The Division Gear Attribute sheet - WordPress.com · The Division Gear Attribute sheet Want to...

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The Division Gear Attribute sheet Want to download this sheet? Click here (PDF) Visit us in the Division discord server! www.discord.gg/thedivision Have feedback? Message me @spydr101#5067 on discord, or /u/spydr101 on reddit. DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most Updates: GS256 Data for 1.6 PTS Week 2 has been added Credits: AlCalzone for the original gear attribute sheet format Total, deniros, Skeppo, WOBO, DocHoliday324, im-Xisheng, MarcoStyle, Skillup on discord for comments, verification, and research to make this sheet the best one out there. (Who am I kidding, its the only one and everything else has been stolen from here...) To the reddit or discord users who PM or send me comments for minor fixes, thank you very much for the help, rounding values are always difficult to get perfect without playing the game. Additional Links: Skill Calculator - made by me (spydr101) www.divisionfieldguide.com - for up to date information - made by DocHoliday324 www.divisiontips.com - for great weapon analysis - made by Skeppo Want to use the data presented in your own sheet/formulas? Click here for an example on how

Transcript of The Division Gear Attribute sheet - WordPress.com · The Division Gear Attribute sheet Want to...

The Division Gear Attribute sheetWant to download this sheet? Click here (PDF)

Visit us in the Division discord server!www.discord.gg/thedivisionHave feedback? Message me @spydr101#5067 on discord, or /u/spydr101 on reddit.

DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most up-to-date files that reside on the server.

Updates: GS256 Data for 1.6 PTS Week 2 has been added

Credits: AlCalzone for the original gear attribute sheet formatTotal, deniros, Skeppo, WOBO, DocHoliday324, im-Xisheng, MarcoStyle, Skillup on discord for comments, verification, and research to make this sheet the best one out there. (Who am I kidding, its the only one and everything else has been stolen from here...)To the reddit or discord users who PM or send me comments for minor fixes, thank you very much for the help, rounding values are always difficult to get perfect without playing the game.

Additional Links:

Skill Calculator - made by me (spydr101)

www.divisionfieldguide.com - for up to date information - made by DocHoliday324

www.divisiontips.com - for great weapon analysis - made by Skeppo

Want to use the data presented in your own sheet/formulas?

Click here for an example on how

Darkzone / Underground Level

Underground XP to next level

Darkzone XP to next Level

1 620 125

2 771 180

3 922 265

4 1,074 380

5 1,226 525

6 1,379 700

7 1,532 905

8 1,686 1,140

9 1,840 1,405

10 1,995 1,700

11 2,150 2,025

12 2,306 2,380

13 2,462 2,765

14 2,619 3,180

15 2,776 3,625

16 2,934 4,100

17 3,092 4,605

18 3,251 5,140

19 3,410 5,705

20 3,570 6,300

21 3,730 6,925

22 3,891 7,580

23 4,052 8,265

24 4,214 8,980

25 4,376 9,725

26 4,539 10,500

27 4,702 11,305

28 4,866 12,140

29 5,030 13,005

30 5,195 13,900

31 5,360 14,825

32 5,526 15,780

33 5,692 16,765

34 5,859 17,780

35 6,026 18,825

36 6,194 19,900

37 6,362 21,005

38 6,531 22,140

39 6,700 23,305

40 6870 (Level Cap) 24,500

41 7000 exp for cache reward 25,725

42 26,980

43 28,265

44 29,580

45 30,925

46 32,300

47 33,705

48 35,140

49 36,605

50 38,100

51 39,625

52 41,180

53 42,765

54 44,380

55 46,025

56 47,700

57 49,405

58 51,140

59 52,905

60 54,700

61 56,525

62 58,380

63 60,265

64 62,180

65 64,125

66 66,100

67 68,105

68 70,140

69 72,205

70 74,300

71 76,425

72 78,580

73 80,765

74 82,980

75 85,225

76 87,500

77 89,805

78 92,140

79 94,505

80 96,900

81 99,325

82 101,780

83 104,265

84 106,780

85 109,325

86 111,900

87 114,505

88 117,140

89 119,805

90 122,500

91 125,225

92 127,980

93 130,765

94 133,580

95 136,425

96 139,300

97 142,205

98 145,140

99 148,105

FormulaArmor Needed to Cap

(70% maximum)Armor Needed to Cap with

Robust TalentArmor Needed to Cap with

SturdyTalentArmor Needed to Cap with

Sturdy & Robust TalentWorld Tier 1: Damage Reduction = Armor / 8200 5,740 5,219 4,992 4,592World Tier 2: Damage Reduction = Armor / 12764 8,935 8,123 7,770 7,148World Tier 3: Damage Reduction = Armor / 15543 10,881 9,892 9,462 8,705World Tier 4: Damage Reduction = Armor / 19276 13,494 12,268 11,734 10,796World Tier 5: Damage Reduction = Armor / 23906 16,735 15,214 14,553 13,388

PTS Data

Health Formula Bonus HealthWorld Tier 1: Health = Stamina * 30 + Bonus Health 1World Tier 2: Health = Stamina * 15 + Bonus Health 45,738World Tier 3: Health = Stamina * 15 + Bonus Health 54,300World Tier 4: Health = Stamina * 15 + Bonus Health 67,234World Tier 5: Health = Stamina * 15 + Bonus Health 80,046

GS163 Minimum Combined Mask Body Armor Backpack Gloves Knee Pads Holster

Maximum Combined

Max with Gear Mods

Main Stat Qty 1 1 1 1 1 3

Major Attributes 9 1 2 1 3 1 1 9

Minor Attributes 6 1 1 1 × 3 × 6

Gear Mod Slots 5 1 2 1 × 1 × 5

Performance Mod Slots 4 × × 2 × 1 1 4

StatsMain Stat 2814 469 - 575 469 - 575 469 - 575 469 - 575 469 - 575 469 - 575 3450 4170

Secondary Stats 469 0 0 0 0 0 x 575 575

Armor (native) 2815 352 - 431 704 - 863 469 - 575 352 - 431 586 - 718 352 - 431 3449 3449

Major (offensive)

Crit Chance 7.5% 3% - 3.5% x x 4.5% - 5.5% x x 9% 14%

Crit Damage 27% x x 7% - 8% 13% - 15% 7% - 8% x 31% 31%

SMG Damage 352 x x x 352 - 431 x x 431 431

Assault Rifle Damage 469 x x x 469 - 575 x x 575 575

Shotgun Damage 469 x x x 469 - 575 x x 575 575

LMG Damage 469 x x x 469 - 575 x x 575 575

Pistol Damage 704 x x x 469 - 575 x 235 - 288 863 863

Sniper Rifle Damage 1645 x x x 1645 - 2015 x x 2015 2015

Damage vs Elites 26% 8% - 9% 6% - 7% x 8% - 9% 4% - 5% x 30% 30%

Major (defensive)

Armor (additional) 1739 x 528 - 647 401 - 491 x 528 - 647 282 - 345 2130 2850

Health 5635 1978 - 2423 2344 - 2871 x x 1313 - 1609 x 6903 10928

HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%

Exotic Damage Resilience 22% 8% - 10% 8% - 10% x x 6% - 7.5% x 27.5% 40%

Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%

Major (Utility)

Skill Haste 10% x x 6% - 7% x x 4% - 5% 12% 27%

Skill Power 8213 3525 - 4318 x 4688 - 5742 x x x 10060 17240

Signature Resource Gain 10.5% x x 10.5% - 13% x x x 13% 28%

Minor

Enemy Armor Damage 15.5% 6.5% - 8% x x x 9% - 10.5% x 18.5% 31%

Shock Resistance 25% x x x x 25% - 31% x 31% 51%

Burn Resistance 51% 13% - 16% x 13% - 16% x 25% - 31% x 63% 83%

Disorient Resistance 38% 13% - 16% x x x 25% - 31% x 47% 67%

Blind/Deaf Resitance 38% 13% - 16% x x x 25% - 31% x 47% 67%

Disrupt Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%

Bleed Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%

Kill XP 76% 11% - 13% 22% - 26% x x 43% - 52% x 91% 126%

Ammo Capacity 86% x 43% - 52% 43% - 52% x x x 104% 169%

GS182 Minimum Combined Mask Body Armor Backpack Gloves Knee Pads Holster

Maximum Combined

Max with Gear Mods

Main Stat Qty 1 1 1 1 1 3

Major Attributes 9 1 2 1 3 1 1 9

Minor Attributes 6 1 1 1 × 3 × 6

Gear Mod Slots 5 1 2 1 × 1 × 5

Performance Mod Slots 4 × × 2 × 1 1 4

StatsMain Stat 3456 576 - 656 576 - 656 576 - 656 576 - 656 576 - 656 576 - 656 3936 4676

Secondary Stats 896 64 64 64 64 64 x 976 976

Armor (native) 3577 447 - 525 895 - 1050 596 - 700 447 - 525 745 - 874 447 - 525 4199 4199

Major (offensive)

Crit Chance 7.5% 3% - 3.5% x x 4.5% - 5.5% x x 9% 14%

Crit Damage 27% x x 7% - 8% 13% - 16% 7% - 8% x 32% 32%

SMG Damage 447 x x x 447 - 525 x x 525 525

Assault Rifle Damage 596 x x x 596 - 700 x x 700 700

Shotgun Damage 596 x x x 596 - 700 x x 700 700

LMG Damage 596 x x x 596 - 700 x x 700 700

Pistol Damage 894 x x x 596 - 700 x 298 - 350 1050 1050

Sniper Rifle Damage 2091 x x x 2091 - 2454 x x 2454 2454

Damage vs Elites 26% 8% - 9% 6% - 7% x 8% - 9% 4% - 5% x 30% 30%

Major (defensive)

Armor (additional) 2210 x 671 - 788 510 - 598 x 671 - 788 358 - 420 2594 3469

Health 7162 2514 - 2951 2979 - 3496 x x 1669 - 1959 x 8406 13306

HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%

Exotic Damage Resilience 23% 8.5% - 10.5% 8.5% - 10.5% x x 6% - 7.5% x 28.5% 41%

Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%

Major (Utility)

Skill Haste 11% x x 6% - 7% x x 5% - 5% 12% 27%

Skill Power 10436 4479 - 5257 x 5957 - 6992 x x x 12249 20989

Signature Resource Gain 10.5% x x 10.5% - 13.5% x x x 13.5% 31%

Minor

Enemy Armor Damage 15.5% 6.5% - 8.5% x x x 9% - 11% x 19.5% 34.5%

Shock Resistance 25% x x x x 25% - 31% x 31% 51%

Burn Resistance 51% 13% - 16% x 13% - 16% x 25% - 31% x 63% 83%

Disorient Resistance 38% 13% - 16% x x x 25% - 31% x 47% 67%

Blind/Deaf Resitance 38% 13% - 16% x x x 25% - 31% x 47% 67%

Disrupt Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%

Bleed Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%

Kill XP 76% 11% - 14% 22% - 27% x x 43% - 53% x 94% 129%

Ammo Capacity 86% x 43% - 53% 43% - 53% x x x 106% 176%

GS204 Minimum Combined Mask Body Armor Backpack Gloves Knee Pads Holster

Maximum Combined

Max with Gear Mods

Main Stat Qty 1 1 1 1 1 3

Major Attributes 9 1 2 1 3 1 1 9

Minor Attributes 6 1 1 1 × 3 × 6

Gear Mod Slots 5 1 2 1 × 1 × 5

Performance Mod Slots 4 × × 2 × 1 1 4

StatsMain Stat 4170 695 - 795 695 - 795 695 - 795 695 - 795 695 - 795 695 - 795 4770 5640

Secondary Stats 1200 101 101 101 101 101 x 1300 1300

Armor (native) 4433 554 - 651 1109 - 1302 739 - 868 554 - 651 923 - 1084 554 - 651 5207 5207

Major (offensive)

Crit Chance 7.5% 3% - 4% x x 4.5% - 5.5% x x 9.5% 14.5%

Crit Damage 27% x x 7% - 8% 13% - 16% 7% - 8% x 32% 32%

SMG Damage 554 x x x 554 - 651 x x 651 651

Assault Rifle Damage 739 x x x 739 - 868 x x 868 868

Shotgun Damage 739 x x x 739 - 868 x x 868 868

LMG Damage 739 x x x 739 - 868 x x 868 868

Pistol Damage 1109 x x x 739 - 868 x 370 - 434 1302 1302

Sniper Rifle Damage 2591 x x x 2591 - 3043 x x 3043 3043

Damage vs Elites 26% 8% - 9% 6% - 7% x 8% - 9% 4% - 5% x 30% 30%

Major (defensive)

Armor (additional) 2739 x 832 - 977 631 - 742 x 832 - 977 444 - 521 3217 4302

Health 8875 3115 - 3659 3692 - 4336 x x 2068 - 2429 x 10424 16499

HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%

Exotic Damage Resilience 23.5% 8.5% - 10.5% 8.5% - 10.5% x x 6.5% - 8% x 29% 41.5%

Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%

Major (Utility)

Skill Haste 11% x x 6% - 7% x x 5% - 6% 13% 28%

Skill Power 12934 5551 - 6520 x 7383 - 8672 x x x 15192 26032

Signature Resource Gain 11% x x 11% - 13.5% x x x 13.5% 31%

Minor

Enemy Armor Damage 16% 7% - 8.5% x x x 9% - 11.5% x 20% 35%

Shock Resistance 26% x x x x 26% - 32% x 32% 52%

Burn Resistance 52% 13% - 16% x 13% - 16% x 26% - 32% x 64% 84%

Disorient Resistance 39% 13% - 16% x x x 26% - 32% x 48% 68%

Blind/Deaf Resitance 39% 13% - 16% x x x 26% - 32% x 48% 68%

Disrupt Resistance 39% x x 13% - 16% x 26% - 32% x 48% 68%

Bleed Resistance 39% x x 13% - 16% x 26% - 32% x 48% 68%

Kill XP 77% 11% - 14% 22% - 27% x x 44% - 54% x 95% 130%

Ammo Capacity 88% x 44% - 54% 44% - 54% x x x 108% 178%

GS229 Minimum Combined Mask Body Armor Backpack Gloves Knee Pads Holster

Maximum Combined

Max with Gear Mods

Main Stat Qty 1 1 1 1 1 3

Major Attributes 9 1 2 1 3 1 1 9

Minor Attributes 6 1 1 1 × 3 × 6

Gear Mod Slots 5 1 2 1 × 1 × 5

Performance Mod Slots 4 × × 2 × 1 1 4

StatsMain Stat 5286 881 - 1008 881 - 1008 881 - 1008 881 - 1008 881 - 1008 881 - 1008 6048 7123

Secondary Stats 1621 148 148 148 148 148 x 1748 1748

Armor (native) 5501 688 - 806 1376 - 1613 916 - 1075 688 - 806 1145 - 1343 688 - 806 6449 6449

Major (offensive)

Crit Chance 7.5% 3% - 4% x x 4.5% - 6% x x 10% 15%

Crit Damage 27% x x 7% - 8% 13% - 16% 7% - 8% x 32% 32%

SMG Damage 688 x x x 688 - 806 x x 806 806

Assault Rifle Damage 916 x x x 916 - 1075 x x 1075 1075

Shotgun Damage 916 x x x 916 - 1075 x x 1075 1075

LMG Damage 916 x x x 916 - 1075 x x 1075 1075

Pistol Damage 1374 x x x 916 - 1075 x 458 - 538 1613 1613

Sniper Rifle Damage 3214 x x x 3214 - 3769 x x 3769 3769

Damage vs Elites 26% 8% - 10% 6% - 7% x 8% - 10% 4% - 5% x 32% 32%

Major (defensive)

Armor (additional) 3397 x 1032 - 1210 783 - 919 x 1032 - 1210 550 - 645 3984 5329

Health 11011 3865 - 4533 4580 - 5371 x x 2566 - 3009 x 12913 20438

HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%

Exotic Damage Resilience 23.5% 8.5% - 10.5% 8.5% - 10.5% x x 6.5% - 8% x 29% 41.5%

Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%

Major (Utility)

Skill Haste 11% x x 6% - 7% x x 5% - 6% 13% 28%

Skill Power 16047 6887 - 8077 x 9160 - 10742 x x x 18819 32249

Signature Resource Gain 11% x x 11% - 14% x x x 14% 31.5%

Minor

Enemy Armor Damage 16.5% 7% - 8.5% x x x 9.5% - 11.5% x 20% 35%

Shock Resistance 27% x x x x 27% - 33% x 33% 58%

Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 92%

Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 75%

Blind/Deaf Resitance 41% 14% - 17% x x x 27% - 33% x 50% 75%

Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%

Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%

Kill XP 80% 12% - 14% 23% - 28% x x 45% - 55% x 97% 132%

Ammo Capacity 90% x 45% - 55% 45% - 55% x x x 110% 180%

GS256 Minimum Combined Mask Body Armor Backpack Gloves Knee Pads Holster

Maximum Combined

Max with Gear Mods

Main Stat Qty 1 1 1 1 1 3

Major Attributes 9 1 2 1 3 1 1 9

Minor Attributes 6 1 1 1 × 3 × 6

Gear Mod Slots 5 1 2 1 × 1 × 5

Performance Mod Slots 4 × × 2 × 1 1 4

StatsMain Stat 6684 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 7632 8967

Secondary Stats 2139 205 205 205 205 205 x 2297 2297

Armor (native) 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008

Major (offensive)

Crit Chance 8% 3% - 4% x x 5% - 6% x x 10% 15%

Crit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%

SMG Damage 852 x x x 852 - 1001 x x 1001 1001

Assault Rifle Damage 1135 x x x 1135 - 1334 x x 1334 1334

Shotgun Damage 1135 x x x 1135 - 1334 x x 1334 1334

LMG Damage 1135 x x x 1135 - 1334 x x 1334 1334

Pistol Damage 1703 x x x 1135 - 1334 x 568 - 667 2001 2001

Sniper Rifle Damage 3982 x x x 3982 - 4681 x x 4681 4681

Damage vs Elites 26% 8% - 10% 6% - 8% x 8% - 10% 4% - 5% x 33% 33%

Major (defensive)

Armor (additional) 3536 x 1074 - 1263 815 - 959 x 1074 - 1263 573 - 673 4158 5563

Health 13641 4788 - 5629 5674 - 6670 x x 3179 - 3737 x 16036 25381

HP on Kill 12% 4% - 5% 4% - 5% x 4% - 5% x x 15% 15%

Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%

Protection vs Elites 12% x 6% - 8% x x 3% - 4% 3% - 4% 16% 16%

Major (Utility)

Skill Haste 11% x x 6% - 8% x x 5% - 6% 14% 29%

Skill Power 19879 8532 - 10030 x 11347 - 13339 x x x 23369 40044

Signature Resource Gain 11.5% x x 11.5% - 14% x x x 14% 31.5%

Minor

Enemy Armor Damage 16.5% 7% - 9% x x x 9.5% - 12% x 21% 36%

Shock Resistance 27% x x x x 27% - 33% x 33% 58%

Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 92%

Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 75%

Blind/Deaf Resitance 41% 14% - 17% x x x 27% - 33% x 50% 75%

Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%

Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%

Kill XP 81% 12% - 14% 23% - 28% x x 46% - 56% x 98% 133%

Ammo Capacity 92% x 46% - 56% 46% - 56% x x x 112% 182%

GS256 (PTS) Minimum Combined Mask Body Armor Backpack Gloves Knee Pads Holster

Maximum Combined

Max with Gear Mods

Main Stat Qty 1 1 1 1 1 3

Major Attributes 9 1 2 1 3 1 1 9

Minor Attributes 6 1 1 1 × 3 × 6

Gear Mod Slots 5 1 2 1 × 1 × 5

Performance Mod Slots 4 × × 2 × 1 1 4

Stats(does not include base of 535)

Main Stat 6684 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 7632 8967

Secondary Stats 2139 205 205 205 205 205 x 2297 2297

Armor (native) 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008

Major (offensive)

Crit Chance 11% 3% - 4% x x 5% - 6% x 3% - 4% 14% 19%

Crit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%

SMG Damage 852 x x x 852 - 1001 x x 1001 1001

Assault Rifle Damage 1135 x x x 1135 - 1334 x x 1334 1334

Shotgun Damage 1135 x x x 1135 - 1334 x x 1334 1334

LMG Damage 1135 x x x 1135 - 1334 x x 1334 1334

Pistol Damage 2270 x x x 2270 - 2668 x x 2668 2668

Sniper Rifle Damage 3982 x x x 3982 - 4681 x x 4681 4681

Enemy Armor Damage 24.5% 7.5% - 9.5% 5.5% - 7% x 7.5% - 9.5% 4% - 4.5% x 30.5% 30.5%

Major (defensive)

All Status Res 11% 4% - 4% 4% - 4% x x 3% - 3% x 11% 26%

Health 39316 x 11914 - 14013 9531 - 11211 x 11914 - 14013 5957 - 7007 46244 60259

HP on Kill 8% 4% - 5% 4% - 5% x x x x 10% 10%

Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%

Major (Utility)

Skill Haste 33% x 12% - 15% x 12% - 15% x 9% - 11% 41% 66%

Skill Power 31226 8532 - 10030 x 11347 - 13339 x 11347 - 13339 x 36708 53383

Weapon Stability 2.5% x x 2.5% - 3% x x x 3% 3%

Weapon Reload Speed 21% x x x x x 21% - 25% 25% 25%

Signature Resource Gain 0% x x x x x x 0% 17.5%

Minor

Damage vs Elites 9.5% x x x x 10% - 12% x 12% 27%

Shock Resistance 27% x x x x 27% - 33% x 33% 58%

Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 92%

Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 75%

Blind/Deaf Resitance 41% 14% - 17% x x x 27% - 33% x 50% 75%

Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%

Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%

Kill XP 35% 12% - 14% 23% - 28% x x x x 42% 77%

Ammo Capacity 183% x 46% - 56% 46% - 56% x 91% - 112% x 224% 294%

Highend

Item Level 30 31 32 33 34

Main Stat 118 - 144 128 - 148 149 - 174 184 - 215 228 - 267

Offensive Crit Chance 1% - 1% 1% - 1% 1% - 1% 1% - 1% 1% - 1%

Defensive

Armor 118 - 144 149 - 175 185 - 217 229 - 269 239 - 281

Health 657 - 805 835 - 980 1034 - 1215 1283 - 1505 1590 - 1869

Exotic Damage Resilience 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5%

Utility

Skill Haste 2% - 3% 2% - 3% 2% - 3% 2% - 3% 2% - 3%

Skill Power 1172 - 1436 1490 - 1748 1846 - 2168 2290 - 2686 2837 - 3335

Signature Resource Gain 3% - 3% 3% - 3.5% 3% - 3.5% 3% - 3.5% 3% - 3.5%

Skills (Performance

Mods only)

Mobile Cover Blast Resilience 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Mobile Cover Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

First Aid Ally Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

First Aid Self Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Smart Cover Damage Resist 2% - 2.5% 2% - 3% 2% - 3% 2% - 3% 2% - 3%

Smart Cover Lifetime 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%

Pulse Critical Hit Chance 2% - 2% 2% - 2% 2% - 2% 2% - 2% 2% - 2%

Pulse Critical Hit Damage 2% - 2% 2% - 2% 2% - 2% 2% - 2% 2% - 2%

Pulse Lifetime 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%

Riotshield Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Riotshield Damage Resist 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%

Riotshield Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

Seeker Mine Explosion Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Seeker Mine Explosion Range 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

Sticky Bomb Explosion Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Sticky Bomb Explosion Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Support Station Healing Rate 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%

Support Station Lifetime 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

Support Station Range 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

Turret Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Turret Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

Turret Lifetime 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%

Superior

Item Level 30 31 32 33 34

Main Stat 94 - 115 103 - 119 119 - 139 147 - 172 182 - 214

Utility

Enemy Armor Damage 2% - 2% 2% - 2% 2% - 2.5% 2% - 2.5% 2% - 2.5%

Shock Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Burn Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Disorient Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Blind/Deaf Resitance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Disrupt Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Bleed Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Kill XP 5% - 6% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Ammo Capacity 9% - 11% 9% - 11% 9% - 11% 9% - 11% 10% - 12%

Skills (Performance

Mods only)

Mobile Cover Blast Resilience 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%

Mobile Cover Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

First Aid Ally Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%

First Aid Self Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%

Smart Cover Damage Resist 2% - 2% 2% - 2% 2% - 2.5% 2% - 2.5% 2% - 2.5%

Smart Cover Lifetime 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Pulse Critical Hit Chance 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%

Pulse Critical Hit Damage 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%

Pulse Lifetime 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Riotshield Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%

Riotshield Damage Resist 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Riotshield Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Seeker Mine Explosion Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%

Seeker Mine Explosion Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Sticky Bomb Explosion Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%

Sticky Bomb Explosion Range 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%

Support Station Healing Rate 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%

Support Station Lifetime 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Support Station Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Turret Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%

Turret Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Turret Lifetime 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%

Gear Slot Talent Description

Mask

Enduring While in your last segment, your health continuously regenerates to fill up the segment.

Refreshed All healing is improved by 30% when in the last segment of Health.

Rehabilitated Heals 2% every second during status effects.

Rejuvenated Consuming a medkit also removes all negative status effects.

Tenacious Increase damage by 10% for 10 seconds when using a Medkit.

Body Armor

Forceful Your armor is increased by 15% while your Signature Skill is active.

Rapid Decrease cooldown of healing skills by 15%.

Reckless You deal 8% more damage and receive 10% more damage.

Robust Increase armor while in cover by 10%.

Vigorous Grants Overheal to all healing skills.

Backpack

Inventive Your Skill Power is increased by 15% while you are at full health.

Relentless 5% of the damage dealt by skills is returned as healing.

Resourceful All healing is also applied to skill objects.

Specialized Add 200% of Firearms and Stamina to Skill Power.

Technical While your signature skill is active, your Skill Power is increased by 15%.

Gloves

Astute The first 3 bullets of your magazine have a 5% higher chance to do a critical Hit.

Cunning After reloading, the next shot with this weapon has a 10% higher critical hit chance.

Decisive Headshots with the sidearm deal 35% more damage.

Savage Your Critical hit chance is increased by 10% against targets out of cover.

Knee Pads

Accomplished Rewards from Accolades are tripled.

Prosperous Headshot kills grant 25% more credits.

Perceptive Item find and Credit find bonuses are increased by x%.

Holster

Nimble While doing a cover to cover move in combat, you heal 2% of your max Health for every 1 meter run.

Recovered Damage taken while doing a cover to cover maneuver is regenerated over x seconds upon reaching your destination.

Steadfast While in cover, health regeneration kicks in twice as fast.

Sturdy Increase armor by 15% when staying more than 4 seconds in the same cover.

Gear Slot Talent Description Drop Location Drop Chance

Mask Ferro's Oxygen Mask Allows you to fire your weapon while under the "On fire" status effectWT5 Napalm Production Site, Hard

Field Proficiency CacheSurvival Cache

Named NPC - 1%Survival Cache - .14%

Body Armor Barrett's BulletproofNo skills on cooldown increases skill power by 10%One skill on cooldown increases damage by 5%Two skills on cooldown increases armour by 10%

WT5 Lexington Event Center, Challenge Field Proficiency Cache

Survival Cache

Named NPC - 1.02%Survival Cache - .14%

Backpack NinjaBike Messenger Bag Drop 1 less items and lose 20% less XP when killed in the Dark Zone

DZ Proficiency CacheSurvival Cache

WT5

Named DZ NPC - 1%Survival Cache - .14%

Gloves Skulls MC Gloves Damage increased by 16% when no gear set bonuses are activeField Proficiency Cache

Survival CacheWT5

Named NPC - 1%Survival Cache - .14%

Knee Pads Shortbow Championship Pads The fuse time on grenades is reduced to 0.20 seconds.

WT5 Madison Field Hospital, HardField Proficiency Cache

Survival Cache

Named NPC - 1%Survival Cache - .14%

Holster Colonel Bliss's Holster Hitting a target consecutively with a sidearm increases your weapon damage by 2% for 20 seconds.This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.

WT5 General Assembly, Challenge (currently bugged)Field Proficiency Cache

Survival Cache

Named NPC - 1%Survival Cache - .14%

Patch Release Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4)

1.1

Sentry +30% Accuracy +10% Headshot Damage Talent: Stalker - Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks

Striker +20% Stability +10% armor damage Talent: Shooter - Every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2% Bonus is reduced by 1% every second.

Tactician +10% Skill Haste +10% Skill PowerTalent: Tactician's Authority - Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of beeing at max

Nomad +15% health on killNomads Resolve - Administers a constant small heal, allowing the user to heal passed the segments of the

healthbar

Path of the Nomad - When receiving fatal damage, you are instead healed to full health. Can only occur once every 4 minutes

1.2

Predator +10% Reload Speed +8% Assault Rifle Damage +8% SMG Damage

Talent: Predator's Mark - Hit 10 shots without switching target to make the target take damage over time for 50% of the total amount of damage already done by those bullets

Hunters Faith +20% Optimal Range +10% Headshot DamageTalent: Hunters Faith - Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.

Final Measure +25% Exotic damage resilience +15% Protection from Elites Talent: Final Measure - When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds

Lone Star +100% Ammo capacity +8% LMG Damage +8% Shotgun Damage Talent: Lone Star - When holstering a weapon it's ammo is instantly refilled

1.3

Alpha Bridge 100% bonus health regen speed +5% Weapon Damage Talent: Alpha Bridge - If your Primary and Secondary Weapon is of the same category, they both gain all of the unique active talents.

Banshee +20% Dark Zone Currency gained +10% Damage to targets out of cover

While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. While not Rogue, No Dark Zone XP or Currency is lost on death. Damage to Rogue players is increased by 10%.

DeadEYE 40% Initial Bullet Stability 20% Marksman rifle critical hit damage Talent: DeadEYE - When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance

FireCrest +3 Incendiary grenades +30% flame turret damage+50% flame turret range Talent: FireCrest - Damage to targets on fire is increased by 15%

Reclaimer +50% Consumable duration +50% Support Station durationTalent: Reclaimer - Consumables and special ammo used now apply to the whole group and are not consumed on use. Triggers consumable cooldowns and cannot start consumables that are on cooldown.

1.5 D3-FNC +15% Protection from Elites +30% Ballistic Shield Health Talent: Frontline - Allows using an SMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%

Abbreviations:EAD = Enemy Armor DamageOOC = Target Out of Cover DamageHSD = Headshot DamageCHD = Critical Hit DamageScaling¹: This is the scaling factor for the weapon. Total weapon damage is equal to the base shown in the chart below, plus your (Firearms * Scaling). High-End

Type Variant Weapon Scaling¹ RPM Mag SizeOptimal

RangeReload

Speed (ms)Headshot Multiplier

Weapon Bonus Bonus % 163 182 204 229 256

AR

MDR MDR Battle Rifle 2 350 20 28 2400 1.95 EAD 17.5 - 24% 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007

P416

Custom P416 G3 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

EMT P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Hazmat P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

JTF P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Military P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

ACR

ACR 1.3 760 30 27 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Enhanced ACR-E 1.3 760 30 27 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Tactical ACR 1.3 760 30 27 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

M4

Liberator 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Lightweight M4 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

LVOA-C 1.3 850 30 28 2550 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

M4 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Police M4 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

SCAR-L

Caduceus 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005

SCAR-L 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005

SOCOM SCAR-L 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005

Tactical Mk 16 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005

AK-47

Black Market AK-74 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805

Classic AK-47 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805

Military AK-47M 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805

Survivor AK-47 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805

Warlord 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805

G36

G36 C 1.33 750 30 32 2000 1.75 EAD 17.5 - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645

G36 Enhanced 1.33 750 30 32 2000 1.75 EAD 17.5 - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645

Military G36 1.33 750 30 32 2000 1.75 EAD 17.5 - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645

FAL

Classic FAL 1.8 650 20 32 2450 1.75 EAD 17.5 - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406

Military SA-58 1.8 650 20 32 2450 1.75 EAD 17.5 - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406

Tactical SA-58 1.8 650 20 32 2450 1.75 EAD 17.5 - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406

Famas Famas 1.05 900 30 28 1900 1.75 EAD 17.5 - 24% 2961 - 3619 3755 - 4407 4655 - 5465 5773 - 6777 7159 - 8404

LMG

MK249

M249 B 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

Military MK46 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

Tactical M249 Para 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

RPK-74

Black Market RPK-74 E 1.15 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204

Classic RPK-74 1.15 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204

Military RPK-74 M 1.15 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204

Pakhan 1.35 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

M60

Black Market M60 E6 1.4 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

Classic M60 1.4 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

Hungry Hog 1.45 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 4089 - 4998 5185 - 6086 6428 - 7547 7972 - 9359 9886 - 11605

Military M60 E4 1.4 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

L86Custom L86 A2 1.25 610 30 32 2400 2 OOC 15 - 20%, 11-15% for ilvl34 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

Military L86 LSW 1.25 610 30 32 2400 2 OOC 15 - 20%, 11-15% for ilvl34 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

M249

M249 SAW 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

M249 SAW T2 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

M249 SAW T3 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

MG5MG5 1.1 800 50 30 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804

Infantry MG5 1.1 800 50 30 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804

Pistol

Px4Px4 Storm Type F 1.25 450 17 16 1600 2 - - 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

Px4 Storm Type T 1.25 450 17 16 1600 2 - - 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

PF45Custom PF45 1.1 600 15 14 1600 2 - - 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804

First Wave PF45 1.1 600 12 14 1600 2 - - 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804

M9

Damascus 1.35 450 15 16 1600 2 - - 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

M9 1.32 450 15 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564

Military M9 1.32 450 15 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564

Officer's M9 A1 1.32 450 20 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564

X45First Wave X-45 1.14 625 15 16 1600 2 - - 3215 - 3930 4077 - 4785 5054 - 5933 6267 - 7358 7772 - 9124

X-45 1.14 625 10 16 1600 2 - - 3215 - 3930 4077 - 4785 5054 - 5933 6267 - 7358 7772 - 9124

M1911

Centurion 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007

M1911 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007

M45A1 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007

Tactical M1911 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007

586 Magnum586 Magnum 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208

Police 686 Magnum 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208

93R 93R 0.8 1100 20 16 1600 2 - - 2256 - 2758 2861 - 3358 3547 - 4164 4398 - 5164 5454 - 6403

Rhino

Snubnosed Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208

Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208

Rhino Special 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208

Golden Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208

Shotgun

AA12 The Showstopper 3.6 240 20 14 2200 1.8 Stagger 296 - 362% 10152 - 12408 12872 - 15112 15960 - 18736 19792 - 23240 24544 - 28816

SASG-12

Black Market SASG-12 S 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424

Saiga 12 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424

SASG-12 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424

Tactical SASG-12 K 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424

Super 90

Firemans Super 90 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024

Marine Super 90 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024

Super 90 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024

Tactical Super 90 SBS 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024

Double Barrel

Cassidy 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

Defiler 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

Double Barrel Sawed Off Shotgun 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

Double Barrel Shotgun 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

M870

Custom M870 MCS 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

Hunter M870 10.4 75 5 9 600 16 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

M870 Express 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

Military M870 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

Police M870 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232

MMR

SCAR-H

Military SCAR-H 4.3 275 20 60 2500 1 + Bonus HSD 141 - 172% 12127 - 14822 15377 - 18047 19063 - 22380 23640 - 27755 29317 - 34415

Police Mk17 4.26 275 20 60 2500 1 + Bonus HSD 141 - 172% 12014 - 14684 15234 - 17879 18886 - 22172 23420 - 27497 29044 - 34094

SOCOM Mk20 SSR 4.26 275 20 60 2500 1 + Bonus HSD 141 - 172% 12014 - 14684 15234 - 17879 18886 - 22172 23420 - 27497 29044 - 34094

Tenebrae 4.3 275 20 60 2500 1 + Bonus HSD 141 - 172% 12127 - 14822 15377 - 18047 19063 - 22380 23640 - 27755 29317 - 34415

M700

M700 Carbon 8.5 54 7 42 1950 1 + Bonus HSD 141 - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029

M700 Tactical 8.5 54 7 42 1950 1 + Bonus HSD 141 - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029

MMR

M700

Model 700 8.5 53 7 42 833 1 + Bonus HSD 141 - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029

SVDParatrooper SVD 3.9 260 10 34 2300 1 + Bonus HSD 141 - 172% 10999 - 13443 13946 - 16368 17290 - 20299 21441 - 25173 26590 - 31213

Surplus SVD 3.9 260 10 34 2300 1 + Bonus HSD 141 - 172% 10999 - 13443 13946 - 16368 17290 - 20299 21441 - 25173 26590 - 31213

M1A

Classic M1A 4 300 10 60 2900 1 + Bonus HSD 141 - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014

First Wave M1A 4 300 10 60 2900 1 + Bonus HSD 141 - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014

SOCOM M1A 4 300 10 60 2900 1 + Bonus HSD 141 - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014

Historian 5 300 10 60 2900 1 + Bonus HSD 141 - 172% 14101 - 17235 17880 - 20985 22167 - 26024 27488 - 32273 34090 - 40017

SRSCovert SRS 7.8 53 7 42 1950 1 + Bonus HSD 141 - 172% 21997 - 26887 27892 - 32737 34580 - 40597 42882 - 50346 53180 - 62426

SRS A1 7.8 53 7 42 1950 1 + Bonus HSD 141 - 172% 21997 - 26887 27892 - 32737 34580 - 40597 42882 - 50346 53180 - 62426

M44

Custom M44 8.4 55 5 60 1900 1 + Bonus HSD 141 - 172% 23689 - 28955 30038 - 35255 37240 - 43720 46181 - 54219 57271 - 67229

Classic M44 Carbine 9.2 55 5 60 600 1 + Bonus HSD 141 - 172% 25945 - 31713 32899 - 38612 40786 - 47884 50579 - 59383 62725 - 73631

Hunting M44 9 55 5 60 600 1 + Bonus HSD 141 - 172% 25381 - 31023 32183 - 37773 39900 - 46843 49479 - 58092 61361 - 72031

SMG

SMG-9

Converted SMG-9 1.18 825 32 13 2000 1.5 CHD 29-39% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444

Converted SMG-9 A2 1.18 825 32 13 2000 1.5 CHD 29-39% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444

Valkyria 1.18 825 32 13 2000 1.5 CHD 29-39% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444

MP5

Burst Fire MP-5 A4 1.5 800 32 16 2100 1.5 CHD 29-39% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005

MP-5 ST 1.2 800 32 16 2100 1.5 CHD 29-39% 3384 - 4136 4291 - 5036 5320 - 6246 6597 - 7746 8182 - 9604

MP5 1.2 800 32 16 2100 1.5 CHD 29-39% 3384 - 4136 4291 - 5036 5320 - 6246 6597 - 7746 8182 - 9604

Navy MP-5 N 1.2 800 32 16 2100 1.5 CHD 29-39% 3384 - 4136 4291 - 5036 5320 - 6246 6597 - 7746 8182 - 9604

PP-19Enhanced PP-19 1.25 700 53 16 2350 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

PP-19 1.25 700 53 16 2350 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

AUG

AUG A3 Para XS 1.3 725 25 18 2100 1.5 CHD 29-39% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Enhanced AUG A3P 1.3 725 25 18 2100 1.5 CHD 29-39% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Tactical AUG A3P 1.3 725 25 18 2100 1.5 CHD 29-39% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404

Vector

First Wave Vector 45 ACP 1.25 750 25 15 1900 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

Tactical Vector 45 ACP 1.25 750 25 15 1850 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

Vector 45 ACP 1.25 750 25 15 1900 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004

MP7 MP7 1.09 950 20 19 1900 1.5 CHD 29-39% 3074 - 3757 3898 - 4575 4832 - 5673 5992 - 7036 7432 - 8724

T821

Black Market T821 1.35 550 32 17 1800 1.5 CHD 29-39% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

Midas 1.35 550 32 17 1800 1.5 CHD 29-39% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

Police T821 1.35 550 32 17 1800 1.5 CHD 29-39% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805

UMP

Converted USC 1.4 650 20 14 2100 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

Police UMP-45 1.4 600 30 14 2100 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

Tactical UMP-45 1.4 600 30 14 2100 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

ThompsonThompson M1928 1.4 600 30 16 2000 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205

Tommy Gun 1.15 800 50 16 2200 1.5 CHD 29-39% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204

Requirements (Firearms / Stamina / Electronics)High-End

Item Level 30 31 32 33 34 Available on

Talent Name Description 163 182 204 229 256 AR LMG SMG MMR Shotgun Pistol

Accurate Accuracy is increased by 25% 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Adept Using a skill increases your critical hits chance by 7.5% for 15 seconds. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓

Ambusher Increase your damage by 10% against targets in cover 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × (✓)¹ × × ×

Balanced Weapon acquires maximum accuracy faster when shouldered. 1806 / 1355 / 0 2015 / 1512 / 0 2499 / 1874 / 0 3099 / 2324 / 0 3833 / 2875 / 0 ✓ ✓ × ✓ × ×

Brutal +12% Headshot Damage with this weapon 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Capable Using a skill improves the handling of your weapon for 15 seconds. Reduces sway, recoil, and spread by 25%. 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Carefree Hipfire damage is increased by 11% 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × (✓)² × × ×

Commanding Every kill performed while the signature skill is active extends its duration by 20% 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓

Competent Weapon damage is increased by 10% for 15 seconds after using a skill. 1355 / 0 / 1806 1512 / 0 / 2015 1874 / 0 / 2499 2324 / 0 / 3099 2875 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓

Coolheaded Performing a headshot reduces all skill cooldowns by 5%. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 × × × ✓ × ✓

Deadly Critical hit damage is increased by 15%. 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Decisive Killing a target will make your next shot with the weapon be an automatic critical hit 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 × × × ✓ × ×

Destructive Armor destruction value is increased by 15% when using this weapon. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Determined Killing a target reduces skill cooldowns by 7.5%. 1806 / 0 / 2258 2015 / 0 / 2519 2499 / 0 / 3123 3099 / 0 / 3873 3833 / 0 / 4791 ✓ ✓ ✓ ✓ ✓ ✓

Distracted Your damage is increased by 10% against targets with status effects 1806 / 1355 / 1355 2015 / 1512 / 1512 2499 / 1874 / 1874 3099 / 2324 / 2324 3833 / 2875 / 2875 × × × (✓)³ × ×

Dominant Every kill while your signature skill is active reduces the cooldown of your other skills by 10%. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓

Elevated Increase your damage by 10% when elevated more than 1.2 meters above your target 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × × (✓)⁴ × ×

Expert This weapon deals 100% more damage when the target is below 30% health. 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 × × × × × ✓

Ferocious Damage against elite and named enemies is increased by 10%. 1806 / 1806 / 1806 2015 / 2015 / 2015 2499 / 2499 / 2499 3099 / 3099 / 3099 3833 / 3833 / 3833 ✓ ✓ ✓ ✓ ✓ ✓

Fierce Critical hit chance is increased by 5% when using this weapon. 2258 / 0 / 1806 2519 / 0 / 2015 3123 / 0 / 2499 3873 / 0 / 3099 4791 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓

Focused When no skills are on cooldown, your weapon damage is increased by 10% 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ × × × × ×

Golden Rhino Increase stagger by 200% 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 0 / 0 / 0 × × × × × (✓)⁵

Harmful Each hit has a 15% chance to apply the 'bleed' status effect. 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × × ✓ × ✓

Hurried Critical hits increase reload speed by 10% to a minimum of 1 seconds reload time 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 × × ✓ × × ×

Intense The first bullet of a magazine has a 25% chance to apply the On Fire status effect to the target 1355 / 0 / 2258 1512 / 0 / 2519 1874 / 0 / 3123 2324 / 0 / 3873 2875 / 0 / 4791 ✓ × × ✓ × ✓

Meticulous Killing a target has a 25% chance to instantly refill the magazine. 1355 / 1806 / 1355 1512 / 2015 / 1512 1874 / 2499 / 1874 2324 / 3099 / 2324 2875 / 3833 / 2875 ✓ ✓ ✓ ✓ ✓ ✓

Predatory Killing a target regenerates 35% health over 20 seconds. 1355 / 2258 / 1355 1512 / 2519 / 1512 1874 / 3123 / 1874 2324 / 3873 / 2324 2875 / 4791 / 2875 ✓ ✓ ✓ ✓ ✓ ✓

Prepared Damage is increased by 15% when more than 30 meters from the target. 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Proficient The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 × × × ✓ × ✓

Provident⁶ The last bullet in your magazine deals 60% bonus damage. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ × ✓ × ×

Responsive When closer than 10 meters from your target, your damage is increased by 10% 2258 / 1355 / 0 2519 / 1512 / 0 3123 / 1874 / 0 3873 / 2324 / 0 4791 / 2875 / 0 ✓ × ✓ × ✓ ✓

Restored Killing a target with this weapon removes all negative status effects. 0 / 1355 / 1806 0 / 1512 / 2015 0 / 1874 / 2499 0 / 2324 / 3099 0 / 2875 / 3833 ✓ × ✓ ✓ × ✓

Self-preserved Critical hits with this weapon heal the user for 3% of damage dealt. 1355 / 1806 / 0 1512 / 2015 / 0 1874 / 2499 / 0 2324 / 3099 / 0 2875 / 3833 / 0 ✓ ✓ ✓ × ✓ ✓

Showstopper Your accuracy with this weapon is increased the fewer shells you have left in the magazine. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 × × × × (✓)⁷ ×

Skilled Headshot kills with this weapon increase signature skill resources by 5%. 1806 / 0 / 2258 2015 / 0 / 2519 2499 / 0 / 3123 3099 / 0 / 3873 3833 / 0 / 4791 ✓ ✓ ✓ ✓ × ✓

Stable Stability is improved by 35%. 1355 / 1806 / 0 1512 / 2015 / 0 1874 / 2499 / 0 2324 / 3099 / 0 2875 / 3833 / 0 × ✓ × × × ×

Steady Killing a target with a headshot removes 100% sway from the weapon for 8 seconds. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 × × × (✓)⁸ × ×

Sustained +6% Life on kill 1355 / 1806 / 0 1512 / 2015 / 0 1874 / 2499 / 0 2324 / 3099 / 0 2875 / 3833 / 0 ✓ ✓ ✓ ✓ × ✓

Swift Reloading is 25% faster. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 × × × ✓ × ×

TalentedKilling a target with this weapon increases your Skill Power by 15% for 20 seconds (doesn't stack, killing a new target refreshes the timer) 1355 / 0 / 2258 1512 / 0 / 2519 1874 / 0 / 3123 2324 / 0 / 3873 2875 / 0 / 4791 ✓ ✓ ✓ ✓ ✓ ✓

Toxic Headshots with this weapon have a 15% chance to apply the 'blind' status effect. 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 × × × ✓ × ✓

Trained Critical hits increase signature skill resources by 0.10% 0 / 1355 / 1806 0 / 1512 / 2015 0 / 1874 / 2499 0 / 2324 / 3099 0 / 2875 / 3833 × × × ✓ ✓ ✓

Uncomplicated Damage is increased by 15%, accuracy and stability mods reduce this bonus 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 (✓)⁹ × × × × ×

Unforgiving Damage increases based on your missing health: 1 missing segment +10%; 2 missing segments +25% 1806 / 2258 / 0 2015 / 2519 / 0 2499 / 3123 / 0 3099 / 3873 / 0 3833 / 4791 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Vicious Critical hit chance is increased by 10% while having more than two segments of health. 1806 / 2258 / 0 2015 / 2519 / 0 2499 / 3123 / 0 3099 / 3873 / 0 3833 / 4791 / 0 ✓ ✓ ✓ ✓ ✓ ✓

NotesAmbusher (✓)¹ Only on Converted USC and UMP

Carefree (✓)² Only on Thompson M1928 and Tommy Gun

Distracted (✓)³ Only on MDR Battle Rifle

Elevated (✓)⁴ Only on M700

Golden Rhino (✓)⁵ Only on Golden Rhino

Provident⁶ Does not roll on GS 256+

Showstopper (✓)⁷Only on Showstopper

Steady (✓)⁸ Only on Tenebrae

Uncomplicated (✓)⁹ Only on FAMAS

Notes: All mods will roll their Primary Attributes, as well as an additional 2 attributes from any of the other rows.

Damage Handling Performance Threat Generation

Mod Type Mod Name Primary Attribute Roll Mod TypeCrit

Chance Crit Damage Headshot Damage Accuracy Stability Reload

Speed Rate of Fire Optimal Range

Magazine Size

Decreased Threat

Increased Threat

Scopes

Improved iron sights (all variants) Stability iron sights 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x

EXPS3 Holographic sight Optimal Range small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 20.5 - 24% x x x

PRO red dot sight Critical Hit Damage small RDS 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

PRO red dot sight - Tan Headshot Damage small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

Reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

Reflex sight - Tan Optimal Range small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

Rugged mini reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

Russian red dot sight Accuracy small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x

Small RDS scope Stability small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x

T2 Micro red dot sight Accuracy small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x

T2 Micro red dot sight - Tan Headshot Damage small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

C79 scope (3,4x) Critical Hit Damage small RDS 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

552 Holo sight Critical Hit Chance large RDS 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

ACOG scope (4x) Accuracy large scope 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x

CQBSS scope (8x) Stability large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x

VX-1 scope (12x) Headshot Damage large scope 2.5 - 3.5% 3 - 4% 15.5 - 18% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

Mk4 M5A2 scope (15x) Optimal Range large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 20.5 - 24% x x x

MK5 scope (15x) [1] none? large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 20.5 - 24% x x x

MK5 scope (15X) - Tan Headshot Damage large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x

Grips

Angled Grip Stability small grip x 3 - 4% x 2 - 2.5% 11 - 13.5% 4 - 5% x 4 - 5% x x x

Short Grip Critical Hit Damage small grip x 16 - 20% x 2 - 2.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x

Small Grip Critical Hit Damage small grip x 16 - 20% x 2 - 2.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x

Vertical Grip Optimal Range small grip x 3 - 4% x 2 - 2.5% 2 - 2.5% 4 - 5% x 41 - 48% x x x

Handstop Reload Speed large grip x 3 - 4% x 2 - 2.5% 2 - 2.5% 25.5 - 30% x 4 - 5% x x x

PEQ-15 Laser (all color variations Accuracy laser x 3 - 4% x 14 - 17.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x

Small laser pointer Accuracy laser x 3 - 4% x 14 - 17.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x

Magazines

Extended Magazine Magazine Size Magazine 2.5 - 3.5% 3 - 4% x x x 4 - 5% 5 - 6.1% x 91 - 121% x x

Heavy firing spring Rate of Fire Magazine 2.5 - 3.5% 3 - 4% x x x 4 - 5% 10 - 12.3% x 10 - 12% x x

High velocity magazine Critical Hit Chance Magazine 7 - 8.5% 3 - 4% x x x 4 - 5% 5 - 6.1% x 10 - 12% x x

Quick release magazine Reload Speed Magazine 2.5 - 3.5% 3 - 4% x x x 25.5 - 30% 5 - 6.1% x 10 - 12% x x

Suppressor

Compensator Stability Recoil mod 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x

Flash Hider Accuracy Recoil mod 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x

Muzzle brake Stability Recoil mod 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x

Loud vent brakeIncreased Threat

Recoil mod 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x 20.5 - 24%Critical Hit Damage

Osprey .45 suppressorReduced Threat

small suppressor 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xAccuracy

Ti-RANT SuppressorReduced Threat

small suppressor 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xCritical Hit Chance

Small suppressorReduced Threat

small suppressor 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xCritical Hit Chance

Large suppressorReduced Threat

large suppressor 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xCritical Hit Damage

SR-7 Suppressor [2]Reduced Threat

large suppressor 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xCritical Hit Damage

Omega rifle suppressor - TanReduced Threat

large suppressor 2.5 - 3.5% 3 - 4% 15.5 - 18% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xHeadshot Damage

Omega rifle suppressorReduced Threat

large suppressor 2.5 - 3.5% 3 - 4% 15.5 - 18% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% xHeadshot Damage

Notes: All mods will roll their Primary Attributes, as well as an additional 2 attributes from any of the other rows.

Damage Handling Performance Threat Generation

Mod Type Mod Name Primary Attribute Roll Mod TypeCrit

Chance Crit Damage Headshot Damage Accuracy Stability Reload

Speed Rate of Fire Optimal Range

Magazine Size

Decreased Threat

Increased Threat

Scopes

Improved iron sights (all variants) Stability iron sights 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x

EXPS3 Holographic sight Optimal Range small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 21 - 25% x x x

PRO red dot sight Critical Hit Damage small RDS 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

PRO red dot sight - Tan Headshot Damage small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

Reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

Reflex sight - Tan Optimal Range small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

Rugged mini reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

Russian red dot sight Accuracy small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x

Small RDS scope Stability small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x

T2 Micro red dot sight Accuracy small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x

T2 Micro red dot sight - Tan Headshot Damage small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

C79 scope (3,4x) Critical Hit Damage small RDS 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

552 Holo sight Critical Hit Chance large RDS 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

ACOG scope (4x) Accuracy large scope 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x

CQBSS scope (8x) Stability large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x

VX-1 scope (12x) Headshot Damage large scope 3 - 3.5% 3 - 4% 16 - 18.5% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

Mk4 M5A2 scope (15x) Optimal Range large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 21 - 25% x x x

MK5 scope (15x) Optimal Range large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 21 - 25% x x x

MK5 scope (15X) - Tan Headshot Damage large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x

Grips

Angled Grip Stability small grip x 3 - 4% x 2 - 2.5% 11.5 - 14% 4 - 5% x 4 - 5% x x x

Short Grip Critical Hit Damage small grip x 17 - 20.5% x 2 - 2.5% 2.5 - 3% 4 - 5% x 4 - 5% x x x

Small Grip Critical Hit Damage small grip x 17 - 20.5% x 2 - 2.5% 2.5 - 3% 4 - 5% x 4 - 5% x x x

Vertical Grip Optimal Range small grip x 3 - 4% x 2 - 2.5% 2.5 - 3% 4 - 5% x 42 - 49.5% x x x

Handstop Reload Speed large grip x 3 - 4% x 2 - 2.5% 2.5 - 3% 26.5 - 31% x 4 - 5% x x x

PEQ-15 Laser (all color variations Accuracy laser x 3 - 4% x 15 - 18% 2.5 - 3% 4 - 5% x 4 - 5% x x x

Small laser pointer Accuracy laser x 3 - 4% x 15 - 18% 2.5 - 3% 4 - 5% x 4 - 5% x x x

Magazines

Extended Magazine Magazine Size Magazine 3 - 3.5% 3 - 4% x x x 4 - 5% 5.1 - 6.3% x 101 - 124% x x

Heavy firing spring Rate of Fire Magazine 3 - 3.5% 3 - 4% x x x 4 - 5% 10.3 - 12.6% x 10 - 12.5% x x

High velocity magazine Critical Hit Chance Magazine 7 - 8.5% 3 - 4% x x x 4 - 5% 5.1 - 6.3% x 10 - 12.5% x x

Quick release magazine Reload Speed Magazine 3 - 3.5% 3 - 4% x x x 26.5 - 31% 5.1 - 6.3% x 10 - 12.5% x x

Suppressor

Compensator Stability Recoil mod 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x

Flash Hider Accuracy Recoil mod 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x

Muzzle brake Stability Recoil mod 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x

Loud vent brakeIncreased Threat

Recoil mod 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x 21 - 25%Critical Hit Damage

Osprey .45 suppressorReduced Threat

small suppressor 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x 40 - 50% xAccuracy

Ti-RANT SuppressorReduced Threat

small suppressor 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% xCritical Hit Chance

Small suppressorReduced Threat

small suppressor 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% xCritical Hit Chance

Large suppressorReduced Threat

large suppressor 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% xCritical Hit Damage

SR-7 Suppressor [3]Reduced Threat

large suppressor 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% xCritical Hit Damage

Omega rifle suppressor - TanReduced Threat

large suppressor 3 - 3.5% 3 - 4% 16 - 18.5% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% xHeadshot Damage

Omega rifle suppressorReduced Threat

large suppressor 3 - 3.5% 3 - 4% 16 - 18.5% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% xHeadshot Damage

Just need hungry hog mods for verification. Please PM me on reddit or discord to help get this completed

In-Game Name:

Magazine

Muzzle Optics Underbarrel

Actual Mod Type: Recoil mod [4]

Suppressor Iron sights

Scope / RDS [6] Grip [5] Laser PointerClass Weapon Variant Size: small large small large small large

SMG

AUG

AUG A3 Para XS ✓ ✓ ✓ × ✓ ✓ × ✓ × ✓

Enhanced AUG A3P ✓ ✓ ✓ × ✓ ✓ × ✓ × ✓

Tactical AUG A3P ✓ ✓ ✓ × ✓ ✓ × ✓ × ✓

MP5

Burst Fire MP-5 A4 ✓ ✓ ✓ × × ✓ × ✓ × ✓

Navy MP5 N ✓ ✓ ✓ × × ✓ × ✓ × ✓

MP-5 ST ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

MP7 MP7 ✓ ✓ ✓ × × ✓ × ✓ × ✓

T821

Black Market T821 ✓ ✓ ✓ × × (✓)¹ × ✓ × ✓ (✓)¹ All small scopes except:

Police T821 ✓ ✓ ✓ × × (✓)¹ × ✓ × ✓ Russian red dot sight

Midas ✓ ✓ ✓ × × ✓ × ✓ × ✓ Rugged mini reflex sight

SMG-9

Converted SMG-9 ✓ ✓ ✓ × × (✓)¹ × × × ×

Converted SMG-9 A2 ✓ ✓ ✓ × × (✓)¹ × × × ×

Valkyria ✓ ✓ ✓ × × ✓ × × × ×

Vector 45

Tactical Vector 45 ACP ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

Vector 45 ACP ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

First Wave Vector 45 ACP ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

PP-19Enhanced PP-19 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

PP-19 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

UMP

Converted USC ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

Police UMP-45 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

Tactical UMP-45 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓

Marksman Rifle

M1A

Classic M1A ✓ ✓ × ✓ × ✓ ✓ × × ×

SOCOM M1A ✓ ✓ × ✓ × ✓ ✓ ✓ × ✓

First Wave M1A ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Historian ✓ ✓ × ✓ × ✓ ✓ × × ×

M44

Classic M44 Carbine × ✓ × ✓ × ✓ ✓ × × ×

Hunting M44 × ✓ × ✓ × ✓ ✓ × × ×

Custom M44 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

SCAR-H

Military SCAR-H ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Police Mk17 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

SOCOM Mk20 SSR ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Tenebrae ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

SRSCovert SRS ✓ ✓ × ✓ (✓)² ✓ ✓ ✓ ✓ ✓ (✓)² Only Improved Iron sights,

SRS A1 ✓ ✓ × ✓ (✓)² ✓ ✓ ✓ ✓ ✓ not Improved Iron sights 2 or 3

SVDParatrooper SVD ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Surplus SVD ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Model 700 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

XS1 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Assault Rifle

ACR

ACR ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Enhanced ACR-E ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Tactical ACR ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

AK-47

Classic AK-47 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Military AK-47M ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Black Market AK-74 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Warlord ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

FAL

Classic FAL ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Military SA-58 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Tactical SA-58 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

M4

Police M4 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Lightweight M4 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

LVOA-C ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Liberator ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

P416Military P416 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Custom P416 G3 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

SCAR-L

SCAR-L ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

SOCOM SCAR-L ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Tactical Mk16 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Caduceus ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

G36

G36 C ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

G36 Enhanced ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

Military G36 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓

LMG

MG5Infantry MG5 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

MG5 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

L86Military L86 LSW ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Just need hungry hog mods for verification. Please PM me on reddit or discord to help get this completed

In-Game Name:

Magazine

Muzzle Optics Underbarrel

Actual Mod Type: Recoil mod [4]

Suppressor Iron sights

Scope / RDS [6] Grip [5] Laser PointerClass Weapon Variant Size: small large small large small large

LMG

L86Custom L86 A2 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

M249

M249 SAW ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

M249 SAW T2 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

M249 SAW T3 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

M249

M249 B ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Tactical M249 Para ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Military MK46 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

M60

Classic M60 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Military M60 E4 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Black Market M60 E6 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Hungry Hog ✓ ? ? ? ? ? ? ? ? ? needs verification

RPK-74

Classic RPK-74 ✓ ✓ × ✓ × ✓ ✓ × × ×

Military RPK-74 M ✓ ✓ × ✓ × ✓ ✓ × × ×

Black Market RPK-74 E ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓

Pakhan ✓ ✓ × ✓ × ✓ ✓ × × ×

Shotgun

Double Barrel

Double Barrel Shotgun × × × × × × × × × ×

Double Barrel Sawed Off × × × × × × × × × ×

Cassidy × × × × × × × × × ×

M870

M870 Express ✓ × × × × ✓ × ✓ ✓ ✓

Military M870 ✓ × × × × ✓ × ✓ ✓ ✓

Custom M870 MCS ✓ × × × × ✓ × ✓ ✓ ✓

SASG-12

SASG-12 ✓ × × × × ✓ × × × ×

Tactical SASG-12 K ✓ × × × × ✓ × ✓ × ✓

Black Market SASG-12 S ✓ × × × × ✓ × ✓ × ✓

Showstopper × × × × × ✓ × ✓ ✓ ✓

Super 90

Super 90 ✓ × × × × ✓ × ✓ × ✓

Marine Super 90 ✓ × × × × ✓ × ✓ × ✓

Tactical Super 90 SBS ✓ × × × × ✓ × ✓ × ✓

Pistol

586 Magnum586 Magnum × × × × × × × × × ×

Police 686 Magnum × × × × × × × × × ×

M1911

M1911 ✓ ✓ ✓ × × × × × × ×

Tactical M1911 ✓ ✓ ✓ × × × × × × (✓)³ (✓)³ "Small Laser Pointer" only

M45A1 ✓ ✓ ✓ × × × × × × (✓)³

Centurion ✓ ✓ ✓ × × × × × × ×

M9

Military M9 × ✓ ✓ × × × × × × ×

Officer's M9 A1 × ✓ ✓ × × × × × × ×

Damascus × ✓ ✓ × × × × × × ×

PF45First Wave PF45 ✓ ✓ ✓ × × × × × × (✓)³

Custom PF45 ✓ ✓ ✓ × × × × × × (✓)³

Px4 StormPx4 Storm Type F × ✓ ✓ × × × × × × ×

Px4 Storm Type T × ✓ ✓ × × × × × × ×

X45First Wave X-45 ✓ ✓ ✓ × × × × × × ×

X-45 ✓ ✓ ✓ × × × × × × ×

[1] has 3 random major attributes, need to see if it rolls optimal range

[2] Same as Large Suppressor

[3] Same as Large Suppressor

[4] All muzzles that don't have "suppressor" in the name

[6] All optics without "Iron sights" in the name

[5] Grips and "Handstop"