The Product Canvas Tutorial V1.0
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Roman Pichler’s!
Product Canvas Tutorial!
Version 1.0!
Image source: http://mattovermatter.com/wp-content/uploads/2010/11/empty-canvas.jpg!
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Contents
Overview of the Product Canvas Crea4ng the Product Canvas Upda4ng the Product Canvas Product Canvas Tools
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More Informa4on
© 2006-2013 Pichler Consulting Ltd 3
• You can find out more about the Product Canvas at http://www.romanpichler.com!
• For ques4ons or feedback, please contact me at: [email protected]!twitter.com/romanpichler!
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OVERVIEW OF THE PRODUCT CANVAS
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About the Product Canvas
• The Product Canvas wants to capture ideas and requirements – Describes the big picture and the product details – Covers the user interac4on, the func4onality, the design, and opera4onal quali4es such as performance
• The canvas is designed to work with Scrum, Lean Startup, and Kanban – Replaces a tradi4onal product backlog
• The canvas captures the UX, and it supports a user-‐centered design approach
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About the Product Canvas Contd.
• The canvas assumes that you (roughly) know – Your target group with the needs the product should address
– How the product is likely to benefit the organisa4on inves4ng in it
• The Product Canvas is compa4ble with the business model canvas – The Product Canvas refines the product’s target group and makes the needs explicit
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The Product Canvas Structure
Personas
Vision Name
Big Picture Product Details
Your overarching goal. The name of the product.
The users and the customers, with the need to be addressed or the problem to be solved; described as personas.
The user’s interaction with the product and the product features required to address the needs of the personas. Epics, scenarios, storyboards, workflows, and constraint cards are great techniques to capture the interactions and the features.
The goal of the next sprint and specific implementable to reach the goal. The items are prioritised from one to n. They can be captured as ready stories: clear, feasible and testable user stories.
7 © 2006-2013 Pichler Consulting Ltd
Licensed under the Creative Commons CC BY-SA license.
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A Sample Product Canvas
8 © 2006-2013 Pichler Consulting Ltd
Personas
Goal Name
Big Picture Product Details
re-launch!website!
roman!pichler.com!
Search!for a course!
View !course!
description!Book !seats!
Mary!
HR !employee,!works in!a large !
company !
Wants to register employees for public training courses.!
1. Ready!Story!
2. Ready!Story!
3. Ready!Story!
4. Ready!Story!
5. Ready!Story!
Sprint!
Goal!
Pete!
Product !Owner; !
manages!
digital!products in!
a large !company !
Wants to acquire knowledge !
to help him
create and
enhance products.!
Read!blog post!
Access tools!
Watch!video!
Response time < 1 sec!
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9 © 2006-2013 Pichler Consulting Ltd
Product Owner and Team
Stakeholders incl. Users
Product Increment / MVP
Vision
Create initial!canvas!
Build!
Obtain!feedback/data!
Analyse!the data!
Learn and!update!canvas!
Product Canvas
The Canvas in Ac4on
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CREATING THE PRODUCT CANVAS
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Steps to Create the Canvas
Big Picture
Capture the!product features!
Personas
1 2
Product Details
3
Describe the
target group!
and the needs!
Create small, Implementable!
items!
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Product Canvas Workshop
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Product Owner Team
Teamwork!4-8 hour!workshop!
Product Canvas
Initial!canvas!
Vision
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Mary!
HR employee,!works for!
a large !company !
Wants to register employees for public training courses.!
Write Personas
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Picture and!name!
Need!Relevant!charac-teristics!
The template above is licensed under the Creative Commons CC BY-SA license.
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Persona Tips
• Your personas should be – Relevant – Believable – Specific
• Select a primary persona – Use this persona to decide what the product should look like and do
– Your primary persona may change for the next product version
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What we Achieved have so far
15 © 2006-2013 Pichler Consulting Ltd
Personas
Goal Name
Big Picture Product Details
Update!website!
roman!pichler.com!
Mary!
HR !employee,!works in!a large !
company !
Wants to register employees for public training courses.!
Pete!
Product !Owner; !
manages!
digital!products in!
a large !company !
Wants to acquire knowledge !
to help him
create and
enhance products.!
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Describe the Big Picture
• Start with epics
• Refine uncertain epics into scenarios or storyboards
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Describe the Big Picture Contd.
• Create design sketches to capture important design ideas – Either for individual epics/scenarios or for themes, which are groups of related epics
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Describe the Big Picture Contd.
• Iden4fy important opera4onal proper4es that relate to more than one epic or scenario; capture them on constraint cards; add acceptance criteria
• Examples are performance, robustness, interoperability, security
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The response time is less than a second for any user request.!
Performance Constraint!• 10 000 concurrent read and
write transactions take place!• Each transaction has a data size of 500 KB!
• The system configuration is “small enterprise “!
Acceptance Criteria!
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The Canvas has Evolved
19 © 2006-2013 Pichler Consulting Ltd
Personas
Goal Name
Big Picture Product Details
Update!website!
roman!pichler.com!
Search!for a course!
View !course!
description!Book !seats!
Mary!
HR !employee,!works in!a large !
company !
Wants to register employees for public training courses.!
Pete!
Product !Owner; !
manages!
digital!products in!
a large !company !
Wants to acquire knowledge !
to help him
create and
enhance products.!
Read!blog post!
Access tools!
Watch!video!
Response time < 1 sec!
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Describe the Product Details
• Iden4fy a sprint goal
• Determine what’s required to reach the goal – This may involve wri4ng ready stories: Select the appropriate epics, scenarios or storyboards and break out small, specific stories
• Add acceptance criteria to each story
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Project!duration!
Sprint goal:!
Learning!
Sprint goal:!Feature-
completion!
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Describe the Product Details Contd.
• For each new small story, consider crea4ng a detailed design sketch
• Capture story-‐specific quali4es such as performance on a constraint card
• A\ach the sketch and the constraint to the story as shown on the right
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As Mary, I want to see the up-coming events to select a training course.!
The events must load in less than one second.!
Sample Ready Story with Constraint Card and Design Sketch
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Ready for the First Itera4on
22 © 2006-2013 Pichler Consulting Ltd
Personas
Goal Name
Big Picture Product Details
Update!website!
roman!pichler.com!
Search!for a course!
View !course!
description!Book !seats!
Mary!
HR !employee,!works in!a large !
company !
Wants to register employees for public training courses.!
1. Ready!Story!
2. Ready!Story!
3. Ready!Story!
4. Ready!Story!
5. Ready!Story!
Sprint!
Goal!
Pete!
Product !Owner; !
manages!
digital!products in!
a large !company !
Wants to acquire knowledge !
to help him
create and
enhance products.!
Read!blog post!
Access tools!
Watch!video!
Response time < 1 sec!
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UPDATING THE PRODUCT CANVAS
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Product Product!
Increment!or MVP
Insights!from user!feedback!
Ready !stories!
Changes!!
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Feedback
• Feedback can be obtained from users, customers, and internal stakeholders depending on the sprint goal – To find the right a\endees, ask yourself: Who is required to validate the ideas and assump4ons, and to move the product in the right direc4on?
• Effec4ve research include – A product presenta4on – A user test – Releasing so_ware
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Sprint!Review!
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Product Canvas Workshop
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Product Owner Team
Teamwork!2-4 hour!workshop!
Product Canvas
Feedback
Updated!!
New!insights!
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Workshop Steps 1. Analyse the stakeholder feedback
Assess the quality and relevance of the feedback; determine what conclusions you should draw
2. Integrate your insights into the canvas Remove, adjust and add items
3. Select a new sprint goal 4. Capture the work required to reach the goal
This o_en involves breaking stories out of the appropriate epics Order the items depending on their contribu4on towards the goal You may ask the team to es4mate new or updated canvas items
5. Get the high-‐priority stories “ready”
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Canvas Update Op4ons
• You have two main op4ons to update your product canvas – Op4on 1: Before more development work is carried out, i.e., before the next sprint
– Op4on 2: While more development work is being carried out, i.e., during the next sprint
• The following slides explain the two op4ons
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Canvas Update Op4on 1
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Sprint!Review!
Sprint!Planning!
Canvas!Workshop!
End of sprint n Start of sprint n+1
Feedback!
Immediate!update!
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Here is another Look at Op4on 1
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Stakeholders incl. Users
Product Owner and Team
Sprint n Sprint n+1
Update!
canvas!
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Canvas Update Op4on 2
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Sprint!Review!
Sprint!Planning!
Canvas!Workshop!
Feedback/!data!
End of sprint n Sprint n+1
Delayed!update!
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Here is another Look at Op4on 2
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Stakeholders incl. Users
Product Owner and Team
Sprint n Sprint n+1
Update!canvas!
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PRODUCT CANVAS TOOLS
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Paper-‐based vs. Digital
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• You have two main tool op4ons – Using a paper-‐based canvas that’s visualised on the office wall
– Employing a so_ware tool
• I recommend star4ng with a paper-‐based canvas, and I general prefer working with a physical canvas ➭ Use a paper-‐based canvas first before selec4ng a so_ware tool
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A Paper-‐based Canvas
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• A physical Product Canvas provides three main benefits: – The relevant informa4on is visible and easily accessible – Paper cards and paper sheets facilitate effec4ve collabora4on
– Limited wall space creates focus and prevents capturing everything that might be relevant
• You may want to take pictures of your canvas to record how it changes over 4me
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Digital Canvas
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• A digital canvas is applicable when – The team is distributed, team members travel or work from home
– Tracing the changes on the canvas is required • There are various so_ware tools to choose from
– Wiki and JIRA/GreenHopper: Capture the personas and the big picture on a wiki, and the product details in JIRA
– A spreadsheet with two to three worksheets – A web-‐based tool such as Johan Steenkamp’s Business Model Fiddle: h\ps://bmfiddle.com/f/#/
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Thank you for your interest!
© 2006-2013 Pichler Consulting Ltd 37
Have fun working with the Product Canvas,
and let me know how you are getting on:!
twitter.com/romanpichler!
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