‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of...

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‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
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Page 1: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

 ‘The Design of Everyday Things’.

Donald A. Norman.

“Design is the successful application of constraints until only a unique product is left”

Page 2: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

• You will soon know these important concepts for designing everyday things- Affordances

- Visibility

- Feedback

- Mapping

- Conceptual models

- Constraints

- Consistency

Page 3: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Affordances“the perceived and actual properties of

the thing, primarily those fundamental properties that determine just how the thing could possibly be used”

• Affordances provide strong clues to the operation of things.

• Chairs support therefore, affords sitting on.

• Buttons are for pressing• No picture, label or instruction is

required

Page 4: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 5: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 6: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Handles are for lifting, but these are for scrolling!

Page 7: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Feedback

Sending back information to the user on what has been done.

The user should receive full and continuous feedback about results of actions.

Imagine drawing with your eyes closed…

‘Feedback is a well known concept in the science of control and information theory’.

D Rosenberg

Page 8: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 9: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Feedback

Delays in feedback create confusion and lack of confidence in user.

Feedback

Audio, Tactile, Visual,

Output – digital, sensors, mechanical actions etc

Mikael Fernstrom – earcons

Krispin Laydon – Vibro tactile search.

Page 10: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 11: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 12: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Constraints• limitations of the actions possible,

perceived from object’s appearance provides people with a range of usage possibilities

Which side? Push or pull?Can only push,side to push clearly visible

Page 13: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 14: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Constraints are ways of restricting the kinds of actions a user can take.

Physical constraints – the objects size or shape stops certain actions from occuring

Logical consrtaints – relys on common sense (gravity)

Cultural constraint – localised signals

Page 15: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Mapping

The relationship between two things.

• visible mapping and mimic diagrams: stove and controls

• cause and effect: steering wheel-turn right, car turns right

Page 16: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 17: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Good mappings 

It is possible to determine the relationships between:

 

• Actions and results (Cars)

• Controls and their effects (VisiBreath)

• The system state and what is visible (hourglass cursor)

Page 18: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Visibility

• the thing that happens right after an action is assumed by people to be caused by that action

False causality - incorrect effect

invoking unfamiliar function just as computer hangs causes “superstitious” behaviors

Page 19: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Effects are visible only after Exec button is pressed•Ok does nothing!•awkward to find appropriate color level

Page 20: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

invisible effect– command with no

apparent result often re-entered repeatedly

– e.g., mouse click to raise menu on unresponsive system

Page 21: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Conceptual Models

 A conceptual model allows the user to

simulate the operation of the device.A good conceptual model allows the user to

predict the effects of their actions. Therefore; Making things visibleBy looking, the user can tell the state of the

device and the alternatives for action.

Uses spatial and mechanical reasoning

Page 22: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Can this function as a bicycle for two?

Page 23: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 24: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

People often refer to this as having a,

Mental map

Or

Mental model

Page 25: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Transfer effects

• people transfer their learning/expectations of similar objects to the current objects

• positive transfer: previous learning's also apply to new situation

• negative transfer: previous learning's conflict with the new situation

Page 26: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 27: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Localised ExpectionsPopulations learn idioms that work in a certain

way, red means danger?

green means safe?

Light switches

America: down is off

Britain: down is on

Faucets/Taps

America: anti-clockwise on

Britain: anti-clockwise off

Page 28: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Designing good concepts

communicate model through visual image– visible affordances, mappings,

and constraints– visible causality of interactions– cultural idioms, transfer– instructions augments visuals

Page 29: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

DesignModel

Designer

User's model

User

System

System image

Page 30: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Consistancy

Be consistant in your design choices!

Page 31: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Good Design: Scissors

• affordances: – holes for something to be inserted

• constraints: – big hole for several fingers, small hole

for thumb

• mapping: – between holes and fingers suggested

and constrained by appearance

Page 32: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

positive transfer and cultural idioms– learnt when young– constant mechanism

conceptual model: – implications clear of how the

operating parts work

Page 33: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Bad Design: Digital Watch

• affordances: – four push buttons to push, but not

clear what they will do

• constraints and mapping unknown– no visible relation between buttons,

possible actions and end result

• transfer of training – little relation to analog watches

Page 34: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

• cultural idiom– somewhat standardized core

controls and functions– but still highly variable

• conceptual model:– must be learnt

Page 35: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 36: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 37: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”
Page 38: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Why?

Endeavors to provide an understanding of both the human user and the computer system, in an effort to make the interactions between the two easier and more satisfying.

Page 39: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

– many so-called human errors are actually errors in design

– human factors became important as human performance limitations are reached when handling complex machinery

• Britain 1976 – Motorway communication system

operated 40% of it’s highways

– police controlled it in real time to • change lane signs, direction signs, speed

limits, etc

Page 40: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

– On December 10th, police failed to change the speed limit signs when fog descended

• 34 vehicles crashed

• 3 people killed

• 11 people injured and trapped in their vehicles

• motorway closed for 6.5 hours

Page 41: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

• Police (at inquest)– “The system did not accept the

instruction”

• Dept of Transport (after examining computer logs)– “There is no evidence of

technical failure”

Page 42: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

• System designers– after emphasizing that they have

no responsibility for the system• “We supplied it over 5 years ago

and have never been called to look at that problem”

• The Coroner’s court– judged it as "operator error"

• the police operator: “failed to follow written

instructions for entering the relevant data”

Page 43: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

Caller: Hello, is this Tech Support?“

Tech Rep: Yes, it is. How may I help you?

Caller: The cup holder on my PC is broken and I am within my warranty period. How do I go about getting that

fixed?

Tech Rep: I'm sorry, but did you say a cup holder?

Caller: Yes, it's attached to the front of my computer.

Tech Rep: Please excuse me if I seem a bit stumped, it's because I am. Did you receive this as part of a promotion at a trade show? How did you get this cup holder? Does it

have any trademark on it?

Caller: It came with my computer, I don't know anything about a promotion.

It just has '4X' on it.

Page 44: ‘The Design of Everyday Things’. Donald A. Norman. “Design is the successful application of constraints until only a unique product is left”

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