THE NETWORK OF PIECES - University of Florida

21
THE PUZZLE OF ARCHITECTURE THE NETWORK OF PIECES: JOINTS, JOURNEY, PARTS Matthew Tracy [email protected] Design Project: SYNAPTIC SHIFT WEST CHELSEA, NYC Design 7 Collaboration with Mario Lambert

Transcript of THE NETWORK OF PIECES - University of Florida

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THE PUZZLE OF ARCHITECTURE

THE NETWORK OF PIECES: JOINTS, JOURNEY, PARTS

Matthew Tracy

[email protected]

Design Project:

SYNAPTIC SHIFT WEST CHELSEA, NYC Design 7 Collaboration with Mario Lambert

Redacted

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“Architecture is the only art that starts with a Puzzle”1 This statement drives many

questions. The most important question asked is what a puzzle is. Is it something that

directs or defines? Is it architecture, or is it a path to developing architecture?

It can be said that architecture is many things. In fact Vitruvius states to be an

architect is "educated, skilful with the pencil, instructed in geometry, know much history,

have followed the philosophers with attention, understand music, have some knowledge

of medicine, know the opinions of the jurists, and be acquainted with astronomy and the

theory of the heavens." 2 The fact that architecture is so engrained in everyday living

means that it has to be a lot of things. This is where the significance of a puzzle and a

network have their impact on architecture. They all are about taking complex and simple

ideas and elements and creating a complete result.

This correlation is not in the description of architecture as a building or an image..

The connection is in the development of a design. This development is ultimately the

driver that creates the difference between design as a way of life and design as just a

means of use. It is what takes the elements and pieces of society and creates a joint to

actual usage of a structure.

1

R o b i n B o y d . T h e P u z z l e o f A r c h i t e c t u r e . C a r l t o n , A u s t r a l i a : M e l b o u r n e U n i v e r s i t y

P r e s s , 1 9 6 5 , 7 2 “ V i t r u v i u s A r c h i t e c t u r e , ” B o s t o n L e a d e r s h i p B u i l d e r s ,

h t t p : / / w w w . b o s t o n l e a d e r s h i p b u i l d e r s . c o m / v i t r u v i u s / b o o k 0 1 . h t m # 1 ( a c c e s s e d A p r i l 0 2 , 2 0 1 2 ) .

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WHY

Society is in a constant state of change. This fact is incredibly important today

with the speed at which technology advances and ultimate destroys previous trains of

thought. This is something that was presented in the early 1900's in the Futurist

Manifesto.

"We declare that the splendor of the world has been enriched by a new beauty: the beauty of

speed. A racing automobile with its bonnet adorned with great tubes like serpents with explosive breath

... a roaring motor car which seems to run on machine-gun fire, is more beautiful than the Victory of

Samothrace." 3

The futurists believed in this speed of change and went so far as to say that

movements should leave as soon as they start. Yet society stands at such a rate of

development that the simple process of deleting cannot always be utilized. This means

that architecture must expand itself to be as fluid as the environment around it. Thus the

development of a design must have an understanding of this change.

This change is not something that is to be understand as a transforming building

or a building of interchangeable parts. It is merely that a building has a principle of

change present in it. A building should no longer look solely at the individualization of its

program. For example: The elements that impact a lobby in a housing complex should

also have their impact on the residential units that it posses. While distant in both

program and location

3

F . T . M a r i n e t t i , T h e F u t u r i s t M a n i f e s t o ( L o n d o n : T h a m e s a n d H u d s o n L t d , 1 9 7 3 ) , p a g e

n r . , h t t p : / / w w w . i t a l i a n f u t u r i s m . o r g / m a n i f e s t o s / f o u n d i n g m a n i f e s t o / ( a c c e s s e d A p r i l 0 2 , 2 0 1 2 ) .

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The correlation of this to puzzle's and networks is through

the understanding of connections. Connections between pieces

that although distant and unconnected still create one object and

thus no matter their location still have impact on others. This

impact moves design away from just physical connections or

spiritual connections similar pieces the Joints, Journey and Path

of all the pieces.

It’s the joints

“The methods for joining different parts of the construction

system thus become the elements requiring the most effort and

are often the points at which the application of specific

inventions becomes most critical.” 4

“Overall shape and extent are highly fluid and less important

than the internal relationships of parts.” 5

Joints are truly a crucial component to a fluid structure, or

any structure. Joints can give a place of breakage, which leaves

room for expansion, or they can become rigid and a place which

concretes one aspect of a design. This idea of freedom and

incarceration is what drives fluidity, It allows a design to expand

out and at the same time not lose its initial ideas.

This status of solid or fluid isn’t just a physical condition, in

fact in most cases it’s more a spatial condition. The joints greatest

4 V i t t o r i o G r e g o t t i . I n s i d e A r c h i t e c t u r e . C a m b r i d g e : T h e M I T P r e s s , 1 9 9 6 . 5 2

5 S t a n A l l e n . P r a c t i c e : A r c h i t e c t u r e , T e c h n i q u e + R e p r e s e n t a t i o n . L o n d o n : R o u t l e d g e , 2 0 0 9 ,

2 1 8

Figure 3.1 S y n a p t i c

S h i f t - C o l l a b o r a t i o n

w i t h M a r i o L a m b e r t

D y n a m i c s o f j o i n t s

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strength is when it is used to hold space and ideals together. The joint then allows the

individual to create their own story of how spaces and elements are held together. This

story is what leads a person to creating an ideal about a space, something that is their

own creation leading to a entirely new a different pace compared to others.

Probably the most significant person

when it comes to joints in architecture is Carlo

Scarpa. His joints can be a physical entity which

holds pieces together like figure 3.1, or it can be

a spatial idea which joins multiples spaces like

figure 3.2. His joints are not self describing they

are something that is studied and dismantled to

gain an individual grasp on them.

“the joint is treated as a kind of tectonic

condensation; as an intersection embodying the

whole in the part, irrespective of whether the

connection in question is an articulation or a

bearing or even an altogether larger linking

component such as a stair or a bridge.” 6

In his joints Scarpa not only creates the freedom which allows new spatial stories

to exist, but he also creates a sense of rigidity which can hold its ground while

everything around it shifts and changes. The shifting allows the joints to then conform to

new ideas as time shifts a projects use. In this the pieces don’t have to be removed or

replaced instead they hold true and just allow the joint to create a new condition.

6 K e n n e t h F r a m p t o n . S t u d i e s i n T e c t o n i c C u l t u r e : T h e P o e t i c s o f C o n s t r u c t i o n i n 1 9 t h a n d

2 0 t h C e n t u r y A r c h i t e c t u r e . C a m b r i d g e : T h e M I T P r e s s , 1 9 9 5 , 3 0 0

Figure 4.1 Brown, David. Querini Stampalia Bridge – Detail, Nov. 7 2006

Figure 4.2 Guthrie, Peter. Exhibition, Dec. 3 2007

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A joint in a puzzle

“In a basic puzzle, one is intended to put together pieces in a logical way in

order to come up with the desired solution.”7 Without some sort of joint or connection a

puzzle would be nothing. The joint is the part of a puzzle which not only gives

satisfaction for the end result, but also creates frustration from its complexity. One is

constantly trying this piece and that, sometimes it fits and then later you find it doesn’t.

These joints are where the difficulty levels come in. There are many different

approaches to these joints. A puzzle can have one joint used all over, it can have a few

joints that are used throughout, or it can have an infinite number of joints.

Joints in a puzzle are fairly straight forward. The principles at play are much like

the ones of architecture. In architecture the joints symbolize a place where multiple

elements come together and present the idea. This idea can be presented over an

entire project or in a more local manor. The most importance aspect is understanding a

joint as a connection. One that is direct or merely implied.

“At the outset, before design begins, the relist architect collects every material and

human fact of relevance to the project, setting himself a puzzle to reconcile them.” 8

In his writings about the matter of “The Puzzle of Architecture”, Robin Boyd

discusses a lot into the relations between architecture and a puzzle. The focus of his

writings are on the development of projects with "all the pieces on the table."

“Now, the object of the puzzle may be stated quite simply, it is merely to combine all the

factors into a whole: one artistic form built so spontaneously and convincingly that it

might appear to belong to some natural or intellectual pattern of creation.”9

When all of the pieces are on the table the design can come together in a fluid

manner. This creates relations that exist between all of the elements. The result is that 7 G K e n d a l l . P a r k e s A . a n d S p o e r e r K . A S u r v e y o f N P - C o m p l e t e P u z z l e s , I n t e r n a t i o n a l

C o m p u t e r G a m e s A s s o c i a t i o n J o u r n a l , 3 1 , 2 0 0 8 , 1 3 8 B o y d . T h e P u z z l e o f A r c h i t e c t u r e . 1 8 3

9 B o y d . T h e P u z z l e o f A r c h i t e c t u r e . 7

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that when a single joint is modified the whole is affected, which makes the composition

one uniform idea.

Zaha Hadid’s work is a great example of the puzzles in space. In many of her

project she references parts as pieces of a “jigsaw.”10 In her furniture and her building

projects, she talks about how she utilizes pieces that can be manipulated to form

different experiences. Furniture and small singular pieces are where her work shows the

most fluid ideals. By manipulating the joints new constructs are made utilizing the same

pieces.

“In essence, Z-scape constituted an eleven-piece

jigsaw puzzle which could be dismantled and re-

assembled in many different ways to create comfortable

seating elements, lounging areas, flat surfaces and even

shelving.” 11

10

I o a n a N e m e s . " Z a h a H a d i d . A r c h i t e c t u r e . F r o m e a c h a n d e v e r y a s p e c t – b u i l t v i s i o n s .

R e a l i z e d P e r s p e c t i v e s , . " I d e a , h t t p : / / i d e a . r o / r e v i s t a / ? q = e n / n o d e / 4 1 & a r t i c o l = 1 9 0 ( a c c e s s e d N o v e m b e r 1 5 , 2 0 1 1 ) .

11 Z a h a H a d i d , & S c h u m a c h e r , P a t r i c k . " Z - S c a p e - D e s i g n . " Z a h a H a d i d A r c h i t e c t s .

h t t p : / / w w w . z a h a - h a d i d . c o m / d e s i g n / z - s c a p e / ( a c c e s s e d N o v e m b e r 1 5 , 2 0 1 1 ) .

Figure 6.1" Z - S c a p e - D e s i g n . " Z a h a H a d i d

A r c h i t e c t s . h t t p : / / w w w . z a h a -h a d i d . c o m / d e s i g n / z - s c a p e / ( a c c e s s e d N o v e m b e r 1 5 , 2 0 1 1

Figure 6.2 " A r c h i t e c t u r e . " C o n t e m p o r a r y A r t s C e n t e r . h t t p : / / c o n t e m p o r a r y a r t s c e n t e r . o r g / ar c h i t e c t u r e ( a c c e s s e d N o v e m b e r 1 5 , 2 0 1 1 ) .

Figure 6.3 " A r c h i t e c t u r e . " C o n t e m p o r a r y A r t s

C e n t e r . h t t p : / / c o n t e m p o r a r y a r t s c e n t e r . o r g / ar c h i t e c t u r e ( a c c e s s e d N o v e m b e r 1 5 , 2 0 1 1 ) .

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The architectural project of hers which most

signifies this idea of fluxing pieces is The Contemporary

Arts Center in Cincinnati. It can be seen in even her early

concepts, like the mass model, that pieces and spaces

are pushed and pulled to create new exciting joints.

Herbert Muschamp of the New York Times talks about

how she works her interior spaces like a “Jigsaw puzzle,”

that in the end creates an “ever-shifting, multiperspectival

composition in space.” 12

A Network of Joints

“By remaining attentive to the detail conditions that determine the connection of one part

to another, by understanding construction as a “sequence of events” it becomes possible

to imagine an architecture that can respond fluidly and sensitively to local difference

while maintaining overall stability.” 13

In a network, joints exist in an

infinite realm. What defines the joints are

the multiple connections that exist to

each piece and the space which is

required for them to work together. In his

article about fields and networks, Stan

Allen goes into saying that in networks

joints should be about how elements join the next and the next until they form the

whole. Thus there exists a condition where each individual joint is just as important as 12

H e r b e r t M u c h a m p . " A R C H I T E C T U R E ; A J i g s a w P u z z l e I n t e r l o c k i n g L a y e r s o f S p a c e . " N e w Y o r k T i m e s , A u g 0 9 , 1 9 9 8 .

13 A l l e n . P r a c t i c e : A r c h i t e c t u r e , T e c h n i q u e + R e p r e s e n t a t i o n . 2 1 8

Figure 7.1 “A r c h i t e c t u r e . ”

C o n t e m p o r a r y A r t s C e n t e r . ( a c c e s s e d N o v e m b e r 1 7 , 2 0 1 1 )

Figure 7.2 A l l e n . P r a c t i c e : A r c h i t e c t u r e , T e c h n i q u e + R e p r e s e n t a t i o n . 2 1 8

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the next. With all of these connections the whole can be in constant flux. It means that

local conditions start to define what exists around them. This means that while one joint

affects the others, pieces don’t have to be reshuffled in order to recreate the whole.

In his writings about this theory, Stan

Allen shows many examples of both

architecture and art that hold ideas of

networks and how they affect what is created.

The work that he talked about with the most

fluidity was the Mosque at Cordoba. In this

project stages could be added to the

construction which would expand and change

spaces but would still be read as part of the original. To achieve this feet stages use

“self-same parts.”14 These parts mean that while spaces are changed and expanded

ideas are not changed. While this is a physical change its one that is capable due to the

previous design of the structure. The design is such that alterations allow its expansion

and thus the expansion of its ideals without the sacrificing of the original portions.

14

A l l e n . P r a c t i c e : A r c h i t e c t u r e , T e c h n i q u e + R e p r e s e n t a t i o n . 2 2 0

Figure 8.1 " G r e a t M o s q u e o f C o r d o b a . "

A R C H n e t . h t t p : / / a r c h n e t . o r g / l i b r a r y / i m a g e s / o n e -i m a g e . j s p ? l o c a t i o n _ i d = 1 4 2 2 & i m a g e _ i d = 1 7 08 1 6 ( a c c e s s e d N o v e m b e r 1 5 , 2 0 1 1 ) .

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Joint of Networked Puzzles

SYNAPTIC SHIFT WEST CHELSEA, NYC Design 7 Collaboration with Mario Lambert

Synaptic shift is a design 7 project for a residential block on the West Side of Manhattan. It houses three

residential towers which feature interconnected public sectors throughout. The complex also caters to an

active lifestyle by providing various connections to commercial spaces and other amenities which not only

make living within the city spacious, but also highly convenient.

Each tower features several nodes throughout its design. Derived from the ideal characteristics common

to suburban life, a community (club house) space is integrated between various floors to unite the many

residents who are living within the towers. Each community space is designed to feature contrasting

programs on the interior, however, common features of the programs include: Outdoor seating with a

specific view of the city, A community garden, and An event space for meetings and functions. The

towers’ unique locations feature views of the Hudson river and the High Line. The city also allowed for

framed views throughout each community space which is hinted at by the towers’ facades which hide and

reveal. Finally, the complex features various programs which encourage residents to come together in a

common space and to also promote public living. Such spaces include a library, a swimming pool and a

shopping center.

Keeping the idea of the necessity of more space in mind, the condominiums within the towers feature

exterior private spaces which feature views of the city and the river. Building on the idea of connected

spaces, the community spaces within the towers physically face each other which creates a visual

connection between all three. It is important to note that each community space features its own unique

view related to what is happening at street level, immediate context, and city.

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The joints describes not only the physicality of connections but also delves into

circulation as a system and as an indirect means of connecting program. Thus the joint

can transition from something that exists as a physical element to something that is a

spatial transition.

Figure 10.1 S y n a p t i c S h i f t - C o l l a b o r a t i o n w i t h M a r i o L a m b e r t C i r c u l a t i o n D i a g r a m s f o r S t u d i o P r o j e c t . T h e g o a l i s t o c r e a t e a c i r c u l a t i o n s y s t e m t h a t d o e s n o t o p e r a t e i n a l i n e a r f a s h i o n . I n s t e a d a l l o w i n g a m u l t i t u d e o f c i r c u l a t i o n t h a t c a n b e m o d i f i e d t o a c c o m m o d a t e n e w r o u t e s .

Figure 10.1 S y n a p t i c S h i f t - C o l l a b o r a t i o n w i t h M a r i o L a m b e r t T h e u s e o f m u l t i p l e c o n n e c t i o n s a l l o w s s p a c e t o b e d i s b u r s e d t h r o u g h o u t a p r o j e c t . P r e v e n t a r e a s f r o m b e i n g d e f i n e d b y s p e c i f i c p r o g r a m .

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In the Synaptic Shift project various means of connections were utilized that

connect diverse program spread throughout. These ranges from visual connections of

different residential elements across towers to usage of mutli-story atriums that allow

space to connect pieces. The multiply connections were utilized to allow for flexibility of

locations. Meaning that if direct correlation could not exist the possibility of other system

could structure new elements.

Utilizing the thought process of puzzle's and networks one can dismantle

circulation into a scheme of connecting not just direct program but also indirect

program. This idea allows relations to exist between all programmatic elements.

Meaning that even objects that do not directly relate are connected through a system of

thought. This allows programmatic elements to be inserted based not on direct

infrastructure, but by required development.

Figure 11.1 S y n a p t i c S h i f t - Collaboration with Mario Lambert C i r c u l a t i o n p a t h c o n n e c t i n g r e t a i l s p a c e w i t h c o m m u n i t y s p a c e . T h i s c o n n e c t i o n c r e a t u r e s a j o i n t t h a t c a n t h e n b e a t t a c h e d t o i n v a r i o u s w a y s t o a l l o w n e w p r o g r a m t o b e i n s e r t e d .

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The Two arguments

However the two systems differ, both have the commonality of elements which

drive them. Of all the commonalties that the two share the ones with the most impact

are in how they are processed and how they utilize the idea of a piece. These two

elements hold facts about the nature of the objects they are modifying. The identities of

puzzles and networks are in these elements. In how the journey develops their

connections and how the pieces identify themselves in a collection. Thus individualizing

themselves and defining the basis for the whole.

The Journey

Puzzles and networks are not meant to answer architecture. In fact a single

system of thought could never take over architecture as architects would become

obsolete. The systems are merely presented to give a possible means of process which

can be used to help develop projects. It’s the process of projects which actually helps

answer what is needed in a specific project. This process is what takes a complex idea

and makes it into a simple answer or vice versa.

This conversion can be looked at in an infinite number of ways. Ever project has

a different approach due to different circumstances and needs. In that way no piece of

architecture can be created the exact same way as another. There are of course similar

trends that exist like the Sustainability trend, but as a fundamental piece of work every

project is its own creation.

In this realm of infinite possibilities many things stay true. Certain truths must be

kept in order for a design to ever leave the idea stage. It’s in these parts where the two

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systems diverge. They progress in two different directions which in places merge, but

then remain separate.

Puzzle

The final image is not what is important when working on a puzzle. The journey,

or path, is what makes a puzzle something to accomplish. Once it’s done it’s left on a

table and after awhile forgotten. The one thing that is remembered though is the

experience of putting it together not the final image created.

Like a puzzle, architecture is not the final image. If architecture was about the

final image then a lot of its meaning would be lost. Inevitably if design became about the

image then the usage would be lost. The process is thus what allows both image and

usage to work together. It’s the steps and stages that help develop new ideas that take

us from the hut to the house and so forth.

Yet as a system of process the puzzle is the limited. A puzzle has the limitation of

defined connections. This means that as a process of thought a puzzle is lacks

complete freedom. This lack of freedom though also helps in development. It allows

similar principles to exist that can be used to link seemingly different things. It allows a

measure of the whole to be addressed at a micro level, at the joint level. One can

understand one joint and allow it to inform another thus repeating allowing for a system

of connections to exists throughout. In design this means that new elements can be

introduced by introducing similarities in joints and elements. Allowing for a house to be

integrated into a commercial block by modifying the house to accept the elements of the

commercial block.

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Network

In a network the same condition can exist of measuring the whole, but in most

cases it’s not about the overall it’s more about the nodes. This fact helps in its

production as things are formed from fluid connections that aren’t forced by strict joints.

The connections are “an abstract organization model, in its broadest sense concerned

only with the structure of relationships between things.” 15 This then creates a system

which is adaptable to new conditions, both internal and external.

The networks path though removes a certain amount of trial and error. It also

means than in order for a new element to be integrated the elements that connect to it

are changed. To understand a network one has to understand why the individual

elements are connected. Given information drives this.

Thus the "journey" for networking is to create a system that merges similar things

into nodes, then connecting nodes to other nodes. This helps create connections with

everything but limits elements by the information that defines them. This means that in

understanding design as networks of spaces or ideas one has to define elements by

some initial description. This means that introducing housing into a housing complex is

simple but introducing the same housing element into a commercial space requires

entirely new infrastructure.

15 A n t h o n y B u r k e . a n d T h e r e s e T i e r n e y . N e t w o r k P r a c t i c e s : N e w S t r a t e g i e s i n

A r c h i t e c t u r e a n d D e s i g n . N e w Y o r k : P r i n c e t o n A r c h i t e c t u r a l P r e s s , 2 0 0 7 , 2 5

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The Pieces

In both a puzzle and a network

pieces are crucial. Without them neither

could exist. They would be blank

statements much like if the wall in the

picture next to this was blank.

While joints and process do define

projects they are not the first experience

most people have. Where the architecture begins for most occupants is in the pieces

themselves. People don’t immediately experience ideas about transition or the use of a

painting to define circulation paths. The pieces are what they experience. In a puzzle

these pieces are laid out as parts to a whole. These pieces can span different

categories from spatial forms to windows. Robin Boyd states the pieces as:

“The budget, the required accommodation, the likely costs as knows from

experience, the desirable mood to be created, the legal restrictions, the site

limitations, the building regulations, the town-planning considerations, the

predilection of the client, and so on.” 16

Taking these and defining them in broader design terms the pieces are the things

which give direction to what can be created. They are the “problems” of architecture.

They are the “necessary and sufficient conditions” required to utilize a design. 17

In a puzzle joints are what hold pieces together, but without some sort of image

or data the puzzle would only be a field of joints. Thus the question becomes when and

16

B o y d . T h e P u z z l e o f A r c h i t e c t u r e . , 7 17

L e C o r b u s i e r , a n d F r e d e r i c k E t c h e l l s . T o w a r d s a N e w A r c h i t e c t u r e . L o n d o n : A r c h i t e c t u r a l P r e s s , 1 9 4 6 . 1 1 2

Figure 15.1 B u l l , G e a r e d . " L a w r e n c e W e i n e r B i t s a n d p e i c e s . " D e c 2 4 , 2 0 0 4 .

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where does the architecture begin. Does it start where direct connections occur? Does it

start at some geometrically important part to each individual piece? Does it even occur

on every piece? These questions are answered when you answer what each piece is to

the whole.

Where these pieces gain their most importance is in how they connect and work

with other pieces. Do they exist to be a part and only a part or do they exist to disappear

and become part of the whole? Are they there to bring in local conditions or are they

there to introduce a completely foreign idea? These questions are not something that is

has a given answer; it’s something that has to come from the project. Thus these

questions are fluid, meaning that pieces have to be as fluid as the answers to the

questions.

Puzzle of Architecture or Network of Pieces

Architecture cannot just be a puzzle. A puzzle is solvable. It has a set of rules

that define it and make it work. Most puzzles only fit together in one way or else it will

physically not work. It has no place other than its own existence or infinite existence

with other puzzles. Thus the context would have to be unraveled into its pieces in order

for the project to properly join with it.

Once the puzzle starts to unravel into its context it begins to take on principles of

a network. It utilizes local conditions in its connection to the site. Yet a defined joint with

the context would have to exist. This means that if one utilizes a buildings context as a

driver then its functionality could become depend on that context. It wouldn't allow itself

to be dynamic enough for a changing context. Networks though allow the joints to be

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dynamic. “Variations and obstacles in the environment are accommodated by fluid

adjustment.”18

The network not only allows for manipulations, but also allows the network to

expand beyond the building itself and into its context. Some architecture “blind

themselves”19 to this expansion. Today though “designed systems and artifacts are not

isolated, but intensifications of more broadly diffused social, technical, and material

practices.” 20 Context in the future will not be something that can be guaranteed. It will

take a system which exists that can change as it changes.

The argument for both

The design process is never truly defined. It would be foolish to define it as the

by the time you do so that way of thinking becomes obsolete. Futurists knew this back

100 years ago and it still for the most part hold true today.

A puzzle is a mix of pieces just like a network. Both approaches have their

positives and negatives. Philosophies fade when designing, at one moment it’s problem

solving and at another it’s problem making. In cases where there is a constant shift both

are necessary. The argument for both states just that. In some cases parts of both allow

for design to expand.

18 A l l e n . P r a c t i c e : A r c h i t e c t u r e , T e c h n i q u e + R e p r e s e n t a t i o n . 2 3 6 19

B o y d . T h e P u z z l e o f A r c h i t e c t u r e , 2 6 20

B u r k e , a n d T h e r e s e . N e t w o r k P r a c t i c e s : N e w S t r a t e g i e s i n A r c h i t e c t u r e a n d D e s i g n , 2 7

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The Answer

Most people will say that a puzzle is a set of pieces which comes together to

form a single image or an answer. That answer would, in a very broad sense, be ones

design. A design is a mixture of pieces which when combined form something that has

seams but no seams. It has connections, some visible and some not. The Answer is

what is judged. It is what determines whether you are right or wrong, if that is something

that can ever be answered.

Figure 18.1 S y n a p t i c S h i f t - C o l l a b o r a t i o n w i t h M a r i o L a m b e r t C o n n e c t i o n s p a c e . D y n a m i c t r a n s f o r m a t i o n o f s t r u c t u r e t o v i s u a l i z e t h e b r i d g i n g o f m u l t i p l e d i f f e r e n t p r o g r a m s . U t i l i z i n g f i s s u r e s i n t h e f a c a d e t h a t t h e n a l l o w t h e i n t e r i o r t o s p i l l o u t s i d e .

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Yet in an ever changing world what is correct now is flawed tomorrow. Thus the

answer, which is that crucial thing we look for, can no longer exist. Is the puzzle the

answer or is it the network? Is the puzzle an example of how pieces can come together

to form an overall? Can the pieces be swapped a year later? Is the network a prime

example of a system which allows conditions to drive it to the point that can be warped

for a new program? This idea of puzzles and networks is not an answer to all the

questions.

Fluidity does not mean that a building has to physically morph to changing

conditions. It simple means that conditions are in place which allows the project to be

modified or manipulated to undertake different tasks. The use of a puzzle and a network

are only two examples of systems which could account for this change. The real

question then becomes at what point should we not accept this change.

This is not to argue that architecture is a puzzle or is a network. Or that they are

processed entirely the same as in reality they just aren't. It's merely a thought to look at

in order to create a more fluid design. The statement is more to understand that as the

world changes design must shift with it. Design is at a crux where entirely new ideals

are created at a constant rate. Nothing is impossible. With all of these new techniques

and ideas the principles of society simply cannot be lost. Networks and puzzles are not

an answer to that. They are merely a thought that brings forth the idea of connection of

all elements no matter the structure. In the end you can take something and make

nothing but you cannot take nothing and make something.

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