The Atomic Elements of games

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John Imbong Adobe User Group Manager Oh-No! Manga Editor Original content by Ian Schreiber

description

What makes a game? Here we will seek to look at the most basic elements of games which can be applied to modern console games all the way to classic board games.

Transcript of The Atomic Elements of games

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John ImbongAdobe User Group ManagerOh-No! Manga EditorO r i g i n a l c o n t e n t b y I a n S c h r e i b e r

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WHAT ARE THE ATOMIC ELEMENTS OF GAMES?

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PRESS START

LEVEL 1

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WHAT MAKES A GAME?Long story short: No ideas = no game

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09 main elements of games1. Players2. Objectives3. Rules & Regulations4. Resources and Resource Mgt.5. The Game State6. Information7. Game Sequencing8. Player Interaction9. Theme or Narrative

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1.pLAYERSWho’s playing who in this game?

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• 1 player vs game system• PvE• Head-to-head gameplay• 1 player against many

• Free-for-all• Team competition• Predator-Prey System

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1 Player vs GAME SYSTEM

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HEAD-TO-HEAD

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TEAM COMPETITION

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2.GAME OBJECTIVESWhat are you trying to do?

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• Capture and Destroy• Territorial Control• Resource Collection• Solving• Chase/Race/Escape• Spatial Alignment• Building• Negation of allowable goals

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Teritorial control

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CHASE/RACE/ESCAPE

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SPATIAL ALIGNMENT

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Negation of allowable goals

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3.RULES & REGULATIONSAccepted methods of play among all players

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• Start-up Rules• Progression of Play• Resolution of Gameplay

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4.RESOURCES & RESOURCE MGT.Everything that is under the control of a single player

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• Mana• Territory• Time• Objects• Information

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5.THE GAME STATESnapshot of the game at a single point in time

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6.INFORMATIONHow much data is visible to the player?

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• Comprehensive Information• Private Information• Privileged Information• Hidden Information• Combination of all!

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COMPREHENSIVE INFORMATION

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PRIVATE INFORMATION

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HIDDEN INFORMATION

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7.GAME SEQUENCINGWhat order do players execute their move?

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• Turn-based Gameplay• Simultaneous Turn-based• Real-time Deployment• And more!

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TURN-BASED GAMES

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Real-time deployment

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8.PLAYER INTERACTIONHow does one player act against another?

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• Direct Conflict (“I attack you!”)• Negotiation (“Do this for me, and I’ll do this for you.”)• Trading• Information Sharing

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negotiation

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9. THEME OR narrativeAdding an emotional connection to your game

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Existent narrative

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3d rendition

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Cell shading

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There you have it!1. Players2. Objectives3. Rules & Regulations4. Resources and Resource Mgt.5. The Game State6. Information7. Game Sequencing8. Player Interaction9. Theme or Narrative

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unTIL THEN

don’t GIVE UP!

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THANKS!(+10 POINTS FOR

GETTING THIS FAR )