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The Podunk Historia Made by: gooieooie

Transcript of The Podunk Historia - ssl-forum-files.fobby.net  · Web viewThat’s because the NES was nearing...

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The Podunk Historia Made by: gooieooie

Note: This book was made by gooieooie for the MOTHER 25th Anniversary Fanfest. This book was distributed for free on starmen.net. If you paid for this book, you have been ripped off! Please contact the seller. MOTHER, the MOTHER series, and all other things used in this book belong to Nintendo, APE, HAL, and Shigesato Itoi. Gooieooie does not take credit for the copyrighted content in this book.

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Table of Contents:

Introduction to the Podunk Historia – Page 1 What is MOTHER? – Page 2Characters you play as – Page 3 MOTHER’s battle system – Page 5The other games – Page 7 MOTHER 2 / EarthBound – Page 7 MOTHER 3 / EarthBound 2 – Page 8Story of MOTHER – Page 9 What do fans of MOTHER do? – Page 11Important people in the fanbase – Page 12Gooieooie’s MOTHER 25th Anniversary Walkthrough – Page 14 Introduction to the Walkthrough – Page 15 Podunk – Page 17 Canary Village and the Zoo – Page 22 Magicant – Page 25 Merrysville – Page 29 Reindeer and Snowman – Page 33 Spookane – Page 35 Yucca Desert – Page 37 Youngtown – Page 38 Dragon of Magicant – Page 39 Swamp – Page 40

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Ellay – Page 41 Mt. Itoi and Final Magicant Trip– Page 42 Credits and Closing – Page 47

Introduction to the Podunk Historia

Hi! I’m gooieooie, the creator of the Podunk Historia! This book was made for the MOTHER 25th Anniversary Fanfest over on starmen.net. What is the book, you ask? Well, it’s quite a few things! It has a complete walkthrough of the game, as well as some other goodies!I hope this book can also be used after the fanfest, to help people play through the game and also to help veterans learn new information! (…maybe.) So, what are you waiting for? Check the table of contents, go to the page of your choice, and enjoy!

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Page 1

What is MOTHER?I’m glad you asked! MOTHER is a JRPG, released for the Famicom in Japan. The game was created by Shigesato Itoi. Itoi is a copywriter, but he made MOTHER as another project. It was originally planned for an English release for the NES, along with a guide book. The game actually got fully translated and localized when Nintendo decided not to release it here. That’s because the NES was nearing the end of its time and games were shifting to the SNES, and the guide included with the game made production costs much higher. They were scared they wouldn’t get a profit, so they decided against a Western release. Instead, its sequel, MOTHER 2, was released here under the name of EarthBound. However, people found prototype cartridges of the localized first game! One cartridge got the ROM dumped from it, so now everybody can play the localized first game on their own emulators!

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The game was also rereleased for the Game Boy Advance in 2003, in Japan only. Along with EarthBound, the two games were released for the GBA on one cartridge as MOTHER 1+2.

Page 2 The characters you play asDuring your adventure in MOTHER, you will play as a young boy who leads his friends. Here are all of them!

Name: NintenMain Weapon: Baseball BatsBio: Ninten is a young boy who lives in the small town of Podunk. After a poltergeist struck his house, causing many strange things to happen such as a lamp attacking

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him, he left home to learn about the cause of the poltergeist, as well as to learn about his psychic powers: PSI.

Name: Ana

Main Weapon: Frying Pans

Bio: Ana lives in the snowy town of Snowman. Her mother disappeared, and she’s been waiting for Ninten’s help ever since. Page 3

Name: LoidMain Weapon: GunsBio: Loid is a young boy who attends Twinkle Elementary School. He was picked on until you come and get him to be your friend.

Name: Teddy Main Weapon: Knives

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Bio: Teddy is a tough looking guy with a kind heart. He lives for the day when he can avenge his parents’ deaths.

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MOTHER’s battle systemThe battle system in MOTHER is fairly similar to the battle systems of other NES JRPGS, such as Dragon Quest or Final Fantasy. Your characters attack, and the enemy

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attacks. If you run out of HP, you die. If all characters die, you lose the battle. Use attacks and other tactics to come out on top!

Here is a screenshot of it in action.

As you can see, the battles give you quite a variety of tactics to use, from attacking to using PSI to defending to running away.

Page 5Here is a shot of the GBA version, MOTHER 1+2’s battle system.(using Tomato’s MOTHER 1+2 English Fan Translation)

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It has a few differences, but is mostly the same.

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The other games

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The MOTHER series is a trilogy of three games. MOTHER is the first. It was followed by MOTHER 2, known as EarthBound outside of Japan, and then MOTHER 3, which is still a Japan-exclusive. Here are a basic overview of the other two games.

MOTHER 2 / EarthBoundReleased in 1995 for the SNESEarthBound revolves around Ness, an average boy living in Onett. One night, a meteorite crashes outside of his house, where he learns from an alien that the world will be destroyed by Giygas in 10 years. So, Ness sets off to counter Giygas’ plans.

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MOTHER 3 / EarthBound 2Released in 2006 for the GBAMOTHER 3 follows the story of Lucas, a young boy who must pull all of the Needles to save the world. Unlike MOTHER and EarthBound, both of which take place in the present, MOTHER 3 takes place far in the future.

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Story of MOTHERMOTHER takes place in the 1980’s, which is around the time that the game was released. At the start of the game, a paragraph of story is shown. It says:

“In the early 1900’s, a dark shadow covered a small country town in rural America. At that time, a young married couple vanished mysteriously from their home.

The man’s name was George, the woman’s name was Maria.

Two years later, as suddenly as he left, George returned. He never told anyone where he had been or what he had done. But, he began an odd study, all by himself.

As for Maria, his wife… she never returned.

80 years have passed since then.”

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It gives the game a mysterious feel from the start. The game then goes to a young boy, Ninten, who is sitting in his room. This is where Ninten’s journey begins. He will set off on a journey to save the Earth, but to keep away spoilers, I’ll keep that for the walkthrough!

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What do fans of MOTHER do?Fans of the MOTHER series are probably the most devoted fanbase to date. Many of the fans gather on starmen.net to discuss, play, and have fun with the MOTHER games. While this book was being written, the MOTHER 25th Anniversary Fanfest was going on at starmen.net, celebrating 25 years of MOTHER. The fans make petitions to get games localized. They call Nintendo, e-mail them, send them letters, and more in an attempt to get them localized and rereleased. Their efforts paid off for EarthBound: after years of trying, the game was released on the Wii U! (If you don’t have it yet, go and get it now.) They also make their own games together, make music, stories, art, and more about the series. Some of them hack into the un-localized games’ ROMs and translate them to English! The fanbase does a ton more, too: you can check it out online!

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Important people in the fanbaseThere are many people important to the fanbase: in fact, every fan is important! However, the people listed here are, in my opinion, deserving of getting a little extra recognition in the MOTHER community.

Tomato!Why: Do you really need an explanation? He fan translated MOTHER 3, and fan-translated all of the MOTHER 1 side of MOTHER 1+2! He’s also got a blog on the MOTHER series, and so much more!

Reidman!Why: He founded starmen.net, among other things!

Jeffman!

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Why: He helped Tomato with the MOTHER 3 Fan Translation, and so I think he should get thanks too.

Page 12Chewy!Why: She also helped with the MOTHER 3 Fan Translation! In addition, she fan-translated the novel of MOTHER 2, and even works with Itoi right in his own office at Hobonochi!

Chugaaconroy!Why: Though he doesn’t frequent starmen.net very much anymore, he has gotten many people into the MOTHER series through his YouTube channel, where he does Let’s Plays. Also, he did stream GPP3 of the 25th Anniversary Live Stream!

Shigesato Itoi!Why: He created the MOTHER series. If he hadn’t, starmen.net wouldn’t even exist today!

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And that’s all the people I’d like to mention right now! If you didn’t get mentioned, don’t feel bad. Everyone is important to the community, but I felt that these people deserved some extra credit. So there they are!

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Gooieooie’s MOTHER 25th Anniversary Walkthrough

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Introduction to the WalkthroughWelcome to Gooieooie’s MOTHER 25th Anniversary Walkthrough! This section of the book is just what the name would imply: a guide of the game, made for the 25th Anniversary of MOTHER for this book. I’ve written every single line of the guide myself, so it’s a brand-new guide! This will take you all the way from the start to the end. Enjoy!

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Things to note:-If you want to go to a specific point in the guide, check the Table of Contents back at the start of the book! It has a part for the guide, and it lists each section of the guide!-For a few reasons, the screenshots taken for this guide are from the GBA port of MOTHER.-This guide will not go after many secrets: it’s a guide meant to give you the directions for the game. If you want Page 15

to find secrets, go find them yourself! Of course, this guide will have some of the secrets.

Enjoy the guide! I hope it helps you play through MOTHER.

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Podunk Welcome to the

world of MOTHER! Start MOTHER by naming your characters: Ninten, Ana, Loid, and Teddy. In addition, you also name

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Ninten’s favorite food.

After naming, you’ll be taken through a briefing on the story of George and Maria, a young couple who vanished mysteriously about 80 years ago. Once it’s done, you’ll gain control of Ninten, who is sitting in a chair in his room. Head left from the chair towards the door, and your lamp will fly around the room and then attack you. Finish it in the battle, and the house will begin the shake. It’s a poltergeist! Head out of the room.Here, you will see four ways to go: two rooms on the top, a door leading to your room on the right (where you just came from), and a staircase leading downstairs on the left wall. Head to the upper wall and enter the door on the left. Here, you will see one of your sisters, and you will also see a doll flying around. Your sister is crying for help, so it’s up to you to jump in and lead the fight. Attack the doll, and when you beat it, the house will go back to normal. Success! Don’t leave yet, though: there’s still something important to do here! Go up to the shelf, and check the doll. (Remember,

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actually use the CHECK command: otherwise it won’t work!) Upon doing this, Ninten will find a music box inside the doll! He will wind it up, and hear a melody. If you check your status screen, you’ll see that you’ve obtained one of eight melodies. Once you’re ready, head out of the room.

PRO TIP: If you talk to your sister in this room, she’ll give you a free Orange Juice every time you talk to her! Repeat this a few times in a row to give yourself an edge on the healing side of things.

Once you’re out of the room, you’re pretty much done here. Head downstairs to find your mother at the door. She’ll talk about the poltergeist a small bit before the phone starts ringing! Head over to it and answer. On the other end is your father! Listen to him. He’ll eventually tell you that it’s time to go on an adventure to learn about your PSI, psychic abilities that you possess. He’ll also reveal that he left the key to your basement somewhere. However, you need the items in the basement for

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progression, so you’ll need to find the key. Head outside of your house to do so. Outside, you’ll see a big field open up before you. However, you’ll need to go back inside one last time to get your items, so to get the key, head to the left. Look: it’s your dog! Go right up to him and Check him. On his collar, you’ll find what you’re looking for: the Basement Key! Scurry back inside and use the key on the door on the top wall on the ground floor. Downstairs, you’ll find three boxes. Open ‘em up to find a loaf of Bread, a Plastic Bat, and the essential item down here: the Great-Grandfather’s Diary! This item is needed to access a later area in the game.

TIP: Did you stock up on Orange Juice? If you did, make sure you have enough spaces left in your inventory for the items down here: although you only NEED one of them, all three of them are very helpful for you right now.

With the diary in hand, you really are done here. Leave your house. Your big adventure is finally beginning.

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Follow the path from your home down all the way to a small bridge. There is a small house across from it, along with the next section of the path to town. There is a woman outside of the house, panicking. Talk to her, and she’ll tell you that her daughter, Pippi, has gone missing: AGAIN! She begs you to tell the mayor of the town, Podunk. Head into town and go to the Town Hall. It’s a building with a sign outside of it, marking that it’s the Town Hall. Head in and notify the mayor. Now you can go save Pippi in the Graveyard. However, you might like to train up first, gaining levels and cash to buy items and become stronger.

PRO TIP: Levelling to about Level 6 can really help you here. In addition, raking in funds until you have enough to get the strongest equips in the Drug Store can also really help you out. Consider taking necessary precautions before proceeding to Pippi’s rescue.

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Once you think you’re well prepared, head south. After heading down for a while you should wind up at another path. Follow it across to the right, and then downwards again. You should reach a small river and two bridges going to the right. Follow them. After you do so, you will start to see more and more dead trees. Run downwards through the opening, and don’t stray from the main path downwards. You will soon end up at: Podunk’s Graveyard! Prepare yourself with whatever you may need and then head in.The graveyard is a long place with lots of tough enemies. Near the entrance, there is a church. Don’t go in there: it’s a waste of time, and you run the risk of getting attacked by enemies on the way to the entrance or back. Instead, head to the right, sticking close to the wall to avoid getting confused. Go right until it goes down. From here, you basically need to head down, right, and then back up, but on the opposite side of the trees. This is easily accomplished by running down to the graves that you see, and then heading right and back up past them. Head up and you should find an open coffin nearby. Head inside, and then follow the staircase you will see. In the room at the bottom, you’ll see four coffins. Three of these four contain

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zombies which will attack you: and if you get killed, you’ll be sent all the way back to town, forcing you to come all the way back! The one on the bottom left is the one you need, though. Check it and Pippi will hop out. She’ll give you a Franklin Badge if you answer a few of her questions correctly. (Answer No, Yes) Whether you get the badge or not, Pippi will join you after she’s done asking you.

PRO TIP: Pippi joins your party just like a full party member does. She has her own level, own HP, and own attacks. She’s also much stronger than Ninten, so use this opportunity to get some easy levels for Ninten. Pippi’s not staying with you forever!

With Pippi at your back, run your duo back into Podunk when you feel you’ve got sufficient training done. Now head back to Town Hall and speak with the mayor again. He will praise you, and take Pippi into his own care, thus removing her from your party. He will then pay you $100. Then he will make a second request to you. There’s something going on at the Zoo, and he wants you to check it out for him. After agreeing, get the Zoo Key from

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Abbott, the mayor’s assistant. He’s sitting at the desk next to the mayor. Once you have the key, don’t head off to the Zoo just yet. Head into the drugstore, and head up all the way to the top floor. Once you’re there, talk to the cashier. He will ask you to buy a Canary from him. Refuse, and he’ll ask you if you’ll take it for free. Agree to this offer, because you need the Canary to progress but if you take the first offer it’ll cost you. Now, with the Canary, head back up, north of Podunk for the next part of the walkthrough.

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Canary Village and the ZooFollowing the path back to your house, there are a few options available to you. First, if Pippi didn’t give you the Franklin Badge it would be wise to head over to her house and talk to her, since she’ll give you another chance. Second, you can heal up at home. If you’re ready head down from Pippi’s house, or up from Podunk if that’s where you still are. On the path, you will see a sign. To the left of the sign is: another opening in the trees! Head in. Here, just follow the opening and you should end up at a walled-in area. On the bottom wall, there’s an opening. Head into the place. It’s a village full of canaries! Your goal here is to get the next melody, though, so start going north, to the top of the village. Here, you should see some pillars like the ones in the graveyard. Go to them. They’re yellow!

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However, there is a single white one. Go to the gap beside it… and then walk right behind it! Now head up again to find another canary. Use the Canary item, and you’ll see that it’s her baby! She will be so happy with her reunion that she’ll sing a song. What song? The second melody, of course! This is all you’re required to do here, so head on back to Podunk to heal if required. If not, head to the Zoo. To get to the Zoo, start at the Podunk Drug Store. From there, head right, and the head up. Continue upwards for past all of the turns. The path will curve and change course slightly, but continue with it. Eventually, you will reach a path in a “T” shape. You’ll want to head to the left and continue that way. Soon, you’ll see a gate. Continue down the path, and you will soon see an entrance with a sign saying “ZOO” posted above it. There’s something in front of the entrance, too: a monkey! Seeing as he’s blocking the entrance, you must talk to him. When you do, he’ll make noises… and then steal your Zoo Key! He will then flee into the Zoo. He broke the gate, so you no longer need the Key, anyways. So, head in.

PRO TIP: The Zoo is a difficult place. Many powerful enemies await you inside, made up

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of the zoo animals. Ensure you have the best equips and are at a good level before heading in.

The Zoo is mostly straightforward. From the start, head right, and then once the wall above stops, go diagonally up-right. Once you get to the top wall of the Zoo, head to the right until you reach a wall of trees, and then go diagonally down-left. You will eventually reach an opening in the trees near the bottom wall. From there, head right, and then diagonally up-right again. On your way up this time, you should see a building. This is your destination. At the top wall, another opening on your right will appear. Head through, and then go down again. You will then arrive at your destination: the building you saw just moments ago! Head in. Right away, the music will change to a high pitch screeching sound. There are a few rooms you can go to, mostly containing items like Rope, but to get to the boss, head up both flights of stairs and go into the room on the left. Here, you will be met with a capsule. Check it, and… a Starman Jr. will pop out!

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ENEMY TIPS: This is a boss fight. However, it shouldn’t be terribly hard provided you have the right equipment and have your level high enough. He has a move that can kill Ninten instantly: however, if you got Pippi’s Franklin Badge, you’ll be OK against it! Basically just attack away, keeping your HP decently high and you should come out fine.

As soon as you successfully defeat him, the capsule will fly away, and the sound will stop. The sound was what was causing the animals to attack! However, the sound has stopped, and so everything is back to normal. Exit the building and head out. The animals are now back in their cages, somehow. Take your time to look into the cages and read the signs: there are quite a few animals in the Zoo! However, there’s one that you should really be looking for: and that’s the monkey. The one that stole your key, remember? You’ll find him eventually. Check his sign: he’s the Singing Monkey! Hey, wait… a SINGING monkey? Yep, he’s got… the third melody! Listen to it. Now you are free to leave the Zoo. Your next stop is the Mayor’s office, so run back to Podunk to do that. Once you’re in Podunk, go to the Town Hall. The mayor

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will shoo you away without much reward or even acknowledgment. Some mayor! With that out of the way, your adventures in Podunk are over. Time to head off.

Magicant For this next part, you’ll need to have the Great Grandfather’s Diary in your inventory. If you never got it, follow the steps detailed in the first part of this walkthrough. If you left it with your sister, run home and grab it from her. Once you have it, continue with this guide.

From the Drug Store in Podunk, head back up to the “T” path near the Zoo. However, turn right instead of left this time. Follow this path, and you should soon reach a bridge with two policemen on it. Earlier, they would have stopped you. Talk to them now, though, and they’ll move for you. Run along and you’ll soon reach a cave. Head in. Inside the cave, you’ll find a pink stone with two X’s on it.

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Go right up to it, and then open up your menu. Don’t select Talk or Check: select PSI, and then Telepathy! You’ll be greeted with a question, which Ninten will automatically answer using the Diary. You’ll then be transported to a strange world called Magicant!

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You’ll find yourself beside a tall pink seashell. Head left, and then go north for a while. You’ll get to an opening at the top of this village area. Head up, and there will be a few tall shells making a pathway, kind of like pillars. Head up to find a trio of guards.First, talk to the middle guard. He will say that he’ll let you pass if you can solve his riddle. Use Telepathy again, and he will let you through. Head up to find a castle! Walk right in.

NOTICE: There are quite a few gift boxes in the castle, including some that will disappear if you take one of a few in a room! However, due to the fact that I actually don’t know what’s in every box, I’ll leave those to you. Look up the locations or figure them out yourself if you have to.

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In the castle, take the door on the left, and then the right one. Proceed down the carpet to Queen Mary. She will speak to you for a little bit, and then realize you want to hear her sing. She’ll tell you that she can’t! She begs you to learn the Eight Melodies that make her song. After this, she’ll let you go. You already have three of the eight needed, so you just need five more! You can explore the castle a bit, or you can leave. Once you do leave, it’s already time to leave Magicant. But, there are a few things that you can choose to do before leaving.

PRO TIP: Before leaving, like I said above, there are a few things you can do. First, if you want to, you can go to a house next to the village, and the person inside will give you an Ocarina. When used, it plays all of the currently obtained melodies! Neat! However, this is entirely optional, because Ninten will remember every Melody regardless of whether you have the Ocarina or not. You can also choose to train up a little bit. Also, there are a few shops in town. Here, you can pick

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up a few items, like an H20 Pendant, which is the best in the store (Twitch Chat’s choice). If you need money, there is a fountain a ways to the west of Queen Mary’s Castle. Use Telepathy on the fountain to withdraw money. If you’re ready to leave, continue with the walkthrough.

Once you’re ready, head right from the opening at the top of the village area. You will see a bridge: cross it. You will then see a pot. Go downwards to start seeing many, many pots. However, you need to touch a specific one. From the first pot you see next to the bridge, go down 13 steps, and then take a left to head into the pot. You’ll be greeted by a dark dungeon, with two holes in the floor. There are a few floors that look the same. To get through, go: right, left, left, right. You’ll end up in a big dungeon room. Head down from the ladder, and the continue downwards when you see the turn. You’ll end up at the bottom wall, so go right, then up. You can get the present if you want. It contains a PSI Stone. It’ll replenish your PP, and has a random amount of uses. Now go up, and then right. You will see a hole. It is strongly recommended that you go down there, because it

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has the Onyx Hook, an item which, when used, takes the user back to the center of Magicant. You’ll need to return to Magicant a few times, so going down there is advised. HOWEVER, there is a boss guarding the item, and if you even touch the hole, you’ll be attacked.

BOSS TIPS: The boss here is a fish. He has a couple of attacks that can deal pretty good damage to you, but as long as you have good equipment and are a high enough level, you should make it out.

After this, continue on upwards. You will need to head to the right once you reach the top wall. At the end, you will see a man blocking the door. Talk to him. He’s a Forgotten Man! He’ll act depressed, so just keep talking to him. Eventually, you’ll be given a few questions. Answer them No, and then Yes to make him disappear. Now, you can head through the door he was blocking. You’ll wind up… in another cave! This one, it seems, though, is flipped from the one you entered Magicant with. So, you can leave through the exit. Head north for a bit, and you should see a path off of the hill.

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Head down it, and then head north for a short while again, and you’ll reach: Merrysville!

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MerrysvilleNow that you’re in Merrysville, your next stop is the Twinkle Elementary School. Luckily for you, it’s right in front of you! The big building is the Twinkle Elementary School. Head inside! Here, you’ll find many classrooms, a staircase, and students. What you’ll want to do is head to the left and head up the stairs. Now head all the way to the right, and you’ll see another staircase! Try to go up it. You’ll get a message telling you that the door at the top is locked. Crud! You’ll need to unlock it. Head back downstairs, and then head all the way to the right wall. The door on the very right is where you want to go. It was locked earlier, but you’re free to head in now. The custodian will be inside. Talk with him. He’ll be grumpy, but to calm him down and get the

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roof unlocked, answer “Yes, Yes, No, Yes.” After you do this, he will bring you up to the roof and unlock the door for you. Great! Head up to the roof. Here, you’ll see… a trash can. It’s wiggling. If you talk to it, you’ll get a simple “?” Just Check it. You’ll hear someone talk to you. Talk to the can again, and then answer “No”. A boy will emerge from the can, calling himself Loid. He’ll tell you that he really wants to fly rockets produced by the Sweet Little Factory. Of course, this means Ninten needs to go through the trouble of getting one. But it’s required, so head off for there now. Page 29Leave the school, and then head down. Pass the hill that you entered town from, and keep going down. You’ll reach the factory very soon. Head in. Go left, and keep your eye on the upper wall. On the first ladder up, head up it. Now head right. Head up the next ladder on the upper wall, and then head left. You should soon see a trash can. Open it to receive a rocket! Now head back to the Twinkle Elementary. Once there, go up to Loid again. Talk to him again, and he’ll lead you downstairs with your rocket in hand. He’ll bring you to the lab, and try to make another rocket. He’ll absolutely fail, and then he will join your party.

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Awesome! With Loid in your party, you can leave the school.

Your next stop is the Duncan’s Factory.

PRO TIP: Loid is required to be alive at the end of this dungeon. You don’t have any revival skills or items yet, so you need Loid to be strong enough to hold his own in there. As a result, you may want to train Loid for a bit. A good place for some early training is in Magicant. Use the Onyx Hook to go there now. Or, you can try to get through the Factory with Loid as he is now, but it’s very likely you will fail.

To get there, go to the train tracks to the right of town. Follow them up, and you’ll soon reach a boulder blocking the way. From there head left, and then up. You’ll soon pick up a Pass. Keep going, and you’ll eventually reach the factory. A dog guarding the entrance will claim that the Pass is expired, and that you must have stolen it.

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However, it’s just a standard enemy, so it should be quite easy to kill Now you can enter the factory.

NOTICE: This place is absolutely HUGE. It’s so big, in fact, that I can’t describe very well how to get through it. So, for this part of the walkthrough, please let me direct you to this page:

http://walkthrough.starmen.net/earthbound0/image/maps/duncanfactory.png

This page has a full map of the factory. Thanks to starmen.net for the map!

Using the map provided above, make it to the end of the factory. You need Loid to be alive. Get to the room in the upper left corner, and then check the rocket and Loid will shoot it. To where, you ask? It’ll shoot all the way to the boulder… and break it! With the tracks cleared, you’re free to go on the trains.Leave the factory, and head two one of two places:

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1. If you need healing, head back to Merrysville to do just that.2. If you’re fine, head north on the tracks again from where the boulder was blocking. As you should remember, Loid cleared the way with the rocket in the factory.

Whenever you’re ready to head north, head to the next part of the walkthrough!

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Page 32

Reindeer and SnowmanFollowing the tracks north, you will soon see the train station. Here, you can board the train to various destinations of the world. First, take the train to Reindeer. At the station, talk to the old woman. She will ask you if you’re going to Snowman: say yes. She will give you a Hat, supposedly belonging to Ana of Snowman. Now board again, and this time take it to Snowman. From the station, proceed down and then right, and keep following the path where it may turn until you reach Snowman. She’s not in the town area, though. Still, you may want to save at a store or heal up. Once you’re ready, head to the right of town. After a short walk, you should arrive at a church. Ana is inside with her father! Use the Hat when beside her, and she’ll tell her dad she’s leaving to go find her mother. Now Ana has joined

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you! She’ll take her place behind Loid, unless you’re playing the GBA version, in which she’ll go in front of Loid. (This change was made for the GBA version, most likely to make it similar to EarthBound’s party order.) With Ana in your party… you’re actually done here!

PRO TIP: Like with Loid, you’ll probably want to use the Onyx Hook to head to Magicant, raising Ana’s level to a decent amount.

Page 33NOTICE: There is a side quest you can do in Reindeer, involving curing colds and a few other things. However, this guide will not cover it.

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Page 34

SpookaneYour next stop is Spookane. To get there, follow the tracks east from Reindeer’s stop. In town, you’ll notice it’s deserted and over-run by enemies. You’ll need to head south-east through the town, as that’s where all of the residents are living for now. Along the way, you’ll find the hospital and hotel. They’re much cheaper than the other towns: the Hotel costs just $18 for a room! If you want, you can rest there. However, the clerk is actually a

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Starman, so if you choose to rest there, you’ll have to fight him when you wake up. If you’re not feeling like taking that risk, then just continue onwards. Eventually, you’ll reach the residential area. People will tell you their houses have been taken over by monsters and ghosts. Chat with people, and eventually you’ll find a woman who will give you the key to the Rosemary Manor, which is apparently the source of all the paranormal activity in the town. She believes your group can stop them, so it’s up to you. Head inside.

PRO TIP: The enemies here are TOUGH. Very much so. There are a few that are OK, but you’ll want to be careful. Dust Balls, Armors and more could mean demise. Be careful as you make your way through.

Inside the mansion, your goal is to get to the base. It’s a pretty confusing maze if you don’t know what you’re doing, but to get through, simply go through the doors in each room like this:Up, Up, Down, Down.

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After you make it through, you’ll wind up in a small room. There is a Lifeup Cream in the box. Take it and then Check the Piano. What do you get? The next melody! Now you’ve got half of them! With that, you can leave the dungeon.

PRO TIP: You may choose to stay and level up here. Getting Ana higher would be a good choice, but Ninten and Loid will probably be fine by then.

Whenever you decide to leave, think carefully about your next action. You can choose to either head to the Union Station to heal in Merrysville, or you can head to the Union Station and then head east. To progress in the story, though, head east from the Union Station. You’ll see a bridge that’s been broken. You’ll need to head north… to find an opening eastward. You’ll end up… right at Yucca Desert, your next destination, and home of the fifth Melody!

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Yucca DesertWelcome to Yucca Desert, home of the fifth Melody! The sun here is blazing, and there are more than enough tough enemies to keep you on your toes. There are a few fun side quests you can do (including a message from Shigesato Itoi, the game’s creator!), but your main focus here is the fifth melody. To get it, consult this map.

http://walkthrough.starmen.net/earthbound0/image/maps/yuccadesert.png(Thanks again to starmen.net for the maps!)

If you look at the map provided above, you can see there is a strange looking cactus to the upper right of the tent in the desert. That’s what’ll give you the next melody! Head to it! When you get there, Check the cactus and you’ll get a strange feeling. To actually get the melody, you’ll have to use Telepathy. With that, you’re nearly done here! Simply head south to the tracks, and follow them down to Youngtown.

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YoungtownWelcome to Youngtown! When you enter, you’ll notice something odd: every single person in town is a kid! Ask around, and you’ll soon discover that the children’s parents were taken away. There is one thing that you’ll want to get here before following in pursuit of the alien: and that’s PSI Teleport. If you explore the town, you should find it near the left side of town. Go into the house, and use Telepathy on the baby. Both Ninten and Ana will learn PSI Teleport!

PRO TIP: PSI Teleport is an amazing move. Used on the overworld, it allows you to instantly travel to any town or city on the map! This can also be used in Magicant! This means that you can do some quick training or do something else in Magicant, and then can

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teleport back to a town without needing to walk all the way back!

If Ninten’s level is over 25, you can go to Magicant. That will be the next part of this guide. If it’s not, skip the next part and return to it later. So…If you’re level 25, head to the Dragon of Magicant part of the guide.If not, go to the Swamp part of the guide.

Dragon of MagicantThis part shouldn’t take you too long. Teleport to Magicant using the Onyx Hook, and then follow the steps earlier in Magicant, and get to the big dungeon room in the hole. Follow through the path again, but this time, take a left instead of a right near the hole where the Onyx Hook used to be held. You’ll see a dragon. Use Telepathy on it to start a battle.

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NOTICE: This only works if Ninten’s level is 25 or over. Be careful of this: you won’t be able to start the fight if Ninten’s level is below 25.

BOSS TIPS: He has lots of tough moves, so use your strongest moves to finish him off quickly. It’s much easier if you have Ana cast PSI Block at the very start.

Once you defeat it, it will sing the sixth melody. You just need two more!

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SwampThe swamp is huge. Another difficult to explain area, so I’m going to provide another map:

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http://walkthrough.starmen.net/earthbound0/image/maps/swamp.png(Thanks yet again to starmen.net!)

Once you make it to the sign that says Ellay is near, get ready! This is the final town you’ll visit in the game! Get ready and head in.

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EllayBeing the game’s final town, there are quite a few things to do here. However, your main goal lies in getting a new partner, Teddy. To do this, first head

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to the Dept. Store near the center of town and buy a ticket to the Live House. Next, head to the Live House, located in the bottom-right corner of town. Head in and use your ticket. Now, talk to the man dressed in blue near the stage. He’ll ask you if you want to dance: say Yes. Your characters will head on stage – and dance on their own, complete with a unique and funky tune! Watch it and enjoy. After it’s done, the leader of the gang in the town will approach you and fight you. However, he’ll stop after a few turns, so just keep up the fight for a few turns until it ends. After it does, he’ll ask to join you. You need to accept, so do so. Teddy will replace Loid in your party. He’ll also automatically take all of Loid’s items, too, so don’t worry about losing any of them. With that, you can head off. Head to the east side of town, and head through the path in the trees. You’ll soon get to a house with a healer. He’ll heal you up for free, and also give you unlimited free LifeUp Creams. How nice! Head northeast from the house to find a cave. It’s very tough, so arm yourself accordingly!

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Mt. Itoi and Final Magicant TripThis is the game’s final dungeon. Being so, it’s incredibly difficult. There are a bunch of items you can get here, but to get through the whole cave, use this map:

http://walkthrough.starmen.net/earthbound0/image/maps/itoicaves.png

And head through the lettered caves in this order: A, G, I, K. Now that you’re through, you’ll wind up on the cliffs. Head left, and you’ll see ropes on the rocks. You’ll basically need to climb up these. It’s fairly straightforward. Soon, you’ll end up at a house.

PRO TIP: If you’ve got any Bread with you, start dropping the crumbs NOW!

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Head inside and look around. There is a healer who will instantly heal your entire party, as well as a phone for saving. Save and heal up, and then head to the door on the left side of the room. Teddy will leave to make some phone calls, so Ninten and Ana end up in the room alone. Ana will reveal that she has feelings for Ninten! You’re given a choice of whether you share those feelings to her. Answer what you feel, and then they will start to dance. After the two dance for a while, Teddy will enter and tell you about some strange sounds coming from outside. Try to leave, though, and you’ll get into a fight with a huge robot! This fight is impossible, though: you can’t win. The robot will kill your entire party. Just as he does, however, Loid will come with a tank from the desert and smash it to pieces with the cannon. The problem is that he also hits your party. He’ll quickly take you to the base of the mountain to see the doctor.When you awaken, you’ll be in the doctor’s house. Head into the next room to see Teddy, badly injured and lying on the bed. He’ll tell you that he believes in your powers, and that you can put an end to the evil. Loid, feeling confident in himself again, will re-join your group. This is the party

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you’ll beat the game with: it’s time to head back up Mt. Itoi!

NOTICE: If you had Bread, as mentioned in the last PRO TIP, follow the Crumbs and you’ll be back at the top of the mountain. If not, you’ll have to do the whole cave and mountain mazes again.

Head back up the mountain using the steps at the start of this section. Once you’re up, head north from the house. You’ll find a lake. Start going around the lake, moving north from where you started, and you’ll soon find a dock. There’s a broken boat, but Loid can fix it up, allowing you to travel across the lake. Take advantage of this: you can actually control the boat, and it’s quite fun to do! When you’re ready to move on, head to around the middle of the lake to get sucked into a whirlpool. You’ll wash up in an undersea laboratory. Head down to get on the elevator: take it down. Once you reach the ground, simply head left for a while. There are no enemies down here, so you’re free of worry. At the end, there’s a ladder. Climb up it to find a robot, named EVE. She

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was built by your great-grandfather, George, to protect you. As soon as she joins you, however, the lab’s walls will crack, and the water will flood in. Your party will be scattered, and will all reappear on the shores of the lake. EVE kept you safe, and brought you here. Head north of the lake, and start to climb up the vines and ropes. You’ll eventually reach the top… but a robot will come down and start fighting you! Luckily, he’ll leave you alone, but he’ll actually destroy EVE. Her explosion makes him die as well, earning your group the victory. However, this leaves EVE beside you, in bits and pieces. Check her, and you’ll get the seventh melody. Just one more! Go on, and be careful. The enemies here are much stronger now that EVE is gone. You should likely flee, as you only need to go a little more before you get to the top. When you DO reach the top, you’ll see a gravestone. It’s marked with an XX, just like some other things in the game, including the stone leading to Magicant! Check it, and your great grandfather will communicate with you. After he does, he’ll give you: the eighth and final melody! Now use the Onyx Hook to teleport back to Magicant to tell Queen Mary. Go into the castle once you’re there, and talk to Queen Mary. She’ll ask that you sing to her the eight melodies. You’ll do so right away, and

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memories will start flowing back to her. She’ll reveal that she’s Maria, your great grandmother, and she’ll give you a little bit of backstory on Giegue, the one behind all this evil. As soon as that’s done, Magicant will suddenly become an empty plain. It was built solely on Queen Mary’s consciousness. After that happens, you’ll be placed back atop Mt. Itoi. Head north of the gravestone to enter the final cave. Inside, head north, and then continue north at the branch. If you want, you can enter the branching off room, but it’s mostly just extra dialog. Head north to get to: the final battle.

BOSS TIPS: At the very start, have Ninten cast PSI Shield Beta. This will half all damage in the battle! Since it’s really the last fight, you can use all the utilities you’ve got. At first, he’ll be attacking you furiously while telling you bits of his own story each time. Eventually, you’ll gain the Sing command. Sing the Eight Melodies to him, and he’ll perish. Make sure to keep your health up, though!

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After beating him, his mothership will fly away, and you’ll be treated to the ending. You’ll see many cutscenes, and then Ninten will go to sleep in his room after all of them. The cast will run at the bottom of the screen. CONGRATULATIONS! YOU JUST BEAT MOTHER 1! You’ll soon view the credits. After that’s all done, you’re completely done… or are you? A screen will come up saying, “I know that boy is home. Come on son and answer the phone. Something new has come up, and…”

What does this mean?

EarthBound/MOTHER 2! That Fanfest comes next year.

And with that, you truly have completed MOTHER 1. Congratulations!

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Credits and ClosingThe Podunk Historia was made by:Gooieooie – Writing, Pictures, Research… most stuffNintendoPixel – Critiquing, ArtLucas_Claus - CritiquingStarmen.Net – Maps, Extra Information

Thanks to everyone who helped me make this! Also thanks to starmen.net: I used the site’s maps in this guide. So thanks!

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Now, thanks to everyone reading this book. I worked pretty hard on it, and I appreciate you taking the time to read it! I hope it helped you out.

Before I finish, I want to thank Shigesato Itoi for making this game. Thank you from the bottom of my heart: we all love the worlds you created! The uniqueness, humor and dialog of the games are unforgettable.Once again, thank you all so much for reading!-gooieooie (P.S. EB Fanfest is next year! Woot!)

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It is now the end.