The Presence of Absence: Observing the Political in Play

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THE PRESENCE OF ABSENCE Observing the Political in Play Mohini Dutta @freyadutta

description

Can any medium exist outside of the political? Looking at media theory, cognitive theory, philosophy and personal stories to understand games and some of their community problems.

Transcript of The Presence of Absence: Observing the Political in Play

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THE PRESENCEOF ABSENCEObserving the Political in Play Mohini Dutta

@freyadutta

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MOHINI DUTTA@freyadutta

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MOHINI DUTTA@freyadutta

GAMES

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@freyadutta

IT WAS ALL SO NEW TO ME.GAMES COULD DO POTENTIALLYANYTHING. IT WAS INTOXICATING.

GAMES

image/ M.C. Escher: Metamorphose

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GAMES PROVIDE

A TERRAIN FROM

WHICH MEANING

CAN EMERGE

@freyadutta GAMES

image/Archigram: Walking Cities

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NOT THE NOSTALGIA

I FELT THE LOVE

@freyadutta GAMES

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A DARK MORALITY

TALE ABOUT PIECES THAT

DIDN’T FIT IN, AND SO

DESTROYED SOCIETY AS

WE KNOW IT

TETRIS@freyadutta GAMES

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@freyadutta GAMES

GAMES FOUND ME AT

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WHEREANYTHING GOES

@freyadutta GAMES

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SYSTEMS DESIGN OPTIMISES THE CHANCES OF MEANINGFUL ENGAGEMENT BETWEEN PLAYERS & THE SYSTEMS THEY INHABIT

@freyadutta GAMES

image/Wanderer above the Sea of Fog by Caspar David Friedrich.

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image/Bottleneck @ CoAP@helloAntidote

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@helloAntidote image/Sandwich Shop @ the UN

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WE PUSH BOUNDARIES WHEN WE PLAY

@freyadutta GAMES

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WE PUSH BOUNDARIES WHEN WE PLAY...HOW IS THAT NOT A POLITICAL ACT?

@freyadutta GAMES

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IS PLAY POLITICAL?

@freyadutta GAMES

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PLAY DISRUPTS THE WAY WE INTERACT WITH OTHER PEOPLE

image/May Day's Grecian Dance [Postcard 1917]

@freyadutta GAMES

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PLAY RE APPROPRIATES

SPACE

@freyadutta GAMES

image/ Painted video game cabinet by Nick Kuszyk @ Babycastles | 3D PacMan

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PLAY RE APPROPRIATES

SPACE

@freyadutta GAMES

image/ Painted video game cabinet by Nick Kuszyk @ Babycastles | 3D PacMan

DIGITAL PLAY: CREATING SPACES BY PLACING PARAMETERS TO DEFINE IT

ANALOG PLAY: CHANGING THE RULES AND

BOUNDARIES OF EXISTING SPACES TO ALLOW FOR NEW

INTERACTIONS

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@freyadutta GAMES

GAMES CREATE A VIRTUALITY INSPIRED BY A “REAL” BUT DO SO BY BREAKING DOWN & RE-MAKING THE VALUE SYSTEMS OF THE “REAL”

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@freyadutta GAMES

A COPY THAT IS MORE REAL

THAN THAT WHICH IT COPIES

SIMULACRA

HYPERREAL

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@freyadutta GAMES

GAMES CREATE A VIRTUALITY INSPIRED BY A “REAL” BUT DO SO BY BREAKING DOWN & RE-MAKING THE VALUE SYSTEMS OF THE “REAL”

MORE “REAL” THAN THE “REAL”, ARE GAMES HYPERREAL OBJECTS?

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image/ Jean Baudrillard | WoW Funeral Raid

@freyadutta GAMESSIMULACRA OBJECTS NOT BASED IN

A REALITY OR HIDING IT, INSTEAD CONCEALING

THE IRRELEVANCE OF REALITY TO OUR LIVES

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SIMULACRA

image/ Gilles Deleuze | Triad & Lesbian Spider Queens of Mars by Anna Anthropy

@freyadutta GAMES

A NEW SPACE WHERE THE ACCEPTED IDEAL CAN BE CHALLENGED & OVERTURNED

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@freyadutta GAMES

BAUDRILLARD SEES ENTROPY IN THE SIMULACRA

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@freyadutta GAMES

BAUDRILLARD SEES ENTROPY IN THE SIMULACRA

DELEUZE SEES

POTENTIAL

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WHAT ABOUT GAMES THEN?

@freyadutta GAMES

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@freyadutta GAMES

THE OUTSIDE IS NOT A SPACE ONE CAN OCCUPY TO BE OUTSIDE SOMETHING IS TO OCCUPY SOMETHING ELSE FROM WITHIN

image/ Elizabeth Grosz

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GAMES MIGHT EXIST OUTSIDE OF A POPULAR POLITICAL SPECTRUM

@freyadutta GAMES

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GAMES MIGHT EXIST OUTSIDE OF A POPULAR POLITICAL SPECTRUMTHEY MIGHT EVEN HAVE A POLITICS THAT IS NOT ESTABLISHED YET

@freyadutta GAMES

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GAMES MIGHT EXIST OUTSIDE OF A POPULAR POLITICAL SPECTRUMTHEY MIGHT EVEN HAVE A POLITICS THAT IS NOT ESTABLISHED YET

BUT THEY CANNOT EXIST OUTSIDE OF POLITICS

@freyadutta GAMES

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@freyadutta GAMES

image+ quote / Elizabeth Grosz | Illustration by Tom Leytham

“BODIES ARE ABSENT IN ARCHITECTURE, BUT THEY REMAIN ARCHITECTURE'S UNSPOKEN CONDITION”

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THE ABSENCE OF SOMETHING IS ANOTHER FORM OF PRESENCE

@freyadutta GAMES

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@freyadutta GAMES

THE ABSENCE OF THE POLITICAL IN POPULAR GAMES CULTURE REVEALS THE PRESENCE OF A DEEPLY CHARGED POLITICS

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@freyadutta GAMES

image + quote / Jean Baudrillard

“THE GENERATION OF MODELS OF A REAL WITHOUT ORIGIN OR REALITY”

GAMES CREATE A WORLD WHERE REALITY IS REPRESENTED AS AN UNREALISTICALLY PERFECT IDEAL

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@freyadutta GAMES

DO OUR CHOICES IN GAMES MATTER?WE ARE TOLD THEY DO...

SUPER-HONED FEEDBACK LOOPS

REASSURE US WHEN IN DOUBT.

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@freyadutta GAMES

OVERSTIMULATION IS A REPLACEMENT FOR EMPATHY

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@freyadutta GAMES

GAMES DO NOT NEED TO PARSE KNOWLEDGE, BUT MUST PERPETUALLY ADD DATA TO THE SYSTEM TO EXIST

image / Twine tech tree

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@freyadutta GAMES

THE COMMUNITY AROUND A COMMODITY IS ALWAYS A CAPITALISTIC ENTITY

image + quote / Jean Baudrillard

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WHAT POLITICS CARRY FORWARD

INTO A COMMUNITY BORN OUT OF & SUSTAINED BY A

COMMODIFIED ENVIRONMENT?

@freyadutta GAMES

image / GTA V release queues in Walsall

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@freyadutta GAMES

THE FORM OF GAMES IMPACTS THE NATURE OF GAMES [AND THEIR INHABITANTS]

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@freyadutta GAMES

AS LONG AS GAMES ARE LIMITED TO A SINGULARITY OF FORM, THE COMMUNITIES AROUND IT WILL REMAIN STATIC

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@freyadutta GAMES

DECLARING UNIQUENESS IS NOT THE SAME AS BEING UNIQUE

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@freyadutta GAMES

GAMES ARE NOT UNIQUE, AND NEITHER ARE THEIR PROBLEMS

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@freyadutta GAMES

THE TRUTH OF GAMES IS LIMITED TO WHAT THEY HAVE BEEN

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@freyadutta GAMES“The “possible” is an already performed version of the real while the “virtual” promises something different to the actual it produces; and always contains in it, the potential for something other than the actual.”

image + quote / Elizabeth Grosz

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@freyadutta GAMES

GAMES CAN BE SO MUCH MORE ...ONLY IF WE DEMAND MORE

IT IS INTOXICATING.

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@freyadutta GAMESWILL THE POTENTIAL OF GAMES SURVIVE THEIR CRUTCH OF STATICITY?

OR WILL ENTROPY CONSUME OUR MEDIUM TOO?

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MOHINI DUTTA

@helloAntidote

@freyadutta