The Future of Premium Content Delivery
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Transcript of The Future of Premium Content Delivery
The Future of Premium Content Delivery Taras Bugir WW Managing Director, Media & Cable, Microsoft May 21st 2013
The Connected Life by 2020
2011
6B Mobile
2020
12B Mobile
2011
9B Total
2020
24B Total
Revenue opportunity for Mobile Network Operators
$1.2 Trillion
7x 2011 Revenues
Automotive $202B
Health $69B
Consumer Electronics $445B
Utilities $36B
Connected Devices
Source: GSMA, Mobile World Congress 2012
“If you are good at something, never do it for free”
“If you are good at something, never do it for free”
In the Digital Economy it’s all about – aggregating enough Audience – having the right Product – managing the Customer
Aggregating enough Audience
85-95%
5-10%
Fans and Regulars 2x Week
Fly-bys 2x Month
User interaction. Create rich content products to drive audience and advertising revenue but make content compelling enough for subscription revenue – balance.
Consumer perceptions of advertising
73%
67%
67%
67%
66%
57%
57%
54%
53%
51%
44%
30%
27%
22%
19%
12%
Advertisements should tell a unique story, not just try to sell
A video is worth 1,000 words
User product reviews are the best source of truth
In-Store experiences trump online experiences
Television commercials are more effective than online
People buy what celebrities wear / like
The Super Bowl is the best advertising opportunity of the year
Web Banner advertisements do not work
Most marketing is a bunch of B.S.
Beautiful advertising is more effective
Advertising works better on women than on men
Online advertising isn't effective
No one watches TV commercials anymore
All "likes" are good in social media
Every brand needs a funny viral video
Advertising works better on men than women
Source: Adobe Study, October 2012 (Rate each of the following statements based on whether you agree or disagree) The data points come from a study commissioned by Adobe, produced by research firm Edelman Berland and conducted as an online survey among a nationally representative sample of 1,000 adults, 18 years or older, and 250 professional marketers in the United States. Interviewing took place from October 8 to 16, 2012. The margin of error is +/-3% for consumers and 6% for marketers.
Having the right Product
2-10% 1-2%
83-95% 2-5%
Immediate or Breaking Content
Exc
lusi
ve o
r Uni
que
Con
tent
N Y
N
Y
Commodity content, but brand and editorial context can affect value and therefore advertising revenue as well as provide subscriber prospects
5-17% of content is ‘payable’
Motivate users. Create products which balance the advertising revenue stream with the subscription revenue.
Managing the Customer
Customers Audience
Reach Attract Try Use Buy Bid Grow
Not just about converting existing audience, it is about creating new users of technology. Social becomes increasingly important.
Managing the Customer
Customers Audience
Reach Attract Try Use Buy Bid Grow
Not just about converting existing audience, it is about creating new users of technology. Social becomes increasingly important.
You’re in retail now. You’re selling content. Make buying easy.
Connecting to and managing customers is complicated
Four megatrends will dominate the next decade By 2020, mobile, cloud, social and big data technologies will drive at least 80% of the IT industry’s growth (Gartner)
57% of enterprises will be invested in enterprise social by 2014
>70% of CIOs will embrace a cloud-first strategy in 2016
of organizations plan to increase public cloud spending in 2013
54%
of CIOs see mobile as most disruptive technology over next decade
70%
Social networking will follow not just people but also appliances, devices and products
Spending on Big Data:
of all new application development will target a mobile form factor
1/3 In 2013,
Percent of digital universe tagged:
3%
(2020)
33%
(today)
$10 billon 2013 > $20 billion 2016
zettabytes in 2013
4 50% From 2012
Total digital content will grow
=
Social Mobility Big data Cloud
…which are driving media industry priorities
having the right Product
aggregating enough Audience
managing the Customer
Windows Azure Media Services
How do you create value? ….by running the infrastructure, or building the business?
How do you create value? ….by running the infrastructure, or building the business?
The business must… In order to…
Look beyond traditional broadcast Enable ubiquitous delivery across all devices
Balance advertising/transaction revenue focus Grow consumer relationships & transactions
Reduce staff focus on infrastructure Focus staff on business requirements
Avoid unnecessary distraction & costs Drive innovation and competitiveness
Remove rigidity and wait time Fast fail and launch innovation
Grow market share Permeate and monetize all screens
How do you create value? ….by running the infrastructure, or building the business?
Growing your talent base
by attracting and motivating a next-
generation workforce
Attracting and retaining customers
with richer experiences
Impacting financials
by using data and new technologies to identify efficiencies
Anticipating and acting
on opportunities with better insights
from data
Driving innovation
and inspiring customer
experiences with new possibilities