THE GAME OF TEAM CULTURE (HACKING) · 2014-08-27 · Scrum Sprint Sprint Review Sprint...

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THE GAME OF TEAM CULTURE (HACKING)

Transcript of THE GAME OF TEAM CULTURE (HACKING) · 2014-08-27 · Scrum Sprint Sprint Review Sprint...

Page 1: THE GAME OF TEAM CULTURE (HACKING) · 2014-08-27 · Scrum Sprint Sprint Review Sprint Retrospective Scrum Agile Fundamentals 34 Started Done Product Owner Developers Scrum Master

THE GAME OF TEAM

CULTURE (HACKING)

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© FreeStanding Agility 2012-2013

A little bit about me:

• A PERSONAL HISTORY OF HABITUAL &

HARDCORE CODE ABUSE…..

• dating back to 1984

• SOFTWARE PATENT Mayhem Link Here

2 Agile Fundamentals

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© FreeStanding Agility 2012-2013

Your team at work is playing a game

• Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team.If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being.

3 Agile Fundamentals

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Well structured games deliver

happiness… while poorly structured

games are definitely not fun to play.

• Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team.If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being

4 Agile Fundamentals

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© FreeStanding Agility 2012-2013

This has implications for your team. If

the core requirements for happiness

at work are NOT present, you

disengage and check out.

• Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team.If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being

5 Agile Fundamentals

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© FreeStanding Agility 2012-2013

. If the core requirements for happiness

ARE THERE, you automatically

experience fun, satisfaction and

potentially, a deeply engaged sense of

well-being

• Your team at work is playing a game. Well structured games deliver happiness while poorly structured games are not fun to play. This has implications for your team. If the core requirements for happiness at work are not present, you disengage and check out. If the core requirements for happiness are there, you automatically experience fun, satisfaction and potentially, a deeply engaged sense of well-being

6 Agile Fundamentals

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© FreeStanding Agility 2012-2013

Debugging Culture COMPILE ERRORS

• Error 05647: Cell phone use by higher-

authorized human when you speak

• Error 95763: Lack of punctuality by high

authorization object

• Error 48748: Mandatory meeting

attendance

• Error 47474: Inconsistent rules in cultural

code.

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© FreeStanding Agility 2012-2013

Culture Code: HACKABLE

• Software that is not designed runs BAD

• Culture that is not designed makes you ANGRY

• If you code software for computers, you

can code “software for your head”.

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Culture Code: HACKABLE

• Software is coded in a language

• Culture is coded in a language

• In software, MODULES contain code

• In culture, STORIES contain the code

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© FreeStanding Agility 2012-2013

Daniel Mezick

Executive & Agile Coach,

FreeStandingAgility

• 15 years of teaching software developers

• 10 years leading a 50-person tech-services org

• Coaching Agile teams & execs since 2007

• Coaching 130++ teams from 2007 to 2012

• Keynoting Global Scrum Gathering in Paris

• ON CULTURE, Sept 23-25, link here

• Author of THE CULTURE GAME book

• Link www.TheCultureGame.com

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HACK CULTURE LIKE IT’S

CODE

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© FreeStanding Agility 2012-2013

Culture as Code

• CULTURE is a shared model of “normal”

• Stories hold the cultural codes

• Shared values & understandings of “normal”

• Culture Hacking

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AUTHORIZATION

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Authority: The RIGHT to do X or Y

• Formal Authority

• Informal Authority

• Personal Authority

• Social systems are information-bonded

• Power is the EXERCISE of authority

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Start Hacking

• If you are a manager who convenes

meetings

• If you have a team

• If you hire people

• The techniques do not require a budget

• Start (Inattentional Blindness)

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MEETINGS AS THE ENTRY

POINT

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Meetings as The Leverage Point

• Typical meetings are soul-sucking death

marches from Hell

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Meetings as The Leverage Point

• Your meetings are games

• They have poor structure that does not

produce good feelings

• Good meetings are good games

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Meetings are Games. Good games have:

• Clear GOALS

• Clear and uniformly applied RULES

• The ability to inspect feedback and track

progress

• Opt-in participation

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Disruptive Ideas:

• All meetings are games

• All classes are meetings

• Every interaction is a game

• Meetings, classes & interactions are

LEVERAGE POINTS for hacking culture

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Meetings create a small culture:

• A Microculture

• Bounded by the goal, rules, feedback

mechanics, and TIME

• Meetings are a laboratory for studying

micro-sociology & micro-culture

• HACK THEM NOW

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By hacking the meeting, you can:

• Start now without a budget

• Engage in ‘touches’ with people from

heterogenous groups in your company

• Spread patterns, practices, stories &

MEMES

• HACK THEM NOW

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SPECIFIC HACKS FOR

CULTURE CHANGE

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Encouraging LEARNING in the

CULTURE with MEETING HACKS

• Facilitate Your Meetings

• Name the goal, the rules

• Always have a visible agenda for tracking

progress

• Use a clock

• Track progress by time, and by items

complete

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Games Deliver Happiness

• The CULTURE GAME Daniel Mezick

• DELIVERING HAPPINESS Tony Hsieh

• REALITY IS BROKEN Jane McGonigal

• TRIBAL LEADERSHIP Dave Logan

• FIFTH DISCIPLINE Peter Senge

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Good Games have:

• A clear goal

• Clear rules, uniformly applied

• A Way to get feedback & track progress

• OPT-IN PARTICIPATION

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Happiness Requires:

• MANDATORY:

• A sense of control

• A sense of progress

• OPTIONAL:

• A sense of belonging & membership

• A sense of collective purpose

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Good Games Deliver Happiness:

• Control: via clear goals, opt-in participation

• Progress: via the readily available

feedback

• Membership: via everyone playing by the

same rules

• Purpose: If the game is BIG ENOUGH,

participants “locate themselves” in the story

of the game

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© FreeStanding Agility 2012-2013

SPECIFIC HACKS FOR

CULTURE CHANGE

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CULTURE Hacks Derived from Agile

• Learning is individual AND TRIBAL

• Team/tribal learning is NOT RANDOM

• You intend it as a group, otherwise:

• it DOES NOT OCCUR

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CULTURE Hacks Derived from Agile

• www.TheCultureGame.com

• Game Your Meetings. Facilitate Your

Meeting. Be Punctual. Structure Your

Interactions. Be Playful. Pay Explicit

Attention. Examine What’s Normal. Get

Coached. Socialize Books

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SOURCES

OF MORE

CULTURE-HACKING

KNOW-HOW

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Find more Know-How

• www.TheCultureGame.com

• www.DanielMezick.com

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Product

Backlog

Sprint

Backlog

Product

Increment

Sprint

Planning

Daily

Scrum

Sprint

Sprint

Review

Sprint

Retrospective

Scrum

Agile Fundamentals 34

Started Done

Product

Owner Developers

Scrum

Master

Event Artifact Role Rule

Definition

of Done

– Commitment – Focus – Openness – Respect – Courage

Values

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© FreeStanding Agility 2012-2013

Agile is a Learning Framework

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CLOSING

Agile Fundamentals 36

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Q&A. Grateful Thanks. Reaching Me:

• Web: www.DanielMezick.com

• Phone: 203 915 7248

• Email: [email protected]

• Twitter: @DanMezick

• User Group: www.AgileBoston.org

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