The Past, Present & Future of Computer Game Development
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The Past, Present & Future of Computer Game Development Nick Burton RARE
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The Past, Present & Future of Computer Game Development. Nick Burton. RARE. In the beginning. 1958 - Tennis for Two. 1961 - Spacewar. 1971 – Computer Space. 1972 – Magnavox Odyssey. Late 1972 – Pong. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming. - PowerPoint PPT Presentation
Transcript of The Past, Present & Future of Computer Game Development
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The Past, Present & Future of Computer Game Development
Nick BurtonRARE
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In the beginning.
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1958 - Tennis for Two
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1961 - Spacewar
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1971 – Computer Space
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1972 – Magnavox Odyssey
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Late 1972 – Pong
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The rise and fall of arcades.The rise of home gaming.The rise of mobile gaming.
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Today, right now, this minute?
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30+ Years of growth!$3.2 million from $500, 1973$4.7 billion in 1997$20+ billion in 200519% year on year growth.Shift from arcade gaming.Halo = Big, GTA = Bigger!The big boys.
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The Industry Model.Investment & Banks.Trends & Consolidation.Games ≠ TV, Music or Film
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The Industry is cyclical.
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Getting a game to market.
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Misconceptions.
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The Future?