The offset i

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Created By: Joe Burton © 2009, 2011, 2013 www.burtonshistory.com The Offset ‘I’- A Flexible Offense The Versatile Offense - “Run Where They Ain’t...” - Coach Bobby Dodd (Georgia Tech) 1 Thursday, January 9, 14
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Offset I football offense passing running plays playbook slot slotback wide receivers offensive line drills blocking strategy

Transcript of The offset i

Page 1: The offset i

Created By: Joe Burton © 2009, 2011, 2013

www.burtonshistory.com

The Offset ‘I’- A Flexible OffenseThe Versatile Offense - “Run Where They Ain’t...” - Coach Bobby Dodd (Georgia Tech)

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Thursday, January 9, 14

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3 - I Coaching Philosophy 5 - Coaching Guidelines 6 - Building a Program 7- The Ten Commandments of Offense 9 - Forcing the Defense to Move 11 -General Personnel 12 - Backfield Personnel 14 - Receivers Personnel 15 - Line Personnel

17 - Run vs. Pass 18 - What to Call 19 - Run vs. Pass

21 - Terminology 23 - Terminology 24 - Formations I - VI 31 - Offensive Hash Alignment 32 - Defensive Alignment 33 - Integrity and The Successful Athlete

35 - Game Philosophies & Strategies 36 - Teamwork 37 - Game Philosophy I 38 - Game Philosophy II 39 - Offensive Series I 40 - Offensive Series II 41 - Offensive Line Calls & Schemes I 42 - Offensive Line Calls & Schemes II 43 - Huddle & Play Calling Procedures I 44 - Huddle & Play Calling Procedures II 45 - Audible System 46 - Offensive Situational Personnel 47 - Two Minute Offense I 48 - Two Minute Offense II 49 - Two Minute Offense Procedure 50 - Four Minute Offense Procedure 51 - Victory “O”

53 - The “Base” Running Game 54 - Establishing the Running Game

57 - Motions and Adjustments 58 - Motions I 59 - Motions II 60 - Motions III

61 - Reading the Defenses77 - The Strategy 78 - Principals of Football Strategy 79 - Training the Quarterback 81 - Keys to Coordinating the Offense 82 - Play to Opponents Weaknesses 83 - Taking Advantage of A Defense 85 - Generalship on Downs 86 - How the Score Will Affect the Game

87 - General Rules for Calling the Offense 89 - Field Position on Play Calling 90 - Field Position 94 - Wives and Girlfriends

95 - Base Offense 96 - Offensive Helmet Awards 97 - Quarterback Clock 98 - 10 Long 99 - 10 Logo 100 - 21 Toss 101 - 22 Slice 102 - 23 Bosco 103 - 44 Slot [Scam/Pitch] 104 - Sneak Wedge 105 - 35 Fullback [Toss/Bosco] 106 - 26 Swig 107 - 27 Short 108 - 28 Pitch 109 - 19 Speed 110 - Blocking Rules

111 - The Passing Game 112 - 230 Playaction Pass Series 114 - 260 Playaction Pass Series 116 - The Hot Pass Series 120 - The Dropback Series 122 - Overall Football Program 123 - The Audible Plan 124 - The Audible Plan Unfolds 125 - Audible Plan I - VIII

133 - The Play-Action Pass 134 - Coordinating Playaction Pass 145 - Coordinating the Run vs. Special Defenses 146 - Coordination the Run vs. Eagle Strong 147 - Coordinating the Run vs. Wide Tackle Six 148 - Coordinating the Run vs. Split 4’ 149 - Coordinating the Run vs. The 50 150 - Coordinating the Run vs. 50 Slide Strong 151 - Coordinating the Run vs. 50 Eagle Wide 152 - Coordinating the Run vs. 43 153 - Coordinating the Run vs. 61 Tite 154 - Coordinating the Run vs. 61 Diamond 155 - The Bootleg 156 - Pass 23 Leg 157 - Split Pass 23 Chipper 158 - Pass 26 Boot 159 - Split Pass 29 Backside 160 - 8 Stretch Wheel 161 - 1 Wide Seal 162 - Pass 27 Naked 163 - Pass 22 Nude 164 - Pass 10 Read

165 - Off Schedule Offense 166 - 0 Salt 167 - 1 Wide 168 - 2 Draw 169 - 3 Drive 170 - 4 Delay 171 - 5 Slash 172 - 6 Viking 173 - 7 Sprint 174 - 8 Stretch 175 - 9 Pepper 177 - The Most Productive Plays 178 - Slumber 180 - Leader 182 - Integrity and The Successful Athlete

183 - Special Plays 184 - Sally/Rand 185 - Deli/Sweep 186 - Blast/Smash 187 - Raider/Irish 188 - Falcon/Mustang 189 - Sweep/Sucker 189 - Dip/Delay 191 - Ride/Ride Q’ 192 - QB Sweep/Lightning 193 - The “Crazies” 194 - Team Behavior

195 - Wedges & Jets 196 - Wedge 5.5 & Option 197 - Wedge 3.5 & Option 198 - 2 Jet [QB] 199 - 3 Jet [Tailback] 200 - 5 Jet Cutback [Tailback] 201 - 1 Jet [Slotback] 202 - 4 Roar Cutback [Tailback] 203 - 6 Roar [Tailback] 204 - 7 Roar [QB] 205 - 8 Roar [Fullback]207 - Screens and Delays 208 - Strong Screen [Tailback] 209 - Middle Screen [Slotback] 210 - Quick Screen [Fullback] 211 - Shovel Pass [Slotback] 212 - Statue of Liberty [Fullback]213 - Offensive Line Drills 214 - Blocking Motivation 215 - 6+1 Commandments of Offensive Line Play 216 - Types of Blocks 222 - Gap - Gap Release - Gap Hard 223 - Slip & Zone Block 225 - Part II Blocking 226 - Sink & Hinge 227 - Action or Aggressive Block/Quick Pass Block 228 - Dropback Pass Block 229 - Part III - Base Block Steps & Down Block 230 - Part IV - Base Block Steps & Zone Block 231 - Part V - Zone/Slip & Trap Block Steps 232 - Daily Pre-practice Conditioning

233 - Offensive Kicking Game 234 - Special Teams Helmet Decals 235 - Starburst Kickoff Return Right 236 - Starburst Kickoff Return Left 237 - Starburst Kickoff Return Middle (Boot Left) 238 - Starburst Kickoff Return Middle (Boot Right) 239 - Starburst Kickoff Return Boot Left 240 - Starburst Kickoff Return Campfire 241 - Starburst Kickoff Return Throwback 242 - Starburst Kickoff Return Option 243 - Starburst Kickoff Return Scissors

245 - Punt Game 246 - Punt Protection Blocking 247 - LSU’s 1958 Chinese Bandits 248 - Spread Punt 249 - Tight Punt 250 - Protection Punt 251 - Pro/Wall Punt 252 - Wall Pass Fake 253 - Audible Punt 254 - Short/Pooch Punt 255 - Quick Kick 256 - Kicking Drills

257 - Extra Point & Field Goal 258 - Two Points 261 - Two Point Chart 262 - Extra Point & Field Goal 264 - Fake Pass Run or Pass Right 265 - Fake Pass Run or Pass Left 266 - Fake Shovel Pass Right 267 - Fake Shovel Pass Left 268 - Conventional Two Point Conversion Charts

269 - Offensive Practice Schedules 270 - Running Back Drills 271 - Monday Practice Schedule 272 - Wide Receiver Drills 273 - Tuesday Practice Schedule 274 - QB Drills 275 - Wednesday Practice Schedule 276 - Practice Field Breakdown 277 - Thursday Pre-game Schedule 278 - Friday Game Day Schedule

279 - Offensive Guide Series 280 - Organization of Offensive Coaches 281 - Halftime/Game Adjustment Sheet 282 - Game Rating 283 - Special Teams Depth Chart 284 - Lower Level Schedules 285 - Offensive Game Stat Sheet 286 - Down & Distance Game Plan Chart 287 - Offensive Game-plan 288 - Student Sheet & Physicals 289 - Opponents Addresses 290 - P.O. Numbers 291 - Prospect Sheet 292 - There is No Indispensable Man

Index

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One often hears about how coaching football should emphasize that young players have fun. I Agree. But what is meant by fun? What does "having fun” mean to an energetic adolescent football player? For me, it means three (3) things:

Improving... athletes have more fun when they get better at something they really enjoy participating in. On the other hand, these same athletes experience extreme frustration when they do not experience personal improvement on a consistent basis. So it is vital that I, as the head coach, create a practice and playing environment where each player is not afraid to make mistakes... is encouraged to make his own decisions through encouraged critical thinking skills... and is provided the necessary tools in order to improve each aspect of the needed skills to improve.

Competing... is more fun when the things that are worked on as team... in practice... work well against an opponent. The in depth reward is to win. But losing is tolerable when a team truly competes well. There are, in fact, some great benefits to losing at the high school level. So, I emphasize competition on a daily basis with highly detailed and disciplined practice schedules. I expect the athletes to compete within their assigned positions on the team. I expect them to compete through limited but intense intra-squad scrimmages, and finally, I expect them to compete against our opponents.

Growing... the most fun is when a game... that an athlete wants or loves to play in... keeps getting better and better because the player continues to learn more about competition and succeeding. For a coach or a parent, there is nothing more satisfying than watching a young athlete become more self-confident, more self-assured, more willing to take chances, more eager to make decisions, and more ready to embrace all the positive qualities this great game has to offer.

That is how I define having fun. To what level that fun will take an energetic high school athlete is entirely up to them. But know this, that playing for me, these athletes will get every opportunity to improve, compete, and grow. No one who works hard and is consistent in his dedication to the program will be left out.

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Coaching Philosophy...

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“Dedication to excellence should distinguish our efforts in football and should be reflected in the performance of our team. Individually and collectively... we will strive to give our all and thereby, by giving our all, realize our best possibilities.”

- Coach Bobby Dobbs - Georgia Tech

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Treat all players fairly. The way they’ve earned and deserved to be treated... Do not demand too much from the lesser talented... After criticizing a player, say something positive to bring him back the next day... Support your players every chance that they deserve to be supported... Make ALL players feel important... Team unity can be judged by the behavior of the sideline players... Stimulate your players to be the best they can be. Strive to be the best... Coach, Coach, Coach and then Coach some more before you criticize your players... Earn the respect of your freshman first... Stay in control - do not lose your temper... What your players learn from you is far more important than what you know... Enthusiasm is contagious-practice it everyday... FUNdamentals are the most important factor that you can teach/coach Never get away from consistent EVERY DAY SKILL DRILLS... Never allow a player to talk negatively about another player or coach... Don’t ever allow a player to loaf-no matter who he is. Put him on the bench... Encourage & demand that players achieve in the classroom... make sure, that as a coach - you are a great classroom teacher. Have the team so well prepared that their decisions come automatically... Listen to your players - don’t do all the talking... If you’re a good coach, your former players will want to come back to visit and stay in touch. Former players will feel really comfortable around you and your current players... Honesty is the centerpiece of a coach/player relationship... If you’re a good coach, your players will play very close to how you teach them to play...

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Coaching Guidelines...

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Most of us agree that with good talent and a good coaching staff, you can win… there are cycles to winning.  At times, a school has good athletes for a few years and then they hit a down cycle. Yet, I have seen coaches win in both the up and down cycles.  

Over the past few years, I continue to hear coaches say that the other sports are getting all of the good athletes.  Usually, the reason for this is because those programs have a strong youth development system. What are WE doing to get the good athletes into our program 

In my first year of coaching I felt that I hit a down cycle. Our school had been losing in all sports. We did not have very many out for football. We had a weak city-wide youth program, so I joined in with them.  I helped their coaches… I officiated their games… and I taught the grade schooler’s football during (what became) our successful summer programs. 

We went to over 80 players on our team along with an 80% winning average. As I moved to other high schools to improve their losing programs... they, too, were on down cycles… in one case, for about 25 years!  They had not been winning and there was very little interest in football. All of these communities did have youth programs… and they usually had players from surrounding communities.

Again, I would go to work helping the coaches and the players come over to our philosophy. 

    The secrets to turning around a losing program at the high school level is to: Develop the youth coaches in your area… Help coach and officiate the youth teams… Get the athletes "wanting" to play for you and not the other coaches!

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Building a Program...

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The Ten Commandments of Offense...

1) Fakes to the extreme...

2) Non-stop blocking from the snap to the ‘Echo of The Whistle’...

3) Great Fundamentals - if we don’t coach it... the athletes won’t get it...

4) Take Care of The First Level (GAP & SLIP) - be able to block every defense we see...

5) Take Care of The Second Level (TRACK) - physical blocking with great effort...

6) Counter and Reverse action in order to destroy quick pursuit...

7) Great play-action passing (Run/Pass Option)...

8) Throw and Catch on the run...

9) Block Aggressively on quick passing plays...

10) Accept Repetition and criticism with enthusiasm.7

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“I hold with certainty that no painter, no sculptor, nor any other artist does such excellent work as he who molds the minds of our youth.”

Amos Alonzo Stagg

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Forcing the Defense to Move...

Advantages of The Offset-I:✓ Gains Leverage on Defensive Fronts...✓ Gains the advantage in Blocking Defenders...✓ Secures Backside Gaps on Sweep Plays...✓ Enables the Fullback to Release Into Routes Quicker...✓ Easier to Read and Pick Up Stunting Linebackers...✓ Enables Teams to Establish Multiple Looks...✓ Easily Replaces Personnel...✓ Easily Shifts In To and Out Of Various Formations...✓Ability to Use Motion for The Right Reasons...

Complimenting the Run With the Pass:All coaches have different ways “of skinning a cat.” There are a myriad of ways of reaching the end zone.

Coordinating an offense can be affected by a number of essential factors – some can be controlled, and some, obviously, cannot. Factors can include, but are not limited to; personnel, field position, strength of your opponent, down and distance, hash position, weather conditions, and various other circumstances. All of these can affect the outcome of any competition.

Other factors can be influenced by the mental abilities of a coaching staff, a staffs personality, and their cumulative experience. These three simple things can affect the coordination of any offense… or the plays that are called. There are teams in every district or conference that emphasize running the ball more than throwing it – there are also teams in every district or conference that emphasize passing the ball more than running it. 9

"In short, in life, as in a football game, the principle to follow is: Hit the line hard; don't foul and don't shirk, but hit the line hard!" - Theodore Roosevelt, The Strenuous Life (1900)

“The supreme quality for leadership is unquestionably integrity. Without it, no real success is possible, no matter whether it is on a section gang, a football field, in an army, or in an office.” - Dwight D. Eisenhower (U.S. President)

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Forcing the Defense to Move...

Coaches will always decide on what is best for their teams. Each of these coaches (if they are to succeed) has evaluated (in depth and with much forethought) their personnel, their possible upcoming game situations, and the location of all of their games. These are key factors in developing the type of offense (game plan) that will be used for that particular season (game). All coaches have differing offensive philosophies and yet, they can still be successful with their individual decisions. This playbook emphasizes how to bring balance with maximum effect into your play calling and offensive philosophies... whether you want to have an offense that emphasizes the run or emphasizes the pass. My personal philosophy, and experience, is that the entire offense should be balanced in its schemes, passing routes of the receivers, or the point of attack (POA) for the backfield. I believe that there must be, not only constant, but consistent changes in order to place maximum pressure on a particular defense. The Offset-I, I believe, is a superior way to compliment the running game with the passing game – it provides various combinations in the backfield – simplified blocking schemes up front – and simple consistent pass routes. This offense gives a team the ability to control the heavy rushes and physically stronger opponents by effectively using play action pass off of every single ‘Basic’ running play. There are techniques in this passing game that can make any quarterback an extremely productive passer while producing an unusually high touchdown to interception ratio. I designed this particular offense in order to score points... lots of ‘em... while at the same time controlling the ball... our field position... and the wearing down, both physically and mentally, our opponents defense. It is important that we obtain a balance between the run and the pass in order to avoid becoming predictable. Therefore, we will employ a play-action passing attack which compliments our run game. For this offense to be successful our linemen must ‘GET OFF’ the ball and sustain their blocks for at least ten steps. Our backs must carry out their fakes for at least 20 yards downfield. Therefore, considerable amounts of time will be spent (daily) on practicing the fundamentals of this offense.

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“It’s not the load that breaks you down, it’s the way that you carry it.” - Lou Holtz (College Hall of Fame Coach)

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General Personnel...

Every coach has a big decision to make as to where to play an athlete. This judgement in and of itself may reflect on a coach in the final score of each game. It is of the utmost importance that we be able to adjust our offense and defense to our available talent (for a specific year); conversely it is equally important to adjust our personnel at hand to our offense and defensive strategies. The main requirement for selecting an athlete is to recognize his ability and his desire. Always play the best talent possible... always. Remember, ability and desire may come in any size - especially at the high school level. Never completely overlook any young man just because of his physical requirements (appearance), either height or weight. The small back may have more spirit and ability to play a forward pass at its height than a taller athlete... but during my many tenures, there have been many small athletes, on the line and in the backfield, who have played brilliantly for me - the reason being - in my opinion... because I give every athlete an equal chance to play at the various positions. Personnel can be broken down into several positions; at the same time there are three basic groups to discuss in this particular offense - ends, backs, and linemen. If there is one concept that should drive a team forward, it is their dedication to winning in the broadest sense of the word. We compete to win – as individuals, as team members, and as representatives of our school. We clearly understand that the success of any one person is the result of a dedicated effort on the part of many team members. So, while we are quick to recognize outstanding individual performance(s), we are even quicker to celebrate the achievements of the team. Other reasons for implementing the Offset-I Offense. Well... the number one reason... is because I know it well. I have confidence in it. I can justify it with statistics. It consistently fits all types of personnel. Small linemen can be successful in this offense. We create double-teams vs. bigger, faster, and stronger athletes... trap blocking is easily attainable... and kick-out blocks give us the needed angles. We spread the wealth with a four back attack. It is a totally balanced offense. This offense has one goal in mind - attack defenses! It creates conflicts for defenses. It has great mis-direction... and deception... it slows defensive pursuit. It is a consistent ball-control offense. It is not subject to bad weather... it is a low turnover offense... and it employs a great run/pass attack. 11

“Football is like life - it requires perseverance, self-denial, hard work, sacrifice, dedication and respect for authority.” - Vince Lombardi (Pro Football Hall of Famer)

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Backfield Personnel...

Quarterback: The quarterback of a football team should be the first player to be considered by the coaches in making their plans for a successful team. He is the key man in any offense and, therefore, more important than any other member of the team. He is important not only because he has his own assignments to carry out, but he also has the added task of directing the play of ten other teammates. Here are some important things to consider when choosing your quarterback. First, select him from those candidates who are the best football players. He must be cool and confident. He must gain the confidence of his teammates through his ability. If he fails to have confidence in himself, it is ridiculous to expect his teammates to have faith in his judgement. You will want an intelligent athlete. He should be clear-headed and inclined to do a good job of thinking. Academics do not always help judge an athletes mental ability, because, in my experience, many intelligent players fail to make solid quarterbacks. Also, choose an athlete with personality, one who is full of energy and enthusiasm, who is liked and respected by his teammates and who will make a forceful consistent leader. Second, the quarterback must be willing and capable of learning the responsibilities of every player on every play. He must be able to recognize his opponents’ weaknesses and take advantage of them through knowledge of this offense. He must have a good, commanding, rhythmic voice. The quarterback who calls signals in a weak, irregular manner, besides being difficult to hear, will tend to destroy the timing and co-ordination of plays. A clear, snappy and incisive voice will help give a team the precision and dash necessary in its offensive maneuvers. Third, a quarterback must be thick-skinned to outside criticism - quarterbacks who listen to what fans say will eventually be sitting next to them. All quarterbacks make mistakes, and there will always be someone ready to criticize. However, the quarterback must try to profit from his mistakes... instead of worrying about the grandstand coaches and letting them effect his play. He must conduct himself as a gentleman on and off the field. And last, the player must have personal ambition to become a great field general.

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“What’s the worst thing that can happen to a quarterback? ... He loses his confidence.” - Terry Bradshaw (Pro Football Hall of Fame Quarterback)

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Backfield Personnel...

Tailback and Slotback: Play in the backfield requires a more active type of man than is necessary for the line. Speed, balance, and timing are very essential for the good halfback. Basically, there is no substitute for speed in any position, and this is true for both the Tailback and Slotback positions... more than any other position(s). Players with high knee action, and who can run with feet spread slightly apart, will usually be the best ball carriers. In the Offset I, size at the running back positions is of little importance. The Tailback as a general rule is asked to do very little blocking... unlike the slotback and fullback who are asked to carry quite a load... both carrying the ball and blocking. In selecting the running backs, it is important that they be good pass receivers. Many of the best pass routes are to the running backs in the flats or in some cases, deep. Also, the running backs should be able to throw a pass on the run. This does not take an accomplished passer. But, with a little work they will be able to do this and put additional pressure on the defense every time they start around the end. Find two tailbacks and two fullbacks.

Fullback: In selecting the Fullback, pick a tough, rugged player. It is nice if he has some break-away speed, but not necessary as at the running backs. He should be the most dependable back both as a runner and a blocker. He has got to make the tough yardage inside when needed. Also, it is necessary for him to be an efficient, aggressive, and willing blocker. Upon him will fall the responsibility of protecting the passer and block for the running backs on runs.

“After watching films of Jim Brown, I noticed that he never ran out of bounds. He always ran North and South and that's what I turned my style into. I was a North and South runner.” - Earl Campbell (Pro Football Hall of Fame Running Back)

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Receivers Personnel...

Ends: Height and Weight: The offensive end should be of average height 5’ 10” or more. Tall ends, as a rule, enjoy an advantage over short ends in pass receiving... but extreme height is not a fundamental factor. The average weight of the offensive end should range between 145-165 pounds (or more). This is in view of the fact that the end is called upon to block inside or outside linebackers who are the heavier... many times stronger men on the defensive team.

Age and Experience: Age and experience are beneficial to mental and physical maturity; a fundamental factor that contributes greatly to individual ability. However, in a game, age and experience contribute only to those who have acquired the faculty of perfecting the techniques of end play.

Ability: Natural traits of speed and agility are desired in candidates for the end position. The end position demands from the player, skills in blocking and tackling, as well as in catching and running with the ball. Each of these basic fundamentals demand skills which must be perfected. It is important that natural traits in ability be augmented by adopting those traits to the desired technique.

Attitude: A well-rounded attitude must be developed in relation to the game of football. The mind must be conditioned to accept exacting demands with a spirit of cooperation and competition. Physical co-ordination governed by a healthy competitive attitude permits the utilization of receiving skills more freely and the manipulation of them at will.

"The most prepared receivers... are the most dedicated ones." - Ray Berry (Pro Football Hall of Fame Receiver)

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Line Personnel...

Tackles: You will need tackles with speed and reaction... they do not have to be giants to play tackle in this particular offense. You certainly, if possible, want a large athlete who can move and react. If you do not have to have the solidly large athlete... then move down the scale... you can get a lot out of the athlete who can move and has good reaction(s). Without some speed at this position you can get into trouble sometimes without even knowing why. Quick tackles can put so much pressure on the defensive ends and linebackers that you might even think they are doing a poor job when, in fact, they are doing a great job. Tackles certainly should be the “meanest” men on the team. They should love contact and should be an inspiration to the rest of the team without saying a word. Remember the old adage, “By their bold deeds ye shall know them.” Tackles should be selected first for their defensive skills also. If they can play defensive football they can play well on offense. With a little speed they will be a great factor in playing to the other side of the line and can help the secondary stop long runs. It should be an honor to athletes to be allowed to play the tackle position.

Guards: Guards can be the weakest personnel in the line without impairing the team’s efficiency. Here is a spot where you can play the smaller athlete who have a great desire to play. This is often the place for the player about whom coaches will often remark, “It is a shame the athlete is too small to play. He certainly has more desire than anyone.” Take this athlete and place him at guard and you will find added strength because guards have more insulation than any men on the line of scrimmage. The first requirement is that the guard should have good lateral speed. They must be able to pull and make all of the various open-field blocks. They need to be thorough with their speed and pursuit. The wedge plays or power plays aimed at the guard position can be one of the most efficient ways to win a football game. The guards can get away with being the shortest men on the LOS. They can take advantage of their stature on offense, going straight ahead, or pulling out to block. A stocky player has more balance and can turn up into the holes created by the offensive line better than many taller athletes. They can come up into defensive opponents with more power. On defense they can use this to their advantage because they are lower and harder to get underneath... to be removed completely from play. 15

“It is something that most parents hope for in life: That their children will be successful with their fellow man, polite, decent human beings. Anything on top of that is something we have no right to hope for, but we all do.” - Jerry Kramer (Pro Football Hall of Fame Offensive Guard)

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Line Personnel...

Guards (continued): As tackles are primarily picked for defense, guards may be picked because of a natural ability for offensive blocking. A team’s value may improve your offense team’s strength without hurting the defense. Guards should be the “cheerleaders” on the line. It is necessary and very important that you have “leaders” on every team. Every good team will have at least three leaders - athletes who will talk and keep up morale. Often you will see a team that seemingly is playing consistently better ball than their natural ability would indicate. If you will analyze such a team you will find that there are an exceptionally large number of leaders. These leaders can inspire teams to play up to and over their natural ability. The guard’s position is a good place to put those players with leadership qualities, although sometimes you must sacrifice ability to do so.

Center: The center is one of the most vital positions on any football team... it must be selected with utmost care. He is a man who starts every offensive play, and should be the logical man to call your line audibles and responsibilities. He very definitely should be one of your leaders. This is one position where leadership is a prime requisite. The center must be a smart player. He must be able to think under pressure. He should have the responsibility in calling the offensive line audibles for offensive blocking schemes and adjustments. Because the center is directing at least six men’s blocking responsibilities on offense you can see that he is more than just a lineman... he must be picked for more varied qualities that other offensive-line personnel. With work any player can be taught to snap the ball to the quarterback or in some cases the tailback or fullback... so don’t give up if it looks like the athlete who should play center has never snapped the ball. This is one of the minor functions of this position; although it is of major importance, it is a skill that can be coached. In selecting a center there is no particular size to look for. The center may be any size if he meets the position’s qualifications. He must be: 1. A Leader... 2. Football Smart... 3. A Good Open-Field Blocker, and... 4. Able to Reach Block Effectively.

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“Ability is what you're capable of doing... motivation determines what you do... attitude determines how well you do it.” - Lou Holtz (College Football Hall of Fame Coach)

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‘Run vs. Pass’“Make it a strategy...”

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Less than six in the box... run, unless it is third and five...We must know who will pick up whom...Throw the Hots...Throw to the Uncovered receivers.

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Run vs. Pass...

In order to achieve a balanced run/pass ratio... and in order to produce a high output of yardage per game... there has to be an even ratio of run vs. pass plays called during any given competition. I refer to my personal “Stat Sheet” during the games - and I refer to the same sheet after each game in order to see how my play calling has progressed – I guess you could say that I scout myself both during and after each game. If we passed the ball more than we ran the ball then our running game was probably ‘Shut Down.’ The antithesis to this logic is that if we run the football more than we pass the football then either the passing game was ‘Shut Down’ ... or we were having so much success running the ball, we just continued to run the ball in order to seal the outcome of the game. In a close game and with all things being equal – the run/pass ration, I feel, must be balanced in order to keep the defense from “Teeing Off” on our tendencies in one particular area.

Always Keep the Defense Guessing:The Offense must maintain one essential advantage... consistency and intelligent play-calling through Intense

Preparation…

1." Compliment the run with the play action… 2." Compliment the play action with screens… 3." Compliment the screens with draws… 4." Compliment pass routes with zone vs. man with ‘Extensions & Stems’ to pass patterns… 5." Compliment the entire package by making sure that each play looks similar.

1+2+3+4=5

“If somebody mistreats you, treat ’em good... that kills ’em.” - Bobby Bowden (College Hall of Fame Coach)

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Run vs. Pass...

Work, in practice, to insure that the Play Action Pass looks exactly like the running play it is called off of. The Screen should also look exactly like the type of Play Action that will be called. The run should look exactly like the play action or the screen. In other words... the run... the play action... and the screen should compliment each other so that the defense is constantly seeing the same type of backfield action but with a myriad of end results. “Always Keep the Defense Off Balance and Insecure – if you can get the defense to commit and then beat them on that commitment... then you will have demoralized them and matriculating the ball down the field becomes much easier. ‘ONCE THE DEFENSE IS OFF BALANCE OR DEMORALIZED, THE OFFENSE IS IN CONTROL.’

If the defense can predict what the offense is going to do in the ‘Pre-Snap’ phase then the offense will be neutralized for the entire game – The Goal of The Offset-I Formation Is to Control the Defensive Alignment – not the other way around. If the defensive alignment is not adequate then the defensive coordinator must go to work... each game simply becomes a game of chess - chess with blood. The offense must be ready to take advantage of the defense when the defense makes an incorrect adjustment. Offensive play calling must take advantage of any stunt or inadequate secondary coverage. This is done by ‘Blending’ the play calling... and creating an offensive consistency... and dominance with the run, play action, the screen, and the draw. The defense must not be able to recognize a ‘Tendency’ by any formation or any particular motion combination. If the defense gains that ability, then they have an advantage.

Keep It Simply Simple (KISS) – in order to teach this offense effectively, the players must be comfortable with the blocking and running schemes. If the players are uncomfortable with the offensive package, if it is not kept simple, then both the offense and the players themselves will be ineffective. The players must feel like they are in control and they must know what their specific assignment is on each play... they must be able to ‘Get Off the Ball’ with confidence, speed, and quickness. The Offset-I is extremely balanced... extremely effective... and easily retained. It is always rewarding when the players click with confidence and production.

We always explain to the players what the offense is trying to do – teach them some football. Such as why we are running certain plays at certain times... why is this particular play being run? If players know why they are running certain plays, they will become more responsive to the offense. This is critical for a coach starting over in a new system. The players have to be in control of their own movements, they must feel confident which, in return, helps them with aggressive blocking. They must know that precise execution is essential for the offense to dominate at game time – this offense, correctly executed, is extremely effective. 20

“Today I will do what others won't... so tomorrow I can accomplish what others can't” - Jerry Rice (Pro Football Hall of Fame Receiver)

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‘Terminology & Formations’“It’s not what you know...”

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22

In order to maintain consistent offense, our motto will be “Drive For Five.” On each play we will drive down the field for five yards. We will be successful if we can maintain a high number of plays that have a five-yard net. Our squad will create within itself, a burning desire and pride... a pride that will never accept anything less than our best efforts.

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Terminology...

*Note:

Strength of Formation - Placement of ‘X’ ... ‘A’ ... ‘B’ ... ‘Z’ ... and ‘Y’ Has no Effect on the Hole Number-ing System.

The Numbers Remain Constant Across the For-mation.

0 1 2 3 4 5 6 87 9 Z T O G S Y

Hole Numbering

C

X

Q

B

A

Position Identification

7-12 Yards

2.5’

Alignment and Splits

2.5’ 2.5’ 2.5’ 2.5’12-15 Yards

Z = Zulu Angelo = Foot to Foot

T = Tom Raider = 3-5 Foot Splits

O = Oscar Okie = 2-3 Foot Splits

C = Charlie Aggie = 2.5 Foot Backside Splits

G = George Lobo = 2.5’ Backside Splits/3’ Frontside Splits

S = Sam Panther = Wide Splits between the O-C-G

Y = Yoda Bama = 1.5 Foot Splits Playside

Q = QB Q = 1

A = TB A = 2

B = FB B = 3

X = Slot X = 4

3.5 Yards7 Yards

Toes at 7 Yards

All Running Plays Will Consist of Two Numbers and Then The Name of The Play. The First Number Will Represent the Back Carrying the Ball and Second Number Represents the Point of Attack (POA).

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Formations I...

Rose Liz

Flip

Over

Flip

Over

Score

SplitTite

Under

TiteSplit

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Formations II...

Nasty Astro

Yoda Zulu

25

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Formations III...

Rocky Lucky

Slot Even

Left Right

26

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Formations IV...

Tommy Sammy

Load Heavy

‘T’ ‘S’‘Z’ ‘Y’

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Formations V...

Rocky Tom Lucky Sam

Sniff Snuff

‘T’ ‘S’‘Z’ ‘Y’‘Even’ ‘Slot’

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Formations VI...

A

Theo Ted

Threes Trips

29

A

A

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Formations VII...

A

Stack Ripper

Rump Empty

30

A

A

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Formations VIII...

A

Trips Threes

Double Viking

31

A

A

A A

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32

“When you lose, fans are looking for something to point at, ...they'll call it lack of preparation (or leadership), but half of them don't know how to spell ‘preparation’ and the other half doesn't even know what it means. They aren't looking at the film the next morning and seeing the blocking assignments missed... and the routes not run correctly... or poor tackling. That's why you lose ballgames.”

Bobby Bowden

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Offensive Hash Alignment...

Left Hash Right Hash

8 Yards 15 Yards

12 Yards 15 Yards

12 Yards 8 Yards

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Defensive Alignment...

4i 919 4 5 82 7

Quick (-) Strong (+)

5 4 34i78 2 2i 0 2i 31

Alignment of Defenders Will be Determined By Numbers

All Heads Up Techniques Will be 2, 4, 8...All Off Set Techniques Will be Determined by 1, 3, 5, 7, 9...

- A- B- C- D + A + B + C + D

Gaps Away From ‘X’ Will be Determined by -D, -C, -B, -A...Gaps Toward ‘X’ Will be Determined by +A, +B, +C, +D...

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Integrity and The Successful Athlete...

If I am the most gifted athlete on the team, but do not have integrity, ...I am nothing.

If I break all existing records and win honors for myself, but I don’t have integrity, ...I am nothing.

If I make the pros and surround myself with wealth and possessions, ...but do not have integrity, ...I am nothing.

Integrity is humble and peaceable, ...never boastful or unkind.

Integrity is not devious or greedy; Integrity always recognizes that success is a gift from God,...not merely the result of personal achievement.

Integrity never compromises the truth or lowers its standards. It bears all things and dreams all things but leaves the outcome to God.

If there are trophies,...they will rust,If there is fame,

...it will fade,Fame is a fickle friend...

Now abide these three: dreams, success, and integrity, ...but the greatest of these is integrity.

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36

Our philosophy is simple and sound... stay loose... be reckless and go SCORE!!! We want minimum plays so we can have maximum learning. Our formations will force up-front defense to be where we want them to be. We are going to stretch the field vertically and horizontally. We want to force run defenders to defend the pass and pass defenders to defend the run. We will put our speed in place and be very multiple by being able to change elements of our offense with simple key terms and flanking motions.

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‘Game Philosophies and Strategies’“Know what you want to do...”

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Teamwork...

If there is one concept that drives us... it should be our dedication to winning in the broadest sense of the term. We compete to win - as individuals, as team members, and as representatives of this great school. We clearly understand that the success of any one person is the result of a dedicated effort on the part of many people. So... while we are quick to recognize individual performances... we are just as quick to celebrate the achievements of the team.

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Game Philosophy I...

Offensive Game Philosophy IGame Philosophy

Get the Ball Off TackleStrive to Place the DE On an ‘Island’Multiple Formations with MotionPush the Football DownfieldThrow on First Down

Go For the Big One After a Turnover

Move the Chains with Quick Passes

Splits

Angelo = Foot to FootRaider = 3-5’ Foot SplitsOkie = 2-3’ Foot SplitsAggie = 2.5’ Foot Backside Splits

Lobo = 2.5’ Foot Backside Splits/Three Foot Frontside SplitsPanther = Wide Splits Between O-C-GBama = 1.5’ Foot Splits Playside

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Game Philosophy II...Basic Alignment (Emphasize Daily)

Fullback 3.5 Yards from Guards Left Foot

Alignment Between Tackles and Guards

Tailback Toes at Seven Yards

Snap Count (Reminders)

Pre-Shift

Regular = Ready... Down... Set... Hit...

Color Count (Repeated Consistently)

Ready...

Blue 123 ... Blue 123 ...

Down... Set... Hit...

Quick Count = Ready (Review Daily)

After a Turnover = Pitches... Counters... Treys... Traps... Sneaks

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Offensive Series I...

Offensive Series IOffensive Series IOffensive Series IOffensive Series IOff TacklesOff TacklesOff TacklesOff Tackles

Belly - 23 Bosco (Oscar) - 26 Scurge (George) {23 Boot/26 Leg | 23/26 Play Action}Belly - 23 Bosco (Oscar) - 26 Scurge (George) {23 Boot/26 Leg | 23/26 Play Action}Belly - 23 Bosco (Oscar) - 26 Scurge (George) {23 Boot/26 Leg | 23/26 Play Action}Belly - 23 Bosco (Oscar) - 26 Scurge (George) {23 Boot/26 Leg | 23/26 Play Action}Power - 22 Salty/27 Pepper [22 Blast/36 Smash] - {Blast & Smash Pass}Power - 22 Salty/27 Pepper [22 Blast/36 Smash] - {Blast & Smash Pass} Off Tackle - Off Tackle - Wedge - 5.5 Wedge/Option - 3.5 Wedge/Option {Hots/Read}Wedge - 5.5 Wedge/Option - 3.5 Wedge/Option {Hots/Read}Wedge - 5.5 Wedge/Option - 3.5 Wedge/Option {Hots/Read}Wedge - 5.5 Wedge/Option - 3.5 Wedge/Option {Hots/Read}Jet - 12 Jet/17 Roar!Jet - 12 Jet/17 Roar!Jet - 12 Jet/17 Roar!Jet - 12 Jet/17 Roar!

Inside TacklesInside TacklesInside TacklesInside Tackles

Strategy - QB Sneak(s) QB @ 3/QB @ 7"QB @ 3/QB @ 7" Iso

Drive - 33 Drive/Option - 46 Drive/Option {Bend/Hots/Read}!Drive - 33 Drive/Option - 46 Drive/Option {Bend/Hots/Read}!Drive - 33 Drive/Option - 46 Drive/Option {Bend/Hots/Read}!Drive - 33 Drive/Option - 46 Drive/Option {Bend/Hots/Read}!

Counter - 44 Slot [Scurge/Pitch] - 35 Fullback [Bosco/Toss]Counter - 44 Slot [Scurge/Pitch] - 35 Fullback [Bosco/Toss]Counter - 44 Slot [Scurge/Pitch] - 35 Fullback [Bosco/Toss]Counter - 44 Slot [Scurge/Pitch] - 35 Fullback [Bosco/Toss]

Draws - 24 Delay (G, GEAUX, GUS)/25 Slash (O, T, BUTTER, OTTOMAN, OBO) |23 Salty/26 Irish |{Pass}Draws - 24 Delay (G, GEAUX, GUS)/25 Slash (O, T, BUTTER, OTTOMAN, OBO) |23 Salty/26 Irish |{Pass}Draws - 24 Delay (G, GEAUX, GUS)/25 Slash (O, T, BUTTER, OTTOMAN, OBO) |23 Salty/26 Irish |{Pass}Draws - 24 Delay (G, GEAUX, GUS)/25 Slash (O, T, BUTTER, OTTOMAN, OBO) |23 Salty/26 Irish |{Pass}

TB Veer Series - 23 Veer (Q/Keep/Option - “Oskie”)/26 Veer (Q/Keep/Option - “George”) {Bend/Hots/Read}TB Veer Series - 23 Veer (Q/Keep/Option - “Oskie”)/26 Veer (Q/Keep/Option - “George”) {Bend/Hots/Read}TB Veer Series - 23 Veer (Q/Keep/Option - “Oskie”)/26 Veer (Q/Keep/Option - “George”) {Bend/Hots/Read}TB Veer Series - 23 Veer (Q/Keep/Option - “Oskie”)/26 Veer (Q/Keep/Option - “George”) {Bend/Hots/Read}Jet - 3 Jet/6 RoarJet - 3 Jet/6 RoarJet - 3 Jet/6 RoarJet - 3 Jet/6 Roar

Fullback & Slot Fast Counter - 44 Ride (Q)/35 Ride (Q)Fullback & Slot Fast Counter - 44 Ride (Q)/35 Ride (Q)Fullback & Slot Fast Counter - 44 Ride (Q)/35 Ride (Q)Fullback & Slot Fast Counter - 44 Ride (Q)/35 Ride (Q)

Hold Linebackers - Left: Hip Mid (Keep/Opt.)/24 Freeze - ’O’ Keep| Right: Cheek Mid (Keep/Opt.) - 25 Freeze/’G Keep’Hold Linebackers - Left: Hip Mid (Keep/Opt.)/24 Freeze - ’O’ Keep| Right: Cheek Mid (Keep/Opt.) - 25 Freeze/’G Keep’Hold Linebackers - Left: Hip Mid (Keep/Opt.)/24 Freeze - ’O’ Keep| Right: Cheek Mid (Keep/Opt.) - 25 Freeze/’G Keep’Hold Linebackers - Left: Hip Mid (Keep/Opt.)/24 Freeze - ’O’ Keep| Right: Cheek Mid (Keep/Opt.) - 25 Freeze/’G Keep’

*Play Action Passes Will Consist of Three Numbers To Distinguish Backfield Action From Run... The Terminology Keeps the Play Action Pass and Run Action Distinguishable. 41

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Offensive Series II...

Offensive Series IIOffensive Series IIOffensive Series IIOffensive Series IIOffensive Series IIOutside & Sweeps Outside & Sweeps Outside & Sweeps Outside & Sweeps Outside & Sweeps

Tosses - 21 Toss (TOFU)/28 Pitch [Lightning] {Hot/Read}Tosses - 21 Toss (TOFU)/28 Pitch [Lightning] {Hot/Read}Tosses - 21 Toss (TOFU)/28 Pitch [Lightning] {Hot/Read}Tosses - 21 Toss (TOFU)/28 Pitch [Lightning] {Hot/Read}Tosses - 21 Toss (TOFU)/28 Pitch [Lightning] {Hot/Read}

Trey - 22 Slice/27 Short (Sweep) /Sweep/Rand/DipTrey - 22 Slice/27 Short (Sweep) /Sweep/Rand/DipTrey - 22 Slice/27 Short (Sweep) /Sweep/Rand/DipTrey - 22 Slice/27 Short (Sweep) /Sweep/Rand/DipTrey - 22 Slice/27 Short (Sweep) /Sweep/Rand/Dip

Speed Option - 10 Long (Logo)/19 Speed {Hot/Read}Speed Option - 10 Long (Logo)/19 Speed {Hot/Read} Crazy Option/QB SneakCrazy Option/QB SneakCrazy Option/QB SneakSprint - 0 Salt/9 Pepper {Run/Pass Option}Sprint - 0 Salt/9 Pepper {Run/Pass Option}Sprint - 0 Salt/9 Pepper {Run/Pass Option}Sprint - 0 Salt/9 Pepper {Run/Pass Option}Sprint - 0 Salt/9 Pepper {Run/Pass Option}Stretch - 1 Wide/8 Stretch {Seal/Wheel}Stretch - 1 Wide/8 Stretch {Seal/Wheel}Stretch - 1 Wide/8 Stretch {Seal/Wheel}Stretch - 1 Wide/8 Stretch {Seal/Wheel}Stretch - 1 Wide/8 Stretch {Seal/Wheel}Jet - 1 Jet/8 RoarJet - 1 Jet/8 RoarJet - 1 Jet/8 RoarJet - 1 Jet/8 RoarJet - 1 Jet/8 Roar

Playaction PassesPlayaction PassesPlayaction PassesPlayaction PassesPlayaction Passes

230 (Stem), 231 (Stem), 232 (Stem), 233 (Stem/Follow), 234 (Flare) [Green]230 (Stem), 231 (Stem), 232 (Stem), 233 (Stem/Follow), 234 (Flare) [Green]230 (Stem), 231 (Stem), 232 (Stem), 233 (Stem/Follow), 234 (Flare) [Green]230 (Stem), 231 (Stem), 232 (Stem), 233 (Stem/Follow), 234 (Flare) [Green] 230 Quick Screen265 (Stem), 266 (Swing), 267 (Swing), 268 (Stem/Swing), 269 (Stem) [Gold]265 (Stem), 266 (Swing), 267 (Swing), 268 (Stem/Swing), 269 (Stem) [Gold]265 (Stem), 266 (Swing), 267 (Swing), 268 (Stem/Swing), 269 (Stem) [Gold]

260 Strong Screen/Middle Screen/Shovel/Stat260 Strong Screen/Middle Screen/Shovel/StatPass 23 Leg, Pass 23 Chipper, Pass 27 Naked, [1 Wide Seal] - [Pass 19 Speed {28 Pitch} & Reads]Pass 23 Leg, Pass 23 Chipper, Pass 27 Naked, [1 Wide Seal] - [Pass 19 Speed {28 Pitch} & Reads]Pass 23 Leg, Pass 23 Chipper, Pass 27 Naked, [1 Wide Seal] - [Pass 19 Speed {28 Pitch} & Reads]Pass 23 Leg, Pass 23 Chipper, Pass 27 Naked, [1 Wide Seal] - [Pass 19 Speed {28 Pitch} & Reads]Pass 23 Leg, Pass 23 Chipper, Pass 27 Naked, [1 Wide Seal] - [Pass 19 Speed {28 Pitch} & Reads]Pass 26 Boot, Pass 26 Backside, Pass 22 Nude, [8 Stretch Wheel] - [Pass 10 Long {21 Toss} & Reads]Pass 26 Boot, Pass 26 Backside, Pass 22 Nude, [8 Stretch Wheel] - [Pass 10 Long {21 Toss} & Reads]Pass 26 Boot, Pass 26 Backside, Pass 22 Nude, [8 Stretch Wheel] - [Pass 10 Long {21 Toss} & Reads]Pass 26 Boot, Pass 26 Backside, Pass 22 Nude, [8 Stretch Wheel] - [Pass 10 Long {21 Toss} & Reads]Pass 26 Boot, Pass 26 Backside, Pass 22 Nude, [8 Stretch Wheel] - [Pass 10 Long {21 Toss} & Reads]Drop Back Check Strong Side - 880-889 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Strong Side - 880-889 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Strong Side - 880-889 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Strong Side - 880-889 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Strong Side - 880-889 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Quick Side - 990-999 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Quick Side - 990-999 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Quick Side - 990-999 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Quick Side - 990-999 (Audible Calls May Mean Cutting Patterns in Half)Drop Back Check Quick Side - 990-999 (Audible Calls May Mean Cutting Patterns in Half)Hots (Audible) - OHIO - OMAHA - JAWS Hot Shadow/AlleyHot Shadow/AlleyHot Shadow/AlleyHot Shadow/Alley

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Offensive Line Calls & Schemes I...

Offensive Line Calls & Schemes IFront Side Calls: “Base”

Slip - O/C/G Combination Playside

http://www.expertvillage.com/videos/coach-offensive-line-slip-block.htmhttp://www.expertvillage.com/videos/coach-offensive-line-slip-block-two.htmhttp://www.expertvillage.com/videos/coach-offensive-line-slip-block-three.htmDouble - O/C/G Double Team Nose ManReach - Hook Man Over You - Inside Shoulder to Outside ShoulderGUS - Frontside Blocking Combination with George and SamSOX - Frontside Blocking Combination with Sam and XerkTODD - Frontside Blocking Combination with Tom and OscarLend Mo - Frontside Blocking (Motion) Combination with Tom and Xerk

Backside Calls: “Base”Gap - Backside Protection of Area to Your Inside ShoulderHard - Backside Protection of Gap to Inside Man’s Outside ShoulderFast - Backside Protection of Inside Man’s INSIDE GAPhttp://www.expertvillage.com/videos/coach-offensive-line-back-side-tackle.htm

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Offensive Line Calls & Schemes II...

Offensive Line Calls & Schemes IIOffensive Line Drills

http://www.youtube.com/watch?v=jD9QJVn7QPkhttp://www.youtube.com/watch?v=r4WrdXyUkGI&feature=related

http://www.youtube.com/watch?v=I07UHKxK2As&feature=related

Draws/Screens/Shovels/Reverses

Draws - Tailback, Fullback, Slotback, Zebra, Super

Screens - Tailback, Fullback, Slotback, Jailbreak

Shovels - Slotback, Fullback StatueReverses - ‘X’ Sally & ‘Z’ Rand

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Huddle & Play Calling Procedures I...

CGS O T

BXY A Z

Q

Huddle Organization ProcedureCenter Forms the Huddle ‘7’ Yards Deep in Front of the FootballOffensive Linemen Place Their Hands on Their Knees... Backs and Receivers Stand Tall!QB Will be Last Man in Huddle... Once QB Enters, There Will Be Absolutely No Talking!Up Players Look at QB’s Lips - You May See What You Do Not Hear!QB Calls Play and Snap Count... ‘Z’ and ‘Y’ Depart Huddle.QB Repeats Snap Count and Then States “Ready-Break!” ... The Team Will Respond by Clapping Their Hands in Unison and Yelling “Break!” ... Along With the QB.After Breaking the Huddle the Players will Alertly Jog to The L.O.S.

In Huddle QB Calls... 1) Shift... 2) WR Shift... 3) Formation... 4) Regular Motion... 5) Play to Be Run... 6) Starting Count (X & Z Depart Huddle)... 7) Ready-Break

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Huddle & Play Calling Procedures II...

Starting Count/Cadence“Ready” - Offense All Ready and Set to Go on The Count “Ready.” Be in a two point stance. When We Are In Our ‘2’ Minute Offense (Mayday) the Snap of The Ball Will Always be on “Ready.”“Down” - Offense is Set After the “Ready” Call... Play Will Be Executed On “Down.”“Set” - Offense Are in ‘Three-Point’ Stances... “Ready, Down, Set” (“Ready, Down, Set” is Always a Rythmic Count). Play Will be Executed on “Set.”“On One” - “Ready... Down” - (If Audible is Needed, This Is Where the Audible Will be Called/It Can Also be Inserted Before and After “Ready - Depending on Game Plan)... Example: “Ready, Down” ... 2-55... 2-55... Set... Hit.” Ball is Snapped on “Hit.”“Dead Dog or Dead Cat” - (Draw The Defense Offside) - The Huddle Call... QB Will Give the Formation and State “Dead Dog.” [Dead Cat is Sudden Motion by ‘B’ - Step Flat...Not Up - Sell it Hard]“At the LOS” - No player on The Offense Moves. QB Will State “Ready, Down, Set, Hit-Hit.” The Ball WILL NOT be Snapped Unless the Defense Jumps Off-sides, the QB will audible to a play ... “Gold #” - “Gold #” the Ball Will be Snapped on “Set” - The Play Will be The Gold # Called. (Dead Cat).

*After Breaking the Huddle the Players will Always Alertly Jog to The L.O.S.

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Audible System...

Audible SystemA. Whenever we Audible at The LOS, the Live Number is Always a Designated Number... Any Number Other Than the Designated Number Will be Considered to Be a Dummy Audible. The Ball Will Always Be Snapped on “Ready-Down” After the Audible.B. Procedure when the Starting Count is On “Down” ...

1. Huddle Call: “Rose 21 Toss”

2. As the QB Comes Up to the LOS, He Sees That ‘21 Toss’ Will Not Be a Good Play... ’23 Bosco’ Would be More Effective.

3. LOS Call: The QB Will Verbally State... “Easy Line... Easy’ or “Kill... Kill.. Kill” ... This Will Alert the Offensive Line and Backfield to a Play Change. After Getting The Offensive Lines Attention The QB Will State... “Gold Bosco - Gold Bosco - Ready - Down” ... The Ball Will Be Snapped on Down, And We Will Then Execute the Gold Play for That Weeks Game Plan... In This Case, ’23 Bosco.’ {Could be A RANGER call Also)

C. Color Checks (Audibles) i.e “Gold - Zebra, Gold-Zebra” (Or Any Horse Call... Ex: Stallion, Quarter, etc.) - This Will Be The ‘Hot Pass Series’

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Offensive “Situational” Personnel...

FormationsFormationsFormationsFormationsFormations 23 - Army 2 Backs (FB’s) 3 TE’s 0 WR’s Army/Motions/Calls 22 - Special 2 Backs (TB, TB) 2 TE’s 1 WR Special/Motions/Calls 21 - Regular 2 Backs (FB, TB) 1 TE 2 WR’s Rose/Liz/U/Score 20 - Gator 2 Backs (TB’s) 0 TE’s 3 WR’s Gator/Motions/Calls 13 - Bronco 1 Back (TB) 3 TE’s 1 WR Bronco/Motions/Calls 12 - Raider 1 Back (TB) 2 TE’s 2 WR’s Raider/Motions/Calls 11 - Falcon 1 Back (TB) 1 TE 3 WR’s Falcon/Motions/Calls

10 - Cougar 1 Back (TB) 0 TE’s 4 WR’s Cougar/Motions/Calls

Numbers and Names on The Far Left Indicate the OFFENSIVE GROUP In The Game. The Offensive Groups Must Add Up to ‘5’ Skill Positions. Example: The Coach Signals - Speed Option With The Bronco Grouping. That Means 1 Back, 3 TE’s, and 1 WR. The Formation Will Be Called in The Huddle by The QB or Coach Communicating With The Offensive Team. This Idea, Will Become an Integral Part of The Weekly Game Plan and Will Be Based on The ‘Offensive Personnel’ Available, Down & Distance, as Well as Field Position. This Forces the Coaching Staff to Search for Every Possible Player That Can Be In a Game - Helping to Contribute to A Victory. Lesser Athletes, Many Times, Get Lost in The Cracks - This Process Discovers More Hidden Athletes on A Team. However, For This Idea to Work, It Is Vital That You and The Players Know Who Should Be On The Field at Any Given Time or Play.

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Two-Minute Offense I...

Two Play Huddle

A. QB Calls Formation and Two Plays in The Huddle “23 Bosco or 26 Swig.”

B. L.O.S. Call “Ready - Gold Swig... Gold Swig... Down-Set-Hit.”

C. “26 Swig” Is the Play.

Check With Me

A. QB Calls Formation In Huddle... “Rose... Check With Me on ‘1.’”

B. QB Will Audible To a Play at The LOS - “Ready - Gold Bosco... Gold Bosco - Down.”

C. The Ball Will Be Snapped on “Down” and We Will Execute “23 Bosco.”

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Two-Minute Offense II...

Opposite Call

QB Has The Option to Make An Opposite Call - “Riverside-Riverside!” When The Play Called Becomes an Uphill Play Because of A Defensive Alignment. The Opposite Call Changes the Play Called in The Huddle to The Same Play to The Other Side. (i.e. “23 Bosco” Becomes “26 Swig”). The Count Goes to “Ready-Down”

Two Minute Offense The ‘2’ Minute Offense is A Very Important Aspect of The Football Game. You Will Use This Procedure Either Right Before the Half or At The End of The Game. This Is Usually Used When We Are Trying to Get the Offense in Position to Score Either a Field Goal or A Touchdown. The QB Dictates the Offense - He Must Always Be Thinking “First Down” and “To Stop The Clock” - (We Would Like to Save As Many Timeouts as Possible). QB Will Call “May Day Right or May Day Left” - The Term “May Day” Instructs the Entire Offensive Unit That They Are Now in The ‘2’ Minute Offense and That Every One Must Hurry Up and Get Aligned On The LOS (Generally the Coaches Will Alert the Entire Offense to Expect The ‘2’ Minute “O”). We Will Always Remain In “Rose, Liz, Score, or U” (We Will Only Change Formations When the Clock is Stopped). After the Initial Play Has Been Executed - the QB Will Look to The Sidelines for A Signal. The Signal Caller Will Tell the QB to Execute the Designed Play or Make a “Clock-Clock.” Clock Call Means the QB Will Receive the Ball and Then Spike it Into the Ground to Stop the Clock.

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Two-Minute Offense Procedure...

QB Procedure 1. “May Day Right” = May Day Right - This Is The Formation Called. “Zulu - Zulu” = This Means He Has Called Quick Out to ‘Z’

2. “Ready! Down!” = Cadence Will Always be Called on ‘Ready-Down!’ ... Execute Play...

3. Hurry Back to The LOS and Get Set... QB Looks to The Sidelines for Direction and Next Play From the Signal Caller

Key Points

1. When Calling “Clock-Clock” - QB Clears Himself From the Offensive Linemen and Spikes The Ball Directly Into The Ground.

2. Never Execute the Clock Play on Fourth Down!

3. Never Take a Sack - Throw The Ball Away in The Nearest Vicinity of An Offensive Receiver.

4. Receivers - Always Communicate With the Official So That You Are Aligned Correctly.

5. Snap of Ball Will Always Be on ‘Ready! Down!’

6. Don’t Panic! - Efficiency and Execution are The Keys.. The Pressure is On The Defense to Stop Us.

7. If You Catch the Ball in Bounds... Get The First Down and Then Get Out of Bounds!

51

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Four Minute Offense Procedure...

Four Minute Offense

At Times During the Course of The Game We May Wish to Use Our Maximum Twenty-Five (25) Seconds in Order to Run A Play. The Coaching Staff Will Instruct the QB That We Are in A Slow Down Offense. The QB Will Enter the Huddle, Call The Play, and With Fifteen (15) Seconds on The 25’ Second Clock, He Will Start Calling His Cadence at Five (5) Seconds Remaining on The 25’ Second Clock. Execute Play! All Backs and QB Keep the Ball in Bounds, and Ball Security is Of The Utmost Importance.

52

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Victory “O” ...

This formation is used at the end of a game when the ‘Victory’ is in hand.

We will use this when the defense has not timeouts left and the offense can run the clock out. Ball security is the most important factor of this alignment.

The QB and Offensive Center must make sure they execute a perfect snap. When the QB receives the ball take two steps backwards and go to a knee.

The offensive line will block 90’ protection and the remaining players will circle around the QB for protection.

53

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54

“I never learn anything when I’m talking. I only learn things when I ask questions.”Lou Holtz

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‘The “Base” Running Game’“Team speed is measured not your fastest, but by your slowest man... no back can run faster than his interference...”

55

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Establishing The Running Game...

In this offense, the run is used to set up the Play Action Fake. The key factor here is to make sure that the run play is so effective that when the Play Action Fake is made, the defense will honor the run fake. If the defense steps up to honor the run, then the play has an extremely good chance of not only succeeding but potentially could and probably will be a ‘Big Play.’ If the run play has not been effective throughout the game then this will allow the defense to drop off into the passing lanes and neutralize the Play Action Fake. The running game out of the Offset-I must be effective in order to set up the effective Play Action Fake. If the offense is disciplined and effective and it is being executed properly in all phases of the game then the run play and run play fake should effectively compliment each other. The surprise in this offense is that it looks like it is one dimensional when in reality, it is not. The offense is actually multi-dimensional as to one type of play – each play leads up to the next play or offensive series. The run will set up the Play Action which in turn will set up The Screens and The Draws. There are basically three types of base plays that are set as the foundation from day one;

1. The Run Play,2. Play Action off that Run Play,3. Screen/Draw/Counter Off of the Play Action.

To me, there is no real reason or purpose to create a run play if there is nothing to be built off of it. Not doing this, means that the offense has lost its continuity – it will appear, to a good defensive coordinator, that you are “Grab Bagging” - and you are! That is why I run each play packaged along with a Play Action and Screen/Draw. I have only three run plays that stand alone – freeze trap, mid-line, and ride trap (Q). Everything else is always a part of a potentially three play (or more) package within the total offensive package.

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Establishing The Running Game...

What is created here is a type of full flow run philosophy without establishing the full flow. Once the defense commits to ‘quick’ full flow... the inside counters and bootlegs/wheels should gain big yards. Once the blocking shows full flow, this will encourage the defense to commit and then the off tackle ‘Counter Sweeps’ will break for yards. So in essence, what I try to do is NOT establish the full flow but take the same philosophy and then take the Play Action off of a run play that has forced a defensive commitment – but, in some cases the Play Action can effectively establish the run – so this philosophy works at both ends. That is the uniqueness of this offense – off of the Play Action come the Screens and the Draws which become immediately more effective because most defenses lull themselves to sleep by trying to establish control of the front line. Since we have a running play for every offensive hole, this gives us a 30 play offensive advantage from the same formation with motion added and then creating effective offensive sets according to personnel (more about this later). So, I have the ability to make this offense as large as I want or as small as it needs to be. So, no matter which run plays we decide to use for a particular season (depending on personnel) – the passing routes off of each running play will virtually be the same. This offense runs the same pass routes over and over again – repetition (like the classroom) is the key to learning and memory. The defense many times, will become confused because they have to decide tendencies - which hole we will attack according to down and distance/field position. But, the added pressure is that off of each run play, we virtually run the same pass play over and over and that is one of the many secrets of its effectiveness. This offensive package can be applied to any run play that we decide to establish for each particular week – and then add to that the Screens/Flares/Swings and Draws – we now have established a flanking offense and an inside offense – which is a lot of preparation for the defense. Defensive Coordinators – though good people – hate lots of preparation. Even when I decide to run a Screen or a Pass, it has to look exactly like the Run Action. I have coached with and for many coaches who simply ‘run a play’ – to me, if you don’t throw off of that play sometime during a game – it is a wasted play. Unless Play Action is used off of the Run Plays – it is ludicrous to waste time not only during a game but practice time as well. In the Weight Room and on the ‘Practice Field’ is where we win our football games anyway – ‘Football Practice’ time is like gold if we plan on having any type of continuity and success. We never waste time on plays that will not be used on a defense either as an adjustment or as part of the game plan. If the plays don’t tie into our ten hole philosophy, then we don’t even discuss it! 57

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Establishing The Running Game...

I have always been amazed by football teams – high school, college, and pro who effectively move down the field and decide to throw a sprint draw pass or a bootleg off of a run play action that hasn’t even been used yet – and then they scream at the athletes when it doesn’t work! Why would someone run a bootleg unless they have run a sweep or a power play? Why!? Good defenses will pick up keys almost immediately both during a game and as the season draws on and in more and more game film. That is why we use Play Action according to our Run Action – and Screens/Draw according to our Play Action. All the action must be similar – this is what helps keep the defense off balance. I have Ten (on schedule) Base Run Plays – other actions (off schedule) will come off of these. There is nothing really unusual or new about these plays – in fact, they are the most commonly used run plays used in today’s football strategies. They are as follows:

1. The Toss Plays (Toss and Pitch) 2. The Counter Sweep Plays (Short and Slice) 3. The Lead Plays (Bosco and Swig) 4. The Speed Option (Long and Speed) 5. The Inside Counter Plays (Slot and Fullback)

“Coaches have to watch for what they don't want to see and listen to what they don't want to hear." - John Madden (Hall of Fame NFL Coach)

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‘Motions and Adjustments’“Overload and Outflank a strong opponent...”

59

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Motions I...

Force

Lead

Lending

Fox

Find

Level

Free

Look

Lumber

Flat

File

Line

Flag

Logo

Fast

Loose

Flat PatternsFill or Lead Blocking

Help Blocking Up The Sideline

Blocking Inside Linebacker Flag Pattern

Look in Pass/Blocking Pattern Drag Pattern 60

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Motions II...

Fold

Loop

Lick

Fist

Fetch Latch

Frame

Lasso

Lackey

Frozen

Lazy

Frosty

Lost

Frog

Loggins

Crack Back BlocksPitch Motion

Kick Out Blocking Bubble Pattern

Hitch Patterns Post Patterns

Support 1st Man Blocks Dig Patterns

Freaky

12-15 Yards 12-15 Yards

61

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Motions III...

ACETOY

TOKYO DEUCE

TEX SNUFF

LOAD SNIFF

TOZ

TARZAN

TOTE

62

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‘Reading the ‘D’“Always know your opponents weaknesses...”

63

We have five main goals that we must achieve each game in order to ensure success:1) Score! We want to score every time we have the football...2) Control the Football... play possession football and control the field position and the clock...3) Pressure the defense with two basic threats... the run and the pass...4) Attack the entire field... both horizontally and vertically... thus spreading the opponents defense...5) Avoid Mental Mistakes... missed assignments... penalties and turnovers.

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StWi

Fs

SwWo Sp

Fs

Strengths1. Pressure 2. Run Defense3. Disguises Coverages

Weaknesses1. Mismatch2. Big Plays3. Alley’s (Hooks & Curls)

64Cover 1...Thursday, January 9, 14

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Cover 1 Free...

Wr St Sp SwWo Wi

Fs

Strengths1. Pressure Defense2. Deep Middle Coverage3. Short & Medium Routes4. ‘5’ Man Rush

Weaknesses1. Crossing Patterns2. Contain Perimeter Plays3. Screens4. LBer’s On Backs - Mismatch

65

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StWr

Fs

SwWi Sp

WoStrengths1. Eliminates The Inside Receivers 2. Eliminates The Outside Receivers3. Contains Strong and Weak

* Can Play a High-low or Inside Bracket...* Double-Teaming Designated Receiver(s)...

66

Weaknesses1. Possible Mismatches2. Deep Middle3. Poor Pass Rush

Cover 1 Bracket...Thursday, January 9, 14

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StWr

Fs

SwWi Sp

Wo

Strengths1. Bump on ‘Z’ & ‘Y’ 2. Short Routes3. Contains Strong and Quick4. Defends Horizontal Seams5. Good Run Defense

Weaknesses1. Middle Inside Receiver3. Vertical Floods4. Corner Routes5. Option Has a Chance to Break

1/21/2

* 2 Deep Zone Defenders are Responsible for 1/2 of The Field* 5 Underneath Responsible for The Flat... Hook & Curl

67Cover 2... {Soft}

Hook & AlleyHook & Curl Hook & Curl

FlatFlat

* Variation: “2 Soft”

- Corners Will Soften -

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StWr

Fs

SwWi Sp

WoStrengths1. Double Cover Receivers 2. Disguises Coverages3. Nickel Defense

Weaknesses1. Run Defense2. Crossing Routes3. Contain Strong & Weak4. QB Scrable5. Option

1/21/2

* 2 Deep Zone Defenders are Responsible for 1/2 of The Field* 5 Man Defenders Usually Bump and Run Technique Denying an Inside Release...

68Cover 2 Man...

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WrWi Sw

Wo Sp

Strengths1. Three (3) Deep2. Force and Contain Strong3. Disguise4. Run Defense

Weaknesses1. Flood Patterns2. Quickside Out3. Quickside Force & Contain4. Horizontal Seams5. Easy Release ‘Z’ & ‘Y’

1/3

69Cover 3...

Fs

1/3

Flat

Hook & Curl

St

Hook & Curl

Flat

1/3

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WrWi SwWo

Sp

Strengths1. Three (3) Deep2. Bump on ‘Z’3. Quick Force and Contain4. Disguise5. Strong Out

Weaknesses1. Flood Routes Strong2. Horizontal Seams Strong3. Force Strongside4. Strong Out5. Strong Combos

1/3

70Cover 3 Cloud...

Fs

1/3

Flat

Hook & Curl

St

Hook & Curl

Flat

1/3

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WrWi SwWo Sp

Strengths1. Three (3) Deep2. DE/OLB Squeezes ‘X’3. Inside Out Force by ‘FS’4. Disguise

Weaknesses1. Flood Routes Strong & Quick2. Alley Route Strong3. Force Quickside4. Strong Out5. Strong and Quick Out

1/3

71Cover 3 Sky...

Fs1/3

Flat

Hook & Curl

St

Hook & Curl

1/3

Flat

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WrWi SwWo Sp

Strengths1. Three (3) Deep2. Bump on ‘Y’3. Disguise Strongside4. Force to Strongside

Weaknesses1. Flood Patterns2. Strongside Combos3. Horizontal Seams Strong4. Out/Bend Quickside4. Easy Release ‘Z’ & ‘X’

1/3

72Cover 3 Strong...

Fs

Flat

Hook & Curl

StFlat

1/31/3

Hook & Curl

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WrWi SwWo

Sp

Strengths1. Three (3) Deep2. Force and Contain Quick3. Disguise Quickside4. Force to Quickside

Weaknesses1. Flood Patterns2. Strongside Combos3. Strongside Force4. Horizontal Seams Strong5. Easy Release ‘X’ & ‘Y’

1/3

73Cover 3 Will...

Fs1/3

Flat

Hook & Curl

St

Hook & Curl

Flat

1/3

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Wi SwWo

Sp

Strengths1. Three (3) Deep2. Disguised Coverage3. Disrupts Hot Reads4. Disrupts Protections

Weaknesses1. Voids Zones2. Vertical Seams Inside Out3. Lesser Athlete in Coverage4. Strong and Quickside Out5. Late Flat Coverage Quickside

1/3

74Cover 3 Blitz...

F

1/3

Flat

St

Hook & Curl

Flat

1/3

Hook & Curl

Wr

Sa

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WrWi

SwWo

Sw

Strengths1. Three (3) Deep2. Force and Contain3. Prevent4. Underneath Routes

Weaknesses1. Horizontal Seams2. Flood Patterns3. Immediate Routes4. Easy Release ‘Z’, ‘X’ & ‘Y’

1/3

75Cover 3 Prevent...

Fs

ZoneZone

St

ZoneZonw

1/31/3

Zone

Sp

* 3 Deep* 5 Underneath Zone Coverage Designated to Prevent Big Play Before Halftime or End of Game

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SpWr

Sw

Strengths1. Deep Patterns2. Vertical Routes3. Run Defense

Weaknesses1. Flats2. Outs

1/4

76Cover 4...

Wo

Alley

St

1/41/4

Alley

Fs

* 4 Zone DefendersResponsible for 1/4 of The Field3 Underneath Zone Defenders

1/4

Wi

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WrWiSw

Strengths1. Great Pressure Defense2. Every Receiver Covered3. 6-8 Man Rush (8)4. Strong and Quick Rush

Weaknesses1. Option2. Cover Deep Middle3. Crossing Routes4. Rubs5. Man Routes6. Reverses

77Cover 5 Read...

Fs

St Sp

* 4 Zone DefendersResponsible for 1/4 of The Field3 Underneath Zone Defenders

Wo

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SpWr Sw

Strengths1. Boundary Route2. Boundary Short Game

Weaknesses1. Middle of Field2. Wide Field Flat

78Cover 6...

Wo

St

Fs

Variations: Cover 6 “Field”

Wi

1/2 1/2

1/4 1/4

Hook & Curl

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‘Strategy’“It’s a thinking man’s game...”

79

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80

The Principles of Football Stratgy...

Of all the factors that produce success in football games, the proper selection of plays is by far, the most important. A poor choice of plays will nullify the finest teamwork and will eventually break down the highest morale. On the other hand, even a mediocre eleven can rise to unthought-of heights when it is directed by well organized and smart offensive coordinator. The coordinator needs a confidant in order to achieve what he needs to achieve in the course of a game. Therefore, the quarterback should be the first player that he should build a relationship with when he begins to build an effective and successful offense. There are certain basic principles upon which all play-calling must rest. First, an advance by rushing of more than fifty yards is rarely, statistically speaking, successful. Something usually happens... a fumble or a penalty, a “busted” assignment or important play... and the advance is literally terminated. Therefore, the coordinator should not plan to use his rushing attack (soley) over stretches of more than fifty yards. The second rule for successful play-calling is NEVER LOSE THE BALL ON DOWNS. Always kick the ball forward when stopped; surrender the ball for thirty-five yards of valuable territory. Of course, this rule will not apply in the scoring zone. The third rule is “MAKE AND PLAY FOR THE BREAKS.” The problem of defeating a weak team is very simple to solve, but the problem of beating an equal or better team generally turns on the application of this rule. It means taking advantage of an opponents’ weaknesses, and these weaknesses may be in pass defense, a proneness to fumble punts, allowing punts to be blocked, or perhaps in have a particularly poor player in certain positions. Remember, a fumble lost, a blocked punt, or an intercepted pass may mean a loss of thirty-five yards or more. You have heard, I’m sure, this old but truthful adage... usually, the team that makes the fewest mistakes wins. Make and play for the breaks... always. When one comes our way... we are going to try to score off of it every time.

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81

Training the Quarterback...

In order to develop and “polish up” a first-class quarterback, the staff has to spend a great deal of time with him. Often, when a close game has been lost, many place the blame for the loss on the QB. Instead of doing this, as staff, we should look back and ask ourselves if we did everything WE could to help him execute this offense effectively. It is the staffs responsibility to see that the quarterback...

1) Knows this offense thoroughly... 2) Knows the capabilities of his teammates that surround him on the field... 3) Masters certain general rules for executing all plays called.

The quarterback must be made to realize that signal-calling is not a “grab-bag” procedure. The QB should be taught to throw his strength against opponents’ weaknesses. To do this he must be willing to learn the assignments of every man on every play. The QB must know the capabilities of his teammates so that he can use them to the best advantage. He must know which players will come through when the chips are down and which are apt to fold up under pressure. He must learn the principles of and opponents defense as well as effectiveness of his own offense. He must understand and be able to predict the movement of a defense - he needs to know defensive strengths in order to accomplish his most successful plays. He must understand how the defense is apt to use the position of the ball in relation to the field in setting up their defensive strategy. It is not good to hold the QB to any rigid rules on executing certain plays on certain downs. When the QB becomes to consistent in his playing abilities, he is making it easier for the defense to tee-off on him, because they know how he is apt to react - they know that he has been placed into a box - he has been limited. The defense then can set themselves up to meet the offense and take advantage of it.

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82

Training the Quarterback...

It is not healthy to give a QB a long list of do’s and don’ts. Far too many situations arise during a game for an athlete to be able to memorize what to do on each one - how to react or physically move in a situation. He will do alot better if he is only given a few rules and is turned loose in order to show off his leadership and athletic abilities. Let him play. Before each play, or series of plays, ,the QB must consider the following...

1) the down and distance to go... 2) the position on the field... 3) the score... 4) the time remaining to play... 5) the opponent’s probable defense... 6) the personnel of his team, and... 7) the weather.

He will have been told before the game when to quick-kick... yes quick-kick... when to pass... and when not to pass - what to do in scoring territory, what to do deep in his own territory, and so on. When it comes to the QB, the coaching staff must not take too much for granted. The QB has gone over plays and situations that may arise over and over, and, consequently, all these things appear rather simple to him. The coach must realize that inexperienced QB’s do not see the big picture quite so clearly. One of the most important rules is that the QB is responsible only to his coach. He is the teams personal representative on the field. The team must have complete confidence in the QB, and he must be the master of the huddle. His personal position coach should make it understood to the offensive team that talking to the QB in the huddle will not be tolerated. In addition to lectures, private conversations with the coaches, and practice on the field using hypothetical situations, the QB should have available for study - other material prepared by the coaching staff. This material should be prepared under normal conditions with the training principle used being both sound and practical.

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83

Keys to Coordinating an Offense...

1. Know the offense thoroughly...2. Learn the capabilities of all of your players...3. Learn all you can about your upcoming opponent (scouting reports, film, etc.)...4. At the beginning of the game, check to see if your opponents are using the strategy you prepared for. If not, use your basic offense until you are able to make solid and sound adjustments...5. Learn when to expect certain defenses...6. Know how to attack these defenses with your ‘BASE’ offense...7. Always, always, always have a justified reason for each play that you call... do not gain a reputation as a “Grab-Bagger“...8. Always present a face and attitude of confidence to your players - even when things are not going well - ESPECIALLY when things are not going well...9. Know the proper selection of plays and passes for:

10. Learn how the sideline effects play and passes...11. Know beforehand the plays to use when you are deep in your own territory...12. Learn your goal-line offense thoroughly (both pass and run)...13. Consider the weather conditions...14. Know when not to pass...15. Know that when in doubt, you should punt (even in life)...16. Know the value of using both wide receivers to your advantage when creating a game strategy...17. Know when to take a chance.

a. 1st Down -b. 2nd Down, Short Yardage (less than four yards to go for a first down) -c. 2nd Down, Long/Medium Yardage (more than four yards) -d. 3rd Down, Short Yardage (less than three yards) -e. 3rd Down, Long/Medium Yardage (more than three yards) -f. 4th Down, Short Yardage, deep in opponent’s territory -g. 4th Down, Long/Medium Yardage, deep in opponent’s territory -

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84

Play to Opponent’s Weaknesses...

Plays to your opponent’s weaknesses may be of several kinds, but we can divide them into...

1) those that have been reported by scouts, and... 2) those directed against weaknesses found during the game.

The big thing is to be able to recognize the latter immediately, or at least before it is too late.

Examples of such weaknesses are: 1. Line shifting too far, leaving the short side vulnerable... 2. Leaving gaps in the line... 3. Tendency to fumble punts... 4. Weakside defensive secondary... 5. A ‘ONE-MAN’ weakness, such as and end, tackle, or back who can’t defend against passes...

WE SHOULD ALSO CALL A QUICK-KICK ON EARLY DOWNS... especially to a team with a great defense and a weak offense; and that we should check kicking later in a game to a team with a strong offense and a weak defense.

It is impossible to motivate players in this situation without spending a lot of time with them on these necessary issues. It is very important that coaches stick around after practice with the players in order for the players to ask questions and receiver more information through repetition. Motivation to learn about an opponent is something that is done daily, weekly, monthly, and yearly. A good coach motivates the athlete to learn more and desire to learn more. Coaches must be good motivators in all aspects of the game. We have to believe in all of the players and motivate them not only to learn but want to work hard.

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85

Taking Advantage of A Defense...

1. Against a “Penetrating or Crashing Defense,” the following tactics should apply. A crashing defensive strategy will stop a lot of plays for no gain or for losses. But when a play is successful, it will usually result in more than enough yardage for a first down.

2. Against a “Waiting or Sitting Zone Defense:”

3. Against a “Stunting Defense:”

a. Run Toss, Pitch, and Lightning -b. Run ‘Icon’ Blocks and Counter Traps -c. Use Screens and Draws in Order to Slow Down an Overly Aggressive Defensive Rush -d. When Throwing a Deep Pattern, Use a Play-Action Fake to Allow Your Receivers to Get Downfield and Behind the Defensive Backs -e. Do Not Try to Throw Deep Without an ‘EXAGGERATED’ Play-Action Fake -

a. Get outside with and ‘Exaggerated’ Hard Fake Inside -b. Run Power Plays over Your Interior Linemen and Punch Out First Downs -c. Use Reverses and Misdirection (Boots, etc.) to Draw Waiting Defensive Linemen Out of Position -d. Do Not Use Many Screens or Draws -e. Throw the Optional Passes with Three or Sometimes Four Receivers Out -f. We Should be Able to Hold the Ball Long enough for the Passer to Pick Out an Open Receiver -

a. The Wide Play Should be Set Up so The Back Can Run Inside or Outside the Defensive End Depending Upon How the End Plays -b. Use Power Plays When Running Inside the Tackles - c. Traps and Counter-Traps Could Result in Big Losses or Even Fumbles -d. The Majority of Stunting Defenses have Their Linebackers Running Through to Stop the Running Game... Therefore, Throw Short Passes Over the Middle After Faking an exaggerated Inside Play -e. Setting ‘X’ to a slot, twins, or trips position will help do away with many stunts used a well coached defense -f. Most of the stunts will favor the wide side of the field. Run your plays back toward the boundary.

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86

Taking Advantage of A Defense...

4. Use “check” or “companion” plays: “Check” plays are plays devised to catch opponents who are concentrating on stopping your strong plays, and consequently are leaving themselves upon to effective use of check plays. “Companion” plays are those that start exactly alike but end up quite differently. Such plays take separately may have no great strength in themselves, but, when used in combinations, they get opponents off balance and may achieve great success.

5. Use slot (even) formations to deploy the defense:

6. If your opponents are injured:

a. If a team will shift its defense with the slotback, set the slotback and run the offense away from the slotback.b. If the team does not shift its defense with the slotback, set the slotback and run your plays toward the slotback.

a. If an opposing lineman is slightly injured, run a power play or lead blocker play at him, see how he reacts.b. If a defensive back is limping, throw a pass at him. Many games have been “won” and then “lost” because the coach was unable to recognize, from the bench, an injured opponent.

Generalship of the Downs...1. First and ten:

Plays on first down should be selected that will yield five yards, or more, if successful. This means off-tackle plays or plays around the end. Quick traps ... if we are in definate passing territory, throw behind from a play-action fake. On first down most teams will use linebackers close to the line to help stop the running game.

2. Second and short yardage:a) Long gainer in this situation. Fake inside play and run wide could be a long gainer.b) Do not trap or counter-trap in this situation.c) A pass from the running game may result in a touchdown. Caution: Never take a loss in this situation. Always overthrow the receiver should he be covered.

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87

Generalship of The Downs...

3. Second and long yardage:d) If going for first down, run off-tackle with power play.

a) Spread a defense by setting ‘X’ in the slot... continue to widen the ends. If a running play is called, you further your chances for success, because the defense has been forced to loosen up to cover the width of the field.b) Traps, a fake pass and run, and screen passes are logical choices for this situation.c) Playaction passes with ‘comeback patterns’ or hard ‘out’ patterns fit into this situation also.

4. Third and short yardage:a) As a general rule, try for a first down with a power play off-tackle with our best ball carrier.b) Here, again, no traps or counter-traps.c) Occasionally ‘fake inside’ and go ‘wide’ for a long gainer. Your opponents must respect your quarterbacking in this case to keep them from overloading the inside.

5. Third and long yardage:a) Be cautious; the defense is prepared to take advantage of any mistake made trying to gamble for long yardage.b) Continue to spread the defense by continuing to set the split ends.c) If we are in passing territory, we will use screens or sideline cuts that can be overthrown easily if the receivers are covered. We will not, in most cases, throw over the middle.d) Also using a fake pass and setting up a run in this territory is a good idea.e) We will use playaction passes here if we are in passing territory.f) We will kick the ball if we are in doubt.

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How the Score Will Affect Our Choice of Plays...

1. We will not punt on early downs when we are behind (This will be our general rule).2. We will not save our passing game until we are behind; it will not work then.3. When six or more points behind, we will go for a touchdown. We will gamble for with pass, reverse, a special play.4. When three or less points behind, we will go for a touchdown... but keeping the field goal in mind.5. When we are ahead, the defense may move up strong to stop our running game, gambling that we will not throw.6. When we are behind, expect the defense to loosen up to stop long gainers.7. If we are ahead by six points... consider the score even and work for an additional touchdown.8. If we are ahead in the final minutes of the game, we will play all kicks absolutely safe.

The Element of Surprise... The element of surprise is as important in football as in type of competitive encounter. Catching our opponent in a state of unpreparedness prevents them from taking effective counter measures, and can compensate for lack of strength. However, the coordinator must not get the impression that we should select every play with the idea of fooling our opponents. It is not by radical violation of every rule that surprise is obtained, but by adhering in large part to conservative methods of play calling, carefully planning and then building for a situation where a radical departure from such tactics will yield a rich harvest of yards. In other words, we must set the trap before we spring it.

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General Rules for Calling the Offense...

1. When to speed up play. Speed up the play in the scoring zone, and when the wind is to your back. Slow tempo when the wind is facing you, when playing for time when your team is ahead, near the end of the half, etc.

2. When to take a chance. When we are behind, we need to open up with tricks and passes, and so forth. We have noth-ing to lose and everything to gain. If we fail to score the first time in scoring territory, gamble for a score the next time with our best trick play.

3. Special weather conditions. a) In wet weather, with a muddy field, it is best to quick-kick a lot and let your opponents do the fumbling. b) Wide runs, and plays in which backs have to cut in sharply, may be out of the question in wet weather. c) Quarterbacks must encourage backs to hold onto the ball with both hands. d) Quick-kick, almost invariably, on third down, or sooner. e) If we a have a player who can pass a wet ball, passes can be very effective on wet days. f) In very windy, or very cold weather, much of the same tactics should be followed, being sure always to speed play up and use the kicking game WITH the wind, and to slow down play and try to punch out first downs AGAINST the wind. g) Try to avoid bad spots on the field.s

4. Special plays. In the scoring zone use special scoring plays given to us. Use plays that are not likely to lose ground.

5. When to pass. a) Any time we are outside our thirty-yard line, whenever we think it will go. This usually means when our opponents are not expecting a pass. b) Some examples of characteristic surprise pass situations are: (1) First down, on our forty-five-yard line, just following a twenty-yard run by one of our backs. (2) First down, at the middle of the field; we have just recovered an opponents fumble.

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General Rules for Calling the Offense...

(3) First Down, on your opponent’s thirty-five yard line, following two first downs by tackle to tackle line plunges. (4) First Down, on your opponent’s twenty-five yard line, you have the ball by recovering a fumble, or by blocking a kick. (5) Second Down, one yard to go, on your forty-yard line. (6) One of their solid secondary players goes down.s

6. Use psychological plays early in the game. It is great strategy to use special plays early in a game, against opponents know to be high strung, nervous, or inexperienced (especially in the playoffs). Also, against any opponent, it is a good idea to use early... those plays that will help prevent opponents from too quickly adjusting their defense in an effort nullify our strongest plays. The early use of short-side plays and special check plays is bound to have (if successful) a strong psychological effect upon opponents who think they have our attack diagnosed and then halted by special defensive alignments.

7. Find out which defensive player is consistently stopping our offense. This may suggest another play to us... for example, a particular defensive player - playing wide can help stop plays to the outside or off-tackle, but he may now be helpless or vulnerable to the inside.

8. Think ahead. This is in line with the previous paragraph. It consists of laying the trap for your companion plays, and also comprises the visualization of probable plays, should the ones fail thay we are in the act of attempting.

9. When in doubt punt or quick-kick. This is a safe rule to follow in kicking territory. Do not try to make first downs when we are stopped in a fourth down, one-foot-to-go-scenario. Never do this at any point outside of an opponents forty-year line. Kick the ball forward. This rule may be modified when we are behind in the latter part of the game, or at any time when playing an opponent whos strong offensively and weak defensively.

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General Rules for Calling the Offense...

10. Break any of these hard and fast rules in order to win. Rules are not made to hamper the coordinator, but to help him. If necessary to break one of the previous rules, we will do so, and no one will question the success we achieve. But a word of caution is in order here: The rule of solid coordinator leadership should not be broken with impunity, so we must take care, at all times, that we do not become the sufferer thereby.

20 40 40 20 5G G

These are the zones of play... the zones must be regarded as very elastic, susceptible to change in order to meet any particular opponent.

5 to GScoring Zone

Intense ResistanceNo Penalties

No Busted Assignments Hustle Play

Ball to Best Back

20 to 5 Pass Zone

Special Play ZoneThink - Try Trick Plays

Try Field Goals on 4th Down

40 to 20Pass Zone

Kick Out of Bounds on 4th Down

40 to 40Run - Pass - Kick Zone

Long Passes - Big Gaining PlaysKick on 4th Down

20 to 40Run - Kick Zone

Quick Kick on 2nd or 3rd Down

G to 20Danger Zone

Get Ball Out Quickest/Safest WayQuick Kick on 2nd or 3rd Down

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Field Position...

1. Danger Zone. From the goal line to our own twenty-yard line. a) Think of getting the ball out the quickest and safest way possible. b) Kick on first or second down if we are inside the 10 yard line... a mistake here is too costly to gamble. c) Try to punch out a first down before having to kick. d) Avoid laterals, counter traps, etc. e) Give the ball to our best back.

2. Run and kick zone. From our own twenty to our own forty-yard line. a) Continue safe hand-off plays. b) Try to break out a runner for a long gain. c) Run draws or screens on long yardage. d) Don’t expect to march methodically for a touchdown vs. good to great teams. e) One or two first downs before having to kick will dig us out of a hole. f) Do not throw over the middle or short flats. g) Use sideline cuts. h) Ideal quick kick zone.

3. Run, Pass, and Kick Zone. a) Use long-gainer plays here, or a successful pass play, to put us into scoring territory. b) Here is where the defense must be ready for anything. c) Do not kick until fourth down.

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Field Position...

4. Pass Zone. Our opponents forty to our opponent’s twenty. a) Defense will be moving to stop the running game. b) Trick plays may result in a long gainer. c) Any type of pass from a running game. d) Try to get the ball close enough for a field goal.

5. Special play zone. Our opponents twenty to five-yard line. a) Run wide with an inside fake. b) Give ball to best back. c) Do not fumble or get a penalty. d) If we throw on third down, overthrow the receiver if he is covered, and try for the field goal. A passer should never be tackled for a loss. e) If we have no field goal kicker, throw the ball to the best receiver over the goal line, hoping that he may be able to take it away from the defensive back, ot that interference may be called. The cardinal sin is not to decide to throw the ball and then be forced to take a loss.

6. Scoring Zone. From our opponent’s five-yard line goal-ward. a) Use a “hustle” play. b) Give the ball to our best back. c) No penalties. d) No traps or counter-traps. e) Off-tackle power plays as well as “Wedge Plays” are our best plays in this zone. f) On fourth down, the ball should be squarely between the goalposts. g) Passing on third and fourth down; same principles govern here as in the special play zone.

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Field Position...

7. Sidelines. a) Since the ball will be moved in slightly over seventeen yards, all plays (except wide laterals) are feasible. b) Quick sweeps are occasionally successful if they are called to the short side. c) Use the trap to the wide side of the field. d) Run off-tackle to the short side.

The Conclusion on Field Position When a coordinator disregards entirely the basic principles of strategic play-calling, he will make critical errors of which his opponents will hasten to take immediate advantage. He can destroy the morale and spirit of the team, and the game will usually end in a disgraceful defeat, of which his selfishness or hard-headedness is the chief cause. If on the other hand, the coordinator sticks to “common sense” rules, tending always to the conservative, if he makes no “critical” mistakes, and, even if he is not a brilliant strategist, he is at least dependable, such coordination is bound to score points in order to win more games in the long run. The “brilliant” strategist prefers yet another course. In the main, he follows a coolly conservative plan, figuring out his opponents “weak spots,” verifying the scouting and preperation reports, getting the full value of his kicking game, and striving to finally shake a runner free. But he does not show his full hand until there is a genuine opportunity to score. Like a master boxer, the solid coordinator spars coolly for the opening, feinting here, thrusting there, saving his best punches for the proper moment. While he is following this methodical plan, he and his fellow offensive coaches are watching hawk-like for a break. If one comes their way, they snap into it hammer-and-tongs for a score. If they do not get an unexpected break early in the game, they will make one before long, but meanwhile, the coordinator is laying the basis for his surprise and special plays.

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Field Position...

The opponents are being brought to the point where they think they have our offense “figured out.” The trap is now set, and when the playcaller switches sharply at a decisive moment, every condition is favorable for success. Thus, brilliant strategy, though depending upon the element of surprise as its essential feature, must now rest upon and rise above the broad base of the patient coordinator who refuses to make no “critical” mistakes.

Helpful Hints for An Offensive Coordinator 1. Know and study your attack. 2. Learn everything you can about your opponents. 3. Know your own personnel inside out... don’t guess... KNOW! 4. Prepare beforehand what is to be your strategy: short yardage situations, long yardage situations, scoring plays, and special plays. 5. It is essential that you present to the team, at all times, a confident attitude. 6. Get the team together in timeout periods and discuss the opponent’s weaknesses. 7. During the game always know: a) the position of the ball on the field, b) the down and distance to gain, c) the number of minutes remaining to play, d) the score, and e) the defensive scheme of our opponent. 8. Determine why a pass has failed. Even though a poss is incomplete, it serves to keep the defensive backs in position. 9. In a pinch, use the best play(s) in our arsenal and the call on our best back and receiver. 10. Get that second touchdown. 11. Play a weak opponent with the same intensity as the strong opponents. 12. Do not insist upon using plays that do not work. 13. Do not call for an inside plunge on third down with fifteen yards to go. 14. Organize and then adjust against an opponent who is continually breaking through the LOS - take advantage of the aggressiveness.

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WIVES AND GIRLFRIENDSI expect you to explain to your wife or girlfriend to be careful about what they say to the

people outside of the football program. Their remarks can sometimes be very harmful to our program and what we are working hard to build, especially since they (the wives and girlfriends) really have no first-hand idea of what is really going on. If your wife or girlfriend cannot keep her opinions under control with the public, please do not tell her anything in relation to the football program. I will hold you personally responsible for her negative statements and destructive behavior.

I have been in programs over the past thirty years where coaches’ wives/girlfriends brought complete destruction and chaos to a football season and a potentially successful program.

It is very important that they are positive about all the aspects or our football program and they do their part toward staff cohesiveness by being involved (within reason) with the staff and after game get together parties.

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‘Base Offense (On Schedule Plays)’“Run where they ain’t...”

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Offensive Helmet Awards1. Touchdown Pass...2. Touchdown Reception...3. Field Goal...4. PAT...5. 100 Yards Rushing...6. Great Key Block on Score...7. Key Block or Pancake Block...8. Downfield Hustle Extra Effort...9. 60% Pass Completion (5 Passes)...10. Fumble Recovery (Not Own)...11. Four Passes Receptions in A Game...12. Winning the Game...13. Practice Player of The Week...

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QB Clock... Learing the Base Offense is a really important aspect of the overall offensive success! Hard work and repetition will be the order of each day. YOU MUST BE PERFECT IN YOUR FOOTWORK AND TECHNIQUE. Do the LITTLE things correctly... time after time after time. Doing the LITTLE things right will make BIG THINGS HAPPEN. The clock system designates the QB’s directional steps as the leaves the center.

EXECUTE AGGRESSIVE FUNDAMENTALS!

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“Oskie Call”

“Oskie Call”

10 Long...

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Backside G’/S’/X’ block ‘Gap’ Rule which will inevitably create ‘Scoop’ or ‘Slip’ blocks. Gap rule blocks prevent the defense from penetrating to the backside. After initiating the ‘Gap’ Blocks, offensive linemen will slide off the combo blocks and work to the next level (LBer’s)... properly blocked, this creates a vertical crease for cutbacks. In most cases, we will leave the outside defender unblocked, typically either the DE or OLB. QB takes snap... 45’ step... attacks at the unblocked defender’s ‘OUTSIDE SHOULDER.’ Defender stays wide... QB will cut up inside crease (looks to cut against the grain). If the keyed defender attacks QB or stays inside... QB PITCHES THE BALL. FB blocks run support corner... he is looking for a ‘helmet decal’ pancake block by running up on the defenders toes.

“Logo Call”

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21 Toss {TOFU}...

“TOFU Call”

The QB, with his weight on his lead foot... reverse pivots (lifting the back leg, turning the body toward the LOS, spinning until his foot lands... (it should be pointed in the tailback's direction), and with both hands on the football, underhand tosses the football to the tailback - waist high. The QB’s initial step is crucial to the success of the play... a reverse pivot without taking the proper step(s) will place the QB’s pitch behind the tailback. After pitching the ball, the QB sets up to pass “Toes High.”

Can also use same blocking schemes as ’10 Long’ by using X’ motion(s).

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22 Slice... “WALL AND CREASE.” We like to double-team at the POA or at the ‘Crease’ (the edge). Our rule for ‘Tom and Oscar’ are INF. They are on an aggressive inside angle block - reverse head and shoulder. Anyone who tries to cross their face, they take. We want them to have a “Full Bench-Press” on the down linemen inside of them... I want four eyes on the linebackers that show up in their path. Try to work to the next level in order to cut off the pursuit. ‘Gus’ will pull and trap the last man on the line of scrimmage. He is trapping left, therefore he should trap with his right shoulder - inside out... dig him out. If the end squeezes... the FB will ‘Log’ or ‘Seal’ him in. This is what will created the “Wall and Crease.” If the FB kicks out the contain man - ‘GUS’ will turn up inside of the FB block and seal inside.

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23 Bosco...

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If this play is executed properly... it will consistently allow the offense to gain four to seven yards a pop...w or it will force the defense to bring the WRAP and WILL closer to the LOS for run support. This will make the defense susceptible to the the play-action pass to the quick-side. When the safeties begin to show run support... it becomes crystal clear that it's time to run the play action pass. Being seven yards behind the LOS, the tailback can easily survey the field to see where the defensive players are aligned... from this depth, he can get a full head of steam so that he's at “Power Speed” when he hits the LOS. The tailback also has time to watch blocks develop and can find the big play cutback lanes.

“Oskie Call”

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44 Slot (Scurge/Pitch/Tail)...

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“Swig Call”“Pitch Call”

“Tail Call”

This is a slower developing play than than quick (straight ahead) traps. The FB will attack the DE outside of ‘Tom,’ the WILL backer lined up outside of ‘Tom.’ ‘X’ takes a ‘Step Back’ counter step... then he attacks the hole instead of running parallel to the line. The FB kicks out the WILL... the QB opens away from the play before giving to the slotback underneath his opening.

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Sneak Wedge... This is a good play on first and ten anywhere on the field. The longest run that I have ever seen was this wedge block QB sneak.

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35 Fullback {Toss/Bosco}...

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This is a quicker hitting play than ‘44 Slot’ ... the FB lines up on inside cheek of ‘Tom.’ Counter trap lead. ‘Oscar’ kicks out at the counter-hole ... this is a key play of our base formation. There are variations where the FB will align from ‘Tom’s’ inside cheeck to ‘Oscar’s’ outside cheek. At times, the FB may need to align in the gap between ‘Tom and ‘Oscar.’ Whatever helps the FB hit the hole quickest.

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26 Swig...

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Offensive linemen have to get lots of repetition in this play. There will probably be a double team at some point on this play... there will be scoop blocks vs. an odd defense and slip blocks vs an even defense to LB scrapes. The OL maintain their spacing... if a gap widens... an advantage is gained by running the zone. It does not necessarily take a "great" RB to be good in this scheme. The best RB’s are good at running with their eyes up and making cuts at nearly full speed. RBs must get a lot of repetition reading this seam. If the seam is "cloudy,” it must be "clear" someplace else . Usually the hardest point to teach a RB new to this play is that they cannot just take off to the "hole." They must press the heels of the OL before hitting or reading the seam.

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27 Short...

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Unlike ’22 Slice’ - we need to really exaggerate feigning the rush one way and then attacking the defense in the opposite direction. ‘Charlie, Gus, and Sam’ block inside on or off. ‘Tom & Oscar’ are pulling and running to the right parallel to the LOS. ‘Oscar’ will block the last defensive player on the LOS and ‘Tom’ will cut underneath him and block the first defender in the crease. The RB exaggerates an initial feint (45’) step to the left... cuts back to the right, receives the handoff from the QB, and runs off the hip of ‘Oscar’ ... ‘Tom’ will lead him through the hole or the crease created by the ‘Oscar.’ This play must be run as quickly as possible, whereas in ’22 Slice’ there may a bit of a hesitation in order for the ‘WALL AND CREASE’ to be set to the quickside.

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28 Pitch... The quarterback must deliver the ball to the correct spot if the play is to succeed. If the pitch forces the runner break stride the play’s timing may be destroyed. If the runner can’t catch the ball, then the pitch potentially becomes a fumble. As the TB runs wide as he receives the pitch inside, this will give him a great view of the defense... allowing him to choose which gap to exploit. Because the entire defense will likely flow to the ball, there may be an opportunity to cut back away from the play side should the runner break free past the line of scrimmage. Such a cutback lane may result in a long gain.

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“Sam Call”

“Sam Call” “Fold Call”

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19 Speed... The object of the speed option to the slot-side it to force the exterior defenders who are unblocked or sealed to be the men that the QB is "reading." If the designated defender attacks the QB... he will pitch the ball to the TB, which is really what we want to accomplish anyway. The rest of the offense's job is to create a wall of blockers, sealing the defense either inside or riding the hips outside. The object is to also create a running lane for either the QB or the TB. Because the QB is a run threat, the defense is forced to account for him, hopefully this will give the offense an advantage in numbers. All fakes must be exaggerated and well acted out. This in not the NFL where one gets paid for standing around and watching the play once the ball has been handed off or pitched.

“Tex Call”

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Basic Running Blocking Rules...*AP = Aiming Point*AP = Aiming Point*AP = Aiming Point *INF = Inside On or Off*INF = Inside On or Off*INF = Inside On or Off *SOX = Combo Block Between S & X*SOX = Combo Block Between S & X*SOX = Combo Block Between S & X *BCA= Ballcarrier*BCA= Ballcarrier*BCA= Ballcarrier

Position Z T O C G S X Y B A QCall 8’ Yards “Tom” “Oscar” “Charlie” “George” “Sam” “Xerk” 14’ Yards “Full” “Tail” “QB”

Hole #’s 0 1 2 3 3 4 4

4 5 5 6 6 7 7 (#4) 8 8 9 #3 #2 #1

Sally @ 0 IOF INF KIK/ESC DUK ESC GAP/OUT REV ROT SLW PST LOG TOM FIL/KIK BOT LEG10 Long IOF INF SLP SLP GAP GAP GAP/MOT SLW PST LNG ARC PITMAN SPD STR

0 Salt VIC ION ION DUK ESC GAP PAT/MOT SLW PST FLT DRWFAK ATT LOS

Deli @ 2 STK INF KIK/ESC DUK ESC WID OUT DEP SLW PST LOG TOM FIL GUS BOT LEG

21 Toss STK INF INF SLP GAP GAP DEE/REV/BCA SLW PST SHR ARC STP FLT BCA REV OUT STP

1 Wide STK INF INF SLP GAP GAP GAP/MOT SLW PST LOG TOM RAC BCA RAC CON

Blast @ 2 STK INF INF DUK KIK/ESC GAP JUM MOT BCA SLW PST LOG TOM KIK SAM REV PIT LED22 Slice STK INF INF DUK KIK/ESC GAP GAP SLW PST LOD/KIK FLT SWI BCA CTR STP

2 Draw FAD PAT ION ION DUK ESC GAP GAP/ SLW PST KIK SLW DRW DRW STP

Raider @ 3 STK OUT INF DUK ESC GAP GAP/MOT SLW PST LED JAB BCA BEL DEE23 Bosco STK BAS/ICN/OSC SLP/ICN SLP GAP GAP GAP/MOT SLW PST REA LIS JAB BCA BEL DEE STP

3 Driver STK BAS/ICN/VER SLP SLP GAP GAP GAP/MOT SLW PST GET OFF PIT MAN GET OFF

Falcon @ 4 STK OUT OUT BAS/DUK GA/FLD GAP GAP/MOT SLW PST LED LFT CHK MDL RED44 Slot Swig/Pitch STK IOF/CON INF/IFL DUK KIK GAP/ESC DEP/BCA SLW PST DEP HND UND SWI/PIT BEL DEE STP

4 Delay STK IOF/CON INF/IFL DUK KIK BAS/OUT ESC DEP SLW PST MOT LOD SWI STP BEL DEE

Mustang @ 5 SLW PST OUT KIK DUK INF/IFL IOF/CON TRK/BUC STK LED MID RED FRZ STP35 Fb Bos/Toss SLW PST GAP/ESC KIK DUK INF/IFL IOF/CON TRK STK LOD/OUT/MOT BAS/TOS BEL OUT UND

5 Slash SLW PST ESC KIK DUK INF/IFL IOF/CON TRK STK LOD INS BOS STP BCA BEL DEE

Irish @ 6 SLW PST GAP KIK/OUT DUK INF INF IOF STK FLT BCA PIT ROT ATT TOM26 Swig SLW PST GAP GAP SLP

SL

SLP BAS/SOX TRK/SOX STK LOD/OUT/MOT JAB BCA BEL DEE

6 Viking SLW PST GAP ESC DUK INF BAS/OUT WHM STK LOD/OUT/MOT BOS STP BEL DEE

Smash @ 7 SLW PST GAP ESC DUK INF INF INF/BUC STK STP FLT BCA KIK REV PIT LED27 Short SLW PST ESC TRB KIK/TRB DUK INF INF IOF/BUC STK LOD/OUT FLT CTR STP

7 Sprint SLW PST GAP ESC DUK INF INF IOF/BUC STR/PAT LOD/OUT/MOT SLW SPR SPR STP

Sweep @ 8 SLW PST GAP ESC DUK KIK INF INF STK STP FLT BCA FIL GUS BOT LEG28 Pitch SLW PST GAP GAP SLP SLP/ESC/KIK INF/ESC/KIK INF STK SLW ARC PIT MAN REV OUT

8 Stretch SLW PST GAP GAP SLP SLP/ESC/KIK INF/ESC/KIK INF/SOX STK LOD INS RAC BCA RAC CON

Rand @ 9 CBK BCA GAP ESC WID DUK KIK/ESC INF INF STK KIK TOM FIL GUS HOF BOT19 Speed SLW PST GAP GAP SLP SLP/FLD BAS/SOX/SAM INF/COM/BAS STK/INF LOD/MOT PIT MAN SPD STP

9 Pepper SLW PST GAP ESC DUK INF INF INF/BUC/FLT VIC LOD INS SLW SPR ATT LOS

Call “Zulu” “Tom” “Oscar” “Charlie” “George” “Sam” “Xerk” “Yoda” “B” “A” “QB”

Hole #’s 0 ‘Z‘ 1 2 ‘T‘ 3 3 ’O‘ 4

4 ’C‘ 5 5 ’G‘ 6 6 ’S‘ 7 7 (#4) 8 8 ’Y‘ 9 #3 #2 #1 111

ARC=ArchATT=AttackBAS=Base BlockBCA=BallcarrierBEL=BellyBOS=BoscoBOT=BootBUC=Bucket ReleaseCBK=Comeback PatternCHK=CheekCOM=Combination BlockCON=ContinueCTR=CounterDEE=Deep HandoffDEP=Depth StepDRW=DrawDUK=Duck BlockESC=Escort BlockFAD=FadeFAK=FakeFIL=Fill BlockFLD=Fold BlockFLT=FlatFRZ=FreezeGAP=Gap ReleaseGET OFF=Off QuicklyHND=HandoffICN=Icon BlockIFL=InfluenceINF=Inside On or OffINS=InsideIOF=Inside OffION=Inside OnJAB=Jab StepJUM=Jump MotionKEP=KeepKIK=Kick Out BlockLED=Lead BlockLEG=LegLIS=ListenLOD=Load BlockLOG=Log BlockLOS=Line of ScrimmgeLNG=LongMAN=Designated PlayerMDL=MiddleMID=MidlineMOT=MotionOSC=Oscar PullOUT=Block OutPAT=Pattern CalledPIT=PitchPST=PostRAC=Race HandoffREA=Read BlockRED=ReadREL=ReleaseREV=Reverse OutROL=Roll MotionROT=RotationSCM=ScamSHR=ShortSLP=Slip BlockSLW=SlowSOX=Combo Block SPD=SpeedSPR=SprintSTK=Stalk BlockSTP=StepSTR=Streak PatternSWI=SwigTOS=TossTRB=Trouble BlockTRK=Track BlockTWI=TwirlUND=UnderVER=Veer BlockVIC=Victor PatternWHM=WhamWID=Wide

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‘The Passing Game’“Make easy reads...”

112

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230 Playaction Series...Z

Call 0-4

T

Outside

O

Inside

C

Backside

G

Backside

S

Backside

X

Call 0-4Motion

Y

Call 0-4

B

Call 0-4

A

Fill @ 3 FakeMotion

Q

BoscoSet Up

‘Z’ ‘Y’

B’ X’

A’ PLAYCALL

230231232233234

PROCESS EXAMPLE CALLS

“Rose... 230 Option”OR

“Rose... Line... 230”

1) On a “Quick” Call... Cut All Patterns in Half!2) “Rose... Line... 233 Quick... Flare ”3) On Flare Call... TOM Blocks Inside... Fullback (B) Blocks TOM’s Cylinder4) “Ops” Designated Opposite Call

0

2

0 STEM

3 STEM

4

0

1

2

3

3 OPTION

0,1,2

2 STEM 2 OPTION2 SOFT

1,3

3

FOLLOW

4

0,2

1,4

1 OPTION2 STEM

0,1,2,3,4

4 OPTION or FLARE

Center Calls - GREEN PROTECTION

3

0 STEM

113

3 OPTION

3 STEM

* MOTIONS

4

* STAY

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{Example} - “Line... 233 Stem”

Quarterback: Fake 23 Bosco - Set up behind Tom - Read Wolf - Throw ‘Post Hitch’ (‘Z’) if Wolf Stays Outside with ‘Line’ motion - Throw to ‘Line’ (Wheel) ‘X’ if Wolf Runs Inside with ‘Z’ - If Will “Fires” throw to ‘B’ Over the Top. (If Spike Closes with the ‘Line’ Motion - throw the ‘Option’ route to ‘Y’ on the backside).Quarterback: Fake 23 Bosco - Set up behind Tom - Read Wolf - Throw ‘Post Hitch’ (‘Z’) if Wolf Stays Outside with ‘Line’ motion - Throw to ‘Line’ (Wheel) ‘X’ if Wolf Runs Inside with ‘Z’ - If Will “Fires” throw to ‘B’ Over the Top. (If Spike Closes with the ‘Line’ Motion - throw the ‘Option’ route to ‘Y’ on the backside).

Frontside Z: Skinny Post Backside X: Line Motion and Look for Wolf - Run Upfield Hard - Complete Route

Fullback: Flare Outside Alignment of ‘Z’ - X’s Motion Will Clear Your Third Backside Y: Run the Option Route Called

Tailback: Fake 23 Bosco - No one to Block... Get into The Hole Over Tom Offensive Line: Green Protection

WiWh Ni Tu Sa

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260 Playaction Series...Z

Call 5-9

T

Outside

O

Backside

C

Backside

G

Inside

S

Outside

X

Call 5-9Motion

Y

Call 5-9

B

Call 5-9Motion

A

Fill @ 3 FakeMotion

Q

ScurgeSet Up

‘Z’ ‘Y’

B’ X’

A’ PLAYCALL

265266267268269

PROCESS EXAMPLE CALLS

“Rose... 268 Stem”OR

“Rose... File... 269”

1) On a “Quick” Call... Cut All Patterns in Half!2) “Rose... Free... 265 Quick... Wheel ”3) On Flare Call... TOM Blocks Inside... Fullback (B) Blocks TOM’s Cylinder4) “Ops” - Designated Opposite Call

5,7,9

5

7

6

6,8

GOLD PROTECTION

8

95 OPTION

5,67,9

8

8 OPTION5

5 STEMor WHEEL

6,7,8,8 OPTION8 STEM

5,6,7,8,9

7,9 OPTION

9

SWING

*WHEEL CALL = AUTO 5 STEM

9 STEM

115

5 OPTION

STEM

5 STEM

*MOTIONS*STAY

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10

{Example} - “Frozen... 267 Option”

Quarterback: Fake 26 Swig - Stabalize over Sam - Read Swagger - Throw Skinny Post if Swagger Stays Outside for ‘Frozen’ (Wheel) - Throw to ‘Option’ (‘X’) if Swagger Runs Inside with ‘Y’ - If Stud Fires Throw to ‘Frozen’ - Quarterback: Fake 26 Swig - Stabalize over Sam - Read Swagger - Throw Skinny Post if Swagger Stays Outside for ‘Frozen’ (Wheel) - Throw to ‘Option’ (‘X’) if Swagger Runs Inside with ‘Y’ - If Stud Fires Throw to ‘Frozen’ -

Backside Z: Occupy Wolf with ‘7’ Pattern Fronside X: Arc Release and Look for Swagger/Fire is Upfield Hard Run/Comp Route

Fullback: ‘Frozen’ Motion - Force Stud or Spike to Go With You Frontside Y: Run Deep Skinny Post/Come Inside at 10 Yards To Compliment Wheel

Tailback: Fake 26 Swig - No Block... Get into The Hole Over Tom Offensive Line: Gold Protection

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Option (Read)

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Hot Pass Series... “Audible Plan”Z

Pattern Call

TOhio CrushDallas Out

Jaws Squeeze

OOhio CrushDallas Out

Jaws Squeeze

COhio Duck

Dallas DuckJaws Base

GOhio Out

Dallas LocoJaws Squeeze

SOhio Out

Dallas LocoJaws Squeeze

XPattern Call

MotionBlock Call

Y

Pattern Call

BFill OutMotion

Pattern Call

A

Swing or Flare

Q

Call Steps

OHIO (Z) OMAHA (Y)

B’ X’

‘A’ PLAYCALLING FOR Z & YGo - Super

Fade - StreakBend - SlantPush - Shove

Out - SideHitch - Spike

Back - SeeFlag - Sego

PROCESS EXAMPLE CALLS

“Ohio Out”

1) Any State Call is a Hot Call to ‘Z’ “Ohio (Oklahoma, Dakota, etc) Out”2) Any City Call is a Hot Call to ‘Y’ “Dallas (Diego, Chicago, Seattle) Streak3) Listen for Flare or Swing Call4) Any Movie Call is a Hot Call to ‘X’ “Jaws (Avatar, Sting, Jurassic) Shadow” 5) “Ops” - Designated Opposite Call

STATE (OHIO)CRUSH CALL

SWING

Flag

BendHitch

Fade

Out

Go

Like

Push

Arrow

Streak

SlopeShove

Side

Spike

See

Sego

Super

HotBucket

Clear

Shadow

Fly

FLARE*On State or City Call - ‘X’ Blocks Inside Out

FOLLOW

FAN

CITY (OMAHA) LOCO CALL

SQUEEZE CALL

LOCO/SQUEEZE

CRUSH/SQUEEZE

* PASS 26 X’ HOT/AWAY Z’ CALLS

* PASS 23 Z’ HOT/AWAY X/Y’ CALLS

117

Alley

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{Example} - “Omaha Shadow”

Quarterback: 1-3 Step Drop - Release to Shadow (‘X’) or Slope (‘Y’) PatternsQuarterback: 1-3 Step Drop - Release to Shadow (‘X’) or Slope (‘Y’) Patterns

Backside Z: Occupy Wolf Fronside X: Release Rules - Head Upfield - Take Fs With You - Raise Left Arm

Fullback: ‘Jump Frame’ - Block Sam to Spike - Make Spike Pull Trigger - Into Hole Frontside Y: Outside Release to Swagger - Take Swagger With You

Tailback: Show Speed Option and Continue as Swing Receiver Offensive Line: Loco Protection

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{Example} - “Jaws Free Fly (Clear/Streak)”

Quarterback: 1-3 Straight Drop BackQuarterback: 1-3 Straight Drop Back

Backside Z: Fly Pattern Fronside X: Clear Pattern - Read Over the Middle Pattern

Fullback: Free Motion Frontside Y: Streak

Tailback: Block Outside of Sam - Hip to Hip Offensive Line: Loco Protection

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R M

Stem (Read)

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{Example} - “Ohio Fade”

Quarterback: 1-3 Step Drop - Release to FadeQuarterback: 1-3 Step Drop - Release to Fade

Backside Z: Run Fade Pattern Fronside X: Block Base

Fullback: Block Outside of Tom - Hip to Hip Frontside Y: Slope Post

Tailback: Block Outside of Sam - Hip to Hip Offensive Line: Crush Call Protection

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800 Dropback Series...Z

Call 0-9

T

OnInside

O

OnInside

C

BaseHelp

G

OnInside

S

OnInside

X

Call 0-9Motion

Y

Call 0-9

B

Call 0-9Motion

A

FillCall

Q

3-5 StepDrop

‘Z’ (Opposite) ‘Y’ (Opposite)

B’ (Motion) X’ (Opposite)

A’ PLAYCALL

880 885881 886882 887883 888884 889

PROCESS EXAMPLE CALLS

“Rose... 888 Follow”OR

“Rose... File... 888”

1) On a “Quick” Call... Cut All Patterns in Half!2) “Rose... File... 888 Quick”3) “Ops” - Designated Opposite Call

0,5,7,9

5

1,7

6

1,3,6,8

Center Calls - PURPLE PROTECTION

3,8

9

5 STEM

5,67,9

8

8 STEM 5

5 STEMor WHEEL

6,7,8,8 STEM8 STEM

5,6,7,8,9

7,9 STEM

9

SWING

9 STEM

121

5 STEM

3,4 STEM

5 STEM

*MOTIONS*STAY

4

20 STEM

3 STEM

0 STEM

3 STEM

0,2 3 STEM

4

0,1,2

3

3 STEM

4

FOLLOW

2 STEM

2 STEM

1,4

0,2

2 STEM

1 STEM

* MOTIONS* STAY

3

0,1,2,3,4

2,3,4STEMSTEM

OPPOSITE

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{Example} - “888 ‘A’ Opposite”

Quarterback: 5 Step Drop - Look for Flag Pattern from ‘X’Quarterback: 5 Step Drop - Look for Flag Pattern from ‘X’

Backside Z: Run Post Pattern Fronside X: Bucket Release to Flag - Look for Ball

Fullback: Block - No Block - Square In at LB’er Depth Frontside Y: Square In at 12’ Sprint Across Field - Look for Ball

Tailback: Opposite ‘8’ Pattern to Flat Offensive Line: Purple Call

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Goals and Objectives...I. To develop self-confidence:

A. Self-confidence is a great human quality,B. An increase in self-confidence motivates one to achieve,C. Low self-confidence is removed by coaching a player "UP,"D. Build Beliefs, Bury Doubts...E. Do not every dumb down,...Smart Up!

II. Develop strength, quickness, and flexibility: A. Motivate each player to develop his hips, the lower body, the shoulders, and the neck with weights and plyometrics,B. Encourage continuous year around strength and quickness programs beginning in the ninth grade,C. Try to provide protection for the joints by developing muscle and tendon strength.

III. Develop Football Skills: A. We will stress fundamentals such as;

1. Blocking, 2. Tackling, 3. Ball handling.

B. We will try to convey to the player’s knowledge of the game and their position, C. Never get tired of developing execution through 'REPETITION.'

The Overall Football Program...

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‘The Audible Plan’“Take Advantage of Your Opponents Weaknesses...”

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The Audible Plan Unfolds...

Taking Advantage of Defensive Alignments:

From time to time, certain defenses present the opportunities for substantial gains. Often, these defensive mis-alignments result from faulty spacing in the defensive line, linebackers, and deep secondary alignments. Individual actions by certain members of the defense can also be exploited. Many times these indicators do not become apparent until the offense is out of the huddle and at the Line of Scrimmage. Therefore, the quarterback is given the option to impart a desired change in plan by calling out the snap count given in the huddle and then the number of the new play. This call is made twice in order to avoid confusion and to allow for the necessary mental adjustment.

LOS Call: The QB Will Verbally State... “Easy Line... Easy’ or “Kill... Kill.. Kill” ... This will alert the offensive line and backfield to a play being cancelled and to the new play change. After getting the offensive lines attention the QB will state... in this particular case ... “2-23; 2-23” ... the ball will be snapped on the second “hit” since the number ‘2’ precedes the new play call. And ‘23 Bosco’ will now be executed...

Checking to Alternate Pass Protection:

There will be times during the course of a game that the QB might wish to change from regular to alternate pass protection after the team has reached the line of scrimmage. This is done by simply calling out our ‘Hot Pass Series’ code words (previous slide). The QB will run a pre-determined pattern prepared for that particular game.

LOS Call: When the team is set at the Line of Scrimmage, let’s say that the QB see’s the linebackers very close to the LOS and he suspects a blitz. He would then immediately cry out... “KILL-KILL-KILL!!! OHIO-OHIO... SET! HIT!” (this week the designated pattern to ‘Z’ could be a bend pattern). The QB then throws to ‘Z’ on his bend pattern (‘X’ could be a “Shadow” pattern and ‘Y’ could be a “Slant”). Depends on what is decided upon in the weekly game plan.

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Audible Plan... {Play 1}

The first play in the group used for audibles is “Ride” and “Ride ‘Q’” (see play[s] under ‘Special Plays’ Section)... and is best utilized vs. an even front defense when the ‘2’ techniques are considered to be too far apart (QB Opens at 7 o’clock).

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Position Play: The entire wall, tackle to tackle will execute their base ‘5’ hole block (see basic running rules chart) responsibilities. The quarterback opens to fullback... pointing his left toe at the fullbacks right hip... the QB then rides the fullback into the five hole... releases the ball into the fullbacks belly and then the QB sprints upfield after exagerrating his ride and keep fake.

Coaching Points: This is one of the quickest plays in football. To ensure that it gets underway without hesitiation, it is important that there be no contact of any kind... between the fullback and quarterback - both of whom must be moving at top speed. Accordingly, the fullback aims his run off of ‘OSCAR’s’ inside hip... the QB opens up directly at the fullback. There is no time for anything but to get the ball into the fullbacks stomach as quickly as possible... the QB’s exaggerated fake after handing off is essential to the succes of this play. As soon as the fullback feels the ball securely placed in his stomach, he turns upfield... he will end up crossing over the original alignment of ‘CHARLIE.’ With ‘OSCAR’ pulling in an semi-erect position... the fullback will be screened and will pop from behind ‘OSCAR’s’ block and be running free into the secondary before the defense is aware of his presence. If down-field blockers do a good job, the fullback is going to go a long way.

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Audible Plan... {Play 2}

The second play is “41 Deep Reverse” ... if we find that ‘WILL’ attacks inside very hard and tight against our quick side blockers we will run our quickside reverse. “41 Deep Reverse” takes advantage of that type of defensive play. (QB Opens at 9 o’clock)

Position Play: This reverse play has a key block component... ‘GUS’ becomes the ‘LEAD BLOCKER’ through the ‘1’ hole ... ‘GUS’ must seal ‘WILL’ if necessary.

Coaching Points: It is very important that the QB not give his interest away by rushing to check on ‘WOLF’ or the FS. Just the opposite. After he hands off to the fullback, he continues on his deliberat roll. There is no hurry because the play does not develop that quickly. He runs, almost nonchalantly, to a spot outside, but parallel to, the first hard-charging defender he encounters. He continues to face inside as he checks backside pursuit. His vision is focused on any defender that is a potential threat to the ‘SLOTBACK’ ... it is a simple matter - ‘HANDLE HIM.’ If a defender tries to cross him, he will apply an ‘UPFIELD’ block by working across the defensders face and attacking his upfield number... he must maintain a ‘HIGH BRIDGE’ connection to the defender. Should the defender try to recover to the outside or upfield, he must go through the spot where the QB is ready and waiting. Now, a ‘HIGH SHOULDER’ block will eliminate the defender from the play.

SaTuNiWh

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Audible Plan... {Play 3}

The third play is “21 Toss” ... when our flow is to the slot-side, some teams, will send ‘WILL’ in hard and fast in pursuit of the play. He is taking off fast and to the inside at the snap of the ball and his eyes and attention are concerned with the snap of the football. If that style of play becomes relatively constant so that we can feel sure of it, the stage is set for ‘21 Toss’ (QB Opens at 3 o’clock).

Position Play: ‘ZULU’ will ‘STALK BLOCK’ ‘WOLF’ and turn him outside. ‘TOM’ blocks the first man inside... on or off the LOS. ‘GUS’ will also block the first man inside on or off the LOS. The ‘FULLBACK’ gains a little depth, and then sprints wide trying to outflank either ‘WILL’ or ‘WHAM’ (first threat). Stepping out with his near foot, the QB zips an underhanded toss to the ‘TAILBACK.’ All of the players on the slot-side ‘GAP RELEASE’ through the LOS, and then sprint to the running lane.

Coaching Points: This is a very fast pitch and the ‘TAILBACK’ must get upfield full-speed. He must also be aware that the ball is coming to him quickly and with a certain pace. The QB must put some zip on the ball. He can best do that by lowering his back knee as he makes his toss. That gives the ball a rising trajectory and so makes it an easier catch for the ‘TAILBACK.’

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Audible Plan... {Play 4}

The fourth play is “23 Base Sucker” ... because we pull our guard on leads and traps... some defensive tackles, or linebackers, come across the LOS very fast and try to catch the runner while he is still behind the line of scrimmage. We use this play to counter and discourage that move. The first of these is very simple. We simply call it “Base Sucker” - because it takes advantage of an overeager defender, the “Sucker,” who is deserting (‘Wrap’ in this particular case) his territory too soon (QB Opens at 7 o’clock).

Position Play: ‘OSCAR’ pulls to the slot side and blocks the first man he meets. ‘TOM’ ‘GAP’ releases and ‘CHARLIE’ blocks base. ‘Z’ stalks ‘WOLF.’ Reversing out, the QB slips the ball to the ‘TAILBACK’ who is driving into the area vacated by the ‘vacating defen-der.’ As in the ‘TOSS’ blocking, all the slotside linemen filter through the LOS and block downfield.

Coaching Points: Here we have no great complications. We just want to get that ‘TAILBACK’ in there fast to take advantage of the hole opened by the actions of the defense.

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Audible Plan... {Play 5}

The fifth play is “45 Delay” in order to handle those fast-pursuing defenders. Here we trap and influence the the quick-side defensive tackle after ‘OSCAR’ has pulled to the slot-side. The ball is handed off to the fullback after the QB and tailback show “28 Pitch” action with exaggerated fake.

Position Play: ‘OSCAR’ and ‘SAM’ will both pull to the slot-side... ‘SAM’ seals ‘TUFF’ and ‘OSCAR’ seals ‘SPIKE’ or first trouble. ‘TOM’ blocks first man inside on or off the LOS - he must get his head across, and in front of the defensive lineman. ‘Z’ stalks ‘WOLF’ and turns him out. The ‘TAILBACK’ shows a hard fake on “28 PITCH.” The QB spins, recovers and slips the football to his running back. Remaining low, the ‘FULLBACK’ has taken one full step to the slot-side. He now pivots on that foot and drives into the hole vacated by ‘OSCAR,’ That hole will be opened by ‘CHARLIE,’ who, first letting ‘OSCAR’ clear, pulls and traps the first defender on, or beyond ‘TOM.’

Coaching Points: This play is called a delay because of the actions of ‘CHARLIE’ and the ‘FULLBACK.’ If ‘CHARLIE’ is covered, he must step into that defender with his slot-side foot. That allows ‘OSCAR’ to clear and also lets ‘TOM’ reach him in making his own block. Now ‘CHARLIE,’ throughout his entire maneuver, must keep low and, when making his approach to his block, must run an inside-out curve so that he will be approaching that defender from the most advantageous angle. And the ‘FULLBACK,’ in making his slot-side step, must make a complete body turn so that he faces the sideline. In addition, he must stay low and hidden. The QB spins out, jerks his shoulders toward the ‘TAILBACK’ to aid in the exaggerated fake, and then steps toward the quick-side. That step is parallel to the LOS.

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Audible Plan... {Play 6}

The sixth play is “36 Smash” - from time to time, we are suddenly confronted by a ‘Gap-8’ or a ‘Wide-Tackle 6’ defensive alignments. When that happens, we like to check our play and audible to “36 Smash” (QB Opens at 9 o’clock).

Position Play: ‘GUS’ ... ‘SAM’ ... and sometimes ‘XERK’ block first man inside on or off the line of scrimmage. ‘CHARLIE’ blocks away from the hole with a ‘DUCK’ call. ‘OSCAR’ is the ‘LEAD BLOCKER’ and the ‘TAILBACK’ is the ‘KICKOUT’ blocker. The QB is ‘CLEAN UP.’ Potential Kickout also. The QB reverses, tosses to the ‘FULLBACK’ and then leads the ‘FULLBACK’ up outside of ‘OSCAR’ and inside of the ‘FULL-BACK.’ The ‘FULLBACK’ secures the football and sprints around the corner and upfield as soon as possible. He sets up the blocks for the QB and ‘OSCAR.’

Coaching Points: The important thing here is to get the ‘TUFF’ defender out of the way and run at ‘SAM’ and away from the ‘STUD’ outside linebacker. All down and ‘GAP’ blockers must be certain to get their heads across the crotches of the defenders to prevent any penetration by the defense.

SaTuNiWh

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Audible Plan... {Play 7}

The seventh play(s) are the hot passes - these take advantage of varied defensive secondary postures. The (Jaws) “Shadow” call is used against a too close, or no, backer on the slot-side defensive alignment. With the ‘Complimentary’ patterns (‘Z’ = Bend & ‘Y’ = Slant) on the “Shadow” call this call can also be utilized automatically toward ‘Z’ & ‘Y’ or “QB’s Choice” (QB Opens at 5 o’clock).

Position Play: All covered linemen fire out at the knees of the defenders - a “Jaws” call delievers “Squeeze” blocking. The ‘FULLBACK’ drives hard over ‘TOM’ in order to block ‘WILL’ effectively. The ‘TAILBACK’ drives to block ‘TUFF’ - this will help clear the reception area for ‘X’... ‘Z’ and ‘Y’ must both make four steps and bend to middle - looking for the QB’s decision. The QB cannot delay. He seizes the ball... straightens... and in the same movement, stands as tall as he can “toes high” - holding the ball high. Now a simple flick of the wrist is all that is needed to get the ball to ‘X.’

Coaching Points: The blocking linemen must block at the defender’s knees. That brings their hands down and away from the flight path of the football. The ‘TAILBACK’ must drive hard at the ‘TUFF’ end in order to hold him in position where he is located at the snap of the ball. The receivers should not get too close to the deep defenders.

SaTuNiWh

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Wi SwFsWo

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Audible Plan... {Play 8}

The eighth play is called the (Jaws) “Alley” pass. From time to time, defending teams, in an attempt to shut off our running game, present us with a 9-man front. This can be a 5-4 or a 6-3... and by the way, both are excellent (when well executed) against the run, however they are both weak against the “Alley Pass” ... which has two deep defenders (QB Opens at 6 o’clock).

Position Play: Both ‘Z’ and ‘Y’ drive at the outside should of the two-deep safeties, and then break at a 45-degree angle toward the flags. The slot-back starts slowly at a slight outside angle, and then breaks to the relatively deep middle and prepares to receive the throw.

Coaching Points: It is essential that the slot-back not arrive in the designated area too soon. He allows just enough time for the two deep safeties to get into pursuit of ‘Z’ and ‘Y’ ... and they must pursue. In no way can they ignore them. Of course, they are now becoming widely separated, and the designated area is now deserted. This is a no-win situation for the two deep safeties; no matter what they do, they cannot possibly cover three deep receivers - on is bound to be open.

SaNEWh

M

Wr Sp

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‘The Play-Action Pass’“Achieving Balance...”

134

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Coordinating the Play-Action Pass The ‘BASE’ formation will always be set to the right (“Rose”). This combination of the Offset-I running game and the playaction pass always presents a difficult dilemma for a defense. It can be extremely problematic for a defensive front to nullify a straight ahead running game will at the same time, rushing the passer. If a defensive opponent prepares to stop the run, it will be difficult to consistently rush the passer. To lean heavily on the running or passing game, it would make it easier for a defense to adapt to our offensive schemes as an overall game plan. When we are ahead, we want to control the ball and the clock. When we are behind, we need a “Catch-Up” offense. The combination of the Offset-I running game... combined with the playaction passing package provides the necessary balance. I believe in both the running and the passing game. When we work to be strong in both, we can work towards taking advantate of the weaknesses in an opponents defense. Whenever we work to specialize in only ‘one phase’ of the offensive game, we are likely to meet a defense strong against that single phase. I want to spread things out and use only two backs - with the possible third (the slotback or ‘X’). I also want a lead blocker in the backfield... we have two, the fullback (‘B’) and the slotback (‘X’). Also, because the playaction pass is such a strong factor in my overall game planning, it is necessary to settle on the two-back formation. So, we utilize three receivers - two to the formation side - because this enhances an immediate passing threat. This also enables us to make a plan - week to week - that is simple, sound, and will bring great solid results. Over the years, as a coach, I spent entirely too much time each week on a versatile game plan. Sometimes, it took two to three days “to get it all together.” Many of my football squads could sense this and became confused and frustrated - we would all feel the pressure and the doubt. So we want to attack the defense in certain areas... areas that the defense literally gives us. Because of the simplicity of the planning of this offense, I am able to work with our players longer on technique and execution; we now eliminate much

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136

Coordinating the Play-Action Passof the time spent deciding what plays to run against our weekly opponent. From year to year, we can line up in the ‘Rose’ formation with the threat of the pocket pass first and the run second or vice-versa. It will depend from year to what the combination of talent we have in the four main areas... quarterback... running backs... offensive line... and receivers. In striving for balance, the offense must be a threat both passing and running on each down. When I say our plan is line up in ‘Rose’ with the threat of the play-action pass, it is because of what the formation, the cadence, and the passing threat do to a defense. The most important tactical advantage in offensive football is to recognize the defensive alignment and “understand its tendencies.” The ‘Rose’ formation spreads the defense over the width of the field which allows for easy identification. The two wide receivers take ‘at least’ two defenders out of the secondary to each side. With the slotback (‘X’) on the right, another secondary man must account for his possible entry into the secondary. This also stretches the ‘Free Safety’ to cover more of the field and therefore places ‘hash location’ into the mix. Now with the Strong-Safety forced to cover the flat to the slot side, the defense, most of the time, has only seven men left to cover the wide splits of our line. Therefore, the formation has balanced up the defense to a point that “when a weakness occurs it is glaring.” The cadence now enters the picture. The threat of the pocket pass is immediate - meaning the ball can be snapped on a quick sound, forcing the defense to line up immediately. It does not give the defense time to disguise or bluff a secondary stunt. This vivid picture simplifies the quarterback’s “reads” and “keys” for more effective execution. If the ball is not snapped on a quick sound and the playaction pass does not take place... the off-schedule playaction passes will take center stage. However, this does not mean that the ‘Base’ playaction action passes will not be used in most strategical situations. The surprise element in football always enters into the strategy, but it is important to have one basic

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Coordinating the Play-Action Pass...method of attack. The attitude “we are going to make the first thing we try go whether run or pass,” must be established. Since most defenses are concerned over preventing the long pass, this becomes our initial weapon. The formation and playaction pass threat forces a defense to tip its hand and this will enable us to maneuver within our system for the best opportunity.

Playaction Keys... In studying a defense vs. the ‘Rose’ formation, we look for simple keys which will enable the offense to take advantage of various defensive alignments. First of all, in the formation(s) below... we locate the Free-Safety first. The Free-Safety can line up in three basic positions in the defensive secondary. The Number-1 spot (below) indicates that the defense is balanced - seven on the front line with four secondary men spaced evenly across the secondary. The Free-Safety’s No. 1 position tips off that the coverage could revolve to our offensive left which would enable the defense to be stronger there. So in this case, it would be wiser for us to playaction pass to the right.

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Tu Sa

Sp (3)Wo (1) Sw (4)

(1) Fs (2)

“Four Across the Board”

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Coordinating the Play-Action Pass... Playaction Keys... The Free-Safety’s No. 2 position is more difficult to determine and depends on the position of the football. If the ball is placed on the left hash mark, the Free-Safety is still in position to execute coverage similar to that in position No. 1 because the short side of the field aids in the distance that he has to cover. Also, he is a few steps closer to the deep middle of the field. Therefore, the quarterbacks job of keying the Free-Safety becomes more difficult. To be safe, we will consider running OR passing to the formation side, but we should occasionally run to the left in order to test and observe the safety’s intentions.

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Left Hash

“Free-Safety’s Intentions?”

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Coordinating the Play-Action Pass... Playaction Keys... When the ball is in the middle of the field, the spacing becomes too great for the Free-Safety in position No. 2 to be considered a factor in ‘combination coverage’ ... especially to the offensive left. Therefore, the defense must be considered ‘unbalanced’ toward the formation side. With this simple reasoning, we should direct our running OR passing game to the left, away from the formation side. However, with the Free-Safety in the middle of the field, I will still feel free to go either way because the defense has not moved the safety far enough toward the formation side to indicate “roll-up” coverage to the offensive right. In other words, with the ball nearer the middle of the field and the safety in No. 2 position the defense has placed its Free-Safety in a vulnerable position. “He is neither fish nor fowl” ... as my junior high coach... Ray McDowell used to say.

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“Neither Fish nor Fowl”

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Coordinating the Play-Action Pass...

Playaction Keys... When the Free-Safety aligns in position No. 3, he has indicated a possible ‘three-man coverage’ to the formation side. This gives the quarterback a clear key as in position No. 1. Now, the defense is definitely unbalanced towards the formation side and therefore we will direct our running OR passing attack to the left, away form the formation side. Locating the Free-Safety in the defense provides a definite key for the quarterback to determine direction. After direction is determined, the decision to run OR pass can be made by counting the number of defenders on each side.

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Coordinating the Play-Action Pass...

Playaction Keys... Below, the Free-Safety is aligned in position No. 1, which tells us that we need to direct a play toward the formation side. The defense has now placed three secondary defenders outside ‘the box’ to cover our two formation side receivers. This has weakened the defensive line, leaving only six to defend at that POA. Therefore, it is advantageous to welcome the opponents gracious invitation and execute a running play (26 Swig).

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“QB Opens at 9 o’clock”

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Coordinating the Play-Action Pass... Playaction Keys... Below, the defense has seven men on the line of scrimmage with only two defenders versus our two receivers to the formation side. This is a one-on-one situation, and anytime this occurs, we must be able to take advantage of it by passing the ball. All coaches who understand the passing game will work for one-on-one situations. it is “the bread and butter” of the forward pass (more euphemisms from Coach McDowell - he was a very wise man). In this particular case - we will begin with the base playaction pass to the formation side or ‘265 Opposite (Add)’ [Gold Protection]

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“265 Opposite (Add)”

“QB Opens at 9 o’clock”

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Coordinating the Play-Action Pass... Playaction Keys... The defensive alignment (pre-snap declaration) has aided us in knowing the direction of the plays - that we want to run. Also, by countering defenders, we can select a run OR pass... the run will be versus three defenders covering our two wide receivers to the formation side... the pass will be when only two defenders cover our two formation side receivers. It becomes a simple matter of arithmetic. When the Free-Safety lines up in spot No. 3, we will direct our attack to the left, away from the formation side. It becomes another mathematical problem with a relatively simple solution. Below, the defense has deployed two defenders to cover our left end (‘Z’). This reduces the front line count to six defenders and indicates we should call a running play.

Wr

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Ni“3 Driver” “QB Opens at 10 o’clock”

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144

Coordinating the Play-Action Pass... Playaction Keys... If the defense keeps the ‘seven-man front’ and cover our left-end (‘Z’) with one defender, we will throw to him. There is a system which enables a team to take advantage of the right play at the right time - this is called “check-with-me” and enables the quarterback to call a necessary play on the line of scrimmage (LOS). Organization of the Playaction Pass vs. the Running Game must be accomplished by the utilization of the ‘Rose’ formation which becomes the basic formation to execute this combination ‘230 Opposite (Add).’ [Green Protection]

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“QB Opens at 3 o’clock”

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Attacking the 50 With the TB Veer... Reading the Free-Safeties...

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(4)(Z) (1)

(2)

(3)

Z = If Corner Back Pedals...Run Him Deep...If He Attacks... Let Him Go and Block Free Safeties Pursuit Angle.

3 (FB) = (LEAD BLOCKING) If Cornerback Attacks... Kick Him Out... If He Back Pedals... Block the Free Safeties Pursuit Angle.

4 (X) = Jump Motion... Option Route.

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(4)(Z) (1)

(2)

(3)

Z = If Corner Back Pedals...Run Him Deep...If He Attacks... Let Him Go and Block Free Safeties Pursuit Angle.

3 (B) = Jump Motion... Option Route.

Tu

4 (X) = Inside Off vs. 9 ... Bucket Lead vs. 7’.

Free Safety = 3 Position.

Free Safety = 1 Position.

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‘Coordinating the Run vs. Special Defenses’“Preparation is THE key to winning... triggering the audible.”

146

The first step in proper execution is READ. Recognition, Repetition, Proper Fundamentals... and pre-snap thought are the keys to being consistently successful. As you approach the LOS, take care of the reads first AND foremost... moving the ball effectively will follow. When in doubt, run the leads to the Tailback.

Progression:

1) Read the first down lineman in B’ Gaps to the outside;

2) Read your weekly keys and react accordingly... also understand what your opponents reactions will be.

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147

Coordinating the Run vs. Eagle Strong Shade...

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10/23/44/Sn/35/27/28/19

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Coordinating the Run vs. Wide Tackle Six...

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10/23/44/35/26/27/19

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Coordinating the Run vs. Split 4...

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10/21/22/23/44/Sn/35/26/27/19

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Coordinating the Run vs. 50...

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10/23/44/35/26/27/19

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Coordinating the Run vs. 50 Slide Strong...

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Coordinating the Run vs. 50 Eagle Wide...

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Coordinating the Run vs. 43...

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Coordinating the Run vs. 61 Tite...

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Coordinating the Run vs. 61 Diamond...

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‘The Booleg’“Absolutely, the BEST play in football...”

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Pass 23 Leg... Z

Pattern

T

Out

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Escort

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Duck

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Loco

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Loco

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PatternMotion

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Pattern

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Pattern Block

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Fake & Fill

Q

Call Steps

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

1/3

Hook & Curl

Flat FlatMiddle MiddleHOLE

*POST-FLAG PATTERN VS. COVER 2*POST PATTERN VS. COVER 2 *POST-FLAG PATTERN IS VS. COVER 3*POST PATTERN VS. COVER 3

*FOLLOW PATTERN V. 3 DEEP

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(2)

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(1)

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Split Pass 23 Chipper... Z

Pattern

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Call Steps

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1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

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HOLE

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1/3

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Hook & Curl

Flat FlatMiddle MiddleHOLE

*STREAK PATTERN VS. COVER 2*UNDER-POST PATTERN VS. COVER 2 *POST-FLAG PATTERN IS VS. COVER 3*UNDER POST PATTERN VS. COVER 3

*FOLLOW PATTERN V. 3 DEEP

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(2)

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(1)

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Pass 26 Boot... Z

Pattern

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Out

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Bucket DragInside Drag

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Pattern

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BlockFlat

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Fake & Fill

Q

Call Steps

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

1/3

Hook & Curl

Flat FlatMiddle MiddleHOLE

*POST- FLAG PATTERN VS. COVER 2 *POST PATTERN VS. COVER 2 *POST-FLAG PATTERN VS. COVER 2 *POST PATTERN VS. COVER 2

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(1)

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(3)

(4)

(1)

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Split Pass 26 Backside... Z

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BlockFlat

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Fake & Fill

Q

Call Steps

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

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Hook & Curl

Flat FlatMiddle MiddleHOLE

*FLAG PATTERN VS. COVER 2 *STREAK PATTERN VS. COVER 2 *FLAG PATTERN VS. COVER 2 *POST PATTERN VS. COVER 2

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(1)

(2)

(3)(4)

(1)

(2)

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(4)

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8 Stretch Wheel... Z

Victor Pattern

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Stretch Protection

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Stretch Protection

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Bucket DragInside Drag

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Post

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File Motion

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Stretch Fake

Q

Stretch Naked

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

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Hook & Curl

Flat FlatMiddle MiddleHOLE

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(1)

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(1)

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1 Wide Seal... Z

Post

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Seal Protection

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Seal Protection

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Line Motion

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VictorPattern

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Show Block Drag

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Wide Fake

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Wide Naked

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

1/3

Hook & Curl

Flat FlatMiddle MiddleHOLE

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(1)

(2)(3)

(4)

(1)

(2)(3)

(4)

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Pass 27 Naked... Z

Fly

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Escort Wall

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Kick Wall

C

Duck

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Loco

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Loco

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Buck DragInside Drag

Y

Post Dig

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Block Flat

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Short Fake Block

Q

Fake Naked

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

1/3

Hook & Curl

Flat FlatMiddle MiddleHOLE

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(1)

(2)

(3)

(4)

(1)

(2)

(3)

(4)

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Pass 22 Nude... Z

Post

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Crash

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Kick Block

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Escort Block

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Down Block to Flat

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Streak

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Block Drag

A

Slice Fake Block

Q

Fake Naked

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

1/3

Hook & Curl

Flat FlatMiddle MiddleHOLE

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(1)

(2)

(3)(4)

(1)

(2)

(3)(4)

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Pass 10 Long (21 Toss) ‘Read’Z

Fly

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Crash

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Crash

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Duck

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Out

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Out

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GapMotion

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Streak

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Log

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Recieve PitchPass to ‘Z’

QOptionPitchPass

1/2 1/2

1/4 1/4Middle Middle

SEAM

ALLEY ALLEY

HOLE

HOLE

1/3

1/3

1/3

Hook & Curl

Flat FlatMiddle MiddleHOLE

165

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‘Off Schedule Offense’“Always Keep Your Opponent Guessing...”

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0 Salt...Z

Victor

T

Inside On

O

Inside On

C

Duck

G

Escort

S

Gap

X

Pattern Motion

Y

Slow Post

B

Flat

A

Draw Fake

QAttack LOS

Keep(7 o’clock)

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1 Wide...Z

Stalk

T

Inside On or Off

O

Inside On or Off

C

Slip

G

Gap

S

Gap

X

Gap Motion

Y

Slow Post

B

Log Outside

A

Race to Ballcarrier

QRace

Continue(7 o’clock)

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2 Draw...Z

Fade Pattern

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Inside On

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Inside On

C

Duck

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Escort

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Gap Motion

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Slow Post

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Kick

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Slow DrawBallcarrier

QDraw Steps

Fake(7 o’clock)

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Z

Stalk

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Base/Icon/Veer

O

Slip

C

Slip

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Gap

S

Gap

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GapMo (Loop)

Y

Slow Post

BGet Off!

Ballcarrier“Veer”

A

Pitch ManTwirl on Mo

QGet Off!

Steps(9 o’clock)

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3 Drive (Veer)...

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*QB “Get Off” on This!

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Z

Stalk

T

Inside Off Continue

O

*INF Influence

C

Duck

G

Kick Out

S

Base/Out

XEscort DepthNow!!

Y

Slow Post

BMotion

(Fist)Load Inside

A

Scam StepCounter/BC

QBelly Deep Inside HO(3 o’clock)

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4 Delay...

‘S’ Escorts on “GUS” Call... ‘B’ Kicks or ‘Rounds’

‘X’ Escorts on “SOX” Call...

‘X’ Escorts on “GEAUX” Call...

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Z

Slow Post

T

Escort

O

Kick Out

C

Duck

G

*INF/Influence

S

Inside Off Continue

X

Tracking

Y

Stalk

B

Load Inside Motion

A

Bosco StepBallcarrier

QBelly Deep Inside HO(5 o’clock)

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5 Slash...

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St Wr SwSp

‘O’ Call - “T” Kicks‘BUTTER’ Call - “B” Kicks/”T” Escorts

‘OTTO’ Call - “O”Kicks/”T” Escorts‘OBO’ Call - “O” Kicks/”B” Escorts

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Z

Slow Post

T

Gap

O

Escort

C

Duck

G

Inside On or Off

S

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6 Viking...

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7 Sprint...

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8 Stretch...

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9 Pepper...

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. "I've had smarter people around me my entire life, but I haven't run into one yet that can outwork me... not one. And if they can't outwork you, then smarts aren't going to do them much good. That's just the way it is. And if you believe that and live by it, you'd be surprised at how much fun you can have in any area of your life."

Woody Hayes

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‘The Most Productive Plays’“Execute, Execute, Execute...”

178

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179

Every coach has a play that gets outstanding results. Our program play will be “Slumber” and “Leader” ... these plays are nothing more than a draw play, and in our playbook, these plays are similiar to ‘4 Delay’ and ‘5 Slash.’ “Slumber” Vs. an Odd Defense

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Slumber...

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“Slumber” Vs. an Even Defense

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“Leader” vs. Odd Defense

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Leader...

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“Leader” Vs. an Even Defense

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Leader...

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183

If I am the most gifted athlete on the team, but do not have integrity, ...I am nothing.

If I break all existing records and win honors for myself, but I don’t have integrity, ...I am nothing.

If I make the pros and surround myself with wealth and possessions, ...but do not have integrity,

...I am nothing.

Integrity is humble and peaceable, ...never boastful or unkind.

Integrity is not devious or greedy; Integrity always recognizes that success is a gift from God,...not merely the result of personal achievement.

Integrity never compromises the truth or lowers its standards. It bears all things and dreams all things but leaves the outcome to God.

If there are trophies,...they will rust,If there is fame,

...it will fade,Fame is a fickle friend...

Now abide these three: dreams, success, and integrity, ...but the greatest of these is integrity.

Integrity and The Successful Athlete...

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‘Special Plays’“Always Have Surprises Ready...”

184

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Deli & Sweep...

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Blast & Smash...

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Raider & Irish...

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Falcon & Mustang...

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Fakes by ‘B’ and ‘Q’ Must be Exaggerated... Fake by ‘Q’ Must be Exaggerated...

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{Nasty} Sweeps...

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Dip & Six...

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Ride & Ride ‘Q’...

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194Crazy Option

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Crazy Option & Crazy Give...

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195

Every young man on this team is important to the team and needs to try to maintain a positive

attitude at all times. Enthusiasm is contagious; you should not be afraid to share it. I will always

remind you not to be someone that you are not; we do not want a false enthusiasm and will try

to stop the mask of fake enthusiasm.

We want you to channel your positive enthusiasm in the proper direction. The football team

should be your only concern during practice times and games. As a player, we encourage you to

try not to worry about officials, the crowd, or the negative comments or aspects (both physical

and verbal) of our fans or the other team. Our coaching staff or players cannot change these

things – so try to forget them.

Team Behavior...

Thursday, January 9, 14

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‘Wedges & Jets’“Power to Guess if You Have the People...”

196

Thursday, January 9, 14

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Wedge 5.5 & Option

Coaching Points1. Know who the Anchor Point is... 2. Close Down Splits...3. SAM is the Anchor Point in this case...4. Shoulder to shoulder at the Anchor Point...5. The Hip to Hip...6. FB Must Read Hole and Make Cuts Accordingly...

197

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Thursday, January 9, 14

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Wedge 3.5 & Option

Coaching Points1. Know who the Anchor Point is... 2. Close Down Splits...3. OSCAR is the Anchor Point in this case...4. Shoulder to shoulder at the Anchor Point...5. The Hip to Hip...6. FB Must Read Hole and Make Cuts Accordingly...7. Block Option Call the Same Way...

198

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Thursday, January 9, 14

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2 Jet {QB}

Coaching Points1. Frontside Blocks First Inside on Or Off... 2. Backside Gaps Hard..3. Ride X’ Back then Ride Tailback... TB Must Exaggerate the Fake...4. FB Seal or Log WHIP...5. QB Exaggerates Fakes to X’ Back and TB’...6. QB Keeps Ball Upfield Off of FB’s Log Block...

199

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Thursday, January 9, 14

Page 200: The offset i

3 Jet {TB}

Coaching Points1. Frontside Blocks First Inside on Or Off... 2. Backside Gaps Hard... Combo Block O-C-G...3. Q’ Rides X’ then Rides and Gives to A’ ... X’ Must Exaggerate the Fake...4. B’ Kicks Out WILL...5. Q’ Exaggerates Fakes to X’ Back and A’... ‘A’ Must Exaggerate the Fake...6. Q’ Fakes Upfield After Riding A’ Back ... Exaggerate Your Fakes...

200

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Thursday, January 9, 14

Page 201: The offset i

5 Jet {TB}Cutbackback

Coaching Points1. Q’ Rides X’ then Rides A’... X’ Must Exaggerate the Fake with X’...2. B’ Kicks Out ‘WILL’...3. Q’ Exaggerates Fake to X’ Back and Gives to A’ ...4. Q Fakes Upfield After Handing Off to A’ ... Q’ Exaggerates Fake Outside and Then Upfield...

201

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Thursday, January 9, 14

Page 202: The offset i

1 Jet {Slotback}

Coaching Points1. Frontside Blocks First Inside on Or Off... 2. Backside Gaps Hard..3. Ride X’ Back then Ride Tailback... TB Must Exaggerate the Fake...4. FB Seal or Log WHIP...5. QB Gives to X’ Back and the Exaggerates his fake to the TB’...6. QB Acts Like he Has Kept the Football Off of FB’s Log Block...

202

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Thursday, January 9, 14

Page 203: The offset i

4 Roar {Tailback Cutback}

Coaching Points1. Tom Inside Off... Oscar Inside on Or Off (Infl)... Charlie Ducks... Gus Traps... 2. Sam and X’ Gap Hard...3. Q’ Exaggerates Riding B’ then Gives to A’ ... A’ Must Sell 26 Swig on The First Two Steps... 4. Q’ Exaggerates Fake With the Fullback and Then Exaggerates his Keep off Of of A’s Cutback Action...

203

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Thursday, January 9, 14

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6 Roar {Tailback}

Coaching Points1. Frontside Blocks First Inside on Or Off... Combo with O-C-G...2. Backside Gaps Hard..3. Q’ Exaggerates Riding B’ then Gives to A’ ... A’ Must Concentrate on Hole not Handoff... 4. Q’ Exaggerates Fakes With the Fullback and Then Exaggerates his Keep off Of of A’s action...

204

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Thursday, January 9, 14

Page 205: The offset i

7 Roar {Quarterback}

Coaching Points1. Frontside Blocks First Inside on Or Off... Combo with O-C-G...2. Backside Gaps Hard..3. Q’ Exaggerates Riding B’ then Exaggerates Ride to A’ ... A’ Must Exaggerate the Fake... and Block if Trouble Shows...4. Q’ Exaggerates Fakes With the Fullback and Tailback and Keeps Ball off Of of A’s action...

205

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Thursday, January 9, 14

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8 Roar {FullBack}

Coaching Points1. Frontside Blocks First Inside on Or Off... Combo with O-C-G...2. Backside Gaps Hard..3. Q’ Rides B’ then Rides A’ ... A’ Must Exaggerate the Fake... and Block if Trouble Shows...4. Q’ Exaggerates Fake off Off of A’s action...

206

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207

. “”Football is an incredible game. Sometimes it is so incredible, that it's truly unbelievable.”

Tom Landry

Thursday, January 9, 14

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‘Screens & Delays’“Slow Down the Rush & The Attacks...”

208

Thursday, January 9, 14

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Strong Screen Off of 260 Series...

Keys to Success On Action1. Linemen Set & Hit2. Charlie & Gus Release3. Get to Flank & Turn Upfield4. Deep Backs Bump & Set & Roll Outside5. QB Shows 26 Scurge... Sets... Gains Depth6. Releases Ball

Coaching Points1. Timing Must Be Correct2. Linemen - “Set and Set and Go”3. Pass Behind Sam & Behind LOS4. Backs Use Same Rythym5. QB Must Look Upfield the Entire Time6. QB Must NOT Look at Tailback7. The Ball is Delivered on “GO”8. Actions Must Be Unified by All9. Linemen Cannot Pull to The Flank Too Soon10. It Must Look Exactly Like a 260 Pass11. We Want DB’s & LB’s to Take Their Drops12. DB’s & LB’s in Their Zones Help RB to Break it Open

Position Play1. Both Receivers Sprint Upfield to Show Pass2. Linemen Set & Repeat Rythym3. On “Go” Linemen Release Upfield4. QB & TB Practice Routine opens at 7 o’clock5. TB Stays Low and Slides Underneath Sam6. Catches Ball and Releases Upfield

209

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Coaching Points1. Once Again, Timing is Paramount2. All Must Act in Unison3. We Are Convincing the Defense That it Is A Pass4. We Want the Backers and Defenders Retreating5. QB Must Look Upfield6. QB Should Have to Jump to Get The Ball Over The Defenders7. QB must open at 7 o’clock

210

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Middle Screen Off of 260 Series...

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Thursday, January 9, 14

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Coaching Points1. Again, Timing is Paramount2. All Must Act in Unison3. We Are Convincing the Defense That it Is A Pass4. We Want the Backers and Defenders Retreating5. QB Must Look Upfield6. QB Should Have to Jump to Get The Ball Over The Defenders7. QB must open at 5 o’clock

211

Quick Screen Off of 230 Series...

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Thursday, January 9, 14

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Keys to Success On Action1. This Is An Element of Surprise Play2. Takes Ball Away from LOS & Then Tosses the Ball to It3. Both ‘Z’ and ‘Y’ Sprint Upfield4. Tom and Sam Delay Before taking Their Approach5. Backs and QB Are Same Action as Screens6. QB Underhands the Toss to ‘X’ 7. ‘X’ Has Slipped Into Middle Area8. QB must open at 7 o’clock

Coaching Points1. Once Again, Timing Must Be Correct2. Tackles Must Think... “Set and Go”3. We Want to Force Defenders to Drop Into Their Zones4. ‘X’ Must Also Think... “Set and Go”5. ‘X’ Must Find Spot Behind ‘Charlie’6. ‘X’ Must Remain Undetected Until It Is Too Late7. QB Must Make Toss - Get Both Hands By Ear to Show Pass8. QB Must Look Upfield the Entire Time9. Downfield Blockers Do Not Hesitate - Find Someone Inside10. The Play Will Develop as Tackles Get Into Secondary

212

Shovel Pass of Of The 260 Series...

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Thursday, January 9, 14

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Keys to Success On Action1. Each Player Acts The Same as Screen Strong2. The TB Attacks LOS Behind Gus and Before Charlie3. Sam Stays in Aggressive Defenders Face and Rides the Hip4. The FB Spins Around and Takes Football From QB5. FB Sprints Strong Side and Finds Charlie and Gus6. QB must open at 7 o’clock

Coaching Points1. Charlie and Gus Must Think Exactly the Same As on Screens2. “Set and Set and Go” is The Byword3. FB Cannot Start To Soon - He Will Give the Play Away4. We Want The DE to Crash Hard Over Sam5. This Will Five The FB a Great Deal of Room to Move Upfield6. QB Must Hold The Football at Shoulder Height7. He Then Makes the Drop8. When FB Reaches The Exchange Area - QB Plants Outside Foot9. QB Makes a Half Turn to Face The FB10. QB Then Slips Him the Football

213

Statue of Off The 260 Series...

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Thursday, January 9, 14

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‘Offensive Line Drills and Conditioning’214

Thursday, January 9, 14

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215

Blocking MotivationThink of the men that you think are quality football coaches… in your opinion, what are the characteristics that make them who they are? Your answers may vary from

disciplinarian, organized, motivates, or a good teacher,

It is great when other coaches comment on how well your team blocks and tackles… because, that is what it is all about. Perhaps the greatest secret to moving the ball well is the proper teaching of the shoulder block.

I believe most people divide the block into three parts. They are:

1."Approach…2."Contact…3."Follow Through…

Many times… Olympic Gymnasts, Skaters, and Divers are graded on a ten-point system. So, I grade and coach my offensive linemen on a similar system.

I divided the shoulder block into ten points: (Perfect Block = 10)

Approach:

1."Stance…2."Take Off = starting count…3."Step 1 = first step in a right shoulder block is with the left foot…4."Step 2 = the near foot near shoulder…

Contact:

5."Roll shoulder = parallel to the ground…6."Head Up = press to shoulder (prevents injuries)…7."Body Square = power angles

Follow Through:

8."Accelerate = sled work…9."Roll Hips…10. Press Out = Arms and Stalemate…

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216

6+1 Commandments of Offensive Line Play...

Non-stop blocking from the snap to the echo of the whistle... Great Fundamentals... First Level (LOS) Block Every Front Under the Sun... Second Level (Downfield) Physical Blockng with Great Effort... Block Aggressively on Pass Plays... Accept Repetitioni with Enthusiasm... We Must Learn Every Day!

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217

Drive Block

Purpose: This block is used at the Point of Attack when we have the option of taking a defender in either direction of the ball.

Approach: a) Explode on The Countb) Drive Off of The Up Foot and Step With Your Back Footc) Keep Feet as Wide as Shoulders and Drive Your Feet Hardd) Initial Movement Must be Forward

Contact: a) At the moment of contact snap the hands and face mask into your opponents solar plexus with a lifting action which causes the hips to rotate under and toward the opponent. The rolling of the hips is what generates the power initiated by the leg movement.b) Keep your feet moving in short choppy steps. Do not stop on contact but drive through your opponent

Thursday, January 9, 14

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218

Drive Hook

Purpose: To Hook a Defensive Lineman and Gain Outside Position and Leverage.

Approach: Step just like a drive block. Point of Attack is the outside arm pit of your opponent.

Contact: a) Contact must be made with the head and arms simultaneously from outside armpit to the middle of the chest depending on the charge of your opponent.b) Snap arms up through your defender.c) Important point is to continue to move your feet and keep contact with your man.d) Turn or hook your opponent in or out by driving your open hands through his armpits.

Thursday, January 9, 14

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219

Double TeamPurpose: To Take Away the Most Dangerous Person at The Point of Attack

Contact: I. POST BLOCK = Explode on the count. DRIVER = Explode on count.II. POST BLOCK = Aim for the middle to outside number, just like the drive block. DRIVER = Step with near foot to armpit of opponent.III. POST BLOCK = Snap your arms into your opponent while making contact with your palms. DRIVER = Drive hands through the ribs to the hip of your opponent.IV. POST BLOCK = Wide base. DRIVER = Drive and turn defender parallel down the line.V. Close the seam as you feel your drive man - work your inside leg up.VI. Drive your opponent of the ball at a 45 degree angle.VII. Expect no help - block the man as if your taking him all by yourself.

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220

Combo

Purpose: To Gain Double Team Help at The Point of Attack and Also Pick up a Scraping Linebacker

Approach: Step and connect at the Point of Attack

Contact: a) Designated outside man must step inside just as if he was carrying out a double team block.b) If a defender does not slant away... strike him with inside hand... push him inside... then slide off of block to next level to seal a scraping linebacker.c) If a defender slants toward you... take him on and drive him inside.d) If a defender slants away... immediately peel off to the linebacker.

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Reach

Purpose: To Over Block Reading Defenses or Stunts

Approach: Step and connect at the Point of Attack

Contact: a) Block first man on or off the Line of Scrimmage to the playside.b) Step with playside foot to a 45 degree angle.c) Aiming point should be the defensive man’s outside hip.d) Drive through opponent attempting to turn you hips upfield.e) If you cannot reach the defender, then run with him, staying between him and the ball carrier.f) You may receive help from the outside man outside of you.

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Trap Block

Purpose: To Gain a Run Advantage and Angles Against Attack Type Defenses.

Approach: Step and connect at the Point of Attack

Contact: a) Pull with an inside step playside stepping into the Line of Scrimmage to execute and inside out block.b) Trap block the first down lineman on or outside the play hole called.c) Use your left shoulder when pulling left... right should when your pulling to the right.d) Drive through block with head up and do not leave your feet.

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Gap - Gap Release - Gap Hard

Purpose: To Prevent Penetration on The Line of Scrimmage When Blocking Inside or Outside Gaps... Filling for Pulling Lineman or Combo Block Rules.

Approach: Step and connect at the Point of Attack

Contact: a) Step flat (exaggerated) inside or down the Line of Scrimmage driving your head in front of the defensive man.b) Use your upper-body to cut off penetration... then bring your outside arm up through your opponent’s armpit gaining leverage.c) Drive down inside keeping feet moving as you attempt to turn up field.d) Cut backside Penetration.

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Slip & Zone Block

Purpose: To Gain Advantage on Defensive Linemen Who Have Outside Position

Approach: Step and connect at the Point of Attack

Contact: Inside Man:a) Step hard with outside foot to opponent’s outside shoulder as you would on a drive or hook block.b) Continue through the block gaining outside leverage and pushing outside lineman off block to release him to the scraping linebacker.Outside Man:a) Step to outside shoulder of defensive lineman inside.b) Drive him inside until your inside lineman pushes you off your block and release to the scraping linebacker to your side.

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. “A life of frustration is inevitable for any coach whose main enjoyment is winning.”

Chuck Noll

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Part II - Pass Blocking

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Sink & Hinge (Crush - Loco - Squeeze)

Purpose: To Provide Protection on Sprint Out Passes or Play Action Passes.

Contact: a) Onside tackle always base blocks his man solid on the Line of Scrimmage.b) All other linemen will take away the inside gap with a hard step to the playside.c) Pivot off of playside foot to 45 degree angle so that you butt is pointed at the QB.d) Drop your butt... get your hands and arms extended... keeping in front of your defensive man.- If your opponent takes an outside rush, run him upfield by riding his hip with your off hand. - If he takes an inside rush, move you feet laterally and stay in front of him.- If you get beat to the inside, drive through his legs and cut him down.

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Action or Aggressive Block

Purpose: To Make Passing Plays Look Like Running Plays to Linebackers and Secondary and To Keep Defensive Lineman from getting quick rush on the passer.

Contact: a) The onside offensive lineman will step as a drive-hook block, making contact with defensive linemen across the LOS. After contact has been made, drop your hips and perform the pass block.

Quick Pass BlockPurpose: To Keep Defenders Hands Down on The Quick Passing Game.

Contact: a) Drive directly off of the LOS with your head up. Fire out low and hard in a direct line to your opponents crotch area.

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Dropback Pass Block:(Green or Gold Protection)

Purpose: To Give Passer Optimum Protection On A 5’ Step Drop.

Contact: a) Take a kick-step as quickly as possible to the inside or outside depending on coverage call.b) Setup to take the inside rush away.c) Mirror inside number of rusher.d) Do not lean forward from your trunk or body... stay erect and upright with your hips low.e) Drive block all inside rushers.f) Explode your palms into the pass rusher... pushing yourself away and keeping arm distance.g) Keep you butt always pointed at the backfield.h) If you defensive opponent loops, do not go after him. Stay within your protective pocket until he makes his move to the passer, then explode head in front and drive him upfield.i) Pass rushers can make two types of rushes: 1. Speed Rush - Inside or Outside 2. Bull Rush - Right Over You

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Part III - Base Block Steps & Down Block

2x10 Boards

Stance... Steps... FormStep 6-8” Step

Straight Ahead Across BoardRight & Left Foot

Gain DistanceFollow Through

Stance... Steps... FormStep 6-8” StepStep to Right

For Down Block StepsSquare Up

Step Over BoardBring Second Step

Stance... Steps... FormStep 6-8” Step

Step to LeftFor Down Block Steps

Square UpStep Over Board

Bring Second Step

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2x10 Boards

Stance... Steps... FormTrap Block

Left and Right FootFollow Through

Square Up on Dummy

Stance... Steps... FormStep to Right

Tight Zone BlockBucket Steps

Flat Zone/Slip StepsSecond Foot

Stance... Steps... FormStep to Left

Tight Zone BlockBucket Steps

Flat Zone/Slip StepsSecond Foot

Part IV - Base Block Steps & Zone Blocks

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6 Point ExplodePunch Block

On Hands & KneesPunch Up into BagPunch Up & Roll

Elbows Close to The BodyFace Palms to Defender

Toes Release from GroundHold Punch PositionCoach Check Balance

Forward on Punch

Part V - Zone/Slip & Trap Block Steps

Frame DrillForm Into Blocking Position

Agility Emphasis on Balls of FeetBack FlatHead Up

Elbows Close to The BodyFace Palms to Defender

5-10 Yard Drive of DefenderBody Position Maintained

Driving to FormStop and Frame Up

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Overhead ladder/Chinning Bars & Parallel Bars

Daily Pre-Practice Workout

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‘Offensive Kicking Game’

The special teams are one of the most important yet most underrated parts of the game of football. Special Teams requires players with tremendous pride and aggressiveness. This particular segment of the game provides a place for players with great determination and desire to contribute to the success of the team/game.

1. There is a distinct correlation between championship football teams and their special teams. 2. One out of every five plays is a special team play. 3. A poor kicking game handicaps a team by at least 30%. 4. More big plays happen on special teams than in any other phase of the game. 5. Gaining “breaks” on the special teams is often the difference between winning and losing a football game. When a team takes little pride in their special teams they often find themselves victims of the so-called “bad breaks.” 6. Preparation through practice and individual pride is what creates perfection... this preparation allows a special team member, to become the one who creates the “big break” for the team... usually in a big game!

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Special Teams Helmet Decals1. Kickoff Into Endzone2. Two or More Special Teams Tackles3. 40 Yard Punt Average4. 35 Yard Kick Off or Punt Return5. Punt Return Tackle for Less Than 3 Yard Gain6. Kickoff Tackle Inside the 20 Yard Line7. Winning the Game8. Practice Player of The Week

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1. The Ball Always Goes First2. Rotation to QB is Clockwise3. QB Turns His Back to The Kickoff Team4. QB Takes Ball From ‘X’ - Fakes Handoff ‘A’5. Handoffs Ball to ‘B’6. QB Boots to His Right

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1. The Ball Always Goes First2. Rotation to QB is Clockwise3. QB Turns His Back to The Kickoff Team4. QB Takes Ball From ‘B’ & Fakes Handoff to ‘X’5. QB Hands Off Ball to ‘A’6. QB Boots to His Left

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1. The Ball Always Goes First2. Rotation to QB is Clockwise3. QB Turns His Back to The Kickoff Team4. QB Takes Ball From ‘X’ & Fakes Handoff to ‘A’5. Fakes Handoff to ‘B’ - ‘X’ Kicks Out #26. QB Boots With Ball to His Right

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1. All Four Backs Gather Around the Ball2. Pre-determined Who Will End up With the Ball3. ‘A’ Will Determine When Burst Should Take Place4. On “Go” The Pre-determined Carrier Will Carry Ball on Pre-determined Route5. Other Backs Will Also Travel on Their Pre-determined Routes6. QB Will Simply Turn to His Left and Sprint Upfield

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1. The Ball Always Goes First2. Rotation to QB is Clockwise3. QB Turns His Back to The Kickoff Team4. QB Takes Ball From ‘B’ & Fakes Handoff to ‘X’5. Fakes Handoff to ‘A’ - ‘X’ Escorts Upfield6. QB Boots to His Right - Finds Escort7. Turns and Throws Back to ‘B’ to Backside

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1. The Ball Always Goes First2. Rotation to QB is Clockwise3. QB Turns His Back to The Kickoff Team4. QB Takes Ball From ‘B’ & Handoffs to ‘X’5. Fakes Handoff to ‘A’ - ‘X’ Works Upfield6. QB Boots to His Right - Finds ‘X’7. ‘X’ Looks For Ball on Option

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1. QB Turns His Back to The Kickoff Team2. ‘X’ Moves Directly Toward ‘B’3. Handoffs or Fakes Handoff to ‘B’4. ‘B’ Turns Upfield as Soon as Possible

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“ ”I have learned that if you want to make it bad enough... no matter how bad a situation may become... you can still make it.”

Gale Sayers

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‘Punt Game’

We practice punting in the middle of the workout and have rushers rushing and screaming at the punter. We go wide open but stress that blocks must be high and in front at all times. We always have a whistle, and when the whistle is blown, everyone stops. This enables us to correct immediately any possible mistakes Our punt protection is zone blocking unless we have an overload. It his happens we count off and point. Our fullback is the quarterback of the kicking game. The kicking quarterback made sure there were eleven players on the field, the punter is ready, and everyone is still. If the punt was on down, then he turns and states, “Down;” and the ball is snapped. If the punt is called, when the center was ready, then he will call “Down.” All players go down; the center will give them plenty of time. The center will snap the ball after he is sure everyone is down. We have 2-foot splits with our upbacks and guards... 3-foot with our tackles... and 3-foot with our ends. Our fullback is 5 yards back, the punter is 13 yards back, and the upbacks are 1 yard from the LOS. Our upbacks block an area between the guards and center. They did this by keeping their inside foot down as they block hard on anyone in that area. They explode down the field. All the front seven block hard - the guards keep their inside feet stationary an blocking hard. The same technique was true for the tackles and ends. If there is no threat in this area, the player will explode down the field and cover his designated area. When he gets about 5 yards from the ball, he moved in front of the carrier, breaks down, tires to be ready to move laterally, and reaches around the ball carrier. Each player is to overrun the ball. If the ball carrier should pass a player, that player was to turn to keep the ball carrier from breaking to the outside. Timing ia a part of punting that must be worked on every day. Ideally, the time breaks down as follows:

1. 13-yard position - 0.8 seconds 2. Punter - 1.4 seconds 3. Total get-away - 2.2 seconds 4. Hang time - 4.0 seconds

The ball should be punted in less than two and two-tenths seconds with a hang time of four seconds. We always try to use a stop-watch. We watch our players carefully to make sure they were doing a good job and moving as quickly as possible

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Over the years, I have observed that a vast majority of both college and high school football teams do not allocate enough time to the kicking game. I make a point of it. The kicking game that I have created actually takes place in the middle of the workouts in order to give it a game-time feeling. I work on all phases - rushing, or catching the ball. The fair catch people and punt returners catch the ball every day. The extra-point kickers practice the extra-point every day. The formula for a successful punting game consists of ‘4’ essential ingredients.

1. Pride: The players going down on punts and kickoffs must take great pride in their blocking, sprinting, breakdown, and coverage. This is a great place for players who are not getting to play much to develop their football skills and get noticed by their coaches and teammates.Additionally, always keep in mind that the punt protection block is one block that cannot be missed or poorly executed. Loss of the ball due to a blocked punt is such a substantial loss of yardage that the outcome of the game might easily be determined by this single mis-que. This is a good time to throw in the history of LSU’s 1958 Chinese Bandits - with this story... maybe a patch on the sleeve of their letter-jackets showing that they were/are a part of this unique organization. 2. Intensity: On every punt, if a player does not hustle, breakdown, or retreats... if he overruns the ball carrier, the opposing team is apt to get a ‘solid’ return. Every player must be intense and conscientious off his assignments. 3. Elimination Of Mistakes: Coaches win football games by eliminating mistakes. Some of the most deadly mistakes can occur in the punting game. This is the most important aspect (the total kicking game) of the game itself. They must have absolute concentration in order to do their jobs - to carry out their ‘individual responsibilities.’ Believe in the importance of what is to be accomplished by the punt team... if they concentrate hard for ’10’ seconds, they can and will eliminate mistakes. In protecting the punter, whether in the tight punt formation or in any of the various spread punt alignments, the offensive linemen must execute the same basic movements. One rule must be adhered to: “Never be the aggressor!” 4. Fundamentals: Teams can experience breakdowns in fundamentals of the punting game if they do not spend the necessary amount of time on the (total kicking game) punting game. Punting involves precise skills that can be improved with practice... snappers... holders... cover people must work hard to be fundamentally sound.

The defense is almost forced to show their intentions... a short drop step is taken by the blocker, and, as the opponent shows which way he is going, the blocker picks him up with a high play-side shoulder and extended hands half-bench block. The block is maintained until the ball is punted... then the offensive man follows his assigned path downfield to make or assist in making a tackle. The blocker must always be on guard against releasing his man to the inside. Whenever the opponent charges to the inside, the blocker immediately becomes more aggressive and drives him hard into the center of the line. Men protecting the kicker must never go to the ground when blocking. Two very good reasons necessitate this caution:

(1) The opponent when released too soon has an excellent chance of blocking the punt, and... (2) The blocker will be late getting downfield to make the tackle.

When protecting in the spread formation, the defensive alignment might necessitate a diagonal step, by the offensive blocker, behind the line to cut down the area his opponent has to maneuver in. This is the only time the blocker will go “after” his man.

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Punt Protection Blocking...

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Coach Paul Dietzel's 1958 LSU squad started the season unranked but would go on to storm to an 11-0 record... including a 7-0 victory over Clemson in the 1959 New Year's Day Sugar Bowl in New Orleans.

The team featured the legendary Billy Cannon at halfback.  Cannon's crazy 89 yard punt return for a TD vs. Ole Miss on Halloween night led to a 7-3 LSU win and was key to his winning the Heisman Trophy that year.  

Those types of big play punt returns are the stuff that legends are made of. In 1958, Coach Dietzel had to deal with the NCAA's new substitution rules.  The rule stated that if a player was in the game at the start of a quarter, he could be replaced ONLY ONCE during that quarter. So, as a result, LSU’s starters were all TWO WAY starters... Dietzel called them the "White" team.

His next "Team" were all of the offensive specialists... known as the "Go" team.  The "Go" team was made up mostly of third string linemen and all of the second string backs. The last batch of players were the team's second best linemen and all of the third string backs.  

This particular group would practice defense every day... in an effort to inspire this particular group to work hard, Dietzel told them a story about a very popular comic strip "Terry and the Pirates" ... a military adventure set in the Orient during the 1940’s.

In the cartoon, Chinese bandits... according to Dietzel and the comic strip "were the smartest and most vicious people on earth!"  So to honor this third group, they became known as the "Dietzel’s Chinese Bandits!” The idea ‘Fired Up’ this group and they practiced every day with an inspired attitude of unity and pride... Dietzel felt that if they ever got to play, they would have a mental edge which would help them to overcome many of their physical shortcomings.

Well, Dietzel’s ‘Brain Child” came to fruition when Alabama's ‘Crimson Tide’ was in a first and goal situation at the 5’ yard-line.  The Crimson Tide was running all over the Tiger's "White" team that day... Dietzel thought that since Alabama was going to score anyway, why not let them score on the “Chinese Bandits.” So... Dietzel sent this inspired group into the game.

The result was that the ‘Bandits’ went crazy... the crowd went crazy... and the LSU players went crazy... they played just like their ‘Moniker.’  They stopped Alabama on their first three downs, allowing only 1 yard and forced them to kick a field goal.  LSU went on to win that crucial game 13-3 and the “Chinese Bandits” were now officially a force to be reckoned with!

They kept getting into games and continued to play inspired... and crazed football.  Their fame grew in the media and they even had a great picture in LIFE magazine... a famous photo of the Bandits in their game uniforms sporting rubber Chinese masks. As the season progressed, an injury caused Coach Dietzel to have to adjust his lineup by moving stalwart defensive lineman Tommy Lott up from the Chinese Bandits to the "Go" team.  Lott was NOT happy about the "promotion" and asked to be immdieately be placed back on the Chinese Bandits as soon as possible!

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LSU’s 1958 Chinese Bandits...

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Center: Snap the ball back in 8/10 of a second. After the snap, get head up and butt through anyone rushing. Then sprint to the football. First responsibility is to snap the football into the punter’s hands.

Guards: Take a split according to the size of the upback (generally four feet). Keep your inside foot in place and block out. Butt through defensive man and sprint to cover.

Tackles: Generally a full-man split - you must block in if two men are between you and the guard - block out - butt through the defensive man and sprint to cover!Ends: End must block in if there are two men between the guard and the tackle or if there are two men between the tackle and YOU - block out - but through the defensive man and sprint to cover!Upbacks: Take a position in gap between the guard and the center at least one yard back from the ball. Normally position the gap from the inside out block. Butt through the defensive man and sprint to cover - sprint to ball. Stay home and take care of a rush or a load (overload) on your side.Fullback/Personal Protector: Take a position 5’ yards from the football to the punter’s kicking leg - straddling the upback’s outside leg. Block the most dangerous rusher, particularly a rusher on the side of the punter’s kicking leg. After meeting the rusher head-on, cover as safety to your (in this particular case) right - always block forward - never step back into the punter’s stepping path.Punter: Line up with your punting foot on the ball as least 13-15 yards deep. Look the football all the way into your hands. After punting, become the safety man to the (in this particular case) left. Always be aware of down and distance. On fourth down, the football must be kicked. On third down, a bad snap or a fumbled ball can allow another down in which to kick the football. Work to get the football in the air in 2.2 seconds from the snap. Always call the area the ball is punted to. (EX: “Sky” - for high and down the middle; “Right” or “Left” - for those areas.

Punt Coverage: Punter - 13-15 yards.Tacklers: Break down in hitting position four yards from punt returner.Ends: Inform the tackle who has outside contain... “Me” or ‘You”

Punting Techniquesa) Alignment - http://www.youtube.com/watch?v=0267M6f1jvw

b) Receiving the Snap - http://www.youtube.com/watch?v=0Lz-p3yisGk

c) Body Position - http://www.youtube.com/watch?v=6UxCMDk4Vt8

d) Punting - http://www.youtube.com/watch?v=mTy2w_VHh1M&playnext=1&list=PL69A400AC7769A016

Longsnapperhttp://www.youtube.com/watch?v=QvBTmq52ODA

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Tight Punt... Some Coaching Points to Keep in Mind:1. Covering punts is about Pride and Desire...2. Sprint full-speed 35 to 40 yards...3. Fan out (do not “Bunch Up”)...4. First man down throw at the free-safety...5. The rest, gain control 3 yards from the free-safety and move in on him under control, do not cross your legs...6. Gang tackle - go for and get the football!!! ...7. Tacklers, remember most punt returns are set up to split the tackle and end - keep this in mind and approach the free- safety from the outside...8. There is no excuse for being offside on a punt... ever! ...9. A term that we will use to inform you to get away from a punted ball is “GAP” ... (GAP-GAP-GAP!) ...10. If the free-safety fumbles the football, first man down drive through him - next man recovers the football.

Definition of Full Speed: “If you are in one endzone and your mother is on the ground in the other endzone and someone is kicking her while she is on the ground... the speed that you use to get from where you are to the other endzone where your mom is located - is called... “FULL SPEED!” Any questions?

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Pro/Wall Punt...

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Audible Punt...

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Short/Pooch...

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Quick Kick...

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Kicking Drills...

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C C Line Rushers Two at A TimePut Pressure on Punter(s)

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Extra Point1. Kick Extra Point2. Field Goals From Right and Left and Middle3. Managers Chart Misses from Right & Left & Middle

Punters must be positioned 13-15 yards deep. The punter must have good balance with his feet 8-10 inches apart and his punting foot almost toe to heel in front of his non-punting foot. If he is a right-footed kicker, he will start with the right foot forward... palms down... hand forward waist high... and a little bit to the right side. The snapper will try to snap the ball to the punter’s right side - waist high. The punter must catch the ball even if it is high, on the ground, right or left... regain his balance and then still punt the ball effectively. The punter should always practice catching the ball and then running 5’ yards to right and then 5’ yards to the right and then punting the ball.

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‘Extra Point & Field Goal’“Makes All the Difference in The World...”

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Two Points...Unique TechniqueIn the course of a game there are times when we are faced with the decision on when to go for the two-point conversion following a touchdown. Our decision is usually based upon the

strategically current score of the game and how much time is remaining. The traditional charts have been formulated to show a coach when to go for two, based on the score of a game. However, I believe that I have a more realistic and mathematical approach that, I think, contradicts the validity of the old-school chart’s advice on when to go for two. Let’s look at the two choices, these show that there is a 2 to 1 correlation between THE two choices... since a two-point conversion will yield two points and the traditional P.A.T. will yield only one. Converting this to a simple percentage means that making 100% of all P.A.T. attempts will generate the same amount of points as converting only 50% of two-points attempts, given the same amount of attempts.

Suppose that 10 P.A.T.’s have been attempted and all 10 have been made:

Made Attempted % 10 10 100 = 10 Points

Similarly, suppose that 10 two-point conversions have been attempted and 5 have succeeded:

Made Attempted % 5 10 50 = 10 Points

Notice that the same amount of points have been scored by running the two-point conversion while only succeeding 50% of the time. This shows the 2:1 correlation between the two choices.

Therefore, given the same amount of points scored by each of the choices and the same amount of attempts, the percentage of P.A.T.’s made will equal 2x the percentage of two-point conversions made:

100% = 50% x 2

The math is really quite simple and in other words, we need to score half as many two point conversions as P.A.T. kicks to amass the same amount of points. The Extra Point Comparison Diagram shows a simple comparison of each choice and when to go for the two point conversion. The percentages are broken down into increments of ten and tell whether a team should (yes) or should not (no) go for the two point conversion. The chart is simple to use. Suppose our kicker has made 8/10 P.A.T. kicks this year and our team has succeeds on 2 our of 4 two point conversions.

P.A.T. - 8/10 = 80% @ 8 pointsT.P.C. - 2/4 = 50% @ 4 points

By looking at the point total one may be inclined to say that the team should go for the P.A.T., but remember our team has only attempted 40% (4 compared to 10) as many two point conversions and with these attempts have scored 50% as many point (4 compared to 8). Find 80% at the top of the chart (P.A.T. success percentate) and then find 50% on the two point conversion axis. Notice that where the two meet on the chart it says, yes, this team should go for two points.

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Two Points... What this means is that if our offense stays consistent and scores 50% of the time on two point conversions it will score more points than making 80% of P.A.T. kicks. Suppose that on these 10 P.A.T. attempts... we converted 80% (8 points) which means we would have gone for two points each time and succeeded 50% of the time as computed from the charts success ratio.

P.A.T = 8/10 = 80% @ 8 pointsT.P.C. = 5/10 = 50% @ 10 points

It can clearly be seen that making 50% of the two point conversions will yield more points than by converting on 80% of P.A.T. kicks with the same amount of attempts. In fact, a team can never score more points, given the amount of attempts, by converting on 100% of P.A.T. kicks if it is succeeding on 50% of its two points conversions.

From another point of view, imagine our high school kicker making 90% of P.A.T. kicks (which is pretty good for high school). Then picture our offense scoring from the three yard line (a two point coversion) 46% of the time in one play. By percentages the obvious choice is to kick the P.A.T., right?

Wrong... remember the 2:1 correlation? Consider 100 attempts for each:

P.A.T. = 90/100 = 90% @ 90 pointsT.P.C. = 46/100 = 46% @ 92 points.

Notice that making 46% of our two point conversions will yield more points than our kicker who can make 90% of his kicks... assuming he has the same amount of attempts. Now that we have an understanding of the math let’s get down to what this really tells us. We need to ask ourselves one question:

Can my offense successfully attempt a two point conversion more than half the percentage that my kicker can make a P.A.T? If our answere is yes then by going for two points every time our offense should amass more points over the course of a season than it normally would by kicking a P.A.T. ... even if we fail 50% of the time or more on the two point attempts depending on the accuracy of our kicker.

If we attempt four P.A.T.’s and make them all giving us 28 points... then our opponent attempts a two point conversion after four touchdowns and succeeds on three of them they will have amassed 30 points. We would lose the game 30-28 even if we outgain them on the ground and in the air. Sure, we both scored four touchdowns but they scored three two point conversions (6 points) to our four P.A.T.’s (4 points). That is where we would lose the game no matter how well we played on offense.

Actual statistics show that teams who practice going for two points on a consistent basis actually covert on almost 75% of their conversions. Statistically we should go for two points following evert touchdown... then we can succeed three times which would give us 30 points and a 30-30 tie. The game would go into overtime and then we extend our chance of winning. We have a better chance of winning the game if we go for two points instead of the P.A.T.s.

If we, for example, make... let’s say 4/9 attempts (44%). Based on these calculations if we decide to go for two points every time and we score... six touchdowns and make 4 out of 6 two point conversions (8 additional points). Base on our P.A.T. success percentage we would end with around 38 or 39 points if we would have attempted P.A.T.’s instead of the 44 points we amassed by going for two:

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Two Points...P.A.T. success % = 44.4 x 6 attempts = 2.64 points(6 TD’s + 3 P.A.T.’s = 39 points)

The final score of that game was 44-34. Suppose we would have gone for all P.A.T.’s and made three (which would have been better than our season success percentage... 50% vs. 44.4%). In the game, the opponent has the ball in the final minutes and is driving... hypothetically speaking, if we had gone for the P.A.T.’s and made three we would held a 39-34 lead which would have allowed us to be beaten by a touchdown. Instead, let’s say we went with the percentages and we were able to convert 4/6 (67% ... below our predicted percentage) two point conversions and we held a ten point lead when they began their drive(s) - this would have forced them to score twice in order to outscore and defeat us.

First of all, we have to ask ourselves, just how GOOD is our kicker? Can he actually convert the P.A.T.’s on a consistent basis? How good our my goal-line offense? Can we score consistently from three yards out? Although generalizations can easily be made regarding each choice, a more in depth statistical study should be made if we are going to base our decision strictly on percentages and hypotheticals.

There are still situations where I may be more inclined to go for the P.A.T. rather than two. Suppose our team has just scored a touchdown with five seconds remaining in the game that ties the game at 20-20. Our P.A.T. kicker makes 90% of his P.A.T.’s while our offense makes 45% of its two point conversions. Relative to point output either choice over the course of the season would statistically produce the same amount of points given the same amount of attempts. Relative to point output either choice over the course of the season would statistically produce the same amount of attempts. But with five seconds remaining and a tie score our team would obviously be trying to win the game and therefore go for the P.A.T. since there is twice the chance of scoring (90% vs. 45%). It really would not matter whether we won the game by one or two points (unless there was a standings spot influenced by margin of victory at stake) just as long as we win... and by percentages the P.A.T. gives us a much better chance to win in this situation.

Let’s say we scored 38 touchdowns in a season... and we converted 28 two point conversions following those scores. Our two point conversions would add 56 (28 x 2) points to our point total. Assuming our success percentage on the conversions (74%... 28/38) we could not have scored as many points even if we would have converted on 100% of P.A.T. attempts (38 TD’s x .90 = 34) we would have only added 34 points to our total relative to the 56 (28 x 2) that we actually scored. The difference for us, assuming the 90% success ratio for our kicker, would end up at around 22 points or over 3 extra touchdowns over the course of our season. For us this would turn out to be approximately 2.8 (22 points/8 games) extra points per game.

Though I agree that two point conversion statistics can be somewhat distorted. I also believe that a well-taught well-coached offense should be able to consistently score on the two point conversion... granted, there may be situations in which we cannot rely solely on the success percentages. For example, lets say, in one game, we made 5/6 two point conversions. In the next game, we made 0/3 conversions and were defeated 19-18. Relative to the entire course of the season we will score more points with the two point conversion based upon those two games (5/9) than we would have with the P.A.T. But as game two shows, we must base our decision upon what the game score dictates. As we see in the one example above, there are times I would definitely go for the P.A.T. instead of the two point conversion.

The way to avoid failure in the two point conversion is, like anything else in football... to practice. Practice the two point plays from the three yard line and find out which plays are successful. What plays should be run? The exact plays we use throughout the game. In this offense, the regular offense is the goal-line offense. Here is why. How many times have you seen a team move the ball 70-80 yards on a beautifully executed drive by spreading the field, using play-action passes... and screens... and running the ball - overall, they direct a very effective offense. Then as soon as they get inside the ten yard line they insert three tight-ends, two fullbacks or other personnel that takes them completely out of what got them there in the first place.

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Two Points... This is crazy! If a team hasn’t stopped what you are running for 80 yards, why change? This makes absolutely no sense to me and makes me laugh when I see and offense do this. In this offense, we can effectively run our base offensive plays on our two point conversions also. I see no need to spend valuable practice time on a completely different offensive scheme than the one tha we normally run outside of the ten yard line. Our goalline offense is our regular offense, in fact, the term “goalline offense” does not even exist in our offense.

P. A. T. S U C C E S S P E R C E N T A G EP. A. T. S U C C E S S P E R C E N T A G EP. A. T. S U C C E S S P E R C E N T A G EP. A. T. S U C C E S S P E R C E N T A G EP. A. T. S U C C E S S P E R C E N T A G E

2 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

PO

10% YES NO NO NO NO NO NO NO NOOIN

20% YES YES YES NO NO NO NO NO NOINT

30% YES YES YES YES YES NO NO NO NOTS 40% YES YES YES YES YES YES YES NO NO NO

PE

50% YES YES YES YES YES YES YES YES YESERC

60% YES YES YES YES YES YES YES YES YES YESRCE

70% YES YES YES YES YES YES YES YES YES YESENT

80% YES YES YES YES YES YES YES YES YES YESTAG

90% YES YES YES YES YES YES YES YES YES YESGE 100% YES YES YES YES YES YES YES YES YES YES

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Huddle The center sets the huddle 8 yards from the line of scrimmage with his back to the line of scrimmage. He always sets the huddle on the right hash mark unless the ball is on the right hash mark; in that case he sets the huddle to the left of the ball. In the huddle, the offensive linemen face the holder, standing tall. The wings and the tight-ends are in front with their hands on their knees, looking up. Everyone in the huddle must give his full attention to the holder. The kicker is not in the huddle; he is finding his spot.

The holder is the QB of this unit. It is his huddle. He needs to take control! His first responsibility is counting to make sure there are 10 men in the huddle and the kicker is on the field. His second responsibility is making all calls inside the huddle. He will tell the unit whether the kick is normal or a fake, giving the call twice. For example, he might call, "Field goal on center snap, field goal on center snap," or, "Fake right on center snap, fake right on center snap." After the second call, the center leaves the huddle. The holder says, "Ready, break." The unit claps their hands on "break" and sprints to the line of scrimmage.

Coaching Points ‘Extra Point’ and ‘Field Goal’ protection is often overlooked. It is easy to neglect it since extra points are supposed to be automatic. We have all won and lost games because of an extra point or because our opponent blocked a field goal attempt and returned for a touchdown. When this happens, we look at the film to see where the breakdown occurred and why it happened. Often technique is the reason. I am adamant about coaching the finer points of every position and every unit. I am about paying attention to detail, using perfect technique, and trusting the fundamentals. I takes nothing for granted, not even extra point and field goal protection.

The placekick is crucial to success and often determines the final outcome of a game. I constantly speak to our players about the importance of the F.G -P.A.T. unit. I tell them that anytime we get within the 25-yard line, we have a great opportunity to score points. I want the players to expect themselves to score every time they take the field, but should not take it for granted. To be successful, the F.G. - P.A.T. team must

• be disciplined in substitution;• be disciplined in alignment and technique;• have a great snap, hold, and kick;• have confidence in our ability to execute the kick;

and...• take pride in doing the job well.

This is how I coach the F.G. - P.A.T. It isn't the only way to coach special teams, but it has worked well for me.

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7 1/2 yards

Kicking Techniques - Straight On & Soccer Style Linkhttp://www.youtube.com/watch?v=7dQ721eJblc

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The Wings & Holder/Kicker Wings base their alignment on the tight-ends. They use a two-point stance. Hands are on the knees, butt is down, and eyes are up. They align an arm's length off the end with the inside foot just behind the groin of their tight-end. The wings face out at a 45-degree angle.

After breaking the huddle, the holder sets the spot for the kicker. The kicker should set his spot approximately 7 to 7 1/2 yards from the line of scrimmage. After the holder places his hand on the spot, the kicker can mark off his steps.

If the ball is on either hash mark, we use a ‘TACKLE-OVER’ alignment. On hash kicks... the flight of the ball often shortens the corner to the wide field. Some teams put a ‘BOUNDARY SIDE TACKLE’ on the field. You only want to do this if you are kicking from the hash mark and are getting wide side rushes from the defense.

If we kick from the right hash mark, the wide side of the field is to the left. The right tackle aligns between the left tackle and the left end. The right tackle must now keep his outside foot parallel with the left tackle's outside foot. Again, his helmet should break the belt-line of the center. If we are on the left hash mark, the left tackle would flip to the right side.

The right tight-end slides down beside the right guard. He can get some vertical separation from the line of scrimmage by moving his outside foot back to be perpendicular to the guard's outside foot. The techniques and footwork remain the same. By making these two simple personnel adjustments, we take away the edge rushers' angle to the field.

Alignments The center leaves the huddle, approaches the ball, and gets into his stance as quickly as possible. The other players find their alignments based on the center. The guards take a two-point stance with the inside foot back. The guard's inside foot, the foot closest to the center, is directly behind the center's foot. Guards must be careful not to interlock with the center. The guard's toes on the outside foot should be perpendicular to the center's foot. We want to create some vertical separation from the line of scrimmage. The guard must see the ball out of his peripheral vision.

Tackles base their alignments on the guards' alignment. Tackles take no more than a 6-inch split from the guards. Again, they use a two-point stance with the inside foot back. The tackle's toes on the outside foot should be perpendicular to the guard's foot. The tackle must see the ball out of his peripheral vision.

The tight-ends take their alignments off the tackles. The ends align in a two-point stance with the inside foot back. The ends take no more than a 6-inch split from the tackles. The ends are different from the other interior linemen in that their outside foot is parallel to the tackle's outside foot. The ends should not create any more vertical separation from the line of scrimmage. Each end's helmet must be able to break the beltline of the center. If they do not break the beltline, there will not be enough men on the line of scrimmage. Ends also must see the ball out of their peripheral vision.

If you look at the F.G. - P.A.T. unit's alignment from end to end, you should see a bow. This bow actually widens the corners for the rush unit. If you line everyone from end to end on the same plane, the rush unit has better angle coming off the edges to the block point. You must have seven men on the line of scrimmage, so make sure that your front seven are aligned so that their helmets break the belt-line of the center.

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Fake Pass Run or Pass Right...

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Fake Pass Run or Pass Left...

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Fake Shovel Pass Right...

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Fake Shovel Pass Left...

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Lead ByLead By Trail ByTrail By1 Go For 2 1 Go For 2

2 Go For 1 2 Go For 2

3 Go For 1 3 Go For 1

4 Go For 2 4 Decision

5 Go For 2 5 Go For 2

6 Go For 1 6 Go For 1

7 Go For 1 7 Go For 1

8 Go For 1 8 Go For 1

9 Go For 1 9 Go For 2

10 Go For 1 10 Go For 1

11 Go For 1 11 Go For 2

12 Go For 2 12 Go For 2

13 Go For 1 13 Go For 1

14 Go For 1 14 Go For 1

15 Go For 2 15 Go For 1

16 Go For 1 16 Go For 2

17 Go For 1 17 Go For 1

18 Go For 1 18 Go For 1

19 Go For 2 19 Go For 2

20 Go For 1 20 Go For 1

Conventional Two Point Charts...Time Remaining In the Game Time Remaining In the Game Time Remaining In the Game Time Remaining In the Game (Two Point Chart & Short Yardage Decisions)(Two Point Chart & Short Yardage Decisions)(Two Point Chart & Short Yardage Decisions)(Two Point Chart & Short Yardage Decisions)(Two Point Chart & Short Yardage Decisions)

1:00 6:00 9:00 12:00 15:00 18:00 21:00 24:00 27:00 30:0014 70% 70% 70% 65% 65% 65% 60% 60% 60% 60%13 60% 60% 60% 60% 60% 60% 60% 60% 60% 60%12 5% 10% 15% 20% 25% 30% 30% 35% 40% 40%11 90% 85% 80% 75% 70% 65% 60% 60% 60% 55%10 60% 60% 60% 60% 60% 60% 60% 60% 60% 60%9 60% 60% 55% 55% 50% 50% 50% 50% 50% 45%8 90% 75% 70% 60% 55% 50% 50% 45% 45% 45%7 60% 65% 60% 60% 60% 60% 60% 60% 60% 60%6 60% 60% 60% 60% 60% 60% 60% 60% 60% 55%5 5% 80% 15% 20% 25% 30% 30% 30% 35% 35%4 45% 50% 50% 50% 50% 50% 55% 55% 55% 55%

L 3 95% 90% 85% 80% 75% 70% 70% 65% 65% 60%LEA

2 40% 40% 40% 40% 40% 40% 40% 40% 40% 40%EAD

1 10% 15% 20% 30% 35% 40% 40% 40% 45% 45%D

0 95% 95% 90% 85% 80% 75% 70% 65% 65% 60%-1 55% 50% 50% 50% 50% 50% 50% 50% 50% 50%-2 1% 5% 10% 15% 20% 25% 30% 30% 35% 35%-3 85% 80% 75% 70% 65% 60% 60% 55% 55% 55%-4 55% 60% 60% 60% 60% 60% 60% 60% 60% 60%-5 5% 10% 20% 20% 25% 30% 30% 35% 35% 40%-6 55% 50% 45% 45% 45% 45% 45% 45% 45% 45%-7 95% 90% 85% 80% 75% 70% 70% 65% 65% 60%-8 40% 40% 40% 40% 40% 40% 40% 40% 40% 40%-9 40% 4% 40% 40% 40% 40% 40% 40% 40% 40%-10 5% 15% 25% 35% 40% 50% 50% 50% 50% 50%-11 40% 40% 45% 50% 50% 50% 50% 50% 50% 50%-12 40% 40% 40% 40% 40% 40% 40% 40% 40% 40%

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‘Offensive Practice Schedules’“Games Are Won Here, Not on The Field Friday Night...”

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Running Back Drills1."http://www.youtube.com/watch?v=NZGkJbiIl-0 (Ball Security)

2."http://www.youtube.com/watch?v=ypkcgVvl_mM&mode=related&search= (Lines)

3."http://www.youtube.com/watch?v=s0m6oeKFoD4&mode=related&search= (Zig Zag)

4."http://www.youtube.com/watch?v=TRt3il97tno&mode=related&search= (Transfer Ball)

5."http://www.youtube.com/watch?v=LFS5Y8J4E_U&mode=related&search= (Limp)

6."http://homegarden.expertvillage.com/videos/advanced-football-ball-positioning.htm

7."http://homegarden.expertvillage.com/videos/advanced-football-coming-hole.htm

8."http://homegarden.expertvillage.com/videos/advanced-football-changing-directions.htm

9."http://homegarden.expertvillage.com/videos/advanced-football-breaking-free.htm

10. http://homegarden.expertvillage.com/videos/advanced-football-three-steps-catchin.htm

11. http://www.youtube.com/watch?v=Si5FYnv3jqo (Falcon Running Back Drills)

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Monday...Weights Bench Pullovers Cleans Pulldowns Ropes

Gym Mat Drills Shoulders Knees Butt Roll BackwardsField Posts/Bars Figure 8 Ropes Ladders Dots [1.00]

1 Cal Jacks Cherry Right Leg Left Leg Spread Right Spread Left2 Cal Spread Middle Spread Neck Right Back Left Back Standing Ham Jacks3 Water WOR4

Fun “O”

QB Lines RB Lines Slots OL WR’sWR’s

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn5

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

Audibles6 Big ‘4’/Time #1 - Get Off 23/26 Bosco/Swig Steps Gap Special Splits Dead Dog [Blast] Stalk7 Big ‘4’/Time #2 - Get Off 44/35 Slot/Fullback Steps Gap Special Splits Dead Cat [Smash] Crack8 Big ‘4’/Time #3 - Get Off 22/27 Slice/Short Steps Gap Special Splits Ball Down [1 Wide] Tracking/DnFld9 Big ‘4’/Time #4 - Get Off 21/28 Toss/Pitch Steps Gap Special Splits Clock/Form [8 Stretch] Chase10 Water WOR11 KOR Right Left Middle (BL/BR) Boot Campfire Throwback Option Scissors Endzone12 Playaction 1/2 Lines Sideline/Splits Boots/Legs 230 Series Pass 23 Leg Pass 27 Short Naked Boot Leg13 Playaction 1/2 Lines Sideline/Splits Boots/Legs 260 Series Pass 26 Boot Pass 22 Slice Nude Boot Leg14 Punt Spread Tight Protection Pro/Wall Pass Fake Audible Short/Pooch Taking Safety Quick Kick15 Short Yardage Sign/Angelo 10 Long (Mo) Wedges/Unbal. Steps Splits Splits Special Plays Special Plays Special Plays16 Short Yardage Sign/Angelo 19 Speed (Mo) Wedges/Unbal. Steps Splits Splits Special Plays Special Plays Special Plays17 Field Goal Extra Point Fakes Fire Fight Steps Playside Backside Heavy Special Plays Special Plays18 Water WOR Special Plays

Splits Sign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSplits Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Splits Sign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSplits Sign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 Foot 272

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273

Basic Receiver Drills1. http://www.youtube.com/watch?v=WPC2bzbqSa4 (Receiver Basics)

2."http://www.youtube.com/watch?v=17MTPGLBqek= (Drilling the Routes)

3."http://www.youtube.com/watch?v=Aq7-Y8FhwSI= (Keys to Catching the Ball)

4."http://www.youtube.com/watch?v=MswhPoncW0Q= (Four Cone Drill)

5."http://www.youtube.com/watch?v=cnDJKdU7VAU= (Wide Receiver Blocking Drills)

6."http://www.youtube.com/watch?v=4tJxm3K9NY4&playnext=1&list=PL86CCCDEB83B09E10&feature=results_main = (Wide Receiver Drills)

7."http://www.youtube.com/watch?v=xUBhHwyFy2Q=(Ohio State Wide Receiver Drills)

8. http://www.youtube.com/watch?v=1EmLI19hG_U=(Wide Receiver Agility Drills)

9. http://www.youtube.com/watch?v=NMeWz2-M2J4=(Atlanta Wide Receiver Drills)

10. http://www.youtube.com/watch?v=NMeWz2-M2J4=(Wide Receiver Release Techniques)

11. **http://www.youtube.com/watch?v=rH7dJzRJvcs =(Outstanding Quickfeet and Pattern Drill)

13. http://www.youtube.com/watch?v=hGp6zpqh4n8=(Wide Receiver Getting Off of The Jam)

14. http://www.youtube.com/watch?v=9KbhWxdoOFc=(Hand Release Techniques)

15. http://www.youtube.com/watch?v=eGyfsxMlZYo=(Great Advice to Receivers)

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Tuesday...Weights Bench Pullovers Cleans Pulldowns Ropes

Gym Mat Drills Shoulders Knees Butt Roll BackwardsField Posts/Bars Figure 8 Ropes Ladders Dots [1.00]

1 Cal Jacks Cherry Right Leg Left Leg Spread Right Spread Left2 Cal Spread Middle Spread Neck Right Back Left Back Standing Ham Jacks3 Water WOR4

Fun “O”

QB Lines RB Lines Slots OL WR’sWR’s

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn5

Fun “O”Bend/SlantHitch/SpikeFade/Streak

Out/Side

Ball DrillsBall DrillsBall Drills Ball Drills

Tennis BallSoftballFootball

One Hand

SSPDriveHipTrap

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

W/QBs One HandW/QBs Bend BackW/QBs Over ShoulderW/QBs Look Turn

Audibles6 Big ‘4’/Time #1 - Get Off 23/26 Bosco/Swig Steps Gap Special Splits Dead Dog [Blast] Stalk7 Big ‘4’/Time #2 - Get Off 44/35 Slot/Fullback Steps Gap Special Splits Dead Cat [Smash] Crack8 Big ‘4’/Time #3 - Get Off 22/27 Slice/Short Steps Gap Special Splits Ball Down [1 Wide] Tracking/DnFld9 Big ‘4’/Time #4 - Get Off 21/28 Toss/Pitch Steps Gap Special Splits Clock/Form [8 Stretch] Chase10 Water WOR11 KOR Right Left Middle Boot Campfire Throwback Option Scissors Endzone12 Playaction 1/2 Lines Sideline/Splits Boots/Legs 230 Series Pass 23 Leg Pass 27 Short Naked Boot Leg13 Playaction 1/2 Lines Sideline/Splits Boots/Legs 260 Series Pass 26 Boot Pass 22 Slice Nude Boot Leg14 Punt Spread Close Pro Wall Fake Audible Short Safety Quick Kick15 Short Yardage Sign/Angelo 10 Long (Mo) Wedges/Unbal. Steps Splits Splits Special Plays Special Plays Special Plays16 Short Yardage Sign/Angelo 19 Speed (Mo) Wedges/Unbal. Steps Splits Splits Special Plays Special Plays Special Plays17 Field Goal Extra Point Fakes Fire Fight Steps Playside Backside Heavy Special Plays Special Plays18 Water WOR Special Plays

Splits Sign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSplits Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Splits Sign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSplits Sign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 Foot 274

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275

QB Drills1. http://www.youtube.com/watch?v=rwewMakKhLQ=(Quarterback Basics)

2."http://www.youtube.com/watch?v=TaY_MO9NeTg=(USC QB Football Drills)

3."http://www.youtube.com/watch?v=CjIiZcdto18=(Mechanics of Throwing)

4."http://www.youtube.com/watch?v=Nc9Tm-nUfpU=(Handoff Drills)

5."http://www.youtube.com/watch?v=royCtYwgtws=(Sprint Out Drills)

6."http://www.youtube.com/watch?v=nsEhLBvpeic =(Scramble Drills)

7."http://www.youtube.com/watch?v=_q7H5sTB728=(Essential Warm-up Drills)

8. http://www.youtube.com/watch?v=89RwYHjyIaY=(QB Training Session)

9. http://www.youtube.com/watch?v=46Zfl1tXe9k=(Hip Drills for Warm-up)

10. http://www.youtube.com/watch?v=t3mczOpgCmQ=(Finding the Windows)

11. http://www.youtube.com/watch?v=jsTvvCwWnaM =(Work the Pocket)

13. http://www.youtube.com/watch?v=NVpVxJBaUxk=(The Box Drill)

14. http://www.youtube.com/watch?v=UDioeIFaqHY&playnext=1&list=PLB576EA509B42CC21=(Mark Sanchez Footwork Drills)

15. http://www.youtube.com/watch?v=1pjoNx_Z7Qs=(Quarterback Academy)

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Wednesday...Weights Bench Pullovers Cleans Pulldowns

Field Posts/Bars Shoulder Knees/Roll Monkey Bars Parallel Chin

1 Pre-gameg

Jacks Cherry Right Leg Left Leg Spread Right Spread Left

2 Pre-gameg

Spread Middle Spread Neck Right Back Left Back Standing Ham Jacks

3 Water WOR Audibles:

4 Big ‘4’/Time #1 - Get Off 23/26 Bosco/Swig Steps Gap Special Splits Dead Dog [Blast] Team

5 Big ‘4’/Time #2 - Get Off 44/35 Slot/Fullback Steps Gap Special Splits Dead Cat [Smash] Team

6 Big ‘4’/Time #3 - Get Off 22/27 Slice/Short Steps Gap Special Splits Ball Down [1 Wide] Team

7 Big ‘4’/Time #4 - Get Off 21/28 Toss/Pitch Steps Gap Special Splits Clock/Form [8 Stretch] Team

8 Playaction 1/2 Lines Sideline/Splits Boots/PA 19 Speed Speed Pass/Read 1 Stretch Wheel

9 Playaction 1/2 Lines Sideline/Splits Boots/PA Pass 26 Boot Pass 23 Leg Pass 27 Short Naked

10 Water WOR

11 KOR Right Left Middle Boot Campfire Throwback Option Scissors Endzone

12 230/260 Series 1/2 Lines 1/2 Field 23/26 Leg/Boot Swings Screens

13 230/260 Series 1/2 Lines 1/2 Field 22/27 Nak/Nud Flares Screens

14 230/260 Series 1/2 Lines Middle Wide/Sprint Follows Screens Audible Punt/Quick KickAudible Punt/Quick KickAudible Punt/Quick Kick

15 Scrimmage Live Hashes Scripts

16 Srimmage Live Hashes Scripts

17 Scrim/SY Live/Film Wedge/Specials Wedge/Specials Hashes

18 Water WOR Wedge/Specials Wedge/Specials

Splits Sign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot SplitSign 1 - Playside 2.5 Foot Split - Backside 2.5 Foot Split

Splits Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5Sign 2 - Center Guard Splits 2.5 Foot - Guard Tackle Splits 2.0 - Slot Split 1.5

Splits Sign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 FootSign 3 - Backside Guard Tackle 1.5 Foot - Frontside 2.0 Foot - Slot 2.5 Foot

Splits Sign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 FootSign 4 - Backside 1.5 Foot - Frontside 2.0 Foot - Slot 1.5 Foot 276

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277

Practice Field Breakdown...

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Thursday Pregame...

1 Pre-game Agilities

2 Pre-game Agilities

3 Pre-game Agilities

4 Fun “O” Position Coach

5 Fun “D” Position Coach

6 Team “D” Coordinator

7 Team “D” Coordinator

8 Team “O” Coordinator

9 Team “O” Coordinator

10 Kickoff Onside Right Onside Left Middle Kick Hash Right Hash Left Burst

11 Kick Return Right Left Middle Boot Campfire Throwback

12 Punt Tite Spread

13 Field Goal Fire Fake

14 Extra Point Fire Fake

16 Goalline “O” Coordinator

17 Goalline “D” Coordinator

18 Team Meeting 278

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Friday Game Day...4:00 Tape Locker Quiet Time

5:25 Pre-game Kicking Position Coach

5:30 Pre-game Kicking Position Coach

5:35 Pre-game Kicking Position Coach

5:40 Pre-game Kicking Position Coach

5:45 Cal Agilities Lead Coaches

5:50 Cal Agilities Lead Coaches

5:55 Cal Agilities Lead Coaches

6:00 Fun “O” Position Coach

6:05 Fun “O” Position Coach

6:10 Fun “D” Position Coach

6:15 Fun “D” Position Coach

6:20 Team “O” Script Coordinator Scout “D”

6:30 Team “D” Script Coordinator Scout “O”

6:40 Field House Position Coach

6:45 Field House Position Coach

6:50 Field House Prayer

6:55 Field Special Teams

7:00 Game Time Kickoff 279

Thursday, January 9, 14

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Offensive Guide Sheets“Know Your Opponent Both Before the Game and During It...

280

Thursday, January 9, 14

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281

Coach Position Coaching Responsibility

Personal Responsibility

Program Responsibility

Player Responsibility Staff Responsibility

Team & GameResponsibility

Coach 1 Head1) QB’s2) Staff Meetings3) Job Placement

Final Decision on All Things Football

1) Final Decision on Playbooks2) Summer Mailouts3) Liason with A.D.4) Rules & Officials

1) Discipline Issues2) Football Program3) Fundraisers

Season Tickets to Staff

1) Recruiting in Hallways2) Progress Reports for QB’s3) Game Day Headphones

Coach 2 Offensive Coordinator

1) Running Backs A & B2) Offensive Staff Meetings3) Out of Season Film Breakdown4) In Press Box on Game day

Clinic Director with Head Coach

1) Offensive Playbook DistributionCoordinator2) Offenisve Formation Implementation3) Offensive Game Plane with Head Coach4) Call in Final Score of Game

1) Offensive Depth Board2) Offensive Stats3) Offensive Stats in Notebook4) Offensive Stats to Newpaper

Offensive Practice Schedule

1) Game Awards2) Progress Reports for RB’s3) Recruiting in Hallways4) Upstairs on Game Day

Coach 3 Receivers Coach

1) Wide Receivers Z & Y2) Grade Checks

Film Breakdown &Scouting Reports

Game Plan with Offensive Coordinator

Receiver Stats and Percentages Clobber’ Board

1) Sidelines on Gameday2) Phone Set Up Gameday3) Halftime Adjustment Sheet

Coach 4 Slotbacks Coach

1) Slotbacks ‘X’2) Grade Checks

Film Breakdown &Scouting Reports

1) Game Plan with Offensive Coordinator2) Cal & Agility for Week and Game Day

Slotback Statsand Percentages

Tendency Charts Sidelines on Gameday

Coach 5 Offensive Line Coach

1) Offensive Line2) Grade Checks

Film Breakdown &Scouting Reports

1) Registration of Players2) Financial Liason3) Blocking Scheme Adjustments4) Inventory Equipment

Line AdjustmentsGametime

OffensiveGoal Boards

Sidelines on Gameday With Eraser Board

Coach 6 Offensive Special Teams

1) Kickoff Return2) Punt Team3) Extra Point/Field Goal

Film Breakdown & Special Team Holes

Game Plan Offensive Special Teams

Special Team Adjustments

Special Teams Records Special Teams Chart

Organization of Offensive Coaches...

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282

Down To Go On The Name of Play Result Player’s Name Notes/Jersey Number of Tackler

Halftime/Game Adjustment Sheet...

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283

Category Play

Pre-Snap

Ball Handling

Carrying Out The Fake

Correct Drop

ProperThrow Block

CompleteIncomplete

DecisionMaking

Big Play(+20)

Carries RushingYards

Passing Attempts

Passing Completion

s

Passing Yards

Game Rating...

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284

Punt TeamPunt Team INJUREDZ SB LT LG C RG RT SB Y FB P Stull

Sharper Sloan Colt Griffin Coverly Stapp Thomas Choston Butler Houghlin Mansell BillingsleyCelestine Shelton Adkins Herring Sloan White Alvarado McGarrran Austin Griffin Coneway Youngster

WoodstonPunt ReturnPunt Return Morlos

Wolf Will End Rover Nose Tuff Mauler Sam Stud Swagger Free MontesSharper Austin Thomas Coverly Herring Roquemore McGarran Irwin Celestine Butler Ghoston JohnstonThomas Shelton Barnard Alvarado Williams Johnson Young Adkins Simmons Simmons Sharper Peters

AlwardKickoff CoverKickoff Cover

1 2 3 4 5 6 7 8 9 10 11Sharper Roquemore Barnard Coverly Herring Shelton McGarran Colt Houghlin Wesley VailThomas Irwin Irwin Alvarado Williams White Dunlap Austin Simmons Pagador Rose

Kickoff ReturnKickoff ReturnLB TE LG LT C RT RG TE QB FB RB

Pagador Sloan White McGarran Houghling Alvarado Herring Colt Barnard Carroll Sharper

Smith Thomas Young Butler Simmons White Young Sharper Shelton Pagador Wesley

Hands TeamHands Team1 2 3 4 5 6 7 8 9 10 11

Smith Peterson Colt Butler Pearlman Griffin Oliver Wesley Sloan Shelton GhostonPagador Case Johnson Austin Simmons White Young Sharper Shelton Pagador Wesley

PAT/FGPAT/FGFB Z LT LG C RG RT Y X H K

White Griffin Saavedra Gleason Coverly Allen Alderette Jaegar Sloan Peterson VailSmith Turner Wallace Tyner Wingate Crowder Mummert Alwin Houghlin Case Ross

OFFENSE - 10/22/13OFFENSE - 10/22/13ZULU TOM OSCAR CHARLIE GUS SAM XERK YODA FB TB QB

Mummert Crowder Turner Allen Tyner Sloan Case Oliver Pagador Pearlman SheltonSavvedra Blakeney Wilson Alwin Urbine White Peterson Young Gallegos Ghoston Adkins

Craven Young Houghlin Smith Richards Coleman ChristianDietz Thomas Boyd Johnson Johnson Catanach Miranda

SandovalDEFENSE - 10/22/13DEFENSE - 10/22/13

WOLF WILL END ROVER NOSE MAULER TUFF SAM STUD SWAGGER FREEBurrest Lucksinger Wingate Williams Thomas Carroll Irwin Sharper Colt Butler CelestineLisker Soloman Stapp Dunlap Alvarado Johnson Barnard Simmons McGarran Thomas Austin

Matthews Garrison Borchers Coverly Wright Herring Roquer Dowdy Torza Woods GonzalesEllington Chavez Milner Steele Ghonda

Petty

Special Teams Depth Chart...

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285

TeamDate Date Date Date Date Date Date Date Date

Junior VarsityGoddard J.V.

There

9/7/13

Roswell J.V.Home

9/14/13

Carlsbad J.V.There

9/21/13

DemingThere

9/28/13

OnateHome

10/5/13

Las CrucesThere

10/12/13

GadsdenHome

10/19/13

MayfieldHome

11/4/13

El Paso BowieThere

11/11/13

SophomoreMescalero Varsity

There

9/9/13

Artesia SophsHome

9/23/13

Capitan VarsityThere

10/7/13

NMMI JVHome

10/17/13

FreshmanDeming

Here

9/8/13

MayfieldThere

9/15/13

Las CrucesHere

9/22/13

RuidosoThere

9/29/13

OnateThere

10/7/13

Las CrucesThere

10/14/13

GadsdenHome

10/21/13

MayfieldThere

11/5/13

Chapparral M.S.Mountain View A

There

9/10/13

Mountain View BHome

9/17/13

Ruidoso AHome

9/24/13

Ruidosa BThere

9/30/13

Mescalero BHome

10/9/13

GadsdenThere

10/15/13

Santa TeresaHome

10/20/13

Holloman BThere

11/3/10

Tularosa AThere

11/10/13

Holloman M.S.Tularosa B

Home

9/10/13

Ruidoso BHome

9/17/13

GadsdenHome

9/23/13

Mescalero BThere

9/30/13

Chapparal BThere

10/9/13

Mountain View BThere

10/14/13

Mountain View AHome

10/19/13

Mountain ViewGadsden

There

9/11/13

Chapparal BHome

9/16/13

Chapparal AThere

9/22/13

Tularosa AHome

9/29/13

Santa TeresaThere

10/8/13

Ruidoso AHome

10/15/13

Ruidoso BThere

10/18/13

Mescalero AHome

11/5/13

HollomanThere

11/9/13

Lower Level Schedules...

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286

Offensive Game Stat Sheet...Date: Time: Opponent: Field Conditions:Field Conditions: Score: Page of

Down To Go On The Name of Play Result Carriers Name Notes/Jersey No. of Tackler

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287

Down & Distance Game Plan Chart...Vs:Vs: Date:Date: Time: Conditions: Score:

First Down Blitz % 3rd & 11+ Blitz % 3rd & 11+ Blitz % NOTES LIST

Front / / Cov’s / / Front / / Cov’s / / Front / / Cov’s / /

1) 7) 1) 1) 1) 1)2) 8) 2) 2) 2) 2)

3) 9) 3) 3) 3) 3)

4) 10) 4) 4) 4) 4)

5) 11) 5) 5) 5) 5)

6) 12) 6) 6) 6) 6)

2nd 7-10 Blitz % 3rd 7-10 Blitz % GOAL LINE OFFENSE Blitz %

Front / / Cov’s / / Front / / Cov’s / / Front / / Cov’s / /

1) 1) 1) 1) 1) 1)

2) 2) 2) 2) 2) 2)

3) 3) 3) 3) 3) 3)

4) 4) 4) 4) 4) 4)

5) 5) 5) 5) 5) 5)

6) 6) 6) 6) 6) 6)

2nd 4-6 Blitz % 3rd 3-6 Blitz % PLUS 20 YARDS TWO MINUTES OR LESSFront / / Cov’s / / Front / / Cov’s / / Cov’s / / Cov’s / /

1) 1) 1) 1) 1) 1)2) 2) 2) 2) 2) 2)

3) 3) 3) 3) 3) 3)

4) 4) 4) 4) 4) 4)

5) 5) 5) 5) 5) 5)

6) 6) 6) 6) 6) 6)

2nd 1-3 Blitz % 3rd 1-3 Blitz % MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

1) 1) 1) 1)MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

2) 2) 2) 2)

MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

3) 3) 3) 3)

MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

4) 4) 4) 4)

MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

5) 5) 5) 5)

MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

6) 6) 6) 6)

MISCELLANEOUS NOTES:MISCELLANEOUS NOTES:

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Offensive Game Plan...1. 1st1. 1st 9. 1st9. 1st 17. 1st17. 1st17. 1st Opponent:Opponent:Opponent:Opponent:Opponent:Opponent:Opponent:Opponent:Opponent:

2. 2nd2. 2nd 10. 2nd10. 2nd 18. 2nd18. 2nd18. 2nd

Opponent:Opponent:Opponent:

Date:Date:Date:Date:Date:Date:

3. 1st3. 1st 11. 1st11. 1st 19. 1st19. 1st19. 1st CommentsCommentsComments

4. 2nd4. 2nd 12. 2nd12. 2nd 20. 2nd20. 2nd20. 2nd

5. 1st5. 1st 13. 1st13. 1st 21. 1st21. 1st21. 1st Key Thoughts:Key Thoughts:Key Thoughts:

6. 2nd6. 2nd 14. 2nd14. 2nd 22. 2nd22. 2nd22. 2nd

7. 1st7. 1st 15. 1st15. 1st 23. 1st23. 1st23. 1st

8. 2nd8. 2nd 16. 2nd16. 2nd 24. 2nd24. 2nd24. 2nd

THIRD DOWNTHIRD DOWNTHIRD DOWNTHIRD DOWN GOAL-LINE (Inside 10-yard Line)GOAL-LINE (Inside 10-yard Line)GOAL-LINE (Inside 10-yard Line)GOAL-LINE (Inside 10-yard Line)GOAL-LINE (Inside 10-yard Line)GOAL-LINE (Inside 10-yard Line)2 to 4 Yards2 to 4 Yards 12-15 Yards12-15 Yards RunRunRun PassPass

5 to 7 Yards5 to 7 YardsShort YardsShort YardsShort YardsShort YardsShort YardsShort Yards

15 or More Yards15 or More Yards15 or More Yards15 or More Yards

Special Plays (Run and Pass)Special Plays (Run and Pass)Special Plays (Run and Pass)Special Plays (Run and Pass)Special Plays (Run and Pass)Special Plays (Run and Pass)8-11 Yards8-11 Yards

Situation PlaysSituation PlaysSituation PlaysBlitz SituationsBlitz Situations MiscellaneousMiscellaneous

Two-Point Plays/Short YardageTwo-Point Plays/Short YardageTwo-Point Plays/Short Yardage

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289

Name Grade PL RSK MC Age # Last Name Home # Mother’s # Father’s # Cell Emergency Red Flags BC Ht. Wt. Hel Shou Mou Gir Sox Shoe T Th Kn Lkr Hip

Student Sheet & Physicals...

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290

Opponents Addresses...Addresses of 2013 Opponents/Travel SheetsAddresses of 2013 Opponents/Travel SheetsAddresses of 2013 Opponents/Travel SheetsAddresses of 2013 Opponents/Travel SheetsAddresses of 2013 Opponents/Travel SheetsVarsity/Junior Varsity/Sophomore/Freshman:Varsity/Junior Varsity/Sophomore/Freshman:Varsity/Junior Varsity/Sophomore/Freshman:Varsity/Junior Varsity/Sophomore/Freshman:Varsity/Junior Varsity/Sophomore/Freshman:

Deming H.S. 1100 South Nickel Avenue Deming, New Mexico 88031 546-9712

Silver H.S. 3200 North Silver Street Silver City, New Mexico 88061 388-1563

Carlsbad H.S. 3000 West Church Street Carlsbad, New Mexico 88220 887-3511

Roswell H.S. 500 West Hobbs Street Roswell, New Mexico 88201 637-3200

Las Cruces H.S. 755 El Paseo Road Las Cruces, New Mexico 88001 536-2406

Gadsden H.S. 1235 West Washington Anthony, New Mexico 88021 882-2372

Goddard H.S. 701 Country Club Road Roswell, New Mexico 88201 625-8115

Onate H.S. 6800 Northeast Main Las Cruces, New Mexico 88001 527-9430

Mayfield H.S. 1955 North Valley Drive Las Cruces, New Mexico 88005 527-9415

Mid-High:Mid-High:Mid-High:Mid-High:Mid-High:

Chapparral J.H. 1401 College Avenue Alamogordo, New Mexico 88310 437-1423

Ruidoso M.S. 100 Reese Drive Ruidoso, New Mexico 88345 257-7324

Santa Teresa M.S. 100 Strauss Road Anthony, New Mexico 88021 589-5447

Mescalero M.S. P.O. Box 230 Mescalero, New Mexico 88340 671-4470

Tularosa M.S. First & Old Mesilla Tularosa, New Mexico 88352 585-4561

Holloman M.S. 560 Arnold Holloman, New Mexico 88330 479-2350

Thursday, January 9, 14

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P.O. Numbers for Travel...Sonic Deming #1516

Sonic Silver #1516

McDonalds Carlsbad #3612

Sonic Roswell #6931

Sonic Las Cruces #1661

Sonic Anthony #2731

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Prospect Sheet...Name ________________________________________________ Nickname ____________________________ (Last) (First) (Middle Initial)

Address _________________________________________________________ Home Phone _______________

City _________________________________________ State _______________________ Zip Code __________

High School ___________________________________ Graduation Year _____ School Phone _____________

Parents Names _______________________________________________________________________________

Parents Alma Mater ___________________________________________________________________________

Athletes Date of Birth _____________________ Ht. ______ Wt. _____ 40 Yd. Dash ______ Jersey No. ______

High School Counselors Name __________________________________________________________________

A.C.T. Score _______ S.A.T. Score _______ G.P.A. ________

Hobbies _________________ Favorite Book ____________________ Favorite Movie ____________________

Person That Has Had the Most Impact on Your Athletic Career to This Point:

_______________________________________________________________________________________________

_______________________________________________________________________________________________

Signature ______________________________________

Comments:

Thursday, January 9, 14

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293

THERE IS NO INDISPENSABLE MAN

Sometime when you’re feeling important,Sometime when ego’s in full bloom,Sometime when you take it for grantedThat you’re the most qualified in the room.

Sometime when you feel that you’re goingWould leave an un-fillable hole,Just follow this simple instructionAnd see how it humbles your soul.

Take a bucket and fill it with water,Put your hand in it up to the wrist.Pull it out and the hole that’s remainingIs the measure of how you’ll be missed.

You may splash all you please when you enter your hand,You can stir it up galore.But stop and you’ll find in a minuteThat it looks quite the same as before

The moral of this quaint example Is to do just the best that you can.Be proud of yourself but remember,There is no indispensable man!

Both you and I can be replaced!

Thursday, January 9, 14