The HTML5 Effect - How HTML5 Will Change the Networked Car · PDF fileThe HTML5 Effect - How...
date post
10-Apr-2018Category
Documents
view
217download
2
Embed Size (px)
Transcript of The HTML5 Effect - How HTML5 Will Change the Networked Car · PDF fileThe HTML5 Effect - How...
Renesas Electronics America Inc. 2012 Renesas Electronics America Inc. All rights reserved.
Class ID:
The HTML5 Effect - How HTML5 Will Change the Networked Car QNX Software Systems
9C03I
What is HTML5?
Overview
Trends
Dispelling the myths
Chrome vs
chromeless
Agenda
HTML5 features
New features
New tags
New CSS
WebGL
HTML5 architecture
HTML5 for automotive
Overview
Problems it solves
Example HTML5
integration
Whats left
QNX and HTML5
Torch browser
QNX CAR 2 framework
Comparative solutions
What is HTML5?
Shorthand for mix of web technologies
HTML5 + CSS3 + JavaScript
Also can include AJAX + JSON + XML + XHTML
Goal is to improve semantics, efficiency, usability and
interoperability of web development
Specify enough implementation to ensure
compatibility
http://www.html5rocks.com
http://www.html5rocks.com/http://www.html5rocks.com/
HTML5 trend Installed base for mobile devices with HTML5 forecast to exceed 500 million before
2012, more than 2.1 billion in 2016
HTML5 features will enable the web to challenge native applications in terms of rich user experiences. HTML5 for Mobile Devices and Tablets, ABIResearch, June 2011
Growing support is rapidly establishing HTML5 as the dominant cross-platform runtime. HTML5 threatens to Disrupt the Disruptors, CCS Insight, July 2011
Something in the last 18 months kicked the HTML5 adoption machine into overdrive. Why companies are flocking to HTML5, CNN Money, August 2011
Whats happening day-to-day? www.html5trends.com
http://www.html5trends.com/http://www.html5trends.com/http://www.html5trends.com/
Is an HTML5 app limited?
Not really! Heres some examples of what you can do
Games
chrome.angrybirds.com, resortico.com, Torus
Certain classes of games can easily be handled
3D + Graphical effects
SoundManager2
WebGL for OpenGL/3D apps
Direct canvas manipulation
Rich apps
HootSuite, Google (Gmail, calendar, docs), Facebook,
LinkedIn, Kindle Cloud Reader, Box.net, Pandora
Also see
CreativeFan, HongKiat
3D + Graphical effects
Rich apps
Games
http://chrome.angrybirds.com/resortico.comhttp://www.benjoffe.com/code/games/torus/http://www2.nihilogic.dk/labs/canvas_music_visualization/http://creativefan.com/20-shockingly-cool-html5-canvas-applications/http://hootsuite.com/http://mail.google.com/http://www.google.com/calendarhttps://docs.google.com/http://developers.facebook.com/docs/guides/mobile/https://touch.www.linkedin.com/login.htmlhttps://read.amazon.com/http://blog.box.net/tag/html5/http://www.pandora.com/http://creativefan.com/html5-apps/http://www.hongkiat.com/blog/html5-web-applications/
Dispelling the myths
HTML5 apps require an Internet connection
Falseyou can build unconnected embedded
systems using HTML5; even browser has offline apps
HTML5 is very far way
False ratification has been estimated 2020,
however W3C recommendation status is expected in
2014. HTML5 is here now.
HTML5 needs a browser
No; you need a chromeless browser or HTML5 engine
Chrome vs Chromeless
Chromeless is a plain HTML5 rendering engine
Chrome is the UI that the browser adds
toolbar, navigation, buttons, menus, status,
scrollbars, history, etc.
Plug-in management
Browser chrome
Java Script HTML5
rendering engine
Browser plug-ins
New features in HTML5
Standalone app features
local storage, database access, offline applications,
threading, drag + drop, file access, geolocation,
orientation, speech
Multimedia improvements
audio, video, canvas, webGL, inline SVG
Sandbox
nested browsing through iframe
New semantics tags
Replacements for overused tags
, , , , ,
, , ,
Application markup improvements
New controls like lists, menus, meters, etc
New form types: email, date, search, tel, color, etc.
Better DOM manipulation & selection
Elements by class, CSS, custom data
New CSS3 features
Hardware acceleration (certain implementations)
Transitions, transforms, animations
Ease in/out, linear, or custom applied to position,
colors, fonts, boxes, sizing, alpha, strokes, shadows,
borders & margins, etc.
Scale, shear, rotate, translate, 3D
Text control
selection, wrapping, font options, alpha
Stylistic elements
gradients, rounded corners, shadows,
reflections, borders
Web GL
JavaScript interface to 3D graphics
WebGL based on OpenGL ES 2.0
Renders to HTML Canvas, uses DOM
Managed by Khronos group
http://www.chromeexperiments.com/webgl
http://www.ibiblio.org/e-notes/webgl/webgl.htm
WebGL Bookcase
Games Ocean Simulation
http://www.chromeexperiments.com/webglhttp://www.ibiblio.org/e-notes/webgl/webgl.htmhttp://www.ibiblio.org/e-notes/webgl/webgl.htmhttp://www.ibiblio.org/e-notes/webgl/webgl.htm
Why HTML5 for auto?
Build on something bigger than automotive
Ecosystem developers, tools, companies
Standards no vendor lock-in
Flexibility fluid deployment and architectures
Branding brand same app on different cars with CSS
Lifespan will be supported for long time
Time to market easy to use and leverage
Powerful rich application environment
Cross-platform deploy apps on phones and car
Example HTML5 integration
QNX and HTML5
QNX Torch Browser
Support for HTML5 standards Audio and video (through QNX multimedia technology) Geo-location Canvas WebSockets Offline applications Session storage
Enhanced browser High performance panning and scrolling (composition
manager) Pixel-accurate zooming Physics-based scrolling and panning Adobe Flash Player 11 based plug-in JavaScript JIT
Whats in a browser?
Browser requires a lot of functionality beyond WebKit
WebKit is a rendering engine, not a browser
Additions provided by QNX to make a full browser
Platform abstraction layer
Zooming, scrolling, panning, and tile management
Image caching, page caching
Event handling for touch, mouse, keyboard, gesture
History, bookmarks, page navigation
User configuration and settings
Networking, URL management
Multimedia support, GPU acceleration
Plug-in support
Download management
etc
Torch optimizations for speed, power + memory
Upstream WebKit is not optimized for mobile use
Torch browser optimized for:
power consumption (e.g. throttle background
threads)
memory usage (e.g. unified tile pool)
overall speed (e.g. selective image down-sampling)
WebKit
WebKit architecture
HTML5 in a browser
Browser-based apps and websites
HTML5 out of the browser
UI/HMI can be built in HTML5
Standalone apps
Chromeless container runs HTML5 content
WebCore JavaScript
Core
Memory manager
HTTP
framework
MIME type
content filters OS services
Browser control API
Video
SVG
Audio
Browser UI
OS adaptation
Browser components/framework
QNX enhanced process model
WebKit QNX
Same browser, same tab
Same browser, new tab -
Same browser, different process -
New browser, existing tab -
New browser, new tab -
Instituting new process models extremely hard to do
with WebKit as it stands
Torch browser provides ultimate trade-off flexibility in
multi-threaded execution
memory consumption
crash resiliency
0
50
100
150
200
250
300
350
400
450
Chrome QNX(PlayBook)
Safari iPadAndroid Firefox
IE
28-Mar-11
18-Oct-11
10
14
OS2 OS1
5.0.5
5.1
iOS4
iOS5
2.3
3.2
3.5
7
8 9
Maintaining a browser: the arms race
Scores are reported values when running each browser against html5test.com, indicating level of support for new HTML5 features. Html5test.com continually raises the total score as new features are adopted and added to the tests.
http://html5test.com/
Maintaining WebKit
Tempting to Do It Yourselfinitially thats what QNX did
Challenging without dedicated engineers and expertise
Sub-optimal performance
Portability problems between GPUs
Finding and fixing crashes
Finding and fixing memory leaks
Difficult to keep updated
Very fast moving port
Inability to synchronize with upstream builds
Difficult to re-submit changes into trunk
QNXs Torch browser team has 50 dedicated engineers,
working on browser technologies since 2001
QNX CAR HMTL5 framework