The Phenomenal Play Station (PS1) Shmups Games

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The Phenomenal Playstation (PS1) Shmups Library Note from racketboy: Following up on his epic Saturn Shmups Guide , BulletMagnet , walks us through the original Playstation’s well-rounded shooter lineup. It’s difficulty to declare a solid winner in the 32-bit 2D shooter wars, but the PS1 puts up an awesome fight against the Saturn. This guide will take us on a journey through the Playstation’s best down to the quirky andmediocre. A couple of notes to keep in mind… First, while I obviously tried my best to include every shooter released on the system, the PS1’s library is much larger than the Saturn’s, and right up until the end of the writing process I kept stumbling upon obscure titles I’d previously missed. While I’ve made use of every resource I could think of to make this article as comprehensive as possible, the possibility still exists that I could have overlooked something – if this is the case, please let me know and I’ll get around to adding whatever I’ve missed. Second, you might already be aware that a sizable number of shooters released on the Playstation were also available for the Saturn, and already have entries in that article – thus, if an entry covering one of those titles appears to be lacking certain core information about a game, chances are that it was already covered in the Saturn shmups guide , so feel free to check it out for additional details and such. DonPachi Picking up where Batsugun left off, newly-formed Cave, one of the few consistent shooter developers still in the business today, began its journey to the top of the genre heap with this release. PS1 owners sick of hearing about how much better the Saturn is for 2D games ended up getting a reprieve when this port hit the shelves – boasting a nearly arcade-perfect presentation and no slowdown problems (plus a budget re-release), this is the preferred pickup for most

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Transcript of The Phenomenal Play Station (PS1) Shmups Games

The Phenomenal Playstation (PS1) Shmups Library

Note from racketboy: Following up on his epic Saturn Shmups Guide, BulletMagnet, walks us through the original Playstations well-rounded shooter lineup. Its difficulty to declare a solid winner in the 32-bit 2D shooter wars, but the PS1 puts up an awesome fight against the Saturn. This guide will take us on a journey through the Playstations best down to the quirky andmediocre. A couple of notes to keep in mind First, while I obviously tried my best to include every shooter released on the system, the PS1s library is much larger than the Saturns, and right up until the end of the writing process I kept stumbling upon obscure titles Id previously missed. While Ive made use of every resource I could think of to make this article as comprehensive as possible, the possibility still exists that I could have overlooked something if this is the case, please let me know and Ill get around to adding whatever Ive missed. Second, you might already be aware that a sizable number of shooters released on the Playstation were also available for the Saturn, and already have entries in that article thus, if an entry covering one of those titles appears to be lacking certain core information about a game, chances are that it was already covered in the Saturn shmups guide, so feel free to check it out for additional details and such.

DonPachi

Picking up where Batsugun left off, newly-formed Cave, one of the few consistent shooter developers still in the business today, began its journey to the top of the genre heap with this release. PS1 owners sick of hearing about how much better the Saturn is for 2D games ended up getting a reprieve when this port hit the shelves boasting a nearly arcade-perfect presentation and no slowdown problems (plus a budget re-release), this is the preferred pickup for most any shmupper with a Playstation. That said, the scrolling shooter genre was in something of a state of transition at the time, and this is one of the games which headlined that shift nearly fifteen years later, how does it hold up on its own?

Taking the mechanics of the C-Type craft from Batsugun a step further, each of your three selectable ships will let loose its regular shots when the fire button is tapped, but will switch over to a more condensed, powerful laser if the player holds it down. Doing this will also slow your movement speed, which can come in handy when weaving through tight bullet spreads, as well as determine whether you use a standard full-screen bomb or a Mega Beam O Death when you decide to hit the B button. Enemy chaining also makes its debut here, awarding you extra points for taking down lots of enemies with only minimal gaps between kills, though you can also keep an eye out for opportunities to uncover hidden bee medals with your laser. Youve got a pretty small hit area to work with, so you can (and had better) exploit small gaps between enemy bullets to get out of almost any situation. Well, at least until you get to Stage 4 or so. As you progress, DonPachi almost seems to start pining more and more for memory-heavy old-school challenges, and will assume that you do too, sending quick waves of enemies, guns blazing, darting in from every which way with no warning, forcing you to either remember where they came from and when next time around or inevitably die in the exact same spot. This schizophrenic streak, paired with a LONG power-up curve (which is reset to square one when you die) will likely jar some players right off their couches, wondering where on Earth such a sudden and unforgiving change of tone came from. These annoyances aside, however, DonPachi should serve as a nice segue into modern-style shooting for a majority of players. Find DonPachi on eBay

DoDonPachi

Attention, those of you who happen to be both purists and Cave fans prepare to prostrate yourselves before your Playstations. While the Saturn port of DDP offered an extra mode at the expense of an arcade-perfect reproduction, those willing to fork out the extra effort (and cash) required to get their hands on this edition are free to banish any recollections of blocky explosions or muffled music to the abyss. Its just the arcade game and not much else, but its as close to the original as a home port has come, and thats a very good thing some of you already know why that is, but everyone else, keep reading. While many of the basic components of DonPachi (ship types, lasers, chaining, etc.) are back for an encore, nearly every element has been refined and polished to a new level altogether. For one thing, you can now choose to make each plane a shot or laser type, which beefs up that aspect of your firepower and also prevents it from returning to pea-shooter status after death. Stages are now designed to encourage much longer chains than before, so hardcore scorers will have plenty to keep them busy, though everyone else can get through fine via several other (though less lucrative) point allocation methods, most notably a max bomb bonus which builds up as you collect extra nukes. While the aforementioned chaining, though optional, is definitely a memory exercise, most of the previous games out of nowhere deaths have been exorcised, replaced by more aggressive enemies overall and a more gradual learning curve. The end result is a more exciting and smoother-flowing experience than before, which will almost certainly keep you hooked, and eager for another go even after youve finished.

The graphics, while similar in overall style to DonPachi, have been given a complete overhaul, and the detailed sprites, sparse rendering tricks, and bevies of neon-colored bullets are still a pleasure to behold more than a decade into the titles life. The cheese-metal soundtrack is an ideal accompaniment to the fiery explosions and other assorted chaos, though the songs repeat too often for my liking. One annoyance to note, however, is that in this version players will need to turn on the Wait option in the pause menu each time they begin, or else the game will run a bit too fast. Another inconvenience that the PS1 version forces you to deal with is that in 2P mode both participants must use the same ship and even in 1P mode youve got to make your selection in the Options menu. Weird. Aside from these relatively minor setbacks, and the rather steep price, DoDonPachi shines at least as brightly here as on the Saturn, and is an essential addition to nearly any shooter fans collection. Find DoDonPachi on eBay

Einhander

Everything changed for Squaresoft during the 32-bit era. Among other things, its longtime exclusive relationship with Nintendo came to an end, and the runaway success of Final Fantasy VII catapulted its name to sudden household status within the gaming community. As if the aforementioned wasnt enough, somewhere in the middle of it all they decided to put out, of all things, a side-scrolling shooter one with an odd German title (literally, one-hander), to boot. Notwithstanding, the title was well-received, and remains one of the PS1s best-known shmups two generations later strangely enough though, despite a healthy amount of fan fervor, a sequel has still not come to fruition. Though you might expect Squaresoft to have made an attempt to redefine the genre, as they did in the RPG realm, they actually chose to stick rather closely, in basic gameplay terms, to longestablished standards. You scroll sideways, you shoot stuff with a weak machine gun, your only default weaponmeanwhile your enemies are firing all sorts of nifty stuff back at you. Wouldnt it be nice to get your hands on some of the bad guys big guns for once? Actually, you can do just that aim carefully at certain enemies weapon pods and you can blast them right off, ripe for the collecting, thanks to your crafts handy-dandy manipulator arm. A choice of three selectable ship models allows you to handle the pilfered weaponry slightly differently, giving you some flexibility in how to approach the game the ability to adjust your speed on the fly also helps. In terms of scoring, blasting lots of enemies at once increases the point multiplier, so knowing which weapons to take into which enemy formations ahead of time is a must for getting your initials to the top of the list. As Square was wont to do, it made about the best possible use it could of the PS1s 3D abilities while dated somewhat by now, the overall ambience of the game is still effectively conveyed, and the soundtrack, while relatively standard techno, also does its part in setting the mood. Dont let the attractive settings distract you though while relatively modern by shooter standards, Einhanders not afraid to throw some near-unavoidable deaths at you, not to mention send you back to a checkpoint with all but your default armaments down the tubes. Some players might have been somewhat disappointed that this title didnt change everything, as they might have hoped, but for anyone willing to take some punishment in exchange for the opportunity to hit the

baddies with a taste of their own medicine, brush up on your Deutsch and pick this up. Find Einhander on eBay Find Einhander on Amazon

Gradius Gaiden

As gaming lore would have it, Konami had initially planned to bring this storied shooter Westward, but ended up deciding against it a shame, because not only is Gaiden (side story) one of the few Gradius entries created and tailored specifically for home console play, but its widely considered one of the series best, and a title that has the potential to appeal even to players who arent particularly fond of its siblings. As fate would have it, the game did eventually make its overdue trip via the PSPs Gradius Collection, but for those seeking the original experience Gaiden did well enough in Japan to earn a budget re-release twice over, so tracking a PS1 copy down isnt too tough or costly. For starters, this iteration offers you four selectable weapon sets, a la Gradius II, in the form of four distinct ships more importantly than that, however, you also get to choose from four shield varieties, and are even given the otherwise unheard-of ability to rearrange your power bar. Thats right if you want the Option or Shield section positioned at the far left for easy access, go right ahead and plunk it there. These tweaking opportunities give you much more freedom in terms of playstyle than almost any other Gradius now you can build your strategy around everything from quick, frequent invincibility bursts to hugging the ceiling and bombing away. Once youre set up and ready to go the game plays more or less like a classic Gradius, though now you can also power up your Missile, Double, and Laser to level two if you select any of them twice. The games look, for its part, is what Id define as attractively understated while few areas will make your jaw utterly drop in terms of what they throw at you visually, everything from the first levels snowstorms to the seconds heaps of scrap metal to the thirds refracting crystals, and so on, looks good without drawing undue attention to any specific aspect of itself. The music is similarly suitable, though again not to the point of distraction. Aside from whats already been said, all I can think to add is that Gaiden is considered to be one of the easier series entries, though considering how difficult the rest are thats not saying a heck of a lot. All told this is probably the best place to go for an introduction to the classic Gradius experience, as its hard to argue that its been done better anywhere else. Find Gradius Gaiden on eBay

Harmful Park

Chances are that even most longtime gamers have never heard of Sky Think Systems this is certainly understandable, considering that, aside from a pair of puzzlers (Kururin Pa! and its sequel), this was their only commercial game, and none of the companys output ever left Japan. Quite a shame, I have to say, considering that Harmful Park is one of its eras most unique and fun shooter offerings, combining a multi-faceted scoring system with a healthy dose of cheery eccentricity. A meet-up with this rare title will cost you, though (frequently to the tune of triple digits), so its good to know exactly what youre getting before taking the plunge. Charged with the task of taking back an amusement park from an evil scientist, youre equipped with a (potato) gun, (ice cream) laser, (pie) grenades, and (jelly bean) homing shots, each of which can be accessed either via scrolling selection or assignment to a specific button. Each is powered up individually, which takes awhile, but in exchange only the weapon youre using is powered down upon death your current armament also determines the effects of your bomb. Youll want to learn how to use each effectively, since aside from collecting gems and other items your main source of scoring potential is the ability to take down multiple enemies in a single shot for instance, horizontal lines of them are best handled with the laser, close groups with the grenades, and so forth. Oftentimes setting up rivals for a lucrative kill can be risky, not only to your shoot down percentage bonus but also due to the occasional and frustrating come-frombehind assaults that can pick you off if youre not paying attention. While both surviving and scoring are fun in and of themselves, the games real claim to fame is in the trimmings while the raw quality of the graphics isnt particularly impressive (some animations in particular are rather stiff), the wacky enemy and level designs, including a host of visual puns, are still a hoot to see in action, from popcorn poppers of death to zombie elephants to an inflatable dinosaur boss. Its all so constantly and unapologetically silly that you cant help but enjoy yourself if you need a break, though, the programmers also included a trio of minigames, based loosely on Pong, Combat, and the versus racing sections of Sonic 2, all of which support multiplayer. While the game is not very challenging on Normal and below, turn it up any higher than that and youve got a fight on your hands however you play this, though, youre all but certain to get back in line for another ride afterwards. Find Harmful Park on eBay

Raiden Project

Regarded by many shmuppers as the first truly arcade-perfect console shooter port, as well as the first to include a vertical-screen option, this early PS1 release is a compilation of top-down standard-bearers Raiden and Raiden II, and was considered viable enough to receive releases in all three regions. All of the localizations play well, though the US version lacks true tate mode (however, if you have a Gameshark there is a code to unlock it) and the Japanese version (which got several re-releases) is missing some of the restart options included in the Western iterations. Minor differences notwithstanding, just about any shmupper should have this in their collection. Ask most non-shmuppers to name any random shooter off the top of their heads if they dont go with Gradius, R-Type, or an older title like Galaga, theyre likely to mention Raiden. While its relatively unexciting pseudo-futuristic military trappings wont stand out much today, thats largely because this is the title that set in place much of what we now consider stereotypical genre features. Youve got 2 types of weapons and missiles to (very gradually) power up, a bulleteating bomb (with a nasty startup delay), a big hitbox, and yellow enemy bullets (which are likely moving faster than you can) to dodge. Scoring doesnt go much beyond fixed-value medals and shooting things, so anyone in the mood for some old-style blasting (and not much mercy) will be greeted with open arms. Raiden II hangs on tight to many of the elements introduced in its predecessor, but takes them a step further the same basic setting and overall styling is here, but the detailing has been improved, making the Raiden world a good deal more attractive than it was initially. Youve also got a new third weapon to collect (the famous purple toothpaste laser) and, if you use the 2P ship, a faster-activating (albeit weaker) bomb, as well as slightly tweaked movement. By default, you also instantly respawn after death instead of being sent to a checkpoint. While not a drastically different experience from its predecessor otherwise, the extra level of polish is still very much worth noting. The ports of both games, as mentioned earlier, are pretty much spot-on while there are few extras to speak of, the optional arranged soundtracks are a nice touch. As a closing point, there was a 2002 Japan-only release, also on PS1, of the first Raiden (and the first one only), under the Major Wave Arcade Hits label its not expensive or hard to find, but if you want both Raidens make sure to stick with Project. Find Raiden Project on eBay

Raiden DX

At first blush this might look like a remix of Raiden II, and on a VERY basic level thats what it is, but dig a little deeper and youll find a lot more on offer than a mere rehash. First off, the game features three separate, and somewhat misleadingly-named, modes to play through, each with its own layout and rules Training (more or less a score attack mode featuring one long level), Novice (the first five areas from Raiden II), and Expert (a full eight stages based on, but different from, Raiden II). While youve got the same weapons and whatnot from the previous game, nearly everything else has been given an impressive overhaul. The main addition that DX offers over its brethren is a load more scoring variety and depth. Remember those plain ol medals from before? Well, now they decrease in value if you dont grab em quick however, if your timings good, you can actually turn this new feature to your advantage. After a medal wears down to its lowest value, it will flash for a split second grab it right then and youll be rewarded with several times its original value in points (same goes for the Miclus dragons, when they show up). Also, by hovering over certain spots for a moment or two, you can reveal secret landscape features to blow up for additional bonus points. Bosses are now timed as well, and worth more if you can find ways to kill them quickly finally, certain risky/aggressive behaviors (like zipping through narrow spaces between bullets) will also add to your score. And were not quite done aside from the points immediately awarded to you during a stage, youll also have everything tallied up at the end of each level for additional rewards, so to max out your scoring potential youll want to do as much of everything as you can. In short, a formerly simple shooter has become a score attackers paradise. The icing on the cake is that, while the arcade rendition of DX was pretty full-featured on its own, the PS1 port (the only home conversion ever released), not content to simply replicate the original faithfully (which it does), has a load of exclusive (and great) extras. Not only can you adjust your autofire rate, record replays, and unlock a boss rush mode, but also watch a superplay, check out an image encyclopedia, and choose between three different in-game soundtracks (including that of the arcade-exclusive Viper Phase 1). Long story short, if you like Raiden, youll be in heaven here. And even if you dont, its still worth your while to give this entry a try you might be surprised at how addictive it can be. Find Raiden DX on eBay

Kyuiin

So a fairy has popped up out of your favorite fairy tale book and asked you to help rid the happily-forever-after realm of an evil wizard whos been messing up the stories. You readily agree to go, but then she inquires, if youre going to serve as a hero and all, where do you keep your fighter jet? Being a regular kid, of course, you possess no such thing. Maybe a giant robot, she asks? Sorry. A quick glance around the room reminds you, however, that aside from a little sister to serve as Player 2, you do have a vacuum cleaner handy No, I didnt make that up that is, indeed, the sequence of events that leads you, in Kyuiin (pronounced similarly to queen, its meant to evoke the sound of a vacuum cleaners engine), to ride around on a Hoover fighting giant frogs and who knows what else. Despite the kiddy trappings, theres some score attacking to be done here while shooting enemies with one of four collectible weapons will take them down, for more points youll want to use your vacuum hose to suck smaller ones up (and use them for bomb ammo) and sneak behind bigger ones to whack them with the electrical cord. Basically, youll want to do as little shooting as possible to come away with the most impressive numbers some might be turned off by this, though others are more likely to appreciate a departure from the shmupping norm (in case the thematic elements werent already enough). Unfortunately, past the unique ideas the game runs into problems for one thing, your character is both large and vertically-oriented, which by default makes evading attacks tough. Also, while your vacuum can slurp up some bullets as well as enemies to make this task a bit easier, the hose constantly wriggles up and down on its own and cannot be frozen in place, which frequently allows a stray small fry or its shots to sneak in and nail you. Though you can take two hits before dying, the initial one will knock off the vacuums hose and your bullet-absorbing ability with it, making surviving long enough to encounter a repair kit even harder than playing normally. On top of this the mixed 2D/3D graphics come off as rather mediocre overall, though the soundtrack is surprisingly rich. Finally, while the game got a Best reprint, its still hard to find all told, the games unique play mechanics can be fun, but this unusual tale is definitely not one for the masses. Find Kyuiin on eBay

70s Robot Anime Geppy-X

Plenty of shooters have been clearly influenced by various anime over the years, but few wear this fact on their sleeves as proudly as 70s Robot Anime Geppy-X, a parody of/tribute to the ever-popular giant robot subgenre masquerading as a shoot-em-up. Spanning an almost unheard-of four discs, there is a truckload of stuff here to make mecha fans giddy or cause them to laugh out loud levels are grouped into pairs and set up as television episodes, complete with opening and ending theme songs, and even a commercial break in between, hocking fake Geppy products, from action figures to shampoo. Over-the-top voice acting, retro-styled character designsyou name it, its probably in here, impeccably preserved. Of course, theres also the matter of how the game actually plays as your robot scrolls sideways, you can use the trigger buttons to shift between 3 different forms at any time. Each transformation has a main and sub weapon, both of which can be charged up for a more powerful attack, but also must be leveled up separately other than that, you can turn your mech around to attack enemies behind you, and unleash an occasional screen-filling super attack. Youve got a basic set of weapon powerups and health refills, but otherwise your only goal is to get from one end of each stage to the other intact. Its a cool enough setup, but the interface is a bit clunky your robot, as you might expect, is a big target, and hesitant to react to certain commands (i.e. you can only turn around or transform when youre not doing anything else, including shooting), which makes quick responses to many threats on the players part all but impossible. As was mentioned before, all the retro-cheese is great, though in similar fashion to a TV series DVD marathon youll wind up skipping the theme song and other repeating segments after youve seen them a few times. Progress in the game itself is also something of a drawn-out affair your life meter does not refill between stages, and your weapons are reset to square one if you load up a saved game, both of which can put you in a tight spot very quickly, especially as you get farther in to reach the end youd best be prepared to conquer the whole thing in one go. All told, oldschool robot fans will want this just to give their nerd cred the mother of all shots in the arm those looking for solid shooting action might want to hesitate, especially considering how rare and costly this one tends to be. Find 70s Robot Anime Geppy-X on eBay

R-Type Delta

While the Saturn was king on the shmup front when it came to exclusive arcade ports, the PS1 bested it by a wide margin in terms of unique console-only offerings, including this, the first R-Type game to opt for a polygonal presentation. While those once-impressive visuals have obviously aged a bit by now, the overall design and ambiance are still strong more importantly, however, Delta introduced several new elements into the series long-running formula, which were carried over into R-Type Final on PS2 and established as constants for the rest of the series unfortunately short lifewell, at least until R-Type Tactics and R-Type Resurrection were announced. As always youve got your Force pod, bit options, and 3 collectible weapons plus bombs and missiles, but the speed ups are history, as now you can (and at times, must) switch between four movement settings at will. Of course, you can also select three different spaceships to commandeer, all with differently-behaving Forces and weapon sets, a la R-Type III this gives you some nice flexibility in terms of play style, i.e. do you prefer having your Force chase after enemies and blast them automatically, or maybe latching it onto rivals and using the umbilical cord which stretches between it and your ship to block bullets? The most noteworthy addition, though, is the Dose meter if you use your pod, as opposed to your shots, to damage enemies and absorb bullets, the meter will gradually fill. Once maxed out, not only does the Force do additional damage, but awards extra points when used offensively, as well as a single-use screenclearing attack. Survival is still task one, but now youll also need to apply a little extra technique in order to give yourself the best shot at the clear, not to mention a high score. Of course, all the new stuff doesnt affect the series main claim to fame, namely its reliance on repeated playthroughs and memorization of stage layouts to guarantee success. Granted, if you have a bomb stocked it might save you from some sneaky rear-attacking drones in close quarters, but it wont do squat when a gigantic mech foot is heading for your cockpit because the screen didnt scroll as quickly as youd hoped. So long-time players neednt worry, theyll be right at home here further, many of your fellow faithful consider Delta to be perhaps the finest of its series in terms of overall design, as well as a good place for R-Neophytes to begin. While the game was released in all three territories (with an unlockable gallery and some nice player stat tracking intact), theres still some demand for it on the second-hand market, so be prepared to search a bit before reeling in a copy. Find R-Type Delta on eBay

GunBare! Game Tengoku 2

Following their hijinks in the Saturn-only port of the first Game Tengoku, Jalecos motley crew of video game and anime spoofs apparently felt like changing things up not only did they decide to put down roots exclusively on the Playstation for this followup, but in the process left behind their sprite-based origins in favor of a 3-D makeover. Not stopping there, they also decided to tack on a feature not seen in any other shmup to date instead of having the second player pilot an additional onscreen ship as usual, here your partner will have to pick up a Guncon and blast enemies with it, a la Lethal Enforcers or Time Crisis, even as you fly around and dodge bullets as per usual. Apparently collecting eggplants for bonus points wasnt wacky enough. While most all of the basic features of the first game are still here (a decent character selection, score attack mode, the aforementioned eggplants), quite a bit has also changed for one thing, youve got a Raystorm-esque lock-on cursor now, which allows you to attack background enemies, but it feels very tacked-on, as it can only track two targets at a time, takes forever to find its mark once fired, and doesnt affect scoring at all. Unfortunately, Raystorms uphill perspective is also along for the ride, and can prevent you from moving to the far edges of the screen, making collecting items and dodging shots a real pain. Even any sort of traditional stage structure has been deep-sixed instead of working toward the one-credit clear, you simply select one stage at a time (out of five, with a sixth unlockable), and when its done you select another. Theres no total high score to shoot for, just per-stage records. To sum up, while the first game felt like a shooter with some fan service elements attached, this one is more along the lines of a fan disc with a shooter clumsily duct-taped onto it your main goal, when you get right down to it, is to use the eggplants you collect during the levels to buy various video clips and other things (you can also use them to give your character more power at the start of each stage, but its close to cheating, as the games not very challenging to begin with). While the trademark humor is thankfully intact, and certain segments in particular are a hoot (this time theyre skewering vector graphics and Tamagotchi-esque virtual pets, among other game-related targets ripe for the picking), most of the graphics have aged badly, and all told it can only be considered a step down from the first entry. I wish I could recommend this one without so much hesitation, but Id advise shmuppers to think hard and honestly about just how much they liked the first game before springing for the sequel. Find GunBare! Game Tengoku 2 on eBay

Geki-Oh Shooting King

On technical merits alone, this port of Shienryu is inferior to its Saturn equivalent scores are not saved, tate mode is nowhere to be found, and theres some extra slowdown present. There are also, however, three things that Geki-Oh can claim which its counterpart cannot its inexpensive, its available in all three regions, and it has a few extra modes thrown in. As such, if youre unable to acquire (or play) either the Saturn port or Double Shienryu on the PS2 this isnt a bad pickup. In terms of the basic nuts and bolts the main Shienryu on offer here is mostly unchanged from its arcade and Saturn counterparts youve got three collectable weapons, some bombs, and some basic score items to collect as you blast whatever happens to be in your way, most notably some sort of big mean mecha-dragon. While Geki-Oh boasts of having nine different modes to try, three of them are simply easy, medium, and hard difficulty variations of the arcade game, and two others (Comical Mode and Ancient Mode) are identical to normal mode except for some silly presentational alterings. The other variations are a bit more interesting Stingy Mode is sort of a 2-stage score attack, which gives you no power-ups and makes all enemies worth only 1 point, while No Mercy Mode speeds up enemy fire to the point that you pretty much cant stop moving without being hit. Danmaku fans might enjoy Slow Mode, in which enemy bullets are far more numerous but are also slowed down, along with your crafts movement, encouraging lots of pattern weaving weirdest of all is Pocket Mode, a simplified shooter in every sense of the word, which looks like it could have been created for the Japan-only Pocketstation peripheral. All told, while this isnt the best version of the core game available, the extras are interesting (and the price is low) enough to still make it worth a look. Find Geki-Oh Shooting King on eBay Find Geki-Oh Shooting King on Amazon

Gaia Seed: Project Seed Trap

In a way, you might consider this the Radiant Silvergun of the PS1by in a way, of course, I mean in terms of price, as this is probably the most expensive shooter on the system, and also much harder to come across than Silvergun. So what do you actually get for your efforts if you determine to add this one to your collection? Well, its definitely

not as unique or epic as Silvergun, though that in itself isnt necessarily a bad thing in a nutshell, this is a solid pickup in most respects, though its rarity, and the corresponding price spike, likely put it out of the grasp of all but the most devoted shmuppers. Off the cuff, this game is most similar to the early-to-mid entries of the Darius series you have a main and sub weapon (actually, 2 of each to collect), a shield (which regenerates when not being hit), and no scoring system beyond collecting surplus powerups and destroying enemy formations. Aside from an occasional intense fire power shot, thats about all there is under the hood up on the surface, the graphical quality is nothing particularly notable, though the settings are evocative and change frequently, always giving you something new to look at. The music is also varied and not a bad listen at all. Decently-traveled shooter players will notice, in addition to the aforementioned Darius elements, references to (or ripoffs of, depending upon how cynical you are) several other shooters Gradius fans should definitely feel at home while fighting the third boss, for instance. In any event, the only thing aside from the price tag that keeps me from recommending this one is its overall low level of challenge despite three difficulty settings to choose from, the regenerating shield (on TOP of multiple lives) makes the journey less than taxing to complete, and may make some wonder if the trip, pleasant as it might have been while it lasted, was worth the investment. Find Gaia Seed: Project Seed Trap on eBay

Bokan Desu Yo!

While the first Bokan shooter made an appearance on both of the main 32-bit systems, this followup, for whatever reason, ended up as a Playstation exclusive (and, surprisingly, got a limited PAL release as Time Bokan: Yatterman). Once again youre walking (or pedaling) in the shoes of the ever-popular Tatsunoko villainess Doronjo and her hapless flunkies, determined to deliver a heaping helping of anti-justice to those pesky costumed superheroes. Those who played Bokan to Ippatsu! shouldnt have too much trouble settling in, though there are a handful of differences worth taking note of between the two games. For one thing, there are two modes to choose now a normal game as well as the special mode, which plays identically but throws in a few extra levels, different cutscenes, and an additional selectable vehicle once youre partway through. Otherwise all nine of the tanks, airplanes, and other wonky rides from the first game are available from the start, though some of their weaponry has been changed around of course, you can still collect skull icons for temporary invincibility, though you now have the handy option to activate it whenever you want, rather than being forced to use it as soon as the meters filled up. Youre also still packing unlimited bombs, and this time, if youre willing to take the risk of holding onto a loaded one for a few moments, you can power it up into an even bigger dose of exploding death. The latter addition, however, cant help but feel somewhat wasted, since the last games main scoring tactic, namely destroying multiple enemies with a single bomb, is nowhere to be seen, replaced instead by collecting the red gem point items as quickly as possible. Otherwise the game plays pretty much identically to the firstand, many shmuppers will be dismayed to learn, isnt

any more challenging than its precursor either. All told, despite the tweaks described above, a safe rule of thumb here is to recommend this to players who enjoyed the first Bokan shooter and its cartoonish goofiness, while advising those who didnt to continue to keep their distance. Find Bokan Desu Yo! on eBay

Bokan to Ippatsu! Doronbo: Time Bokan ShirizuAside from the slightly different title, a handful of minor presentation differences, and the existence of a Best reprint, this is the same Bokan game as was released on the Saturn. Youve got the same garage of garish super-vehicles, the same unlimited bomb stock, the same ability to roll out of the way of enemy fire, and the same meddlesome heroic types in need of a serious TNT-applied attitude adjustment. While not a bad play-through, the theme and relative lack of challenge will put off serious shmuppers as much as ever as with many other PS1 shooters, though, this one got a reprint, so it might be cheaper to find on Sonys system. On a final note, be sure not to mix this one up with the subpar racing game Bokan GoGoGo, also released on the PS1. Find Bokan Desu Yo! on eBay

Raystorm and Raycrisis

While the Playstation version of Raystorm, a 3-D followup to Layer Section, lacks some of the extra content from the Saturn version, which was released later on, the systems more advanced 3-D capabilities result in a better-looking game overall further, thanks to the cleaner presentation, there are fewer issues in spotting enemies and bullets amidst all the floating polygons, so the playability improves a bit too. Thus, for most players, this is the preferred port on technical merits, not to mention the easier one to find, having been localized to all three regions, unlike its counterpart. The basic idea is similar to its predecessor, except with a slightly tilted vertical-scrolling perspective aside from your basic blasters youve got a lock-on cursor floating in front of your ship, which allows you to fire homing projectiles at anything that passes under it, and the more enemies you can waste at once the more points you get. A few additions, most notably a second

selectable ship and a smart bomb, give you a bit more flexibility, but youll still end up being taken down by unforeseeable threats much of the time. Only minor changes were made for the localization, so purists shouldnt have many issues here on the flipside, however, its definitely not a newbie-friendly title, at least on default settings. Raycrisis, the final entry of the Ray trilogy, is actually a prequel to the other two games, and sends you flying around inside the brain of the computer that youll find yourself fighting from the outside in later entries. As a result your surroundings are more surreal and free-form than before, covered in wonky colors and populated by even weirder enemies. The basic gameplay isnt too far removed from Raystorm, though one addition of particular note is the Encroachment meter basically, any enemies you fail to destroy will increase the meter, and if it gets too high the current level will end early, landing a blow to your scoring potential. This makes getting through the stages a more frantic affair for score-crazy types, as theyll be unable to risk spending too much time setting up juicy multiple kills while it can be argued that this feature allows for a bit of flexibility in terms of difficulty depending on the players potential, many simply find it to be more irritating than its worth. Other than that, the only other changes worth mentioning are a third selectable ship, several color choices for each, the ability to pick three of the first five stages to go through, and a Special Mode which sends you through all the levels in one fell swoop, but with fully-powered weapons and a few system changes. Working Designs also insisted on keeping Pocketstation support for the localization, so anyone who imported one can load and play PocketRay on it. Import-savvy types might be interested to know that a Double Shooting compilation featuring both Raystorm and Raycrisis in one package was released in Japan not a bad way to get ahold of both in one fell swoop. One final but important note is that theres a bit of drag on the ships in both of these games, which will pull them slightly toward the center of the screen after they stop moving its not a game-killing issue on its own, but enough of an annoyance to put some off. Find Raystorm on eBay Find Raycrisis on eBay

G Darius

While Darius Gaiden managed to swim its way onto both of the 32-bit systems, its followup (and the final Darius game to date) was only ported to the PS1, and was a system exclusive for a long time, until the Taito Memories collections on the PS2 hit the shelves. There are various theories floating around as to what exactly the G stands for, though about the most credible Ive heard is that its short for Genesis, as this game supposedly occurs earliest in the series timeline. In any event, aside from the distinction of being the only Darius to use polygonal graphics, this title is notable for its numerous additions to the stubbornly basic workings of its ancestors many players (even quite a few sprite lovers) have taken such a liking to these new features that theyve praised this entry as the best Darius game released. The standard blaster/bomb/shield weapon combo is still here, of course, though as in Gaiden once youve reached a certain level you cant be powered down below it. Moreover, this time around you can not only capture and convert mid-bosses, but almost any non-boss enemy in the game

to help you out, via a limited supply of capture balls. Your bomb stock is gone, but replaced with a more interesting feature remember those captured enemies I mentioned a second ago? If you dont need them fighting alongside you, you can sacrifice them either to clear the screen of small fry, or to fire up an Enormo-Beam o Death of course, bosses have access to their own EBoD, which gives you the opportunity to pit yours against theirs and mash buttons in an attempt to do massive damage, a la Metal Black. While interesting to mess around with in and of themselves, taking advantage of captured enemies and their various uses is also essential for scoring. While the port replicates the look of the original faithfully (not too surprising, since the arcade version ran on Playstation-based hardware), it is unfortunately plagued with a good deal more slowdown here than it was there on the plus side, the game includes a unique Boss Rush mode, and also earned itself a trip to all three regions, making it easy to find. Of course, being a Darius game, youll be faced with lots of seemingly-impossible challenges until youve memorized where to dodge and when the best time is to bring out your big guns, but anyone whos played the series before already knew that. If youre up for this most non-traditional of fish fries, the PS1 is a good place to fill up your plate. Find G Darius on eBay Find G Darius on Amazon

In the Hunt

Irems unique submarine shooter rises to the surface on the PS1, and despite the systems purportedly inferior 2-D abilities, actually turns out a bit better here than on the Saturn, having largely exorcised the latters slowdown problems. As on Segas system the game managed to secure a release in all three regions (not to mention, surprise surprise, a reprint in Japan), so its not a particularly tough one to locate on the radar (sonar?) either. Of course, even with the improved speed all of the games innate problems are still floating around, most notably a sluggish player craft thats frequently forced into areas which greatly restrict movement not the most appealing of combinations, especially when youre being shot at. You do still have the unique setting and detailed sprite graphics though, so you could certainly do worse than this as far as a cheap pickup for your PS1 is concerned heck, you even get an optional arranged soundtrack and slightly easier Playstation Mode included alongside the arcade originals. Just keep in mind that the developer is best-remembered for R-Type, not this. Find In The Hunt on eBay

R-Types

Speaking of R-Type, for reasons unknown, Irem felt compelled to offer most of its shooter love to the PS1 during its heyday aside from its most famous exclusive offering, R-Type Delta, the companys most notable gift was this simply-titled compilation of R-Type and R-Type II, the first arcade-perfect home ports of both titles. Many longtime shmuppers hold the original game in particularly high esteem, especially considering its release date, for its unique level designs and the debut of the handily indestructible Force device, which could be attached to the front or back of your ship or left to float free youll need to memorize the layout of the levels to use it most effectively though, as a sudden rear attack is frequently tough to react to unless youve got everything in position ahead of time. Aside from a small selection of weapons and accessories youve got no get out of jail free cards either, so be prepared to Blast Off and Strike the Evil Bydo Empire many times before succeeding. R-Type II plays nearly identically to the first, though youve got a few more laser and missile choices, along with the ability to charge up a stronger beam cannon. There are also fewer stages this time around, though youll still be hard-pressed to make it through them all in one credit. Alongside the games themselves is a small but nice selection of extra content, including enemy and ship data, a rundown of the storys chronology (R-Type being one of the few shooters that bothers to include much of a backstory to begin with), and the ability to skip ahead to later stages instantly to practice. All three regions were treated to this release, so unless youre particularly turned off to older or memory-heavy titles you owe it to yourself to snap it up. Find R-Types on eBay Find R-Types on Amazon

Strikers 1945 II

The PS1 avenges itself upon the Saturn after the formers lackluster port of the first Strikers sent Psikyo fans over to Segas side. This time around, not only is the Playstation edition the better of the two, but the game makes its way overseas to both the USA and Europe of course vertical mode was cut and it was confusingly renamed to plain old Strikers 1945, but whatever. Theres nothing much to mention in terms of extra features, but a well-done port of the arcade original is no bad thing, especially to aficionados of Psikyos style. Of course, most of this games audience likely knows the basic drill already World War II setting with giant robots, random opening stages, orange bullets, and memorization tactics.

Indeed, this title plays very similarly to the original Strikers 1945, and thus much of Psikyos previous output as a whole for one thing, it retains the scoring system of the first, which rewards you for collecting point items at the right moment. The only real major change, aside from a slightly reworked roster of airplanes, is a new charge shot system you can still charge up more powerful attacks like before, but this time theres a meter which affects how strong it will be. As you shoot down enemies with your uncharged weaponry it will slowly fill, up to a maximum level of three a fully-charged blast can inflict huge damage, even on bosses, but cant be used often, as the meter will empty afterwards. Thus, youre forced to strategize to a greater extent than before do you want to use a few weaker charge shots to make the stages easier, or save it all up for a swift takedown at the end? All told, if you dont mind adding another Psikyo title to your collection, take a little time to find this and guess what, this one is yet another member of the budget reprint club in Japan, so importing it should be cheap as well, if youd rather not deal with the shortcomings of the localized versions. Find Strikers 1945 II on eBay

Thunder Force V: Perfect System

After witnessing the solid reception that their 3-D Thunder Force got on the Saturn, Techno Soft decided to send it over to the PS1, saddled with a few extra features now-defunct publisher Working Designs also took notice, and determined to release the game in the US, with another handful of changes, most notably in the form of a few hidden ships and modes, which become available after completing the regular game. As was mentioned in the Saturn section, the presentation here is actually worse than it was on its original console, especially in terms of the backgrounds, which look far flatter and more lifeless than before considering that this edition was touted as an improvement over the former release, not to mention the PS1s reputation for beefier 3D abilities, its a strange and slightly disappointing sight to behold. Just about everything else, for its part, has survived unscathed all the stages, weapons, and other features, plus the extras, are all present and accounted for. As on the Saturn, though, this is a double-edged sword, since the newly-added kill things quickly for more points scoring system is thrown out of whack (along with much of the rest of the game) by the super-powerful Free Range weapon, which is nigh-unstoppable when you have it and sorely missed when you lose it. Of course, those who enjoyed blasting stuff with wild electronic rock tunes wailing in the background in the earlier entries can certainly still do that here, which isnt a bad thing to have on your resum. One final feature that this title shares with its Saturn counterpart is a reprint of the Japanese release, so a little effort should see you through if youre looking for this. Find Thunder Force V: Perfect System on eBay Find Thunder Force V: Perfect System on Amazon

Zanac X Zanac

Another sought-after PS1-exclusive shooting specimen, this compilation of old and new served as the swan song of longtime developer Compile, noted by shmuppers for Blazing Lasers and its ilk, but known to most as the Puyo Puyo guys. While three and a half slightly-varying versions of the original Zanac (Disc, ROM, Arranged, and Score Trial) are included here, the real showpiece is an entirely new chapter in the series, Zanac Neo, which brings the series closer to modern shooter standards. While some of the companys castoffs can be seen more recently in the credits of releases by Milestone and Compile Heart, this is the original groups final project, and a must for fans of their older work your devotions will certainly be tested, though, as this is one of the rarest and costliest shooters on the system, frequently breaking the Ben Franklin barrier. What may strike you most about the original Zanac is how manic it is, considering how long ago it was unleashed upon consumers. Stuff comes flying from all directions with surprising frequency, and you dont have a modern-sized hitbox or smart bombs to bail you out what you DO have is a moment of invincibility whenever you snag an item, which youll need to learn to use to survive. Otherwise youve got a basic blaster and a selection of eight subweapons (most of which are controlled by a second button) to see you through while the game varies what it throws at you somewhat based on the weapon youre using (a unique feature at the time, and even now, really), you can still find yourself dying repeatedly after screwing up once, thanks to low post-death invincibility time and a long road to maximum weapon power. Of course the graphics and sound are also quite outdated, but on the whole even those who prefer more advanced shooters might find themselves surprised at how much they find to like here. On to Zanac Neo we go while the visual and aural face-lift (bringing the series to somewhere between 16- and 32-bit standards in terms of its presentation) is the most obvious new feature, theres quite a bit more to have a gander at. Youve still got the same core main/sub weapon setup, but now you can select from three ships (and a fourth unlockable one) to further vary your enemy-blasting possibilities moreover, youve now got a charge shot, which can set off chain reactions (and point bonuses) among enemies close to its target, as well as cancel bullets, though it needs time to recharge between uses. Theres also a simple chain scoring system as long as you dont let any enemies escape without being shot down, your score goes up faster than normal. Of course, missing that one speedy bugger can be frustrating, as can semi-frequent what hit me? deaths, though a generous extend rate (another carryover from the original Zanac) helps to offset them (perhaps a bit too much). While Neo isnt as far removed from its predecessors as some might hope, others will love it for that same reason which camp you belong to will likely affect how willing you are to hunt this elusive package down. Find Zanac X Zanac on eBay

Capcom Generation 1, 3, and 4

These compendiums of Capcom classics are pretty much exactly the same as their counterparts on the Saturn, save for two facts of interest first, each of these titles (as well as Volume 2, which contains Ghosts n Goblins and its two sequels, and Volume 5, a Street Fighter collection) got two reprints in Japan, making them possibly easier to track down, and second, the first four volumes were bundled together and released in Europe, a boon to PAL gamers looking for an old-school fix. Otherwise, these are the same arcade-accurate ports with a bit of fan-friendly extra icing on top. A quick overview of each: Generation 1 includes 1942, 1943, and 1943 Kai, three of Capcoms most famous early shooters. As the titles suggest youve got a World War II setting on your hands, though obviously things have been spiced up a bit 1942 is the most basic of the bunch, but also the preferred game for some, thanks in large part to the fuel meter introduced in 1943 and carried over to its remix, Kai. While the later games have better presentations and more varied weaponry, the traditional lives have been replaced with a fuel meter which constantly decreases and must be maintained by refills. While relatively unique, some consider it more of a hindrance than an enhancement in any event, for others this trio might be worth picking up for the games historical influence on the genre, if nothing else. Capcoms time machine heads about as far back as it can go in Generation 2, which features Vulgus and Exed Exes as well as two non-shmups. Both titles are very basic, especially the former, which is the first game Capcom released about the only things it has over Space Invaders are background scrolling, more advanced graphics and a limited-use missile weapon that can destroy a line of enemies. Exed Exes adds in a few more powerups, bonuses, a bullet-clearing bomb, two-player mode, and some slight technical upgrades, but both games have a tendency to flood the screen with enemies whose numbers are hard to control with the basic weaponry youre given. If that sort of setup has a tendency to frustrate you, hesitate before you plunk down the cash for this one. While the only candidate on Generation 4 that might qualify as a true shmup is Gun.Smoke, I figured I might as well devote a few words to Commando and Mercs as well for the heck of it. The first title replaces the usual flying spaceship with a walking cowboy, and gives you three separate buttons to aim his guns at five different angles to take down a seemingly endless supply of bad guys. Commando doesnt scroll automatically, but allows you to aim your machine gun in eight different directions, or toss a grenade forward to take out covered adversaries its sequel, Mercs, runs on the same basic concept, but spruces up almost everything, from the graphics to the more varied weapons and settings. Anyone who enjoys Shock Troopers or other such games should be interested in a look at some of the genres front-runners on offer here. Find Capcom Generation Series on eBay

Konami Deluxe Packs

As is the case with the Capcom Generations collections, Konamis shooter compilations are equally well-executed on the Saturn and PS1, though the latters editions, as usual, ended up getting a bunch of reprints (oddly enough theyre still not much less expensive than their counterparts). While lighter on extras than Capcoms similar offerings, its tough to complain about arcade-perfect ports of some of the companys most notable shooters, especially if youre not interested in the recent PSP equivalents. Again, a quick overview Lets start with the Gradius Deluxe Pack, which includes the first two arcade entries in the series. The original title, as youd expect, introduces many of the set pieces that the games became famous for, such as the power-up bar, orange-oval options, and ring-spitting Moai heads. Its pretty basic compared to its descendants, but is still surprisingly fun even today. Gradius II further refines the formula, giving players a greater selection of weapons and a more personalityinfused presentation the famous announcer got his start here. As with any Gradius game these two can sometimes frustrate if you die and lose all your enhancements in a tough spot, but if you can get past this rough patch you should be in for a pretty good time. On its heels is the Parodius Deluxe Pack as with its inspiration, the first two arcade-released Parodius games are found here. The two play nearly identically that is to say, like Gradius, but with a few extra features, such as the bells from Twinbee, stuffed in here as well. The only major difference is that the second, Gokujo, has more characters and a wackier, more entertaining presentation, though the first certainly isnt without its notable moments (giant invincible Vegas dancing girl, anyone?). Otherwise, with the addition of the crazy humor, almost everything that I could say about the Gradius games applies here in equal measure. As on the Saturn, PAL gamers were treated to a localization (under the simplified name Parodius!), though the USA was once again left to do without. Switching things up a bit with a pair of vertical shooters is the Twinbee Deluxe Pack, featuring the popular Detana Twinbee and Twinbee Yahho! While Detana weirdly lacks a tate screen option, otherwise things are as they should be, presenting a bright, colorful world and a bunch of wacky things to see and (cutely) destroy. Aside from the trademark trimmings, the most notable things about both are the Xevious-style two-plane gameplay, which requires players to not only shoot flying enemies but separately bomb ground-based ones, as well as the famous bell powerups, which will change their colors (and rewards) when shot. Yahho! adds in a few additional weapon options as well as some of the best graphics seen in a cute-em-up theres nothing especially deep to be found here, but its still fun just to see everything this series world has to offer, as long as the sugar-coated setting and some slightly dated mechanics dont put you off too much. Last but not least is the Salamander Deluxe Pack Plus plus, apparently, because it includes three games instead of two, namely both Salamanders and the remixed variant, Life Force. Oddly enough, this is the only PS1 deluxe pack that didnt get a reprint, making it the hardest and most costly to obtain. Considered a sister series to Gradius, these games contain many of the same elements, though (with the exception of Life Force) they ditch the power-up bar and stick to

traditional pickups, as well as exchange checkpoints for instant respawn after death, and send you to some vertically-scrolling stages along with the horizontal standards. In some ways the changes are for the better, but sometimes they can also prove extra-frustrating whether one prefers Salamander or Gradius is mostly a matter of taste. Find Gradius Deluxe Pack on eBay Find Parodius Deluxe Pack on eBay Find Detana Twinbee Yahho! Deluxe Pack on eBay Find Salamander Deluxe Pack on eBay

Jikkyo Oshaberi and Sexy Parodius

While the first three Parodius games saw release on the PS1 via a pair of compilations, the latter two earned themselves stand-alone releases, and are particularly sought-after to boot. In case I needed to tell you this, the ports are just as good here as on the Saturn neither ever got a reprint, though, so these games are a tad harder to come across than their earlier counterparts. They also play differently in several ways, though most of the core aspects of the former titles are still here in one form or another. Jikkyo Oshaberi Parodius, also known as Chatting Parodius, was originally released on the Super Famicom, with the 32-bit remake attaching the subtitle Forever With Me. As the title suggests, there is a background announcer who never shuts up, though you can turn him off in the options menu the games most interesting elements, however, are gameplay-related. While the presentation, as youd expect, is not quite up to par with most of the other Parodius games, and as a console-based entry its a bit easier than the arcade games, it has the largest character roster in the series, as well as the most scoring tricks and extras, including tandem two-player attacks, two mini-modes and a bunch of hidden collectible fairies to look out for. One or two of the extras are PS1-exclusive (the Saturn had a few unique offerings of its own), but for the most part the game is the same regardless of system. Again, the title of Sexy Parodius gives you a pretty good idea of what to expect while theres nothing pornographic in here, there is plenty of anime cheesecake and PG-13 innuendo alongside the trademark silliness this time around. Once more, though, the titles most interesting element is gameplay-related while youre completing stages in order as usual, each level has an extra task to pull off (collecting a certain amount of items, shooting down enough of a particular enemy, etc.) aside from just beating the boss and getting out alive. Whether or not you complete the task at hand determines not only the inter-stage image youre treated to, but also which level you go to next, and eventually the ending you get. Everything else is pretty much the same, except for a new item that you can feed other items to make stronger, but overall, so long as the games shameless appeal to its audiences baser instincts doesnt dissuade them, Parodius fans shouldnt be disappointed. FindJikkyo Oshaberi Parodius on eBay Find Sexy Parodius on eBay

Image Fight and X-Multiply

Irems semi-obscure and tough-as-nails duo is available on each of the major 32-bit systems, and since both editions are close to arcade-perfect, shooter fans can rejoice and prepare for a virtual beatdown of epic proportions. Theres not much of anything to mention in terms of extras, but there is plenty of challenge for anyone interested in some of Irems non-R-Type shooters. X-Multiply, a side-scroller, plays most similarly to the aforementioned standard-bearing titles, but instead of a Force device your ship will grow a pair of bullet-blocking metal tentacles, which react based on the way your ship is moving. You cant detach them to dispatch distant threats, though, so youll need a slightly itchier trigger finger than usual, not to mention the ability to stomach some really weird settings and enemies all in all, though, if you like R-Type youre likely to welcome this offshoot with open arms. Image Fight, one of a select few Irem vertical-scrollers, is actually the first shooter the company released after the original R-Type as such, despite the difference in screen orientation, the gameplay feels surprisingly similar. While the signature Force pod has been ditched in favor of up to three gunpods (which can be either fixed forward or aimable in different directions based on movement, as well as thrown at enemies), and your speed can be adjusted on the fly (one of the earliest appearances of this feature), the same basic memory-dependent strategy for success is required here, and the game will punish you severely until you get it right. That said, the Turbo CD-exclusive sequel is even more merciless, though I dont know how much comfort thatll bring you either way, if you can conquer this bugger in one credit youve earned yourself some respect. Find Image Fight/X-Multiply on eBay

Konami Antiques MSX Collection Volumes 1 3 While the Saturns MSX Collection is probably better-known, this three-game set was actually Konamis original release of its old MSX titles onto a contemporary system the Ultra Pack on Segas console came a bit later. Be that as it may, its pretty obvious that the latter is the better buy, since it collects everything from these three volumes into one disc and isnt much rarer or pricier. Of course, whichever you end up buying, be forewarned that most of the shooters (about ten in all, depending on how strict your definition is) do not run very well this isnt the fault of the PS1, but of the original MSX hardware, which all but guarantees you very choppy scrolling and difficult maneuvering, and none of those issues have been touched up at all here. As a result, the

games included on these compilations serve best as an interactive history lesson, if anything. Find Konami Antiques on eBay

Konami Arcade Classics

Released as Konami 80s Arcade Gallery in Japan, this collection is pretty much what youd expect ten of the companys oldest arcade offerings, including (of course) four shooters, on one disc. While each of these titles plays well (as should be expected on a console several generations more advanced), the trimmings are scarce theres little bonus material, and several standard options (including some found in the original DIP switches) are mysteriously missing. Not to mention, of course, that these games are, well, really old. That said, though, Konami hasnt re-released many of these games since, so this package might be your best/only option to relive any fond memories you might have of these titles. A quick summary of the shooters on offer Scramble is the oldest of the bunch its a pretty basic side-scroller, in which you control a rocket which can fire straight ahead or bomb the ground below, hopefully taking out any missiles or other obstacles in the way. You also, however, have to watch your fuel meter, and refill it by destroying fuel tanks as you coast along (doesnt make much sense, but hey, its 1981). Super Cobra plays almost identically to Scramble, except youre a chopper this time both are solid considering their age, though your lengthy craft can be a frustratingly easy target for enemies (and walls). Time Pilot is a free-scrolling overhead shooter, where youre always moving forward but can steer yourself in any direction using your futuristic craft and its basic dot shots, your objective is to destroy a certain amount of enemy planes to advance, while collecting parachuting guys for bonus points. Gyruss is commonly considered the forerunner of the tube shooter, though youre technically only in a half-pipe, giving it some kinship with Tempest while synthesized classical tunes warble in the background, you travel through the solar system shooting down formations of aliens while avoiding their returning salvos. Both games hold up surprisingly well, though the fact that youll likely die not so much via enemy fire as sudden kamikaze attacks can be frustrating. Find Konami Arcade Classics on eBay

Namco Museum Vol. 1 5 and Encore

While its likely not the first company you think of when it comes to scrolling shooters, the creators of Pac-Man and Soul Calibur actually have quite a bit of history behind them in the arcade shmup realm, though most of it stretches back quite a ways. Which is where these collections come in if you can get ahold of the whole set youll have nearly 40 of the companys game-room releases from back in the day at your fingertips, nine of which are shooters. Each volume has at least one of those nine on it, so youll need to seek out all six even if youre just looking for the shmups fortunately, volumes 1 through 5 were released in all three regions, though Encore never made it outside of Japan. A quick overview of what youre getting with each Two shooters, Bosconian and Galaga, are the features of Volume 1. The latter is the first and most popular sequel to Galaxian (featured below) and introduces the series signature tractor beam enemies, which can steal a ship from you, but also give you an opportunity to win it back later and double your firepower. Moreover, you can now quickly dispatch a few baddies as they first spiral into their formation, as well as snap up some bonus points in occasional challenging stages. Bosconian is a free-scroller a la Time Pilot, though your main goal, as in Fantasy Zone, is to destroy a set amount of enemy bases, and youve also got a handy tailgun to compliment your nose-mounted weaponry. Volume 2 adds Xevious (which is covered in the Xevious 3D/G+ section) and Gaplus, which builds further on Galaga by improving the presentation a bit, speeding up the overall pace, allowing you to move up the screen a limited amount, and offering an occasional opportunity to turn the aliens own tractor beam back on them and capture a few helpers of your own. Oddly enough, Galaxian, the earliest release in its series, wasnt added to this collection until Volume 3, where its the only shooter included on a basic level it plays similarly to Space Invaders, but with slightly better graphics. The main difference is that while the main enemy formation above you doesnt encroach in your direction, it instead sends individual bogies swooping down to try and pick you off score-attacking snipers can use this to their advantage, as dive-bombing enemies are worth more points than docked ones. The sole shooter offering on Volume 4 is the obscure side-scroller Ordyne, which could be considered a more traditional take on Fantasy Zone while featuring a cute-em-up atmosphere (and nice graphics overall) as well as a similar shot/bomb setup and purchasable weapon upgrades, it ditches the Defender-esque stage layout for a straight left-to-right progression. Volume 5s contribution is Dragon Spirit, basically a legendary reptilian take on Xevious, with air and ground targets as well as separate powerups for your two weapons despite the advancements, however, it doesnt feel like much of a step up from its inspiration. Finally, Encore finishes up the collection with Dragon Saber and Sky Kid the former, obviously, is a followup to Dragon Spirit, and adds more interesting settings as well as instant respawn, default rapid fire and a charge shot. Sky Kid is notable if only as one of the few shooters which scrolls from right to left you control a biplane which can shoot down enemies or loop-de-loop to escape, not to mention that you can button mash to attempt to save yourself after taking a hit. Each stage also gives you a single bomb to pick up, which you can drop onto a specific target for bonus points dont forget to nail the landing at the end, though. Its unusual, but actually pretty fun.

A few of the games included on certain volumes vary slightly depending on which regional release you pick up, but all the shooters are consistent, so you dont need to worry about those. Otherwise, the titular Museum feature includes a hunk of perusable memorabilia for each game, though some of the images and such come with heavy load times thankfully, though, the games themselves play pretty much exactly as you remember them, and include screen orientation options and most everything else youll need. If you dont mind the somewhat dated technology on display, not to mention the amount of discs youll likely need to track down, this might not be a bad museum to spend some time in. Find Namco Museum on eBay

Nichibutsu Arcade Classics/ Moon Cresta

Another once-popular developer with a cult following, Nichibutsu (aka Nihon Bussan) only offered PS1 owners a single (and very old) shooter, Moon Cresta, though it did so twice over first, it was included as part of Nichibutsu Arcade Classics along with Crazy Climber and Frisky Tom, and later on it was given a stand-alone release on Hamsters Arcade Hits label. The game itself is a rather simple variation of single-screen standards a la Space Invaders and Galaxian, with a single noteworthy hook that was expanded in its sequels your three lives are actually three adjoining parts of a single battleship, and if you survive long enough playing as the first, youll be given a chance to dock with the second piece and raise your firepower, and the same goes for the third. However, doing this also makes you a bigger target for enemies, and is equal parts rewarding and frustrating. Compared to the many other classic shooters available on the system this one doesnt hold up particularly well, especially considering how few trimmings it gets neither version is lacking much of anything if youre looking for arcade perfection, but if youve never played this one before, definitely try before you buy. Find Nichibutsu Arcade Classics on eBay

Toaplan Shooting Battle 1

While for many players Toaplans later work and art style (a la Truxton or Batsugun) ended up as unofficial representatives of the companys shooter output as a whole, longtime fans can clearly recall their earlier titles, including the two-and-a-half helicopterthemed shmups compiled here, namely Tiger Heli, its sequel Kyukyoku Tiger (aka Ultimate Tiger) and its semi-alternate version, Twin Cobra. Each of these games are reproduced in arcade-

perfect fashion on this disc, though there arent a whole lot of extras to be found also worth noting is the fact that the game refuses to play correctly on pretty much any setup except for a genuine Japanese PS1 even on a J-PS2 or similar legit setup youll likely run into problems. The games not a very easy one to find either, so before you set off in pursuit of it you might as well know what youre out to encounter. Tiger Heli was the second scrolling shooter produced by the company, after Slap Fight (aka Alcon) as youd expect its pretty simple, giving you a single (limited-range) weapon, a supply of bombs, and two types of collectible (and destructible) options. Other than a few semi-hidden bonus targets theres not much aside from survival to concern yourself with of course, survival is plenty by itself, and your choppers slow speed doesnt help matters. Enemies coming from behind, in particular, are a menace simply because you cant get below them faster than their bullets can reach you adversaries who start clogging the screen with shots as soon as they enter the screen are no fun either, thanks to the limited range of your guns. Kyukyoku Tiger tightens things up some, offering more enemy and weapon variety, instant respawn upon death, and a presentational upgrade. One curious design decision was making the bomb slower to activate than in Tiger Heli ack! Its regional variation, Twin Cobra, is the same except for the inclusion of simultaneous 2-player and a remixed soundtrack. While this era has passed some shooting fans by, there are still plenty who hold it in high regard, and these are the best ports of this trio that youre likely to find. Find Toaplan Shooting Battle 1 on eBay

Wonder 3

Capcoms three-game set appears on the PS1 in much the same form as it did on the Saturn, and again under the Arcade Gears label. Alongside Roosters (aka Midnight Wanderers, a platformer) and Dont Pull (a block puzzler) youve got Chariot, a side-scrolling shooter, set in the same fantasy world as Roosters and starring the same two elfish characters, this time equipped with some flying gear. Most elements are fairly by-the-book you can collect and equip either wide or narrow shots, as well as a ground bomb; youll also want to amass a stock of tail options, which can block attacks or fuel power shots, but need time to regenerate afterwards; there are score-item coins which increase in value if collected carefully. Along with the eye-catching setting each of these elements works fine, but as youd expect from a shooter that exists only as part of a compilation, the execution of some of the genre basics (most notably minimizing unfair deaths) is a bit on the shaky side. As with the Saturn port, I might first recommend trying this (legally) on Capcom Classics Collection 2 on the PS2 if you like it enough to spring for a slightly more arcade-perfect experience, then you might want to start searching for one of the 32-bit incarnations, but expect to stay on the lookout for a while. Find Wonder 3 on eBay

Xevious 3D/G+

A trend-setting title in myriad ways, Namcos Xevious is all but unanimously considered a genre classic among shooter players. This compilation not only features the original game and two of its variations, but a completely 3D remake. The first game is simplicity incarnate you shoot airborne enemies and bomb ground-bound ones (via a setposition cross-hairs, a particular innovation). No power-ups, just a handful of hidden bombing targets otherwise, just try not to die. The graphics and music are very simple and repetitive by todays standards, though they set some new benchmarks during their era otherwise, just make sure youre prepared for a challenge, as the games rank will come down hard on you if you arent prepared for it. Super Xevious plays pretty much identically to the original, but ups the difficulty even more, including new enemies and patterns, as well as vehicles that you can rescue for bonus points. Xevious Arrangement, originally part of a three-game arcade board (Namco Classic Collection 1) which also included original and arranged versions of Galaga and Mappy, is, again, not too far removed from the first game, but boasts a nice set of enhancements. The backgrounds have been upgraded, though most of the sprites are the same, and the soundtrack has been given a welcome overhaul as well additionally, your shot and bomb fire rates have been increased, a (scarce) power-up for your gun can be found, a handful of set pieces were rearranged, and finally simultaneous 2P and some extra-challenging end areas have been attached. 3D/G, as youd guess, is a new game entirely, done with (rather plain-looking) 3D graphics and a slightly tilted perspective more importantly, though, you now have 3 collectible weapons to choose from and standard autofire to put off the onset of carpal tunnel syndrome. Overall, this package has something for just about everyone, and can be found relatively easily in all three regions, so unless Xevious is really not your thing you probably ought to hunt this collection down. Find Xevious 3D/G+ on eBay

Gatchaman: The Shooting

Just in case the pair of Bokan games wasnt enough to satisfy your old-school anime shooter cravings, heres one more vert-scroller with a Tatsunoko licence to whet your whistle be aware, though, that when you see the Simple 2000 label on the cover, youd best take it seriously. Four of the five main heroes (everyone except Ryu) has a pair of

stages to tackle, one on foot and one in a vehicle, which can be completed in any order after that, one more section and the game is over. The structure is about as textbook as they come you can shoot, bomb, and power yourself up, but not much else before you even ask, forget about any sort of scoring system. The game is also very easy on default settings, which gives you a refillable life meter you can switch on sudden death in the options menu to threaten yourself with a one-hit Game Over, but the game itself doesnt get any harder, just less forgiving. On the plus side the graphics are rather nice (though they, along with the music, get a bit repetitive) and theres a modest gallery to unlock, not to mention the cheap price tag still, theres no reason to expend a whole lot of effort tracking this one down unless youre a fan of the anime. Find Gatchaman: The Shooting on eBay

Night Raid

This is perhaps Takumis least-known shooter, having managed only a brief arcade appearance and a late port to the PS1, neither of which left Japan. Looking past the borderline-abstract graphics and hard-rock soundtrack (complete with a handful of bizarre shouting voice sound effects), it plays relatively similarly to many of the companys other games youve got lots of bullets, a small hitbox, ceremonial powerups, the ability to fly over enemies without damage, a temporary invincibility mechanic (plus a regular ol bomb), and loads of digits on the score counter. Once youre into the nitty-gritty, however, youll find that youve got a different sort of beast on your hands. First off, the aforementioned invincibility mechanic in similar fashion to the shield in Giga Wing or Mars Matrix you can activate the Hug Launcher (a ghostly version of your ship that fires in front of you) to give yourself a momentary respite, and as usual it needs a few moments to recharge afterwards. You can forget about absorbing or reflecting bullets, though not only do you not need to hold the launcher button down (instant activation is nice), but to use the launcher effectively youve got to not only target an enemy with it, but bounce it between any and all baddies on the screen to make it last longer (and activate a point bonus or two while youre at it). While supposedly theres a method to this, most of the time youll have just as much success mash-waggling the directional buttons at random. Then theres the scoring system, which appears at a glance to be a simple collect stuff bad guys drop setup. Youll notice some funky goings-on if you observe the thermometer at the left side of the screen, however as you collect the aforementioned score items it rises, and you gain more points for destroying enemies. Any items you miss that fall off the screen, though, will lower the meter in equal measure, and can even send it into negative territory, causing you to LOSE points when you kill something. The game, thankfully, accommodates, offering three different score tables, positive, negative, and even a neutral one, giving the highest spot to the score closest to zero unfortunately, there are so many point items onscreen at a given time, along with all the bullets, that collecting or avoiding them is too frequently an exercise in utter chaos. And then theres the matter of the port itself for one thing, the two-player simultaneous option from the arcade version is gone, so youd best plan on flying solo. Moreover, the controls, quite

simply, feel a bit slippery, at least when played on a modded US console or Japanese PS2 movement just isnt precise enough to allow you to squeeze into the necessary safe spots consistently. Some attest that playing the game on a genuine Japanese PS1 alleviates this problem, but either way its an all but game-breaking problem for everyone else. If not for this issue in particular I wouldnt mind recommending Night Raid as a curiosity pickup for the adventurous, since its certainly unique, and not expensive to acquire either as things stand, though, buyer beware. Find Night Raid on eBay

X2: No Relief

Players familiar with the Amiga scene, or perhaps fans of the Worms series, are probably most likely to recognize developer Team 17 and know of its old-time computer shooter Project X well, lo and behold, nearly half a decade after the original a sequel appears on the Playstation. Published by Capcom, originally released in Europe and eventually brought to Japan, US gamers, as usual, never got a shot at this one that said, all things considered, they werent missing out on a heck of a lot. While the graphics (a mixture of renderings and hand-drawn stuff) hold up pretty well, and youve got three selectable ships to cater to your play style, the underlying structure hangs on tight to many Euroshmup characteristics that have made this unofficial sub-genre something of a pariah within the shooter community. Principally a side-scroller, though it will occasionally shift to an overhead vertical perspective, theres no real scoring system to speak of, though the game tries to make up for it with excessive weaponry. There are LOADS of weapons to collect here (not counting smart bombs), and you can have several of them firing at once while causing mass destruction is fun in and of itself, not only does this reduce the challenge level (a refillable energy meter is an additional culprit on that front), but makes spotting enemies and their shots a pain in the neck (especially by the end, when your tooled-up arsenal will all but completely block out a good portion of the screen). Add uninspired enemy formations and attack patterns to the mix (even the final boss plays like a broken record) and Im hard-pressed to recommend this to anyone except those who greatly enjoyed the Amiga shooter scene back in that day the rest of us are likely to have moved on. If you must have this game the later Japanese release is slightly better-balanced than the PAL version, but its also pricier and more elusive. Find X2: No Relief on eBay

Soukyu-gurentai Oubushutsugeki The hyphen and extra gibberish at the end arent the only things that were added to the PS1 port of Soukyugurentai, one of the premier Saturn shooter ports alongside the original arcade game is an Extra mode, featuring new cutscenes, voice chatter during stages, and an additional (and overpowered) selectable ship. Unfortunately, along with the new stuff comes a slight downgrade to both the graphics and the sound, and more importantly, extra slowdown. In summary, locking onto bunches of enemies and blasting them to kingdom come is still very much present, and still fun, but this is definitely not the optimal way to experience it. In its favor, the game, as on the Saturn, was reprinted and is not very expensive to acquire, so if the PS1 is your only option this is worth picking up otherwise, even without the systemexclusive song and dance, spring for the Saturn port instead. Find Soukyu-gurentai Oubushutsugeki on eBay

Philosoma

One of the Playstations earliest titles, it won wide acclaim at the time of its release, mostly due to its impressive CG scenes and in-depth story, two gaming elements which rarely show their faces within the shooter genre, and were scarce overall back in the day (in hindsight, of course, a gamer could use the existence of a cinema- and story-heavy shmup to bewail the decline of How Things Used to Be, but I digress). The game saw release in all three regions and is easy to track down even today the question youre asking, of course, is how well its held up over the years, and whether its unusual feature set, which has by and large not been copied by other shooters, can still impress in this day and age. If you strip away the gloss, the game employs a pretty standard setup you can switch at will between four weapons (which are powered up individually), collect two missile types, drop a bomb if youre in trouble, and keep an eye out for health meter refills after the fact. Youll note that Ive yet to mention the perspective you play from another key facet of Philosomas eye-catching quality back in the day was its constant shifting of the players viewpoint, from side-scrolling to overhead to behind-the-ship to angled. Pretty much, if you name it, youll probably see a section or two of it in here. Its neat in its own way, but unfortunately hobbled on a basic level no matter what perspective you play from, dodging certain enemy attacks is nearly impossible (as is often the case in health-meter shooters), making success largely a matter of conserving enough

shielding from other sections to get through the unfair ones. Having your current weapon downsized to square one upon death doesnt make things any easier. All told, Philosoma is best picked up as a curiosity or, perhaps, to see one of the few storylines in a shooter worth more than a passing mention. Find Philosoma on eBay

Strikers 1945 What goes around comes around, I supposewhile the Playstation received the superior port of Strikers II (see above), its version of the original is mired by excessive slowdown, much like II is on the Saturn. Especially considering how many shooters ended up receiving nearly identical ports to the two systems, I cant imagine why the home releases of these two games turned out the way they did, unless Atlus/Psikyo had the most schizophrenic porting team the world has ever known working on them. In any event, while this port is far from unplayable, get the Saturn equivalent if you can, since there isnt much else to distinguish them. Find Strikers 1945 on eBay Find Strikers 1945 on Amazon

Space Shot and Sanvein

Near the end of the Playstations life, smatterings of budgetpriced titles began to emerge from the shadows, circling like buzzards over the systems gray plastic carcass these two shooters found themselves among that crowd, the former a sidescroller from C.I.I. and the latter an arena shooter from Success. Both were brought to the US and Sanvein also made it to Europe, so neither is much of a struggle to acquire when they were released, either of them was likely worth the paltry entrance fee for famished shmuppers, but what about today? Sanvein, for its part, is an overhead title somewhat in the vein of Smash TV, giving you a choice of three main and special weapons and tasking you with the mission of clearing out all of the boss rooms in each level via a Darius-esque branching arena setup. What makes things interesting are 1) the fact that there are no lives here, just a time limit, which is decreased if you die, and 2) the absence of any traditional powerups to give yourself more destructive ability you need to clear out some of the non-boss rooms before going for the big guy, so youll need to budget your time wisely