The ballpointgame
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Transcript of The ballpointgame
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• A simple framework of iterative, incremental product delivery
• Created in early 90’s based on work done by Honda, Cannon, and Fuji-Xero
• An empirical process: Inspect and Adapt
“We created Scrum”- Jeff Sutherland & Ken Schwaber
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The Ball Point Game
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Rules• Rules
• You are all one big team
• Each ball must have air-time
• You cannot pass a ball to someone directly to your left or right
• If a ball falls on the floor, it’s waste
• The end point must also be the start point
• 5 Sprint!!
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Debriefing
• “Inspect and Adapt” in Scrum ... is a Deming* cycle (PDCA)
• PLAN: Design or revise business process components to improve results
• DO: Implement the plan and measure its performance
• CHECK: Assess the measurements and report the results to decision makers
• ACT: Decide on changes needed to improve the process
• Each system has it’s own velocity.
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The Deming Cycle
Plan
DoCheck
Act
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References• “The New New Product Development Game” , HBR
January 1986, Takeuchi and Nonaka
• “The Scrum Guide”, Jeff Sutherland and Ken Schwaber
http://www.scrum.org/Scrum-Guides
• “Scrum Is Hard and Disruptive”, Ken Schwaber
http://www.controlchaos.com/storage/scrum-articles/Scrum%20Is%20Hard%20and%20Disruptive.pdf