The Future of Gaming in Public Libraries

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    01-Nov-2014
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Transcript of The Future of Gaming in Public Libraries

  • 1. Your Patron is in in Another Castle The Future of Gaming in Public Libraries A presentation by: Rachael Black Sara Killough and Chris Magnifico
  • 2. Seattle Public Library Facts In2010: CentralLibrary+26Branches Circulated 11,376,194items. Including: 5,199,449AVitems 232,902digitalitems Collection of2,287,730items. Including: 77,631digitalitems 14,221,230visitorshttp://upload.wikimedia.org/wikipedia/commons/4/4d/Seattle_Public_Library.jpg
  • 3. Benefits of Gaming Educational Information Seeking Improving literacy Community Building Third place for Teens Brings together all ageshttp://cdn.ripten.com/wpcontent/uploads/2009/11/booksgamestoughchoice.jpg
  • 4. Benefits of Gaming Encourages reluctant readers Builds literacies beyond print.http://www.waltsense.com/storage/articles/20100111_IlliterateGoat.jpg
  • 5. Professional Organizations ALA Supports gaming in Public Libraries Encourages programming Supports building a circulating collectionhttp://cdn.gamingangels.com/wpcontent/uploads/2009/11/ala_logo.jpg
  • 6. Professional Organizations YALSA Encourages gaming events for teens National Gaming Day initiativehttp://2.bp.blogspot.com/_meIxUgKkmTE/TMGidL0c6uI/AAAAAAAAABM/BUUhBxVhKs/s400/ALA_NGD_A.jpg
  • 7. Despitethesebenefits,thereissomeresistance towardsincludingvideogamesinpubliclibraries fromlibraryprofessionals andfromthegeneralpublic. http://guildzilla.com/content/uploads/80/2b/802b2cca52c0e360a78822a1de34bba1.jpg
  • 8. http://kotaku.com/5164768/librariansexplainwhyvideogamesatthelibrary
  • 9. Inpubliclibraries,thereissomecontroversy astowhetherlibrariansshouldprioritize Circulatingcollections. or Programminghttp://3.bp.blogspot.com/qJOgpwXE/Ta9keW0E2I/AAAAAAAAAJI/Q2jGIBTX3c/s200/couple_arguing.jpg
  • 10. Gaming at SPL Programming Based Events for Teens Third Place No circulating collectionhttp://3.bp.blogspot.com/leOBxW4_yUw/Tay_RfOUyeI/AAAAAAAAAms/FtEjKL9Cd8E/s1600/Wii.jpeg
  • 11. Instead,SeattlePublicLibraryusesgamingkitstoholdeventsatthelibrary, Thekitsfocusonthesocial aspectofgaming.http://www.dropshipstrategy.com/imgs/products/gameconsole.jpg
  • 12. Inreality,thegamingkitslookalotmorelikethis:
  • 13. In order to update library service with technology that is readily available We believe Seattle Public Library should implement a circulating collection of video games. However, several problems arise from this approach.http://www.beautifullibraries.com/library%20photos/libraries%20in%20film/7113.jpg
  • 14. Therefore, we believe the future of video games inlibraries lies in digital distribution.http://www.beautifullibraries.com/library%20photos/libraries%20in%20film/7113.jpg
  • 15. OverDrive Media Console Currently used for eBook digital distribution in many libraries
  • 16. whilepausing yourgame.
  • 17. Digital Rights Management
  • 18. Origin vs.SteamNo install No installrestrictions restrictionsOnline Onlineauthentication authenticationOffline Mode Offline Mode Guest Passes
  • 19. Imagine the implications of digital distribution in a library setting especially when considering cloud technology