The Child Tangible Interaction (CTI)...

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1 The Child Tangible Interaction (CTI) Framework Informing the Design of Tangible Systems for Children Dr. Alissa Antle Tangible & Embedded Interaction Conference February 15-17 2007.

Transcript of The Child Tangible Interaction (CTI)...

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The Child Tangible Interaction (CTI) Framework

Informing the Design of Tangible Systems for Children

Dr. Alissa AntleTangible & Embedded Interaction Conference

February 15-17 2007.

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MotivationHow can we move past documenting

individual design cases …

and move towards building generalizable design knowledge about interaction which has utility for a general class of problems involving tangibles?

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How can theory inform the design of tangibles to support cognitive and/or

socio-cognitive development in children?

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How and why does tangible interactionsupport children’s cognitive

development?

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The CTI Framework is relevant for …

Play-based tangibles which support school age children’s cognitive and socio-cognitive

development in the area of spatial cognition and abstract reasoning.

May generalize beyond …

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Design Frameworks can be used to …

Inspire designsArticulate areas which require special

considerationProvide understandings about these areas

Support analysis

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The Child-Tangible-Interaction (CTI) framework is …

At worst … the articulation of a group of concepts which may have utility in interaction design for this class of problems.

At best … the articulation of a group of concepts and their relationships which have explanatory power and are important to consider in successful interaction design for this class of problems.

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DEVLOPING THE FRAMEWORKthe simple version

1. Identify “important” properties of tangibles2. Identify “relevant” theory from children’s

cognitive development research1+2 + empirical work = design considerations

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Prototypes are …

research instruments

through proof of concept(s)allow us to explore the utility of theoretically-

derived design considerationsin interaction design.

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…. and secondarily, prototypes are solutionsto design problems.

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VALIDATING THE FRAMEWORK

We can assess the quality of a method for representing a user group in design like we can assess research methods social sciences [Antle, 2007].

Does the model provide an objective, reliable and valid representation of what’s going on with children during tangible interaction?

Triangulation: getting the model out to other designers is critical.

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Excerpt …TANGIBLE SHAPES PROJECT

Tangible Tetris

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Problem Identification

Online questionnaires to teachers in regular, inquiry-based and Montessori educational

programs

Areas where children have difficulty with knowledge acquisition in a spatial, temporal or

mathematical domain.

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Developmental Difficulty (problem)

Spatial visualizationInterior of 3D geometric shapes

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What do we need to know to support spatial visualization tasks related to

geometric forms?

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1. Property of tangible interaction

…offers spacefor control through direct action

Anderson 2004 Lund 2005

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How can ACTION help in spatial visualization tasks?

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Tangibles provide opportunities to support epistemic actions.

[Klemmer & Takayama (2006) and others]

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Epistemic actions are actions that we take to manipulate the environment to change the nature of the cognitive operations required

to solve a task.

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Clue 1. Epistemic actions are one way in which children (and adults) develop mental

cognitive skills.

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Clue 2. Epistemic actions which offload a mental task to the environment make the

task easier.

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Design problem becomes …

supporting children to turn the mental spatial visualization task of imagining interior sections to

some other task which is easier …

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Properties #2,3,4 … Representation

Tangibles provide opportunities to manipulate the mappings between physical

and digital representations.

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Tangible have: 2. Perceptual mappings3. Behavioral mappings4. Semantic mappings

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How can semantic mapping between different representational forms help?

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As children develop spatial cognitive skills, there is a relationship between cartographic map

understandings and their developing spatial skills.

There is reciprocal development of the mental spatial visualization skills and the use of maps.

[Liben 2001]

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Clue 3 Design problem becomes …

supporting children to “offload” the mental task to a task that involves manipulating tangible

representations which is easier and will still help them develop the visualization skills.

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Maybe we should explore if any of this works in real life …

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Mental visualization becomes tangible pattern matching

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Oscar’s garbage can

Cylinder or Block?

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The problem with representations

fromWhy manipulatives don’t work [Uttal, 2003]

based on The incredible shrinking room problem

[DeLoache 1998]

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Understanding interior sections which are not the same as a face.

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Visualizing becomes physically cutting

and then pattern matching

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Test children using analog prototype with cutters, clay, project images, visual and verbal feedback

Results: Ten 7 year old’s performance exceeds curriculum expectations within 20 minutes.

And yes, children are engaged and have fun.

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Conducted two more user studies

Now specifying a tangible 3D Tetris with virtual cutter using RFID, touch table top and

orientation sensors.

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Framework under development

My TEI paper attempts to articulate some design considerations.

How to do more than articulate and illustrate the concepts?

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Looking for commonalities … other prototypes

Aibo – analysis of children’s collaboration in multimodal problem solving

Music tunnels – supporting children to replicate and create temporally variable musical patterns using a body interface

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So …

How can developmental theory inform design?

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Thank you.

This work was funded by NSERC (Natural Science and Engineering Research Council of Canada).

Special thanks to Leah, Gilly and Tristan.