynativelanguage,wehavefailed.LanguageasaTool Languageisthemeansbywhichweencodeourthoughtsandtransmitthemtoothers’minds.Whilemanylanguage“games”arecontentinbeinglittlemorethanglorifiedflashcardapps,weemphasizerepeatedlyanddeliberatelythroughourdesignthatlanguageisameanstoanend.Itisatooltobeusedinaccomplishingsomegoal,whetheritbebuyingaspecificitemyouneedtocompleteaquest,solvingariddletopassthroughalockedgate,oracquiringdirectionstoyournextpointofinterest.Whilepassivelanguageuseisanecessaryandimportantskillforlearners,particularlyinthebeginning,activeproficiencyisthegoaltowardswhichourdesignleadstheplayer.OrganicTeamGrowth Designedtobeusedasanalternativetotraditionalworkbooks,inparticularwiththein-classRPGTheUnbrokenTreaty,itisimportantthatweimplicitlypromptplayerstoformstudygroups.Wethereforeincludeanavatarsystemwithaclearvisuallanguagedesignedtoconveyeachplayer’sexpertiseinagivenarea.Forexample,astudentwhohasmasteredtheaccusativecasemayhaveanavatardressedinashiny,gold16-galloncowboyhat,whileanotherstudentstrugglingwithverbconjugationmayhaveawagonwhosewheelsareinobviousdisrepair.Thisnotonlyprovidesacarrotonastickforstudentsintheformofcosmeticupgradesfortheiravatar,butalsoallowsstudentstoeasilyrecognizewhooftheirclassmatestheycancountontoanswerspecificquestions.
Backstory 19thcenturyGermanywasnotapleasantplaceformanyofitscitizens.Famineanddiseasewererampant,andthelandwasovercrowded.Itwasduringthistimethat
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pamphletsbegantocirculateaboutpromisingnewsettlementsinNorthandSouthAmerica.VariouscompanieshadbegunseekingtoprofitfromtheboundlessuntappedresourcesintheseregionsandmanyGermanssawthisastheiropportunitytoescapethedireconditionsoftheirhomeland.OurPlayercontrolsonesuchsettlerfromtheirsmall,ruralfarmingvillage,wherelocalfarmersstruggletoproduceenoughfoodtosupportthelocalpopulace,totheportcityofHamburg,wherethePlayermustbookpassagetoTexas. Texas,ontheotherhand,isalandfraughtwithacompletelydifferentsetofdangers.AstheplayertravelsfromKarlshafen(todayIndianola)toFriedrichsburg,theyseethearidlandscapeandeventuallyrockysoiloftheTexashillcountrythatstandsinstarkcontrasttotheverdantparadisepromisedtotheminthepamphlettheyfirstreceivedinGermany.Localsalsowarntheplayeroflocalindigenoustribes,liketheComanche,whohaveconductedraidsonsettlementsinyearspastandhavebeenknowntokidnapchildren.
Gameplay PlayerstakeontheroleofaGermansettlertravelingtoTexasinsearchofanewlife.Alongtheways/hetravelsthroughapseudo16-bitworldfullofmini-gamesandpractical,contextualizedlanguagetasksdesignedtointroduceandreinforcenewvocabularyandgrammaticalstructures.
TargetPlatform/MinimumHardware:ThegameisbuiltusingGameMakeranddesignedforWindows7,8,&10aswellasOSX.
VisualStyleThegameisrenderedinaPseudo16-bitstylefromanisometricperspectiveforbothstylisticandpracticalreasons.Thegameneedstorunsmoothlyonthewidestarrayofhardwaretypespossible.Likewise,the“classic”16-bitstylepreventsusfromhavingtoperiodicallyupdatethevisualstyletokeepupwithcurrenttrends.
SeereferencesbelowforanideaofhowthegameshouldlookinspecificlocationsvsintheOverworld.
FF6:Referenceforlocalities SMW:ReferenceforOverworld
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AudioStyleInkeepingwiththevisualstyle,theaudiointhegameapproximatesthestyleinmany16-biteragames.ThereisnovoiceworkofanysignificancebeyondtheoccasionalhitreactionsoundorthedinofthecrowdinalargeportlikeHamburgorKarlshafen.
Soundtrackinspiration:
• Dorfheim(faminestrickenstartingtown):SecretofManaOST–PhantomandaRose
• Overworld:SuperMarioRPGOST–WhereAmIGoing?• Hamburg(bustlingportcity):ChronoTriggerOST–Gaurdia’sMillennialFair• NeuBraunfelsSaloon:ScottJoplin–PineappleRag
ConceptArt1
1AllconceptartcourtesyofDr.JamesC.Kearney
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UI
MainMenu Themainmenuisrelativelysimple.Thebackgroundisa16-bit1850sTexaslandscape(possiblyanimated).ThegametitleiscenteredatthetopandbuttonsforNewGame/Continue,Options,andQuitareunderneath.Artandcolorschemesinthemockupbelowaretemporary.
AvatarLeaderboard
Playersareabletoviewtheirownavatarsaswellasthoseofothersintheirclass/group.Cosmeticupgradesearnedthroughvocab/grammarexercisesarevisibleherealongwithsettlernames.
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In-GameHUD
TheingameHUDisrelativelyminimal.QuestindicatorsappearaboveNPCsheadswhentheyhaveanactive/in-progressquest,orwhentheirquesthasbeencompletedandisreadytoturnin.Questtextispresentedinaseparatejournal,whichisdesignedtolooklikeanactualjournal—thinkDrake’sjournalfromUncharted,butprimarilytext.
Non-questNPCshavebuttonpromptsthatappearabovetheirheadswhenthePlayerisneartoindicatethattheyhavedialogueavailable.Dialogue,whetherquestrelatedorotherwise,isdisplayedinspeechbubblesaboveeachcharacter’shead.
Certainmini-gamesrequireadditionalUIelements,suchasthehuntingmini-game,whichfeaturesacrosshairstoindicatetheplayer’sintendedtarget.
LevelSelection LevelselectiontakesplaceintheOverworldmap,representedinthemockupbelow.Playersusethemouseorarrowkeystomovefromkeylocationtokeylocation,witheachhavingaspecificvocabularyandgrammaticalemphasis.ThePlayer’scurrentlocationisdisplayedatthebottomalongwiththatarea’slinguisticemphasis.
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LevelTypesLevelsinthegamecanbelargelygroupedintomandatoryandoptional.Optionalareasarehiddenuntilplayersexploreanddiscovertheirexistencethroughoptionalquestlines.Mandatoryareascontainquests/lessonsthatmustbecompletedasaprerequisitetomovingthestoryforward.Eachoftheseareascancontainmultiplequests,eachofwhichmustbecompletedbeforetheentireareaisconsideredclear.
FullLevelListMandatory
• Dorfheim• Hamburg• Atlantic• Karlshafen• NeuBraunfels• Friedrichsburg(PartsI,II,andIII)
Optional
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• Frontier• BanditAttack• OldMill• ComancheCamp
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Gameplay
TheoverarchinggoalofthegameistogetyoursettleracrosstheAtlanticandsafelysettledintheareaaroundFriedrichsburg,Texas.Thejourneyisbrokenupintoanumberofdifferentlocalities(see:FullLevelList),eachofwhichmustbecompletedinorderandisgatedbytestsofparticularvocabularyandgrammaticalstructuresintheformofmini-games.Belowisaflowchartthatshowsaroughoutlineofthegameplayloopwithinoneoftheselocalities.
Mechanics
Death
Asthepointofthegameislearning,thereisnowayforthePlayertoactuallydie.AllfailstatesmustbedesignedinsuchawaythattheydonotsetthePlayerbacksofarastobediscouraging.Thisisagamethatismeanttobefinished.Thechallengecomesfromthematerialbeingtaught,notnecessarilytheactualgamemechanics.
Mini-games
Inordertokeepthisdocumentassuccinctaspossible,eachmini-gamehasitsownseparatedocument.Asanexample,thehuntingmini-game,whichcanbeusedtoreviewgender,accusative,dative,and/orvocabulary,functionsessentiallylikeTypingoftheDead,wherethePlayermusttypeinthecorrectpromptinordertosuccessfullyhithis/hertarget.
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CosmeticRewards
ThePlayerearnsXPforcorrectlycompletingmini-gamesrelatedtoparticularvocabularylistsorgrammaticalfeatures.EarnedXPeventuallyleadstocosmeticrewardsthatpermanentlyaltertheappearanceofthePlayer’savatar.ThisvisuallanguageisimportantfortheAvatarLeaderboard.
Hidden(optional)Quests
Thesequestsserveasfodderforadvancedstudentswhowillfinishthematerialbeforetheclassisreadytomoveon.ThePlayercanfindthembyexploringoffthebeatenpathinlocalitiesandtalkingtoNPCswhoaren’texplicitlymarkedashavingquests.AnexamplemightbefindinganewspaperclippingwritteninFrakturandhavingtoanswerariddlebaseduponthecontentsofthearticle.
ControlsControlsarerelativelysimple.ThePlayermovestheavatarwiththearrowkeys,interactswithinteractableobjectsusingthespacebar,andusesthekeyboardtotypeinanswersforcertainmini-games.
QuestsandAchievementsInadditiontotheAvatarLeaderboard,playerscanearnXPtowardscertainachievementsbycompletingandevenrepeatingquests.ThisencouragesthePlayertopractice.IfusedwiththeUnbrokenTreaty,theseachievementscorrelatetoin-classbonusesforthatgame,
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suchasimprovedCharismaorincreasedsupplies.
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AssetsAllspritesmustfitintoa32x24pixelgridforpurposesofmovement.Theymaybelarger,butmustbeevenmultiplesonthex-and/ory-axis(e.g.NPCsare32x48).
CharactersTheSettler
NPCs
• Generic:o Shopkeepero Germanchildmaleo Germanchildfemaleo Shipcaptain
• Dorfheim:o Starvingvillagermaleo Starvingvillagerfemale
• Hamburg:o Dockworkero Immigrants(various)
• Texas:o USArmysoldiero USArmyofficero Settlermaleo Settlerfemaleo Comanchemaleo Comanchefemaleo SantaAnnao Kateumsio JohnO.Meusebacho Schubert
• Animals:o Steero Cowo Goato Buffaloo Hareo Squirrelo Sicklycowo Sicklypig
EnvironmentalNatural
• Trees(shortbushy)• Shrubs• Tumbleweed• Boulders
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Artificial• OldWesthouse• OldWestsaloon• OldWestgeneralstore• Stonehouse• Marketstall• Ships• Docks• Cobblestoneroads• Dirtroads
Audio Soundtrack
• Dorfheim• Hamburg• Atlantic(Peaceful)• Atlantic(Dangerous)• Karlshafen• TexasTravel(Safe)• TexasTravel(Dangerous)• Hunting• NeuBraunfels• NeuBraunfels(Epidemic)• Friedrichsburg• Comanche• Comanche(Barter)• Shop• Mini-gamesuccessstinger• Mini-gamefailurestinger
Effects
• Farmanimals• Coastal/Harbordin• Waves• Storm• Wagonwheelscreaking• Musketfire• Musketimpact• Variousanimalchatter(buffalo,cow,etc)• Animaldamage/deathgrunts• …
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BackStory
19thcenturyGermany2wasnotapleasantplaceformanyofitscitizens.Famineanddiseasewererampant,andthelandwasovercrowded.ItwasduringthistimethatpamphletsbegantocirculateaboutpromisingnewsettlementsinNorthandSouthAmerica.VariouscompanieshadbegunseekingtoprofitfromtheboundlessuntappedresourcesintheseregionsandmanyGermanssawthisastheiropportunitytoescapethedireconditionsoftheirhomeland.OurPlayercontrolsonesuchsettlerfromtheirsmall,ruralfarmingvillage,wherelocalfarmersstruggletoproduceenoughfoodtosupportthelocalpopulace,totheportcityofHamburg,wherethePlayermustbookpassagetoTexas.
Texas,ontheotherhand,isalandfraughtwithacompletelydifferentsetofdangers.AstheplayertravelsfromKarlshafen(todayIndianola)toFriedrichsburg,theyseethearidlandscapeandeventuallyrockysoiloftheTexashillcountrythatstandsinstarkcontrasttotheverdantparadisepromisedtotheminthepamphlettheyfirstreceivedinGermany.Localsalsowarntheplayeroflocalindigenoustribes,liketheComanche,whohaveconductedraidsonsettlementsinyearspastandhavebeenknowntokidnapchildren.
InMayof1847,JohnO.Meusebachfacesaloomingdeadline:beforeleavinghispostintwomonths,hemustestablishthefirstGermansettlementsbetweentheLlanoandColoradoriverinthesocalledFisher-MillerLandGrant.Ifhedoesnot,hisemployer,theSocietyofNoblemen(Adelsverein),losesitscontractualrightstothearea.WhatFisherandMillerfailedtomentionwhennegotiatingthecontractwiththeAdelsverein,wasthatthisareaisinsidetheComancheria—thehuntinggroundsofthePenatekaComanche.Needlesstosay,FisherandMilleralsofailedtoinformtheComanchethattheyweresellingtriballandtoEuropeansettlers.
SantaAnna,aPenatekaChiefoftheComanchetribe,hasjustrecentlyreturnedfromaneye-openingtriptoWashingtonDC.Havingseenthemoreestablishedcity,herecognizestheveryrealpossibilitythattheseGermansettlersrepresentthevanguardoftheComancheNation’sdoom.HereturnsconvincedthatnegotiatingapeacefulcoexistencewiththeGermansettlersistheonlywaytoensurethesurvivalofhispeople.Kateumsi,anotherComanchechief,agreesthatthesettlersposeathreatbutwouldprefertoseethemdrivenfromhishomelandforgood.
JohnO.Meusebach
JohnO.MeusebacharrivesinTexasin1845inordertotakeoverthedirectionofthesettlementofNeuBraunfels(todayNewBraunfels)andmanagethefuthersettlementintotheFisher-MillerLandGrant.AnalreadydifficultjobismadeevenharderwhenanepidemicstrikestheGermansettlers,ontopofwhichtheAdelsvereinsendsanother5000settlerswithoutanysortoffinancialsupport.Throughdiligenceandhardwork,Meusebachisabletostaveoffthethreatofdiseaseandevenfoundanewsettlement,Friedrichsburg(todayFredericksburg),betweenNeuBraunfelsandtheFisher-MillerLandGrant.Heentruststhe
2Throughoutthisdocument,werefertothevariousGerman-speakingstatesofthe19thcenturyas“Germany”purelyoutofconvenience.ThepresentdaycountryknownasGermanydidnotexistpriorto1871.Thiswillbemadecleartotheplayerinthebeginningofthegame.
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daytodayrunningofFriedrichsburgtoDr.Schubertwhoprovedhimselfduringtheepidemic.
Eventsquicklytakeanotherturnfortheworse,asDr.Schubert,afterformingamilitiaagainstMeusebach’swishes,travelstotheedgeoftheFisher-MillerLandGrantandreportsbackthatitliesinthemiddleofComancheterritoryamongsome40,000membersoftheComanchenation.Schubert’srunningofthesettlementitselfalsoconcernsMeusebachwhenhestartstonoticethatSchuberttreatsFriedrichsburgalmostlikehisownlittlekingdom.ThecitizensalsoseemtobeturningagainstMeusebach.
SantaAnna,PenatekaChief
OriginallyresistanttowhitesettlementofTexas,SantaAnnahasrecentlyreturnedfromatriptoWashingtonDCatthestartofourgame.HavingseenthevastnumbersofEuropeansettlersthatlieontheothersideofthefrontier,heisnowconvincedthattheGermansettlersinFriedrichsburgarethevanguardoftheinevitable.Henowseespeacefulnegotiationastheonlymeanstoensurethesurvivalofhispeople.
Tothatend,atthesigningoftheGerman-ComancheTreaty,SantaAnnanegotiatedtohaveoneoftheGermansettlers,EmilKriewitz,liveamonghistribe.Whetherforpersonalgainorthebenefitofhispeople,healsonegotiatedthathereceiveasubstantialpaymentascompensationforallowingthesettlersuseofhispeople’sland.Atthebeginningofourgame,SantaAnnahascomewithsomeofhistribesmentoFriedrichsburgtomeetMeusebachanddiscussthetermsofthispayment.
Kateumsi,PenatekaChief
AnotherComancheChieffromasmallertribe,Kateumsirepresentsperhapsthegreatestthreattothetown’sexistence.WhereSantaAnnahaschangedhismindandseeksapeacefulresolutionandcoexistencewiththeGermansettlers,KateumsiremainsconvincedthathispeoplecanneverhavepeaceaslongasEuropeansettlersencroachuponComancheland.ThereisonebenefittotheGermansettlersasheseesit.Theirchildrenarehardworkers,andwhenkidnappedandraisedasComanche,theymikefineadditionstothetribe.
Dr.Schubert
Dr.SchubertisputinchargeofFriedrichsburgafterhelpingstaveoffanepidemicthatthreatenedtheGermansettlementofTexasjustafewyearsprior.HeisconfronteddailywiththedangersfacedbytheGermansettlersinFriedrichsburg,nottheleastofwhichistherelativelackofconcerntheAdelsvereinseemstohaveforthewellbeingofthethousandsofsettlerstheyhappilytookmoneyfromandsentacrosstheAtlantictotheWildWestofTexaswithlittletonosupport.Tomakemattersworse,thelandisnotunsettled,aswaspromised.Thepresenceoflocalnativetribesthreatensthesecurityofthesettlers.OnanexpeditiontotheFisher-MillerLandGrant,Dr.Schubertdiscoverswhatheestimatestobesome40,000ComanchestandingbetweentheGermansettlersandhisemployerMeusebach’scontractualobligationtosettletheterritory.
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Schubertcomestotheonlyconclusionthatseemsrationaltohim:Meusebachandhisabsurdideashavetogo.HebelievesthefutureprosperityofFriedrichsburgwilldependonhim,thelocalAdelsvereinmilitiaheisleading,andtheirabilitytodefendtheGermansettlersfromtheComanchethreat.SchubertmustsavehisFriedrichsburg...
CinematicsIntro,Hamburg(arrival),Hamburg(departure),Atlantic(storm),Karlshafen(arrival),TexasLocality(departure),ComancheEncounter,BanditEncounter,Outro